All Things Urban — WHAT DO YOU WANNA BE WHEN YOU GROW UP?
As an exhibitor and a media partner of CANactions International Architecture Festival 2019, All Things Urban presented their first print magazine on the future of urban professions, produced in collaboration with Pop-Up City, Space10, Conscious Cities Movement, Colu and SPIN Unit. All Things Urban is a career platform for urban professionals working on city challenges worldwide. More information about All Things Urban: https://www.allthingsurban.net
As an exhibitor and a media partner of CANactions International Architecture Festival 2019, All Things Urban presented their first print magazine on the future of urban professions, produced in collaboration with Pop-Up City, Space10, Conscious Cities Movement, Colu and SPIN Unit.
All Things Urban is a career platform for urban professionals working on city challenges worldwide.
More information about All Things Urban: https://www.allthingsurban.net
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<strong>All</strong> <strong>Things</strong> <strong>Urban</strong><br />
Pop-Up City<br />
CANactions<br />
<strong>WHAT</strong> <strong>DO</strong> <strong>YOU</strong><br />
<strong>WANNA</strong> <strong>BE</strong> <strong>WHEN</strong><br />
<strong>YOU</strong> <strong>GROW</strong> <strong>UP</strong>?<br />
_<br />
A series of interviews about the<br />
most progressive trends shaping<br />
the future of urban professions<br />
MAY 2019
FROM THE<br />
EDITOR<br />
<strong>—</strong><br />
This series of interviews is an attempt to speculate what urban<br />
professions will be crucial in the cities of tomorrow. We spoke to<br />
experts from different fields, discussed their cutting-edge projects<br />
and collected incredible ideas about the future of careers in<br />
urbanism.<br />
The series is prepared by <strong>All</strong> <strong>Things</strong> <strong>Urban</strong>, a network of urban<br />
professionals working on city challenges worldwide. There, we<br />
share handpicked career and educational opportunities in cityrelated<br />
fields and connect thousands of passionate urbanists to<br />
real-world projects. Today, <strong>All</strong> <strong>Things</strong> <strong>Urban</strong> is a fast-growing<br />
community of diverse people and organisations contributing to<br />
making cities better.<br />
The series was originally published on Pop-Up City, a blog and<br />
label for forward-thinking urbanism founded by Golfstromen, an<br />
an Amsterdam-based urban communications agency. Since 2008,<br />
Pop-Up City has been reporting the ideas and strategies that<br />
make a change in urbanism, design and marketing.<br />
The print version is designed for CANactions International<br />
Architecture Festival 2019 – the largest architectural event<br />
in Ukraine that runs annually since 2008. This year, the Festival<br />
is focused on an exploration of the notion of "Hromada"<br />
– a Ukrainian name for "community" – which is embedded<br />
in the country's historic and cultural codes and reflected in<br />
contemporary social movements and architectural forms.<br />
Valeria Danin,<br />
<strong>All</strong> <strong>Things</strong> <strong>Urban</strong><br />
| 2
CONTENTS<br />
Urs Thomann, CANactions School 4<br />
Carla Cammilla Hjort, SPACE10 8<br />
Ori Succary, Colu 14<br />
Damiano Cerrone, SPIN Unit 18<br />
Itai Palti, Conscious Cities Movement 22<br />
3 |
GET READY<br />
TO <strong>BE</strong>COME<br />
AN URBAN<br />
CHANGE<br />
MANAGER<br />
<strong>—</strong>
URS THOMANN, CO-FOUNDER<br />
OF CANACTIONS SCHOOL<br />
<strong>—</strong><br />
What is CANactions and what was the story<br />
behind this idea?<br />
Urs Thomann is a Swiss urban planner and a<br />
co-founder of CANactions School in Kyiv and<br />
Amsterdam – a unique educational platform<br />
where different actors of urban change meet.<br />
Bringing together planners, economists,<br />
politicians and activists, the school promotes a<br />
collaborative approach to urban development<br />
and supports multiple initiatives throughout<br />
Ukraine. In this interview, Urs shares his vision<br />
on urbanism education and the challenges of<br />
urban professions.<br />
CANactions School was founded in 2015 in the<br />
most dramatic moment of Ukraine’s modern<br />
history: the war in Donbass, the discredited<br />
political system and the deep economic crisis<br />
have led to increasing scepticism towards<br />
the possibility of real change. At the same<br />
time, these factors have triggered a growing<br />
social demand for a fundamentally new type<br />
of relationships between citizens, businesses<br />
and authorities in different aspects of everyday<br />
life – from cultural to spatial. But who are these<br />
people that could become active changemakers<br />
and facilitate the process of building<br />
new types of connections in Ukrainian cities?<br />
What tools and approaches would they need to<br />
successfully deal with the complexity of current<br />
challenges? CANactions was established as an<br />
attempt to find answers to these questions.<br />
How is it different from traditional planning<br />
schools?<br />
Interdisciplinarity, the “learning-by-doing”<br />
approach and the practical orientation have<br />
become the School’s key principles. We believe<br />
that the impetus for city development must<br />
come from local groups, and that’s we aim<br />
5 |
| 6<br />
CANactions School is an educational platform with offices in Kyiv and<br />
Amsterdam that runs interdisciplinary research-and-design programs in<br />
the fields of <strong>Urban</strong> Studies, Integrated <strong>Urban</strong> Development and Strategic<br />
Spatial Planning since 2015. The School investigates and reflects on the<br />
western and eastern urban planning and architecture practice. Its mission<br />
is to enhance the creation of places where people love to live and work.
to create a collaboration between different stakeholders and teach them to speak a common<br />
language, listen to each other and be flexible. Our programs let people with diverse backgrounds<br />
and interests – local activists, politicians, civil servants, urban professionals – work together on realworld<br />
projects as a group.<br />
Over the years, CANactions School has been testing and sharpening its methodology <strong>—</strong> integral<br />
and interdisciplinary in its nature <strong>—</strong> to present design and planning processes as “continuous<br />
oscillation” towards a consensual vision of the place. The School’s ambition to connect often<br />
opposite and conflicting actors by means of design and planning is, in fact, the way to overcome<br />
both the totalistic and naive logic of modernism and the cynical/ironic postmodernist position.<br />
Are there any examples of the projects realised by the CANactions’ students?<br />
Our students often keep working together on their independent projects even after the program<br />
ends, and CANactions supports these initiatives. One such project is a new cultural center in a<br />
former water tower in Zhytomyr, run by a group of our students – architects, urban planners, project<br />
managers and economists from different Ukrainian cities. Using our methodology, they brought<br />
together the city administration, an urban development agency and an NGO to create a mixture of<br />
viewpoints about the tower’s role in the city and work out its development strategy.<br />
The team has not only focused on adaptive reuse but also introduced the principles of strategic<br />
design in their work. Such an approach allowed the participants to elaborate on an interdisciplinary<br />
and comprehensive concept. Last but not least, the working group was able to bind and strengthen<br />
the current development strategy of the whole city, offering new scenarios for the tower’s<br />
renovation. This approach helped the project win the public competition, and now it is being<br />
implemented in collaboration with the Zhytomyr City Council and international NGOs.<br />
In your opinion, what new urban professions will emerge in the future? What skills will be<br />
crucial for these professions?<br />
The core philosophy of our school is not to strive for new professions, but to enhance cooperation<br />
between people with different backgrounds. Citizens, politicians, architects, engineers, philosophers<br />
– they all have a major impact on how cities develop, and that’s why it’s so important to move<br />
towards a more collaborative and comprehensive approach. To improve our cities, we need people<br />
– from politicians to activists – who can embrace complexity and synthesize rather than polarize.<br />
Having different mixtures of skills and core competencies, these people should become “stabilizers”<br />
for the urban system. This ability to create better understanding and smooth interaction between<br />
various professions and stakeholders is the core competence we teach in our educational programs.<br />
In opposite to the predominant approach where different specialists are being separated from each<br />
other, we prepare our student to become <strong>Urban</strong> Change Managers, who can successfully navigate<br />
urban transformation.<br />
7 |
CARLA CAMMILLA HJORT,<br />
CO-FOUNDER OF SPACE10<br />
<strong>—</strong><br />
Carla Cammilla Hjort is the Co-<br />
Founder and Vision Director<br />
at SPACE10, a research and<br />
design lab in Copenhagen<br />
on a mission to create better<br />
and more sustainable ways of<br />
living. In this interview, Carla<br />
tells about her journey to<br />
founding SPACE10 and shares<br />
insights on tackling future<br />
challenges through mindful<br />
technology adoption.<br />
At SPACE10, you work to enable more meaningful and sustainable urban future. What are the<br />
main aspects of it you are focused on?<br />
SPACE10 is a research and design lab. We explore the major societal changes – the kind that<br />
is already affecting us and is likely to deeply change the lives of most in the future. From rapid<br />
urbanisation to resource scarcity, climate change to lack of affordable housing, the world we live in<br />
is not short of challenges.<br />
And at the same time, we have access to unprecedented opportunities to address a lot of pressing<br />
issues. Technology, for example, is a fantastic tool to empower people in completely new ways.<br />
So we ask questions, engage experts in different fields, learn, share and invite people in. We then<br />
look for ways to make things better together. We explore possible solutions, prototype, test, and<br />
hopefully end up turning good ideas into meaningful products or services.<br />
| 8
IT'S TIME TO STRIVE<br />
FOR A MINDFUL<br />
URBAN FUTURE<br />
<strong>—</strong>
SPACE10 Research explores<br />
the bigger changes<br />
expected to affect people<br />
in the coming decades<br />
and tries to identify<br />
opportunities for a better<br />
everyday life. SPACE10<br />
Design acts upon these<br />
opportunities and aims to<br />
design solutions for people<br />
and the planet. And finally,<br />
SPACE10 Culture connects<br />
with people from around the<br />
world to exchange ideas,<br />
spark discussions<br />
and empower people to<br />
drive positive change.<br />
How do you explore future<br />
urban scenarios at SPACE10?<br />
We have SPACE10 Research,<br />
where we explore the bigger<br />
changes expected to affect<br />
people in the coming decades<br />
and where we try to identify<br />
opportunities for a better<br />
everyday life. We have<br />
SPACE10 Design, that acts<br />
upon identified opportunities<br />
to create better and more<br />
sustainable ways of living.<br />
Embracing a holistic mindset,<br />
we aim to design solutions<br />
for people and the planet.<br />
And finally, we have SPACE10<br />
Culture, which connects with<br />
people from around the world<br />
to exchange ideas, spark<br />
discussions and to empower<br />
people to drive positive<br />
change.<br />
These are the three main pillars<br />
of SPACE10, but we’re a fairly<br />
small team, so our approach<br />
is to surround ourselves with<br />
people who are smarter than<br />
us, so we constantly collaborate<br />
with other companies, studios,<br />
and brilliant experts out there.<br />
We strongly believe that<br />
collaboration beats competition<br />
so we share all our research and<br />
ideas with the public – both on<br />
our website and through talks,<br />
exhibitions and events, but we<br />
also invite people from all over<br />
the world to SPACE10 to work<br />
with us.<br />
| 10
Can you give an example of a project run at SPACE10? How was it tested in real life and what<br />
was the result?<br />
As an example, I would take The Growroom – a spherical garden that we made with architects<br />
Sine Lindholm and Mads-Ulrik Husum. The project started as an architecture competition aimed to<br />
explore how cities can feed themselves through food-producing architecture.<br />
The winning proposal ended up sparking excitement and interest from around the world – people<br />
reached out and wanted to buy or exhibit The Growroom in their home countries. But we didn’t feel<br />
it was right to promote local food production and at the same time start a centralised production<br />
and distribution of The Growroom. So, we tapped into the potential of digital fabrication, went back<br />
to the drawing board and designed an open source version, so we could send the digital design<br />
files instead of the physical product and let people build it themselves locally, using local materials.<br />
It took quite a lot of development stages because we wanted it to be as accessible as possible<br />
for as many as possible. As a result, all you need to assemble your own Growroom is two rubber<br />
hammers, 17 sheets of plywood and a visit to your local maker space, that can be found in almost<br />
any major city in the world, to have the pieces cut. The Growroom is designed for cities – it has a<br />
small spatial footprint and can stand freely in any context in our neighbourhoods. It offers a piece<br />
of ‘pause’-architecture in our high-paced scenery and supports our everyday sense of well-being by<br />
creating a small oasis, where we can relax, socialise and re-connect with nature.<br />
Because the design is open source and anyone can download it for free, The Growroom was<br />
downloaded 30.000 times in the first months of the release and local versions of the Growroom<br />
have since been built as far afield as Helsinki, Moscow, Dubai, Rio de Janeiro, San Francisco, Seoul<br />
and Sydney. Ultimately, of course, we’d like to see the Growroom built in as many cities as possible<br />
and the design is still free and publicly available for anyone.<br />
11 |
Your professional (and personal) path is very unique. How did you start<br />
your career and then decide to focus on exploring the future of urban<br />
spaces?<br />
I was a DJ, music producer and event-maker when in 2006 I started a<br />
company, Art Rebels, that still exists today. We stared as a fairly small inhouse<br />
team, and then elevated our competence with a network of specialists<br />
from around the world, facilitating and connecting creative talent with<br />
potential collaborators. There, I specialised myself in conceptualising and<br />
trying to understand how we can use art, culture and design to create social<br />
change in different aspects.<br />
In one of our project, we designed a collection for IKEA which allowed us<br />
really connect with the company’s CEO. A year later, he contacted me again<br />
– he wanted us to help him define an IKEA that better fits for the future. We<br />
decided to expand IKEA’s truly inspiring vision of creating a better everyday<br />
life for the many people and explore what the company would potentially do<br />
in the future to create solutions for more sustainable and meaningful living,<br />
from housing and energy to food. That’s how we came up with the idea of<br />
SPACE10 and moved to an urban development field.<br />
What new urban professions and skills you believe will be essential in<br />
the future?<br />
I’m sure we’ll see a lot of new fancy job titles in the future, but one thing you<br />
can be sure of is that for many years to come, creative and technology skills<br />
will be in high demand. At the same time, there’s this irony that on one hand,<br />
we’re fostering innovation, and on the other hand, our society is not actually<br />
ready to embrace it: from education to politics, we can’t adapt to these<br />
changes fast enough.<br />
With the accelerated development of virtual and augmented reality, IoT,<br />
etc., very soon we’ll urgently need people who are well-equipped to analyse<br />
possible implications and solve newly emerging problems. Such Technology<br />
Adoption Facilitators will play an important role in helping people adjust to<br />
the world of tomorrow in a mindful and ethical way and making our cities<br />
more livable and sustainable.<br />
| 12
13 |
HOW LOCAL CITY<br />
CURRENCY CAN<br />
STRENGTHEN<br />
COMMUNITY<br />
<strong>—</strong>
ORI SUCCARY,<br />
VP OF DESIGN AT COLU<br />
<strong>—</strong><br />
You are a designer, working on a digital wallet app<br />
for cities. What brought you to be interested in this<br />
subject?<br />
Ori Succary is the VP of Design<br />
at Colu, an Israeli startup that<br />
issues local currencies for cities<br />
and encourages spending locally.<br />
In this piece, Ori explains how<br />
the app helps cities achieve<br />
economic sustainability and<br />
shares his vision on the role of<br />
design in shaping the future of<br />
the places we live in.<br />
I’m a designer, even though I’ve never actually studied<br />
design. I got kicked out of school when I was 15 and<br />
ended up in the democratic school – the kind of school<br />
where kids are in charge. I was always very interested<br />
in the subjects that weren’t taught in traditional schools<br />
– culture, philosophy, psychology and so on. At my<br />
new school, nobody taught them either – but the<br />
teachers would always point you in the right direction<br />
and encourage you to pursue it: so at 16, I was already<br />
teaching cinema to the younger children myself. These<br />
fourth-graders would watch crazy movies by Kubrick<br />
or Tarkovsky and have truly incredible and deep<br />
discussions – it was amazing! But the most important<br />
lesson I learned there was that if you’re curious, open<br />
and ready to take risks, you could do anything.<br />
I was always interested in design, so after I finished<br />
school I went on to become a graphic designer. And<br />
even though I was quite successful in this profession, I<br />
felt like there was something missing. In my daily work,<br />
I did a lot of flashy, commercial stuff, when personally,<br />
I was much more interested in culture and everything<br />
that has something to do with people. I was involved<br />
in politics and humanitarian aid, and felt like there’s<br />
a deep gap between my professional and personal<br />
interests, with no overlap of meaning or value between<br />
what I do and what I'm passionate about.<br />
15 |
Colu is empowering local communities, using a unique city currency that<br />
creates a meaningful social and economic impact and gives cities and<br />
residents a tool for making a positive difference.<br />
And then 2 things happened,<br />
both of which still influence<br />
me a lot. First, I was invited<br />
to teach design. Like I said<br />
previously, I’ve never been<br />
to university myself, so it was<br />
a totally new experience for<br />
me. Second, I read the book<br />
“A Pattern Language” by<br />
architect Christopher Alexander,<br />
which gives a very humane<br />
and empathetic perspective<br />
on design. This book has<br />
completely transformed the<br />
way I think and helped me<br />
realize the element that my<br />
graphic design work was<br />
missing – a dialog with people.<br />
That’s how I encountered the<br />
idea of interaction design, that<br />
allows you to influence people<br />
and see immediate feedback.<br />
Later, I became the head of<br />
Interaction Design Studies at<br />
Bezalel Academy of Arts and<br />
Design in Jerusalem, which<br />
was an amazing opportunity to<br />
share this vision with students.<br />
In parallel, I worked with tech<br />
companies and startups, and<br />
in all my projects I was always<br />
thinking about Christopher<br />
Alexander’s perspective, trying<br />
to make them more ethical<br />
and empathetic. When I met<br />
Colu, a Tel Aviv-based startup<br />
that creates a decentralized<br />
payment system for local<br />
communities, I was so blown<br />
away with their philosophy and<br />
focus on people that I realized<br />
there and then I wanted to be<br />
part of it.<br />
| 16
What is so special about Colu?<br />
Colu has this beautiful, almost ancient idea of transforming cities through the local currencies. In its<br />
current implementation, a local currency can’t be cashed out or exchanged by consumers, so it is<br />
spent on local independent businesses in the network – we target local independent businesses and<br />
avoid multinational chains. Since it always stays in the community and circulates in the city, people<br />
are encouraged to buy more in local shops and from local suppliers, and this has a strong effect on<br />
economic sustainability.<br />
At the same time, we’re not trying to undermine the national currencies – Colu is a complementary<br />
tool that cities can use to solve their problems. For example, right now we’re working in partnership<br />
with 100 Resilient Cities (pioneered by the Rockefeller Foundation) to adopt digital currencies in 2<br />
global cities and help them achieve their sustainability and resilience goals. Ultimately, the idea is<br />
to allow people in these cities to get at least part of their salaries and pay some of their taxes with<br />
local money. This, in turn, lets the municipalities incentivize the residents to make healthier choices,<br />
like using public transportation or cycling.<br />
What is special about Colu is the courage to change and do things in order to bring more value not<br />
only to the stakeholders, but to the entire ecosystem including people, the actual users. In my team,<br />
we go out to the street and interview people on a weekly basis – without any questionnaires, we just<br />
show them the app and ask what they see. And people actually say incredible, beautiful things! You<br />
wouldn't believe it – everything we know, or think we know about people, turns out to be wrong.<br />
We expect them to be focused on their own interests and personal gain; instead, they are very<br />
empathetic and caring for each other and for the communal value. And that’s what Colu is all about<br />
– reclaiming this value.<br />
What new urban professions and skills will be essential in the future?<br />
It’s hard to say, of course, as modern culture changes so fast – but there are some things that will be<br />
crucial for the future <strong>Urban</strong> Experience Designers.<br />
First, the ability to look and listen deeply. To be alert, attentive and empathetic towards the citizens,<br />
and playful towards the practice. Second, the ability to make a stand. I believe (or hope) that in the<br />
future, no designers will consider themselves mere service providers or stick to the plain aesthetic<br />
aspects of the profession, without considering the behavioral implications of their works on society<br />
over time.<br />
And third, the ability to be poetic, artistic and soulful. This generation’s main technological effort is<br />
to automate and templatize everything – including design. But it’s wrong to think we can templatize<br />
art – the writing of Franz Kafka, the art of Andy Goldsworthy, or the music of Otis Redding can't be<br />
automated. Culture will need designers and planners that can outgrow this trend.<br />
17 |
DAMIANO CERRONE,<br />
CO-FOUNDER OF SPIN UNIT<br />
<strong>—</strong><br />
Cities are constantly changing,<br />
as well as the ways in which<br />
we analyse them. Damiano<br />
Cerrone, a co-founder of SPIN<br />
Unit, a consulting and research<br />
lab, tells about a new approach<br />
to urban research, the role<br />
of data in contemporary<br />
policy making, and how<br />
urban planning is turning into<br />
interaction planning.<br />
Why do you think urban research requires a new approach today?<br />
When we talk about urban elements, we often think of their tangible features. If I close<br />
my eyes and try to picture a building, I will most likely see a facade, windows, entrances,<br />
etc. Nowadays, however, every element of the city, from buildings to people, has both a<br />
physical and digital form.<br />
Social media and user-tailored advertising platforms have created new kinds of social<br />
relations and economic activities that don’t necessarily depend on physical space. Today,<br />
a vibrant and attractive place, being a valuable commercial asset and a key resource for<br />
urban development, is no longer exclusively determined by centrality and visibility. On<br />
the contrary, it is defined by intangible digital bonds that challenge the power of physical<br />
location.<br />
This has shifted the mantra of “location, location, location” to “communication,<br />
communication, communication”, presenting a new challenge for contemporary<br />
architecture to attract users in physical space and guarantee their permanence there.<br />
| 18
HOW URBAN<br />
PLANNING IS<br />
TURNING INTO<br />
INTERACTION<br />
PLANNING<br />
<strong>—</strong>
SPIN Unit is a transnational urban research group combining<br />
art and science to find new and creative approaches to urban<br />
studies and advanced data analysis.<br />
You developed your own research methodology, can you tell us about it?<br />
To gain a deeper understanding of contemporary cities we use an approach<br />
called “metaMorphology”. It is based on 3 pillars: Space, Activities and<br />
Value.<br />
For instance, if we are standing in front of a store, we see the building and<br />
the public space around it (Space). We see employees and customers,<br />
walking in and out, or people who simply pass by (Activities). At the same<br />
time, this store can be present and active in the digital space. Producing<br />
tweets, Instagram pictures and Foursquare check-ins, it changes the<br />
landscape of real estate and the economy of its surroundings (Value).<br />
In our work, we measure the spatial and configurational properties of<br />
urban spaces, local human activity patterns and socio-cultural value. Using<br />
information from different sources, including classical statistical and social<br />
media data, we rank the popularity and attractivity of the place and map the<br />
actual activities instead of formal functions of spaces and buildings. This gives<br />
us an overview of evolving patterns and emerging trends.<br />
| 20
How did you use this method in your<br />
projects?<br />
MetaMorphology effectively becomes a proxy to<br />
measure the outputs of the interactions between<br />
people and the city. During the last couple of<br />
years, I have used this method in an extensive<br />
collaboration with Strelka KB, a Moscowbased<br />
urban planning consultancy. Applying<br />
our approach, we’ve effectively explored<br />
contemporary urban trends in 80 Russian cities<br />
and got valuable insights about places with very<br />
little statistical data available. These discoveries<br />
helped us define knowledge-based guidelines to<br />
boost the social and economic life of streets and<br />
public spaces and improve the quality of life.<br />
Another, more practical and direct use of<br />
my method is Turku Open Platform (TOP),<br />
developed for the City of Turku in Finland. The<br />
interface allows city planners, officials and other<br />
specialists to explore the relations between<br />
Space, Activities and Values, test the potential<br />
benefits of future urban scenarios, as well as to<br />
plan and review urban policies.<br />
You call yourself an "Interaction Planner".<br />
How do you think a planning profession is<br />
changing today?<br />
I prefer the term “interaction planner” to “urban<br />
planner” because de facto our profession is no<br />
longer limited to urban space. More on, while<br />
it is possible to make a distinction between<br />
urban and rural space with demographic and<br />
morphometrical indexes, urban life is now<br />
diffused beyond the conceptual and political<br />
borders of one city.<br />
Today, we can’t untangle the intricate<br />
relationships between places and the digital<br />
footprint people create while interacting with<br />
them. Having focused my study on the blend<br />
of activities and temporal patterns intrinsic to<br />
physical spaces, I came to the conclusion that<br />
successful places are those capable to provide a<br />
good interaction with the users. And that is what<br />
the planning profession is all about today.<br />
21 |
ARCHITECTURE AND<br />
NEUROSCIENCE<br />
COLLIDE TO DESIGN<br />
CONSCIOUS CITIES<br />
<strong>—</strong>
ITAI PALTI, FOUNDER OF THE<br />
CONSCIOUS CITIES MOVEMENT<br />
<strong>—</strong><br />
The Conscious Cities movement is a way to<br />
rethink the conventional architecture and<br />
design. How do you think it should respond<br />
to challenges of our time?<br />
Historically, architects and designers have used<br />
their intuition to make design decisions, often<br />
affected by trends, some of which are now being<br />
proven to be counter-intuitive to what creates a<br />
good user experience. For example, open-plan<br />
offices aren’t always conducive to productivity;<br />
stress brought on by noise and certain social<br />
aspects of that environment has a cost to the<br />
effectiveness of a workforce as well as to human<br />
health.<br />
As cognitive science and technology develop<br />
rapidly, today we have a chance to reinvent<br />
our approach to building cities. Itai Palti, a<br />
London-based architect and founder of the<br />
Conscious Cities movement, explains how to<br />
use behavioural insights to make architecture<br />
and cities more human-centred, and how<br />
neuroscience will change the future of urban<br />
development.<br />
Even a very skilled designer won’t always be able<br />
to image the experience of users, let alone have<br />
a reliable measure of the effectiveness of their<br />
designs. At the same time, we have a wealth<br />
of knowledge from behavioural and cognitive<br />
science about what affects our physical and<br />
mental health. However, as the order of priorities<br />
is missing a focus on human wellbeing, almost<br />
none of it is being used to improve our built<br />
environment.<br />
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What is Conscious City and where did this idea come from?<br />
I personally became interested in behavioural science during my master's thesis,<br />
in which I proposed using curiosity as a design tool to support empathy between<br />
users of an environment. I wasn’t satisfied with how I saw the architecture profession<br />
answering this challenge, mostly by relying on intuition, and was puzzled as to why<br />
so few had looked at the growing evidence base being produced by science.<br />
In 2015, I founded the Conscious Cities movement, a new field of research and<br />
practice for building people-centered urban environments that are aware and<br />
responsive to the needs of inhabitants. This means designing with an understanding<br />
of the human experience in mind, but also facilitating an ongoing exchange between<br />
the environment and its users in order to continually improve the quality of design.<br />
Unlike Smart Cities that generate solutions to logistical problems, the Conscious<br />
Cities approach proposes that design must be human-centred, reordering priorities<br />
by placing our physical and mental health above traditional (and often mechanic)<br />
measures of efficiency.<br />
Can you give an example of a project where this approach had been used?<br />
One example of this approach in action is the <strong>Urban</strong> Thinkscape initiative, which aims<br />
to integrate the benefits of playful learning into the urban fabric, where I take part as<br />
an architectural consultant.<br />
The project was run in Philadelphia, which saw a vacant lot turned into a space<br />
for the community to benefit from. Presenting an opportunity as part of every-day<br />
routine is much more effective than it being a destination in itself, and so the plot<br />
adjacent to a bus stop, where families and kids often spend time waiting, was turned<br />
into a playground.<br />
The Thinkscape includes four science informed installation designs that support<br />
child development. For example, puzzles that engage math and spatial skills, or<br />
environmental cues for caregiver-child interactions that develop socio-emotional<br />
skills and literacy. One installation, an iteration of a hopscotch is designed as a direct<br />
translation of exercises in child psychology used to teach self-control.<br />
Data gathering was carried out 6 months prior and 6 months after the installation of<br />
the space. The results show a very significant impact related to indicators of healthy<br />
child development. This makes <strong>Urban</strong> Thinkscape one of the first projects that<br />
represents the whole through-line of what Conscious Cities proposes, from a concept<br />
that begins with a human metric to a post-occupancy strategy that improves the<br />
environment’s outputs.<br />
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Conscious Cities is a movement focusing on people-centric environments<br />
that are aware and responsive using Tech, AI, and Science Informed Design.<br />
Since its foundation in 2015, a number of events and publications have<br />
contributed to the concept becoming an active field of research and practice.<br />
How do you think this idea<br />
will change the future of<br />
urban development? What<br />
new jobs will emerge?<br />
In the past, both the industry<br />
and its clients were largely<br />
either unaware or unconvinced<br />
by the opportunity presented<br />
by human-centred design.<br />
However, things are starting<br />
to change as landlords, for<br />
example, are understanding<br />
that their property becomes<br />
more competitive and valuable<br />
if it is better designed for the<br />
users and activities taking<br />
place. Commercial property<br />
owners are now taking note<br />
that better-designed spaces<br />
mean a healthier and more<br />
productive workforce, leading<br />
to more satisfied tenants. Local<br />
governments are already seeing<br />
the benefits of designing for a<br />
healthier population.<br />
<strong>All</strong> of this changes how an<br />
industry produces its product.<br />
We will see more jobs<br />
being created that focus on<br />
behavioural insight, both in<br />
integrating it into design, but<br />
also in producing more valuable<br />
knowledge. We may see<br />
Conscious Design consultants<br />
work with architects and<br />
clients to improve designs and<br />
measure impact. In any case,<br />
a greater demand for humancentred<br />
design encourages the<br />
creation of new roles and jobs<br />
where architecture and design<br />
intersect with the other fields<br />
at play: science, technology,<br />
policy and governance.<br />
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SPECIAL THANKS TO:<br />
Aridan Mecava, Jeroen Beekmans and Regina Schröter<br />
from Pop-Up City for making this collaboration happen;<br />
Olena Vozniak from CANactions for the invitation;<br />
Anastasia Sukhoroslova and Karina Garnaga from<br />
<strong>All</strong> <strong>Things</strong> <strong>Urban</strong> for great ideas and support.<br />
PHOTO CREDITS:<br />
Courtesy of CANactions (pp. 5-6); Kasper Kristoffersen<br />
(p. 8); Hampus Berndtson (pp. 10-11); Alicia Sjöström<br />
(p. 13); Courtesy of Colu (pp. 15-16); Courtesy of SPIN<br />
Unit (p. 18, pp. 20-21); Courtesy of the Conscious Cities<br />
Movement (p. 23); Sahar Coston-Hardy (p. 25).<br />
PUBLISHED BY ALL THINGS URBAN, 2019<br />
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<strong>All</strong><br />
<strong>Things</strong><br />
<strong>Urban</strong>