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Digital Urban Simulation : Documentation of the Teaching Results from the Spring Semester 2018

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ame:<br />

ate:<br />

Alexander Metche<br />

14.05.<strong>2018</strong><br />

escription:<br />

roject DataFlow Field <strong>of</strong> View focuses on creating an interactive planning tool for urban designers and<br />

rchitects. I started to think about an all-round defi nition for a view analysis. At <strong>the</strong> Kerez-Studio SS<strong>2018</strong><br />

he site was up in <strong>the</strong> hills <strong>of</strong> Zürich, almost without infrastructure or a dense urban playground.<br />

y motivation was basically to create something that shows how people can see my building <strong>from</strong> differnt<br />

perspectives: <strong>from</strong> <strong>the</strong> top <strong>of</strong> <strong>the</strong> hills, through <strong>the</strong> forest, <strong>from</strong> <strong>the</strong> city, <strong>from</strong> different positions on <strong>the</strong><br />

<strong>Documentation</strong> <strong>of</strong> <strong>the</strong> teaching results <strong>from</strong> <strong>the</strong> spring semester <strong>2018</strong><br />

treets.<br />

<strong>Digital</strong><br />

A general tool, that you<br />

<strong>Urban</strong><br />

can use easily, without any<br />

<strong>Simulation</strong><br />

grasshopper or rhino skills. Just have it. In fi rst<br />

nstance you only need to load OSM-File <strong>from</strong> Openstreetmap.com “Figure 1” and HGT-File <strong>from</strong> USGS<br />

For Topography where you are located with your OSM-File). It will automatically generate buildings, streets,<br />

outes, Ed. waterways Peter Bǔs, and Estefanie land use, Tapias forests and Pr<strong>of</strong>. with Dr. trees Gerhard included. Schmitt All in 3D. In Exercise 3 I tried to make an 3D<br />

sovist out <strong>of</strong> a sphere what subtracts any objects which block <strong>the</strong> view. It wasn’t very optimized at this<br />

tate, so I wanted to improve it and create a more precise version.”Figure 3-4”<br />

FIGURE 1: TOPVIEW<br />

GENERATED CUT OUT FROM OSM<br />

AND CHOSEN STREET FOR ANALYSIS<br />

FIGURE 2: ISOMETRIC VIEW<br />

3D-MODELL INCLUDES TOPOGRAPHY, BUILDINGS, ROUTES, HIGH-<br />

WAYS, LANDUSE AND WATERWAYS<br />

FIGURE 3: TOPVIEW<br />

ALL ROUTES CAN BE CHOOSE BY SLIDING ONE SINGLE SLIDER<br />

ALL ROUTES WERE DIVIDED INTO 10 STEPS<br />

FIGURE 4: ISOMETRIC<br />

SURFACES WILL GETTING A POINT GRID IF SEEN<br />

THE GRID IS LINKED THROUGH LINES TO THE POINT OF VIEW<br />

igital <strong>Urban</strong> <strong>Simulation</strong> | Final examination<br />

IN FIGURE 1-4 DENSE URBAN SCENARIO, OVERVIEW AND SHOW CASE


Chair <strong>of</strong> Information Architecture<br />

<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong><br />

<strong>Documentation</strong> <strong>of</strong> teaching results<br />

Peter Bǔs, Estefania Tapias, and Gerhard Schmitt<br />

Chair <strong>of</strong> Information Architecture<br />

<strong>Teaching</strong><br />

Peter Bǔs, Estefania Tapias, and Gerhard Schmitt<br />

Syllabi<br />

http://www.ia.arch.ethz.ch/category/teaching/fs<strong>2018</strong>-digital-urban-simulation/<br />

Seminar<br />

<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong><br />

Students<br />

Alexander Metche, Christian Guen<strong>the</strong>r, Heidi Silvennoinen, Jin Li, Paco Bos, Guo Zifeng<br />

Published by<br />

Swiss Federal Institute <strong>of</strong> Technology in Zurich (ETHZ)<br />

Department <strong>of</strong> Architecture<br />

Institute <strong>of</strong> Technology in Architecture<br />

Chair <strong>of</strong> Information Architecture<br />

Wolfgang-Pauli-Strasse 27, HIT H 31.6<br />

8093 Zurich<br />

Switzerland<br />

Zurich, September <strong>2018</strong><br />

Layout<br />

Brigitte M. Clements<br />

Contact<br />

tapias@arch.ethz.ch | http://www.ia.arch.ethz.ch/tapias/<br />

Cover picture:<br />

Front side: Data Flow - Field <strong>of</strong> View Analysis, Alexander Metche, <strong>2018</strong>


Course Description and Program<br />

DIGITAL URBAN SIMULATION<br />

Mondays 14:00 - 18:00<br />

063-0604-00L | 2 ECTS*<br />

<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong><br />

In this course students analyze architectural and urban design<br />

using current computational methods. Based on <strong>the</strong>se analyses<br />

<strong>the</strong> effects <strong>of</strong> planning can be simulated and understood. An<br />

important focus <strong>of</strong> this course is <strong>the</strong> interpretation <strong>of</strong> <strong>the</strong> analysis<br />

and simulation results and <strong>the</strong> application <strong>of</strong> <strong>the</strong>se corresponding<br />

methods in early planning phases.<br />

The students learn how <strong>the</strong> design and planning <strong>of</strong> cities can be<br />

evidence based by using scientific methods. The teaching unit<br />

conveys knowledge in state-<strong>of</strong>-<strong>the</strong>-art and emerging spatial<br />

analysis and simulation methods and equip students with skills<br />

in modern s<strong>of</strong>tware systems. The course consists <strong>of</strong> lectures,<br />

associated exercises, workshops as well as <strong>of</strong> one integral<br />

project work.<br />

19.02.<strong>2018</strong><br />

26.02.<strong>2018</strong><br />

05.03.<strong>2018</strong><br />

12.03.<strong>2018</strong><br />

19.03.<strong>2018</strong><br />

26.03.<strong>2018</strong><br />

09.04.<strong>2018</strong><br />

23.04.<strong>2018</strong><br />

30.04.<strong>2018</strong><br />

07.05.<strong>2018</strong><br />

Introduction to <strong>the</strong> course<br />

<strong>Simulation</strong> <strong>of</strong> urban networks and morphologies growth<br />

Space Syntax I<br />

Space Syntax II<br />

Seminar Week<br />

<strong>Urban</strong> Climate I<br />

<strong>Urban</strong> Climate II<br />

Workshop: <strong>from</strong> analysis to design proposals<br />

Guest lecture<br />

Final consultations<br />

14.05.<strong>2018</strong><br />

Final presentations<br />

Where<br />

HIT H 31.4 (Video wall)<br />

Supervision<br />

Dr. Estefania Tapias<br />

Dr. Peter Bus<br />

tapias@arch.ethz.ch<br />

bus@arch.ethz.ch<br />

Exercises 50% (documentations)<br />

Presentation 25% (project at <strong>the</strong> end)<br />

Written documentation 50%<br />

The most recent outline will be found on www.ia.arch.ethz.ch<br />

Pr<strong>of</strong>. Dr. Gerhard Schmitt<br />

Chair <strong>of</strong> Information Architecture<br />

Information Science Lab<br />

Wolfgang-Pauli-Strasse 27, 8093 Zurich<br />

www.ia.arch.ethz.ch


Content<br />

Data Flow - Field <strong>of</strong> View Analysis<br />

Student: Alexander Metche<br />

Creation and Analysis <strong>of</strong> Virtual Spaces:<br />

A Study <strong>of</strong> Reflections<br />

Student: Christian Guen<strong>the</strong>r<br />

p.9<br />

p.17<br />

Effect <strong>of</strong> New Development on Arbon’s Centre<br />

Student: Heidi Silvennoinen<br />

Neighbourhood Design in Suburban Tangier<br />

Student: Jin Li<br />

HIPV on HIB<br />

Students: Paco Bos<br />

p.25<br />

p.37<br />

p.47<br />

Factors Influencing House Prices<br />

Student: Guo Zifeng


Data Flow - Field <strong>of</strong> View Analysis<br />

Student: Alexander Metche


DataFlow - Field <strong>of</strong> View Analysis<br />

Name:<br />

Date:<br />

Alexander Metche<br />

14.05.<strong>2018</strong><br />

Name:<br />

Date:<br />

Alexander Metche<br />

14.05.<strong>2018</strong><br />

Description:<br />

Project DataFlow Field <strong>of</strong> View focuses on creating an interactive planning tool for urban designers and<br />

architects. I started to think about an all-round defi nition for a view analysis. At <strong>the</strong> Kerez-Studio SS<strong>2018</strong><br />

<strong>the</strong> site was up in <strong>the</strong> hills <strong>of</strong> Zürich, almost without infrastructure or a dense urban playground.<br />

My motivation was basically to create something that shows how people can see my building <strong>from</strong> different<br />

perspectives: <strong>from</strong> <strong>the</strong> top <strong>of</strong> <strong>the</strong> hills, through <strong>the</strong> forest, <strong>from</strong> <strong>the</strong> city, <strong>from</strong> diff erent positions on <strong>the</strong><br />

streets. A general tool, that you can use easily, without any grasshopper or rhino skills. Just have it. In fi rst<br />

instance you only need to load an OSM-File <strong>from</strong> Openstreetmap.com “Figure 1” and HGT-File <strong>from</strong> USGS<br />

(For Topography where you are located with your OSM-File). It will automatically generate buildings, streets,<br />

routes, waterways and land use, forests with trees included. All in 3D. In Exercise 3 I tried to make an 3D<br />

Isovist out <strong>of</strong> a sphere what subtracts any objects which block <strong>the</strong> view. It wasn’t very optimized at this<br />

state, so I wanted to improve it and create a more precise version.”Figure 3-4”<br />

Questions and integration:<br />

There isn’t a practical view analysis out <strong>the</strong>re, so I decided to make my own one. The analysis can be helpful<br />

to avoid looks <strong>from</strong> <strong>the</strong> outside. The <strong>Results</strong> can be integrated easily into your design process. Just do<br />

a View Analysis with multi-views and place your schematic Design to it. How to make an invisible Building?<br />

I can imagine using <strong>the</strong> tool to get a better overview <strong>of</strong> what and where I can build a building in a city like<br />

Berlin to prevent overpopulated cities, by making <strong>the</strong> Buildings “Invisible”.<br />

I used and tested a few View <strong>of</strong> Field analyses. For Example, <strong>the</strong> Ladybug Spatial Analysis “Figure 5-8”,<br />

what can give out information’s about what’s seen and unseen in a percentage. Unfortunately, it’s not that<br />

precise and you can’t see all <strong>the</strong> views as lines for a better understanding. Its only based on colours and<br />

was integrated into <strong>the</strong> Tool.<br />

FIGURE 1: TOPVIEW<br />

GENERATED CUT OUT FROM OSM<br />

AND CHOSEN STREET FOR ANALYSIS<br />

FIGURE 2: ISOMETRIC VIEW<br />

3D-MODELL INCLUDES TOPOGRAPHY, BUILDINGS, ROUTES, HIGH-<br />

WAYS, LANDUSE AND WATERWAYS<br />

FIGURE 5: TOPVIEW<br />

LADYBUGS VIEWANALYSIS<br />

FIGURE 6: TOPVIEW<br />

OVERLAPPING LADYBUGS VIEW-ANALYSIS WITH THE POINT GRID FROM<br />

THE DATAFLOW FIELD OF VIEW<br />

FIGURE 3: TOPVIEW<br />

ALL ROUTES CAN BE CHOOSE BY SLIDING ONE SINGLE SLIDER<br />

ALL ROUTES WERE DIVIDED INTO 10 STEPS<br />

FIGURE 4: ISOMETRIC<br />

SURFACES WILL GETTING A POINT GRID IF SEEN<br />

THE GRID IS LINKED THROUGH LINES TO THE POINT OF VIEW<br />

FIGURE 7: STATISTIC INTERFACE<br />

FIRST ONE FROM TOP TO BOTTOM VISIBLE FACADE IN % LADYBUG<br />

8.46 %<br />

SECOND ONE VISIBLE FACADE IN % FIELD OF VIEW<br />

9.58 %<br />

FIGURE 8: ISOMETRIC VIEW<br />

BLACK CONTOUR SHOWS THAT LADYBUG STILL HAS ISSUES IN VIEW-<br />

ING EXACT RESULTS<br />

<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final examination<br />

IN FIGURE 1-4 DENSE URBAN SCENARIO, OVERVIEW AND SHOW CASE<br />

<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final examination<br />

IN FIGURE 5-8 COMPARISON BETWEEN DATAFLOW FIELD OF VIEW AND LADYBUGS VIEWANALYSIS<br />

10 New Methods in <strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation<br />

New Methods in <strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation 11


Name:<br />

Date:<br />

Alexander Metche<br />

14.05.<strong>2018</strong><br />

Name:<br />

Date:<br />

Alexander Metche<br />

14.05.<strong>2018</strong><br />

How it works:<br />

All Data are generated through OpenStreetMap Information’s. The 3D-Modell includes all necessary information’s<br />

<strong>from</strong> Buildings up to Highways and Topography. The tool creates invisible points on all surfaces<br />

on all objects. The Point <strong>of</strong> View can be selected on each street, highway or route that shows up and is<br />

divided into 10 steps each. The Field <strong>of</strong> View tool will also like <strong>the</strong> Sphere Isovist subtract any object which<br />

Block <strong>the</strong> View. Because <strong>of</strong> only lines and points <strong>the</strong> performance and results are much higher. I coupled<br />

<strong>the</strong> Ladybug view analysis with <strong>the</strong> tool, to see <strong>the</strong> exact difference in visual and in statistics. For <strong>the</strong> outcome<br />

<strong>of</strong> what is <strong>the</strong> percentage <strong>of</strong> visible surfaces in correlation <strong>the</strong> clipped cut out <strong>from</strong> OSM and <strong>the</strong> min<br />

and max length <strong>of</strong> each view thread, I used Human UI, what will give me a live ticker information window<br />

about <strong>the</strong> current situation.<br />

Conclusion <strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong>:<br />

All analyses I did at this department where interesting for different kind <strong>of</strong> Situation in a development process.<br />

But I think in <strong>the</strong> end every analysis must be rewritten for a specifi c Problem or Project. In Exercise<br />

3 I mentioned that’s irrelevant to have <strong>the</strong> shortest path, when <strong>the</strong> path is quite cliffy, so I searched for that<br />

specifi c Issue and build up an Ivy grid to get <strong>the</strong> shortest path in height and not in length.<br />

I never worked with Grasshopper that intense and think that through this new experience in parametric<br />

design and analyses, I will automatically think different when I start a project.<br />

FIGURE 9: TOPVIEW<br />

ANOTHER CUTOUT GENERATED<br />

LESS DENSE/URBAN MORE NATURE VIEW<br />

FIGURE 10: ISOMETRIC VIEW<br />

3D-MODELL INCLUDES TOPOGRAPHY, BUILDINGS, ROUTES, HIGH-<br />

WAYS, LANDUSE (TREES) AND WATERWAYS<br />

FIGURE 13: TOPVIEW<br />

OVERLAPPING OF 5 POINTS OF VIEW FROM THE CENTER<br />

FIGURE 14: ISOMETRIC VIEW<br />

DECISION IS NOW POSSIBLE WHERE TO ADD BUILDINGS TO SHOW OR<br />

TO HIDE<br />

FIGURE 11: TOPVIEW<br />

LESS POINTGRID IS USED TO AVOID PERFORMANCE ISSUES<br />

FROM WHERE ON THE ROUTE IS THE LANDSCAPE VISIBLE<br />

FIGURE 12: ISOMETRIC<br />

BLACK COLUMNS/TREES ARE DETECTED<br />

BY THE DATA FLOW FIELD OF VIEW<br />

FIGURE 15: TOPVIEW<br />

LANDSCAPE POSSIBLE VIEWS LONGSTREET<br />

OVERLAPPING OF 4 POINTS OF VIEW<br />

FIGURE 16: ISOMETRIC VIEW<br />

OVERLAPPING INDICATES POSSIBLE LOCATIONS AND GAPS IN VIEW<br />

<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final examination<br />

IN FIGURE 9-12 LANDSCAPE SCENARIO, OVERVIEW AND SHOWCASE<br />

<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final examination<br />

IN FIGURE 13-16 OVERLAPPING STRUCTURES FOR MORE EFFICENT DECISION-MAKING<br />

12 New Methods in <strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation<br />

New Methods in <strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation 13


Name: Alexander Metche<br />

Date: 14.05.<strong>2018</strong><br />

GENERATING HIGHWAYS AND<br />

ROUTES<br />

SELECTING ROUTES OR HIGH-<br />

WAYS AND DIVIDING THE CURVE<br />

INTO SEVERAL STEPS<br />

POINT OF VIEW UP TO 2 METERS<br />

INPUT OSM FROM<br />

OPENSTREETMAP<br />

GENERATING FOREST<br />

PROJECTING BUILDINGS COR-<br />

RECTLY TO THE SURFACE OF THE<br />

TOPOGRAPHY<br />

FOR MORE ACCURACY<br />

USE MERRKAT WITH GIS DATA<br />

INPUT HGT FROM USGS<br />

GENERATING TOPOG-<br />

RAPHY<br />

GENERATING BUILDINGS<br />

HEIGHT ACCORDINGLY CHOSEN<br />

BY THE ORIGINAL HEIGTHS FROM<br />

GEO.ADMIN.COM<br />

BUILDINGCOUNTER IN<br />

THE CONTEXT<br />

(HOW MANY BUILDINGS<br />

ARE IN THE SEROUND-<br />

ING)<br />

LANDUSE BOUND-<br />

RIE-LINES ACCURATELY<br />

PROJECTING TO TO-<br />

POGRAPHY<br />

GENERATING TREES<br />

IN FORM OF BLACK<br />

COLUMNS (CAN ALSO<br />

BE DONE WITH PROXY<br />

SHATTER AND VRAY<br />

TREES)<br />

HUMAN UI INTERFACE TO<br />

SHOW ALL INTEGRATED<br />

STATISTICS<br />

DATAFLOW FIELD OF<br />

VIEW ANALYSIS - DEFI-<br />

NITION<br />

MIN. AND MAX. VIEW-LENGTH<br />

INTEGRATED LADYBUG<br />

VIEWANALYSIS FOR BETTER<br />

UNDERSTANDING<br />

MATH VISIBLE FACADE IN % IN<br />

CORRELATION TO THE WHOLE<br />

CUT-OUT<br />

MOST ACCURATE CONFIG FOR<br />

COLORING THE VISIBLE VIEW<br />

VISIBLE FACACE IN % (LADY-<br />

BUG)<br />

14 New Methods in <strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation<br />

New Methods in <strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation 15


Creation and Analysis <strong>of</strong> Virtual Spaces:<br />

A Study <strong>of</strong> Reflections<br />

Student: Christian Guen<strong>the</strong>r


Creation and Analysis <strong>of</strong> Virtual Spaces: A Study <strong>of</strong> Reflections<br />

Final Examination<br />

Name: Christian Guenthner<br />

Date: 13 th May <strong>2018</strong><br />

Summary:<br />

In this project, a generalization <strong>of</strong> <strong>the</strong> isovist analysis is proposed to study <strong>the</strong> impact <strong>of</strong> reflective surfaces on <strong>the</strong> viewable<br />

area <strong>of</strong> an observer. To this end, <strong>the</strong> concept <strong>of</strong> virtual spaces is introduced, where mirrors serve as “windows” into a<br />

mirrored world. Isovist viewfields are calculated for visualization and quantification purposes. Common view properties such<br />

as viewable area, perimeter, and compactness can be determined and allow for <strong>the</strong> quantification <strong>of</strong> spaces in <strong>the</strong> presence<br />

<strong>of</strong> planar reflective surfaces. Finally, a simple extension <strong>of</strong> <strong>the</strong> algorithm to non‐planar reflective surfaces, such as convex<br />

mirrors, is proposed. The algorithm is employed to study <strong>the</strong> effect on <strong>the</strong> isovist <strong>of</strong> an exemplary building layout in first, <strong>the</strong><br />

presence <strong>of</strong> planar mirrors, second a mirror <strong>of</strong> variable size, and third a parameterized parabolic mirror undergoing <strong>the</strong><br />

transition <strong>from</strong> concave to convex. While <strong>the</strong> extension is demonstrated in <strong>the</strong> context <strong>of</strong> a room, it fur<strong>the</strong>r allows to study<br />

view fields in an urban context including reflective façades.<br />

Motivation: The quantification <strong>of</strong> view fields is key for <strong>the</strong> understanding <strong>of</strong> visual properties <strong>of</strong> spaces. To this end,<br />

<strong>the</strong> isovist is determined, which contains all points that can be seen <strong>from</strong> <strong>the</strong> position <strong>of</strong> an observer [1]. The<br />

DeCodingSpaces toolbox [2], a plugin for Grasshopper[3] & Rhino3D[4], allows to determine <strong>the</strong>se isovist fields for<br />

arbitrary 2D geometries. With <strong>the</strong> advent <strong>of</strong> huge glass or polished metal façades or reflective water bodies into<br />

modern architectural design [e.g. 5], <strong>the</strong> impact <strong>of</strong> reflective surfaces on <strong>the</strong> isovist becomes important. Hence, this<br />

project aims to propose a generalization <strong>of</strong> <strong>the</strong> isovist component to analyse <strong>the</strong> impact <strong>of</strong> mirrors on view fields.<br />

To determine <strong>the</strong> mirror view, a virtual space is constructed. Starting <strong>from</strong> <strong>the</strong> room layout, a planar mirror is<br />

selected. An infinite mirror surface is used to first, cull <strong>the</strong> room behind <strong>the</strong> mirror and <strong>the</strong>n reflect <strong>the</strong> remaining<br />

geometry, creating <strong>the</strong> virtual space. The mirror serves as a window to this space by introducing view blocking walls<br />

to <strong>the</strong> left and right <strong>of</strong> <strong>the</strong> mirror. After removing <strong>the</strong> mirror <strong>from</strong> <strong>the</strong> combined room and virtual space geometry,<br />

an isovist calculation can be applied again to determine <strong>the</strong> observer’s view into <strong>the</strong> virtual space. Mirroring and<br />

culling <strong>the</strong> view at <strong>the</strong> selected mirror surface leads to <strong>the</strong> final mirror view. Combining <strong>the</strong> view <strong>from</strong> both isovist<br />

calculations creates <strong>the</strong> actual view perceived by an observer.<br />

Quantification <strong>of</strong> Reflections: In order to quantify view properties, <strong>the</strong> outputs <strong>of</strong> three isovist components can be<br />

combined as follows (Figure 2). Both direct view and <strong>the</strong> view into <strong>the</strong> virtual space are calculated in <strong>the</strong> same<br />

manner as before. In order to compensate for <strong>the</strong> view field between <strong>the</strong> observer and <strong>the</strong> mirror, a third isovist<br />

calculation is performed on <strong>the</strong> combined space, where <strong>the</strong> mirror is replaced by a wall. The respective view<br />

property <strong>of</strong> <strong>the</strong> mirror view is given by <strong>the</strong> difference <strong>of</strong> <strong>the</strong> “view to mirror”‐ and <strong>the</strong> “view into <strong>the</strong> virtual space”<br />

values. This calculation assumes linearity <strong>of</strong> <strong>the</strong> view property, which is given e.g. for viewable area or perimeter.<br />

The calculation <strong>of</strong> a non‐linear property such as compactness must be based on <strong>the</strong> culled reflected view field as<br />

determined above.<br />

Theoretical Concept: In order to calculate view properties in <strong>the</strong> presence <strong>of</strong> mirrors, <strong>the</strong> viewable area is<br />

decomposed into two groups (see Figure 1): (a) direct view, i.e. <strong>the</strong> viewable area without reflections, and (b) a<br />

mirror view. The direct view is calculated using a standard isovist simulation.<br />

Figure 1: Conceptual drawing <strong>of</strong> <strong>the</strong> combined isovist calculation for <strong>the</strong> “direct view” and <strong>the</strong> “mirror view” through a virtual space.<br />

<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Creation and Analysis <strong>of</strong> Virtual Spaces: A Study <strong>of</strong> Reflections<br />

Figure 2: Three isovist calculations are used to determine <strong>the</strong> area <strong>of</strong> <strong>the</strong> view field using <strong>the</strong> concept <strong>of</strong> <strong>the</strong> virtual space. By replacing <strong>the</strong> window<br />

to <strong>the</strong> virtual space by a wall in a third isovist calculation, <strong>the</strong> view area <strong>of</strong> <strong>the</strong> mirror space can be determined by subtraction. In this way, <strong>the</strong><br />

complex culling operation <strong>of</strong> <strong>the</strong> view field can be avoided accelerating <strong>the</strong> quantification <strong>of</strong> <strong>the</strong> view. This technique can be used for any linear<br />

view properties, such as viewable area or perimeter.<br />

Reflection Study – Single Mirror: In Figure 3, <strong>the</strong> resulting viewable area, perimeter, and compactness are<br />

displayed for <strong>the</strong> above case <strong>of</strong> a single angulated mirror. Here, both area and perimeter are approximately doubled<br />

by <strong>the</strong> presence <strong>of</strong> <strong>the</strong> mirror leaving <strong>the</strong> compactness <strong>of</strong> <strong>the</strong> space nearly unchanged. This can be understood as an<br />

opening <strong>of</strong> <strong>the</strong> view creating <strong>the</strong> perception <strong>of</strong> a wider space while maintain <strong>the</strong> view complexity.<br />

<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Creation and Analysis <strong>of</strong> Virtual Spaces: A Study <strong>of</strong> Reflections<br />

18 New Methods in <strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation<br />

New Methods in <strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation 19


Figure 5: Change in viewable area as a function <strong>of</strong> <strong>the</strong> mirror size <strong>from</strong> no mirror to full‐sized mirror. Especially <strong>the</strong> center room with only reduced<br />

view <strong>of</strong> <strong>the</strong> outside benefits <strong>from</strong> <strong>the</strong> full‐sized mirror. 25% wall‐coverage suffices to increase <strong>the</strong> left room’s visible area to its maximum value.<br />

Figure 3: Comparison <strong>of</strong> viewable area, perimeter, and compactness for direct, mirror, and combined view in <strong>the</strong> presence <strong>of</strong> a single mirror. Here,<br />

<strong>the</strong> mirror approximately doubles <strong>the</strong> viewable area, while compactness <strong>of</strong> <strong>the</strong> space is only slightly reduced.<br />

In Figure 4, a grid analysis <strong>of</strong> <strong>the</strong> three view parameters is given comparing <strong>the</strong> view with and without an additional<br />

planar mirror. The addition <strong>of</strong> <strong>the</strong> mirror leads to an increase in both area and perimeter, while compactness is<br />

reduced. While <strong>the</strong> large planar mirror again opens <strong>the</strong> space, it also reduces compactness due to <strong>the</strong> complexity <strong>of</strong><br />

<strong>the</strong> reflected view field.<br />

Reflection Study – Curved Mirrors: So far, only planar mirror surfaces have been studied. Typically, <strong>the</strong>se surfaces<br />

increase <strong>the</strong> viewable area considerably with only minor impact on <strong>the</strong> compactness <strong>of</strong> <strong>the</strong> space. A curved<br />

reflective surface can be approximated by decomposing it into multiple planar mirrors (Figure 6). In this study, a<br />

parabolic mirror was parameterized allowing it to be changed <strong>from</strong> concave to convex. For <strong>the</strong> concave mirror, <strong>the</strong><br />

focal spot lies in front <strong>of</strong> <strong>the</strong> mirror. Hence, all building elements residing behind <strong>the</strong> focal spot are seen inverted<br />

(case 1) and elements between <strong>the</strong> mirror and twice <strong>the</strong> focal distance are seen magnified. Concave mirrors<br />

typically lead to reflections, which are difficult to grasp. Convex mirrors on <strong>the</strong> o<strong>the</strong>r hand allow to increase <strong>the</strong><br />

viewable area beyond <strong>the</strong> capabilities <strong>of</strong> a planar mirror and are hence <strong>of</strong>ten used for passenger‐side mirrors in cars<br />

or on road‐sides to reduce blind spots.<br />

Figure 6: Construction and comparison <strong>of</strong> a parametrized parabolic mirror as it transforms <strong>from</strong> concave to convex. The bend mirror surface is<br />

approximated by 25 planar mirrors. For <strong>the</strong> concave mirrors, effects like <strong>the</strong> focal spot and inversion <strong>of</strong> <strong>the</strong> viewable image can be observed, while<br />

convex mirrors lead to a widening <strong>of</strong> <strong>the</strong> viewable area. N.B.: The discrete reflected view fields in all four cases are an artifact <strong>of</strong> <strong>the</strong> discretization<br />

<strong>of</strong> <strong>the</strong> mirror. The actual view field <strong>of</strong> a continuously bend parabolic mirror is continuous itself.<br />

Figure 4: Grid analysis <strong>of</strong> <strong>the</strong> viewable area, perimeter, and compactness <strong>of</strong> <strong>the</strong> same space with and without a planar mirror (green) assuming a<br />

360° view angle in each cell. The addition <strong>of</strong> <strong>the</strong> mirror leads to an increase in viewable area, as well as, perimeter again leading to <strong>the</strong> perception<br />

<strong>of</strong> a wider space. At <strong>the</strong> same time, compactness is greatly reduced in <strong>the</strong> center <strong>of</strong> <strong>the</strong> space due to <strong>the</strong> increased complexity <strong>of</strong> <strong>the</strong> mirrored view<br />

field.<br />

Reflection Study – The Growing Mirror: In a second reflection study, <strong>the</strong> above planar mirror is grown <strong>from</strong> left to<br />

right (Figure 5). Here, <strong>the</strong> full‐sized mirror is especially useful to improve <strong>the</strong> visible area in <strong>the</strong> center room, which<br />

benefits <strong>from</strong> views <strong>of</strong> both <strong>the</strong> left and <strong>the</strong> right room. The maximal viewable area in <strong>the</strong> left room is already<br />

achieved with as little as 25% wall coverage.<br />

<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Creation and Analysis <strong>of</strong> Virtual Spaces: A Study <strong>of</strong> Reflections<br />

Limitations: The ansatz <strong>of</strong> virtual spaces for <strong>the</strong> determination <strong>of</strong> view fields in <strong>the</strong> presence <strong>of</strong> reflective surfaces<br />

poses some limitations, which shall be briefly addressed here. First, <strong>the</strong> decomposition <strong>of</strong> curved reflective surfaces<br />

into piecewise planar mirrors is numerically unstable as <strong>the</strong> mirror size reduces drastically and hence <strong>the</strong> accuracy <strong>of</strong><br />

<strong>the</strong> isovist component needs to be increased. This can already be observed in Figure 6, where <strong>the</strong> view fields <strong>of</strong><br />

adjacent mirror surfaces already slightly overlap. Second, <strong>the</strong> discretization <strong>of</strong> <strong>the</strong> continuous bend surface leads to<br />

a discrete set <strong>of</strong> mirror views. However, <strong>the</strong> view field <strong>of</strong> a continuous mirror is continuous itself. Thus, a<br />

quantitative analysis <strong>of</strong> <strong>the</strong> reflections in <strong>the</strong> presence <strong>of</strong> curved mirrors is not advisable with this method. Third,<br />

even though multiple reflective surfaces can be easily simulated and combined, multiple reflections are neglected<br />

here. While <strong>the</strong> concept <strong>of</strong> virtual spaces can be applied to multiple reflections as well, <strong>the</strong> implementation in<br />

Grasshopper is not straight forward. To overcome all draw backs, a ray‐based analysis taking reflection laws into<br />

account might be favoured over <strong>the</strong> virtual space concept. The latter, however, provides an easy and more intuitive<br />

understanding <strong>of</strong> reflections.<br />

Conclusions: In this project, an extension <strong>of</strong> <strong>the</strong> isovist was proposed that allows to take reflective surfaces into<br />

account. To that end, <strong>the</strong> mirror is seen as a window into a virtual space. This space can be analysed equivalently as<br />

a direct view that does not contain reflections. While reflective surfaces within <strong>the</strong> view field always increase <strong>the</strong><br />

viewable area, close attention has to be paid with regards to increased complexity <strong>of</strong> <strong>the</strong> reflected space. As a rule<br />

<strong>of</strong> thumb, single, planar reflective surfaces typically do not impact <strong>the</strong> complexity <strong>of</strong> <strong>the</strong> view field and are<br />

<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Creation and Analysis <strong>of</strong> Virtual Spaces: A Study <strong>of</strong> Reflections<br />

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New Methods in <strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation 21


into piecewise planar mirrors is numerically unstable as <strong>the</strong> mirror size reduces drastically and hence <strong>the</strong> accuracy <strong>of</strong><br />

<strong>the</strong> isovist component needs to be increased. This can already be observed in Figure 6, where <strong>the</strong> view fields <strong>of</strong><br />

adjacent mirror surfaces already slightly overlap. Second, <strong>the</strong> discretization <strong>of</strong> <strong>the</strong> continuous bend surface leads to<br />

a discrete set <strong>of</strong> mirror views. However, <strong>the</strong> view field <strong>of</strong> a continuous mirror is continuous itself. Thus, a<br />

quantitative analysis <strong>of</strong> <strong>the</strong> reflections in <strong>the</strong> presence <strong>of</strong> curved mirrors is not advisable with this method. Third,<br />

even though multiple reflective surfaces can be easily simulated and combined, multiple reflections are neglected<br />

here. While <strong>the</strong> concept <strong>of</strong> virtual spaces can be applied to multiple reflections as well, <strong>the</strong> implementation in<br />

Grasshopper is not straight forward. To overcome all draw backs, a ray‐based analysis taking reflection laws into<br />

account might be favoured over <strong>the</strong> virtual space concept. The latter, however, provides an easy and more intuitive<br />

understanding <strong>of</strong> reflections.<br />

Conclusions: In this project, an extension <strong>of</strong> <strong>the</strong> isovist was proposed that allows to take reflective surfaces into<br />

account. To that end, <strong>the</strong> mirror is seen as a window into a virtual space. This space can be analysed equivalently as<br />

a direct view that does not contain reflections. While reflective surfaces within <strong>the</strong> view field always increase <strong>the</strong><br />

viewable area, close attention has to be paid with regards to increased complexity <strong>of</strong> <strong>the</strong> reflected space. As a rule<br />

<strong>of</strong> thumb, single, planar reflective surfaces typically do not impact <strong>the</strong> complexity <strong>of</strong> <strong>the</strong> view field and are<br />

<strong>Digital</strong> perceived <strong>Urban</strong> as opening <strong>Simulation</strong> <strong>the</strong> | space. Creation Convex and mirrors Analysis can <strong>of</strong> Virtual be used Spaces: to increase A Study <strong>the</strong> <strong>of</strong> viewable Reflections area beyond <strong>the</strong> capabilities <strong>of</strong><br />

a simple planar mirror and are easy to comprehend. On <strong>the</strong> o<strong>the</strong>r hand, concave reflective surfaces as well as<br />

multiple reflections (not studied here) lead to increased view complexity and are typically hard to grasp.<br />

References:<br />

[1] M L Benedikt, To Take Hold <strong>of</strong> Space: Isovists and Isovist Fields.Environment and Planning B, 1979; 6 (1): 47‐65<br />

[2] DeCodingSpaces (v<strong>2018</strong>.01) http://decodingspaces‐toolbox.org/<br />

[3] Grasshopper (v1.0.0005) http://www.grasshopper3d.com/<br />

[4] Rhinoceros 6, https://www.rhino3d.com/<br />

[5] Mirror Houses (Architect: Peter Pichler), http://www.peterpichler.eu/mirror‐houses/, Accessed: 05/13/<strong>2018</strong><br />

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Effect <strong>of</strong> New Development on Arbon’s Centre<br />

Student: Heidi Silvennoinen


EFFECT OF NEW DEVELOPMENT ON ARBON’S CENTRE<br />

Name:<br />

Date:<br />

Heidi Silvennoinen<br />

14.5.<strong>2018</strong><br />

1. Summary<br />

The redevelopment <strong>of</strong> Arbon is a project for Pr<strong>of</strong> Caruso’s Ideal City Studio this semester. My task for <strong>the</strong> studio<br />

is to apply Renaissance city planning ideals to Arbon, a small town in North-Eastern Switzerland. In <strong>the</strong> status<br />

quo, <strong>the</strong> site is largely empty with some industrial warehouses, a nice lakeside path, a train station and some<br />

residential and commercial buildings (Fig. 1). The site is located beside a local shopping street and it is within<br />

walking distance <strong>of</strong> Arbon’s cultural and historical centre. The aim <strong>of</strong> this research is to find out what impact<br />

<strong>the</strong> new development has on Arbon’s centre: will it become <strong>the</strong> new centre <strong>of</strong> Arbon or will <strong>the</strong> old centre<br />

maintain its vitality?<br />

Fig 2. Palmanova, an example <strong>of</strong> a highly centralised Renaissance city with a central plaza.<br />

Industrial buildings<br />

Train station<br />

Central plaza<br />

2. Motivation:<br />

The question <strong>of</strong> centrality is especially interesting given that <strong>the</strong> new development is inspired by Renaissance<br />

urban planning ideals. Renaissance ideal cities were almost always highly centralised, <strong>of</strong>ten circular<br />

in form with streets radiating outward <strong>from</strong> a single centre (Fig. 2). In <strong>the</strong> centre <strong>the</strong>re was generally a<br />

plaza surrounded by <strong>the</strong> most important buildings and institutions <strong>of</strong> <strong>the</strong> city. Renaissance main plazas<br />

were central both in terms <strong>of</strong> access to o<strong>the</strong>r buildings in <strong>the</strong> city (since <strong>the</strong>y were located in <strong>the</strong> physical<br />

centre <strong>of</strong> a symmetrical city) and in terms <strong>of</strong> access to points <strong>of</strong> interest (since <strong>the</strong> plaza was surrounded<br />

by <strong>the</strong> most important buildings).<br />

Shopping street<br />

Historical centre<br />

Our design for Arbon is also focused on a central plaza. It is interesting to investigate whe<strong>the</strong>r our plaza<br />

will become <strong>the</strong> centre <strong>of</strong> <strong>the</strong> city in <strong>the</strong> same way that Renaissance plazas were. City graph analyses can<br />

help evaluate whe<strong>the</strong>r our plaza is truly a Renaissance-style central plaza.<br />

Fig 1 a). Arbon in status quo with site highlighted.<br />

Fig 1 b) New development on site.<br />

3. Analyses and Interpretation<br />

The impact <strong>of</strong> our proposed development on Arbon’s centre is investigated in two ways: 1) whe<strong>the</strong>r <strong>the</strong><br />

plaza is a centre in terms <strong>of</strong> access to gross area <strong>of</strong> all o<strong>the</strong>r buildings in Arbon and 2) whe<strong>the</strong>r <strong>the</strong> plaza<br />

is a centre in terms <strong>of</strong> access to interesting locations in <strong>the</strong> city, such as libraries, shops and restaurants.<br />

Weighted closeness centrality is used for both analyses. The idea is to find out which streets are important,<br />

and <strong>the</strong> importance is assigned by <strong>the</strong> closeness <strong>of</strong> <strong>the</strong> street to important destinations in <strong>the</strong> city.<br />

3.1. Centrality in terms <strong>of</strong> access to maximum gross area<br />

<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> |<br />

Final examination<br />

It is assumed that <strong>the</strong> more gross area a building has, <strong>the</strong> more people live and work <strong>the</strong>re and <strong>the</strong>refore<br />

move near <strong>the</strong> building. A key aspect <strong>of</strong> centrality is being located in a place where lots <strong>of</strong> o<strong>the</strong>r people<br />

are. In order to measure a street’s centrality, it is <strong>the</strong>refore interesting to know how well connected that<br />

street is to all <strong>the</strong> gross area <strong>of</strong> <strong>the</strong> surrounding city’s buildings.<br />

The input data required for this calculation consist <strong>of</strong>: 2D outlines <strong>of</strong> building footprints, 2D road network<br />

and a 3D model <strong>of</strong> all buildings in <strong>the</strong> city. The first two requirements were fulfilled by a simple DWG file<br />

while <strong>the</strong> 3D model for Arbon was obtained <strong>from</strong> SwissTopo.<br />

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The gross area <strong>of</strong> each building was calculated by first finding <strong>the</strong> area center <strong>of</strong> each building footprint.<br />

This center point was <strong>the</strong>n projected upwards as a ray until it intersected with <strong>the</strong> 3D building mesh. A<br />

line was drawn upward <strong>from</strong> <strong>the</strong> first intersection point with <strong>the</strong> mesh until a second intersection, <strong>the</strong>reby<br />

giving <strong>the</strong> height <strong>of</strong> <strong>the</strong> building. Gross area was <strong>the</strong>n estimated by dividing <strong>the</strong> building height by 3<br />

(a typical storey height) and multiplying this number <strong>of</strong> stories by <strong>the</strong> building footprint’s area (Fig. 3).<br />

Fig 4 a) Weights <strong>of</strong> buildings by gross area in status quo<br />

Fig 3. Input data and method for extracting <strong>the</strong> gross area <strong>of</strong> each building.<br />

Each building in <strong>the</strong> city was <strong>the</strong>n given a weight proportional to its gross area. The weights are represented<br />

as circles in Fig 4 a-b) and <strong>the</strong> resulting closeness centrality analysis is shown in Fig 5 a-b). The<br />

analysis shows that <strong>the</strong> plaza does not become a centre in terms <strong>of</strong> access to buildings’ gross area although<br />

it obviously increases <strong>the</strong> centrality <strong>of</strong> <strong>the</strong> site which is largely empty in <strong>the</strong> status quo. In order to make<br />

<strong>the</strong> plaza more central, buildings adjacent to it or South <strong>of</strong> it should be made denser.<br />

Fig 4 b) Weights <strong>of</strong> buildings by gross area in new development.<br />

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0-20 percentile<br />

21-40<br />

41-60<br />

61-80<br />

81-100<br />

3.2. Centrality in terms <strong>of</strong> access to points <strong>of</strong> interest<br />

Even if a street is near buildings with massive gross area, ano<strong>the</strong>r street near smaller but more interesting<br />

buildings might have more people visiting it. It is <strong>the</strong>refore necessary to evaluate <strong>the</strong> centrality <strong>of</strong> Arbon’s<br />

new development in terms <strong>of</strong> access to points <strong>of</strong> interest.<br />

In this analysis it was first necessary to assign points <strong>of</strong> interest to <strong>the</strong> map <strong>of</strong> Arbon in both <strong>the</strong> status<br />

quo and <strong>the</strong> new plan. Points <strong>of</strong> interest were determined by closely examining <strong>the</strong> Google map <strong>of</strong><br />

Arbon, which contains tags for shops, services and o<strong>the</strong>r points <strong>of</strong> interest in <strong>the</strong> area. Point objects were<br />

placed on <strong>the</strong> Rhinoceros map <strong>of</strong> Arbon on each real-life point <strong>of</strong> interest. Different categories <strong>of</strong> points<br />

were assigned weights based on how <strong>of</strong>ten <strong>the</strong>y are generally frequented by a person. For example<br />

supermarkets were given a weight <strong>of</strong> 4 while restaurants were only given a weight <strong>of</strong> 1 since most people<br />

frequent <strong>the</strong> former much more <strong>of</strong>ten than <strong>the</strong> latter.<br />

Fig 5 a) Centrality measured by access to gross area, status quo.<br />

The weights <strong>of</strong> <strong>the</strong> status quo were copied to <strong>the</strong> new plan unless <strong>the</strong> point was located inside <strong>the</strong><br />

redevelopment site. Points <strong>of</strong> interest were added to <strong>the</strong> proposed new buildings according to <strong>the</strong>ir<br />

prospective function. The points <strong>of</strong> interest are shown in Fig 6 a-b). The weighted closeness centrality<br />

analysis based on <strong>the</strong>se points <strong>of</strong> interest is shown in Fig 7. The analysis shows that <strong>the</strong> Nor<strong>the</strong>rn part<br />

<strong>of</strong> <strong>the</strong> new development has better access to points <strong>of</strong> interest compared to <strong>the</strong> plaza. In order to make<br />

<strong>the</strong> plaza more interesting, <strong>the</strong> amount <strong>of</strong> points <strong>of</strong> interest adjacent to it or on its sou<strong>the</strong>rn side should be<br />

increased.<br />

Fig 5 b) Centrality measured by access to gross area, new development.<br />

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Train station (weight 10)<br />

School / day care (4)<br />

Shop (1)<br />

Supermarket (4)<br />

Recreation / sports (2)<br />

Art / culture (2)<br />

Restaurant (1)<br />

0-20 percentile<br />

21-40<br />

41-60<br />

61-80<br />

81-100<br />

Fig 6 a) Weights <strong>of</strong> points <strong>of</strong> interest in status quo.<br />

Fig 7 a) Centrality measured by access to points <strong>of</strong> interest, status quo.<br />

Fig 6 a) Weights <strong>of</strong> points <strong>of</strong> interest in status quo.<br />

Fig 6 b) Weights <strong>of</strong> points <strong>of</strong> interest in new development.<br />

Fig 7 b) Centrality measured by access to points <strong>of</strong> interest, new development.<br />

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4. Conclusion<br />

The analyses show that in its current form, <strong>the</strong> new plaza does not form an unequivocal centre for Arbon<br />

in terms <strong>of</strong> access to gross floor area or points <strong>of</strong> interest. The new plan does decrease <strong>the</strong> centrality <strong>of</strong><br />

<strong>the</strong> historic centre, moving Arbon’s centre towards <strong>the</strong> shopping street at <strong>the</strong> Nor<strong>the</strong>rn end <strong>of</strong> <strong>the</strong> development<br />

site. If <strong>the</strong> goal is to make <strong>the</strong> new plaza a true focal point <strong>of</strong> Arbon, <strong>the</strong> analysis shows that <strong>the</strong><br />

building density and points <strong>of</strong> interest near <strong>the</strong> plaza should be increased.<br />

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Neighbourhood Design in Suburban Tangier<br />

Student: Jin Li


Motivation<br />

1) Better understand <strong>the</strong> urban network <strong>of</strong> <strong>the</strong> site, in <strong>the</strong> city <strong>of</strong> Tangier, with Rhino Grasshopper parametric<br />

tools;<br />

2) Analyse <strong>the</strong> self - constructed houses with Ladybug to optimize housing design and make proposals to local<br />

residents.<br />

Network Analysis<br />

1.5km<br />

1.5km<br />

1.0km<br />

1.0km<br />

0.5km<br />

Existing Network Choice Analysis<br />

0.5km<br />

0km<br />

0km 0.5km 1.0km<br />

In recent years Tangier,Morocco has been subjected to strong migratory movements <strong>from</strong> both foreign<br />

and rural regions, intensely pressuring its built capacity. Non-regulated houses were built with expanding<br />

<strong>of</strong> <strong>the</strong> city.<br />

The project is situated in <strong>the</strong> north west Tangier suburban area,5km <strong>from</strong> <strong>the</strong> city center between an unregulated<br />

area 0km and an upper class neighborhood, 0.5km called “California”.There is an 1.0km ongoing project on site that<br />

consists <strong>of</strong> apartment buildings and villas.<br />

0km<br />

In recent years Tangier,Morocco has been subjected to strong migratory movements <strong>from</strong> both foreign<br />

and rural regions, intensely pressuring its built capacity. Non-regulated houses were built with expanding<br />

<strong>of</strong> <strong>the</strong> city.<br />

The project is situated in <strong>the</strong> north west Tangier suburban area,5km <strong>from</strong> <strong>the</strong> city center between an unregulated<br />

area and an upper class neighborhood, called “California”.There is an ongoing project on site that<br />

consists <strong>of</strong> apartment buildings and villas.<br />

Existing Network Integration Analysis<br />

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MAS UD<br />

Proposal Network Choice Analysis<br />

Proposal Network Integration Analysis<br />

Choice Analysis Defination<br />

Integration Analysis Defination<br />

Proposed Network<br />

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Housing Typologies<br />

To control <strong>the</strong> incremental expansion, we create a module <strong>of</strong> 18 by 18m divided into a grid <strong>of</strong> 3.60 by 3.60m, which can be used by two to four<br />

families depending to <strong>the</strong>ir income. The divisions <strong>of</strong> <strong>the</strong> grid can be a solid or a void functioning as a room or a courtyard accordingly. The<br />

house units are built with self built techniques already used in <strong>the</strong> unregulated area.<br />

Isovist Analysis <strong>of</strong> <strong>the</strong> open space<br />

Defination<br />

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Radiation Analysis <strong>of</strong> Proposed Typologies<br />

Sun Paths and Shadows <strong>of</strong> Housing Units<br />

Defination<br />

Defination<br />

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BIPV on HIB<br />

Student: Paco Bos


Name: Paco Bos<br />

Date: 19-05-<strong>2018</strong><br />

Summary:<br />

The HIB building on <strong>the</strong> Hönggerberg campus overheats. Therefore, a shading system will be designed.<br />

The goal <strong>of</strong> this project is to find an angle for <strong>the</strong> shading system that maximizes <strong>the</strong> irradiation on <strong>the</strong><br />

shading surface. The second step is to minimize <strong>the</strong> cooling and heating load inside <strong>the</strong> building. Last,<br />

<strong>the</strong> level <strong>of</strong> self-sufficiency will be assessed. Figure 1 shows <strong>the</strong> flow <strong>of</strong> data that should achieve <strong>the</strong>se<br />

goals.<br />

Analysis 1 (angle optimization):<br />

The first step in <strong>the</strong> process is to maximize <strong>the</strong> energy generation. To achieve this, <strong>the</strong> solar irradiation<br />

must be maximized. After assuming a usable fraction <strong>of</strong> <strong>the</strong> area and total system efficiency <strong>of</strong><br />

respectively 0.9 and 0.18, <strong>the</strong> usable electricity can be calculated. Figure 3 shows <strong>the</strong> yearly generated<br />

electrical energy as function <strong>of</strong> <strong>the</strong> angle (a horizontal surface has an angle <strong>of</strong> zero degrees). The optimal<br />

angle was found to be 28 degrees down <strong>from</strong> <strong>the</strong> horizontal.<br />

Figure 1: Data flow overview<br />

Electric energy generated (kWh/y)<br />

1946<br />

1944<br />

1942<br />

1940<br />

1938<br />

1936<br />

1934<br />

Motivation:<br />

The HIB building on <strong>the</strong> Hönggerberg campus overheats in summer. Especially rooms oriented to <strong>the</strong><br />

south have issues regarding <strong>the</strong>rmal comfort. In my semester project I focus on <strong>the</strong> part <strong>of</strong> <strong>the</strong>rmal<br />

comfort by assessing <strong>the</strong> influence <strong>of</strong> different shading systems. I realized that it is possible to add solar<br />

panels to this shading system. This way, energy can be generated at <strong>the</strong> same time <strong>the</strong> cooling load is<br />

reduced. Thus, this project will focus on <strong>the</strong> energy consumption and generation <strong>of</strong> <strong>the</strong> HIB building. The<br />

main part <strong>of</strong> <strong>the</strong> building consists <strong>of</strong> a large open space. This is very hard to simulate accurately with <strong>the</strong><br />

program that is used. Next to that, <strong>the</strong> main issue <strong>of</strong> overheating occurs on <strong>the</strong> south side. Therefore,<br />

only room HIB E 11 will be simulated.<br />

1932<br />

25 26 27 28 29 30 31 32 33 34 35<br />

Angle downward <strong>from</strong> horizontal (degree)<br />

Figure 3: Finding <strong>the</strong> angle for maximal energy generation<br />

Analysis 2 (height optimization):<br />

The second step is to lower <strong>the</strong> energy demand. This is done by adjusting <strong>the</strong> height <strong>of</strong> <strong>the</strong> shading<br />

system while keeping <strong>the</strong> angle fixed to 28 degrees. Figure 6 shows <strong>the</strong> yearly heating and cooling<br />

demand as <strong>the</strong> height <strong>of</strong> attachment <strong>of</strong> <strong>the</strong> shading system is adjusted. A height <strong>of</strong> 0 m indicates that<br />

<strong>the</strong> shading system is attached at floor height and at 2.9 m that it is attached at ceiling height. Although<br />

<strong>the</strong> total load between 2.2 and 2.9 m does not vary much, <strong>the</strong> very minimum can be found at 2.6 m.<br />

Ano<strong>the</strong>r thing that becomes clear immediately, is how <strong>the</strong> cooling load dominates <strong>the</strong> <strong>the</strong>rmal energy<br />

load.<br />

<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | BIPV on HIB<br />

Energy demand (kWh/y)<br />

20000<br />

18000<br />

16000<br />

14000<br />

12000<br />

10000<br />

8000<br />

6000<br />

4000<br />

2000<br />

0<br />

0 0.2 0.4 0.6 0.8 1 1.2 1.4 1.6 1.8 2 2.2 2.4 2.6 2.8<br />

Height <strong>of</strong> shading (m)<br />

Heating<br />

Cooling<br />

Figure 2: Finding height <strong>of</strong> shading system for minimal energy demand<br />

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Analysis 3 (self-sufficiency):<br />

Now that <strong>the</strong> energy generation is maximized and <strong>the</strong> load minimized, we can zoom in to see monthly<br />

values and compare <strong>the</strong> status quo to <strong>the</strong> situation with <strong>the</strong> shading system as defined in earlier stages<br />

(i.e. with an angle <strong>of</strong> 28 degrees and a height <strong>of</strong> 2.6 m). Figure 4 shows only <strong>the</strong> cooling demand,<br />

because <strong>the</strong> heating demand is neglectable (see Figure 2). The effect <strong>of</strong> <strong>the</strong> shading system becomes<br />

clear: during all months <strong>of</strong> <strong>the</strong> year <strong>the</strong> demand is reduced, and <strong>the</strong> yearly demand is flattened.<br />

Energy demanded (kWh)<br />

2500<br />

2000<br />

1500<br />

1000<br />

500<br />

Self-sufficiency light and cool (%)<br />

120<br />

100<br />

80<br />

60<br />

40<br />

20<br />

0<br />

1 2 3 4 5 6 7 8 9 10 11 12<br />

Time (months)<br />

Light Cool<br />

Figure 5: Self-Sufficiency adjusted for heat<br />

0<br />

1 2 3 4 5 6 7 8 9 10 11 12<br />

Cool with shading<br />

Time (months)<br />

Cool without shading<br />

Figure 4: Cooling energy demanded with and without shading<br />

The final assessment regards <strong>the</strong> self-sufficiency, which is a ratio <strong>of</strong> directly consumed energy and<br />

energy demanded. For <strong>the</strong> sake <strong>of</strong> simplicity, it is assumed that all generated energy can be consumed<br />

immediately. This might not be too far <strong>of</strong>f when <strong>the</strong> building is connected to <strong>the</strong> district heating system<br />

<strong>of</strong> <strong>the</strong> campus.<br />

To convert <strong>the</strong> electrical energy to heating and cooling energy, a heat pump COP <strong>of</strong> respectively 7 and 4<br />

is assumed. Figure 5 shows <strong>the</strong> self-sufficiency. This is adjusted to <strong>the</strong> case where all energy is first<br />

consumed to supply <strong>the</strong> heating demand, because this demand can be covered year-round. All energy<br />

that is left can be fully converted to supply <strong>the</strong> cooling demand or be directly used to supply <strong>the</strong> lighting<br />

load. After covering <strong>the</strong> heating demand, <strong>the</strong> cooling demand can be covered for roughly 50 to 60 %. It<br />

is important to note that <strong>the</strong>se demand pr<strong>of</strong>iles only apply to <strong>the</strong> one room that has been modelled.<br />

O<strong>the</strong>r rooms will receive less irradiation and might have a similar total energy demand. Therefore, <strong>the</strong><br />

numbers shown, can be interpreted as maximum level <strong>of</strong> self-sufficiency.<br />

Conclusions:<br />

The shading system that is created, is more than just a shading system that reduces <strong>the</strong> cooling load. It is<br />

also a source <strong>of</strong> energy. Although not assessed, daylighting might be influenced relatively positive due to<br />

<strong>the</strong> small gap between <strong>the</strong> top <strong>of</strong> <strong>the</strong> shading and <strong>the</strong> top <strong>of</strong> <strong>the</strong> window (see Figure 6). If <strong>the</strong> shading<br />

system were to be attached to <strong>the</strong> very top, less natural light would be received at <strong>the</strong> back <strong>of</strong> <strong>the</strong> room.<br />

Fur<strong>the</strong>rmore, this simple design allows for a reasonable self-sufficiency for this single room.<br />

Additional geometries can be tested. For example, a vertical slab is likely to be adequate on <strong>the</strong> western<br />

façade. Also a geometry that is better corresponding to <strong>the</strong> geometry <strong>of</strong> <strong>the</strong> ro<strong>of</strong> could be tested so that<br />

a more architecturally sound design is created. Lastly, a dynamic shading system could be modelled.<br />

Figure 6: Final position <strong>of</strong> <strong>the</strong> shading system<br />

50<strong>Digital</strong> <strong>Urban</strong> New <strong>Simulation</strong> Methods | in Name <strong>Digital</strong> <strong>of</strong> <strong>Urban</strong> <strong>the</strong> project <strong>Simulation</strong> | Final project documentation<br />

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Appendix:<br />

Figure 7: Grasshopper definition<br />

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Invisible Architecture<br />

Student: Guo Zifeng


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Chair <strong>of</strong><br />

Information<br />

Architecture

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