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All Things Urban — WHAT DO YOU WANNA BE WHEN YOU GROW UP?

As an exhibitor and a media partner of CANactions International Architecture Festival 2019, All Things Urban presented their first print magazine on the future of urban professions, produced in collaboration with Pop-Up City, Space10, Conscious Cities Movement, Colu and SPIN Unit. All Things Urban is a career platform for urban professionals working on city challenges worldwide. More information about All Things Urban: https://www.allthingsurban.net

As an exhibitor and a media partner of CANactions International Architecture Festival 2019, All Things Urban presented their first print magazine on the future of urban professions, produced in collaboration with Pop-Up City, Space10, Conscious Cities Movement, Colu and SPIN Unit.

All Things Urban is a career platform for urban professionals working on city challenges worldwide.

More information about All Things Urban: https://www.allthingsurban.net

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<strong>All</strong> <strong>Things</strong> <strong>Urban</strong><br />

Pop-Up City<br />

CANactions<br />

<strong>WHAT</strong> <strong>DO</strong> <strong>YOU</strong><br />

<strong>WANNA</strong> <strong>BE</strong> <strong>WHEN</strong><br />

<strong>YOU</strong> <strong>GROW</strong> <strong>UP</strong>?<br />

_<br />

A series of interviews about the<br />

most progressive trends shaping<br />

the future of urban professions<br />

MAY 2019


FROM THE<br />

EDITOR<br />

<strong>—</strong><br />

This series of interviews is an attempt to speculate what urban<br />

professions will be crucial in the cities of tomorrow. We spoke to<br />

experts from different fields, discussed their cutting-edge projects<br />

and collected incredible ideas about the future of careers in<br />

urbanism.<br />

The series is prepared by <strong>All</strong> <strong>Things</strong> <strong>Urban</strong>, a network of urban<br />

professionals working on city challenges worldwide. There, we<br />

share handpicked career and educational opportunities in cityrelated<br />

fields and connect thousands of passionate urbanists to<br />

real-world projects. Today, <strong>All</strong> <strong>Things</strong> <strong>Urban</strong> is a fast-growing<br />

community of diverse people and organisations contributing to<br />

making cities better.<br />

The series was originally published on Pop-Up City, a blog and<br />

label for forward-thinking urbanism founded by Golfstromen, an<br />

an Amsterdam-based urban communications agency. Since 2008,<br />

Pop-Up City has been reporting the ideas and strategies that<br />

make a change in urbanism, design and marketing.<br />

The print version is designed for CANactions International<br />

Architecture Festival 2019 – the largest architectural event<br />

in Ukraine that runs annually since 2008. This year, the Festival<br />

is focused on an exploration of the notion of "Hromada"<br />

– a Ukrainian name for "community" – which is embedded<br />

in the country's historic and cultural codes and reflected in<br />

contemporary social movements and architectural forms.<br />

Valeria Danin,<br />

<strong>All</strong> <strong>Things</strong> <strong>Urban</strong><br />

| 2


CONTENTS<br />

Urs Thomann, CANactions School 4<br />

Carla Cammilla Hjort, SPACE10 8<br />

Ori Succary, Colu 14<br />

Damiano Cerrone, SPIN Unit 18<br />

Itai Palti, Conscious Cities Movement 22<br />

3 |


GET READY<br />

TO <strong>BE</strong>COME<br />

AN URBAN<br />

CHANGE<br />

MANAGER<br />

<strong>—</strong>


URS THOMANN, CO-FOUNDER<br />

OF CANACTIONS SCHOOL<br />

<strong>—</strong><br />

What is CANactions and what was the story<br />

behind this idea?<br />

Urs Thomann is a Swiss urban planner and a<br />

co-founder of CANactions School in Kyiv and<br />

Amsterdam – a unique educational platform<br />

where different actors of urban change meet.<br />

Bringing together planners, economists,<br />

politicians and activists, the school promotes a<br />

collaborative approach to urban development<br />

and supports multiple initiatives throughout<br />

Ukraine. In this interview, Urs shares his vision<br />

on urbanism education and the challenges of<br />

urban professions.<br />

CANactions School was founded in 2015 in the<br />

most dramatic moment of Ukraine’s modern<br />

history: the war in Donbass, the discredited<br />

political system and the deep economic crisis<br />

have led to increasing scepticism towards<br />

the possibility of real change. At the same<br />

time, these factors have triggered a growing<br />

social demand for a fundamentally new type<br />

of relationships between citizens, businesses<br />

and authorities in different aspects of everyday<br />

life – from cultural to spatial. But who are these<br />

people that could become active changemakers<br />

and facilitate the process of building<br />

new types of connections in Ukrainian cities?<br />

What tools and approaches would they need to<br />

successfully deal with the complexity of current<br />

challenges? CANactions was established as an<br />

attempt to find answers to these questions.<br />

How is it different from traditional planning<br />

schools?<br />

Interdisciplinarity, the “learning-by-doing”<br />

approach and the practical orientation have<br />

become the School’s key principles. We believe<br />

that the impetus for city development must<br />

come from local groups, and that’s we aim<br />

5 |


| 6<br />

CANactions School is an educational platform with offices in Kyiv and<br />

Amsterdam that runs interdisciplinary research-and-design programs in<br />

the fields of <strong>Urban</strong> Studies, Integrated <strong>Urban</strong> Development and Strategic<br />

Spatial Planning since 2015. The School investigates and reflects on the<br />

western and eastern urban planning and architecture practice. Its mission<br />

is to enhance the creation of places where people love to live and work.


to create a collaboration between different stakeholders and teach them to speak a common<br />

language, listen to each other and be flexible. Our programs let people with diverse backgrounds<br />

and interests – local activists, politicians, civil servants, urban professionals – work together on realworld<br />

projects as a group.<br />

Over the years, CANactions School has been testing and sharpening its methodology <strong>—</strong> integral<br />

and interdisciplinary in its nature <strong>—</strong> to present design and planning processes as “continuous<br />

oscillation” towards a consensual vision of the place. The School’s ambition to connect often<br />

opposite and conflicting actors by means of design and planning is, in fact, the way to overcome<br />

both the totalistic and naive logic of modernism and the cynical/ironic postmodernist position.<br />

Are there any examples of the projects realised by the CANactions’ students?<br />

Our students often keep working together on their independent projects even after the program<br />

ends, and CANactions supports these initiatives. One such project is a new cultural center in a<br />

former water tower in Zhytomyr, run by a group of our students – architects, urban planners, project<br />

managers and economists from different Ukrainian cities. Using our methodology, they brought<br />

together the city administration, an urban development agency and an NGO to create a mixture of<br />

viewpoints about the tower’s role in the city and work out its development strategy.<br />

The team has not only focused on adaptive reuse but also introduced the principles of strategic<br />

design in their work. Such an approach allowed the participants to elaborate on an interdisciplinary<br />

and comprehensive concept. Last but not least, the working group was able to bind and strengthen<br />

the current development strategy of the whole city, offering new scenarios for the tower’s<br />

renovation. This approach helped the project win the public competition, and now it is being<br />

implemented in collaboration with the Zhytomyr City Council and international NGOs.<br />

In your opinion, what new urban professions will emerge in the future? What skills will be<br />

crucial for these professions?<br />

The core philosophy of our school is not to strive for new professions, but to enhance cooperation<br />

between people with different backgrounds. Citizens, politicians, architects, engineers, philosophers<br />

– they all have a major impact on how cities develop, and that’s why it’s so important to move<br />

towards a more collaborative and comprehensive approach. To improve our cities, we need people<br />

– from politicians to activists – who can embrace complexity and synthesize rather than polarize.<br />

Having different mixtures of skills and core competencies, these people should become “stabilizers”<br />

for the urban system. This ability to create better understanding and smooth interaction between<br />

various professions and stakeholders is the core competence we teach in our educational programs.<br />

In opposite to the predominant approach where different specialists are being separated from each<br />

other, we prepare our student to become <strong>Urban</strong> Change Managers, who can successfully navigate<br />

urban transformation.<br />

7 |


CARLA CAMMILLA HJORT,<br />

CO-FOUNDER OF SPACE10<br />

<strong>—</strong><br />

Carla Cammilla Hjort is the Co-<br />

Founder and Vision Director<br />

at SPACE10, a research and<br />

design lab in Copenhagen<br />

on a mission to create better<br />

and more sustainable ways of<br />

living. In this interview, Carla<br />

tells about her journey to<br />

founding SPACE10 and shares<br />

insights on tackling future<br />

challenges through mindful<br />

technology adoption.<br />

At SPACE10, you work to enable more meaningful and sustainable urban future. What are the<br />

main aspects of it you are focused on?<br />

SPACE10 is a research and design lab. We explore the major societal changes – the kind that<br />

is already affecting us and is likely to deeply change the lives of most in the future. From rapid<br />

urbanisation to resource scarcity, climate change to lack of affordable housing, the world we live in<br />

is not short of challenges.<br />

And at the same time, we have access to unprecedented opportunities to address a lot of pressing<br />

issues. Technology, for example, is a fantastic tool to empower people in completely new ways.<br />

So we ask questions, engage experts in different fields, learn, share and invite people in. We then<br />

look for ways to make things better together. We explore possible solutions, prototype, test, and<br />

hopefully end up turning good ideas into meaningful products or services.<br />

| 8


IT'S TIME TO STRIVE<br />

FOR A MINDFUL<br />

URBAN FUTURE<br />

<strong>—</strong>


SPACE10 Research explores<br />

the bigger changes<br />

expected to affect people<br />

in the coming decades<br />

and tries to identify<br />

opportunities for a better<br />

everyday life. SPACE10<br />

Design acts upon these<br />

opportunities and aims to<br />

design solutions for people<br />

and the planet. And finally,<br />

SPACE10 Culture connects<br />

with people from around the<br />

world to exchange ideas,<br />

spark discussions<br />

and empower people to<br />

drive positive change.<br />

How do you explore future<br />

urban scenarios at SPACE10?<br />

We have SPACE10 Research,<br />

where we explore the bigger<br />

changes expected to affect<br />

people in the coming decades<br />

and where we try to identify<br />

opportunities for a better<br />

everyday life. We have<br />

SPACE10 Design, that acts<br />

upon identified opportunities<br />

to create better and more<br />

sustainable ways of living.<br />

Embracing a holistic mindset,<br />

we aim to design solutions<br />

for people and the planet.<br />

And finally, we have SPACE10<br />

Culture, which connects with<br />

people from around the world<br />

to exchange ideas, spark<br />

discussions and to empower<br />

people to drive positive<br />

change.<br />

These are the three main pillars<br />

of SPACE10, but we’re a fairly<br />

small team, so our approach<br />

is to surround ourselves with<br />

people who are smarter than<br />

us, so we constantly collaborate<br />

with other companies, studios,<br />

and brilliant experts out there.<br />

We strongly believe that<br />

collaboration beats competition<br />

so we share all our research and<br />

ideas with the public – both on<br />

our website and through talks,<br />

exhibitions and events, but we<br />

also invite people from all over<br />

the world to SPACE10 to work<br />

with us.<br />

| 10


Can you give an example of a project run at SPACE10? How was it tested in real life and what<br />

was the result?<br />

As an example, I would take The Growroom – a spherical garden that we made with architects<br />

Sine Lindholm and Mads-Ulrik Husum. The project started as an architecture competition aimed to<br />

explore how cities can feed themselves through food-producing architecture.<br />

The winning proposal ended up sparking excitement and interest from around the world – people<br />

reached out and wanted to buy or exhibit The Growroom in their home countries. But we didn’t feel<br />

it was right to promote local food production and at the same time start a centralised production<br />

and distribution of The Growroom. So, we tapped into the potential of digital fabrication, went back<br />

to the drawing board and designed an open source version, so we could send the digital design<br />

files instead of the physical product and let people build it themselves locally, using local materials.<br />

It took quite a lot of development stages because we wanted it to be as accessible as possible<br />

for as many as possible. As a result, all you need to assemble your own Growroom is two rubber<br />

hammers, 17 sheets of plywood and a visit to your local maker space, that can be found in almost<br />

any major city in the world, to have the pieces cut. The Growroom is designed for cities – it has a<br />

small spatial footprint and can stand freely in any context in our neighbourhoods. It offers a piece<br />

of ‘pause’-architecture in our high-paced scenery and supports our everyday sense of well-being by<br />

creating a small oasis, where we can relax, socialise and re-connect with nature.<br />

Because the design is open source and anyone can download it for free, The Growroom was<br />

downloaded 30.000 times in the first months of the release and local versions of the Growroom<br />

have since been built as far afield as Helsinki, Moscow, Dubai, Rio de Janeiro, San Francisco, Seoul<br />

and Sydney. Ultimately, of course, we’d like to see the Growroom built in as many cities as possible<br />

and the design is still free and publicly available for anyone.<br />

11 |


Your professional (and personal) path is very unique. How did you start<br />

your career and then decide to focus on exploring the future of urban<br />

spaces?<br />

I was a DJ, music producer and event-maker when in 2006 I started a<br />

company, Art Rebels, that still exists today. We stared as a fairly small inhouse<br />

team, and then elevated our competence with a network of specialists<br />

from around the world, facilitating and connecting creative talent with<br />

potential collaborators. There, I specialised myself in conceptualising and<br />

trying to understand how we can use art, culture and design to create social<br />

change in different aspects.<br />

In one of our project, we designed a collection for IKEA which allowed us<br />

really connect with the company’s CEO. A year later, he contacted me again<br />

– he wanted us to help him define an IKEA that better fits for the future. We<br />

decided to expand IKEA’s truly inspiring vision of creating a better everyday<br />

life for the many people and explore what the company would potentially do<br />

in the future to create solutions for more sustainable and meaningful living,<br />

from housing and energy to food. That’s how we came up with the idea of<br />

SPACE10 and moved to an urban development field.<br />

What new urban professions and skills you believe will be essential in<br />

the future?<br />

I’m sure we’ll see a lot of new fancy job titles in the future, but one thing you<br />

can be sure of is that for many years to come, creative and technology skills<br />

will be in high demand. At the same time, there’s this irony that on one hand,<br />

we’re fostering innovation, and on the other hand, our society is not actually<br />

ready to embrace it: from education to politics, we can’t adapt to these<br />

changes fast enough.<br />

With the accelerated development of virtual and augmented reality, IoT,<br />

etc., very soon we’ll urgently need people who are well-equipped to analyse<br />

possible implications and solve newly emerging problems. Such Technology<br />

Adoption Facilitators will play an important role in helping people adjust to<br />

the world of tomorrow in a mindful and ethical way and making our cities<br />

more livable and sustainable.<br />

| 12


13 |


HOW LOCAL CITY<br />

CURRENCY CAN<br />

STRENGTHEN<br />

COMMUNITY<br />

<strong>—</strong>


ORI SUCCARY,<br />

VP OF DESIGN AT COLU<br />

<strong>—</strong><br />

You are a designer, working on a digital wallet app<br />

for cities. What brought you to be interested in this<br />

subject?<br />

Ori Succary is the VP of Design<br />

at Colu, an Israeli startup that<br />

issues local currencies for cities<br />

and encourages spending locally.<br />

In this piece, Ori explains how<br />

the app helps cities achieve<br />

economic sustainability and<br />

shares his vision on the role of<br />

design in shaping the future of<br />

the places we live in.<br />

I’m a designer, even though I’ve never actually studied<br />

design. I got kicked out of school when I was 15 and<br />

ended up in the democratic school – the kind of school<br />

where kids are in charge. I was always very interested<br />

in the subjects that weren’t taught in traditional schools<br />

– culture, philosophy, psychology and so on. At my<br />

new school, nobody taught them either – but the<br />

teachers would always point you in the right direction<br />

and encourage you to pursue it: so at 16, I was already<br />

teaching cinema to the younger children myself. These<br />

fourth-graders would watch crazy movies by Kubrick<br />

or Tarkovsky and have truly incredible and deep<br />

discussions – it was amazing! But the most important<br />

lesson I learned there was that if you’re curious, open<br />

and ready to take risks, you could do anything.<br />

I was always interested in design, so after I finished<br />

school I went on to become a graphic designer. And<br />

even though I was quite successful in this profession, I<br />

felt like there was something missing. In my daily work,<br />

I did a lot of flashy, commercial stuff, when personally,<br />

I was much more interested in culture and everything<br />

that has something to do with people. I was involved<br />

in politics and humanitarian aid, and felt like there’s<br />

a deep gap between my professional and personal<br />

interests, with no overlap of meaning or value between<br />

what I do and what I'm passionate about.<br />

15 |


Colu is empowering local communities, using a unique city currency that<br />

creates a meaningful social and economic impact and gives cities and<br />

residents a tool for making a positive difference.<br />

And then 2 things happened,<br />

both of which still influence<br />

me a lot. First, I was invited<br />

to teach design. Like I said<br />

previously, I’ve never been<br />

to university myself, so it was<br />

a totally new experience for<br />

me. Second, I read the book<br />

“A Pattern Language” by<br />

architect Christopher Alexander,<br />

which gives a very humane<br />

and empathetic perspective<br />

on design. This book has<br />

completely transformed the<br />

way I think and helped me<br />

realize the element that my<br />

graphic design work was<br />

missing – a dialog with people.<br />

That’s how I encountered the<br />

idea of interaction design, that<br />

allows you to influence people<br />

and see immediate feedback.<br />

Later, I became the head of<br />

Interaction Design Studies at<br />

Bezalel Academy of Arts and<br />

Design in Jerusalem, which<br />

was an amazing opportunity to<br />

share this vision with students.<br />

In parallel, I worked with tech<br />

companies and startups, and<br />

in all my projects I was always<br />

thinking about Christopher<br />

Alexander’s perspective, trying<br />

to make them more ethical<br />

and empathetic. When I met<br />

Colu, a Tel Aviv-based startup<br />

that creates a decentralized<br />

payment system for local<br />

communities, I was so blown<br />

away with their philosophy and<br />

focus on people that I realized<br />

there and then I wanted to be<br />

part of it.<br />

| 16


What is so special about Colu?<br />

Colu has this beautiful, almost ancient idea of transforming cities through the local currencies. In its<br />

current implementation, a local currency can’t be cashed out or exchanged by consumers, so it is<br />

spent on local independent businesses in the network – we target local independent businesses and<br />

avoid multinational chains. Since it always stays in the community and circulates in the city, people<br />

are encouraged to buy more in local shops and from local suppliers, and this has a strong effect on<br />

economic sustainability.<br />

At the same time, we’re not trying to undermine the national currencies – Colu is a complementary<br />

tool that cities can use to solve their problems. For example, right now we’re working in partnership<br />

with 100 Resilient Cities (pioneered by the Rockefeller Foundation) to adopt digital currencies in 2<br />

global cities and help them achieve their sustainability and resilience goals. Ultimately, the idea is<br />

to allow people in these cities to get at least part of their salaries and pay some of their taxes with<br />

local money. This, in turn, lets the municipalities incentivize the residents to make healthier choices,<br />

like using public transportation or cycling.<br />

What is special about Colu is the courage to change and do things in order to bring more value not<br />

only to the stakeholders, but to the entire ecosystem including people, the actual users. In my team,<br />

we go out to the street and interview people on a weekly basis – without any questionnaires, we just<br />

show them the app and ask what they see. And people actually say incredible, beautiful things! You<br />

wouldn't believe it – everything we know, or think we know about people, turns out to be wrong.<br />

We expect them to be focused on their own interests and personal gain; instead, they are very<br />

empathetic and caring for each other and for the communal value. And that’s what Colu is all about<br />

– reclaiming this value.<br />

What new urban professions and skills will be essential in the future?<br />

It’s hard to say, of course, as modern culture changes so fast – but there are some things that will be<br />

crucial for the future <strong>Urban</strong> Experience Designers.<br />

First, the ability to look and listen deeply. To be alert, attentive and empathetic towards the citizens,<br />

and playful towards the practice. Second, the ability to make a stand. I believe (or hope) that in the<br />

future, no designers will consider themselves mere service providers or stick to the plain aesthetic<br />

aspects of the profession, without considering the behavioral implications of their works on society<br />

over time.<br />

And third, the ability to be poetic, artistic and soulful. This generation’s main technological effort is<br />

to automate and templatize everything – including design. But it’s wrong to think we can templatize<br />

art – the writing of Franz Kafka, the art of Andy Goldsworthy, or the music of Otis Redding can't be<br />

automated. Culture will need designers and planners that can outgrow this trend.<br />

17 |


DAMIANO CERRONE,<br />

CO-FOUNDER OF SPIN UNIT<br />

<strong>—</strong><br />

Cities are constantly changing,<br />

as well as the ways in which<br />

we analyse them. Damiano<br />

Cerrone, a co-founder of SPIN<br />

Unit, a consulting and research<br />

lab, tells about a new approach<br />

to urban research, the role<br />

of data in contemporary<br />

policy making, and how<br />

urban planning is turning into<br />

interaction planning.<br />

Why do you think urban research requires a new approach today?<br />

When we talk about urban elements, we often think of their tangible features. If I close<br />

my eyes and try to picture a building, I will most likely see a facade, windows, entrances,<br />

etc. Nowadays, however, every element of the city, from buildings to people, has both a<br />

physical and digital form.<br />

Social media and user-tailored advertising platforms have created new kinds of social<br />

relations and economic activities that don’t necessarily depend on physical space. Today,<br />

a vibrant and attractive place, being a valuable commercial asset and a key resource for<br />

urban development, is no longer exclusively determined by centrality and visibility. On<br />

the contrary, it is defined by intangible digital bonds that challenge the power of physical<br />

location.<br />

This has shifted the mantra of “location, location, location” to “communication,<br />

communication, communication”, presenting a new challenge for contemporary<br />

architecture to attract users in physical space and guarantee their permanence there.<br />

| 18


HOW URBAN<br />

PLANNING IS<br />

TURNING INTO<br />

INTERACTION<br />

PLANNING<br />

<strong>—</strong>


SPIN Unit is a transnational urban research group combining<br />

art and science to find new and creative approaches to urban<br />

studies and advanced data analysis.<br />

You developed your own research methodology, can you tell us about it?<br />

To gain a deeper understanding of contemporary cities we use an approach<br />

called “metaMorphology”. It is based on 3 pillars: Space, Activities and<br />

Value.<br />

For instance, if we are standing in front of a store, we see the building and<br />

the public space around it (Space). We see employees and customers,<br />

walking in and out, or people who simply pass by (Activities). At the same<br />

time, this store can be present and active in the digital space. Producing<br />

tweets, Instagram pictures and Foursquare check-ins, it changes the<br />

landscape of real estate and the economy of its surroundings (Value).<br />

In our work, we measure the spatial and configurational properties of<br />

urban spaces, local human activity patterns and socio-cultural value. Using<br />

information from different sources, including classical statistical and social<br />

media data, we rank the popularity and attractivity of the place and map the<br />

actual activities instead of formal functions of spaces and buildings. This gives<br />

us an overview of evolving patterns and emerging trends.<br />

| 20


How did you use this method in your<br />

projects?<br />

MetaMorphology effectively becomes a proxy to<br />

measure the outputs of the interactions between<br />

people and the city. During the last couple of<br />

years, I have used this method in an extensive<br />

collaboration with Strelka KB, a Moscowbased<br />

urban planning consultancy. Applying<br />

our approach, we’ve effectively explored<br />

contemporary urban trends in 80 Russian cities<br />

and got valuable insights about places with very<br />

little statistical data available. These discoveries<br />

helped us define knowledge-based guidelines to<br />

boost the social and economic life of streets and<br />

public spaces and improve the quality of life.<br />

Another, more practical and direct use of<br />

my method is Turku Open Platform (TOP),<br />

developed for the City of Turku in Finland. The<br />

interface allows city planners, officials and other<br />

specialists to explore the relations between<br />

Space, Activities and Values, test the potential<br />

benefits of future urban scenarios, as well as to<br />

plan and review urban policies.<br />

You call yourself an "Interaction Planner".<br />

How do you think a planning profession is<br />

changing today?<br />

I prefer the term “interaction planner” to “urban<br />

planner” because de facto our profession is no<br />

longer limited to urban space. More on, while<br />

it is possible to make a distinction between<br />

urban and rural space with demographic and<br />

morphometrical indexes, urban life is now<br />

diffused beyond the conceptual and political<br />

borders of one city.<br />

Today, we can’t untangle the intricate<br />

relationships between places and the digital<br />

footprint people create while interacting with<br />

them. Having focused my study on the blend<br />

of activities and temporal patterns intrinsic to<br />

physical spaces, I came to the conclusion that<br />

successful places are those capable to provide a<br />

good interaction with the users. And that is what<br />

the planning profession is all about today.<br />

21 |


ARCHITECTURE AND<br />

NEUROSCIENCE<br />

COLLIDE TO DESIGN<br />

CONSCIOUS CITIES<br />

<strong>—</strong>


ITAI PALTI, FOUNDER OF THE<br />

CONSCIOUS CITIES MOVEMENT<br />

<strong>—</strong><br />

The Conscious Cities movement is a way to<br />

rethink the conventional architecture and<br />

design. How do you think it should respond<br />

to challenges of our time?<br />

Historically, architects and designers have used<br />

their intuition to make design decisions, often<br />

affected by trends, some of which are now being<br />

proven to be counter-intuitive to what creates a<br />

good user experience. For example, open-plan<br />

offices aren’t always conducive to productivity;<br />

stress brought on by noise and certain social<br />

aspects of that environment has a cost to the<br />

effectiveness of a workforce as well as to human<br />

health.<br />

As cognitive science and technology develop<br />

rapidly, today we have a chance to reinvent<br />

our approach to building cities. Itai Palti, a<br />

London-based architect and founder of the<br />

Conscious Cities movement, explains how to<br />

use behavioural insights to make architecture<br />

and cities more human-centred, and how<br />

neuroscience will change the future of urban<br />

development.<br />

Even a very skilled designer won’t always be able<br />

to image the experience of users, let alone have<br />

a reliable measure of the effectiveness of their<br />

designs. At the same time, we have a wealth<br />

of knowledge from behavioural and cognitive<br />

science about what affects our physical and<br />

mental health. However, as the order of priorities<br />

is missing a focus on human wellbeing, almost<br />

none of it is being used to improve our built<br />

environment.<br />

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What is Conscious City and where did this idea come from?<br />

I personally became interested in behavioural science during my master's thesis,<br />

in which I proposed using curiosity as a design tool to support empathy between<br />

users of an environment. I wasn’t satisfied with how I saw the architecture profession<br />

answering this challenge, mostly by relying on intuition, and was puzzled as to why<br />

so few had looked at the growing evidence base being produced by science.<br />

In 2015, I founded the Conscious Cities movement, a new field of research and<br />

practice for building people-centered urban environments that are aware and<br />

responsive to the needs of inhabitants. This means designing with an understanding<br />

of the human experience in mind, but also facilitating an ongoing exchange between<br />

the environment and its users in order to continually improve the quality of design.<br />

Unlike Smart Cities that generate solutions to logistical problems, the Conscious<br />

Cities approach proposes that design must be human-centred, reordering priorities<br />

by placing our physical and mental health above traditional (and often mechanic)<br />

measures of efficiency.<br />

Can you give an example of a project where this approach had been used?<br />

One example of this approach in action is the <strong>Urban</strong> Thinkscape initiative, which aims<br />

to integrate the benefits of playful learning into the urban fabric, where I take part as<br />

an architectural consultant.<br />

The project was run in Philadelphia, which saw a vacant lot turned into a space<br />

for the community to benefit from. Presenting an opportunity as part of every-day<br />

routine is much more effective than it being a destination in itself, and so the plot<br />

adjacent to a bus stop, where families and kids often spend time waiting, was turned<br />

into a playground.<br />

The Thinkscape includes four science informed installation designs that support<br />

child development. For example, puzzles that engage math and spatial skills, or<br />

environmental cues for caregiver-child interactions that develop socio-emotional<br />

skills and literacy. One installation, an iteration of a hopscotch is designed as a direct<br />

translation of exercises in child psychology used to teach self-control.<br />

Data gathering was carried out 6 months prior and 6 months after the installation of<br />

the space. The results show a very significant impact related to indicators of healthy<br />

child development. This makes <strong>Urban</strong> Thinkscape one of the first projects that<br />

represents the whole through-line of what Conscious Cities proposes, from a concept<br />

that begins with a human metric to a post-occupancy strategy that improves the<br />

environment’s outputs.<br />

| 24


Conscious Cities is a movement focusing on people-centric environments<br />

that are aware and responsive using Tech, AI, and Science Informed Design.<br />

Since its foundation in 2015, a number of events and publications have<br />

contributed to the concept becoming an active field of research and practice.<br />

How do you think this idea<br />

will change the future of<br />

urban development? What<br />

new jobs will emerge?<br />

In the past, both the industry<br />

and its clients were largely<br />

either unaware or unconvinced<br />

by the opportunity presented<br />

by human-centred design.<br />

However, things are starting<br />

to change as landlords, for<br />

example, are understanding<br />

that their property becomes<br />

more competitive and valuable<br />

if it is better designed for the<br />

users and activities taking<br />

place. Commercial property<br />

owners are now taking note<br />

that better-designed spaces<br />

mean a healthier and more<br />

productive workforce, leading<br />

to more satisfied tenants. Local<br />

governments are already seeing<br />

the benefits of designing for a<br />

healthier population.<br />

<strong>All</strong> of this changes how an<br />

industry produces its product.<br />

We will see more jobs<br />

being created that focus on<br />

behavioural insight, both in<br />

integrating it into design, but<br />

also in producing more valuable<br />

knowledge. We may see<br />

Conscious Design consultants<br />

work with architects and<br />

clients to improve designs and<br />

measure impact. In any case,<br />

a greater demand for humancentred<br />

design encourages the<br />

creation of new roles and jobs<br />

where architecture and design<br />

intersect with the other fields<br />

at play: science, technology,<br />

policy and governance.<br />

25 |


SPECIAL THANKS TO:<br />

Aridan Mecava, Jeroen Beekmans and Regina Schröter<br />

from Pop-Up City for making this collaboration happen;<br />

Olena Vozniak from CANactions for the invitation;<br />

Anastasia Sukhoroslova and Karina Garnaga from<br />

<strong>All</strong> <strong>Things</strong> <strong>Urban</strong> for great ideas and support.<br />

PHOTO CREDITS:<br />

Courtesy of CANactions (pp. 5-6); Kasper Kristoffersen<br />

(p. 8); Hampus Berndtson (pp. 10-11); Alicia Sjöström<br />

(p. 13); Courtesy of Colu (pp. 15-16); Courtesy of SPIN<br />

Unit (p. 18, pp. 20-21); Courtesy of the Conscious Cities<br />

Movement (p. 23); Sahar Coston-Hardy (p. 25).<br />

PUBLISHED BY ALL THINGS URBAN, 2019<br />

27 |


<strong>All</strong><br />

<strong>Things</strong><br />

<strong>Urban</strong>

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