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RIC-20326_Maths_games_for_the_Australian_Curriculum_Year_3_Game_7_Division_facts_fluency

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<strong>Maths</strong> <strong>games</strong> <strong>for</strong> <strong>the</strong> <strong>Australian</strong> <strong>Curriculum</strong> (Book 2)<br />

Published by R.I.C. Publications ® 2014 under licence from Didax Inc.<br />

Copyright © Gail Gerdemann with Kathleen Barta 2014<br />

<strong>RIC</strong>–<strong>20326</strong><br />

All material identified by is material subject to<br />

copyright under <strong>the</strong> Copyright Act 1968 (Cth) and is owned<br />

by <strong>the</strong> <strong>Australian</strong> <strong>Curriculum</strong>, Assessment and Reporting<br />

Authority 2014.<br />

For all <strong>Australian</strong> <strong>Curriculum</strong> material except<br />

elaborations: This is an extract from <strong>the</strong> <strong>Australian</strong><br />

<strong>Curriculum</strong>.<br />

Elaborations: This may be a modified extract from <strong>the</strong><br />

<strong>Australian</strong> <strong>Curriculum</strong> and may include <strong>the</strong> work of o<strong>the</strong>r<br />

authors.<br />

Disclaimer: ACARA nei<strong>the</strong>r endorses nor verifies <strong>the</strong><br />

accuracy of <strong>the</strong> in<strong>for</strong>mation provided and accepts no<br />

responsibility <strong>for</strong> incomplete or inaccurate in<strong>for</strong>mation. In<br />

particular, ACARA does not endorse or verify that:<br />

• The content descriptions are solely <strong>for</strong> a particular year<br />

and subject;<br />

• All <strong>the</strong> content descriptions <strong>for</strong> that year and subject<br />

have been used; and<br />

• The author’s material aligns with <strong>the</strong> <strong>Australian</strong><br />

<strong>Curriculum</strong> content descriptions <strong>for</strong> <strong>the</strong> relevant year<br />

and subject.<br />

You can find <strong>the</strong> unaltered and most up to date version of<br />

this material at<br />

http://www.australiancurriculum.edu.au/<br />

This material is reproduced with <strong>the</strong> permission of ACARA.<br />

Copyright Notice<br />

A number of pages in this book are<br />

worksheets. The publisher licenses <strong>the</strong><br />

individual teacher who purchased this<br />

book to photocopy <strong>the</strong>se pages to hand<br />

out to students in <strong>the</strong>ir own classes.<br />

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Internet websites<br />

In some cases, websites or specific URLs may be recommended. While <strong>the</strong>se are checked and rechecked at <strong>the</strong> time of publication,<br />

<strong>the</strong> publisher has no control over any subsequent changes which may be made to webpages. It is strongly recommended that <strong>the</strong> class<br />

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Foreword<br />

Students are more engaged when <strong>the</strong>y are having fun, and <strong>the</strong> collection of activities will improve student<br />

understanding and streng<strong>the</strong>n skills through lively, collaborative and interactive <strong>games</strong>.<br />

<strong>Game</strong>s assist students with computational <strong>fluency</strong> and greater conceptual understanding as each in-depth unit<br />

includes warm-up activities, one or more <strong>games</strong>, ideas <strong>for</strong> differentiation and develops ma<strong>the</strong>matical capabilities.<br />

Contents<br />

Teachers notes .................................... iv – vi<br />

<strong>Curriculum</strong> links ......................................... vii<br />

Strategies <strong>for</strong> developing <strong>fluency</strong> with<br />

multiplication within 100<br />

<strong>Game</strong> 1 Double trouble<br />

Multiplying by twos and fours................ 2–11<br />

<strong>Game</strong> 2 Think about ten<br />

Multiplying by tens, fives, and nines.... 12–21<br />

<strong>Game</strong> 3 Triple trouble<br />

Multiplying by threes and sixes............ 22–30<br />

<strong>Game</strong> 4 Using <strong>facts</strong> you know<br />

Multiplying by sevens and eights ....... 31–37<br />

<strong>Game</strong> 5 Putting it all toge<strong>the</strong>r<br />

Multiplication <strong>facts</strong> <strong>fluency</strong> ................. 38–41<br />

Place value understanding and properties of<br />

operations – Multi-digit arithmetic<br />

<strong>Game</strong> 8 Let’s get a-round to it<br />

Rounding.............................................. 51–55<br />

<strong>Game</strong> 9 The multiples of ten<br />

Multiply by multiples of ten................. 56–59<br />

<strong>Game</strong> 10 That’s ‘sum’ difference<br />

Add/Subtract within<br />

1000 – Fluency...................................... 60–64<br />

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Develop understanding of equivalent<br />

fractions and compare fractions<br />

<strong>Game</strong> 11 Match <strong>the</strong> fractions<br />

Equivalent fractions.............................. 65–68<br />

Relationship of multiplication/division and<br />

<strong>fluency</strong> with division within 100<br />

<strong>Game</strong> 6 Is that a fact?<br />

Relationship of<br />

multiplication/division......................... 42–46<br />

<strong>Game</strong> 12 Wild card fractions<br />

Comparisons of fractions.................... 69–72<br />

Reproducibles .............................. 73–113<br />

<strong>Game</strong> 7 Let’s divvy it up<br />

<strong>Division</strong> <strong>facts</strong> <strong>fluency</strong>............................ 47–50<br />

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www.ricpublications.com.au R.I.C. Publications ®<br />

<strong>Maths</strong> <strong>games</strong> <strong>for</strong> <strong>Australian</strong> <strong>Curriculum</strong> Book 2<br />

<strong>Maths</strong> <strong>games</strong> <strong>for</strong> <strong>the</strong> <strong>Australian</strong> <strong>Curriculum</strong> iii<br />

iii


Teachers notes<br />

Introduction<br />

<strong>Maths</strong> <strong>games</strong> <strong>for</strong> <strong>the</strong> <strong>Australian</strong> <strong>Curriculum</strong> series targets:<br />

• Operations and algebraic thinking<br />

• Number and operations in Base Ten<br />

• Number and operations—fractions<br />

These <strong>games</strong> are designed to help students understand key concepts and streng<strong>the</strong>n skills.<br />

Developing number sense can take time. We all know that students are more engaged when<br />

<strong>the</strong>y are having fun, and <strong>the</strong>se <strong>games</strong> are designed <strong>for</strong> both substance and fun.<br />

The <strong>games</strong> and activities program is also designed to be straight<strong>for</strong>ward <strong>for</strong> teachers.<br />

Supplies include standard equipment like paperclips and coloured markers, as well as copies<br />

of blackline masters. All materials <strong>for</strong> <strong>the</strong> year may be duplicated and organised in about<br />

one hour. Basic manipulatives such as tiles and fraction pieces are recommended but not<br />

required.<br />

Each game provides:<br />

• Ideas <strong>for</strong> more support and some challenges<br />

• Discussion questions to help students make connections between <strong>the</strong> game and<br />

ma<strong>the</strong>matical concepts<br />

• Straight<strong>for</strong>ward directions<br />

• Blackline masters<br />

These <strong>games</strong> can also be used <strong>for</strong> home-school activities.<br />

Materials<br />

Step 1: Duplicate blackline masters and place <strong>the</strong>m in file folders.<br />

Step 2: Duplicate cards* on card stock; cut out <strong>the</strong> cards.<br />

Step 3: Ga<strong>the</strong>r <strong>the</strong> recommended manipulatives.<br />

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* Number cards (0–9): Regular playing cards may be substituted. Remove Kings, Jacks and<br />

10s. Use <strong>the</strong> Ace as 1 and <strong>the</strong> Queens as zero. (‘Q’ looks similar to ‘O’).<br />

* Fraction cards: Only <strong>the</strong> eighths cards are required but o<strong>the</strong>rs are recommended.<br />

Student-created fraction cards may be substituted.<br />

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<strong>Maths</strong> <strong>games</strong> <strong>for</strong> <strong>the</strong> <strong>Australian</strong> <strong>Curriculum</strong><br />

v


<strong>Curriculum</strong> links<br />

Content descriptions<br />

Overview of <strong>games</strong> and activities<br />

<strong>Year</strong> 2<br />

Investigate number sequences, initially those increasing and decreasing<br />

by twos, threes, fives and ten from any starting point, <strong>the</strong>n moving to<br />

o<strong>the</strong>r sequences. (ACMNA026)<br />

Recognise, model, represent and order numbers to at least 1000<br />

(ACMNA027)<br />

Group, partition and rearrange collections up to 1000 in hundreds, tens<br />

and ones to facilitate more efficient counting (ACMNA028)<br />

<strong>Game</strong>s<br />

1 2 3 4 5 6 7 8 9 10 11 12<br />

– – – – – – – –<br />

– – – – – – – – – – –<br />

– – – – – – – – – –<br />

Explore <strong>the</strong> connection between addition and subtraction (ACMNA029) – – – – – – – – – –<br />

Solve simple addition and subtraction problems using a range of<br />

efficient mental and written strategies (ACMNA030)<br />

Recognise and represent multiplication as repeated addition, groups<br />

and arrays (ACMNA031)<br />

Recognise and represent division as grouping into equal sets and solve<br />

simple problems using <strong>the</strong>se representations (ACMNA032)<br />

Recognise and interpret common uses of halves, quarters and eighths of<br />

shapes and collections (ACMNA033)<br />

– – – –<br />

– – – –<br />

– – – – – – – – – – –<br />

– – – – – – – – – –<br />

EXTENSION – – – – – – – – – –<br />

<strong>Year</strong> 3<br />

Investigate <strong>the</strong> conditions required <strong>for</strong> a number to be odd or even and<br />

identify odd and even numbers (ACMNA051)<br />

Apply place value to partition, rearrange and regroup numbers to at<br />

least 10 000 to assist calculations and solve problems (ACMNA053)<br />

Recognise and explain <strong>the</strong> connection between addition and<br />

subtraction (ACMNA054)<br />

– – – – – – – – – –<br />

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– – – – – – – – – – –<br />

– – – – – – – – – – –<br />

Recall addition <strong>facts</strong> <strong>for</strong> single-digit numbers and related subtraction<br />

<strong>facts</strong> to develop increasingly efficient mental strategies <strong>for</strong> computation<br />

(ACMNA055)<br />

Recall multiplication <strong>facts</strong> of two, three, five and ten and related division<br />

<strong>facts</strong> (ACMNA056)<br />

Represent and solve problems involving multiplication using efficient<br />

mental and written strategies and appropriate digital technologies<br />

(ACMNA057)<br />

Model and represent unit fractions including 1 ⁄2, 1 ⁄4, 1 ⁄3, 1 ⁄5 and <strong>the</strong>ir<br />

multiples to a complete whole (ACMNA058)<br />

– – – – – – – – – – –<br />

– – – – –<br />

– – – – –<br />

– – – – – – – – – –<br />

EXTENSION – – – – – – – – – – –<br />

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<strong>Maths</strong> <strong>games</strong> <strong>for</strong> <strong>the</strong> <strong>Australian</strong> <strong>Curriculum</strong><br />

vvv


Let’s divvy it up<br />

<strong>Game</strong> 7<br />

Fluently divide within 100, using strategies such as <strong>the</strong> relationship between<br />

multiplication and division or properties of operations.<br />

Ma<strong>the</strong>matical understanding and skills<br />

Fluently multiply within 100, using strategies such as <strong>the</strong> relationship between multiplication<br />

and division or properties of operations.<br />

Prerequisite skills<br />

Students should have strategies <strong>for</strong> multiplying all <strong>facts</strong> within 100, but may not yet have<br />

automaticity <strong>for</strong> all <strong>facts</strong>.<br />

<strong>Maths</strong> vocabulary<br />

dividend<br />

divisor<br />

quotient<br />

Materials<br />

For each pair of students:<br />

• ‘Divide by …’ spinners A, B & C (pages 92–94)<br />

• Multiplication chart (page 105)<br />

• Deck of number cards 1–9 (page 104)<br />

• Product/Divisor cards (pages 106–107)<br />

• ‘Let’s divvy it up’ game board (page 95)<br />

Warm-up<br />

‘Let’s divvy it up’<br />

game<br />

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16 3<br />

54 6<br />

21 30<br />

42 9<br />

48 36<br />

24 24<br />

12 18<br />

42 27<br />

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<strong>Maths</strong> <strong>games</strong> <strong>for</strong> <strong>the</strong> <strong>Australian</strong> <strong>Curriculum</strong><br />

44


Let’s divvy it up<br />

<strong>Game</strong> 7<br />

Warm-up: Divide by …<br />

Number of players: 2<br />

Materials:<br />

For each pair of students:<br />

• ‘Divide by …’ spinners A, B and C (pages 92–94)<br />

• Multiplication chart (page 105)<br />

Object: Get 16 or more quotients right out of 20 spins <strong>for</strong> each spinner.<br />

Directions:<br />

1. Pick a spinner. (Teacher assigns or students choose.)<br />

2. Spin <strong>for</strong> <strong>the</strong> dividend.<br />

3. Divide by <strong>the</strong> divisor <strong>for</strong> that spinner.<br />

4. Each player writes <strong>the</strong> quotient.<br />

5. Players compare <strong>the</strong>ir quotients. Check using <strong>the</strong> multiplication chart, if needed. If both<br />

are correct, circle <strong>the</strong> quotient.<br />

6. Spin again. Do 20 spins. If players get 16 correct out of 20, it’s time <strong>for</strong> a new spinner.<br />

12<br />

18<br />

3<br />

21 15<br />

27<br />

9<br />

÷ 3<br />

6 24<br />

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63<br />

35<br />

7<br />

56<br />

÷ 7<br />

14 28<br />

42 49<br />

21<br />

44 <strong>Maths</strong> <strong>games</strong> <strong>for</strong> <strong>the</strong> <strong>Australian</strong> <strong>Curriculum</strong> www.ricpublications.com.au<br />

R.I.C. Publications ®


Let’s divvy it up<br />

<strong>Game</strong> 7<br />

Explaining <strong>the</strong> game<br />

Number of players: 2<br />

Materials:<br />

For each pair of students:<br />

• Deck of number cards 2–9 (remove <strong>the</strong> 5), called ‘divisor cards’ in this game<br />

(page 104)<br />

• One set of product/divisor cards, called ‘dividend cards’ in this game<br />

(pages 106–107)<br />

• <strong>Game</strong> board (page 95)<br />

Object: Win cards by making division <strong>facts</strong>.<br />

How to play:<br />

1. Place <strong>the</strong> divisor and dividend card decks on <strong>the</strong> game board. Place one divisor card<br />

face up.<br />

2. Players take turns dividing <strong>the</strong> dividend by <strong>the</strong> divisor, if possible.<br />

3. If <strong>the</strong> cards can be used to make a division fact (<strong>for</strong> example, 42 and 6), <strong>the</strong> player says<br />

<strong>the</strong> fact: ‘42 divided by 6 equals 7’. If correct, <strong>the</strong> player puts <strong>the</strong> dividend card in his/<br />

her ‘win pile’. Then it is <strong>the</strong> o<strong>the</strong>r player’s turn.<br />

4. If <strong>the</strong> cards cannot be used to make a division fact, <strong>the</strong> player whose turn it is draws a<br />

new divisor card and divides. If <strong>the</strong> new cards cannot be used, <strong>the</strong> player’s turn is over.<br />

5. Play continues until all of <strong>the</strong> dividend cards are used. The winner is <strong>the</strong> player with <strong>the</strong><br />

most cards.<br />

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Variation<br />

The same rules as ‘Let’s divvy it up’, except: A player may collect any dividend<br />

card that is a square number at <strong>the</strong> beginning of his/her turn, even if he/she<br />

does not have <strong>the</strong> divisor card. The player just has to correctly identify its factors.<br />

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<strong>Maths</strong> <strong>games</strong> <strong>for</strong> <strong>the</strong> <strong>Australian</strong> <strong>Curriculum</strong><br />

44


Let’s divvy it up<br />

<strong>Game</strong> 7<br />

Differentiation<br />

Warm-up: Divide by . . .<br />

Challenge<br />

• Play a divide-withremainders<br />

version: Pick any<br />

spinner. Use <strong>the</strong> divisor cards<br />

2–9. Spin <strong>for</strong> <strong>the</strong> dividend. Turn<br />

over a card <strong>for</strong> <strong>the</strong> divisor.<br />

What is <strong>the</strong> quotient? Is <strong>the</strong>re a<br />

remainder?<br />

Ask <strong>the</strong> class<br />

It is possible to:<br />

• Share an odd number of items with an even number of<br />

people?<br />

• Share an even number of items with an odd number of<br />

people?<br />

• Share an odd number of items with an odd number of<br />

people?<br />

• Share an even number of items with an even number of<br />

people?<br />

• Put an odd number of items evenly into an odd number<br />

of groups; <strong>for</strong> example, 25 items into 5 or 7 groups?<br />

(Sometimes it is, sometimes it isn’t.)<br />

Give examples <strong>for</strong> each.<br />

Do you agree or disagree? Why?<br />

Let’s divvy it up game<br />

More support<br />

Deepening <strong>the</strong> understanding<br />

• Additional time with <strong>the</strong> warm-up<br />

exercise can provide an opportunity to<br />

develop <strong>fluency</strong> with each of <strong>the</strong> divisors.<br />

• Begin by using just <strong>the</strong> product/divisor<br />

cards 12, 14, 16, 18, 21, 24, 27, 28, 32 and 36.<br />

• Have <strong>the</strong> multiplication chart available<br />

facedown to check answers as needed.<br />

Ma<strong>the</strong>matical capabilities<br />

Reason abstractly and quantitatively.<br />

Construct viable arguments and critique <strong>the</strong><br />

reasoning of o<strong>the</strong>rs.<br />

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For a dividend of 24, what are possible divisor/quotient pairs?<br />

What are o<strong>the</strong>r dividends in <strong>the</strong> multiplication chart that have<br />

more than one divisor/quotient pair?<br />

Reason abstractly and quantitatively.<br />

Construct viable arguments and critique <strong>the</strong><br />

reasoning of o<strong>the</strong>rs.<br />

55 <strong>Maths</strong> <strong>games</strong> <strong>for</strong> <strong>the</strong> <strong>Australian</strong> <strong>Curriculum</strong> www.ricpublications.com.au<br />

R.I.C. Publications ®


Let’s divvy it up<br />

<strong>Game</strong> 7<br />

‘Divide by …’ spinner A<br />

Spinner <strong>for</strong> <strong>the</strong> divisor ‘2’ Spinner <strong>for</strong> <strong>the</strong> divisor ‘3’<br />

2 10<br />

16<br />

6<br />

8<br />

÷ 2<br />

14<br />

Spinner <strong>for</strong> <strong>the</strong> divisor ‘4’ Spinner <strong>for</strong> <strong>the</strong> divisor ‘5’<br />

4 28<br />

20<br />

18<br />

12<br />

9<br />

12 18<br />

21 15<br />

4<br />

27<br />

12 30<br />

35<br />

5<br />

3<br />

÷ 3<br />

6 24<br />

20<br />

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÷ 4<br />

36 24<br />

16 8<br />

32<br />

÷ 5<br />

45 10<br />

15 25<br />

40<br />

99 <strong>Maths</strong> <strong>games</strong> <strong>for</strong> <strong>the</strong> <strong>Australian</strong> <strong>Curriculum</strong> www.ricpublications.com.au<br />

R.I.C. Publications ®


Let’s divvy it up<br />

<strong>Game</strong> 7<br />

‘Divide by …’ spinner B<br />

Spinner <strong>for</strong> <strong>the</strong> divisor ‘6’ Spinner <strong>for</strong> <strong>the</strong> divisor ‘7’<br />

36 6<br />

24<br />

30<br />

42<br />

÷ 6<br />

12<br />

Spinner <strong>for</strong> <strong>the</strong> divisor ‘8’ Spinner <strong>for</strong> <strong>the</strong> divisor ‘9’<br />

8<br />

72<br />

35<br />

63<br />

56<br />

18 54<br />

42 49<br />

48<br />

21<br />

54 9<br />

24<br />

40 27<br />

36<br />

7<br />

÷ 7<br />

14 28<br />

©R.I.C. Publications<br />

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56<br />

÷ 8<br />

16<br />

32 64<br />

48<br />

81<br />

÷ 9<br />

72<br />

45 18<br />

63<br />

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<strong>Maths</strong> <strong>games</strong> <strong>for</strong> <strong>the</strong> <strong>Australian</strong> <strong>Curriculum</strong><br />

99


Let’s divvy it up<br />

<strong>Game</strong> 7<br />

‘Divide by …’ spinner C<br />

Spinner <strong>for</strong> divisor ‘4’ or ‘8’<br />

4 28<br />

32 24<br />

16 8<br />

72 56<br />

20 12<br />

36 48<br />

32 64<br />

24 40<br />

Spinner <strong>for</strong> divisor ‘3’ or ‘6’<br />

15 3<br />

54 6<br />

21 30<br />

Can you divide by 4 and<br />

get a 1-digit quotient?<br />

or<br />

Can you divide by 8 and<br />

get a 1-digit quotient?<br />

©R.I.C. Publications<br />

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Display Copy<br />

42 9<br />

48 36<br />

24 24<br />

Can you divide by 3 and<br />

get a 1-digit quotient?<br />

or<br />

Can you divide by 6 and<br />

get a 1-digit quotient?<br />

12 18<br />

42 27<br />

99 <strong>Maths</strong> <strong>games</strong> <strong>for</strong> <strong>the</strong> <strong>Australian</strong> <strong>Curriculum</strong> www.ricpublications.com.au<br />

R.I.C. Publications ®


Let’s divvy it up<br />

<strong>Game</strong> 7<br />

<strong>Game</strong> board<br />

÷ Divisor<br />

=<br />

card,<br />

face up<br />

Deck of<br />

dividend<br />

cards,<br />

face up<br />

dividend divisor quotient<br />

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Deck of<br />

divisor<br />

cards,<br />

face<br />

down<br />

www.ricpublications.com.au R.I.C. Publications ®<br />

<strong>Maths</strong> <strong>games</strong> <strong>for</strong> <strong>the</strong> <strong>Australian</strong> <strong>Curriculum</strong><br />

99


0–10 number cards<br />

0<br />

4<br />

1 2<br />

5 6<br />

©R.I.C. Publications<br />

Low Resolution Images<br />

Display Copy<br />

3<br />

7<br />

8 9<br />

10<br />

111 <strong>Maths</strong> <strong>games</strong> <strong>for</strong> <strong>the</strong> <strong>Australian</strong> <strong>Curriculum</strong> www.ricpublications.com.au<br />

R.I.C. Publications ®


Multiplication chart<br />

x 0 1 2 3 4 5 6 7 8 9 10<br />

0 0 0 0 0 0 0 0 0 0 0 0<br />

1 0 1 2 3 4 5 6 7 8 9 10<br />

2 0 2 4 6 8 10 12 14 16 18 20<br />

3 0 3 6 9 12 15 18 21 24 27 30<br />

4 0 4 8 12 16 20 24 28 32 36 40<br />

5 0 5 10 15 20 25 30 35 40 45 50<br />

6 0 6 12 18 24 30 36 42 48 54 60<br />

©R.I.C. Publications<br />

Low Resolution Images<br />

Display Copy<br />

7 0 7 14 21 28 35 42 49 56 63 70<br />

8 0 8 16 24 32 40 48 56 64 72 80<br />

9 0 9 18 27 36 45 54 63 72 81 90<br />

10 0 10 20 30 40 50 60 70 80 90 100<br />

www.ricpublications.com.au R.I.C. Publications ®<br />

<strong>Maths</strong> <strong>games</strong> <strong>for</strong> <strong>the</strong> <strong>Australian</strong> <strong>Curriculum</strong><br />

111


12<br />

24<br />

14<br />

27<br />

16<br />

28<br />

18<br />

32<br />

21<br />

36<br />

Product/Divisor cards – 1<br />

©R.I.C. Publications<br />

Low Resolution Images<br />

Display Copy<br />

111 <strong>Maths</strong> <strong>games</strong> <strong>for</strong> <strong>the</strong> <strong>Australian</strong> <strong>Curriculum</strong> www.ricpublications.com.au<br />

R.I.C. Publications ®


36<br />

56<br />

42<br />

63<br />

48<br />

64<br />

49<br />

72<br />

54<br />

81<br />

Product/Divisor cards – 2<br />

©R.I.C. Publications<br />

Low Resolution Images<br />

Display Copy<br />

www.ricpublications.com.au R.I.C. Publications ®<br />

<strong>Maths</strong> <strong>games</strong> <strong>for</strong> <strong>the</strong> <strong>Australian</strong> <strong>Curriculum</strong><br />

111

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