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Sweet Briar College Magazine - Fall 2018

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THE ARTS<br />

DID YOU KNOW?<br />

The term “design thinking” was probably coined in the<br />

1960s. IDEO, perhaps the company best known for<br />

developing consumer products using design thinking<br />

tools, was founded in 1991. Stanford University<br />

launched the Hasso Plattner Institute of Design, better<br />

known as the d.school, in 2005.<br />

sbc.edu<br />

for a better study space. Using the items in that box, they<br />

prototyped things as different as a calming spa space to a<br />

smartphone application. According to Hank Yochum, associate<br />

dean of academic affairs, “You could probably find a box<br />

similar to that in many offices at Google, and there are a lot of<br />

people over there making a lot of money using the tools we’re<br />

teaching our students.”<br />

The faculty noted that a lot of people don’t think they’re creative.<br />

Design thinking, Leake says, is a framework that allows<br />

people who might not feel creative to come up with innovative<br />

ideas. “It’s not about a creative moment of inspiration,” says<br />

Penfield. “Anyone can use this process to work collaboratively<br />

and come up with innovative ideas and breakthroughs that<br />

they might not have come to otherwise. It’s a set of skills that<br />

is not often taught in a structured way.”<br />

The class is pass/fail, and as a result, doesn’t have an impact<br />

on a student’s GPA, but that’s by design, says Lynn Rainville,<br />

dean of the <strong>College</strong>. “Solving problems is a process that by<br />

definition involves failure,” she says. “We don’t want our<br />

students to be afraid of that or to be concerned that failing to<br />

solve an assigned problem will have a negative impact on their<br />

grade. We want them to fail — and we want them to learn<br />

from those failures.” In fact, taking risks and learning from<br />

failures is one of the primary goals of the class.<br />

Students in the class work in teams. Salvatore says the<br />

notion of teams — not just “groups” — is important. For<br />

students, group work can be an annoyance, but Salvatore<br />

explained that the projects they were doing could not be actually<br />

done by an individual — she used the example of raising<br />

a barn: even if she wanted to, she could not build a barn by<br />

herself, just like the projects the students were working on<br />

in the class. Unlike a group, a team is a collection of people<br />

focused on a common goal, and everyone on the team has a<br />

sense of identity and a shared mission. During the course,<br />

students worked in several teams, and some of the students<br />

acknowledged that they didn’t always get along with other<br />

team members, but that, too, is a learning experience in itself.<br />

Learning to work with others wasn’t the only skill the students<br />

learned. Because the first step in the process is empathy,<br />

students had to learn to talk to someone and really listen to<br />

what they had to say. While the students were practicing empathy,<br />

they were also learning interviewing and listening skills<br />

— and that’s before they’d solved any problems at all. CORE<br />

110 gives students an opportunity to learn these skills so that<br />

they’ll be prepared to go into the workforce and collaborate<br />

with people of various skills and knowledge. And they’ll be<br />

able to work effectively with those people and come up with<br />

truly innovative solutions.<br />

8

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