05.02.2020 Views

The Indie Gamer #13

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

profess a “show don’t tell” rule

so a lot of stories are told

through the environments.

As for the boss fights, we will

have them at the end of every

stage. Every boss fight is like a

small raid so some of your

efforts will go into figuring out

a way to defeat it. Our goal is to

introduce players to all kinds of

different enemy types that force

you to modify your tactics and

give opportunities to try out

new stuff. It is our way to keep

you engaged and entertained at

all times.

Q.) The player can switch

characters on the fly, can you

tell us a bit more about the

characters and that feature?

other hand, it is a story related

thing. Because all four

characters accompany the

players at all times we can have

a bit more complex story

without being worried about

who will you play with. Those

generic dialog boxes in beat’em

ups that fit every character in

the game are a thing of the past

and they should stay there. The

characters alone differ a bit in

terms of playstyle but not too

much. We do not want a player

in a 4 player party to end up

with a character that he or she

does not like. That is the main

reason to stick with only small

differences in speed, range, and

special attacks.

A.) The character switching

feature has few purposes in the

game. We do not have normal

lives so we treat characters like

four full health bars at your

disposal regardless of whether

you play solo or with friends.

That is also a way to keep that

co-op layer of the game when

you play alone and give you a

few tactical means in terms of

health and buffs management –

you can hide a character that

wields a power-up at the

moment and keeps it for later

when it is more needed. On the

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!