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Pythagoras: A New Agent-based Simulation System - Northrop ...

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<strong>Pythagoras</strong>: A <strong>New</strong> <strong>Agent</strong>-<strong>based</strong> <strong>Simulation</strong> <strong>System</strong><br />

were close enough to the explosion were detonated using <strong>Pythagoras</strong>’ cookie-cutter<br />

blast capability.<br />

However, because the aim points were modeled with a vulnerability setting of zero,<br />

they were unharmed by the JDAMs’ effects—so only their color was changed through<br />

<strong>Pythagoras</strong>’ paintball weapon capability. The aim points were also assigned a nonzero<br />

leadership value. When the aim points’ color changed, the mines and obstacles perceived<br />

the aim points to be their leaders and were assigned a behavior to move away from their<br />

leader to a distance equal to the blast plume of the bomb. When the JDAM impacts<br />

were spaced in time, some obstacles were blown forward along the lane that was<br />

being cleared through the obstacles. They were then blown backward along the same<br />

lane by a subsequent bomb, creating a seesaw effect.<br />

We found that, when the AAVs had poor ability to navigate through the lane created by<br />

the JDAMs, their survivability was even worse than if no JDAMs had been dropped at all,<br />

because the mines that were blown out of the channel combined with mines that were<br />

unaffected, resulting in a much denser minefield than was originally there. Although the<br />

result is intuitive, none of the analysts involved thought of that outcome until it was<br />

observed in <strong>Pythagoras</strong>. Thus, the lanes must be marked well enough to avoid navigation<br />

errors and must be wide enough to allow safe passage.<br />

Competing for Hearts and Minds. A test scenario demonstrated the use of soft rules.<br />

A set of villagers was created whose colors varied randomly from shades of red to<br />

shades of blue. A set of peacekeepers, armed with short-range, nonlethal weapons, was<br />

sent into the village. The short-range weapons represented leaflets or candy bars. A<br />

villager receiving a leaflet became more blue and friendly to the peacekeepers. Simultaneously,<br />

a charismatic enemy organizer in the town hall was using an indirect-fire, widearea-effect<br />

weapon—a bullhorn. Exposure slowly turned the villagers deeper red. Once<br />

red enough, the villagers perceived the charismatic enemy organizer to be their leader<br />

and moved off to the town hall. (One variant gave them rocks to throw at the peacekeepers,<br />

once they became hostile.)<br />

The peacekeepers were typically able to placate only a limited number of villagers, the<br />

rest going to the town hall to become followers of the charismatic organizer. Occasionally,<br />

however, when all remaining villagers had been pacified, a few peacekeepers would<br />

head to the town hall to attempt to turn some of the followers back into villagers.<br />

Eventually, a steady-state condition was created between the number of villagers and the<br />

number of followers. In one case, the charismatic leader ran out of batteries for his<br />

bullhorn. Soon the peacekeepers moved up to the town hall and pacified all of the villagers.<br />

Once the source of their discontent had been eliminated, pacification was easy.<br />

Summary<br />

The combination of changing color, changing strength of desire or motivation, behaviorchanging<br />

events/actions, and group and individual dynamics—all present in the current<br />

<strong>Pythagoras</strong> prototype—has already demonstrated that this new capability offers a<br />

powerful, flexible way to represent human behavior in military modeling and simulation.<br />

Soft rules allow each agent (or object, in a traditional legacy simulation) to be created<br />

slightly or greatly different from other agents of the same class. In a combat model, for<br />

example, some troops would be better marksmen, braver, or more obedient than others.<br />

56<br />

Technology Review Journal • Spring/Summer 2003

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