09.01.2019 Views

Magical Medieval Society Western Europe 2nd printing

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Government<br />

There are three considerations in determining a<br />

kingdom’s government: the type of government, the<br />

strength of the king, and the amount of allodial land<br />

the king owns in the kingdom. These factors are used<br />

to generate the income of the aristocracy, as well as the<br />

strength of the king compared to the rest of the aristocracy<br />

and the political atmosphere of your kingdom.<br />

Type of Government<br />

<strong>Magical</strong> medieval governments are usually traditional<br />

monarchies, primitive monarchies, and representational<br />

monarchies. Monarchy types are usually congruent with<br />

other aspects of kingship. For example, primitive kings<br />

rarely hold 85% of the land allodially, but GMs should<br />

use the appropriate information for their campaign<br />

setting. Governmental development and complexity are<br />

least under primitive monarchies and greatest under<br />

representational monarchies. This coincides with a shift in<br />

mindset from baronial authority to royal authority. This<br />

affects treasuries, courts, and chanceries in a kingdom.<br />

Strength of King<br />

percentage of land the king owns allodially. Then give<br />

75% of the remainder to great landowners and 25% to<br />

the nobility. GMs may assign any percentage of land<br />

as allodial land, but should alter all aspects of kingdom<br />

generation accordingly.<br />

Allodial holdings determine the amount of scuatage<br />

or military obligation an aristocrat receives. It also<br />

determines the amount of income aristocrats make on<br />

mines in the kingdom. For example, if the king owns<br />

most of the land in a kingdom, he receives 85% of the<br />

total scutage collected in the kingdom. The same king<br />

also receives a handsome amount of annual income<br />

from mines, taking the king’s third from a mine’s<br />

income. But if the king owns 25% of the land allodially,<br />

he receives less scutage and mine income, with the great<br />

landowners and the nobility absorbing what coin and<br />

resources the king does not.<br />

In a magical medieval kingdom, land ownership<br />

is as confusing as the feudal system. This system of<br />

distributing the kingdom’s land in the form of allods<br />

does not mean that only subjects of the kingdom own<br />

the kingdom’s land. For example, the neighboring king<br />

may actually own enough land in another kingdom to<br />

qualify as a noble of that kingdom. It is not uncommon<br />

for affluent and ambitious aristocrats to hold multiple<br />

titles, like Pratap who is both the King of Cresson and<br />

the Duke of Angenent.<br />

The five levels of strength from greatest to least are<br />

exceptional, strong, average, weak, and pathetic.<br />

Indications of strength are a king’s political effectiveness,<br />

the king’s resources in coin and magic, the speed of<br />

military mobilization, and the history of the king’s<br />

linage. The strength of the king determines how much<br />

income the king receives in taxation and how much of<br />

the coin slips between his fingers into the coffers of the<br />

great landowners and the nobility.<br />

Allodial Land<br />

Allodial land is land held outright without feudal<br />

obligation to another lord. The king, great landowners,<br />

and nobility usually hold a kingdom’s allods. Rarely do<br />

members of the gentry hold allods, and if they do, they<br />

are insignificant amounts of land. An aristocrat may<br />

attempt to manage all his allodial land, though aristocrats<br />

usually use that land to acquire more vassals.<br />

The three levels of allodial land established for<br />

magical medieval kingdoms are 85%, 50%, and 25%.<br />

In the 85% model, a king owns 85% of the kingdom’s<br />

land allodially. The 50% model gives a king half of the<br />

kingdom’s land free from feudal obligation. The 25%<br />

model has a king own a fourth of the kingdom’s land in<br />

the form of allods. The remaining land is held allodially<br />

by great landowners and nobles in ratio found on Table<br />

VIII.2-Allodial Holdings. If a GM wants a different<br />

percentage of land ownership, simple determine the<br />

117<br />

A Lord Ends an Argument with Magic

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!