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Summit on Educational Games - Federation of American Scientists

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other instituti<strong>on</strong>al approaches — such as multidisciplinary centers — that could<br />

bring together educators and game designers to share and merge their knowledge.<br />

DESIGN OF EDUCATIONAL GAMES<br />

There was c<strong>on</strong>sensus at the <str<strong>on</strong>g>Summit</str<strong>on</strong>g> that educati<strong>on</strong>al games are not the same as<br />

today’s commercial video games. Instructi<strong>on</strong>, rather than entertainment, is the<br />

purpose <strong>of</strong> educati<strong>on</strong>al games. Educati<strong>on</strong>al game design must target the desired<br />

learning outcomes, and design a game to achieve the specific learning goals.<br />

Educati<strong>on</strong>al games must be built <strong>on</strong> the foundati<strong>on</strong> <strong>of</strong> learning science. This<br />

requires expertise bey<strong>on</strong>d the specialists that design commercial entertainment<br />

games. For example, the development and design <strong>of</strong> Immune Attack 22 — a game<br />

to teach basic c<strong>on</strong>cepts <strong>of</strong> immunology to high school and college students — has<br />

involved experts in instructi<strong>on</strong>al design and immunology, educators, game<br />

developers, and medical illustrators. Exhibit C illustrates the expertise required<br />

for educati<strong>on</strong>al game design.<br />

In short, educati<strong>on</strong>al games represent a new type <strong>of</strong> product — where the<br />

knowledge <strong>of</strong> pedagogy is integrated with the features <strong>of</strong> games that are so<br />

motivating, engaging, and rewarding to users. It is necessary to design a product<br />

EXHIBIT C<br />

Sample Educati<strong>on</strong>al <strong>Games</strong> Development Team<br />

(Courtesy <strong>of</strong> Michael Zyda, University <strong>of</strong> Southern California)<br />

Pedagogy<br />

Subject Matter<br />

Experts<br />

Pedagogy Infused<br />

with Game Play<br />

22 Federati<strong>on</strong> <strong>of</strong> <strong>American</strong> <strong>Scientists</strong>, www.fas.org.<br />

Game Play<br />

Design<br />

Team<br />

Close Working<br />

Relati<strong>on</strong>ship<br />

Game<br />

Art<br />

Art Team<br />

Game<br />

S<strong>of</strong>tware<br />

Programming<br />

Team<br />

“How do we involve the fabulous<br />

skills and, in a sense, craft<br />

knowledge that members <strong>of</strong> the<br />

game community have. How do<br />

we get them engaged in these<br />

(government research) grants?<br />

What is it that needs to happen to<br />

make a research agenda actually<br />

take advantage <strong>of</strong> those rich skills,<br />

as opposed to trying to train<br />

educators or cognitive psychologists<br />

up from ground zero.”<br />

Bror Saxberg,<br />

Chief Learning Officer, K12<br />

SUMMIT ON EDUCATIONAL GAMES 29

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