School Games County Finals Handbook 2018-2019
School Games County Finals Handbook 2018-
School Games County Finals Handbook 2018-
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<strong>County</strong> Final Dates <strong>2018</strong> – <strong>2019</strong><br />
AUTUMN TERM<br />
SPORT AGE GROUP DATE START TIME END TIME VENUE<br />
Table Tennis Yrs 9-11 boys & girls 16 th Nov 9:30 12:30 Lincroft<br />
Yr 7/8 boys & girls 13:45 16:00<br />
Dodgeball Yr 5/6 mixed 28 th Nov 9:30 12:00 Bunyan Centre<br />
Yr 7/8 mixed 9:30 12:00<br />
U16 boys 12:30 15:00<br />
U19 boys 12:30 15:00<br />
U19 girls 12:30 15:00<br />
Table Tennis Yr 5/6 boys & girls 30 th Nov 15:45 17:30 Lincroft<br />
SPRING TERM<br />
Basketball Yr 9 girls 14 th Jan 9:30 12:30 Bunyan Centre<br />
Yr 9 boys 13:00 16:00<br />
Yr 7 girls 15 th Jan 9:30 15:30 Bunyan Centre<br />
Yr 8 Boys 16 th Jan 9:30 15:30 Bunyan Centre<br />
Yr8 girls 17 th Jan 9:30 15:30 TBC<br />
Yr 7 boys 18 th Jan 9:30 15:30 Cranfield<br />
Yr 10/11 girls 21 st Jan 15:30 17:30 Bunyan Centre<br />
Yr 10/11 boys 23 rd Jan 15:30 17:30 Bunyan Centre<br />
SHA Yr7/8 boys & girls 25 th Jan 9:30 12:00 Bunyan Centre<br />
Yr 3/4 mixed 12:30 16:00<br />
Yr 5/6 mixed 12:30 16:00<br />
Badminton Yr7/8 boys & girls 8 th Feb 9:30 12:00 Bunyan Centre<br />
Yr9 boys & girls 13:30 16:30<br />
Yr10/11 boys & girls 13:30 16:30<br />
Handball Yr7/8 boys 27 th Feb 12:30 15:00 Bunyan Centre<br />
Yr 9/10 boys 15:30 17:30<br />
Gymnastics Year 1&2 mixed 12 th Mar 13:00 15:30 Harlequin Gym<br />
Year 3&4 mixed<br />
Club<br />
Boccia Open mixed 27 th Mar 10:30 13:00 Inspire<br />
SUMMER TERM<br />
Football Yr 5/6 girls 21 st May 9:30 12:30 TBC<br />
Yr 7/8 girls 13:00 16:00<br />
Kwik Cricket Yr 5/6 boys & girls 19 th June 10:00 15:00 Dunstable<br />
Yr 3/4 mixed<br />
Cricket Club<br />
Tennis Yr 5/6 mixed 5 th July 9:30 14:30 Bedford <strong>School</strong><br />
Yr 7/8 boys & girls<br />
Cricket hardball Yr 8 boys 8 th July 10:00 14:30 TBC<br />
Yr 7 boys 9 th July 10:00 14:30 TBC<br />
QuadKids Yr 3/4 mixed<br />
Yr 5/6 mixed 11 th July 10:00 15:00 BIAS<br />
Tri Golf<br />
Yr 5/6 mixed
Rounders<br />
Cycling<br />
Kurling<br />
Kwik Cricket<br />
Tennis<br />
Yr 6 mixed<br />
Yr 7 girls<br />
Yr 8 girls<br />
Yr 6 mixed<br />
Yr 6 SEND mixed<br />
Open mixed<br />
Yr 7/8 mixed<br />
Yr 3/4 mixed<br />
Yr 9?10 boys & girls<br />
11 th July 10:00 15:00 BIAS<br />
<strong>County</strong> <strong>Finals</strong> – Open Entry Competitions<br />
SPRING TERM<br />
SPORT AGE GROUP DATE START TIME END TIME VENUE<br />
Handball Yr 9&10 girls 28 th January 16:00 18:00 Bunyan<br />
Yr 7&8 girls<br />
29 th January<br />
Centre<br />
Table Cricket KS 2&3 mixed 27 th March 10:30 13:30 Inspire<br />
Inclusive<br />
KS2&3 mixed 5 th July 10:00 14:00 Bedford<br />
Tennis<br />
<strong>School</strong><br />
Softball Yr 9&10 mixed 11 th July 10:00 15:00 BIAS<br />
Inclusive<br />
Athletics<br />
Inclusive<br />
Rowing<br />
Secondary mixed 11 th July 10:00 14:15 BIAS<br />
KS 3 mixed 11 th July 10:00 14:15 BIAS<br />
KS4&5 mixed<br />
Yr 8 Boys & girls<br />
Cheerleading Yr 3&4 pom & stunt 11 th July 10:00 15:00 UoB<br />
Yr 5,6,7,8 pom & stunt<br />
Yr 9,10,11,12 pom & stunt
Beds and Luton <strong>School</strong> <strong>Games</strong><br />
Code of Conduct<br />
Participants<br />
Each participant should:<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
Show respect to players, officials, event staff, volunteers and spectators<br />
Support the spirit and ethos of the <strong>School</strong> <strong>Games</strong> competitions through the values<br />
Co-operate fully at all times with other staff and participants involved in the event.<br />
Participate fully in all activities during the event.<br />
Encourage others to be the best they can be and celebrate the achievements of<br />
others<br />
Not leave the group without permission.<br />
If in doubt on any matter, consult with your <strong>School</strong>s' Staff member.<br />
Abide by the Fair Play charter.<br />
Staff and Volunteers<br />
Rights:<br />
Staff and volunteers at the Beds and Luton <strong>School</strong> <strong>Games</strong> must respect the rights of children<br />
and young people, promoting their welfare and their needs in relation to their participation<br />
in their chosen sport.<br />
Relationship:<br />
Staff should promote relationships with participants that are based on openness, honesty,<br />
trust and respect. They must not engage in behaviour with a participant that is abusive or<br />
inappropriate. They must respond to any concerns about a child's welfare and work in<br />
partnership with their organisation, in the child's best interests.<br />
Responsibilities:<br />
Staff must demonstrate professional behaviour at all times to promote a positive role model<br />
for the children and young people they are working with. Staff must ensure that the children<br />
and young people are provided with a safe environment, which minimises risk to them.<br />
Equality:<br />
All staff must demonstrate commitment to respecting differences between both staff and<br />
participants in terms of their gender, race, ethnicity, disability, culture, and religious belief<br />
system.<br />
Any school (staff, parents or participants) who do not abide by the Code of Conduct and<br />
Fair Play Charter will in the 1 st instance have 3 points deducted AND if they persist with<br />
un-sportsmanship behaviour will be disqualified from the competition
Fair Play Charter<br />
As a participant within the Beds & Luton <strong>School</strong> <strong>Games</strong> I will:<br />
<br />
<br />
<br />
<br />
<br />
Enjoy the experience and have fun!<br />
Play to the best of my ability<br />
Act fairly and honestly at all times<br />
Accept and respect all decisions made by officials<br />
Praise and encourage others<br />
As a Team Manager within the Beds & Luton <strong>School</strong> <strong>Games</strong> I will:<br />
<br />
<br />
<br />
<br />
Ensure that the safety, welfare and enjoyment of young people is my priority<br />
Teach players to play by the rules and to value their performances, not the results<br />
Promote fair play<br />
Show respect for the opponents, and for the officials and their decisions<br />
As a parent, guardian or spectator within the Beds & Luton <strong>School</strong> <strong>Games</strong> I will:<br />
<br />
<br />
<br />
<br />
Remember the main aim is for the participants to enjoy the experience and have<br />
fun!<br />
Encourage fair play by supporting all players with suitable and appropriate<br />
communication (verbal and non verbal)<br />
Respect the officials and the decisions they make<br />
Acknowledge effort and good performance<br />
As an official, volunteer or leader within the Beds & Luton <strong>School</strong> <strong>Games</strong> I will:<br />
<br />
<br />
<br />
<br />
<br />
<br />
Promote and encourage fair play<br />
Ensure that the rules are fairly and consistently enforced<br />
Treat all participants the same<br />
Be confident in all of my decisions<br />
Always consider the health, safety and welfare of the players, staff and spectators<br />
Be polite, acting responsibly and appropriately at all times
Safeguarding Information<br />
Team Managers and school staff are responsible for their team members at all times during<br />
the Bedfordshire & Luton <strong>School</strong> <strong>Games</strong> events – including supervision, health and safety,<br />
welfare, behaviour and conduct.<br />
There must be one designated ‘Team Manager’ for each individual sports team<br />
For the Summer <strong>School</strong> <strong>Games</strong> Team managers are to wear an ID badge distributed at<br />
registration<br />
Prior to events<br />
<strong>School</strong> Team Managers are required to collect ALL relevant personal information for ALL their<br />
team’s participants prior to the event, including additional staff members. This will initially<br />
be directed by your own individual school trip policy. Team Managers MUST have the<br />
following information with them on the day of the event:<br />
‣ Individual emergency contact details for parents – including mobile phone contacts.<br />
‣ Information about the specific care needs of any disabled participant<br />
‣ Information about any medical condition/allergies their child may have. Consent has<br />
also been requested for any treatment to be administered (such as anaesthetics) to<br />
the participant in the event of any illness/accident.<br />
‣ Photographic and video consent for their team members. Photo and videos will be<br />
taken at the Bedfordshire & Luton <strong>School</strong> <strong>Games</strong>. Any Child not able to be<br />
photographed must be notified to the organisers at the registration desk. They will<br />
be given a wristband which MUST BE WORN throughout the day.<br />
As a team manager you will<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
Remember that children participate for FUN<br />
Applaud effort as well as success<br />
Respect the official’s decision even if you don’t agree with them<br />
Appreciate good play or effort from whatever team or school it comes from<br />
Encourage the children to respect the opposition and officials<br />
Never engage in, or tolerate offensive, insulting or abusive language or behaviour<br />
Ensure the parents of your students abide by the spectator code of conduct<br />
FIRST AID – schools must bring with them a first aid kit to cover minor accidents – if an<br />
accident occurs that requires further treatment please speak to the event manager.<br />
Should there be any safeguarding concerns please follow the procedures<br />
– notify the Specific Sport Organiser who will contact the Event Manager<br />
Or call to speak to the designated Welfare Officer<br />
Graham Simpson 07977 433153
<strong>School</strong> <strong>Games</strong> Value and<br />
Team Colour<br />
Partnership <strong>School</strong> <strong>Games</strong> Value Team Colour<br />
Luton 1 Teamwork Navy<br />
Luton 2 Teamwork Royal Blue<br />
Dunstable and Houghton Regis Honesty Orange<br />
Leighton & Linslade Passion Purple<br />
Redborne Determination Red<br />
East Beds Self-Belief Lime Green<br />
Bedford & Kempston Respect Bright Pink<br />
North Beds Respect Light Pink<br />
Passion Giving it 100%, putting your heart and soul into whatever you are doing and never<br />
giving up. Care about what you do and the people around you, and approach each opportunity with<br />
enthusiasm and positivity.<br />
Self-Belief You’ve got to believe to achieve. Have the self-belief and confidence to succeed and<br />
reach your personal best.<br />
Honesty With others and with yourself. Have the courage to do the right thing. Be truthful<br />
and promote fairness in every situation.<br />
Respect for the referee, for the opposition, for your team mates, for yourself and for The<br />
Game. Accepting victory and defeat with grace, treating others politely and with understanding.<br />
Respect every day, in everything you do and for everyone around you.<br />
Teamwork Treat everyone equally, support each other and work together to have fun and<br />
achieve. Celebrate each other’s success. Be a good friend and a positive team player in school, sport<br />
and life.<br />
Determination Keep going no matter what. Determination is about the journey you go on to push<br />
yourself and achieve your dreams. Have the mental strength and the self-discipline to overcome<br />
obstacles, commit to your goals and keep working every day to become the very best you can be.<br />
Don’t hold back!
Beds and Luton <strong>School</strong> <strong>Games</strong> Team<br />
Gill Morrow<br />
<strong>County</strong> <strong>Finals</strong> Event Manager<br />
schoolgames@teambedsandluton.co.uk<br />
Paul Blunt<br />
Vicki Dockerill<br />
Kelly Rolfe<br />
Stewart Seymour<br />
TBC<br />
TBC<br />
SGO East Beds<br />
Paul.blunt@renhold.beds.sch.uk<br />
SGO Luton<br />
vdockerill@denbighhigh.co.uk<br />
SGO Bedford & North Beds<br />
Kelly.rolfe@mybiddenham.com<br />
SGO Leighton Linslade<br />
seymours@vandyke.cbeds.co.uk<br />
SGO Dunstable & Houghton Regis<br />
SGO Redborne
General Rules and Format for Competitions<br />
<br />
<br />
<br />
<br />
For all <strong>School</strong> <strong>Games</strong> competitions students may not play in 2 age groups in one<br />
sport (eg they cannot play in the year 7 rounders team and the year 8 rounders team)<br />
OR in both genders in a sport<br />
Once you have qualified through to the county finals you will receive a confirmation<br />
email 2 weeks before the event. Information can also be found on the CSP website<br />
(www.teambedsandluton.co.uk/level-3-school-games-county-fina) where you will find<br />
a reminder of all of the following information<br />
o Confirmation letter with times and venue<br />
o Rules and format<br />
o Risk Assessment<br />
o Safeguarding Information<br />
o Team sheet – please bring this with you on the day to hand in as part of the<br />
registration process on arrival<br />
Where a Level 2 qualifying competition takes place less than 2 weeks before the<br />
county final your SGO will provide you with all the details<br />
Please confirm you attendance for the county finals at least 48 hours before the day<br />
We will try to use young leaders where possible to officiate at the competitions –<br />
however it may not always be possible and teachers may be asked to officiate
DATE<br />
Team Sheet<br />
SPORT<br />
Name of <strong>School</strong>: ______________________________________________<br />
Name of Team Manager:________________________________________<br />
Name<br />
Year Group<br />
1<br />
2<br />
3<br />
4<br />
5<br />
6<br />
7<br />
8<br />
*Please indicate the number of children who are on the SEND register ______________<br />
*Please indicate the number of children who are BAME__________________________<br />
I have read and made my pupils aware of the code of conduct for the day<br />
Signed:______________________________________________________<br />
I give permission for my pupils to have their photo and / or video taken during the event<br />
and for it to be used on the team Beds&Luton website and twitter account.<br />
Signed: ________________________________________________________________<br />
THIS SHEET IS TO BE HANDED IN COMPLETED ON ARRIVAL ON DATE
ATHLETICS (INCLUSIVE)<br />
Squad Information<br />
Teams consist of 8 children all of whom are on the SEND register<br />
Year groups<br />
Secondary (year 7 -11)<br />
Gender<br />
Mixed<br />
COMPETITION FORMAT<br />
The Inclusive Athletics competition format allows each team to rotate around a set of 5<br />
standard Sportshall Field events with each athlete completing each event. There are<br />
appropriate adaptations provided for each of England Athletics 4 specified Disability Groups.<br />
- Chest Push<br />
- Soft Javelin<br />
- Speed Bounce<br />
- Standing Long Jump<br />
- Hi-Stepper<br />
There will be a team relay to finish.
ATHLETICS (QUADKIDS)<br />
Squad Information<br />
Teams consist of 8 children (4 boys & 4 girls)<br />
Year groups<br />
Year 3&4 and Year 5&6<br />
Gender<br />
Mixed<br />
COMPETITION FORMAT<br />
QuadKids is a team based competition where each child completes four events.<br />
The four events for Years 3&4 teams are as follows:<br />
<br />
<br />
<br />
<br />
50m sprint<br />
400m run<br />
Standing long jump<br />
Mini vortex howler throw (run ups are allowed)<br />
The four events for Years 5&6 teams are as follows:<br />
<br />
<br />
<br />
<br />
75m sprint<br />
600m run<br />
Standing long jump<br />
Mini vortex howler throw (run ups are allowed)<br />
Teams for all age groups are to consist of 4 boys and 4 girls. They will compete as a team<br />
with the scores over the four events added together to give the team score.<br />
SCORING<br />
Each athlete competes in all 4 events. The time or distance for each event is measured against<br />
a standard points scoring table and the better the performance the higher the points scored.<br />
The points from each event are added together to give the aggregate points or QuadKids<br />
score for that athlete. If an athlete misses an event or in the case of a race does not finish<br />
they score zero points.<br />
If an athlete completes an event but records a time or distance below the lower end of the<br />
points scale, they receive the minimum 10 point score for that event. If an athlete records a<br />
time or distance above the upper end of the points scale, they will be given the maximum 100<br />
points.
ATHLETICS (SPORTSHALL)<br />
Squad Information Year 3&4<br />
Teams will ideally have 15 boys and 15 girls, but a minimum of 9 boys and 9 girls is essential<br />
Gender<br />
Mixed<br />
COMPETITION FORMAT<br />
Each athlete may compete in a maximum of two track and two field events.<br />
Track Events:<br />
1 + 1 Lap Relay - Each team requiring two boys and two girls<br />
2 + 2 Lap Relay - Each team requiring two boys and two girls<br />
1 + 1 Lap Hurdles Relay - Each team requiring two boys and two girls<br />
Obstacle Relay - Each team requiring four boys and four girls<br />
Over / Under Relay - Each team requiring four boys and four girls<br />
4 x 1 Lap Relay - Each team requiring four boys and four girls<br />
Field Events:<br />
Chest Push - Each team requiring three boys and three girls<br />
Soft Javelin - Each team requiring three boys and three girls<br />
Speed Bounce - Each team requiring three boys and three girls<br />
Standing Long Jump - Each team requiring three boys and three girls<br />
Five Strides - Each team requiring three boys and three girls<br />
Vertical Jump - Each team requiring three boys and three girls<br />
Squad Information Year 5&6<br />
Teams will ideally have 15 boys and 15 girls, but a minimum of 9 boys and 9 girls is essential.<br />
Gender<br />
Mixed<br />
COMPETITION FORMAT<br />
Each athlete may compete in a maximum of two track and two field events.<br />
Track Events:<br />
1 + 1 Lap Relay - Each team requiring two boys and two girls<br />
2 + 2 Lap Relay - Each team requiring two boys and two girls<br />
6 Lap Paarlauf - Each team requiring two boys and two girls<br />
Obstacle Relay - Each team requiring four boys and four girls<br />
Over / Under Relay - Each team requiring four boys and four girls<br />
4 x 1 Lap Relay - Each team requiring four boys and four girls
Field Events:<br />
Chest Push - Each team requiring three boys and three girls<br />
Soft Javelin - Each team requiring three boys and three girls<br />
Speed Bounce - Each team requiring three boys and three girls<br />
Standing Long Jump - Each team requiring three boys and three girls<br />
Standing Triple Jump - Each team requiring three boys and three girls<br />
Vertical Jump - Each team requiring three boys and three girls<br />
Squad Information Year 7&8<br />
Teams should consist of a minimum of 5 athletes and a maximum of 8<br />
Gender<br />
Girls and Boys<br />
COMPETITION FORMAT<br />
Each athlete may compete in a maximum of three track* and two field events.<br />
(*NB track includes relays)<br />
Track Events:<br />
2 Lap Individual Race - Each team requiring two athletes<br />
4 Lap Individual Race - Each team requiring two athletes<br />
8 Lap Paarlauf - Each team requiring two athletes<br />
6 Lap Individual Race - Each team requiring one athlete<br />
Obstacle Relay - Each team requiring four athletes<br />
4 x 2 Lap Relay - Each team requiring four athletes<br />
Field Events:<br />
Shot - Each team requiring two athletes<br />
Speed Bounce - Each team requiring two athletes<br />
Standing Long Jump - Each team requiring two athletes<br />
Standing Triple Jump - Each team requiring two athletes<br />
Vertical Jump - Each team requiring two athletes<br />
A full detailed description and explanation of the events can be found in the Aviva Sportshall<br />
handbook or by visiting www.sportshall.org.<br />
SCORING<br />
Each athlete will be allowed two attempts at each field event and track events will be run<br />
once. The best throw, jump and track time will be scored as the winner.<br />
Competitions are scored based on points awarded for places in each event. Points may vary<br />
depending on SSP competitions but a general scoring card will be 30pts – 1 st , 28pts – 2 nd ,<br />
26pts – 3 rd , 24pts – 4 th , 22pts – 5 th , 20pts – 6 th etc.<br />
In the Years 3&4 and 5&6 competitions, schools will compete together as one team. In the<br />
Year 7 and Year 8 competitions, there will be separate competitions for year groups and<br />
genders.
BADMINTON<br />
Squad Information<br />
Minimum of 4, maximum of 5<br />
Year groups<br />
Year 7/8, Year 9, Year 10/11<br />
Gender<br />
Girls and Boys<br />
Equipment (schools need to bring to the competition)<br />
Badminton rackets and practice shuttlecocks<br />
Team sheets<br />
COMPETITION FORMAT<br />
Teams consist of five players (single sex) with any four taking part in each match. The fifth<br />
player can be used in any match and not just as a reserve in case of injury. Each of the players<br />
needs to be seeded 1 – 4. These seeds will determine the games and order of playing.<br />
Match Structure – Each match between schools will consist of five games: 2 x singles and<br />
3 x doubles games as shown below, with each player playing two games;<br />
Game 1 - Singles (Ranked 1 player)<br />
Game 2 - Doubles (Ranked 3 & 4 players)<br />
Game 3 - Singles (Ranked 2 player)<br />
Game 4 - Doubles (Ranked 1 & 3 players)<br />
Game 5 - Double (Ranked 2 & 4 players)<br />
At the end of the match both team managers must confirm and sign the score sheet before<br />
submitting this to the results table.<br />
SCORING<br />
Each game will be scored to a maximum of 21 points. There is no extended scoring – games<br />
do not have to be won by 2 clear points. (a game can be won 21-20)<br />
The winning team will be the team with the most matches won, if a draw the winner will be<br />
the team with the most games won.
BASKETBALL<br />
Squad Information<br />
Maximum of 10 in a squad (5 in a team)<br />
Year groups<br />
Year 7, Year 8, Year 9, Year 10/11<br />
Gender<br />
Boys and Girls<br />
Equipment (schools need to bring to the competition)<br />
Basketballs and bibs<br />
COMPETITION FORMAT<br />
Teams will be single sex and made up of up to ten players, of which only five are permitted<br />
on court at one time.<br />
<strong>Games</strong> shall consist of 2 halves against a running clock (time dependent on number of teams<br />
and facility available). If two courts are being used, a single running clock may simultaneously<br />
coordinate both courts to start and finish at the same time.<br />
Timeouts will be 1 min in duration where the running clock is stopped. Referee to utilise<br />
discretion and allow player to complete free throws if central timeout is called during the foul<br />
shot process. Otherwise each team is permitted to have one time out of one minute per half<br />
although this may be removed if time does not allow.<br />
<strong>Games</strong> will be started with a jump ball in the centre circle and time begins when the ball has<br />
been tipped by a jumping player. Possession arrow to be noted by referee and table official<br />
to determine subsequent possessions i.e. beginning of 2 nd half and possible overtime. Second<br />
half will commence with a side line ball on the half way line.<br />
After a basket, the opponents will be given the ball to make a throw in from any point behind<br />
the baseline.<br />
Once a team gains possession of the basketball they have 24 seconds to attempt a shot.<br />
Subsequently, if they fail to do so possession will be awarded to the opposition.<br />
Within the 24 second shot clock a team must advance the ball over the halfway line within 8<br />
seconds.<br />
On a side line or end line situation, once handed the ball by the referee a team has 5 seconds<br />
to inbound the ball.<br />
Players may be substituted at any time on a dead ball.<br />
The three second rule applies; Offensive players are not permitted to spend more than 3<br />
seconds in the ‘key’ at any one time. Players get another 3 seconds every time they re-enter<br />
the lane after exiting or when a shot is attempted.
Half court man to man defences only at Year 7. Zone defence is not permitted in any U13 or<br />
U14 games. Any defence style is allowed at the U16 age group.<br />
If any violation is committed, the non offending team will gain possession of the ball and re<br />
start the game from a throw-in from the side line.<br />
Violations include:<br />
<br />
<br />
<br />
<br />
<br />
Deliberately kicking the ball or striking it with a fist<br />
Knocking the ball out of court<br />
‘Over and back’ halfway line violation.<br />
Dribbling with two hands on the ball at once or letting the ball come to rest then<br />
continuing to dribble (Double Dribble).<br />
Running with the ball (Travelling).<br />
A personal foul involves personal contact with an opponent, if this occurs in the act of<br />
shooting, two free throws are allowed - otherwise it is sideline ball to the opposing team.<br />
Each team is allowed 5 team fouls in each period, i.e. a penalty will apply on the 6 th team foul.<br />
Once a player has 5 personal fouls he/she takes no further part in the game.<br />
If the score is tied at the end of regulation time a free throw ‘shootout’ will decide the result<br />
of the game<br />
Year 10&11 boys games will be played with a size 7 ball, year 10&11 girls, Year 9 and Year 8<br />
boys games will be played with a size 6 basketball and Year 7 (boys & girls) and year 8 and<br />
year 9 girls games need to be played with a size 5 ball.<br />
SCORING<br />
A basket scored from the field, outside of the arc is 3 points and everything scored inside the<br />
arc is 2 points.<br />
Any baskets scored from a free throw after a foul are 1 point each.<br />
CLOTHING<br />
All players need to wear numbered shirts and numbers need to be visible to the referees to<br />
call fouls.
BOCCIA<br />
Squad Information<br />
Maximum of 5 in a squad (3 in a team). All team members must be on the SEND register.<br />
Year groups<br />
Open<br />
Gender<br />
Mixed<br />
COMPETITION FORMAT<br />
The game will be played in teams of three, although schools may bring squads of five, which<br />
can be rotated between games.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
The side playing red throws the first jack. The captain chooses the player on their<br />
side to play the jack. The jack must cross the ‘V’ line to be in play.<br />
The player who propels the jack ball also plays their team’s first coloured ball. A player<br />
from the opposing side then propels their first coloured ball.<br />
The side furthest from the jack must play until they either manage to get closer to the<br />
jack, or run out of balls. The side with remaining balls then propels them.<br />
The end is completed when all balls from both sides have been played (all 13 balls).<br />
If the ball rolls out of bounds, that ball is no longer included in that end.<br />
The blue side starts the second end.<br />
Balls can be propelled in any manner providing the player has direct contact on<br />
releasing the ball – players can throw, roll or kick the ball or send it down a ramp.<br />
Pupils can be seated or standing to propel the balls as long as they are behind the<br />
delivery line.<br />
Eventually each player throws two balls corresponding to their team colour, red or<br />
blue.<br />
The number of ends played is determined by the amount of time available.<br />
After all ends have been completed, the winning side is the team with the higher<br />
accumulative score from all ends.<br />
SCORING<br />
<br />
<br />
An end is scored by awarding one point for every ball of the same colour closer to the<br />
jack than the nearest opposing coloured ball.<br />
After both ends have been completed, the winning side is the team with the higher<br />
accumulative score from all ends.
CHEERLEADING<br />
Squad Information<br />
No limit on squad size<br />
Year groups<br />
Year 1 – Year 13<br />
Gender<br />
Mixed<br />
COMPETITION FORMAT<br />
There will be two competitions – a pom dance and a stunt competition.<br />
Pom Dance Competition<br />
The competition will be a Pom Dance Competition and each team will be required to perform:<br />
<br />
<br />
A chant or cheer before the routine<br />
Followed by dance routine to music of your choice (this may encompass a variety of<br />
styles from Jazz, Funk, Pop, Hip-hop etc) - all squads must provide their own CD with<br />
backup, which must be clearly labelled.<br />
Compulsory Elements<br />
<br />
<br />
<br />
1 cheer or 1 chant and a dance routine with Cheer Arm Motions.<br />
Poms must be used by participants at some point during the routine (optional for<br />
males).<br />
Stunts, Pyramids, Tumbling and Acrobatics are prohibited.<br />
Acrobatics<br />
PROHIBITED: Forward or back rolls, handstands, cartwheels. Any move where the weight of<br />
the performer is on their hands and the hips rotate/come up straight over the head without<br />
the support of one or both feet.<br />
ALLOWED: Side rolls, back bends, modified hand-stand (hips are momentarily less than<br />
vertical with the shoulders), break dance moves such as "the worm", neck stand (candle).<br />
Stunting<br />
PROHIBITED: Any move where the body weight is supported by another person, without the<br />
performers foot/feet touching the ground. (i.e. Thigh stand, all lifts, leap frog etc).<br />
ALLOWED: Pulling the Cheerleader up from a sitting/crouching position on the ground.<br />
Assisted jumps, leaning on another Cheerleader with at least one foot on the ground.<br />
There is no limit on the number of participants and teams can be boys, girls or mixed teams.<br />
<strong>School</strong> entries however are limited and will be allocated on a first come, first served basis.
Stunt Competition<br />
This competition is open to schools that have experience of performing stunts in their<br />
cheerleading routines.<br />
Mats will be provided for schools to perform their routines. Clean indoor trainers may be<br />
worn on the mats.<br />
SCORING<br />
Pom Dance Competition<br />
The team performance will be marked out of 80 points (up to 10 in each category) and will<br />
be awarded in the following areas:<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
Cheer/Chant/Sideline<br />
Arm motions<br />
Choreography<br />
Jumps<br />
Transitions<br />
Timing and Synchronisation<br />
Execution<br />
Entertainment Value<br />
Stunt Competition<br />
Scoring will be out of 100 points, (up to 10 in each category) and will be awarded in the<br />
following areas:<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
Cheer/Chant/Sideline<br />
Stunts<br />
Pyramids<br />
Jumps<br />
Tumbling<br />
Dance<br />
Arm Motions<br />
Formations<br />
Expression<br />
Transitions, speed<br />
Timing & Synchronisation<br />
Difficulty<br />
CLOTHING<br />
<strong>School</strong>s do not have to wear specific uniform although teams are encouraged to all dress the<br />
same, whether this is in PE kit or similar sporting attire. Any shoes worn must be clean indoor<br />
trainers.
CRICKET<br />
Squad Information<br />
Maximum squad size of 10 (8 in a team)<br />
Year groups<br />
Year 3&4<br />
Gender<br />
Mixed (4 boys and 4 girls in a team)<br />
Squad Information<br />
Maximum squad size of 10 (8 in a team)<br />
Year groups<br />
Year 5&6<br />
Gender<br />
Boys and Girls<br />
Squad Information<br />
Maximum squad size of 10 (8 in a team)<br />
Year groups<br />
Year 7&8<br />
Gender<br />
Mixed (4 boys and 4 girls in a team) (2 SEND students in the team)<br />
COMPETITION FORMAT<br />
Kwik Cricket (Years 3&4) - Teams will consist of 8 players who will all be actively involved<br />
in the game although squads of 10 can be brought to competitions. The 8 players must be 4<br />
boys and 4 girls as set by the ECB.<br />
Each player will bat one at a time and will face 6 bowls from the same bowler.<br />
Batting:<br />
<br />
<br />
<br />
<br />
Teams will start the competition with 100 runs which they can add to with runs or<br />
have runs deducted if players are out.<br />
2 runs will be deducted every time a player is out (bowled, caught or hit wicket).<br />
Players do not swap; they face all 6 bowls before they change over.<br />
A player will score a run by hitting the ball and sliding their bat between two cones set<br />
up 5 metres away from the stumps and returning to their wicket. To score two runs,<br />
a player must run to the other set of cones sliding their bat between them.
Players can run as many times as they wish after each shot.<br />
A player can run whether they hit the ball or not.<br />
Once a player has faced 6 bowls they swap with another player in their team and join<br />
the back of the queue.<br />
After the 6 th ball the fielding team needs to get the ball back to the bowler who lifts<br />
the ball above their head standing in the bowler’s box. Once the bowler has done this<br />
no more runs can be scored.<br />
If a player is half way through a run when the bowler lifts the ball that run will not be<br />
counted, only completed runs will score on the last ball.<br />
The number of balls bowled may vary depending on local rules and also time allocated<br />
for the competition. Some events may limit bowls to a maximum of 4 per bowler.<br />
Fielding / Bowling:<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
Each player on the fielding team must bowl one over consisting of 6 balls.<br />
Players must bowl to players of the same gender.<br />
A marker cone square about 10 metres away from the stumps will be the bowlers area.<br />
Underarm bowls only and these can be as fast or as slow as the bowler wishes.<br />
Wicket keepers must be at least 2 metres behind the stumps.<br />
All fielders must return the ball to the bowler as soon as they can; the bowler is the<br />
only player allowed to stump the batter out.<br />
Fielders can catch out batters.<br />
The bowlers can bowl their next ball as soon as they have the ball in their hand - they<br />
do not have to wait for the batter to return from their runs.<br />
A no-ball and 2 runs will be awarded to the batting team if the bowlers bowl bounces<br />
more than twice or if a ball goes above the batsman’s waist height.<br />
A batter cannot be dismissed from a no ball.<br />
A no-ball will be an award of two runs to the batting team plus any additional runs but<br />
no extra balls will be bowled at the end of the over except in the last over of the<br />
innings.<br />
A ball passing outside of the batting crease and not struck by the batter shall be called<br />
wide<br />
The wide shall count as two runs plus any additional runs but no extra balls will be<br />
bowled at the end of the over except in the last over of the innings.<br />
Kwik Cricket (Years 5&6 and Years 7&8) - Teams will consist of 8 players who will all be<br />
actively involved in the game although squads of 10 can be brought to competitions. There<br />
will both a boys and girls competition for Years 5&6.<br />
Years 7&8 is mixed competition and teams will consist of 4 boys and 4 girls with a minimum<br />
of 2 SEND students. Any boys taking part in this competition cannot take part in the year 7<br />
and year 8 cricket hardball competition<br />
The boundaries will be 20 yards from the wicket where space is permitted and wickets 16<br />
yards apart.<br />
Batting:<br />
<br />
<br />
<br />
<br />
Each player is to be paired up and each pair will face 2 overs consisting of 6 bowls an<br />
over. A new pair come into bat after the second, fourth and sixth overs.<br />
Each team start with 200 runs.<br />
Each time a batter is out the team will be deducted 5 runs off of their score and the<br />
other player of the pair faces the next ball.<br />
Players can be bowled, caught, run out, stumped and hit wicket to be out. There is no<br />
LBW rule unless the umpire feels the player deliberately blocks the ball with a leg or<br />
foot.
Runs can be scored the normal way including byes which will be awarded with 2 runs<br />
per bye. Wide balls and no-balls are scored as byes and no extra ball will be bowled<br />
at the end of the over unless it is the final over. Any runs scored from a no-ball are<br />
additional to the byes.<br />
At the end of the two overs the pair of batters retire and a new pair of players come<br />
into bat.<br />
Fielding / Bowling:<br />
<br />
<br />
<br />
Each fielder must bowl one over which must be over-arm.<br />
All bowling will take place from one end only.<br />
Fielders do not need to rotate round fielding positions and no fielder is allowed within<br />
5 metres of the batters apart from the wicket keeper.<br />
For all kwik cricket competitions, full rules can be found at<br />
www.ecb.co.uk/development/kids/kwik-cricket/.<br />
Hardball Cricket (Year 7 & Year 8) – Teams consist of 11 players including a wicket keeper<br />
and nominated captain who are responsible for batting order and fielding positions.<br />
Matches will consist of one innings per team.<br />
Batting:<br />
<br />
<br />
<br />
<br />
Normal cricket scoring shots apply, including boundary 4’s and 6’s.<br />
A batter has to retire once they reach 25 runs, but their final scoring shot applies in<br />
full i.e. hitting a boundary 4 when on 24 gives a player a score of 28 retired.<br />
A retired player may resume when only one batter remains.<br />
There is no limit to the number of balls faced by one batsman.<br />
Fielding / Bowling:<br />
The team will bowl a maximum of 15 overs per innings / minimum of 8 overs depending<br />
on time and light available.<br />
At least 6 of the 11 fielders must bowl at least one over.<br />
No fielder in the competition shall be allowed to field closer than 11 yards (10<br />
metres) from the middle stump at the strikers end, except behind the wicket on the<br />
off side, until the batsman has played the ball. These distances apply even if the<br />
fielder is wearing a helmet.<br />
No bowler shall bowl more than 20% of the total number of overs in any innings.<br />
ECB Fast Bowling Guidelines shall apply in all matches.<br />
No bowler is permitted to bowl more than 3 over’s throughout the match.<br />
The wicket keeper is also not permitted to bowl an over.<br />
Batters can be bowled, caught, stumped, hit wicket and run out as normal cricket<br />
rules.<br />
Wides:<br />
<br />
<br />
If the ball passes either side of the wicket sufficiently wide to make it virtually<br />
impossible for the striker to play a normal cricket stroke from his/her normal stance<br />
the umpire should call and signal.<br />
The penalty for a wide shall be 2 runs plus any further runs accruing from the delivery.<br />
The ball shall not be re-bowled, except in the final over of each innings.
No Ball:<br />
<br />
<br />
The penalty for a no-ball shall be 2 runs plus any runs accruing from the delivery.<br />
The ball shall not be re-bowled, except in the final over of each innings.<br />
SCORING<br />
In each version of the game, the team with the most runs following the completion of both<br />
innings is the winner. In the event of the scores being level, the team to have lost fewer<br />
wickets will be the winner.
CYCLING<br />
Squad Information<br />
6 in a team<br />
Year group<br />
Year 6<br />
Gender<br />
3 Boys and 3 Girls<br />
Equipment (schools need to bring to the competition)<br />
Cycle helmets if possible<br />
There will be an inclusive competition and mainstream competition<br />
PROGRAMME – 2 hours of racing including prize presentation<br />
1. Sprints – approx. 80 metres length<br />
3 girls waves then 3 boys waves.<br />
Fastest at the front. Finishers come back to start to hand over bikes.<br />
Each wave races once and riders gain points according to finish position<br />
Points for each school added towards overall team score.<br />
Skills required: starting, riding at speed in a straight line in close proximity to other<br />
riders, possibly changing gear, braking and exiting course to slow down and stop safely.<br />
2. Endurance – over a 3-minute entry level MTB course<br />
Heats – Half the girls race, then remaining girls race.<br />
Then, half the boys race then the remaining boys race.<br />
Top 6 in each heat go to final, remainder to minor final.<br />
Minor Final points for every rider –TOP TWO MOVE UP INTO FINAL<br />
Major Final points for every rider<br />
Points for each school added towards Team score.<br />
At the starts each team lines up in their lane with highest ranked rider at the front.<br />
Skills required: starting, riding at speed in a straight line in close proximity to other riders,<br />
changing gear, possibly brief climbing and descending, overtaking riders, cornering, braking<br />
and exiting course to stop safely.
DANCE<br />
Squad Information<br />
No limit on squad size<br />
Year group<br />
Years 3-6<br />
Gender<br />
Mixed<br />
Competition Format<br />
The competition will be open to pupils in years 3 to 6.<br />
Teams will be required to perform a pre-planned dance routine. Please note, staff are<br />
permitted to prompt their team during the routine.<br />
The theme for the competition is Street Dance and teams can perform to any music that fits<br />
in with this theme. Music must be suitable for the age group. Profanities and referrals of a<br />
sexual, violent or racial nature are not allowed.<br />
The routine should last between 2 to 3 minutes. All schools must bring their own music on<br />
CD (clearly marked with the name of the school).<br />
Teams should consist of a maximum of 12 performers and teams can be boys, girls or mixed<br />
teams.<br />
Scoring<br />
All team performances will be marked out of 50 points (up to 10 in each category) will be<br />
awarded in the following areas:<br />
<br />
<br />
<br />
<br />
<br />
Choreography<br />
Timing & Synchronisation<br />
Transition/Flow of routine<br />
Execution<br />
Energy/Effort/Entertainment Value<br />
Clothing<br />
<strong>School</strong>s do not have to wear specific uniforms although schools are encouraged to wear outfits<br />
or dress the same, whether this is in PE kit or similar sporting attire. Props can also be used<br />
to enhance the dances.
DODGEBALL<br />
Squad Information<br />
Maximum of 8 in a squad (6 in a team)<br />
Year groups<br />
Year 5/6, Year 7/8, U16 boys, U19 boys, U19 girls<br />
Gender<br />
5/6 & 7/8 mixed<br />
Equipment (schools need to bring to the competition)<br />
Dodgeballs<br />
COMPETITION FORMAT<br />
Dodgeball has teams of six although schools can have squads up to eight. A minimum of 2<br />
girls must be on court at the start of each game.<br />
Matches to consist of 5 x 2 minute games (may vary depending on time available at local<br />
rounds).<br />
<br />
<br />
<br />
The game starts with a signal from the referee. There are three dodge balls in the<br />
central “Dead Zone” and three members of each team have to race from opposing<br />
sides to pick them up first.<br />
The balls are then passed to the back of the court before throwing commences.<br />
A player is out if:<br />
o<br />
o<br />
o<br />
o<br />
o<br />
o<br />
They get hit by the ball (without it bouncing) on the body (inc. clothes), but not<br />
the head.<br />
An opposing player catches a thrown ball<br />
They step into the “Dead Zone”<br />
If they touch a boundary line or anything beyond it<br />
A player tries to block a thrown ball with a ball in possession but that ball is<br />
knocked out of their hands<br />
If the referee says so (no form of arguing is allowed)<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
Players can use a ball in possession to block a thrown ball.<br />
A player can return to the game if a team mate catches an opponent’s throw. Players<br />
return in the order they were knocked out.<br />
If a player is out and gets brought back on, they have to enter from the back of the<br />
court, if not they are still out.<br />
If someone gets hit but then the ball is caught by a different team member before it<br />
hits any other surface the person who gets hit stays in and the thrower stays in.<br />
A game is won by knocking out all the opposition players or by having more players<br />
left at the end of the game.<br />
The ball return line is halfway up each half.<br />
Substitutions are allowed between games only.
SCORING<br />
The only scoring is to count the number of players left at the end of each game. This<br />
determines the winner. The team with the highest number of games at the end of 5 games<br />
wins the match.
FOOTBALL<br />
Squad Information<br />
Maximum of 10 in a squad (7 in a team)<br />
Year groups<br />
Year 5/6 and Year 7/8<br />
Gender<br />
Girls<br />
Equipment (schools need to bring to the competition)<br />
Footballs and a set of bibs<br />
COMPETITION FORMAT<br />
Girls – Year 5&6 / 7&8 - Teams must consist of 7 players on the pitch at one time including<br />
a goal keeper.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
At the start of the game one team kicks off from the centre circle to begin the game.<br />
After half time the other team then kicks off to start the second half. Kickoff is also<br />
taken from the centre after a goal has been scored.<br />
Goal keepers have an area where they are able to handle the ball although any<br />
handling of a ball outside of their area will result in a free kick to the opposition.<br />
Players are not restricted to where they can go on the pitch.<br />
Pass back rules apply and if a keeper picks up a pass from their own player a free kick<br />
will be awarded from where they picked up the ball or on the edge of the area if inside<br />
the area.<br />
If a goal keeper saves the ball they can kick the ball out of their hands, goal kicks are<br />
from the edge of the keeper’s area.<br />
The football is allowed to travel above head height.<br />
Throw-ins from the touch line are to be over head throws.<br />
There are no off sides against attacking players.<br />
Corners will apply if a defending team kicks the ball over the goal line.<br />
Free kicks will be awarded for fouls, hand balls, obstructions and sliding tackles.<br />
Free kicks are all direct and should be at least five yards away.<br />
Substitutions can be made by a team at any stage of the game with the permission<br />
from the referee.
All games played to standard football rules. Rules can be found in the ESFA handbook or<br />
further information can be found at - http://www.esfa.co.uk.<br />
CLOTHING<br />
Each player must be in their school’s football kit and appropriate footwear depending on the<br />
surface. No studded boots or blades may be worn on astro-turf.<br />
Shin pads must be worn and goal keepers must wear padded shirts, shorts and gloves if<br />
available to them. If there is a colour clash, the second named team must wear bibs.
GOLF<br />
Squad Information<br />
Teams of 10 (2 SEND in the team)<br />
Year groups<br />
Year 5/6<br />
Gender<br />
5 Boys and 5 Girls<br />
COMPETITION FORMAT<br />
Tri Golf (Year 5&6) - Each team will consist of 10 students – 5 boys and 5 girls. Two<br />
members of the team must be SEND.<br />
Teams will be required to complete up to 8 golf skills based stations. The skill stations focus<br />
on putting and chipping skills. Stations may include:<br />
Bullseye – Chip the ball in the air aiming at the centre of the target. Balls should not be<br />
collected until all balls have been hit and a command has been given.<br />
Dominoes – Eight cones of different colours are laid out in a straight line away from the player.<br />
Players try to roll the ball with the putter to hit the cone nearest to them, if the player hits the<br />
cone they collect it. The team continues until all cones are hit.
Drive for Show, Putt for Dough – Chip the ball over the river and score by putting the ball into<br />
the hoop.<br />
Finders Keepers – Putt the ball towards the cones, the first cone the ball hits, the player<br />
collects with the ball and returns it to the team. If all cones are hit within the time limit scatter<br />
again and continue.<br />
Grand National – Chip the ball in the air over the ‘fences’ made from cones in turn to score<br />
points.
Tunnel Ball – Putt the ball down the tunnel towards the hoop without hitting any cones.<br />
Choose which tee you would like to play from – blue, yellow or white. The furthest tees will<br />
reward you with more points.<br />
Zone Ball – Try and roll the ball as straight as you can towards the yellow cone. The closer<br />
you get to it, the more points you will receive.<br />
Down the Middle – Players start from the white cones and try to strike the ball in between the<br />
lines of green cones (fairway) and over blue cones (river) in turn
SCORING<br />
Pupils / <strong>School</strong>s accumulate points as they travel around different stations and the school with<br />
the highest accumulated points after all stations are completed is deemed the winner.
GYMNASTICS<br />
Squad Information<br />
Teams of 6<br />
Year groups<br />
Year 1/2 and Year 3/4<br />
Gender<br />
Mixed (teams must have at least 1 boy and 1 girl)<br />
COMPETITION FORMAT<br />
British Gymnastics suggest that all teams are made up of school gymnasts although any<br />
gymnasts taking part in the local competitions cannot attend a community club for more than<br />
2 hours per week.<br />
The routine stage of the competition will follow the below moves. Each team has to include<br />
all of the compulsory moves and 4 of the optional moves.<br />
Year 1 & 2 Event:<br />
Body Management / Floor Exercise<br />
<br />
<br />
<br />
<br />
Teams (all 6 pupils) will perform a joint floor routine to a piece of music of their<br />
choice that is between 1min-1.5mins long (music may contain vocals).<br />
The routine will comprise of 4 compulsory elements and 6 optional elements all<br />
taken from Key Steps, Step 1, Body Management & Floor Exercise.<br />
The elements should be performed in combination with linking movements.<br />
Every pupil within the team performs each of the same 10 elements. Each element<br />
that the pupils perform may be shown either, at the same time, in cannon, one half<br />
of the team and then the other etc, throughout the routine.<br />
<br />
A matted area approximately 6m x 6m will be used.<br />
Compulsory Body Management / Floor Elements (4 elements):<br />
Stretch Jump and Landing (Step 1-Floor exercise No.20-22)<br />
One foot Stand hold for 3seconds (Step 1-Floor exercise No.18-19)<br />
Rocking on back x 3 to Stand (Step 1-Floor exercise No.12-14)<br />
Straddle Sit hold for 3 seconds (Step 1-Body Management No.4)<br />
Optional Body Management / Floor Elements (6 elements):<br />
Group A (choose 2 from this group)<br />
Side to Side Rebound Jumps x 10 (Step 1-Body Management No.1)
Broad Jump (Step 1-Body Management No.9)<br />
Step Turn (Step 1-Floor exercise No.15-17)<br />
Group B (choose 2 from this group)<br />
Tucked Dish hold for 3 seconds (Step 1-Body Management No.2)<br />
Back Support hold for 3 seconds (Step 1-Body Management No.3)<br />
Arch hold for 3 seconds (Step 1-Body Management No.5)<br />
Front Support hold for 3 seconds (Step 1-Body Management No.<br />
Group C (choose 2 from this group)<br />
Vault<br />
Right Splits, Box Splits or Left Splits hold for 3 seconds<br />
(Step 1-Body Management No.7)<br />
Shoulder Flexibility hold for 3 seconds (Step 1-Body Management No.8)<br />
¾ Forward Roll (Step 1-Floor exercise No.1-5)<br />
Teddy Bear Roll (Step 1-Floor exercise No.6-8)<br />
<br />
<br />
All pupils will individually perform a vault taken from Key Steps, Step 1 (Vault B<br />
recommended). Pupils will only be allowed one attempt at Vault B.<br />
o Two or three step approach, squat onto bench. Walk along bench and<br />
with feet together at end of bench perform a straight jump off. (Step 1<br />
– Vault ‘B’)<br />
For the Vault a bench with a mat at the end will be used.<br />
ALL MOVES ARE SHOWN ON THE FOLLOWING DIAGRAMS AND BOTH THE DIAGRAMS AND<br />
COACHING POINTS ARE AVAILABLE IN THE KEYS STEPS GYMNASTICS RESOURCE PACK.<br />
Year 3 & 4 Event:<br />
Body Management / Floor Exercise<br />
<br />
<br />
<br />
<br />
<br />
<br />
3 pupils from the team will perform individual body management exercises (no<br />
music) as shown in Key Steps, Step Two, Body Management.<br />
The remaining 3 pupils from the team will perform individual floor exercises (no<br />
music) as shown in Key Steps, Step Two, Floor Exercise.<br />
It is the team manager’s decision which pupils perform which of the two events<br />
(floor exercise and body management).<br />
A matted area approximately 1m x 6m will be used for both exercises.<br />
Pupils may be judged one at a time or may be asked to perform side by side the<br />
other two team members, however they will not be judged on their togetherness.<br />
The routines need to be learnt and must be performed in the correct order with<br />
no prompting.<br />
Compulsory Body Management Elements (to be performed in order):<br />
Single bounce skips with rope x 5<br />
Dish with one leg out at a time
Towards half lever<br />
Towards japana<br />
Arch<br />
Front support lower to floor<br />
Splits x 3<br />
Shoulder flexibility<br />
Broad ju<br />
Compulsory Floor Elements (to be performed in order):<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
Starting position & step forward<br />
Forward Roll<br />
Three travelling steps<br />
Arabesque<br />
½ Jump Turn<br />
Backward roll onto knees<br />
Front support & press up<br />
Turn through side support<br />
Shoulder stand, roll to stand<br />
Pivot and Cartwheel<br />
Ending position<br />
Vault<br />
<br />
All 6 pupils from the team will individually perform vault taken from Key Steps, Step<br />
2. There will be the option to compete Vault ‘A’ or Vault ‘B’. Pupils will perform 2<br />
attempts at their choice of vault with their best score to counting towards the team<br />
total.<br />
o A few short running steps to take off springboard and jump to squat on<br />
box placed lengthways. Stand, walk to end of apparatus and perform<br />
straight or tucked jump to land on floor mats. (Step 2 – Vault ‘A’)<br />
o A few short running steps to take off of floor and jump to squat on a<br />
movement table placed length ways. Stand, walk to end of apparatus<br />
and perform straight or tucked jump to land on floor mats. N.B. Do not<br />
use springboard to vault over movement table. (Step 2 – Vault ‘B’)<br />
<br />
For Vault ‘A’ approximately a 6m run-up to a 3 layer box placed lengthways with a<br />
spring board one end and a mat at the other end will be used.<br />
<br />
For Vault ‘B’ approximately a 6m run-up to medium height movement table placed<br />
lengthways with a mat one end will be used.<br />
ALL MOVES ARE SHOWN ON THE FOLLOWING DIAGRAMS AND BOTH THE DIAGRAMS AND<br />
COACHING POINTS ARE AVAILABLE IN THE KEYS STEPS GYMNASTICS RESOURCE PACK.<br />
CLOTHING & EQUIPMENT<br />
Suitable clothing is advised for this competition. Shorts and t shirts are ideal and all the events<br />
will take place with bare feet. Leotards can be worn if participants wish to.
SCORING<br />
Year 1 & 2 Event:<br />
<br />
Each team will receive a score out of a possible 60 points for their Body<br />
Management/ Floor Exercise. 10 points per 6-performance areas; the areas are as<br />
follows:<br />
o<br />
o<br />
o<br />
o<br />
o<br />
o<br />
Performance of Skills<br />
Use of Music<br />
Variation of Group Formations & Levels<br />
Team Synchronisation<br />
Use of Connecting Dance Movements<br />
Overall Presentation of Routine (stretch & ascetics)<br />
<br />
<br />
<br />
Each of the 6 team members will receive a score out of a possible 10 points for<br />
their vault, where two vaults are competed the best score will count.. All 6 scores<br />
will be added to the team total. A maximum of 60 points can be achieved by the<br />
team on this apparatus.<br />
Vaulting is judged in 4 phases: flight on, contact with the apparatus, flight off and<br />
landing.<br />
Each team will be awarded with a score out of a possible 120 points.<br />
Year 3 & 4 Event:<br />
<br />
<br />
<br />
<br />
<br />
<br />
Each of the 3 team members performing the Body Management routine will receive<br />
a score out of a possible 10 points.<br />
Each of the 3 team members performing the Floor Exercise routine will receive a<br />
score out of a possible 10 points.<br />
Pupils are judged as individuals so the team will receive a mark out of a possible<br />
30 points based on each performer being judged out of 10 points. This score is<br />
based on the performance of their skills e.g. ability to perform the skill, stretch<br />
before & after skills, straight legs & pointed toes, height in jumps, how long they<br />
hold the skill for etc.<br />
Each of the 6 team members will receive a score out of a possible 10 points for<br />
their vault, where two vaults are competed the best score will count.. All 6 scores<br />
will be added to the team total. A maximum of 60 points can be achieved by the<br />
team on this apparatus.<br />
Vaulting is judged in 4 phases: flight on, contact with the apparatus, flight off and<br />
landing.<br />
All the teams’ results from the three events will be added together and each team<br />
will be awarded a score out of a possible 120 points.
HANDBALL<br />
Squad Information<br />
Maximum of 14 in a squad (7 in a team)<br />
Year groups<br />
Year 7/8 and Year 9/10<br />
Gender<br />
Boys and Girls<br />
Equipment (schools need to bring to the competition)<br />
Handballs and bibs<br />
COMPETITION FORMAT – U13 Boys & Girls, U15 Boys & Girls<br />
Teams consist of 7 players (six outfield plus one GK). Squads can consist of up to 14<br />
players.<br />
<br />
<br />
<br />
<br />
Players are interchangeable at any time during the game.<br />
Only the GK is allowed in the ‘D’<br />
Once a goal is scored, play restarts with the conceding team from the centre line<br />
Contact is allowed<br />
Ball sizes: U13 girls – Size 0/1. U13 boys – Size 1. U15 girls – Size 1. U15 boys –<br />
Size 2.<br />
<br />
Team must defend in a minimum of 2 lines i.e - Teams are not allowed defend with all<br />
players standing around the 6m line.<br />
<br />
<br />
<br />
<br />
<br />
Matches should be 10 minutes, straight through with a 5 minute break between<br />
matches.<br />
Where more than one court are running; matches should be started at the same time<br />
but timed separately.<br />
One referee is required on court that will also be responsible for scoring – This can be<br />
a teacher/leader or qualified handball referee<br />
3 points will be awarded for a win, 1 point for a draw and 0 point for a loss.<br />
In the event of a tie, winners should be decided on goal difference, goals scored and<br />
then on the result of matches between tied teams
Basic Rules:<br />
Attacking players<br />
Allowed Not Allowed Consequence<br />
Throw and catch the ball<br />
using hands and arms<br />
Block or kick the ball<br />
using the feet<br />
Free throw to the<br />
defending team<br />
Pass the ball to a team<br />
mate<br />
Hold the ball for more<br />
than 3 seconds<br />
Free throw to the<br />
defending team<br />
Bounce the ball with<br />
one hand and catch it<br />
again<br />
Take a maximum of 3 steps<br />
before having to dribble or pass<br />
Bounce the ball, catch<br />
it and bounce it again<br />
Take more than 3<br />
steps with the ball<br />
Free throw to the<br />
defending team<br />
Free throw to the<br />
defending team<br />
Move outside of the<br />
goal areas<br />
Enter the goal areas<br />
Goalkeeper throw<br />
Break through the<br />
defence<br />
Charge the opponent<br />
or run into a defender<br />
Free throw to the<br />
defending team<br />
Pass the ball in order to<br />
create a scoring chance<br />
Keep possession of the ball<br />
without creating a scoring<br />
chance<br />
Free throw to the<br />
defending team<br />
Defenders<br />
Use hands and arms to<br />
block the ball<br />
Pull or hit the ball out of the<br />
hands of the attacking player<br />
Free throw to the<br />
attacking team<br />
Make frontal body contact<br />
with the attacking player<br />
Hold the attacking player’s body/<br />
shirt. Push, run or jump into them<br />
Free throw/progressive<br />
punishment<br />
Stay outside the goal<br />
area<br />
Use the goal area as a<br />
defensive position<br />
7m throw<br />
Stay at least 3m from attacking<br />
player at a restart throw<br />
Interfere with an attacking<br />
player during a restart thrown<br />
Free throw/progressive<br />
punishment<br />
Goalkeepers<br />
Touch the ball with any part of<br />
the body inside the goal area<br />
Take the ball into the goal area<br />
from outside the 6m line<br />
Free throw to the<br />
attacking team<br />
Leave the goal without the ball<br />
and play as an outfield player<br />
Leave the goal area with the<br />
ball<br />
Free throw to the<br />
attacking team
Minimum playing area/markings<br />
Minimum 30m<br />
6m<br />
7m<br />
9m<br />
Minimum<br />
16m<br />
<br />
Minimum 30m x 16m court with markings as above<br />
<br />
3m x 2m goal at each end: suggest igoals or samba goals<br />
<br />
Court can be temporarily marked using throw down markers or tape
KURLING<br />
Squad Information<br />
Maximum of 5 in a squad (4 in a team). All team members must be on the SEND register.<br />
Year groups<br />
Open<br />
Gender<br />
Mixed<br />
COMPETITION FORMAT<br />
The game will be played in teams of four (all of which should be SEND) with an optional 5 th<br />
substitute<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
Kurling is played on a badminton sized court with each player delivering stones<br />
corresponding to their team colour (red or blue) towards a target at the opposite end<br />
of the court<br />
The distance between the delivery line and the target can be adapted to suit the space<br />
available.<br />
Teams take it in turns to deliver the first stone of an end and then alternate between<br />
colours. An end is completed when all eight stones have been played.<br />
Stones can be propelled using any part of the body or using a pusher, providing that<br />
the player is behind the delivery line on releasing the stone.<br />
Pupils can be seated or standing to propel the stone as long as they are behind the<br />
delivery line.<br />
The number of ends played is determined by the amount of time available.<br />
After all ends have been completed, the winning side is the team with the higher<br />
accumulative score from all ends.<br />
SCORING<br />
<br />
<br />
Points are scored by awarding one point for every stone of the same colour which is<br />
on the target & closer to the centre than the nearest opposing coloured stone.<br />
At the completion of four/six ends, the points on each end are added together and the<br />
team with the highest total score wins.
ROUNDERS<br />
Squad Information<br />
Maximum of 12 in a squad (9 in a team)<br />
Year groups<br />
Year 6, Year 7, Year 8<br />
Gender<br />
Mixed (yr 6 – minimum of 1 boy and maximum of 5 boys per team)<br />
Girls (yr 7 & 8)<br />
Equipment (schools need to bring to the competition)<br />
Rounders bats and balls (Year 6 – approved softball and Year 7&8 – approved hardball)<br />
COMPETITION FORMAT<br />
Teams consist of 9 players on the field at once although squads of up to 12 are allowed.<br />
The aim of rounders is to hit the ball as far as possible using the rounders bat and then run<br />
around all four posts to score a rounder without getting out.<br />
Batters<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
Wait in the backward area well away from fourth post.<br />
If out, wait in the backward area well away from first post.<br />
You will have one good ball bowled to you.<br />
You can take or run on a no ball, but once you reach first post you cannot return.<br />
You cannot be caught or stumped out at 1 st post on a no ball<br />
If a batter stops at a post, they must keep contact with that post, with hand or bat. If<br />
not, the fielding side can stump the following post to put them out.<br />
You can run on to a post even if it has been previously stumped (you do not score if<br />
the post immediately ahead has been stumped). e.g. If 3 rd is stumped when the batter<br />
is between 1 st and 2 nd , then the ball is misfielded going back to the bowler, the batter<br />
may continue onwards to 3 rd .<br />
You cannot have two batters at a post. The umpire will ask the first one to run on<br />
when the second one makes contact.<br />
At a post, batters do not have to move on for every ball bowled.<br />
A batter can move on as soon as the ball leaves the bowlers hand, this includes no<br />
balls.<br />
A batter must touch fourth post on getting home.<br />
A batter is out when:<br />
<br />
<br />
<br />
<br />
<br />
Caught (without ball bouncing).<br />
Foot over front/back line of batting square before missing or hitting a good ball.<br />
Running inside post (unless obstructed).<br />
The post a batter is running to is stumped (you cannot stump posts more than one<br />
ahead of the runner).<br />
A batter loses contact with post during bowler’s action when the bowler has possession<br />
in their square.
One batter overtakes another.<br />
A batter obstructs a fielder (you have right of way on track only).<br />
Bowlers<br />
<br />
When the bowler has the ball in the bowling square any batters on a post cannot move<br />
on (if you are between posts you can carry on to the next).<br />
A no-ball will be called if:<br />
<br />
<br />
<br />
<br />
<br />
Not smooth underarm action.<br />
Ball is above head or below knee.<br />
Ball bounces on route to batter.<br />
Is wide or straight at body.<br />
The bowler’s foot is outside the square during the bowling action.<br />
COMPETITION TIMINGS<br />
<strong>Games</strong> can consist of up to 27 good balls.<br />
SCORING<br />
1 rounder is scored if:<br />
<br />
<br />
<br />
Ball hit and fourth post reached and touched before next ball is bowled.<br />
Ball hit and fourth post reached on a no ball (you can’t be caught out).<br />
Backward hit if fourth post reached (batters must stay at first post whilst ball is in the<br />
backward area).<br />
½ rounder is scored if:<br />
<br />
<br />
<br />
<br />
Fourth post reached without hitting the ball.<br />
If the ball hit and second post reached and touched before next ball is bowled (if run<br />
is continued and the batter is out before reaching fourth post, the score doesn’t count).<br />
A fielder obstructs the batter.<br />
Two consecutive no-balls to the same batter.<br />
www.roundersengland.co.uk
ROWING<br />
Squad Information<br />
4 in a team<br />
Year groups<br />
Year 7, Year 8, Year 9,<br />
Gender<br />
Boys and Girls<br />
COMPETITION FORMAT<br />
Each rower will compete in an individual and a team relay event. Each rower will compete the<br />
following individual times in line with their year group.<br />
INDIVIDUAL FORMAT<br />
<strong>School</strong> year Time National Boys Gold<br />
Medal target<br />
National Girls Gold<br />
Medal target<br />
7 2 mins 510m 490m<br />
8 3 mins 810m 750m<br />
9 4 mins 1,125m 1,020m<br />
10 5 mins 1,430m 1,275m<br />
11 6 mins 1,720m 1,540m<br />
12 & 13 2,000m 7 mins 7mins 45 secs<br />
Results will be recorded on Row Log – www.rowlog.org allowing all competitors the chance<br />
to see how they rank nationally.<br />
DISTANCE / TARGET X 100 = % RESULTS<br />
TEAM RELAY FORMAT<br />
Teams of 4 will race over 8 minutes on one rowing machine. All team members must row at<br />
least once on the machine for at least 500 meters, but can change over as often as they like.<br />
No outside help is allowed for the teams racing.<br />
Teams must be made up of the same gender.<br />
For example: Year 7 boys = 4 boys from year 7 racing for 8 minutes.<br />
Points will be given for individual races and the team event and an overall school prize will be<br />
awarded.
SOFTBALL<br />
Squad Information<br />
Maximum of 12 in a squad (9 in a team)<br />
Year groups<br />
Year 7, Year 8, Year 9, Year 10/11<br />
Gender<br />
6 Boys and 6 Girls per squad<br />
COMPETITION FORMAT<br />
This competition is for year 9 and 10 pupils and the team must be mixed, with at least 4<br />
males and 4 females on a team. Teams should consist of 9 players with a maximum of 12<br />
players in a squad.<br />
Basic Rules:<br />
<br />
<br />
<br />
<br />
<br />
<br />
There are 9 players on a softball team.<br />
The playing field is divided into the infield and outfield<br />
The lines between the bases are 60’ apart and when joined they form a diamond<br />
inside the baseline is known as the infield<br />
Outside the baseline but inside the playing field is called the outfield.<br />
Any ball going outside the 1st or 3rd base line is a foul ball (runners cannot advance<br />
and the batter gets another try unless the ball was caught in the air, which translates<br />
to an out).<br />
Bowlers:<br />
<br />
<br />
<br />
The ball must be thrown underhand.<br />
Both hands must be on the ball at the start of the pitch.<br />
Ball must be thrown between knee and shoulder height of the batter if not this is<br />
called as a ball (4 balls in a row the batter gets a free walk)<br />
The batter is out if and when:<br />
<br />
<br />
<br />
three strikes have been called<br />
a fly ball is caught<br />
the batter does not stand in the batter’s box<br />
Base running:<br />
<br />
<br />
<br />
Runners must touch each base<br />
Runners cannot run off a base, they must be on base until the ball as left the<br />
Bowler’s hand<br />
One base runner cannot pass another base runner that is ahead of them.
TABLE TENNIS<br />
Squad Information<br />
Teams of 4<br />
Year groups<br />
Year 5/6, Year 7/8, Years 9/10/11<br />
Gender<br />
Boys and Girls<br />
COMPETITION FORMAT<br />
Teams consist of four players (single sex) who need to be seeded 1 – 4. These seeds will<br />
determine the games and order of playing.<br />
Match Structure – Each match between schools will consist of eight single games.<br />
Team A v Team B<br />
1 st Match Player 1 v Player 2<br />
2 nd Match Player 2 v Player 1<br />
3 rd Match Player 3 v Player 4<br />
4 th Match Player 4 v Player 3<br />
5 th Match Player 1 v Player 1<br />
6 th Match Player 3 v Player 2<br />
7 th Match Player 2 v Player 3<br />
8 th Match Player 4 v Player 4<br />
Best of 3 games to 11 points<br />
Players have to win by 2 clear points<br />
Alternate serves every 2 points, unless both players have scored 10 points, in which case<br />
service changes every point<br />
Toss a coin to decide who serves first, or to start play at either end of the table<br />
The player serving first in a game receives first in the next game<br />
After serving for two points the serve swaps to the receiving player for two serves. A good<br />
serve is when a player rests the ball in the palm of their hand, throws the ball up and hits the<br />
ball on its way down. The ball then hits the server’s side of the table first then hits the<br />
opponents side of the table on the diagonal service box. The ball must be served behind the<br />
back of the table and can bounce anywhere on the receivers side of the table.<br />
Servers have to stand behind the end of the table when serving; serves cannot be from the<br />
side of the table. A good return is when the receiver hits the ball back over the net without<br />
the ball hitting their side of the table and hits anywhere on the opponent’s side of the table.<br />
White lines are in.
A let is called and the point played again if the serve hits the net after hitting the server’s side<br />
of the table first and continues to hit their opponent’s side of the table.<br />
A point is won/lost when a player misses the ball, the ball bounces twice or the ball does not<br />
land on the table or does not clear the net
TENNIS<br />
Squad Information<br />
4 in a team<br />
Year groups<br />
Year 3/4, Year 5/6, Year 7/8, Year 9/10<br />
Gender<br />
Boys and Girls<br />
Equipment (schools need to bring to the competition)<br />
Tennis Rackets and balls<br />
COMPETITION FORMAT<br />
Players with an LTA rating of 8.2 or below are not entitled to compete in these competitions.<br />
Year 3&4 Tennis Red Structure – Teams are mixed are will consist of 2 boys and 2 girls.<br />
Each match will consist of four singles games with each player playing their equivalent ranked<br />
player from the other school.<br />
Game 1 - Singles (Boy Ranked 1)<br />
Game 2 - Singles (Boy Ranked 2)<br />
Game 3 - Singles (Girl Ranked 1)<br />
Game 4 - Singles (Girl Ranked 2)<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
The first serve is decided by a “toss”. The nominated player serves the first point, it<br />
then alternates every two points.<br />
The serve can be hit overarm or underarm and should be hit diagonally, landing in the<br />
diagonally opposite service box<br />
When serving, players should stand behind the baseline and the ball must not be<br />
bounced before being hit<br />
Players do not change ends.<br />
Mini tennis nets are used.<br />
Racquets of 43-58cm are recommended with mini red balls being used.<br />
<strong>Games</strong> will be timed and players will play until a whistle is blown. If players are playing<br />
a point when time is up, players must continue to play that point.
Mini tennis red uses simple numbered scoring (1-0, 2-0, 2-1 etc) rather than traditional<br />
tennis scoring<br />
The winning team will be the team which has won the most matches and will receive<br />
3 points. In the event of a tie, each team will receive 1 point.<br />
Year 5&6 Tennis Orange Structure – Teams are mixed are will consist of 2 boys and 2<br />
girls.<br />
Each match will consist of six games: four singles and two doubles games as shown below,<br />
with each player playing twice.<br />
Game 1 - Singles (Boy Ranked 1)<br />
Game 2 - Singles (Boy Ranked 2)<br />
Game 3 - Singles (Girls Ranked 1)<br />
Game 4 - Singles (Girls Ranked 2)<br />
Game 5 - Boys Doubles<br />
Game 6 - Girls Doubles<br />
<br />
Year 5&6 will play with Tennis Orange balls on a slightly smaller tennis court with the<br />
nets lowered.<br />
<br />
<br />
The first serve is decided by a “toss” at the start of the match. The nominated person<br />
serves for the 1 st point, it then alternates every 2 points.<br />
When serving, players should stand behind the baseline and the ball must not be<br />
bounced before being hit<br />
<br />
The serve can be hit overarm or underarm and should be hit diagonally, landing in the<br />
diagonally opposite service box<br />
<br />
<br />
<br />
<strong>Games</strong> will be timed and players will play until a whistle is blown. If players are playing<br />
a point when time is up, players must continue to play that point.<br />
Mini tennis orange uses simple numbered scoring (1-0, 2-0, 2-1 etc) rather than<br />
traditional tennis scoring<br />
The winning team will be the team which has won the most matches and will receive<br />
3 points. In the event of a tie, each team will receive 1 point.
Year 7&8 Tennis Green Structure - Teams will be single sex with players ranked 1-4.<br />
Each match will consist of six games: four singles and two doubles games as shown below,<br />
with each player playing twice.<br />
Game 1 - Singles (Boy Ranked 1)<br />
Game 2 - Singles (Boy Ranked 2)<br />
Game 3 - Singles (Boy Ranked 3)<br />
Game 4 - Singles (Boy Ranked 4)<br />
Game 5 - Doubles (Boys Ranked 1/3)<br />
Game 6 - Doubles (Boys Ranked 2/4)<br />
*This example is for boys, but the girls will play the same format.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
Green tennis balls will be used.<br />
The first serve is decided by a “toss”.<br />
All serving must be over arm.<br />
Full court is used – lines are per singles and doubles standard matches<br />
<strong>Games</strong> will be timed and players will play until a whistle or time is up. If players are<br />
playing a point when time is up, players must continue to play that point.<br />
Tie break scoring will be used<br />
The winning team will be the team which has won the most matches and will receive<br />
3 points. In the event of a tie, each team will receive 1 point.<br />
Year 9&10 – the format will be the same as Year 7&8 although standard tennis balls will be<br />
used.
RISK ASSESMENT FOR BEDS AND LUTON LEVEL 3 SCHOOL GAMES<br />
<strong>2018</strong>-<strong>2019</strong><br />
PEOPLE<br />
ISSUES SAFE / LOW RISK UNSAFE /<br />
SIGNIFICANT RISK<br />
PUPILS (P),<br />
STAFF (S),<br />
OTHERS (V)<br />
AFFECTED<br />
PRECAUTIONS ALREADY TAKEN<br />
ADDITIONAL PRECAUTIONS /<br />
PROCEDURES NEEDED TO MAKE<br />
SAFE<br />
CHECKED BY:<br />
1.Participants:<br />
• Instructions clear re group/team sizes<br />
matching ability, size, age, demand of<br />
activity ?<br />
• additional supervision required?<br />
<br />
<br />
P<br />
P,S<br />
All schools have received<br />
information regarding the event<br />
All schools to provide the correct<br />
pupil : staff ratio. The LOC will also<br />
be providing staffing at each<br />
event<br />
•control/discipline/behaviour issues<br />
during event outlined and<br />
communicated?<br />
<br />
P,S<br />
Prior to event all schools to<br />
receive a code of conduct for<br />
the event<br />
• Clear directions communicated to<br />
schools to ensure:<br />
• clothing appropriate for activity and<br />
conditions<br />
• jewellery and other personal effects<br />
removed<br />
• safety equipment/personal<br />
protection adequate<br />
• students/performers know routines<br />
and procedures relevant to event<br />
• relevant medical conditions made<br />
known to event staff/officials?<br />
<br />
<br />
<br />
<br />
<br />
<br />
P<br />
P<br />
All schools to receive a letter prior<br />
to the event highlighting what is<br />
expected in terms of clothing,<br />
jewellery, equipment and<br />
programme for the day.<br />
<strong>School</strong>s to ensure that they inform<br />
the event leader in writing any<br />
pre-existing medical conditions.<br />
This will be put in event folder
• Disability Act requirements<br />
implemented re access and<br />
involvement in sport for those with<br />
cognitive, visual, hearing or motor<br />
impairment?<br />
<br />
P,S,V<br />
n/a<br />
2.Staffing<br />
• event staff identifiable to others?<br />
<br />
S<br />
All event staff will be in labelled<br />
blue polo shirts<br />
• event staff trained in whatever<br />
aspects thought necessary and<br />
briefing planned for day? (e.g.<br />
emergency evacuation)<br />
<br />
S<br />
All event staff will be briefed prior<br />
to the event starting and will have<br />
an event folder with safety<br />
information for reference<br />
• efficiency and effectiveness of event<br />
staff checked?<br />
<br />
S<br />
<strong>School</strong> <strong>Games</strong> Makes have all<br />
been chosen and trained prior to<br />
the event and all other volunteers<br />
have been briefed prior to the<br />
event<br />
• competence, CRB checks and<br />
qualifications(if required) of officials<br />
checked?<br />
<br />
S<br />
All officials have been trained<br />
prior to the event and either CRB<br />
/ DBS checked or have<br />
completed a self declaration<br />
form<br />
• all staff, including school staff and<br />
young leaders, know limits of<br />
role/responsibility?<br />
<br />
S<br />
This is displayed on the code of<br />
conduct<br />
• Measures taken to communicate<br />
and ensure effective involvement of<br />
school staff?<br />
<br />
<br />
S<br />
S<br />
Information provided to schools<br />
prior to the event and briefing at<br />
the start of the competition
• control and discipline adequate by<br />
all staff involved?<br />
• effective communication planned<br />
between event and school staff?<br />
• insurance cover where needed?<br />
<br />
<br />
S<br />
P,S,V<br />
All staff have been given and<br />
made aware of the code of<br />
conduct expected of them<br />
Event staff to introduce<br />
themselves and give briefing prior<br />
to competition starting<br />
Event is covered by Active<br />
Luton’s public liability insurance<br />
CONTEXT<br />
1. Venue<br />
• appropriate for the event and<br />
groups involved – parking, access,<br />
age-related activity areas, spectators,<br />
marshalling, supervision, security of<br />
boundaries, equipment etc?<br />
P,S,V Parking: - sufficient parking is<br />
available at venues<br />
Spectators: - this varies from event<br />
to event – details will be I the<br />
information letter that goes out to<br />
schools<br />
All children are to be informed<br />
that they must not leave the<br />
venue and all schools have been<br />
informed that they are<br />
responsible for the safety of their<br />
children<br />
All schools have the responsibility<br />
to supervise the whereabouts of<br />
their own children. During the<br />
activity event staff will ensure that<br />
all activity is taking place in a safe<br />
manner<br />
Equipment:- All equipment is to<br />
be checked by event staff to<br />
ensure safety prior to the start of<br />
competition<br />
Venue risk assessment states that<br />
all areas are fit for purpose and<br />
event staff to complete
• safe for the purpose it is being used –<br />
secure footing, protected lighting, runoff<br />
areas, equipment in good<br />
condition etc?<br />
• risk assessments seen/discussed and<br />
issues identified that are relevant to<br />
the event and the groups involved ?<br />
• first aid cover/fire<br />
regulations/emergency procedures<br />
and provision discussed and<br />
checked?<br />
<br />
<br />
<br />
S<br />
S<br />
assessment of area prior to start<br />
of competition<br />
Risk assessments seen by all event<br />
leaders prior to the day and<br />
discussed in team meeting<br />
Venue has provided information<br />
regarding what to do in case of<br />
fire or emergency. This is in each<br />
event folder. First Aid is covered<br />
by teachers. Event leaders to<br />
ensure that they are fully aware<br />
of procedures prior to the day<br />
and to brief school staff and<br />
pupils on the day in case of fire /<br />
emergency<br />
• contingency arrangements if<br />
outdoor venue/inclement weather?<br />
<br />
S<br />
N/A<br />
• registration point/s clear, signed and<br />
do not create bottlenecks?<br />
<br />
S<br />
This will be at the entrance to the<br />
venue<br />
• limits of pupil/staff movement within<br />
the venue identified and<br />
communicated particularly for any<br />
participants with disabilities?<br />
<br />
S,P<br />
At the start of each event pupils<br />
and staff will be briefed as to<br />
where they are allowed to go<br />
and school staff must ensure their<br />
pupils adhere to this.<br />
• school staff communication with<br />
event staff considered?<br />
<br />
S<br />
All event staff will be in blue<br />
labelled polo shirts to ensure that<br />
they are easily identified for<br />
school staff<br />
• re-hydration provision?<br />
<br />
P,S,V<br />
All involved are asked to bring a<br />
packed lunch and drink with
them. Venue has access to water<br />
to refill bottles.<br />
• temperature/weather conditions<br />
considered and information and<br />
advice given ?<br />
<br />
P,S,V<br />
All schools have been informed<br />
that pupils must bring appropriate<br />
clothing for the event.<br />
2. Equipment<br />
• to be used for purpose designed?<br />
• suitable for the activity/ age group/<br />
ability?<br />
• any quality/quantity/<br />
accessibility/storage/handling/retrieval<br />
issues set out and communicated to<br />
performers via the schools<br />
information?<br />
• checked before use by staff<br />
/deliverers and performers?<br />
• Strictly no improvisation?<br />
• safety/rescue equipment present?<br />
3.Transport<br />
• responsibility for organising<br />
transport clearly identified?<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
S<br />
S<br />
Event briefing to all involved will<br />
ask that equipment is treated with<br />
respect.<br />
Equipment will be checked prior<br />
to start of activity and safety<br />
reminders on use of equipment<br />
will be given as necessary by<br />
event staff<br />
All schools are responsible for<br />
transporting children to and from<br />
the event.<br />
ORGANISATION<br />
1. Purpose/demand of the event<br />
• purpose/demands appropriate to<br />
the groups involved?<br />
<br />
P,S<br />
All activities have been planned<br />
to ensure that pupils can cope<br />
with what is expected of them<br />
• age/ability/gender requirements<br />
discussed with NGBs and LOC,<br />
communicated to the schools?<br />
<br />
P,S<br />
NGB formats have been followed<br />
where appropriate and<br />
frameworks agreed. All schools
2. Approvals<br />
• local authority/ LOC partners/<br />
<strong>School</strong>s approved?<br />
• venue approval following RA?<br />
• parents/carers (via the schools)?<br />
<br />
<br />
<br />
P,S<br />
are aware of competition<br />
formats.<br />
All competition planned has<br />
been approved and agreed by<br />
the LOC<br />
Normal Operating Procedures<br />
have been seen for the venue<br />
Each school is responsible for<br />
attaining approval from parents<br />
to bring their pupils to the event<br />
3. Activity programme<br />
• programme matched to age/ability<br />
range as agreed through LOC and<br />
schools?<br />
<br />
P,S<br />
Programme has been designed<br />
to meet a range of ages and<br />
abilities and has been agreed by<br />
the LOC and schools<br />
• schedule provides appropriate<br />
activity and recovery periods?<br />
<br />
P,S<br />
Each events schedule has been<br />
planned to ensure that it is<br />
appropriate for the activity<br />
involved<br />
• roles and responsibilities of all staff<br />
including school staff clearly set out<br />
and communicated?<br />
<br />
S<br />
All staff involved have a copy of<br />
the code of conduct and are<br />
made aware of this prior to<br />
competition starting<br />
• Responsibility for supervision/<br />
management of groups not active<br />
at particular times agreed?<br />
<br />
P,S<br />
<strong>School</strong> staff are aware that they<br />
are responsible for the supervision<br />
and safety of their pupils when<br />
not participating<br />
• contingency plan thought through –<br />
“what ifs” considered/covered?<br />
<br />
S<br />
Event leaders are experienced<br />
enough to make changes to the<br />
programme in the event that a<br />
team does not turn up<br />
If a venue is not fit for purpose (i.e<br />
a flood or fire the day before) we
would have to contact local<br />
schools in the area to try and<br />
secure sportshall space<br />
• emergency action procedures<br />
planned and communicated?<br />
• insurance provision researched and<br />
any additional insurance sought?<br />
<br />
<br />
S<br />
S<br />
Venue has an emergency action<br />
plan. This information is in each<br />
event folder and has been<br />
communicated to event leaders.<br />
All school staff and participants<br />
will be briefed as to what to do in<br />
the case of an emergency at the<br />
start of the day<br />
Insurance at the event is covered<br />
by Active Luton’s Public Liability<br />
Insurance<br />
4. Arrival at venue<br />
• supervision of parking arranged?<br />
<br />
<br />
P,S,V<br />
<strong>School</strong>s are responsible for<br />
parking and escorting their<br />
children through the carpark<br />
• clear directions , and signage to<br />
registration/changing/ facility?<br />
P,S,V<br />
Signs will be up to show direction<br />
when needed<br />
<br />
• “no-go” areas identified?<br />
5. Post-event evaluation<br />
• safety issues addressed effectively?<br />
• legal requirements met?<br />
• venue considered suitable?<br />
quality, quantity and appropriateness<br />
of equipment to age group<br />
acceptable?<br />
P,S,V<br />
This will done via a briefing at the<br />
start of the event
• activity demands were matched to<br />
group abilities?<br />
• schedule and flow/duration of event<br />
satisfactory?<br />
• supervision/management of<br />
participants by event staff and school<br />
staff?<br />
• Effectiveness of emergency<br />
procedures?<br />
• effectiveness of risk assessment?<br />
Administration?<br />
• Communication?<br />
• first aid provision/emergency action?<br />
• effectiveness of contingency<br />
planning?<br />
• Any incidents and near misses?<br />
• any shared use issues?<br />
• insurance cover?<br />
• transport – if part of event<br />
responsibility?