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Wireless In-Flight Entertainment (W-IFE) Market Trend Analysis, Methodology, Segmentation and Forecast to 2025

Global Wireless In-Flight Entertainment (W-IFE) Market is anticipated to reach USD 3.53 billion by 2025. Inflight entertainment (IFE) refers to entertainment accessible to aircraft passengers during a flight. Wireless IFE systems comprise entertainment in the form of video games, video, and audio

Global Wireless In-Flight Entertainment (W-IFE) Market is anticipated to reach USD 3.53 billion by 2025. Inflight entertainment (IFE) refers to entertainment accessible to aircraft passengers during a flight. Wireless IFE systems comprise entertainment in the form of video games, video, and audio

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<strong>Wireless</strong> <strong>In</strong>-<strong>Flight</strong> <strong>Entertainment</strong> (W-<strong>IFE</strong>) <strong>Market</strong> <strong>Trend</strong> <strong>Analysis</strong>,<br />

<strong>Methodology</strong>, <strong>Segmentation</strong> <strong>and</strong> <strong>Forecast</strong> <strong>to</strong> <strong>2025</strong><br />

“Global <strong>Wireless</strong> <strong>In</strong>-<strong>Flight</strong> <strong>Entertainment</strong> (W-<strong>IFE</strong>) <strong>Market</strong> is anticipated <strong>to</strong><br />

reach USD 3.53 billion by <strong>2025</strong>. <strong>In</strong>flight entertainment (<strong>IFE</strong>) refers <strong>to</strong><br />

entertainment accessible <strong>to</strong> aircraft passengers during a flight. <strong>Wireless</strong> <strong>IFE</strong><br />

systems comprise entertainment in the form of video games, video, <strong>and</strong><br />

audio.”<br />

Global <strong>Wireless</strong> <strong>In</strong>-<strong>Flight</strong> <strong>Entertainment</strong> (W-<strong>IFE</strong>) <strong>Market</strong> is anticipated <strong>to</strong> reach USD 3.53 billion by <strong>2025</strong>. <strong>In</strong>flight<br />

entertainment (<strong>IFE</strong>) refers <strong>to</strong> entertainment accessible <strong>to</strong> aircraft passengers during a flight. <strong>Wireless</strong> <strong>IFE</strong><br />

systems comprise entertainment in the form of video games, video, <strong>and</strong> audio. Small LED TVs also help in raising<br />

individual entertainment that is connected <strong>to</strong> seat back panel. <strong>In</strong> order <strong>to</strong> get access <strong>to</strong> this facility, the consumer<br />

must possess a Wi-Fi enabled device. To enrich the travel experience, the airlines sec<strong>to</strong>r is enhancing the onboard<br />

connectivity via wireless in-flight entertainment.<br />

The fac<strong>to</strong>rs that propel the growth of the <strong>Wireless</strong> <strong>In</strong>-<strong>Flight</strong> <strong>Entertainment</strong> (W-<strong>IFE</strong>) industry include the<br />

enhancing passenger experience, increasing dem<strong>and</strong> for inflight connectivity, major source of additional income<br />

for airlines through inflight entertainment, technology development, <strong>and</strong> fierce competition among airlines. On<br />

the other h<strong>and</strong>, the fac<strong>to</strong>rs that may hamper the growth of the market including high costs of <strong>IFE</strong> systems.<br />

<strong>Wireless</strong> <strong>In</strong>-<strong>Flight</strong> <strong>Entertainment</strong> (W-<strong>IFE</strong>) <strong>Market</strong> is anticipated <strong>to</strong> grow at a significant CAGR in the upcoming<br />

period as the scope, product types, <strong>and</strong> its applications are increasing across the globe.<br />

<strong>Wireless</strong> <strong>In</strong>-<strong>Flight</strong> <strong>Entertainment</strong> (W-<strong>IFE</strong>) industry may be explored by Aircraft type, filament type, Hardware,<br />

Technology, <strong>and</strong> geography. The market could be based on Aircraft Type as Wide-Body, Regional Jet, Narrow-<br />

Body. The “Narrow-Body” sec<strong>to</strong>r led the <strong>Wireless</strong> <strong>In</strong>-<strong>Flight</strong> <strong>Entertainment</strong> (W-<strong>IFE</strong>) <strong>Market</strong> in 2016 <strong>and</strong> is<br />

anticipated <strong>to</strong> maintain its dominance by <strong>2025</strong> owing <strong>to</strong> rising acceptance of W-<strong>IFE</strong> systems.<br />

Request Sample Copy of this <strong>Market</strong> Research @<br />

https://www.millioninsights.com/industry-reports/wireless-in-flight-entertainment-w-ife-market/request-sample


<strong>Wireless</strong> <strong>In</strong>-<strong>Flight</strong> <strong>Entertainment</strong> (W-<strong>IFE</strong>) may be analyzed by Filament Type as Line Fit <strong>and</strong> Retrofit. The<br />

“Retrofit” segment led the market <strong>and</strong> is anticipated <strong>to</strong> maintain its dominance by <strong>2025</strong>.<strong>Wireless</strong> <strong>In</strong>-<strong>Flight</strong><br />

<strong>Entertainment</strong> (W-<strong>IFE</strong>) may be analyzed by Hardware as Modems, WAPs, Antennas, <strong>and</strong> Others. The “Modems”<br />

segment led the <strong>Wireless</strong> <strong>In</strong>-<strong>Flight</strong> <strong>Entertainment</strong> (W-<strong>IFE</strong>) industry in 2016 <strong>and</strong> is anticipated <strong>to</strong> maintain its<br />

dominance by <strong>2025</strong> due <strong>to</strong> the development of next-generation Airborne Network (AN) systems <strong>and</strong> Airborne<br />

<strong>In</strong>ternet (AI).<strong>Wireless</strong> <strong>In</strong>-<strong>Flight</strong> <strong>Entertainment</strong> (W-<strong>IFE</strong>) may be analyzed by Technology as L-B<strong>and</strong>, ATG, Ka-B<strong>and</strong>,<br />

<strong>and</strong> Ku-B<strong>and</strong>.<br />

North America held the major share of the <strong>Wireless</strong> <strong>In</strong>-<strong>Flight</strong> <strong>Entertainment</strong> (W-<strong>IFE</strong>) <strong>Market</strong> <strong>and</strong> will continue<br />

<strong>to</strong> lead in the forthcoming period. The fac<strong>to</strong>rs that could be attributed <strong>to</strong> the growth include increasing<br />

expenditure on air travel.<br />

Browse Full Research Report @<br />

https://www.millioninsights.com/industry-reports/wireless-in-flight-entertainment-w-ife-market<br />

Some of the key players that fuel the growth of the <strong>Wireless</strong> <strong>In</strong>-<strong>Flight</strong> <strong>Entertainment</strong> (W-<strong>IFE</strong>) industry comprise<br />

BAE Systems PLC, Gogo, <strong>In</strong>c., Rockwell Collins, <strong>In</strong>c., Panasonic Avionics Corporation, Thales Group SA, SITAOnAir,<br />

Lufthansa Systems GmBH, Zodiac Aerospace, Bluebox Avionics Limited, <strong>and</strong> <strong>In</strong>flight Dublin, Ltd. The leading<br />

companies are taking up partnerships, mergers <strong>and</strong> acquisitions, <strong>and</strong> joint ventures in order <strong>to</strong> boost the<br />

inorganic growth of the industry.<br />

<strong>Market</strong> Segment:<br />

Aircraft Type Outlook (USD Million; 2014 - <strong>2025</strong>)<br />

• Narrow-Body<br />

• Wide-Body<br />

• Regional Jet<br />

Fitment Type Outlook (USD Million; 2014 - <strong>2025</strong>)<br />

• Retrofit<br />

• Line Fit<br />

Hardware Outlook (USD Million; 2014 - <strong>2025</strong>)<br />

• Antennas<br />

• WAPs<br />

• Modems<br />

Technology Outlook (USD Million; 2014 - <strong>2025</strong>)<br />

• ATG<br />

• Ku-B<strong>and</strong><br />

• L-B<strong>and</strong><br />

• Ka-B<strong>and</strong>


Regional Outlook (USD Million; 2014 - <strong>2025</strong>)<br />

• North America<br />

• Europe<br />

• Asia Pacific<br />

• Latin America<br />

• Middle East & Africa<br />

See More Reports of this Category by Million <strong>In</strong>sights @<br />

https://www.millioninsights.com/industry/media-<strong>and</strong>-entertainment<br />

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