Digital Urban Simulation : Documentation of the Teaching Results from the Spring Semester 2018
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ame:<br />
ate:<br />
Alexander Metche<br />
14.05.<strong>2018</strong><br />
escription:<br />
roject DataFlow Field <strong>of</strong> View focuses on creating an interactive planning tool for urban designers and<br />
rchitects. I started to think about an all-round defi nition for a view analysis. At <strong>the</strong> Kerez-Studio SS<strong>2018</strong><br />
he site was up in <strong>the</strong> hills <strong>of</strong> Zürich, almost without infrastructure or a dense urban playground.<br />
y motivation was basically to create something that shows how people can see my building <strong>from</strong> differnt<br />
perspectives: <strong>from</strong> <strong>the</strong> top <strong>of</strong> <strong>the</strong> hills, through <strong>the</strong> forest, <strong>from</strong> <strong>the</strong> city, <strong>from</strong> different positions on <strong>the</strong><br />
<strong>Documentation</strong> <strong>of</strong> <strong>the</strong> teaching results <strong>from</strong> <strong>the</strong> spring semester <strong>2018</strong><br />
treets.<br />
<strong>Digital</strong><br />
A general tool, that you<br />
<strong>Urban</strong><br />
can use easily, without any<br />
<strong>Simulation</strong><br />
grasshopper or rhino skills. Just have it. In fi rst<br />
nstance you only need to load OSM-File <strong>from</strong> Openstreetmap.com “Figure 1” and HGT-File <strong>from</strong> USGS<br />
For Topography where you are located with your OSM-File). It will automatically generate buildings, streets,<br />
outes, Ed. waterways Peter Bǔs, and Estefanie land use, Tapias forests and Pr<strong>of</strong>. with Dr. trees Gerhard included. Schmitt All in 3D. In Exercise 3 I tried to make an 3D<br />
sovist out <strong>of</strong> a sphere what subtracts any objects which block <strong>the</strong> view. It wasn’t very optimized at this<br />
tate, so I wanted to improve it and create a more precise version.”Figure 3-4”<br />
FIGURE 1: TOPVIEW<br />
GENERATED CUT OUT FROM OSM<br />
AND CHOSEN STREET FOR ANALYSIS<br />
FIGURE 2: ISOMETRIC VIEW<br />
3D-MODELL INCLUDES TOPOGRAPHY, BUILDINGS, ROUTES, HIGH-<br />
WAYS, LANDUSE AND WATERWAYS<br />
FIGURE 3: TOPVIEW<br />
ALL ROUTES CAN BE CHOOSE BY SLIDING ONE SINGLE SLIDER<br />
ALL ROUTES WERE DIVIDED INTO 10 STEPS<br />
FIGURE 4: ISOMETRIC<br />
SURFACES WILL GETTING A POINT GRID IF SEEN<br />
THE GRID IS LINKED THROUGH LINES TO THE POINT OF VIEW<br />
igital <strong>Urban</strong> <strong>Simulation</strong> | Final examination<br />
IN FIGURE 1-4 DENSE URBAN SCENARIO, OVERVIEW AND SHOW CASE
Chair <strong>of</strong> Information Architecture<br />
<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong><br />
<strong>Documentation</strong> <strong>of</strong> teaching results<br />
Peter Bǔs, Estefania Tapias, and Gerhard Schmitt<br />
Chair <strong>of</strong> Information Architecture<br />
<strong>Teaching</strong><br />
Peter Bǔs, Estefania Tapias, and Gerhard Schmitt<br />
Syllabi<br />
http://www.ia.arch.ethz.ch/category/teaching/fs<strong>2018</strong>-digital-urban-simulation/<br />
Seminar<br />
<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong><br />
Students<br />
Alexander Metche, Christian Guen<strong>the</strong>r, Heidi Silvennoinen, Jin Li, Paco Bos, Guo Zifeng<br />
Published by<br />
Swiss Federal Institute <strong>of</strong> Technology in Zurich (ETHZ)<br />
Department <strong>of</strong> Architecture<br />
Institute <strong>of</strong> Technology in Architecture<br />
Chair <strong>of</strong> Information Architecture<br />
Wolfgang-Pauli-Strasse 27, HIT H 31.6<br />
8093 Zurich<br />
Switzerland<br />
Zurich, September <strong>2018</strong><br />
Layout<br />
Brigitte M. Clements<br />
Contact<br />
tapias@arch.ethz.ch | http://www.ia.arch.ethz.ch/tapias/<br />
Cover picture:<br />
Front side: Data Flow - Field <strong>of</strong> View Analysis, Alexander Metche, <strong>2018</strong>
Course Description and Program<br />
DIGITAL URBAN SIMULATION<br />
Mondays 14:00 - 18:00<br />
063-0604-00L | 2 ECTS*<br />
<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong><br />
In this course students analyze architectural and urban design<br />
using current computational methods. Based on <strong>the</strong>se analyses<br />
<strong>the</strong> effects <strong>of</strong> planning can be simulated and understood. An<br />
important focus <strong>of</strong> this course is <strong>the</strong> interpretation <strong>of</strong> <strong>the</strong> analysis<br />
and simulation results and <strong>the</strong> application <strong>of</strong> <strong>the</strong>se corresponding<br />
methods in early planning phases.<br />
The students learn how <strong>the</strong> design and planning <strong>of</strong> cities can be<br />
evidence based by using scientific methods. The teaching unit<br />
conveys knowledge in state-<strong>of</strong>-<strong>the</strong>-art and emerging spatial<br />
analysis and simulation methods and equip students with skills<br />
in modern s<strong>of</strong>tware systems. The course consists <strong>of</strong> lectures,<br />
associated exercises, workshops as well as <strong>of</strong> one integral<br />
project work.<br />
19.02.<strong>2018</strong><br />
26.02.<strong>2018</strong><br />
05.03.<strong>2018</strong><br />
12.03.<strong>2018</strong><br />
19.03.<strong>2018</strong><br />
26.03.<strong>2018</strong><br />
09.04.<strong>2018</strong><br />
23.04.<strong>2018</strong><br />
30.04.<strong>2018</strong><br />
07.05.<strong>2018</strong><br />
Introduction to <strong>the</strong> course<br />
<strong>Simulation</strong> <strong>of</strong> urban networks and morphologies growth<br />
Space Syntax I<br />
Space Syntax II<br />
Seminar Week<br />
<strong>Urban</strong> Climate I<br />
<strong>Urban</strong> Climate II<br />
Workshop: <strong>from</strong> analysis to design proposals<br />
Guest lecture<br />
Final consultations<br />
14.05.<strong>2018</strong><br />
Final presentations<br />
Where<br />
HIT H 31.4 (Video wall)<br />
Supervision<br />
Dr. Estefania Tapias<br />
Dr. Peter Bus<br />
tapias@arch.ethz.ch<br />
bus@arch.ethz.ch<br />
Exercises 50% (documentations)<br />
Presentation 25% (project at <strong>the</strong> end)<br />
Written documentation 50%<br />
The most recent outline will be found on www.ia.arch.ethz.ch<br />
Pr<strong>of</strong>. Dr. Gerhard Schmitt<br />
Chair <strong>of</strong> Information Architecture<br />
Information Science Lab<br />
Wolfgang-Pauli-Strasse 27, 8093 Zurich<br />
www.ia.arch.ethz.ch
Content<br />
Data Flow - Field <strong>of</strong> View Analysis<br />
Student: Alexander Metche<br />
Creation and Analysis <strong>of</strong> Virtual Spaces:<br />
A Study <strong>of</strong> Reflections<br />
Student: Christian Guen<strong>the</strong>r<br />
p.9<br />
p.17<br />
Effect <strong>of</strong> New Development on Arbon’s Centre<br />
Student: Heidi Silvennoinen<br />
Neighbourhood Design in Suburban Tangier<br />
Student: Jin Li<br />
HIPV on HIB<br />
Students: Paco Bos<br />
p.25<br />
p.37<br />
p.47<br />
Factors Influencing House Prices<br />
Student: Guo Zifeng
Data Flow - Field <strong>of</strong> View Analysis<br />
Student: Alexander Metche
DataFlow - Field <strong>of</strong> View Analysis<br />
Name:<br />
Date:<br />
Alexander Metche<br />
14.05.<strong>2018</strong><br />
Name:<br />
Date:<br />
Alexander Metche<br />
14.05.<strong>2018</strong><br />
Description:<br />
Project DataFlow Field <strong>of</strong> View focuses on creating an interactive planning tool for urban designers and<br />
architects. I started to think about an all-round defi nition for a view analysis. At <strong>the</strong> Kerez-Studio SS<strong>2018</strong><br />
<strong>the</strong> site was up in <strong>the</strong> hills <strong>of</strong> Zürich, almost without infrastructure or a dense urban playground.<br />
My motivation was basically to create something that shows how people can see my building <strong>from</strong> different<br />
perspectives: <strong>from</strong> <strong>the</strong> top <strong>of</strong> <strong>the</strong> hills, through <strong>the</strong> forest, <strong>from</strong> <strong>the</strong> city, <strong>from</strong> diff erent positions on <strong>the</strong><br />
streets. A general tool, that you can use easily, without any grasshopper or rhino skills. Just have it. In fi rst<br />
instance you only need to load an OSM-File <strong>from</strong> Openstreetmap.com “Figure 1” and HGT-File <strong>from</strong> USGS<br />
(For Topography where you are located with your OSM-File). It will automatically generate buildings, streets,<br />
routes, waterways and land use, forests with trees included. All in 3D. In Exercise 3 I tried to make an 3D<br />
Isovist out <strong>of</strong> a sphere what subtracts any objects which block <strong>the</strong> view. It wasn’t very optimized at this<br />
state, so I wanted to improve it and create a more precise version.”Figure 3-4”<br />
Questions and integration:<br />
There isn’t a practical view analysis out <strong>the</strong>re, so I decided to make my own one. The analysis can be helpful<br />
to avoid looks <strong>from</strong> <strong>the</strong> outside. The <strong>Results</strong> can be integrated easily into your design process. Just do<br />
a View Analysis with multi-views and place your schematic Design to it. How to make an invisible Building?<br />
I can imagine using <strong>the</strong> tool to get a better overview <strong>of</strong> what and where I can build a building in a city like<br />
Berlin to prevent overpopulated cities, by making <strong>the</strong> Buildings “Invisible”.<br />
I used and tested a few View <strong>of</strong> Field analyses. For Example, <strong>the</strong> Ladybug Spatial Analysis “Figure 5-8”,<br />
what can give out information’s about what’s seen and unseen in a percentage. Unfortunately, it’s not that<br />
precise and you can’t see all <strong>the</strong> views as lines for a better understanding. Its only based on colours and<br />
was integrated into <strong>the</strong> Tool.<br />
FIGURE 1: TOPVIEW<br />
GENERATED CUT OUT FROM OSM<br />
AND CHOSEN STREET FOR ANALYSIS<br />
FIGURE 2: ISOMETRIC VIEW<br />
3D-MODELL INCLUDES TOPOGRAPHY, BUILDINGS, ROUTES, HIGH-<br />
WAYS, LANDUSE AND WATERWAYS<br />
FIGURE 5: TOPVIEW<br />
LADYBUGS VIEWANALYSIS<br />
FIGURE 6: TOPVIEW<br />
OVERLAPPING LADYBUGS VIEW-ANALYSIS WITH THE POINT GRID FROM<br />
THE DATAFLOW FIELD OF VIEW<br />
FIGURE 3: TOPVIEW<br />
ALL ROUTES CAN BE CHOOSE BY SLIDING ONE SINGLE SLIDER<br />
ALL ROUTES WERE DIVIDED INTO 10 STEPS<br />
FIGURE 4: ISOMETRIC<br />
SURFACES WILL GETTING A POINT GRID IF SEEN<br />
THE GRID IS LINKED THROUGH LINES TO THE POINT OF VIEW<br />
FIGURE 7: STATISTIC INTERFACE<br />
FIRST ONE FROM TOP TO BOTTOM VISIBLE FACADE IN % LADYBUG<br />
8.46 %<br />
SECOND ONE VISIBLE FACADE IN % FIELD OF VIEW<br />
9.58 %<br />
FIGURE 8: ISOMETRIC VIEW<br />
BLACK CONTOUR SHOWS THAT LADYBUG STILL HAS ISSUES IN VIEW-<br />
ING EXACT RESULTS<br />
<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final examination<br />
IN FIGURE 1-4 DENSE URBAN SCENARIO, OVERVIEW AND SHOW CASE<br />
<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final examination<br />
IN FIGURE 5-8 COMPARISON BETWEEN DATAFLOW FIELD OF VIEW AND LADYBUGS VIEWANALYSIS<br />
10 New Methods in <strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation<br />
New Methods in <strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation 11
Name:<br />
Date:<br />
Alexander Metche<br />
14.05.<strong>2018</strong><br />
Name:<br />
Date:<br />
Alexander Metche<br />
14.05.<strong>2018</strong><br />
How it works:<br />
All Data are generated through OpenStreetMap Information’s. The 3D-Modell includes all necessary information’s<br />
<strong>from</strong> Buildings up to Highways and Topography. The tool creates invisible points on all surfaces<br />
on all objects. The Point <strong>of</strong> View can be selected on each street, highway or route that shows up and is<br />
divided into 10 steps each. The Field <strong>of</strong> View tool will also like <strong>the</strong> Sphere Isovist subtract any object which<br />
Block <strong>the</strong> View. Because <strong>of</strong> only lines and points <strong>the</strong> performance and results are much higher. I coupled<br />
<strong>the</strong> Ladybug view analysis with <strong>the</strong> tool, to see <strong>the</strong> exact difference in visual and in statistics. For <strong>the</strong> outcome<br />
<strong>of</strong> what is <strong>the</strong> percentage <strong>of</strong> visible surfaces in correlation <strong>the</strong> clipped cut out <strong>from</strong> OSM and <strong>the</strong> min<br />
and max length <strong>of</strong> each view thread, I used Human UI, what will give me a live ticker information window<br />
about <strong>the</strong> current situation.<br />
Conclusion <strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong>:<br />
All analyses I did at this department where interesting for different kind <strong>of</strong> Situation in a development process.<br />
But I think in <strong>the</strong> end every analysis must be rewritten for a specifi c Problem or Project. In Exercise<br />
3 I mentioned that’s irrelevant to have <strong>the</strong> shortest path, when <strong>the</strong> path is quite cliffy, so I searched for that<br />
specifi c Issue and build up an Ivy grid to get <strong>the</strong> shortest path in height and not in length.<br />
I never worked with Grasshopper that intense and think that through this new experience in parametric<br />
design and analyses, I will automatically think different when I start a project.<br />
FIGURE 9: TOPVIEW<br />
ANOTHER CUTOUT GENERATED<br />
LESS DENSE/URBAN MORE NATURE VIEW<br />
FIGURE 10: ISOMETRIC VIEW<br />
3D-MODELL INCLUDES TOPOGRAPHY, BUILDINGS, ROUTES, HIGH-<br />
WAYS, LANDUSE (TREES) AND WATERWAYS<br />
FIGURE 13: TOPVIEW<br />
OVERLAPPING OF 5 POINTS OF VIEW FROM THE CENTER<br />
FIGURE 14: ISOMETRIC VIEW<br />
DECISION IS NOW POSSIBLE WHERE TO ADD BUILDINGS TO SHOW OR<br />
TO HIDE<br />
FIGURE 11: TOPVIEW<br />
LESS POINTGRID IS USED TO AVOID PERFORMANCE ISSUES<br />
FROM WHERE ON THE ROUTE IS THE LANDSCAPE VISIBLE<br />
FIGURE 12: ISOMETRIC<br />
BLACK COLUMNS/TREES ARE DETECTED<br />
BY THE DATA FLOW FIELD OF VIEW<br />
FIGURE 15: TOPVIEW<br />
LANDSCAPE POSSIBLE VIEWS LONGSTREET<br />
OVERLAPPING OF 4 POINTS OF VIEW<br />
FIGURE 16: ISOMETRIC VIEW<br />
OVERLAPPING INDICATES POSSIBLE LOCATIONS AND GAPS IN VIEW<br />
<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final examination<br />
IN FIGURE 9-12 LANDSCAPE SCENARIO, OVERVIEW AND SHOWCASE<br />
<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final examination<br />
IN FIGURE 13-16 OVERLAPPING STRUCTURES FOR MORE EFFICENT DECISION-MAKING<br />
12 New Methods in <strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation<br />
New Methods in <strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation 13
Name: Alexander Metche<br />
Date: 14.05.<strong>2018</strong><br />
GENERATING HIGHWAYS AND<br />
ROUTES<br />
SELECTING ROUTES OR HIGH-<br />
WAYS AND DIVIDING THE CURVE<br />
INTO SEVERAL STEPS<br />
POINT OF VIEW UP TO 2 METERS<br />
INPUT OSM FROM<br />
OPENSTREETMAP<br />
GENERATING FOREST<br />
PROJECTING BUILDINGS COR-<br />
RECTLY TO THE SURFACE OF THE<br />
TOPOGRAPHY<br />
FOR MORE ACCURACY<br />
USE MERRKAT WITH GIS DATA<br />
INPUT HGT FROM USGS<br />
GENERATING TOPOG-<br />
RAPHY<br />
GENERATING BUILDINGS<br />
HEIGHT ACCORDINGLY CHOSEN<br />
BY THE ORIGINAL HEIGTHS FROM<br />
GEO.ADMIN.COM<br />
BUILDINGCOUNTER IN<br />
THE CONTEXT<br />
(HOW MANY BUILDINGS<br />
ARE IN THE SEROUND-<br />
ING)<br />
LANDUSE BOUND-<br />
RIE-LINES ACCURATELY<br />
PROJECTING TO TO-<br />
POGRAPHY<br />
GENERATING TREES<br />
IN FORM OF BLACK<br />
COLUMNS (CAN ALSO<br />
BE DONE WITH PROXY<br />
SHATTER AND VRAY<br />
TREES)<br />
HUMAN UI INTERFACE TO<br />
SHOW ALL INTEGRATED<br />
STATISTICS<br />
DATAFLOW FIELD OF<br />
VIEW ANALYSIS - DEFI-<br />
NITION<br />
MIN. AND MAX. VIEW-LENGTH<br />
INTEGRATED LADYBUG<br />
VIEWANALYSIS FOR BETTER<br />
UNDERSTANDING<br />
MATH VISIBLE FACADE IN % IN<br />
CORRELATION TO THE WHOLE<br />
CUT-OUT<br />
MOST ACCURATE CONFIG FOR<br />
COLORING THE VISIBLE VIEW<br />
VISIBLE FACACE IN % (LADY-<br />
BUG)<br />
14 New Methods in <strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation<br />
New Methods in <strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation 15
Creation and Analysis <strong>of</strong> Virtual Spaces:<br />
A Study <strong>of</strong> Reflections<br />
Student: Christian Guen<strong>the</strong>r
Creation and Analysis <strong>of</strong> Virtual Spaces: A Study <strong>of</strong> Reflections<br />
Final Examination<br />
Name: Christian Guenthner<br />
Date: 13 th May <strong>2018</strong><br />
Summary:<br />
In this project, a generalization <strong>of</strong> <strong>the</strong> isovist analysis is proposed to study <strong>the</strong> impact <strong>of</strong> reflective surfaces on <strong>the</strong> viewable<br />
area <strong>of</strong> an observer. To this end, <strong>the</strong> concept <strong>of</strong> virtual spaces is introduced, where mirrors serve as “windows” into a<br />
mirrored world. Isovist viewfields are calculated for visualization and quantification purposes. Common view properties such<br />
as viewable area, perimeter, and compactness can be determined and allow for <strong>the</strong> quantification <strong>of</strong> spaces in <strong>the</strong> presence<br />
<strong>of</strong> planar reflective surfaces. Finally, a simple extension <strong>of</strong> <strong>the</strong> algorithm to non‐planar reflective surfaces, such as convex<br />
mirrors, is proposed. The algorithm is employed to study <strong>the</strong> effect on <strong>the</strong> isovist <strong>of</strong> an exemplary building layout in first, <strong>the</strong><br />
presence <strong>of</strong> planar mirrors, second a mirror <strong>of</strong> variable size, and third a parameterized parabolic mirror undergoing <strong>the</strong><br />
transition <strong>from</strong> concave to convex. While <strong>the</strong> extension is demonstrated in <strong>the</strong> context <strong>of</strong> a room, it fur<strong>the</strong>r allows to study<br />
view fields in an urban context including reflective façades.<br />
Motivation: The quantification <strong>of</strong> view fields is key for <strong>the</strong> understanding <strong>of</strong> visual properties <strong>of</strong> spaces. To this end,<br />
<strong>the</strong> isovist is determined, which contains all points that can be seen <strong>from</strong> <strong>the</strong> position <strong>of</strong> an observer [1]. The<br />
DeCodingSpaces toolbox [2], a plugin for Grasshopper[3] & Rhino3D[4], allows to determine <strong>the</strong>se isovist fields for<br />
arbitrary 2D geometries. With <strong>the</strong> advent <strong>of</strong> huge glass or polished metal façades or reflective water bodies into<br />
modern architectural design [e.g. 5], <strong>the</strong> impact <strong>of</strong> reflective surfaces on <strong>the</strong> isovist becomes important. Hence, this<br />
project aims to propose a generalization <strong>of</strong> <strong>the</strong> isovist component to analyse <strong>the</strong> impact <strong>of</strong> mirrors on view fields.<br />
To determine <strong>the</strong> mirror view, a virtual space is constructed. Starting <strong>from</strong> <strong>the</strong> room layout, a planar mirror is<br />
selected. An infinite mirror surface is used to first, cull <strong>the</strong> room behind <strong>the</strong> mirror and <strong>the</strong>n reflect <strong>the</strong> remaining<br />
geometry, creating <strong>the</strong> virtual space. The mirror serves as a window to this space by introducing view blocking walls<br />
to <strong>the</strong> left and right <strong>of</strong> <strong>the</strong> mirror. After removing <strong>the</strong> mirror <strong>from</strong> <strong>the</strong> combined room and virtual space geometry,<br />
an isovist calculation can be applied again to determine <strong>the</strong> observer’s view into <strong>the</strong> virtual space. Mirroring and<br />
culling <strong>the</strong> view at <strong>the</strong> selected mirror surface leads to <strong>the</strong> final mirror view. Combining <strong>the</strong> view <strong>from</strong> both isovist<br />
calculations creates <strong>the</strong> actual view perceived by an observer.<br />
Quantification <strong>of</strong> Reflections: In order to quantify view properties, <strong>the</strong> outputs <strong>of</strong> three isovist components can be<br />
combined as follows (Figure 2). Both direct view and <strong>the</strong> view into <strong>the</strong> virtual space are calculated in <strong>the</strong> same<br />
manner as before. In order to compensate for <strong>the</strong> view field between <strong>the</strong> observer and <strong>the</strong> mirror, a third isovist<br />
calculation is performed on <strong>the</strong> combined space, where <strong>the</strong> mirror is replaced by a wall. The respective view<br />
property <strong>of</strong> <strong>the</strong> mirror view is given by <strong>the</strong> difference <strong>of</strong> <strong>the</strong> “view to mirror”‐ and <strong>the</strong> “view into <strong>the</strong> virtual space”<br />
values. This calculation assumes linearity <strong>of</strong> <strong>the</strong> view property, which is given e.g. for viewable area or perimeter.<br />
The calculation <strong>of</strong> a non‐linear property such as compactness must be based on <strong>the</strong> culled reflected view field as<br />
determined above.<br />
Theoretical Concept: In order to calculate view properties in <strong>the</strong> presence <strong>of</strong> mirrors, <strong>the</strong> viewable area is<br />
decomposed into two groups (see Figure 1): (a) direct view, i.e. <strong>the</strong> viewable area without reflections, and (b) a<br />
mirror view. The direct view is calculated using a standard isovist simulation.<br />
Figure 1: Conceptual drawing <strong>of</strong> <strong>the</strong> combined isovist calculation for <strong>the</strong> “direct view” and <strong>the</strong> “mirror view” through a virtual space.<br />
<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Creation and Analysis <strong>of</strong> Virtual Spaces: A Study <strong>of</strong> Reflections<br />
Figure 2: Three isovist calculations are used to determine <strong>the</strong> area <strong>of</strong> <strong>the</strong> view field using <strong>the</strong> concept <strong>of</strong> <strong>the</strong> virtual space. By replacing <strong>the</strong> window<br />
to <strong>the</strong> virtual space by a wall in a third isovist calculation, <strong>the</strong> view area <strong>of</strong> <strong>the</strong> mirror space can be determined by subtraction. In this way, <strong>the</strong><br />
complex culling operation <strong>of</strong> <strong>the</strong> view field can be avoided accelerating <strong>the</strong> quantification <strong>of</strong> <strong>the</strong> view. This technique can be used for any linear<br />
view properties, such as viewable area or perimeter.<br />
Reflection Study – Single Mirror: In Figure 3, <strong>the</strong> resulting viewable area, perimeter, and compactness are<br />
displayed for <strong>the</strong> above case <strong>of</strong> a single angulated mirror. Here, both area and perimeter are approximately doubled<br />
by <strong>the</strong> presence <strong>of</strong> <strong>the</strong> mirror leaving <strong>the</strong> compactness <strong>of</strong> <strong>the</strong> space nearly unchanged. This can be understood as an<br />
opening <strong>of</strong> <strong>the</strong> view creating <strong>the</strong> perception <strong>of</strong> a wider space while maintain <strong>the</strong> view complexity.<br />
<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Creation and Analysis <strong>of</strong> Virtual Spaces: A Study <strong>of</strong> Reflections<br />
18 New Methods in <strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation<br />
New Methods in <strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation 19
Figure 5: Change in viewable area as a function <strong>of</strong> <strong>the</strong> mirror size <strong>from</strong> no mirror to full‐sized mirror. Especially <strong>the</strong> center room with only reduced<br />
view <strong>of</strong> <strong>the</strong> outside benefits <strong>from</strong> <strong>the</strong> full‐sized mirror. 25% wall‐coverage suffices to increase <strong>the</strong> left room’s visible area to its maximum value.<br />
Figure 3: Comparison <strong>of</strong> viewable area, perimeter, and compactness for direct, mirror, and combined view in <strong>the</strong> presence <strong>of</strong> a single mirror. Here,<br />
<strong>the</strong> mirror approximately doubles <strong>the</strong> viewable area, while compactness <strong>of</strong> <strong>the</strong> space is only slightly reduced.<br />
In Figure 4, a grid analysis <strong>of</strong> <strong>the</strong> three view parameters is given comparing <strong>the</strong> view with and without an additional<br />
planar mirror. The addition <strong>of</strong> <strong>the</strong> mirror leads to an increase in both area and perimeter, while compactness is<br />
reduced. While <strong>the</strong> large planar mirror again opens <strong>the</strong> space, it also reduces compactness due to <strong>the</strong> complexity <strong>of</strong><br />
<strong>the</strong> reflected view field.<br />
Reflection Study – Curved Mirrors: So far, only planar mirror surfaces have been studied. Typically, <strong>the</strong>se surfaces<br />
increase <strong>the</strong> viewable area considerably with only minor impact on <strong>the</strong> compactness <strong>of</strong> <strong>the</strong> space. A curved<br />
reflective surface can be approximated by decomposing it into multiple planar mirrors (Figure 6). In this study, a<br />
parabolic mirror was parameterized allowing it to be changed <strong>from</strong> concave to convex. For <strong>the</strong> concave mirror, <strong>the</strong><br />
focal spot lies in front <strong>of</strong> <strong>the</strong> mirror. Hence, all building elements residing behind <strong>the</strong> focal spot are seen inverted<br />
(case 1) and elements between <strong>the</strong> mirror and twice <strong>the</strong> focal distance are seen magnified. Concave mirrors<br />
typically lead to reflections, which are difficult to grasp. Convex mirrors on <strong>the</strong> o<strong>the</strong>r hand allow to increase <strong>the</strong><br />
viewable area beyond <strong>the</strong> capabilities <strong>of</strong> a planar mirror and are hence <strong>of</strong>ten used for passenger‐side mirrors in cars<br />
or on road‐sides to reduce blind spots.<br />
Figure 6: Construction and comparison <strong>of</strong> a parametrized parabolic mirror as it transforms <strong>from</strong> concave to convex. The bend mirror surface is<br />
approximated by 25 planar mirrors. For <strong>the</strong> concave mirrors, effects like <strong>the</strong> focal spot and inversion <strong>of</strong> <strong>the</strong> viewable image can be observed, while<br />
convex mirrors lead to a widening <strong>of</strong> <strong>the</strong> viewable area. N.B.: The discrete reflected view fields in all four cases are an artifact <strong>of</strong> <strong>the</strong> discretization<br />
<strong>of</strong> <strong>the</strong> mirror. The actual view field <strong>of</strong> a continuously bend parabolic mirror is continuous itself.<br />
Figure 4: Grid analysis <strong>of</strong> <strong>the</strong> viewable area, perimeter, and compactness <strong>of</strong> <strong>the</strong> same space with and without a planar mirror (green) assuming a<br />
360° view angle in each cell. The addition <strong>of</strong> <strong>the</strong> mirror leads to an increase in viewable area, as well as, perimeter again leading to <strong>the</strong> perception<br />
<strong>of</strong> a wider space. At <strong>the</strong> same time, compactness is greatly reduced in <strong>the</strong> center <strong>of</strong> <strong>the</strong> space due to <strong>the</strong> increased complexity <strong>of</strong> <strong>the</strong> mirrored view<br />
field.<br />
Reflection Study – The Growing Mirror: In a second reflection study, <strong>the</strong> above planar mirror is grown <strong>from</strong> left to<br />
right (Figure 5). Here, <strong>the</strong> full‐sized mirror is especially useful to improve <strong>the</strong> visible area in <strong>the</strong> center room, which<br />
benefits <strong>from</strong> views <strong>of</strong> both <strong>the</strong> left and <strong>the</strong> right room. The maximal viewable area in <strong>the</strong> left room is already<br />
achieved with as little as 25% wall coverage.<br />
<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Creation and Analysis <strong>of</strong> Virtual Spaces: A Study <strong>of</strong> Reflections<br />
Limitations: The ansatz <strong>of</strong> virtual spaces for <strong>the</strong> determination <strong>of</strong> view fields in <strong>the</strong> presence <strong>of</strong> reflective surfaces<br />
poses some limitations, which shall be briefly addressed here. First, <strong>the</strong> decomposition <strong>of</strong> curved reflective surfaces<br />
into piecewise planar mirrors is numerically unstable as <strong>the</strong> mirror size reduces drastically and hence <strong>the</strong> accuracy <strong>of</strong><br />
<strong>the</strong> isovist component needs to be increased. This can already be observed in Figure 6, where <strong>the</strong> view fields <strong>of</strong><br />
adjacent mirror surfaces already slightly overlap. Second, <strong>the</strong> discretization <strong>of</strong> <strong>the</strong> continuous bend surface leads to<br />
a discrete set <strong>of</strong> mirror views. However, <strong>the</strong> view field <strong>of</strong> a continuous mirror is continuous itself. Thus, a<br />
quantitative analysis <strong>of</strong> <strong>the</strong> reflections in <strong>the</strong> presence <strong>of</strong> curved mirrors is not advisable with this method. Third,<br />
even though multiple reflective surfaces can be easily simulated and combined, multiple reflections are neglected<br />
here. While <strong>the</strong> concept <strong>of</strong> virtual spaces can be applied to multiple reflections as well, <strong>the</strong> implementation in<br />
Grasshopper is not straight forward. To overcome all draw backs, a ray‐based analysis taking reflection laws into<br />
account might be favoured over <strong>the</strong> virtual space concept. The latter, however, provides an easy and more intuitive<br />
understanding <strong>of</strong> reflections.<br />
Conclusions: In this project, an extension <strong>of</strong> <strong>the</strong> isovist was proposed that allows to take reflective surfaces into<br />
account. To that end, <strong>the</strong> mirror is seen as a window into a virtual space. This space can be analysed equivalently as<br />
a direct view that does not contain reflections. While reflective surfaces within <strong>the</strong> view field always increase <strong>the</strong><br />
viewable area, close attention has to be paid with regards to increased complexity <strong>of</strong> <strong>the</strong> reflected space. As a rule<br />
<strong>of</strong> thumb, single, planar reflective surfaces typically do not impact <strong>the</strong> complexity <strong>of</strong> <strong>the</strong> view field and are<br />
<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Creation and Analysis <strong>of</strong> Virtual Spaces: A Study <strong>of</strong> Reflections<br />
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New Methods in <strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation 21
into piecewise planar mirrors is numerically unstable as <strong>the</strong> mirror size reduces drastically and hence <strong>the</strong> accuracy <strong>of</strong><br />
<strong>the</strong> isovist component needs to be increased. This can already be observed in Figure 6, where <strong>the</strong> view fields <strong>of</strong><br />
adjacent mirror surfaces already slightly overlap. Second, <strong>the</strong> discretization <strong>of</strong> <strong>the</strong> continuous bend surface leads to<br />
a discrete set <strong>of</strong> mirror views. However, <strong>the</strong> view field <strong>of</strong> a continuous mirror is continuous itself. Thus, a<br />
quantitative analysis <strong>of</strong> <strong>the</strong> reflections in <strong>the</strong> presence <strong>of</strong> curved mirrors is not advisable with this method. Third,<br />
even though multiple reflective surfaces can be easily simulated and combined, multiple reflections are neglected<br />
here. While <strong>the</strong> concept <strong>of</strong> virtual spaces can be applied to multiple reflections as well, <strong>the</strong> implementation in<br />
Grasshopper is not straight forward. To overcome all draw backs, a ray‐based analysis taking reflection laws into<br />
account might be favoured over <strong>the</strong> virtual space concept. The latter, however, provides an easy and more intuitive<br />
understanding <strong>of</strong> reflections.<br />
Conclusions: In this project, an extension <strong>of</strong> <strong>the</strong> isovist was proposed that allows to take reflective surfaces into<br />
account. To that end, <strong>the</strong> mirror is seen as a window into a virtual space. This space can be analysed equivalently as<br />
a direct view that does not contain reflections. While reflective surfaces within <strong>the</strong> view field always increase <strong>the</strong><br />
viewable area, close attention has to be paid with regards to increased complexity <strong>of</strong> <strong>the</strong> reflected space. As a rule<br />
<strong>of</strong> thumb, single, planar reflective surfaces typically do not impact <strong>the</strong> complexity <strong>of</strong> <strong>the</strong> view field and are<br />
<strong>Digital</strong> perceived <strong>Urban</strong> as opening <strong>Simulation</strong> <strong>the</strong> | space. Creation Convex and mirrors Analysis can <strong>of</strong> Virtual be used Spaces: to increase A Study <strong>the</strong> <strong>of</strong> viewable Reflections area beyond <strong>the</strong> capabilities <strong>of</strong><br />
a simple planar mirror and are easy to comprehend. On <strong>the</strong> o<strong>the</strong>r hand, concave reflective surfaces as well as<br />
multiple reflections (not studied here) lead to increased view complexity and are typically hard to grasp.<br />
References:<br />
[1] M L Benedikt, To Take Hold <strong>of</strong> Space: Isovists and Isovist Fields.Environment and Planning B, 1979; 6 (1): 47‐65<br />
[2] DeCodingSpaces (v<strong>2018</strong>.01) http://decodingspaces‐toolbox.org/<br />
[3] Grasshopper (v1.0.0005) http://www.grasshopper3d.com/<br />
[4] Rhinoceros 6, https://www.rhino3d.com/<br />
[5] Mirror Houses (Architect: Peter Pichler), http://www.peterpichler.eu/mirror‐houses/, Accessed: 05/13/<strong>2018</strong><br />
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Effect <strong>of</strong> New Development on Arbon’s Centre<br />
Student: Heidi Silvennoinen
EFFECT OF NEW DEVELOPMENT ON ARBON’S CENTRE<br />
Name:<br />
Date:<br />
Heidi Silvennoinen<br />
14.5.<strong>2018</strong><br />
1. Summary<br />
The redevelopment <strong>of</strong> Arbon is a project for Pr<strong>of</strong> Caruso’s Ideal City Studio this semester. My task for <strong>the</strong> studio<br />
is to apply Renaissance city planning ideals to Arbon, a small town in North-Eastern Switzerland. In <strong>the</strong> status<br />
quo, <strong>the</strong> site is largely empty with some industrial warehouses, a nice lakeside path, a train station and some<br />
residential and commercial buildings (Fig. 1). The site is located beside a local shopping street and it is within<br />
walking distance <strong>of</strong> Arbon’s cultural and historical centre. The aim <strong>of</strong> this research is to find out what impact<br />
<strong>the</strong> new development has on Arbon’s centre: will it become <strong>the</strong> new centre <strong>of</strong> Arbon or will <strong>the</strong> old centre<br />
maintain its vitality?<br />
Fig 2. Palmanova, an example <strong>of</strong> a highly centralised Renaissance city with a central plaza.<br />
Industrial buildings<br />
Train station<br />
Central plaza<br />
2. Motivation:<br />
The question <strong>of</strong> centrality is especially interesting given that <strong>the</strong> new development is inspired by Renaissance<br />
urban planning ideals. Renaissance ideal cities were almost always highly centralised, <strong>of</strong>ten circular<br />
in form with streets radiating outward <strong>from</strong> a single centre (Fig. 2). In <strong>the</strong> centre <strong>the</strong>re was generally a<br />
plaza surrounded by <strong>the</strong> most important buildings and institutions <strong>of</strong> <strong>the</strong> city. Renaissance main plazas<br />
were central both in terms <strong>of</strong> access to o<strong>the</strong>r buildings in <strong>the</strong> city (since <strong>the</strong>y were located in <strong>the</strong> physical<br />
centre <strong>of</strong> a symmetrical city) and in terms <strong>of</strong> access to points <strong>of</strong> interest (since <strong>the</strong> plaza was surrounded<br />
by <strong>the</strong> most important buildings).<br />
Shopping street<br />
Historical centre<br />
Our design for Arbon is also focused on a central plaza. It is interesting to investigate whe<strong>the</strong>r our plaza<br />
will become <strong>the</strong> centre <strong>of</strong> <strong>the</strong> city in <strong>the</strong> same way that Renaissance plazas were. City graph analyses can<br />
help evaluate whe<strong>the</strong>r our plaza is truly a Renaissance-style central plaza.<br />
Fig 1 a). Arbon in status quo with site highlighted.<br />
Fig 1 b) New development on site.<br />
3. Analyses and Interpretation<br />
The impact <strong>of</strong> our proposed development on Arbon’s centre is investigated in two ways: 1) whe<strong>the</strong>r <strong>the</strong><br />
plaza is a centre in terms <strong>of</strong> access to gross area <strong>of</strong> all o<strong>the</strong>r buildings in Arbon and 2) whe<strong>the</strong>r <strong>the</strong> plaza<br />
is a centre in terms <strong>of</strong> access to interesting locations in <strong>the</strong> city, such as libraries, shops and restaurants.<br />
Weighted closeness centrality is used for both analyses. The idea is to find out which streets are important,<br />
and <strong>the</strong> importance is assigned by <strong>the</strong> closeness <strong>of</strong> <strong>the</strong> street to important destinations in <strong>the</strong> city.<br />
3.1. Centrality in terms <strong>of</strong> access to maximum gross area<br />
<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> |<br />
Final examination<br />
It is assumed that <strong>the</strong> more gross area a building has, <strong>the</strong> more people live and work <strong>the</strong>re and <strong>the</strong>refore<br />
move near <strong>the</strong> building. A key aspect <strong>of</strong> centrality is being located in a place where lots <strong>of</strong> o<strong>the</strong>r people<br />
are. In order to measure a street’s centrality, it is <strong>the</strong>refore interesting to know how well connected that<br />
street is to all <strong>the</strong> gross area <strong>of</strong> <strong>the</strong> surrounding city’s buildings.<br />
The input data required for this calculation consist <strong>of</strong>: 2D outlines <strong>of</strong> building footprints, 2D road network<br />
and a 3D model <strong>of</strong> all buildings in <strong>the</strong> city. The first two requirements were fulfilled by a simple DWG file<br />
while <strong>the</strong> 3D model for Arbon was obtained <strong>from</strong> SwissTopo.<br />
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The gross area <strong>of</strong> each building was calculated by first finding <strong>the</strong> area center <strong>of</strong> each building footprint.<br />
This center point was <strong>the</strong>n projected upwards as a ray until it intersected with <strong>the</strong> 3D building mesh. A<br />
line was drawn upward <strong>from</strong> <strong>the</strong> first intersection point with <strong>the</strong> mesh until a second intersection, <strong>the</strong>reby<br />
giving <strong>the</strong> height <strong>of</strong> <strong>the</strong> building. Gross area was <strong>the</strong>n estimated by dividing <strong>the</strong> building height by 3<br />
(a typical storey height) and multiplying this number <strong>of</strong> stories by <strong>the</strong> building footprint’s area (Fig. 3).<br />
Fig 4 a) Weights <strong>of</strong> buildings by gross area in status quo<br />
Fig 3. Input data and method for extracting <strong>the</strong> gross area <strong>of</strong> each building.<br />
Each building in <strong>the</strong> city was <strong>the</strong>n given a weight proportional to its gross area. The weights are represented<br />
as circles in Fig 4 a-b) and <strong>the</strong> resulting closeness centrality analysis is shown in Fig 5 a-b). The<br />
analysis shows that <strong>the</strong> plaza does not become a centre in terms <strong>of</strong> access to buildings’ gross area although<br />
it obviously increases <strong>the</strong> centrality <strong>of</strong> <strong>the</strong> site which is largely empty in <strong>the</strong> status quo. In order to make<br />
<strong>the</strong> plaza more central, buildings adjacent to it or South <strong>of</strong> it should be made denser.<br />
Fig 4 b) Weights <strong>of</strong> buildings by gross area in new development.<br />
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0-20 percentile<br />
21-40<br />
41-60<br />
61-80<br />
81-100<br />
3.2. Centrality in terms <strong>of</strong> access to points <strong>of</strong> interest<br />
Even if a street is near buildings with massive gross area, ano<strong>the</strong>r street near smaller but more interesting<br />
buildings might have more people visiting it. It is <strong>the</strong>refore necessary to evaluate <strong>the</strong> centrality <strong>of</strong> Arbon’s<br />
new development in terms <strong>of</strong> access to points <strong>of</strong> interest.<br />
In this analysis it was first necessary to assign points <strong>of</strong> interest to <strong>the</strong> map <strong>of</strong> Arbon in both <strong>the</strong> status<br />
quo and <strong>the</strong> new plan. Points <strong>of</strong> interest were determined by closely examining <strong>the</strong> Google map <strong>of</strong><br />
Arbon, which contains tags for shops, services and o<strong>the</strong>r points <strong>of</strong> interest in <strong>the</strong> area. Point objects were<br />
placed on <strong>the</strong> Rhinoceros map <strong>of</strong> Arbon on each real-life point <strong>of</strong> interest. Different categories <strong>of</strong> points<br />
were assigned weights based on how <strong>of</strong>ten <strong>the</strong>y are generally frequented by a person. For example<br />
supermarkets were given a weight <strong>of</strong> 4 while restaurants were only given a weight <strong>of</strong> 1 since most people<br />
frequent <strong>the</strong> former much more <strong>of</strong>ten than <strong>the</strong> latter.<br />
Fig 5 a) Centrality measured by access to gross area, status quo.<br />
The weights <strong>of</strong> <strong>the</strong> status quo were copied to <strong>the</strong> new plan unless <strong>the</strong> point was located inside <strong>the</strong><br />
redevelopment site. Points <strong>of</strong> interest were added to <strong>the</strong> proposed new buildings according to <strong>the</strong>ir<br />
prospective function. The points <strong>of</strong> interest are shown in Fig 6 a-b). The weighted closeness centrality<br />
analysis based on <strong>the</strong>se points <strong>of</strong> interest is shown in Fig 7. The analysis shows that <strong>the</strong> Nor<strong>the</strong>rn part<br />
<strong>of</strong> <strong>the</strong> new development has better access to points <strong>of</strong> interest compared to <strong>the</strong> plaza. In order to make<br />
<strong>the</strong> plaza more interesting, <strong>the</strong> amount <strong>of</strong> points <strong>of</strong> interest adjacent to it or on its sou<strong>the</strong>rn side should be<br />
increased.<br />
Fig 5 b) Centrality measured by access to gross area, new development.<br />
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Train station (weight 10)<br />
School / day care (4)<br />
Shop (1)<br />
Supermarket (4)<br />
Recreation / sports (2)<br />
Art / culture (2)<br />
Restaurant (1)<br />
0-20 percentile<br />
21-40<br />
41-60<br />
61-80<br />
81-100<br />
Fig 6 a) Weights <strong>of</strong> points <strong>of</strong> interest in status quo.<br />
Fig 7 a) Centrality measured by access to points <strong>of</strong> interest, status quo.<br />
Fig 6 a) Weights <strong>of</strong> points <strong>of</strong> interest in status quo.<br />
Fig 6 b) Weights <strong>of</strong> points <strong>of</strong> interest in new development.<br />
Fig 7 b) Centrality measured by access to points <strong>of</strong> interest, new development.<br />
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4. Conclusion<br />
The analyses show that in its current form, <strong>the</strong> new plaza does not form an unequivocal centre for Arbon<br />
in terms <strong>of</strong> access to gross floor area or points <strong>of</strong> interest. The new plan does decrease <strong>the</strong> centrality <strong>of</strong><br />
<strong>the</strong> historic centre, moving Arbon’s centre towards <strong>the</strong> shopping street at <strong>the</strong> Nor<strong>the</strong>rn end <strong>of</strong> <strong>the</strong> development<br />
site. If <strong>the</strong> goal is to make <strong>the</strong> new plaza a true focal point <strong>of</strong> Arbon, <strong>the</strong> analysis shows that <strong>the</strong><br />
building density and points <strong>of</strong> interest near <strong>the</strong> plaza should be increased.<br />
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Neighbourhood Design in Suburban Tangier<br />
Student: Jin Li
Motivation<br />
1) Better understand <strong>the</strong> urban network <strong>of</strong> <strong>the</strong> site, in <strong>the</strong> city <strong>of</strong> Tangier, with Rhino Grasshopper parametric<br />
tools;<br />
2) Analyse <strong>the</strong> self - constructed houses with Ladybug to optimize housing design and make proposals to local<br />
residents.<br />
Network Analysis<br />
1.5km<br />
1.5km<br />
1.0km<br />
1.0km<br />
0.5km<br />
Existing Network Choice Analysis<br />
0.5km<br />
0km<br />
0km 0.5km 1.0km<br />
In recent years Tangier,Morocco has been subjected to strong migratory movements <strong>from</strong> both foreign<br />
and rural regions, intensely pressuring its built capacity. Non-regulated houses were built with expanding<br />
<strong>of</strong> <strong>the</strong> city.<br />
The project is situated in <strong>the</strong> north west Tangier suburban area,5km <strong>from</strong> <strong>the</strong> city center between an unregulated<br />
area 0km and an upper class neighborhood, 0.5km called “California”.There is an 1.0km ongoing project on site that<br />
consists <strong>of</strong> apartment buildings and villas.<br />
0km<br />
In recent years Tangier,Morocco has been subjected to strong migratory movements <strong>from</strong> both foreign<br />
and rural regions, intensely pressuring its built capacity. Non-regulated houses were built with expanding<br />
<strong>of</strong> <strong>the</strong> city.<br />
The project is situated in <strong>the</strong> north west Tangier suburban area,5km <strong>from</strong> <strong>the</strong> city center between an unregulated<br />
area and an upper class neighborhood, called “California”.There is an ongoing project on site that<br />
consists <strong>of</strong> apartment buildings and villas.<br />
Existing Network Integration Analysis<br />
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MAS UD<br />
Proposal Network Choice Analysis<br />
Proposal Network Integration Analysis<br />
Choice Analysis Defination<br />
Integration Analysis Defination<br />
Proposed Network<br />
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Housing Typologies<br />
To control <strong>the</strong> incremental expansion, we create a module <strong>of</strong> 18 by 18m divided into a grid <strong>of</strong> 3.60 by 3.60m, which can be used by two to four<br />
families depending to <strong>the</strong>ir income. The divisions <strong>of</strong> <strong>the</strong> grid can be a solid or a void functioning as a room or a courtyard accordingly. The<br />
house units are built with self built techniques already used in <strong>the</strong> unregulated area.<br />
Isovist Analysis <strong>of</strong> <strong>the</strong> open space<br />
Defination<br />
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Radiation Analysis <strong>of</strong> Proposed Typologies<br />
Sun Paths and Shadows <strong>of</strong> Housing Units<br />
Defination<br />
Defination<br />
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BIPV on HIB<br />
Student: Paco Bos
Name: Paco Bos<br />
Date: 19-05-<strong>2018</strong><br />
Summary:<br />
The HIB building on <strong>the</strong> Hönggerberg campus overheats. Therefore, a shading system will be designed.<br />
The goal <strong>of</strong> this project is to find an angle for <strong>the</strong> shading system that maximizes <strong>the</strong> irradiation on <strong>the</strong><br />
shading surface. The second step is to minimize <strong>the</strong> cooling and heating load inside <strong>the</strong> building. Last,<br />
<strong>the</strong> level <strong>of</strong> self-sufficiency will be assessed. Figure 1 shows <strong>the</strong> flow <strong>of</strong> data that should achieve <strong>the</strong>se<br />
goals.<br />
Analysis 1 (angle optimization):<br />
The first step in <strong>the</strong> process is to maximize <strong>the</strong> energy generation. To achieve this, <strong>the</strong> solar irradiation<br />
must be maximized. After assuming a usable fraction <strong>of</strong> <strong>the</strong> area and total system efficiency <strong>of</strong><br />
respectively 0.9 and 0.18, <strong>the</strong> usable electricity can be calculated. Figure 3 shows <strong>the</strong> yearly generated<br />
electrical energy as function <strong>of</strong> <strong>the</strong> angle (a horizontal surface has an angle <strong>of</strong> zero degrees). The optimal<br />
angle was found to be 28 degrees down <strong>from</strong> <strong>the</strong> horizontal.<br />
Figure 1: Data flow overview<br />
Electric energy generated (kWh/y)<br />
1946<br />
1944<br />
1942<br />
1940<br />
1938<br />
1936<br />
1934<br />
Motivation:<br />
The HIB building on <strong>the</strong> Hönggerberg campus overheats in summer. Especially rooms oriented to <strong>the</strong><br />
south have issues regarding <strong>the</strong>rmal comfort. In my semester project I focus on <strong>the</strong> part <strong>of</strong> <strong>the</strong>rmal<br />
comfort by assessing <strong>the</strong> influence <strong>of</strong> different shading systems. I realized that it is possible to add solar<br />
panels to this shading system. This way, energy can be generated at <strong>the</strong> same time <strong>the</strong> cooling load is<br />
reduced. Thus, this project will focus on <strong>the</strong> energy consumption and generation <strong>of</strong> <strong>the</strong> HIB building. The<br />
main part <strong>of</strong> <strong>the</strong> building consists <strong>of</strong> a large open space. This is very hard to simulate accurately with <strong>the</strong><br />
program that is used. Next to that, <strong>the</strong> main issue <strong>of</strong> overheating occurs on <strong>the</strong> south side. Therefore,<br />
only room HIB E 11 will be simulated.<br />
1932<br />
25 26 27 28 29 30 31 32 33 34 35<br />
Angle downward <strong>from</strong> horizontal (degree)<br />
Figure 3: Finding <strong>the</strong> angle for maximal energy generation<br />
Analysis 2 (height optimization):<br />
The second step is to lower <strong>the</strong> energy demand. This is done by adjusting <strong>the</strong> height <strong>of</strong> <strong>the</strong> shading<br />
system while keeping <strong>the</strong> angle fixed to 28 degrees. Figure 6 shows <strong>the</strong> yearly heating and cooling<br />
demand as <strong>the</strong> height <strong>of</strong> attachment <strong>of</strong> <strong>the</strong> shading system is adjusted. A height <strong>of</strong> 0 m indicates that<br />
<strong>the</strong> shading system is attached at floor height and at 2.9 m that it is attached at ceiling height. Although<br />
<strong>the</strong> total load between 2.2 and 2.9 m does not vary much, <strong>the</strong> very minimum can be found at 2.6 m.<br />
Ano<strong>the</strong>r thing that becomes clear immediately, is how <strong>the</strong> cooling load dominates <strong>the</strong> <strong>the</strong>rmal energy<br />
load.<br />
<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | BIPV on HIB<br />
Energy demand (kWh/y)<br />
20000<br />
18000<br />
16000<br />
14000<br />
12000<br />
10000<br />
8000<br />
6000<br />
4000<br />
2000<br />
0<br />
0 0.2 0.4 0.6 0.8 1 1.2 1.4 1.6 1.8 2 2.2 2.4 2.6 2.8<br />
Height <strong>of</strong> shading (m)<br />
Heating<br />
Cooling<br />
Figure 2: Finding height <strong>of</strong> shading system for minimal energy demand<br />
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Analysis 3 (self-sufficiency):<br />
Now that <strong>the</strong> energy generation is maximized and <strong>the</strong> load minimized, we can zoom in to see monthly<br />
values and compare <strong>the</strong> status quo to <strong>the</strong> situation with <strong>the</strong> shading system as defined in earlier stages<br />
(i.e. with an angle <strong>of</strong> 28 degrees and a height <strong>of</strong> 2.6 m). Figure 4 shows only <strong>the</strong> cooling demand,<br />
because <strong>the</strong> heating demand is neglectable (see Figure 2). The effect <strong>of</strong> <strong>the</strong> shading system becomes<br />
clear: during all months <strong>of</strong> <strong>the</strong> year <strong>the</strong> demand is reduced, and <strong>the</strong> yearly demand is flattened.<br />
Energy demanded (kWh)<br />
2500<br />
2000<br />
1500<br />
1000<br />
500<br />
Self-sufficiency light and cool (%)<br />
120<br />
100<br />
80<br />
60<br />
40<br />
20<br />
0<br />
1 2 3 4 5 6 7 8 9 10 11 12<br />
Time (months)<br />
Light Cool<br />
Figure 5: Self-Sufficiency adjusted for heat<br />
0<br />
1 2 3 4 5 6 7 8 9 10 11 12<br />
Cool with shading<br />
Time (months)<br />
Cool without shading<br />
Figure 4: Cooling energy demanded with and without shading<br />
The final assessment regards <strong>the</strong> self-sufficiency, which is a ratio <strong>of</strong> directly consumed energy and<br />
energy demanded. For <strong>the</strong> sake <strong>of</strong> simplicity, it is assumed that all generated energy can be consumed<br />
immediately. This might not be too far <strong>of</strong>f when <strong>the</strong> building is connected to <strong>the</strong> district heating system<br />
<strong>of</strong> <strong>the</strong> campus.<br />
To convert <strong>the</strong> electrical energy to heating and cooling energy, a heat pump COP <strong>of</strong> respectively 7 and 4<br />
is assumed. Figure 5 shows <strong>the</strong> self-sufficiency. This is adjusted to <strong>the</strong> case where all energy is first<br />
consumed to supply <strong>the</strong> heating demand, because this demand can be covered year-round. All energy<br />
that is left can be fully converted to supply <strong>the</strong> cooling demand or be directly used to supply <strong>the</strong> lighting<br />
load. After covering <strong>the</strong> heating demand, <strong>the</strong> cooling demand can be covered for roughly 50 to 60 %. It<br />
is important to note that <strong>the</strong>se demand pr<strong>of</strong>iles only apply to <strong>the</strong> one room that has been modelled.<br />
O<strong>the</strong>r rooms will receive less irradiation and might have a similar total energy demand. Therefore, <strong>the</strong><br />
numbers shown, can be interpreted as maximum level <strong>of</strong> self-sufficiency.<br />
Conclusions:<br />
The shading system that is created, is more than just a shading system that reduces <strong>the</strong> cooling load. It is<br />
also a source <strong>of</strong> energy. Although not assessed, daylighting might be influenced relatively positive due to<br />
<strong>the</strong> small gap between <strong>the</strong> top <strong>of</strong> <strong>the</strong> shading and <strong>the</strong> top <strong>of</strong> <strong>the</strong> window (see Figure 6). If <strong>the</strong> shading<br />
system were to be attached to <strong>the</strong> very top, less natural light would be received at <strong>the</strong> back <strong>of</strong> <strong>the</strong> room.<br />
Fur<strong>the</strong>rmore, this simple design allows for a reasonable self-sufficiency for this single room.<br />
Additional geometries can be tested. For example, a vertical slab is likely to be adequate on <strong>the</strong> western<br />
façade. Also a geometry that is better corresponding to <strong>the</strong> geometry <strong>of</strong> <strong>the</strong> ro<strong>of</strong> could be tested so that<br />
a more architecturally sound design is created. Lastly, a dynamic shading system could be modelled.<br />
Figure 6: Final position <strong>of</strong> <strong>the</strong> shading system<br />
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Appendix:<br />
Figure 7: Grasshopper definition<br />
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Invisible Architecture<br />
Student: Guo Zifeng
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Chair <strong>of</strong><br />
Information<br />
Architecture