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NEDIC Conference Journal 2018

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construction of their media artifacts, and field notes.<br />

This study was conducted over 4 weeks (2 1/2 hours<br />

per week) and included 26 adolescent female<br />

participants ages 12-17. They were invited to<br />

participate through Girls Inc. who were running<br />

programs in the community.<br />

During the last session, the girls were<br />

encouraged to create digital artifacts that could be<br />

used to combat media messaging around body<br />

image. The girls were told that their artifacts would<br />

be on the website www.teachbodyimage.com.<br />

4.1 Critical media health literacy<br />

A framework was developed to measure the<br />

criticality and health levels in the artifacts that the<br />

girls produced. This framework incorporates the<br />

work of several other researchers: Nutbeam’s levels<br />

of health literacy [20], Kellner and Share’s levels of<br />

media literacy [24] and a framework used to<br />

examine the level of criticality in preservice teacher<br />

lessons [25]. It made sense to combine critical<br />

media literacy with health because of the number of<br />

health messages provided in the media, and the<br />

implications of receiving media messages [26]. The<br />

framework used to evaluate the artifacts designed<br />

by the girls in this study is presented in Table 1.<br />

Table 1. Health Literacy/Media Literacy framework<br />

(HL/ML) for artifact evaluation<br />

Levels<br />

Description<br />

Basic media Media that articulates basic<br />

health literacy understandings about health.<br />

Media health Aesthetically pleasing media<br />

arts<br />

about a health issue that<br />

demonstrates basic<br />

understandings of health.<br />

Media health<br />

literacy<br />

Interactive<br />

media health<br />

literacy<br />

Approaching<br />

critical media<br />

health literacy<br />

Critical media<br />

Media uses media conventions to<br />

create a health artifact that<br />

demonstrates the ability to<br />

question basic understandings of<br />

personal health.<br />

Media questions basic<br />

understandings of personal and<br />

social health in way that<br />

communicates more than telling.<br />

Media questions health<br />

information from a political or<br />

social or consumer lens, then<br />

reconstructs and shares the<br />

health message as a way of taking<br />

social or political action.<br />

Media questions health<br />

health literacy information deeply from a<br />

political, social and consumer<br />

lens, then reconstructs and share<br />

the health message as a way of<br />

taking social and political action.<br />

Source: Scheidler-Benns, 2016 [19]<br />

5. Findings<br />

In general, the girls took the topics introduced in<br />

the workshop seriously. They were eager to share<br />

their thoughts and listen attentively to each other.<br />

Often their conversations had to be interrupted in<br />

order to move to the next activity. The discussions<br />

often became lively and many times several girls<br />

were raising their hands at once to share their ideas.<br />

They appeared to feel safe and secure despite the<br />

research team being present, taking notes,<br />

observing, and recording. The girls created six<br />

artifacts during the fourth and final session.<br />

Although all girls were involved in creating the<br />

artifacts, 17 out of the 26 produced artifacts to share<br />

on the website.<br />

5.1 Description of the artifacts<br />

The girls created six artifacts during the fourth<br />

and final session. The choice of media was left up to<br />

the girls and they were free to present their voices in<br />

whatever medium they chose. We asked them to<br />

create something for the website to share.<br />

The first artifact created was a picture of<br />

Soundwave. The toy looks like a robot and contains<br />

many accessories including a photographic memory<br />

from data storage capabilities, shoulder-mounted<br />

rockets, radio wave sensors, and a tape deck. In her<br />

words, the girl described it as a comparison between<br />

a Transformer Soundwave and an average man.<br />

Soundwave is 13 feet, 5 inches and an average guy is<br />

only 5 foot 10 inches. Soundwave’s top speed is<br />

Mach 4.1 and the average guy can move at 14 miles<br />

per hour. She explained that this toy presents a<br />

stereotype that boys have to be tall and strong. She<br />

said that she always thought that girls’ toys were<br />

stereotypical but she had come to realize that boys’<br />

toys were as well. The girl’s interview revealed that<br />

she had chosen this character because she was<br />

concerned that boys were worried about body image<br />

too. She felt that the toy may pressure boys to want<br />

to be a certain size and strength, rather than<br />

embracing their uniqueness. Her message to boys<br />

and girls alike was to not let toys set a guideline for<br />

what size you have to be because there is no toy that<br />

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