03.01.2019 Views

Social Gaming Market Drivers, Emerging Trends and Forecast Report till 2025

The Global Social Gaming Market is expected to rise at an exponential CAGR in the years to come. The action of playing sports event on the community broadcasting display place, networking locations, or inside community mass media applications is known as Social Gaming. It has acquired acceptance at what time the community interacting giants Facebook and Zynga act as a team in the year 2009 to propose Farmville on the community interacting location. After the accomplishment of Farmville on Facebook, community gaming turns into widely held internationally.

The Global Social Gaming Market is expected to rise at an exponential CAGR in the years to come. The action of playing sports event on the community broadcasting display place, networking locations, or inside community mass media applications is known as Social Gaming. It has acquired acceptance at what time the community interacting giants Facebook and Zynga act as a team in the year 2009 to propose Farmville on the community interacting location. After the accomplishment of Farmville on Facebook, community gaming turns into widely held internationally.

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

<strong>Social</strong> <strong>Gaming</strong> <strong>Market</strong> <strong>Drivers</strong>,<br />

<strong>Emerging</strong> <strong>Trends</strong> <strong>and</strong> <strong>Forecast</strong> <strong>Report</strong><br />

<strong>till</strong> <strong>2025</strong><br />

“The action of playing sports event on the community<br />

broadcasting display place, networking locations, or inside<br />

community mass media applications is known as <strong>Social</strong><br />

<strong>Gaming</strong>.”<br />

The Global <strong>Social</strong> <strong>Gaming</strong> <strong>Market</strong> is expected to rise at an exponential CAGR in the years to come. The action of<br />

playing sports event on the community broadcasting display place, networking locations, or inside community mass<br />

media applications is known as <strong>Social</strong> <strong>Gaming</strong>. It has acquired acceptance at what time the community interacting giants<br />

Facebook <strong>and</strong> Zynga act as a team in the year 2009 to propose Farmville on the community interacting location. After<br />

the accomplishment of Farmville on Facebook, community gaming turns into widely held internationally.<br />

The first <strong>and</strong> foremost ad-based profits generation arrangement of social gaming has similarly helped the international<br />

social gaming market, such as it has caused in online games being accessible to play for free of charge. This is a most<br />

important motivator for the social gaming market in emerging provinces, where the existence of social media is<br />

increasing but the per head earnings of the customer’s rests considerably lesser as compared to that in the technologically<br />

advanced nations.<br />

Browse Full Research <strong>Report</strong> @<br />

https://www.millioninsights.com/industry-reports/social-gaming-market<br />

The growing dem<strong>and</strong> for smartphones is additional most important motivator for the international social gaming market.<br />

Owing to the constant <strong>and</strong> quick technical progressions in the telecom sector, the online working of smartphones is<br />

being improved on a consistent source. This has permitted creators of online games to grow their individual product<br />

group <strong>and</strong> enhance inventive features. In contrast, the limitations on the practice of social media websites in place of<br />

work are a most important limitation on the international social gaming market.


The international <strong>Social</strong> <strong>Gaming</strong> <strong>Market</strong> may be divided by Source of Revenue, by Gender, by Age Group, <strong>and</strong> the<br />

Area. The division of the international <strong>Social</strong> <strong>Gaming</strong> <strong>Market</strong> on the basis of Source of Revenue extends Lead generation<br />

offers, Advertisements, <strong>and</strong> Virtual goods. The division of the international <strong>Social</strong> <strong>Gaming</strong> <strong>Market</strong> on the basis of<br />

Gender extends Male, <strong>and</strong> Female. The division of the international <strong>Social</strong> <strong>Gaming</strong> <strong>Market</strong> on the basis of Age Group,<br />

extends 13-18, 19-25, 26-35, 36-45, <strong>and</strong> 46+. The division of the international <strong>Social</strong> <strong>Gaming</strong> Industry on the source of<br />

Area extends North America, Europe, Asia-Pacific, Middle East & Africa, <strong>and</strong> Rest of the World.<br />

With reference to geography, the Asia Pacific social gaming industry has developed as the major market, acquiring the<br />

biggest market segment. The growing GDP of emerging Southeast Asian nations for example Malaysia, Thail<strong>and</strong> <strong>and</strong><br />

Indonesia <strong>and</strong> the strong financial presentation of provincial titans for example China <strong>and</strong> India have headed to a growing<br />

dem<strong>and</strong> for social gaming. The prosperous markets of smartphones in the area of Asia Pacific are furthermore an<br />

important backing factor in the direction of the leading share of Asia Pacific in the international social gaming industry.<br />

The speedy financial growth of the most important Asian countries for example South Korea, Japan, China, India, <strong>and</strong><br />

Indonesia has made the Asia Pacific the leading market for the <strong>Social</strong> <strong>Gaming</strong>. The North America, Europe, <strong>and</strong> the<br />

Rest of the World are the additional important provincial markets for social gaming. Following are some of the important<br />

companies operating in the <strong>Social</strong> <strong>Gaming</strong> market on the international basis are Zynga, Wooga, Supercell, King Digital<br />

Entertainment, <strong>and</strong> Electronic Arts.<br />

Zynga had dominated the international market for <strong>Social</strong> <strong>Gaming</strong> in the year 2012 <strong>and</strong> is estimated to continue its<br />

headship in future. Additional noticeable companies are Playdom, Gameloft, <strong>Social</strong> Point, Ten cent, Peak Games, Rovio<br />

Entertainment, Rock You, Crowd Star, Renren, Kabam, <strong>and</strong> TinyCo.<br />

Get a Sample Copy of This <strong>Report</strong> @<br />

https://www.millioninsights.com/industry-reports/social-gaming-market/request-sample<br />

<strong>Market</strong> Segment:<br />

This report studies the global <strong>Social</strong> <strong>Gaming</strong> market, analyzes <strong>and</strong> researches the <strong>Social</strong> <strong>Gaming</strong> development<br />

status <strong>and</strong> forecast in United States, EU, Japan, China, India <strong>and</strong> Southeast Asia. This report focuses on the top<br />

players in global market, like<br />

• Rovio Entertainment, Ltd<br />

• <strong>Social</strong> Point S.L.<br />

• Gameloft SE<br />

• King Digital Entertainment<br />

• Zynga<br />

• Electronic Arts Inc<br />

• Wooga GmbH


• CrowdStar<br />

• Behaviour Interactive, Inc<br />

• Aeria Games GmbH<br />

<strong>Market</strong> segment by Regions/Countries, this report covers<br />

• United States<br />

• EU<br />

• Japan<br />

• China<br />

• India<br />

• Southeast Asia<br />

See More <strong>Report</strong>s of This Category by Million Insights @<br />

https://www.millioninsights.com/industry/media-<strong>and</strong>-entertainment<br />

<strong>Market</strong> segment by Type, the product can be split into<br />

• Advertisements<br />

• Virtual Goods<br />

• Other<br />

<strong>Market</strong> segment by Application, <strong>Social</strong> <strong>Gaming</strong> can be split into<br />

• 13-18 Years<br />

• 19-25 Years<br />

• 26-35 Years<br />

• 36-45 Years<br />

• 46 <strong>and</strong> Above Years


Get in touch<br />

At Million Insights, we work with the aim to reach the highest levels of customer satisfaction.<br />

Our representatives strive to underst<strong>and</strong> diverse client requirements <strong>and</strong> cater to the same with the<br />

most innovative <strong>and</strong> functional solutions.<br />

Contact Person:<br />

Ryan Manuel<br />

Research Support Specialist, USA<br />

Email: ryan@millioninsights.com<br />

Global Headquarters<br />

Million Insights<br />

Felton Office Plaza 6265 Highway 9<br />

Felton, California 95018, United States<br />

Phone: 1-408-610-2300<br />

Email: sales@millioninsights.com<br />

Asia Pacific<br />

Million Insights<br />

Office No. 302, 3rd Floor, Manikch<strong>and</strong><br />

Galleria, Model Colony, Shivaji Nagar,<br />

Pune, MH, 411016 India<br />

Phone: 91-20-65300184<br />

Email: sales@millioninsights.com<br />

Visit Our Blog: www.millioninsights.blogspot.com

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!