06.11.2019 Views

Fall 2019

Fall 2019 Mace and Crown Newsmagazine

Fall 2019 Mace and Crown Newsmagazine

SHOW MORE
SHOW LESS
  • No tags were found...

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Dr. Kevin Moberly is the Associate<br />

Professor spearheading the new Game<br />

Studies & Design (B.S.) degree here at<br />

ODU.<br />

Mace & Crown staff writer Tyler Eddins<br />

sat down with Dr. Moberly to discuss the<br />

ins and outs of the new program. Below<br />

is a portion of their conversation.<br />

What’s your background in<br />

gaming?<br />

Dr. Moberly: I’ve always been interested<br />

in gaming. My brother and I grew up in<br />

Portsmouth… I remember we went to<br />

a mall in Newport News, we were very<br />

young and saw our first video arcade. We<br />

immediately on the way home were like<br />

‘How can we make one of these things?’<br />

So, we were thinking like strings and like<br />

screws and all the things to make Pac-<br />

Man move around. So, I’ve always been<br />

sort of interested in games… I’ve always<br />

been interested in how games draw people<br />

in, how they construct experiences,<br />

how they reward people, how they punish<br />

people all of that kind of stuff.<br />

What are some of your favorite<br />

games?<br />

Dr. Moberly: Some of my favorite games<br />

are ‘Borderlands 2’, ‘Portal’. Some early<br />

games, ‘Star Flight’, ‘Star Flight 2’. The<br />

genre of games I really like are games<br />

like ‘Oblivion’, ‘Skyrim’, ‘The Witcher’,<br />

these medieval themed roleplaying<br />

games… The types of games I like are<br />

these just kind of enormous epic things<br />

where you as a character go into these<br />

worlds and you feel like your completely<br />

overwhelmed and then you little by little<br />

unlock the world and unlock the puzzles<br />

and things like that. I also do really like<br />

casual games just for how they can put<br />

a lot of gameplay in five-minute sessions.<br />

I’m always looking at games.<br />

This Game Studies and Design<br />

degree that you’re bringing to<br />

the school, was there something<br />

similar in place or is this new to<br />

the university?<br />

Dr. Moberly: This is new to the university,<br />

but this is the second attempt. I’ve<br />

been working for five years to get this<br />

started. It grew out of the Video Game<br />

Design and Development Club. I’ve<br />

been teaching for the past five or six<br />

years a class called Gaming and Rhetoric.<br />

I’ve always advertised the class<br />

to a wide swath of students and I had<br />

some students in the first or second<br />

year I taught it say ‘We came here and<br />

we would like a major’ and ‘How do<br />

we start with a major?’, and things like<br />

that. So, Avi Santo and I started an initiative<br />

with a gaming company idea that<br />

students at ODU would work for private<br />

and public clients creating games<br />

as a kind of internship and then they<br />

would have something for their portfolios.<br />

That one we did good work, but it<br />

didn’t work out because of some issues<br />

at the time. This is not me just doing<br />

this program. It’s Andrew Kissel in Philosophy,<br />

Marc Ouellette in English and<br />

Virginia Tucker in IDS.<br />

You mentioned the Game and<br />

Rhetoric Course, are there any<br />

new courses in the program?<br />

Dr. Moberly: All of the game courses<br />

are new... GAME 201 introduces the<br />

students to the 4 core areas. The<br />

two explicit areas of the degree and<br />

the two hidden, or Easter egg areas.<br />

The two main ones are Design and<br />

Development. Design being art,<br />

levels, sound, story, that kind of thing.<br />

Development being programming.<br />

But there’s also a strong emphasis on<br />

entrepreneurship because the gaming<br />

industry is a creative industry, and<br />

if you’re going to go into a creative<br />

industry you need to have a portfolio.<br />

“We want to produce<br />

thoughtful, mindful game<br />

designers.”<br />

You need to know how to market<br />

your ideas. You need to know how to<br />

sell your ideas. You need to be able<br />

to come up with innovative ideas and<br />

recognize opportunities. The other<br />

piece is the criticism piece.<br />

We want to produce thoughtful,<br />

mindful game designers. We want<br />

to produce game designers who can<br />

analyze games to say, not just what<br />

looks good and what doesn’t, what’s<br />

fun and what’s not fun, but also to<br />

sort of come up with games that<br />

reach broader audiences. Games that<br />

are more politically conscious. Games<br />

as art… We want are students to<br />

distinguish themselves and to work<br />

in the industry. But also, to say I have<br />

this ability to think in new ways and<br />

different ways. To see opportunities<br />

where other people didn’t see<br />

opportunities… Then we have GAME<br />

240 which is a class that is all about<br />

reading games and about the critical<br />

angle of games. It’s about how to<br />

evaluate games.<br />

<strong>Fall</strong> <strong>2019</strong> | 38

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!