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UrbanHeartbeat-PhaseII

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URBAN


Urban


THE PLAN<br />

THE LATEST<br />

OUR PROCESS<br />

NEXT STEPS<br />

OUR TEAM


How do we design for all users ?<br />

THE PLAN / Guiding Questions<br />

URBANHEARTBEAT PHASE II<br />

Steve Pebble / Aurelia Friedland<br />

4


How do we design for all users ?<br />

citizens<br />

consumers<br />

THE PLAN / Guiding Questions<br />

URBANHEARTBEAT PHASE II<br />

Steve Pebble / Aurelia Friedland<br />

5


How do we design for real-time data ?<br />

THE PLAN / Guiding Questions<br />

URBANHEARTBEAT PHASE II<br />

Steve Pebble / Aurelia Friedland<br />

6


How do we design for real-time data ?<br />

generative information<br />

generative art<br />

information graphics<br />

THE PLAN / Guiding Questions<br />

URBANHEARTBEAT PHASE II<br />

Steve Pebble / Aurelia Friedland<br />

7


How do we design an interface<br />

for the urban scale ?<br />

THE PLAN / Guiding Questions<br />

URBANHEARTBEAT PHASE II<br />

Steve Pebble / Aurelia Friedland<br />

8


How do we design an interface<br />

for the urban scale ?<br />

embodied interactions<br />

information consumption<br />

THE PLAN / Guiding Questions<br />

URBANHEARTBEAT PHASE II<br />

Steve Pebble / Aurelia Friedland<br />

9


CITY AS<br />

INTERFACE<br />

generative data vis<br />

on an urban scale<br />

ONLOOKERS<br />

& PASSERSBY<br />

WELCOME<br />

explorative<br />

omniscience<br />

for all users<br />

THE PLAN / The Experience<br />

URBANHEARTBEAT PHASE II<br />

Steve Pebble / Aurelia Friedland<br />

10


IDLE<br />

VIEW / LISTEN<br />

RESPONSIVE<br />

INTERACTIVE HINTS<br />

INTERACTIVE<br />

ZOOM INTO DATA<br />

PROCESS / Proposed Interactive States<br />

URBANHEARTBEAT PHASE II<br />

Steve Pebble / Aurelia Friedland<br />

11


IDLE<br />

VIEW / LISTEN<br />

RESPONSIVE<br />

INTERACTIVE HINTS<br />

INTERACTIVE<br />

ZOOM INTO DATA<br />

#<br />

PROCESS / Realized States<br />

URBANHEARTBEAT PHASE II<br />

Steve Pebble / Aurelia Friedland<br />

12


THE PLAN<br />

THE LATEST<br />

OUR PROCESS<br />

NEXT STEPS<br />

OUR TEAM


SENSING • Real-time Data • APIs FILTERS • Clear Themes • Isolated comparisons<br />

GENERATIVE VIS • High-level • Harmonious • Indicators USER TESTING • Sizing • Wording<br />

DATA MINING • Tag Analysis • #HEREandNOW<br />

DATA<br />

• APIs<br />

OUR PROCESS / Features<br />

URBANHEARTBEAT PHASE II<br />

Steve Pebble / Aurelia Friedland<br />

14


DEMO<br />

URBANHEARTBEAT PHASE II<br />

Steve Pebble / Aurelia Friedland<br />

15


THE PLAN<br />

THE LATEST<br />

OUR PROCESS<br />

NEXT STEPS<br />

OUR TEAM


SENSE YOUR CITY<br />

swissnex SF<br />

DATACANVAS<br />

BOSTON<br />

GENEVA<br />

SHANGHAI<br />

SAN FRANCISCO<br />

SINGAPORE<br />

RIO DE JANEIRO<br />

BANGALORE<br />

OUR PROCESS / Phase One URBANHEARTBEAT PHASE II<br />

Steve Pebble / Aurelia Friedland<br />

17


OUR PROCESS / Phase Two: Street-Level<br />

URBANHEARTBEAT PHASE II<br />

Steve Pebble / Aurelia Friedland<br />

18


GRAY AREA & STAMEN<br />

CREATIVE CODE IMMERSIVE<br />

SUMMER INTENSIVE<br />

OUR PROCESS / From SF URBANHEARTBEAT PHASE II<br />

Steve Pebble / Aurelia Friedland<br />

19


Car data from Waze API<br />

Bus data from Next Bus API<br />

Train data from BART API<br />

Zoning information from SF Planning<br />

Scraped data from Craigslist, Trulia, etc.<br />

POI data from Factual<br />

Photos from Instagram<br />

Post from Twitter<br />

Check Ins from Foursquare<br />

Weather data from Weather Underground<br />

Environmental data from DIY Sensors at Stamen and Gray Area<br />

Variety of data from data.sfgov.org<br />

OUR PROCESS / Data Experiments<br />

URBANHEARTBEAT PHASE II<br />

Steve Pebble / Aurelia Friedland<br />

20


OUR PROCESS / Development Experiments<br />

URBANHEARTBEAT PHASE II<br />

Steve Pebble / Aurelia Friedland<br />

21


SCHOOL OF<br />

MACHINES,<br />

MAKING &<br />

MAKE-BELIEVE<br />

OUR PROCESS / From Berlin<br />

URBANHEARTBEAT PHASE II<br />

Steve Pebble / Aurelia Friedland 22


OUR PROCESS / Design Experiments<br />

URBANHEARTBEAT PHASE II<br />

Steve Pebble / Aurelia Friedland<br />

23


SATURATION<br />

HIGH SATURATION =<br />

MOST RECENT / LOCAL<br />

FRAMING<br />

SIMPLE THEME<br />

CUMULATIVE PROMPT<br />

COLOR<br />

CLEAR DUOTONE<br />

OR GRADIENT<br />

ANIMATED TRANSITIONS<br />

REVEALS AS PASSBY<br />

OUR PROCESS / Strategies<br />

URBANHEARTBEAT PHASE II<br />

Steve Pebble / Aurelia Friedland<br />

24


CIVIC TRANSIT DATA<br />

NextBus<br />

• Bus<br />

• Bart<br />

OUR PROCESS / Transit<br />

URBANHEARTBEAT PHASE II<br />

Steve Pebble / Aurelia Friedland<br />

26


EASY<br />

HARD<br />

OUR PROCESS / Transit<br />

URBANHEARTBEAT PHASE II<br />

Steve Pebble / Aurelia Friedland<br />

27


URBANHEARTBEAT PHASE II<br />

Steve Pebble / Aurelia Friedland<br />

28


SITE SPECIFIC DATA<br />

Density<br />

• Census<br />

• SF Planning<br />

MOST ACTIVE<br />

SOCIAL DATA<br />

FourSquare<br />

Twitter<br />

Instagram<br />

OUR PROCESS / Space<br />

URBANHEARTBEAT PHASE II<br />

Steve Pebble / Aurelia Friedland<br />

29


EASY<br />

HARD<br />

OUR PROCESS / Space<br />

URBANHEARTBEAT PHASE II<br />

Steve Pebble / Aurelia Friedland<br />

30


URBANHEARTBEAT PHASE II<br />

Steve Pebble / Aurelia Friedland<br />

31


ENVIRONMENTAL DATA<br />

Weather Underground<br />

• Temperature<br />

• Humidity<br />

OUR PROCESS / Weather<br />

URBANHEARTBEAT PHASE II<br />

Steve Pebble / Aurelia Friedland<br />

32


EASY<br />

HARD<br />

OUR PROCESS / Weather<br />

URBANHEARTBEAT PHASE II<br />

Steve Pebble / Aurelia Friedland<br />

33


URBANHEARTBEAT PHASE II<br />

Steve Pebble / Aurelia Friedland<br />

34


“POLLING” DATA<br />

#HEREandNOW<br />

• Instagram<br />

• Twitter<br />

OUR PROCESS / Weather<br />

URBANHEARTBEAT PHASE II<br />

Steve Pebble / Aurelia Friedland<br />

35


THE PLAN<br />

THE LATEST<br />

OUR PROCESS<br />

NEXT STEPS<br />

OUR TEAM


POLLING DATA • Citizen Sensing • Hard to Capture Data RESPONSIVE STATE • Onsite Cameras • User Testing<br />

CUSTOM SENSORS<br />

• Cameras (Pesdestrians, cars, etc.)<br />

INTERACTIVITY • Touch • Zoom • Deep Level Reads<br />

EMBEDDED DISPLAYS<br />

<br />

GENERATIVE AUDIO <br />

<br />

NEXT STEPS / Goals<br />

URBANHEARTBEAT PHASE II<br />

Steve Pebble / Aurelia Friedland<br />

37


THE PLAN<br />

THE LATEST<br />

OUR PROCESS<br />

NEXT STEPS<br />

OUR TEAM


_<br />

STEVE<br />

PEPPLE<br />

Creative Code Fellow<br />

Development<br />

@stevepepple<br />

MANY THANKS GO OUT<br />

TO OUR MANY PARTNERS:<br />

Stamen<br />

Gray Area Foundation<br />

swissnex SF<br />

Presence<br />

<br />

_<br />

AURELIA<br />

FRIEDLAND<br />

Interacive Design<br />

& Research<br />

@AuFriedland<br />

OUR TEAM / Intros & Thanks<br />

URBANHEARTBEAT PHASE II<br />

Steve Pebble / Aurelia Friedland<br />

39

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