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Viva Brighton Issue #84 February 2020

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FEATURE

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interactivity in walking sims for them to even qualify

as a video game, but thankfully such naysayers

haven’t hindered the development of the fascinating

genre. The walking sim has given us some of the

most moving, eloquent and strange games of the last

few years, including Firewatch, which puts you in the

shoes of a fire lookout in Shoshone National Forest,

USA; Virginia, a filmic tale of an FBI agent recollecting

her first case (inspired by Twin Peaks); and

What Remains of Edith Finch, a beguiling game about

a young woman exploring her family home, while

recalling fantastical vignettes about their demises.

It’s a thrilling new form of storytelling. There is

enough autonomy to keep one entertained, but

the controls are very simple, making them perfect

for people who are unaccustomed to playing video

games. The focus on narrative, character, and environment

in walking sims – and indie games in general

– can help video games reach a wider audience.

We’ve come a long way since Pong, and the future

of interactive storytelling in video games looks very

promising indeed. Joe Fuller

Everybody’s Gone to the Rapture can be played on

Playstation 4 and most PCs

Jessica Curry hosts video game music series Sound of

Gaming, on BBC Radio 3

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