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Summit on Educational Games - Federation of American Scientists

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➣ Schools <strong>of</strong> educati<strong>on</strong> and teacher pr<strong>of</strong>essi<strong>on</strong>al development providers<br />

should create new training materials and make developing skills to<br />

support game-based learning an integral part <strong>of</strong> new and incumbent<br />

teacher training. This includes training teachers <strong>on</strong> how to best<br />

coordinate between virtual and real world learning activities.<br />

➣ Efforts should be made to aggregate markets am<strong>on</strong>g states with<br />

comm<strong>on</strong> interests — for example, programs for students for whom<br />

English is a sec<strong>on</strong>d language or remedial mathematics — so that<br />

developers can bid <strong>on</strong> a market large enough to justify a major<br />

investment in product development. Educati<strong>on</strong>al materials publishers<br />

should also encourage the aggregati<strong>on</strong> <strong>of</strong> markets.<br />

SUMMIT ON EDUCATIONAL GAMES 11

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