A Virulent Catharsis by Syed Hasan Abbas
Master Thesis in Visual Communication focusing on Animation, Illustration, and Storytelling.
Master Thesis in Visual Communication focusing on Animation, Illustration, and Storytelling.
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Fear. A sketch by Syed Hasan Abbas
VIRULENT CATHARSIS
A STORY OF FEAR AND POWER
STRUCTURES
Faculty of Fine Arts, Music, and Design KMD
MA in Visual Communication Design
University of Bergen, UiB
Author: Syed Hasan Abbas
Supervisor: Dóra Ísleifsdóttir
Second supervisor: Åse Huus
March 26, 2019
RESEARCH QUESTION
How can I use visual storytelling
to capture the essence of fear as
seen through the lens of metaphysics?
ABSTRACT
In my design project, I use visual storytelling to share
the essence of my fears in relation to power structures
in order to empathize with anyone who share the same
feelings.
Over the years I believe, our societies have transformed
into rigid power structures instead of co-evolving into
fluid socio-economic structures. In light of history and
my own point of view, one of such rigid power structures
is the Federal Reserve Bank of the United States,
which has been criticized by many for generating fortune
for a few powerful figures at the cost of inflicting
hardships on the general public. In the age of globalization,
I feel the worst impact of power structures are being
contained within the poorer parts of the world, such
as the volatile regions of the Middle East, and furthermore,
the people of such regions are increasingly facing
hostility when they seek refuge in richer parts of the
world. My fears in relation to power structures are not
necessarily with people in power, but with the general
public (myself) that I feel enables their power.
The theoretical foundation of my design project is based
in storytelling and metaphysics in order to visualize the
worst face of my fears in relation to the power structures.
The primary goal of my research for my design project
was to find a way to visualize the essence of fear as
close to how I feel it. For this purpose, I applied theories
based in metaphysics to my primary research methods,
i.e., animation and illustration.
In other words, I used animation and illustration to
engage my unconscious mind in order to visualize my
fears. In light of metaphysics, unconscious mind is the
deepest level of human consciousness that holds information
which is not readily available to the conscious
mind. During these experimentations, I used my personal
background of living in a hostile environment as part
of a minority, in order to evoke the most intense feelings
of fear in relation to power structures. Furthermore, I
used hermeneutical understanding as a process of elimination
to scale back my design project in the interest of
clarity, quality, and time.
I used my research findings to write a story and establish
a visual style for an animated film for my design
project.
A B S T R A C T
The main story of my animated film takes place inside
the unconscious mind of a MAN where he confronts his
archetypes that represents the essence of his fears in
relation to power structures.
There are two main socio-economic structures in the
main story, one is based on current global capitalistic
system, and the other one is based on sustainability
(see section: 1.2.6). However, the MAN fears centralized
power at the core of both socio-economic structures.
The result of the project is a six minute animated sequence,
which is part of the prologue of the main story.
I believe, in the age of globalization, more people from
different background are getting in close proximity to
each other, and the difference in background can often
lead to hostility towards one another, especially if those
difference are handled inappropriately by those in power.
Through my design project, I used visual storytelling
to introduce my feelings to anyone who might be caught
up in such a hostile environment in the interest of promoting
empathy and compassion.
Power structures. A sketch by Syed Hasan Abbas
TABLE OF CONTENTS
CHAPTER 1: INTRODUCTION 10
1.1 Social/Cultural/Historical Relevance 11
1.2 Literature Review 16
1.2.2 The Red Book by Jung, C. G 17
1.2.3 Labyrinth by Jorge Luis Borges 22
1.2.4 The Hero with a Thousand Faces
by Joseph Campbell 24
1.2.4 The Hidden Connections by Fritjof Capra 26
1.2.7 Summary of Literature Review 26
1.3 ROLE IN THE PROJECT 27
1.3.1 Personal Background/Motivation 27
1.3.2 Background/Motivation as a Designer 30
CHAPTER 2: METHODOLOGY 33
2.1 Objective 33
2.1.1 Research Question 33
2.2 Recipients 34
2.3 Research Methods 35
2.3.1 Engaging the Unconscious 36
2.3.2 Thumbnailing and Free Writing 36
2.3.3 Illustration 37
2.3.4 Hand-drawn Animation 37
2.3.5 3D Animation 38
2.4 Appraisal 38
2.5 Research 40
2.5.1 Thumbnails 40
2.5.2 Aaimation/Illustration 41
2.5.3 Free Writing 56
CHAPTER 3: DESIGN 58
3.1 Strategy 58
3.1.1 Intentions 58
3.1.2 Plans 58
3.1.3 Core values and qualities 60
3.2 Project 65
3.2.1 Pre-production 65
3.2.2 Production 79
3.2.3 Post-Production 120
3.3 Result 123
CHAPTER 4: CONCLUSION 155
4.1 Reflections 155
BIBLIOGRAPHY 159
APPENDIX 161
A1: Prologue 165
A.2 Screenplay 167
A.3 Timeline 187
A.4 Backstory 188
CHAPTER 1: INTRODUCTION
My design project is a visual storytelling project
where I share my feelings of fear in relation to power
structures in order to empathize with anyone who
might feel the same way or establish an understanding
with anyone who might not feel the same, in an effort
to promote compassion. For my design project, I
developed a story and a visual style using theoretical
foundations in metaphysics and my educational/
professional background in Fine Arts, animation, and
illustration. And I used process of elimination based on
hermeneutical understanding to scale back the scope
of my design project in the interest of clarity, quality
and time. My approach to my design project is not as
much empirical but perhaps more shamanistic in order
to visualize my fears that, as an emotion, doesn’t have a
physical manifestation in the real world. And that is one
of the reasons storytelling is at the core of my project.
Storytelling has been used since ancient times, as I see
it, in order to understand concepts that require a bit
more than processing data, and logical thinking. Storytelling
uses metaphysics, which is a branch of philosophy
dealing with ideas and concepts that has little to no
basis reality, in order to build fantastical characters and
mythological worlds that corresponds to real life issues.
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For my design project I used real life issues such as the
negative impact of power structures, as I see it, and I
used fantastical characters to share my feelings of fear
in a mythological world of the unconscious mind.
I do not necessarily fear any power structure, but my
fears lie in the connection I see between power structures
and some of the world problems that concern me,
such as prevalence of war, refugee and immigration
crisis, and constant degradation of the environment. In
this paper, I am not presenting any statements on the
power structures or world problems as a matter of fact,
but I am simply presenting my point of views and interpretations
of the connections that I see between some of
the power structures and the world problems, in order
for the reader to understand where my feelings of fear
in relation to the power structures comes from.
1.1 SOCIAL/CULTURAL/HISTORICAL
RELEVANCE
In terms of social, cultural, or historical importance my
design project is concerned with the functions/dysfunctions
of power within established social and economic
structures.
I believe power is an extremely volatile phenomenon
CHAPTER 1: INTRODCUTION
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and if centralized within social structures, it can be
used to favor a small group of people over huge populations.
And as I see it, that is how social structures have
evolved over the years through globalization; instead of
growing as fluid sustainable structures, our social structures
are turned into rigid power structures.
The biggest power structures that frightens me is the
United States government and it’s privately owned
central bank, because I cannot find myself to ignore
the connections I see between these American power
structures and the majority of the world problems that
concern me.
The Federal Reserve Bank has been criticized, since
its inception, for serving the interests of few rich and
powerful man at the cost of inflicting hardships on the
public (Joseph, 2007, pp. 173-187).
Even the creation of the Bank is clouded with controversy.
The proposal to establish the Bank came up after
a market crash in 1907, which many men, who were
deeply involved in the inner-workings of government
financial sector, believed was trigged by powerful bankers
(Ibid.). And the bill that made possible for the Bank
to operate was drafted in extreme secrecy by bankers
and not law-makers (Ibid.)
Even though the Bank was sold to the public as a market
stabilizer, there had been numerous recessions since the
inception of the Federal Reserve Bank (Ibid.).
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Over the years, the Federal Reserve Bank and major financial
players/institutions associated with it, including
government officials serving in public offices, have also
been linked to the events that launched United States
into World War I and World War II (Joseph, 2007, pp.
200-217).
The United States entered the WWI and WWII after the
sinking of Lusitania ocean liner that were carrying 1200
civilians and the attack on United States naval base
Pearl Harbor, respectively. It has been speculated by
many that Lusitania was deliberately sent through the
warzone, despite the German embassy warning against
it (Ibid.). It has also believed that the attack on Pearl
Harbor was well known in advance and was allowed to
take place in order to garner support from the people of
the United States to enter WWII (Ibid.).
Whether the sinking of Lusitania and the attack on Pearl
Harbor was orchestrated or not, there is substantial
evidence that the bankers and other financial players
associated with the Federal Reserve Bank had financial
interests in both wars (Ibid.).
In the modern world, since the end of WWII, as I see
it, the warzone has moved to poorer parts of the world
such as the Middle East, Central Asia, and North Africa.
The people of this region are experiencing the worst
impact of power structures as they live with little to
no life or financial security on a daily basis (Ahmad,
2010; Milton-Edwards, 2017). These regions are being
CHAPTER 1: INTRODUCTION
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exploited by superpowers in the race to secure control
of 70% of the world’s energy resources that are situated
in the Middle East and the surrounding regions (Ibid.).
However, there is little to no effort in restoring the living
standards for the people of the exploited regions by the
superpowers once they withdraw (Milton-Edwards,
2017; Bew, 2010).
The common people of the Middle East, who usually do
not have any quarrels in the conflicts of their regions,
travel half way across the world to seek refuge, but in
the new lands they are usually met with hostility when
they are labeled as growing security threat (Milton-Edwards,
2017).
The common theme that I find between the issues that I
highlighted above is that people in power tend to subjugate
those who give them the power.
The events surrounding the Federal Reserve Bank and
world wars that I mentioned above, forces me to see
that the people in power need public approval to exercise
their power. That is probably the reason why I feel
they wanted to orchestrate the market crashes, or war
tragedies, in order to sway public opinion one way or
the other. I believe through market crashes they made
the public fear for their livelihoods and financial securities,
and through that fear they were able to establish
a bigger power structure than the market itself known
as the Federal Reserve Bank; and through war tragedies
they made the public upset enough to send their chil-
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dren to war. And through those wars, as I see it, those
powerful figures turned United States into a mega superpower
that a lot of nations would not go against. For
me that is a frightening level of centralized power.
My fear in relation to the power structures is not the
fear of the power structures or even the people in power,
but what frightens me is the people who give them
power, including myself.
Where there is harmony, there is also hostility.
Man live in one world. But he is divided
through imaginary borders, conflicting beliefs,
and self-conceived cultures.
The fear of the other is the fear of the unfamiliar.
The fear of the strange.
Man is now pushed into a horrible machine
of his own design that has alienated him
from his roots.
The resistance of Man to return to his roots
is because he is no longer familiar with it.
He fears the strange when he should fear
the familiar.
— A poem by the author, Syed Hasan Abbas
CHAPTER 1: INTRODUCTION
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1.2 LITERATURE REVIEW
Literature in metaphyiscs helped me build my theoretical
foundation for research through drawing, animation,
and writing.
The theoretical foundation that I established through
reading literature in metaphysics also helped me
position myself as an individual human being, people
around me as my community, and the interaction
between myself and my community as my perception of
the world around me.
A more clear positiong of myself, my community, and
my perceptions assisted me in establishing a better
understanding of my fears embedded in the power
structures.
1.2.1 OVERVIEW IN METAPHYSICS: THE
UNCONSCIOUS MIND
In his book The Hero With Thousand Faces, Joseph
Campbell describes the unconscious mind as mythological
realms that we carry with in.
In the field of psychology and metaphysics, the human
mind is believed to be a collection of three levels of consciousness:
conscious, subconscious, and unconscious.
The conscious mind is in direct contact with the world.
It is everything that we experience in the present. The
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subconscious mind stores information that doesn’t have
immediate use but can be accessed by the conscious
mind when the need arises. The unconscious mind is
where all life experience is stored but it is not readily
accessible to the subconscious or the conscious mind
(The Mind Unleashed, 2014).
For my design project, I shall focus mostly on the theories
of unconscious mind and how those theories can be
used to visualize the worst face of my fears.
1.2.2 THE RED BOOK by Jung, C. G.
The Red Book helped me establish my theoretical
foundation for research methods and apply Carl Jung’s
psychoanalytical theories on the main character of my
story for the animated film for my design project.
Jung was a Swiss psychiatrist and founded the field of
analytical psychology. The Red Book is a compilation of
Jung’s experiments in psychoanalytics. In The Red Book,
Jung takes us through analysis and findings of his experiments
with the unconscious mind, and in doing so, he
also provides an overview of unconscious mind, personas,
archetypes, and process of individuation among
countless other theories and hypothesis.
In the following sections, I am only discussing the theories
that I worked with in my design project.
CHAPTER 1: INTRODUCTIOMN
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(A) Confrontation with the unconscious
Jung experimented over thirty years where, in his
words, confronted his unconscious mind by pursuing
what he called his inner images, i.e., his dreams and
visions.
The idea behind his experiments, as he describes it in
The Red Book, was to get to the bottom of his inner
processes, to translate emotions into images, and to
grasp the fantasies which were stirring underground.
He called this process active imagination (Jung, 2009,
p. 202). Jung conducted these experiments in isolation
where he would speak to himself and waited for a
response from his unconscious mind. He described this
experience as speaking to his soul (Jung, 2009, p. 206).
He would record and analyze his conversations with his
soul; he interpreted symbols in his dreams and visions;
he made mandalas in order to visualize the information
bursting forth from his unconscious.
This style of experimentation, the confrontation with
the unconscious, became my primary research method
in developing concepts, story, characters, and even
visual style for the animated film as part of my design
project.
Jung divides the unconscious into two categories:
Personal unconscious – life experience
Collective unconscious – inherited
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(B) The personal unconscious
In light my interpretation of Jung’s concepts, personal
unconscious is built through life experiences; knowledge,
understandings, and events since our birth constitutes
the personal unconscious; everything that we
forget and is no longer accessible to the subconscious
or the conscious mind lies in the unconscious but it is
never completely lost (Jung, 2009, p. 208).
(C) The collective unconscious
I interpretrated Jung’s concept of collective unconscious
as the knowledge and experiences of everyone that
came before the person; it is inherited (Jung, 2009, p.
208).
I believe knowledge and experiences Jung is referring to
are hardwired primal instincts. Nevertheless, in the light
of Jung theories the unconscious mind is not just bound
to an individual but it also connected to the entire human
race. I interpreted collective unconscious as a spirit
that connects all human beings into one entity.
I applied this concept of human race as one entity to
the main character by making him an avatar for entire
human race as the spirit of mankind.
(D) The process of individuation
The process of individuation (Jung, 2009, p. 208), as I
understand it through Jung’s concepts, is a process of
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shedding bias developed through outside experience in
order to understand oneself; and shedding bias stemming
from within oneself in order to understand the
outside world.
In other words, in order to understand oneself and the
world, one has to be completely neutral and objective
deprived of any prejudices; the process of understanding
without any preconceived notions about the subject
is the process of individuation.
I used this Jungian concept to the character arc for the
main character of my story.
(E) Archetypes
In light of Jungian concepts, archetypes can be one
or mixture of many traits of an individual’s collective
consciousness such as great mother, father, child, devil,
god, wise old man, wise old woman, the trickster, and
the hero. Jung describes the two significant archetypes
as self (Jung, 2009, p. 245) and shadow (Jung, 2009, p.
289).
(i) Self
My interpretation of self is the persona of person as a
whole in the conscious mind.
(ii) Shadow
My interpretation of shadow is the persona (or the absence
of persona) in the unconscious mind.
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(iii) Logos and Eros
Other archetypes mentioned by Jung in The Red Book
are logos and eros that are predefined as the masculine
and feminine traits of the unconscious mind. Jung refers
to logos as the logic side of the individual, while eros
to the rational; logos represents the spiritual principle
of the unconscious and eros represents the unspiritual
principle; logos is an independent principle of form that
means understanding, insight, foresight, legislation, and
wisdom; and eros is desire, longing, force, exuberance,
pleasure, and suffering; logos and eros are essentially
two fundamental psychic powers that form a pair of
opposites, each one requiring the other. (Jung, 2009, p.
367)
The story of my animated film takes place inside the
unconscious mind of the main character and I used different
archetypes to build characters within his unconscious
mind.
I used the self and shadow archetypes of the main
character of my story to build a heroic figure (self) and
its counterpart the villain (shadow) placed inside the
unconscious mind of the main character. In the same
way, I used logos and eros archetypes to assign opposite
genders to the supporting characters representing
different personality traits in the unconscious mind of a
man (the main character).
The characters based on archetypes represent different
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personality traits/point of views of the main character.
1.2.3 LABYRITNTH by Jorge Luis Borges
Jorge Luis Borges was a short-story writer working with
the themes of dreams, labyrinths, and mythology.
In his book Labyriths, Borges presents several short
stories that deeply inspired me with some of the reoccurring
themes, connections, and philosophical tirades
wthin those stories. One significant reoccurring theme
in Borges’ short-stories is the concept of a labyrinth
that, according to my interpretation, was metaphor
for chaotic state of mind. Two of the main concepts I
extracted from the stories were time and walking the
labyrinth.
I used these concepts in metaphysics to establish a theoretical
foundation for the main character’s state of mind,
structure of the story, environmental design for my
animated film, and spatial design for the presentation of
the story for my design project.
(A) Time
According to my interpretation, in his short stories,
Borges draws a picture of complexities of the world
through concepts of singularity in time.
In his presentation of time, I believe Luis strips away the
past and the future in order to place importance on the
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present; he proposes a present with no memories of the
past and no ambitions for the future (Borges, 1962, p.
153). I believe, in taking away the past and future Borges
wants to purify the mind from the contamination of
life experiences and ambitions.
In other words, without the complexity of time, a level
of simplicity can be attained that is suitable to gain
proper understanding.
(B) Walking the labyrinth
One common theme throughout all the short stories in
this book is the concept of labyrinth.
What I understand after reading all the stories is that,
Borges is presenting labyrinth not as physical structure
but as a contraption that exists in the mind to confuse
men (Borges, 1962, p. 106). From Borges stories, I
understood that a labyrinth has several circuits with a
path that can be traveled to either reach the center or
find the exit. I believe, Borges is suggesting that a chaotic
journey through the labyrinth is essential in order to
gain a deeper understanding.
In other words, labyrinth is not an artificial tool of meditation
but rather a naturally constructed phenomenon
that is the chaotic state mind and at the center of the the
labyrinth, one can find clarity.
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1.2.4 THE HERO WITH A THOUSAND FACES by
Joseph Campbell
I used Joseph Campbell’s well known literature work,
The Hero with a Thousand Faces as a conceptual and
technical guide in formulating the story and developing
the main character (MAN) of my animated film for my
design project.
Campbell was a professor of literature at Sarah Lawrence
College who specialized in comparative mythology
and comparative religion. In his book, Campbell
presents what he calls the Hero’s Journey, as a storytelling
format that is common to world mythologies/
narrative storytelling. Campbell’s theories on myths and
archetypes, also helped me develop an understanding of
what a hero is and what kind of challenges and transformations
he goes through if he takes on the Hero’s
Journey. One of the potential transformations for a hero
is transformation into a villain.
This potential transformation into a villain was explored
during my research in the Hero’s Journey (see section:
3.2.1 (A)(i)).
(A) THE HERO
In light of Campbell’s concepts that he explores in this
book, in most myths, a hero takes on a journey in order
to save his people (Campbell, 2004, p. 182).
For the hero, this journey often turns into a path of
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understanding himself and the world around him. he
comes out of this journey a wiser, if not a changed person
(Campbell, 2004, pp. 291-329). And I believe in that
transformation lies a hero’s triumph and heroism.
Understanding the transformations of hero help me
build a dynamic character arc for the main character of
my animated film.
(B) HERO’S JOURNEY
The Hero’s Journey is a journey from an ordinary world
to a fantastical world filled with obstacles, allies, enemies,
ordeals, and the return back to the ordinary
world.
Campbell’s Hero’s Journey follows a format of four
stages with multiple steps in each stage. The four stages
of the Hero’s Journey are: Departure, Initiation, Return,
and The Keys. Departure stage has steps that hero has
to take to travel from ordinary world and enter the fantastical
world. Initiation stage has the steps the hero has
to take in order to pass through the fantastical world.
Return stage has the steps hero has to take in order to
return to the ordinary world. The Keys stage has the
steps that reveal the transformations that hero has
achieved through the completion of his journey (Campbell,
2004, pp. 45-227).
I used the Campbell’s concepts of the Hero’s Journey in
the research, development, and implementation stages
of my design project.
CHAPTER 1: INTRODUCTION
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1.2.6 THE HIDDEN CONNECTIONS: A SCI-
ENCE FOR SUSTAINABLE LIVING by Fritjof
Capra
In establishing my theoretical background for my design
project, Fritjof Capra’s book, The Hidden Connections: A
Science of Sustainable Living, helped me see one of the
alternatives to the existing power structures.
Capra is an Austrian-born American physicist, systems
theorist, deep ecologist, and a founding member of
Center of Ecoliteracy in Berkley, California. In his book,
Capra draws connections using complexity theory based
on the inner-workings of livings organisms and massive
social and economic structures. Through these comparisons
he proposes that social and economic structures
should be designed/emerged in the same manner as
network of cells creates a living organism; he proclaims
that such a design shall establish ecologically sustainable
community.
I used Capra’s theories on ecologically sustainable community
to write the backstory for my animated film.
1.2.7 SUMMARY OF LITERATURE REVIEW
The literature in metaphysics provided me with the concepts
and theories in storytelling, objectivity, connection
between myths and reality (recipients), and symbolism,
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and how these concepts and theories can be applied in
the process of understanding.
I applied these concepts during my research to understand
the nature of my fears in order to accurately
present those emotions through visual storytelling. The
concepts and theories in metaphysics also helped me
develop the main character of my animated film. Meanwhile,
Capra’s text in social ecology helped me understand
possible alternatives to current power structures.
I utilized the theoretical foundation of my design project
in building a dynamic narrative arc for the story of
my animated film.
1.3 ROLE IN THE PROJECT
In this section, I will be sharing my personal background
that I used to channel my fears during the
research for my design project.
1.3.1 PERSONAL BACKGROUND/MOTIVA-
TION: LIVING IN HOSTILE ENVIRONMENT
(A) Background: living as part of a minority
I was born and raised in Pakistan as part of a Shia minority
in a Sunni majority country.
Growing up there I experienced intense hatred and
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discrimination towards me and my family. We were
continuously condemned by fellow citizens as unequal
to them. Some of my fellow citizens did not believe that
we had the right to live at all, based on our creed and
religion; some of those people were my friends and
colleagues. I had the same experience living in America
as part of a minority. Over there I was a Middle Eastern
Muslim at the height of Islamophobia and anti-Arab
atmosphere in the wake of 9/11 tragedies.
In Pakistan, I feared for my life, and in America I feared
for hatred directed towards me, but in both countries
the constant was that I lived in fear.
In addition to verbal abuse and daily life discrimination,
in Pakistan, my family faced constant threat to our lives.
In 1995, a neighborhood mosque was attacked by a militant
group who shot down 6 people that were waiting
for morning prayers. I was 8 years old at that time and
through my house window I could see the victims of the
attack being carried out of the mosque. The assailants
were captured and one of the survivors testified against
them but they were eventually freed due to the ‘mental
condition’ of the survivor who testified; I always saw the
system favored the assailants because they were part of
the majority and the victims were the part of the minority.
In fact, in the 70 year of history of Pakistan, I believe,
there has rarely even been a conviction of an assailant
whose victim was a Shia Muslim, or any significant
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effort made by the authorities to eliminate such militant
groups.
Another constant source of my fear during my time
living in Karachi, Pakistan was the rampant crime and
violence.
Almost everyone I know has been robbed at a gunpoint.
Even my four-year old niece experienced gun-point robberies
twice. During one of those robberies, the assailant
fired his weapon, injuring my niece’s grandmother
who babysitting my niece at the time. Some people I
know personally even lost their lives or crippled during
such violent incidents. I grew up in a very hostile environment,
which made me constantly feel under threat.
In other words, I have lived under fear for the better
part of my life in Karachi, Pakistan.
I see crime and violence as a by-product of an extremely
fractured system that drives the gap between the rich
and poor further apart, leaving more people vulnerable
and desperate to adopt a life of crime and violence.
(B) Motivation: empathize with anyone with
similar experience
My fears today as I am discussing them in this paper, I
believe, are still rooted in the years of living in a hostile
environment.
However, I have always felt that people that discriminated
against me did not have any personal issue with my
CHAPTER 1: INTRODUCTION
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beliefs or creed, but they were under the influence of
agendas based in intolerance that were being spread by
an authoritarian system. For instance, my Sunni friends
will discriminate against me based on something that
they heard from someone, usually a cleric, belonging to
a higher position in the social/religious hierarchy. And
if I was being discriminated in United States for being
a Muslim, it was based on the same phenomenon, i.e.
priests, politicians, and media painting Muslims as the
enemy of the state.
My disdain for power structures is essentially rooted
on how these structures, in the light of history and my
personal experience, promotes hostile environments for
the interests of those in power.
1.3.2 BACKGROUND/MOTIVATION AS A
DESIGNER: FINE ARTS, ANIMATION, AND
ILLUSTRATION
(A) Background: education/experience
In 2006, I started my education in Fine Arts at De Anza
College in Cupertino, California.
I studied drawing, painting, and design in classical style
as part of my foundation studies. In 2008, I transferred
to San Jose State University in San Jose, California to
study animation and illustration. During my time there
I studied traditional hand-drawn animation and var-
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ious styles in illustration. It was also in San Jose State
that I was introduced to 3D Animation and Autodesk
Maya software. In 2013, I started studying advanced 3D
Animation at Academy of Art University in San Francisco,
California. At the Academy, I studied different stages
of 3D Animation such as 3D modeling, rigging, texturing,
rendering, compositing, establishing a production
pipeline, etc. During my time at the Academy, I was also
given a chance to work on real productions through inhouse
school studio called Studio X.
In between my studies, over the last ten years, I have
also worked as a 3D character developer, 3D animator,
facial analyzer, compositor, 2D artist/illustrator, graphic
artist, and a storyboard artist for studios based in Pakistan,
United States, and Germany.
(B) Motivation: my love/hate relationship with
the animation industry
During my studies at San Jose State University, I fell in
love with animation.
It was fascinating to study classical Disney animated
films and contemporary Pixar films, and realize how
much creative work and decision goes into making
those films. While studying these films, I learned how
much importance is placed on the story, and animation/
design is mostly seen as the fun part. That is primarily
the reason the core values of my design project are
based around storytelling. But recently I have been
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quite disappointed with the Disney and Pixar productions
because I feel like their productions are suffering due to Disney’s
rise in the arena of global capitalistic system as one of
the biggest media corporation in the world (Selyuk, 2016).
Even though I know that there is still a lot of effort made by
a huge group of talented people on Disney and Pixar films,
but I have a strong feeling that Disney’s primary goal has
become more business oriented at the cost of losing some of
its creativity.
Pixar is producing more sequels than they ever did before;
sequels in the film industry are widely considered unoriginal/non-creative
attempts of milking past productions.
Disney and Pixar were also involved in wage-fixing lawsuit
among other major animation studios to keep the wages of
animators down (Johnson, 2017). There are numerous other
reasons that I have slowly fallen out of love with Disney,
Pixar, or any other major animation studios, but the primary
reason lies in their creative and business practices. In no way
I am putting my design project in competition with Disney
animated films, but I did use my disappointment with Disney
and Pixar among numerous animation studios, as a motivation
to focus more on my story, in order to, in my mind, do
justice to animation as a storytelling medium.
One of the elements of animated films that fascinated me was
the supernatural/fantasy element in the stories and how the
metaphors embedded in the fantastical parts of the story resonated
with real world issues. And that is one of the reasons
I based the theoretical foundation for my design project in
metaphysics.
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CHAPTER 2: METHODOLOGY
2.1 OBJECTIVE
The primary objective of my design project is to share
my feelings of fear in relation to power structures
through visual storytelling in order to empathize with
anyone that feels the same and evoke compassion from
others who do not feel the same.
2.1.1 RESEARCH QUESTION
In light of my main objective for my design project, I
formulated my research question as:
How can I use visual storytelling to capture the essence
of fear as seen through the lens of metaphysics?
Through visual storytelling I wanted to place as much
importance on the visual part of storytelling as the
narrative itself.
In other words, I tried to tell the story with the visual
style and sequential images (animation) just as much
as the narrative, plot, or sound. Instead of unloading
my complete range of emotions, for the interest of time,
clarity, and leaving space for the recipients to put them-
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selves in the story, I wanted to present just an essence of
my feelings (fear).
I wanted to used theories in metaphysics in order to
accomplish the above two goals because of the links I
found between storytelling and metaphysics.
2.2 RECIPIENTS
For my design project, I used my own feelings and state
of mind to empathize with anyone who feels the same
for the same reason, and I used myself as an example of
an extreme user, or extreme recipient, of my own film.
Through my design project, I transformed my observations
and feelings, that I suspect are shared with
unidentified others, into a work that can be seen as
a meeting place for like-minded people, and possibly
can function to create conversation (where there is too
little) and a shared experience (viewing the film, discussing
the film), and perhaps, could also function as
a wakeup call or call to action. In order to define the
recipients of my design project, I had to come to an
understanding that my feelings of fear in relation to the
power structures could be based on my background and
lived experience, and perhaps there are many others
that have similar background or lived experience, who
might find comfort through my film in knowing that
they are not alone. Through this understanding, I had to
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also acknowledge that there are people who do not have
similar experience, and those people, through my film,
might find compassion for the ones that have similar
background and lived experience as myself. For instance,
people from Europe, might develop more compassion
for refugees coming from similar background as myself.
In order to put it simply, the purpose of this film is to
find a peaceful place in my mind for myself and share
that place with others (like-minded or opposite minded)
through my animated film in the interests of promoting
empathy, compassion, and tolerance.
2.3 RESEARCH METHODS
As I mentioned in the introduction, my approach to this
project is not as much empirical but more shamanistic
in the interests of staying true to the purposes of storytelling
as I understand it through my exploration of
literature in metaphysics.
However, in establishing my research methods, I applied
the theories in metaphysics with the same approach as
hermeneutical understanding, which is an alternative to
processing data with systematic analysis as it is practiced
in scientific research. I found hermeneutical approach
closer to the shamanistic nature of storytelling
and that is why I chose to utilize it my research through
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design. Through the research methods based on concepts
in metaphysics (and hermeneutical approach),
I wanted to maximize the potential of storytelling by
raising questions that cannot be answered by a yes and
no; questions that are more philosophical than mathematical;
questions that go beyond the realm of logic and
reason for the sake of new knowledge.
In other words, I want to explore questions that add to
my understanding of myself and the world around me
instead of just confirming my point of views or third
party scientific data.
2.3.1 ENGAGING THE UNCONSCIOUS
The main research method for my design project is a
Carl Jung’s experimentation in psychoanalysis which he
called confrontation with the unconscious (see section:
1.2.2). This approach is used through my research and
development phase. The objective of this method was to
minimize the engagement of my design knowledge and
explore the ideas that came naturally to me once I focused
my feelings of fear in relation to power structures.
2.3.2 THUMBNAILING AND FREE WRITING
In order to record the ideas that emerged through the
above process, I decided to use brainstorming methods
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that I had used previously during my studies in animation/illustration
and my professional experience in the
animation industry such as thumbnailing and freewriting.
Thumbnailing and freewriting are methods where
I focus on a certain topic and draw small sketches or
freely write without stopping to think, edit, or filter any
ideas. These brainstorming methods were primarily
used to establish conceptual ideas for the story and the
visual style of my animated film for my design project.
2.3.3 ILLUSTRATION
I used more advanced illustration skills to further
develop and establish the visual style in terms of color,
edges, texture, and level of detail. I explored the variety
in visual aesthetics that are native to different mediums
such as digital painting, gouache painting, and pastel
sketches/painting, in the search of visual qualities that
are more accurate to my feelings of fear.
2.3.4 HAND-DRAWN ANIMATION
I used hand-drawn animation and experimented with
different animation techniques, such as opacity, repetition,
offset, frame rate, etc. These experiments were
also based on the findings from previous experiments in
illustration.
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2.3.5 3D ANIMATION
Similarly I used 3D animation and experimented with
different techniques that are native to 3D Animation,
such as animated lights, environmental fog, camera
movements, etc. These experiments were also based on
previous experiments in illustration and hand-drawn
animation.
2.4 APPRAISAL
The theoretical foundation of my design project is based
on my views on the power structures (see section: 1.1),
theories and concepts in metaphysics (see section: 1.2),
and alternative to current power structures as proposed
by Fritjof Capra (see section: 1.2.5).
The methodology for my design project is based on the
theoretical foundation in metaphysics, as mentioned
above, and my background as animator/illustrator.
Overall, my design project had three phases: research/
findings phase, development phase, and implementation
phase. During the research/findings phase, I used
concepts in metaphysics, specifically active imagination
(confrontation with the unconscious (1.2.2 (a))), to
engage my unconscious mind, and I used my animation/
illustration skills to record my experience during that
engagement. And through analysis of what I recorded
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during active imagination I established key visual and
story elements and I moved forward with these elements
into the development phase. During the development
phase, I used the findings from the research phase
and further developed them using concepts based in
metaphysics and my skills as an animator/illustrator.
Then I took these developments and implemented them
into an animated sequence based on a small part of the
developed story. I collaborated with a music student
from Grieg Academy to compose an original soundtrack
for my animated film.
The objective of my design project was not to produce a
finished animated film but to develop a story and visual
style, and implement those developments in a small
sample of animated film that I could perhaps use, after
finishing my studies, in order to secure financing for
producing a complete feature length film.
2.5 RESEARCH
During my research through experimentation and
design, I explored various mediums, techniques and
methods, but in the interest of time, I will be only going
through a few significant ones. The research and experimentation
also continues up until the final result, but
in this sections I would be discussing the experimenta-
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tions that helped me establish core values of the visual
style and story.
2.5.1 THUMBNAILS: BIRTH OF FEAR
The first major breakthrough happened in the early
stages of my research through experimentation. In light
of Carl Jung’s experimentations in confrontation with
the unconscious, I did thumbnailing with my emotions
focused on power structures and major world problems,
and I ended up with a series of images that that had one
thing in common, i.e., fear. That is when I decided to
focus on the feeling of fear for my design project.
2.5.2 ANIMATION/ILLUSTRATIONS: EMER-
GENCE OF VISUAL STYLE FROM THE UN-
COUNSCIOUS
I further explored my inner images through the process
of visualization that helped me identify some visual
elements that I used in establishing a visual style for the
animated film of my design project. During this round of
experimentation, I focused on the emotion of fear in the
context of power structures and global critical issues,
and visualized that fear under different narrative setting
using different methods/medium (see section: 2.3).
These experimentations in visual narrative presented
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(2.5.1)
me with a focused understanding of the nature of my
fears, and a clearer picture of how I can visualize that
fear in a narrative.
(A) The spectacle: a digital painting
(i) Experimentation
The first iteration of fear I explored was based on the
fear of being watched; the feeling was based on the
notion that my life is being dictated by a hostile environment
promoted through various power structures. The
feeling was a feeling of being bounded in chains like a
slave putting on a show, against his will, for a cheering,
speculating, and often blood thirsty audience. In the
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light of these feelings, I imagined a chained gladiator in
front of spectators and tried to digitally paint the image
as close to what I saw in my mind as my skills allowed.
(ii) Analysis
After I was finished painting this oppressed gladiator, I
began to analyze this illustration and found that some of
the elements that I saw were not in-touch with realism,
which had been my primary style for painting. For
instance, the lighting is not something that I would see
in an open air arena; the color of the sky might never
get that green; the rim light on the gladiator does not
match with the rest of the lighting in the scene; the
vertical blur effect on the back of the gladiator’s is also
not something that has a physical manifestation in the
(2.5.2 (A))
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real world, however, it can still be a visual illusion when
captured through a lens (camera/eyes).
(iii) Findings
The two primary visual elements I extracted from this
visualization were unnatural lighting and eerie atmosphere
that establishes a dream-like environment,
which I interpreted as a representation of my unconscious
mind. Another interesting visual element that
I picked prom this illustration was vertical blur effect
that distort details. I interpreted distortion of details
as confusion in thoughts or feelings coming out of my
unconscious mind. This effect can be manipulated to
visualize different levels of stability of my unconscious
mind. For instance, the chaotic state of my mind can be
represented with amplified vertical blur effect, and moments
of clarity can be represented with the absence of
vertical blur effect. From this experimentation, I established
that the visual style of the animated film for my
design project should be a fusion of my two worlds: the
real, which is the outside, and the unconscious, which
is the inside. But one issue I had with this experiment
was that there was too much detail both in visual and
narrative terms.
(B) Confrontation with animals: pastel sketches
(i) Experimentation
When I continued my experimentations in active imag-
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ination, I started to see less and less about my interaction
with the outside, and started seeing more and more
confrontations with animals, that I interpreted as my
primal instincts, which belong in the inside. There were
numerous confrontations with various animals, however,
due to limitation of time, I will be discussing only
two that I visualized: confrontations with owl and giant
octopus. In the interest of exploring various mediums,
for these particular experiments, I switched from digital
painting to traditional sketches using pastels to go for
more of a less-defined look, which was more close to
how I was seeing these images through active imagination.
(ii) Analysis
I interpreted the very act of confrontation with the
animals as my personal disdain for primal instincts
dictating my actions despite the nature of those actions,
sometimes being harmful to myself or to others. The
first image I saw was an owl gnawing with its beak
on my forehead. And the way I interpreted that image
was how wisdom and knowledge makes me feel guilty
about my actions that might be harmful to myself and
others. The next confrontation happened at the depths
of sea against a giant sea creature with tentacles that I
eventually saw as an oversized octopus. I interpreted
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2.5.2 (B)
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2.5.2 (B)
this confrontation as how I can use intelligence in pursuit
of my own personal agendas and manipulation of
other people to benefit my personal interests. And also
how I can use intelligence (or the perception of being
intelligent) in order to feel superior and establishing a
condescending tone towards others. In terms of visual
analysis, the pastels forced out some details with more
undefined edges. The images also came out to be a bit
dark, but there were several bursts of bright colors in
dark areas. The pastels also became a natural choice
to obtain vertical blur effect from the previous experiment
based on how pastels can be easily smudged with
fingers. Another effect I obtained from using pastels on
a rough paper was a granular texture, another visual
element that I felt was closer to how I was seeing these
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images through active imagination.
(iii) Findings
The three main elements that I extracted from this
round of experiments was bright colors, lost edges, and
granular texture. In this experimentation, lost edges
blended the foreground into background in some areas.
The areas with lost edges lost clarity but the image
altogether still read clearly, which was also close to how
I was seeing these images through active imagination: I
could not optically see all the details but I still felt what
was there. A range of neon bright colors appeared in
some areas in the details of the images coming from
active imagination, but the overall images remained
predominantly dark. I interpreted darkness as the
reflection of my cynicism which spreads to almost
everything that I analyze; and I interpreted the bright
colors as a small amount of hope that keeps me going.
At the same time, I also interpreted darkness as the vast
areas of my unconscious mind that are still unexplored
and the bright colors as the information that is coming
forth into the conscious mind.
(C) Global critical issues: pastel paintings
(i) Experimentation
At this stage of experimentation, I willingly began to
take more control as a designer and started using theoretical
foundations (see section: 1.2), findings I made
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during active imagination, and my knowledge and experience
as an animator/illustrator in order to establish a
coherent visual style for my design project as I moved
closer towards the development phase. In this stage of
experimentation, I wanted to explore fear in context of
global critical issues. I selected two images in relation
to global critical issues that I saw in the earlier stages
of active imagination: a burning flag raised in a heap of
rotting bodies and screaming/singing faceless children
choir.
(ii) Analysis
In the visualization of these images, I noticed a dark
aura surrounding these images that made them appear
to be visible through semi-clear spot in an otherwise
opaque fabric. I interpreted the clear spot as the window
between my unconscious mind and the real world.
(iii) Findings
One important visual element that I established during
this experimentation was a vignette: a dark frame that
radially fades towards the centre of an image.
(D) Self and shadow in time: hand-drawn and
3D animation
(i) Experimentation
In the next stage of experimentation, I wanted to take
the findings from the previous experiments and put
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2.5.2 (C)
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them together in an animation format, since that is the
primary medium of storytelling in my design project.
I decided to use my confrontation with octopus that
I saw earlier during active imagination as a narrative
theme for this experiment. I started to re-explore this
confrontation with the added element of time. In other
words, I began to experience fear in motion; the motion
of fear was very slow. It was as if I had to experience
every microsecond of my emotion submerged in the
darkest depths of an inescapable abyss; an infinite nothingness.
I felt like floating around in an ocean with no
horizon, no beginning or end, with something massive
rising behind me until I came face to face with the giant
octopus.
During this experimentation, it felt appropriate, based
on what I had experienced during my active imagination,
to position myself as Jungian archetype of self (see
section: 1.2.2.). Furthermore, I applied Borges’ concepts
on time (see section: 1.2.3.), to address the strange
slow-motion that I felt through active imagination.
(ii) Analysis
During the process of visualizing fear in motion, I applied
the above mentioned theories and skills in order
recreate the fear in motion that I was experiencing during
this experimentation as accurately as possible.
I drew myself with hand-drawn animation, in light of
Jungian archetype of self, i.e., representation of myself
as a whole (inside and outside). And then I experiment-
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(2.3.2 (D))
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ed with time, in light of Borges concepts on past, present,
and future: I repeated the next (future) and previous
(past) drawings of my hand-drawn animation with
a slight offset and gradually reducing opacities. This
created a fading effect which was very close to how I felt
my emotion of fear in motion.
I positioned the octopus as Jungian archetype of shadow,
i.e. the representation of myself in my unconscious
mind. However, the octopus still represents primal
instincts in my unconscious mind as established earlier
(see section: 2.5.2 (B)). While experiencing fear in motion,
I also saw bursts of light and bright colors echoing
in the dark abyss. These bursts were rapid in contrast
to the slow-motion of time. I interpreted this as the
signification of rapid eye movement also known as the
state of sleep. I further interpreted this state of sleep as
a metaphor for ignorance.
In order to add this into my visualization I used 3D animation
where multiple lights illuminating the 3D model
are turned on and off at rapid rate with a slight offset,
so the complete image is never lost; a similar concept to
lost edges (see section: 2.5.2 (B)).
At the beginning of this experiment, I only expected to
composite my findings from the previous experiments,
but I ended up experimenting with various elements of
animation such as time, speed, motion, repetition, animated
lights, fusion of 3D and hand-drawn animation
etc., based on what I experienced during active imagination.
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(2.3.2 (D))
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(iii) Findings
With this experimentation I established three main
visual elements of my animated film for my design
project, which are fading effect, strobophobic effect, and
fusion of 3D and hand-drawn animation. With the use of
fading effect the drawings of the present time becomes
clouded with fading drawings of the past and the future,
based on my interpretation of Borges’ concept of time,
represents a chaotic state of mind. The strobophobic
effect represents the state of sleep but also captures the
uneasy feeling of fear. And the fusion of hand-drawn animation
with 3D animation, made me realize that I could
use one style of animation to signify the real world and
the other to signify the unconscious mind.
2.5.3 FREE WRITING: EMERGENCE OF STO-
RY FROM THE UNCONSCIOUS
(A) Experimentation
Another method I used in the experimentations in
engaging my unconscious mind was free writing, where
I wrote about my fears without stopping, filtering, or
editing.
In other words, I was writing about what I felt with
my emotions focused on power structures and global
critical issues. However, during this stage of experimentation,
I was also influenced by some visual and story
elements that I had already established during previous
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(2.3.2 (D))
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experiments, such as confrontation with animals, which
gave me a more focused narrative direction as compared
to the previous experiments. Nevertheless, for
this experiment, I wanted to add the element of isolation,
because Carl Jung also conducted these experiments
in isolation.
For this purpose, I went to an isolated cabin in Televåg
for three days with limited food supplies and without
cigarettes, electricity, internet, or other indulgences in
order to minimize outside distractions and focus on the
inside.
(B) ANALYSIS
After three days of writing, I had a concise story that
surprisingly had biblical undertones with Adam and Eve
scenario complete with a serpent.
The biblical undertones must have come from my religious
upbringing, which I used to believe didn’t influenced
my work since my education, practice, and peers
has mostly been based in the West. Nevertheless, the
free writings had some consistencies with my previous
experimentations in visual style, such as confrontations
with animals, but this time these confrontations had
clearer meaning and were more connected to a single
narrative.
I sketched out the key moments resonating with different
stages/steps of the Hero’s Journey (see section: 1.2.5
(D)) to see if the myth emerging from my unconscious
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aligned with Campbell’s theories or if I had to modify
the Hero’s Journey in order to stay faithful to what I
experienced during the experimentation.
(C) FINDINGS
The most significant outcome of the free writing sessions
in the cabin was the first iteration of the story
with a coherent plot and structure. I also found that
the story had religious undertones that I would have to
scale back in order to open up the story to a wider audience,
and that the story didn’t exactly follow the Hero’s
Journey.
The research and findings discussed in this section,
gave me a creative direction in formulating my design
strategy as I moved forward towards development and
process phases of my design project.
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CHAPTER 3: DESIGN
3.1 STRATEGY
3.1.1 INTENTIONS
The intentions for my animated film was within my research
question in capturing the essence of fear through
visual storytelling.
In terms of visual storytelling, I placed the emphasis on
visual images as a narrative tool rather than dialogue or
even plot. I used metaphysics as an alternative to linear
scientific analysis during my research where I established
key elements for the story and the visual style of
my animated film for my design project.
I used the key elements from research in order to place
my feelings of fear within the structure of the story and
composition of visual style.
3.1.2 PLANS
I modified the Hero’s Journey in order to structure the
story without compromising any key elements of the
story that I established during my research phase.
I used theories about symbolism from metaphysics in
order to establish a cohesive visual style. I used image
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rhetoric by defining signs, signified, and signification
within the key visual elements that I also established
during my research. Throughout the development and
implementation phase, the plan was to refine the story
and visual style for my animated film by using the process
of elimination. In other words, I did iteration after
iteration, to see what is working and what is not, until
I had a story and a visual style that was as close to the
representation of my feelings of fear as possible.
I also used the process of elimination, based on hermeneutical
understanding, in the interest of clarity and
scaling back the scope of my animated film.
Animated films are usually made with teams ranging
from thirty to a thousand people depending upon the
budget and the length (see credits at the end of any
animated film).
There is usually a team for each stage of production
such as story, visual development, 3D modeling, rigging,
animation, vfx, compositing, sound, etc. Understanding
my limitations as one man, throughout the development,
I was also searching for a part of the story with the
potential to capture the essence of the entire story that I
can animate within the time and resources I had during
the implementation phase.
I planned to use the short animated sequence based on
the selected part of the story as a sample to present the
visual style and the essence of the story I developed for
my design project.
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3.1.3 CORE VALUES AND QUALITIES
For the better part of the development and implementation
phase, in terms of narrative, character design,
environment, effects, and shot compositions and sequences,
I focused on capturing various aspects of my
fears explored during the research phase.
In the interest of making my animated film accessible
to a wider range of recipients, I introduced some
abstraction, both in the story and the visual style, that I
believed would leave some space for recipients to place
their own fears and feelings in my animated film. I also
introduced abstraction in the interest of representing
the unconscious mind part of the main character.
On the other hand, I used realism to represent the elements
of the real world.
(A) Visual Style
I carried my research findings in visual abstraction (lost
edges, vertical blur effect, fading, etc.) over to my classical
skills in realism based on my previous education
in Fine Arts, and I fused them together to create a style
suitable for my animated film.
With realism I addressed the realistic nature of the
origins of my fears, i.e., my fears come from real experience
and that it is not a work of fiction. With visual
abstraction I reduced the specificity in the visual style in
order to open up the interpretation of images to a wider
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audience.
The fusion of real and abstract also addresses the importance
I have placed on both the real world and the
invisible world that is the unconscious mind.
(i) Artistic realism: the old masters
According to my own understanding based on my training
in Fine Arts, artistic realism is realism stemming
from the unconscious.
It is not photorealism as it doesn’t recreate what the eye
sees but, creates what the mind perceives. In artistic
realism an artist might use colors, edges, and texture
that might not exist in the real world. However, all together
the image holds up to be realistic because it still
adheres to values, gradation, and form that exists in the
real world. Reference from the real world is used only
to adhere to the above mentioned visual elements, rest
comes from the ‘soul’.
Artistic realism is in the core of the art created of the
old masters such as Johannes Vermeer, Michelangelo
Caravaggio, and Rembrandt van Rijn.
Artistic realism should not be confused with impressionism,
where the artists take a wider range of liberty
with visual elements of colors, edges, texture, and especially
brush strokes.
The majority of the character design of the main character
(MAN) of the story for my animated film is based
in realism, such as overall figurative design (representa-
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tion of forms of life, such as human body/figure), with
some elements hinting at abstraction, such as vertical
blur effect.
(ii) Abstraction in unconscious: key visual elements
from my research
In this paper, I am referring to abstraction in the light
of my research findings (lost edges, vertical blur effect,
fading, etc.).
Based on those findings, I see abstraction in unconscious
as visual communication between myself and
my imagination. And based on this theory, I tried to use
abstraction as part of visual communication between
the designer and the recipient.
In other words, I utilized abstraction in the unconscious
in order to evoke a specific or an abstract feeling/
thought in myself and/or other possible recipients.
(C) NARRATIVE STYLE
The narrative style for the story of my animated film
eventually became a fusion of linear narrative and fragmented
narrative style.
The fragmented style is based on the earlier stages of
my experimentation through active imagination, where
I only had parts of story with little to no connection to
each other. Whereas, the linear style is something that I
developed using theories and concepts that I picked up
from literature in metaphysics. For the story of my an-
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imated film, I used fragmented narrative style to highlight
the global critical issues and other abstract ideas
throughout the story.
On the other hand, the main story about the MAN and
the characters in his unconscious mind follows a linear
narrative style.
(i) Fragmented narrative: In Shadow: A Modern Odyssey
by Lubomir Arsov
One of the films that I viewed in order to gain a better
understanding of fragmented narrative, was the
short animated film In-Shadow: A Modern Odyssey by
Lubomir Arsov. Arsov uses animated illustrations to
present his views of modern day West in a fragmented
format. The film doesn’t have a definite protagonist/antagonist
or a plot, but only a theme and a viewpoint. In
my point of view, Arsov’s film covers a broad spectrum
of issues in a short-time by removing the unnecessary
baggage that comes with traditional narrative storytelling.
(ii) Linear narrative: Mother! by Darren Aronofsky
One of the films I viewed in order to gain a better understanding
of a good linear narrative was the movie
Mother! by Darren Aronofsky. In this film, Aronofsky
presents an entertaining and unpredictable story arc
that is delivered at an exciting and chaotic pace. These
two values of entertainment kept my attention, and
helped me absorb the images of the story and per-
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haps ponder on the meaning behind the allegories and
symbolisms. In my point of view, the arc and the pace,
similar to Aronofsky’s film, are effective in delivering an
exciting and effective viewing experience especially for
a horrifying subject.
(D) Camera work: The Tree of Life by Terrence
Malick
During my research phase, due to lack of time, I did not
get the chance to experiment with the camera movements
for my animated film, but during that time, I was
getting some ideas based on what I was experiencing
though active imagination.
I came across the film The Tree of Life by Terrence Malick
that I felt had a similar approach to the camera work
to the ideas I was getting during my research phase.
The story of Malick’s film felt as if it has been visualized
from inside out (looking at someone’s memories or
feelings). In this film, Malick uses unusual shot compositions,
non-conventional focal length, eerie camera
movements, unnatural editing, overlapping voice overs,
and non-linear narrative in order to, as I saw it, deconstruct
the artificial point of views of conventional filmmaking
and establish a fluid viewpoint of character’s
mind/soul; the camera shots, sequences, and scenes in
the film creates an impression of someone’s thoughts,
memories or experiences, rather than simply delivering
exposition and sequential unfolding of events.
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In other words, I felt that the imagery in this film is
shot in a particularly unconventional method in order
capture the dialogue between traumatized people and
their soul.
3.2 PROJECT
3.2.1 PRE-PRODUCTION: VISUAL AND STO-
RY DEVELOPMENT
(A) Story development
Through my experimentations in active imagination
during my research phase, I had images that represented
a fragmented narrative, and writings that put
transformed fragmented narrative into a relatively
coherent plot. In order to achieve a complete narrative
arc my plan was to utilize the Hero’s Journey, which is
storytelling format that Campbell believes is common
to world myths. However, this format did not exactly fit
with the story that emerged from my unconscious mind
during my research phase, so, in order to stay faithful to
my experiments, I decided to modify the Hero’s Journey
before I could use it to structure the story of my animated
film.
(i) Structure: the Villain’s Journey
There were several reasons why I did not see my story
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could utilize the Hero’s Journey, but one of the most
significant reason was that the Hero’s Journey, as I interpreted
it, is based on hope, whereas my story is based
on fear or rather hopelessness embedded in fear.
For the purposes of sharing an honest representation of
my fears, I designed an alternative journey taken by a
villain in the unconscious mind of a near hopeless person.
This hopeless person is the main character of my
story who will remain nameless throughout the story,
but I will refer to him as MAN in this paper and supporting
documents related to my design project. Nevertheless,
MAN is not the villain, his archetype of shadow is
the villain; this archetype is represented by a HYENA.
My story is about HYENA’s journey and not necessarily
the MAN, and that is why I am calling the format of my
story the Villain’s Journey.
In comparison to the Hero’s Journey, instead of bringing
back the magic elixir to his people, HYENA will bring
a destructive force towards the other characters that
represents various archetypes of MAN.
Instead of chasing hope, HYENA will embody fear and
destroy hope. And in doing so he will show the MAN the
worst face of his fears. This action of HYENA initiating
annihilation of entire inner world of MAN simply did
not fit in the Hero’s Journey. My story is not about feeling
good but uneasy; and I wanted to capture that feeling
of unease by utilizing a villain’s antagonist nature
to project the worst face of his fears. However, my story
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does have a hero, a CHILD, as a symbol of hope, who will
have confrontations with HYENA.
Nevertheless, it should be kept in mind that, the hero,
villain, and other supporting characters are the sum of
one MAN; the hero is the optimistic part of MAN while
the villain is the more radical part.
3.2.1 (A)
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(ii) Screenplay
Once I had clearer vision of the story and how it can
capture the essence of my fears, I wrote a complete
screenplay spanning over 18 pages using a complete
narrative arc that I studied in films like the Mother!
However, the screenplay still need revision in light of
some story developments that came up later in the implementation
phase.
This screenplay can be read in Appendix A.
(iii) Backstory
For the backstory, I utilized my views on power structures,
and my interpretations of the solutions presented
by Fritjof Capra (see section: 1.2.6). The backstory is
based on my hypothesis that the sustainability solutions
presented by Capra will face the same problems
as the current social structures if those solutions are
implemented through combat and and pushed through
power/resistance. However, the backstory also still
need revision for similar reasons as above.
This backstory can be read in Appendix A.4
(iv) Timeline
In my story, the MAN represents spirit of mankind embodied
in a shell of a man.
The story in its entirety spans over different time peri-
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ods, including prophetic visions of the future. In order
for me to keep track of the timeline throughout the
story, I laid out major time periods that I plan to expand
my story in. However, the timeline also need revision in
light of some story developments that came up later in
the implementation phase.
The timeline can be read in Appendix A.
(v) Shot list
From the screenplay I defined the shots in terms of
composition, camera angles, and camera movements. I
used inspiration from films such as the Tree of Life to
establish a visual vocabulary suited for communicating
images that came out of my research.
(vi) Storyboard
In the interest of time, I decided to only produce a small
part of the story that will still capture the essence of my
fears.
For this purpose, I wrote a prologue for the main story
that focuses on the MAN on the outside and his transformation
into HYENA in the inside. From this prologue,
I picked the first six minutes of the story that I believed
I could finish for the final result. The prologue can be
read in Appendix A.1. Nevertheless, I went through
several iterations of the opening scene of the prologue
using storyboards, until I had a sequence that I can
comfortably produce in the time that I had for this pro-
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ject. The scene I selected involves the MAN, CHILD, and
HYENA and takes place in the commercial streets of old
town in Bergen, Norway.
This scene introduces the MAN to his unconscious
archetype CHILD and starts a confrontation with his
shadow archetype HYENA.
(3.2.1 (A)(vi))
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(B) Visual development
(i) Character design
I used traditional character design methods based on
artistic realism (see section: 3.1.3 (A)(i)) approach for
the MAN since he belongs in the ordinary world.
On the other hand, his archetypes, the animals and the
CHILD, belongs in the fantastical world of his unconscious
mind, therefore, I used abstraction in unconscious
(see section: 3.1.3(A)(ii)) approach for the those
characters.
3.2.1(B)(i)
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(ii) Environment Design
For the location of the prologue I decided to use old town in
Bergen as it was a constant inspiration in the last two years
of walking around in these streets, especially streets with
modern stores inside old/historical buildings.
These stores constantly reminded me how I feel about power
structures/corporations dominating in our culture/history.
Nevertheless, I took some pictures of the streets and old
buildings/stores to find some visual elements and design
that I could recreate in a 3D scene for my animated film.
I drew out a plan of the streets where the MAN will be
driving his truck in the prologue. I applied my interpretation
ofBorges’s concepts of labyrinth (see section: 1.2.3 (B)) for
the layout of the streets and the driving route for the MAN.
3.2.1(B)(ii)
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(iii) Presentation mock-up
For the presentation of my story, I wanted to take the
concept of the labyrinth and place it in the viewing experience
of my animated film. In other words, I wanted
to use spatial design in order to recreate the feeling of
fear in the real world. I went through several iterations
of this labyrinth in the real world, however due to lack
of budget, I had to abandon this idea.
I also wanted to create a window to the unconscious
mind in the light of vignette concept from my research
phase. In other words, I wanted to take away the rectangle
of conventional screens and make the images of my
animated film appear to be floating in air, as if looking
into someone’s mind. For that purpose, I decided to use
screen my animated film in a dark space and with use of
dark vignette throughout the film, the images appeared
to be floating in darkness.
Furthermore, in light of my experience during active
imagination, I wanted to move away from conventional
flat screen and introduced depth to the images of my
animated film. For this purpose, I decided to use layered
screens using translucent cloth. These screens creates a
dream-like effect, which is close to how I was seeing this
images during my experiments in active imagination.
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3.2.1(B)(iii)
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3.2.2 PRODUCTION: IMPLEMENTATION
OF VISUAL AND STORY IN AN ANIMATED
FILM
(A) 3D models
(i) Cage
I modeled the cage with an open gate in Autodesk
Maya for the fragmented narrative part of the 6 minute
sequence of the prologue. The cage with an open door
signifies how the MAN is bound to a power structure
even when he believes he can easily step out of it.
3.2.2(A)(i)
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(ii) MAN
The main and most complicated asset that I had to
produce was the 3D character rig for the MAN. I used
Adobe Fuse and Autodesk Maya to model the character
as close to my character design as my skills and the
software allowed.
I further used Adobe Fuse and Autodesk Maya to add a
skeleton that would help me animate the 3D model like
a puppet.
I used Maya to create a range of facial expressions using
multiple 3D models of the MAN’s head for each facial
movement (eyebrows, eyelids, nostrils, cheeks, etc.). I
added these facial expressions to the MAN’s character
rig.
3.2.2(A)(ii)
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(iii) Truck
For the truck I collected several 3D models of different
types of truck from online 3D stores and picked them
apart for parts in Maya. In other words, I used different
parts from different 3D models to build a new truck
that I felt was appropriate for the driving scene of the
prologue.
I also modeled the chains, shackles, and frames inside
the container at the back of the truck, where the HYENA
is chained down.
I also modeled a morphed/exploded version of the
truck that would signify the MAN’s unconscious world
coming into the real world.
3.2.2(A)(iii)
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3.2.2(A)(iii)
(iv) Streets and buildings
Due to lack of time, I did not get the chance to work
on individual buildings in the scene. So, I just collected
several buildings that looked close to the buildings
from the old town in Bergen. However, I did modify one
building where the MAN would meet the CHILD, so the
building appropriately serves the story in the scene.
I modeled the streets using the pictures I took in the old
town of Bergen.
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3.2.2(A)(iv)
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(v) Surface textures
I used Pixologic ZBrush to hand-paint the textures using
the abstraction in unconscious (see section: 3.1.3 (A)
(ii)) approach.
I also created an animated texture for the morphed/
exploded truck after the explosion and the start of the
MAN’s unconscious world coming forth into the real
world.
3.2.2(A)(v)
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(B) Animation
For the animation part I divided the linear narrative
part of the 6 minute sequence into two: the driving
scene (before truck explosion) and the shop scene (after
the explosion of the truck/the unconscious world coming
forth in the real world). The animated the fragmented
narrative part of the cage in a separate scene.
(i) Cage
I animated the cage swinging like a pendulum based
on Borges’ concept of time. I imagined this cage to be
large enough to hold a man inside which drove me to
conclusion the cage must be quite heavy; I applied the
imagined weight of the cage in timing the movement of
its swing.
3.2.2(B)(i)
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(ii) Driving scene
I started with the driving scene and animated individual
parts of the truck shaking and also the MAN and HYENA
inside the truck shaking. I placed cameras following the
storyboard from the development phase. I animated
the streets moving back in space in order to make it
appear that the truck is moving forward when captured
through the camera.
3.2.2(B)(ii)
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(iii) Shop scene
The shop scene was the most complicated scene to animate.
I started with animating the moving parts of the
morphed/exploded truck. I placed the cameras following
the storyboard from the development phase. And
then I animated the MAN throughout the scene.
3.2.2(B)(iii)
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3.2.2(B)(iii)
(iv) Hand-drawn animation
I used hand-drawn animation to animate the characters
from the MAN’s unconscious mind: CHILD and HYENA.
3.2.2(B)(iv)
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(C) Rendering
(i) Blender: Eevee
For rendering I decided to use Blender’s real-time
render engine Eevee. So, I had to move all the produced
animation from Maya to Blender. For that purpose I
used Alembic cache, which exports 3D assets with animation
baked on the vertices of the 3D models. However,
Alembic cache doesn’t export the textures. So, I had to
reattach all the textures of the 3D assets once I imported
them in Blender.
I also added lights and fog to create an atmospheric environment
using abstraction in unconscious approach.
3.2.2(C)(i)
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(D) MUSIC COLLABORATION
In the interest of adding another voice to my design
project, I decided to collaborate with music department
of my school, the Grieg AcademyI sent the octopus
animation from my research phase to the faculty at
the Grieg Academy in hopes of finding a music student
interested in collaborating in my design project. There
were interest from several students but there was one
student, Jung-jae Kim, who showed the most interest in
the project, and based on his level of interest, I decided
to work with him. The collaboration with Kim resulted
in an original soundtrack for my animated film.
(i) Jung-jae Kim’s background
Kim is a Master student of musical performance at Greig
Academy.
He is originally from Korea and specializes in Jazz saxophone.
He practices free improvised music where he
uses texture-based sounds to produce atonal music. He
prefers this style because he feels that it gives him more
freedom to explore a more persona voice in his music
and discover his own qualities in musical performance.
However, he has a background in more traditional jazz
music, which has more groove and stable time, based on
harmony and chord structure.
But he got tired of using sound and structure that
already exists and he moved into more free jazz and
abstract music.
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He feels that free improvised music gives him the possibilities
of using different sound, technique, rhythm,
and time to describe higher range of emotions based on
colors, specific moments, and scenes. He feels that this
style helps him produce more effective, clear, and strong
musical voice.
(ii) Collaboration
The reason he had interest in collaborating in my design
project because he felt that there was an unknown
philosophy hidden in the visual style of the animated
film rather than the story. He also felt there were some
religious undertones based in Buddhism and Islam
that could be connected to his religious background of
Buddhism and his experience of travelling in Islamic
countries. He also thought that his musical style was a
good fit for my animation because of dark, chaotic, and
dissonant atmosphere that I had in my animation.
Kim started producing music using free improvised
music with his quartet of saxophone, trumpet, piano,
and guitar. He used noise based sound with an atonal
approach supported with some harmony. After several
iteration he decided to compose music for my animation
instead of using free improvised music. Through
composition, Kim felt he was able to define each moment
of the animation precisely, and I felt the same way.
However, Kim still used noise based sounds and atonal
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approach, i.e. irregular melody in relation to time.
The way we collaborated was I would send him my
work during the story and visual development phase
and he would try out different ideas in music. And we
went back and forth until I had a complete animation
and he made the final version of the soundtrack. Kim
felt that with each new iteration of the story and visual
style, he got new ideas, and he used the ideas that
worked throughout the collaboration to produce the
final version of the soundtrack. I feel that working with
Kim was a good match because we have similar methodologies
in creating our work.
(iii) Result
Kim used a software called Cubare to compose the noise
based soundtrack for the 6 minutes of the prologue of
my animated film. He uses sounds such as wood creaking,
helicopter propeller, thunder, and heavy rainfall. His
approach in picking these sounds was a bit abstract; he
wanted to use unpredictable sound to create a strange
feeling of unease in order to hint at the unknown philosophy
that he felt was hidden in the silent but uncomfortable
environment of my animated film. He was also
motivated by the inner-conflict of the main character.
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3.2.3 POST-PRODUCTION
(A) Compositing
I used Adobe After Effects for the 6-minute sequence
of the prologue in the same way I used it for animation
experimentation in the research phase. I placed the
animated texture of the morphed/ exploded truck to the
images of the shop scene that I rendered in Blender. I
applied vertical blur effect, strobophobic effect, fading
effect, and vignette to the final images of the entire 6
minute sequence of the prologue. I also did color correction
throughout the above mentioned sequence.
(3.2.3 (A))
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(3.2.3 (A))
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(3.2.3 (A))
(B) Editing
I used Adobe Premiere Pro to edit all the shots
together and sync it with soundtrack that I received
from collaboration.
(3.2.3 (B))
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3.3 RESULT
The result of my design project is a 6 minute animated
film based on the prologue of my main story, the main
story itself, and the visual style that I developed for my
animated film. I see these three results as part of pitch
package that I can use in order to seek funding for a feature
length animated film based on the story and visual
style that I developed in my design project. The presentation
of the results of my design project can be divided
in two parts which are projection of my animated
film on layered screens and live-musical performance in
collaboration with Kim. The result of my design project
is not a finished feature length or short animated film
but a developed story and a visual style and the essence
of that story and visual style is presented through a 6
minute animated sequence from the prologue of the
main story.
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Screenshots from the Animated Film
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(contd.)
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(contd.)
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(contd.)
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(contd.)
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(contd.)
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(contd.)
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(contd.)
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(contd.)
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(contd.)
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(contd.)
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(contd.)
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(contd.)
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(contd.)
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(contd.)
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(contd.)
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Blind Alligence. A sketch by Syed Hasan Abbas
CHAPTER 4: CONCLUSION
4.1 REFLECTIONS
I see my design project as a fusion of art, design, and
entertainment in an effort to capture the essence of
fear through visual storytelling. The art is embedded in
the use of metaphysics to get a deeper understanding
of my fears. The design is embedded in using that new
understanding and apply it in visual communication.
The entertainment values, as I see them, are embedded
in visual storytelling, presentation, and performance.
So, art, design, and entertainment values are utilized
throughout the project from research and experimentation
phase to design and implementation phases, and
up until the final result.
On a personal note, my design project has been a vehicle
of my virulent catharsis in relation to power structures.
In light of my own assessment, my issue with power
structures does not necessarily lie with those in power
but the ordinary public, including myself, who give
them power. I believe I, as part of a general population,
not only do I give them power, but also subject myself
to their power, and in that act of submission is where I
see the worst face of my fears. However, I didn’t want
to share my feelings in relation to power structures
just because of the above mentioned reason but also
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because I feel guilty for the negative impact of power
structures on the poor and unfortunate. I believe power
structures promote hostility among the general population
in order to retain power within those structures;
these structures are rigid and leaves very little to no
room for creativity and growth. I believe social structures
should become more fluid through the absence of
power.
Nevertheless, I come from a place where the negative
impact (unfair distribution of wealth, sectarian violence,
etc.) of power structures are more immediate, and I understand
that is the reason my feelings towards power
structures are more intense than someone not coming
from the same background. However, in today’s world,
more people (from the East) with similar background
as mine are coming to the areas (West) where people do
not have the similiar experience with power structures.
And the idea of sharing my essence of fear was to empathize
with anyone with similar feeling coming from
the similar background as myself, and also to create an
understanding with anyone who does not feel that way
because they come from a different background than
myself, in hopes of promoting tolerance and compassion.
I worked on a similar concept of sharing feelings based
on different backgrounds in Lodz, Poland during a
visual communication course called Rethinking Memory
Culture. During that course we worked with stories of
the holocaust victims and some survivors in an efforts
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to preserve and commemorate their memories through
innovation. I felt that a good way to commemorate their
memories would be to take a step towards eliminating
discrimination and hostility based on religion or creed.
I and my group worked on an idea of sharing stories between
people of the East and West who are/were effected
by war. I always felt that people in the East are not
fully aware of the atrocities of World War II and people
of the West are not that aware of armed conflicts in the
Middle East. So, the idea was to make people from both
parts of the world empathize with each other through
storytelling.
And after going through two years of understanding
my fears in relation to power structures, I realized how
people in the West feel about power structures a bit
differently than people from the East. Also, studying the
phenomenon of globalization I realized that we (people
of the East and West) would be seeing a lot of each
other and it is about time we get to know each other.
One way I am thinking about utilizing the findings of
this project in storytelling and visual style is to create an
animated series in order to share stories from the West
in the East, and stories from the East in the West. The
other way is to use the main story and the visual style
that I developed for my design project and address both
parts of the world through a single animated film. Or do
both an animated series and an animated film. I plan on
seeking financing for one concept or the other, either
through investors/animation producers or through
CHAPTER 4: CONCLUSION
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crowd funding platforms such as Kickstarter. I am also
considering using collaboration platforms such as Artella
or Nimble. Regardless, I shall move forward with my
design project believing that storytelling can be used in
order to understand each other no matter how different
our beliefs, culture, or values are, and perhaps through
that understanding it will become easier to be kind to
one another.
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BIBLIOGRAPHY
Borges, J.L., 1962. Labyrnths, New Directions Publishing
Corporation .
Campbell, J., 2004. The Hero with a Thousand Faces,
Princeton, NJ: Princeton University Press .
Capra, F., 2002. The Hidden Connections: A Science for
Sustainable Living, New York: Anchor Books.
Johnson, T. & Johnson, T., 2017. Animation Workers
Reach $100 Million Settlement With Disney in
Wage-Fixing Suit. Variety. Available at: https://variety.
com/2017/biz/news/disney-settlement-wage-fixing-anti-poaching-animation-1201975084/#!
[Accessed
March 1, 2019].
Joseph, P., Zeitgeist: The Movie Companion Source
Guide. The Zeitgeist Film Series Gateway. Available at:
http://zeitgeistmovie.com/Zeitgeist, The Movie- Companion
Guide PDF/index.html [Accessed 2018].
Jung, C.G., 2009. The Red Book = Liber Novus, New York:
W.W. Norton & Company.
Khurshid, A., 2010. Global Capitalism, Energy Politics
BIBLIOGRAPHY
PAGE 159 of 204
and the Middle East. Policy Perspectives, 7(1), pp.5–10.
Available at: http://www.jstor.org/stable/42909248
[Accessed November 2018].
Selyukh, A., Hollenhorst, M. & Park, K., 2016. Big Media
Companies And Their Many Brands - In One Chart.
NPR. Available at: https://www.npr.org/sections/
alltechconsidered/2016/10/28/499495517/bigmedia-companies-and-their-many-brands-in-onechart?t=1552899933585
[Accessed March 25, 2019].
Milton-Edwards, B. & Milton-Edwards, B., 2017. Most
people in the Middle East are living on the edge. Brookings.
Available at: https://www.brookings.edu/opinions/most-people-in-the-middle-east-are-living-on-theedge/
[Accessed November 2018].
Anon, 2014. The Conscious, Subconscious, And Unconscious
Mind – How Does It All Work? The Mind
Unleashed. Available at: https://themindunleashed.
com/2014/03/conscious-subconscious-unconscious-mind-work.html
[Accessed 2018].
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APPENDIX
A1: PROLOGUE
BACKSTORY OF THE PILOT
The story takes place in the near future where the truck
pilot (MAN) is part of a neo-alchemist movement that
practices and advocates synthesized higher consciousness
to fight against global capitalist system. But he
doesn’t truly believe in the either this new movement
or the old fading system of capitalism. On this truck, he
is driving a carrier that holds a dark shadowy creature
(HYENA) in chains captured by neo-alchemists and
their witch-doctors. They believe this shadowy creature
can undo their efforts to overthrow capitalism and
returning the human race to their roots in nature. So, he
is transporting the shadowy creature to be incinerated
from existence.
PROLOGUE
In the midst of global critical issues his nightmares are
marred by his dreams. Iron twists out of the ground
as the dust and smoke settles in the wake of oppression.
A black hole in the ground spreads out as it eats
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everything in the haze of blood. A mother comforting
a child vaporizes in the coldness of nuclear winter.
Bloody bodies of schoolchildren flood a calm river. The
red moon splits in two on a starry night sky. Structure
of men calmly grows to life out of thin air in the stormy
ocean of tall trees. Lost leaves hang in the frightful ether
of nothingness. The space of a building grows as it pulls
apart its empty walls under the brightness of the fiery
sun. A traffic sign rises to the heights of outer space
piercing the bright blue sky and everything in between.
The musician shall lead the experiencers to the center
of the labyrinth where he shall join the rest of the band
surrounding the experiencers. A giant screen looms
above the center projecting moving images of the
story.
A cage large enough to hold a grown man, made of
rotten iron, swings in the red mist of smoke and fog.
Its door swings from side to side following the motion
of the giant cage.
A game of light and shadow takes place on the flesh of a
rusty old truck as it passes through the tunnels at night.
The wheels of the truck bounces off the bumps on a
cobblestone streets and the remnants of a bygone era.
The pilot tightens his grip on the steering wheel as he
breathes deeply. The carrier on the truck’s bed shakes
with the streets. The chains holding down a shadowy
creature inside rambles. The driver continues to breathe
deeply as he enters the central shopping street in old
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town but something catches his eye through an abandoned
shop window. He stares at the green glow piercing
through the glass from inside of the shop. Suddenly
he feels an impact as if hit by brick walls from all four
sides but everything around him is still and fading;
not breaking but morphing. His truck has grown into
something strange. Silence lingers in the air. But then he
slams open the truck door and leans out a little. He loses
his balance and falls out. He reaches out his hand on the
side of truck to get up on his knees and right hand. He
slowly begins to notice that the surface of his truck has
come to live as he sees the organisms within the composition
of the truck breathe, connect and grow in small
living systems in the dark ocean of life. He follows the
new strange structure as it reaches upwards towards
the purple sky in all its deformities. He gazes at the
other-worldly existence of this structure. It is no longer
his truck. He follows it to the back but inside the belly of
this monstrous structure all he finds are broken chains
and piercing sharp metals of the Trybinthe. He holds his
shattered body up as he bares his heavy breaths. Then
he feels the glow of the green stone piercing through the
window of the same shop that caught his eye before. He
limps towards it and stares at the green stone shining in
all its might as his curiosity turns into fear. At the same
moment the stone turns into a masked creature (CHILD)
with a giant white eye. Its hair flows in the neon oceans
of creation as the red mist settles on its horizon. He
stares at it in his reflection with sorrow and fright. The
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masked creature stares back at him in pure wonder and
joy. A shadow rises behind the pilot on top of the magical
wreck of his truck. The masked creature puts out its
hand on the glass in fear. The pilot turns around to face
the shadowy creature (HYENA) climbing on top of what
was once a carrier built to enslave it until its annihilation.
The shadowy creature that is the HYENA jumps through
the shop window and snatches the masked creature.
The pilot rises through the smoke coming out of the
shattered window and spreading out on the street. As
the pilot turns around and finds himself surrounded
by a crowd of shadows staring at him in sorrowful joy.
The buildings on the streets start to close-in on him as
he turns around in panic only to be stopped by a row
of houses moving at the speed of train. He jumps back
scared. As the train of houses clears out, he witnesses
a set of giant gears grinding through the earth in the
mountains. He approaches the hole in the ground created
by this machine and steps into a cave. The walls of
the cave breathe as if inside a belly of a machine. In the
center of the cave he finds the masked creature hanging
down from the roots growing out from breathing walls
of the cave. The pilot reaches out and frees the masked
creature but bright glowing eyes appear in the dark
corner of the cave. The pilot moves the masked creature
behind him. As the HYENA leaps towards them, the pilot
throws the masked creature out of their way. The HY-
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ENA pins the pilot down on the ground as it forces the
walls of the cave to his dark will and they begin to grow
out the roots to enslave the masked creature once again.
But just before the roots reach the masked creature
the pilot reaches out his hand and offers himself to the
roots instead. The roots begins to pulls him towards the
prison inside the walls of the cave but he keeps holding
on to the HYENA and takes it with him in the dark
abyss of enslavement. The masked creature stares at
them with wonder and sorrow and then starts to walk
out into the new world. But as it begins to step out, the
roots start growing out of the opening of the cave. These
roots begins to shift into the shadow of HYENA and the
pilot as it stands upright on its two feet towering over
the masked creature.
A.2 SCREENPLAY
FADE IN:
PROLOGUE – AWAKENING
EXT. DARK ABYSS – MAGIC AGE - ETERNAL NIGHT
Pitch black darkness
MAN (V.O.)
To be in a different time.
Speckles of light comes to life swirls toward the foreground.
As they come closer and closer their white light
in the swirls gives birth to color pigments.
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DISSOLVE TO:
INT. BUS – MODERN AGE - DAY
Empty streets and nature is observed through a moving
bus window. Drops of water move across the window
with varying speeds.
MAN (V.O.)(CONT’D)
A strange place.
FLICKER/DISSOLVE TO:
EXT. FIELDS – NEW AGE - RED NIGHT
People float in leisure under the influence of higher consciousness
in their overly neglected comfort zones.
MAN (V.O.)(CONT’D)
Surrounded by ambiguity.
They are strapped to the apparatus that opened the
gates to their dreamlands.
MAN (V.O.)(CONT’D)
A melancholic calm among the chaos of the unknown
cosmos.
FADE IN TO BLACK.
FADE OUT TO:
EXT. THE DARK OCEAN – MODERN AGE - NIGHT BE-
FORE TIME
A boat floats across an ocean with no horizon.
MAN (V.O.)(CONT’D)
This feeling that virulently blurs reality.
A man with fur coat wearing a plague mask sits in si-
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lence under an oil lamp in the boat. The boat goes into a
tunnel under a bridge.
FADE IN TO BLACK.
FADE OUT TO:
EXT. PARKING TUNNEL – MODERN AGE - DAY
The tunnel under a bridge comes out to a view of a
modern city in the mountains. The sky turns red as the
mountains morph in to a scattered crowd of people.
MORPH DISSOLVE TO:
EXT. FIELDS – DREAM AGE - RED NIGHT
A man struggles to walk across the fields of people hovering
above the ground with only thing lifting them into
this transient experience is leeched on to their faces.
MAN (V.O.)(CONT’D)
A moment that drowns me in dreams...
DISSOLVE TO:
EXT. DARK OCEAN – MODERN AGE - NIGHT
Tall trees rise and plunge with the swelling of the waves
in open sea. A Victorian ship sails across the woods
smoothly in stormy waters.
DISSOLVE TO:
INT. BOY’S ROOM – NEW AGE – NEON NIGHT
A boy looks out the window of his room at futuristic tall
buildings.
MAN (V.O.)(CONT’D)
...yet I constantly find myself floating in the bloody sewers
of reality
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FLICKER DISSOLVE TO:
EXT. RIVER BANK – MODERN AGE - DAY
Bloody bodies of school children in uniform float in the
river water.
FLICKER DISSOLVE TO:
EXT. OLD TOWN – MODERN AGE - DAY
Broad heel of a confident woman comes down on cobblestone
streets with firm resolve as if she is completely
sure of her destination.
FLICKER DISSOLVE TO:
EXT. VICTORIAN SHIP DECK – MODERN AGE - NIGHT
The guests dressed in exquisite clothes attend a fancy
dinner party.
FLICKER DISSOLVE TO:
EXT. CITY SENTRUM – MODERN AGE - DAY
Golden hair flows in the wind. Shimmering glow radiates
from the loose hair that attempts to block the sun
light. A person enjoys their refreshing drink from a
green straw.
FLICKER DISSOLVE TO:
EXT. DEVIL’S ALLEY – NEW AGE - NEON NIGHT
A futuristic suicide gang member smashes a neon flaming
bottle on brick wall that ignites a giant neon gang
sign.
The gang loiters with their fancy motor cycles in a dark
alley only exposed by abundantly used neon lights.
FLICKER DISSOLVE TO:
EXT. VICTORIAN SHIP DECK – MODERN AGE - NIGHT
Guests engage in delicate conversations. Men court
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women with chivalry that could have only been prevalent
several centuries ago. Women enjoy undivided
attention of charming men. They all feast together on
seemingly divine food.
FLICKER DISSOLVE TO:
EXT. WASTELANDS – NEW AGE - ETERNAL NIGHT
Modified tractors like monster trucks aggressively
plough through the trash fields.
MAN (V.O.)(CONT’D)
And sometimes a nightmare...
FLICKER FADE OUT TO BLACK.
FLICKER FADE IN:
EXT. ABANDONED CABIN – MODERN AGE - DAY
An empty motorboat drives aimlessly near an abandoned
cabin.
MORPH DISSOLVE TO:
EXT. DARK ABYSS – MAGIC AGE - ETERNAL NIGHT
Color pigments dilutes into blood coming out of a HYE-
NA without a jaw forcefully submerged into the water.
MAN (V.O.)(CONT’D)
that awakens me to an agonizing pain.
The HYENA is pulled out by an angry giant GORILLA.
MAN (V.O.)(CONT’D)
I swam upstream in the rivers of time yet the current
keeps plunging me further down into the dark spaces of
an infinite abyss.
Red light flickering through the HYENA.
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Nothing but darkness.
The HYENA suddenly opens his eyes.
MAN (V.O.)(CONT’D)
May be it wasn’t a good idea to wake up today.
FADE OUT TO BLACK.
FADE IN:
THE LABYRINTH – PROPHETIC VISION OF THE FU-
TURE
EXT. WASTELAND – MAGIC AGE - ETERNAL NIGHT
The HYENA walks through the rubble searching for the
next piece of shiny item that might catch his eye. He is
interested in the aesthetics of something magical. Without
any reason or purpose.
But this time it was a rusty piece of metal that grabs his
attention. He picks up the twisted metal ring. Analyzes
it through different angles but then he spots something
more rusty. He clears out the rubble from top of it and
extracts a pair of antique vambrace. He tries them on. It
wraps itself around his arms and all colors of rainbow
flow through its lining.
Then suddenly, he hears a rustling behind him in the
woods...
He readies his weapons and aims it towards the sound.
He sees nothing. He closes his fists and move stealthy
towards the woods.
THE WOODS
Beyond the woods he comes to a clearing. A human
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CHILD sits in an upside down dead droid beetle looking
for something. She finds it and extracts it.
Soon HYENA notices fiery eyes in the woods behind the
CHILD. But a rustling behind him catches his attention.
As he turns around, a wolf jumps out of the bushes and
attacks him.
The CHILD reacts to the sound and wants to investigate
but another wolf jumps on the droid that she is sitting
in. She falls back and quickly turns around to abandon
the droid and starts to run into the woods.
The HYENA tries to fight off the wolf but the wolf is too
aggressive. So, the HYENA charges his newly acquired
weapon and blasts the wolf off of him. He then looks
back in the direction of the CHILD...
The CHILD is trying to escape the wolf but she trips over
a rock. The wolf approaches her rapidly. She tries to
back paddle on her arms but she gets pinned against a
tree. The wolf mounts her bearing sharp teeth ready to
devour her.
A sound of a charging weapon comes from behind the
wolf. The wolf turns around to see a bright light approaching
it decisively and the wolf is blown off the
CHILD.
The HEYNA comes out of the fading smoke and extends
his hands to the CHILD. She takes his hand and stares at
him gratefully.
She looks over his shoulders and suddenly embraces
him with all her might. He pushes her away and bares
his teeth in confusion but she wrestles her back to him
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and draws his attention behind his back.
There is a pack of wolfs assembled in front of a giant alpha
WOLF. A vibrant magical moon glows behind them.
The HYENA moves in front of the CHILD.
WOLF
What you possess does not belong to you. Return it and
the CHILD shall not be harmed.
The HYENA aims his weapon towards the wolves. But
that doesn’t threaten the wolves and they charge at the
HYENA in packs. The HYENA shoots at the wolves with
multiple blasts as him and the CHILD starts running.
The wolves chase behind them in full speed.
THE TREES
Just when the wolves starts to catch up to the HYENA
and the CHILD, the HYENA pulls the CHILD to their left
and quickly climb a tree before the wolves could manage
to turn and catch them. As they reach the top the
MAN turns around and with a blast from his vambrace
sets the base of the tree on fire.
The wolves reach the tree and begin circling it looking
for an opening to climb.
The HYENA observes the wolves to make sure there is
no way they can get to them. He turns around to look at
the CHILD and check if she is okay but then he remembers
why he saved her. He looks at her hand clasping on
to something. He needs to know what it is. He needs to
know if it is shiny. He needs to have it.
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The HEYNA approaches her hand. The CHILD retrieves
her hand but he forces her hand open and takes a green
GEM from her grip. The CHILD protests but he holds her
back while staring at this magnificent gem.
OWL
Truly magnificent isn’t it?
A wise OWL approaches them from behind the leaves. It
approaches the CHILD and caresses her hair.
OWL (CONT’D)
But its beauty doesn’t hold up to its value. Even a gem
like that is worthless if it doesn’t serve any purpose
beyond its aesthetics anymore.
OWL softly touches the HYENA’s vambrace. The HYENA
retrieves his arm in disgust.
OWL (CONT’D)
Do you even know what it is that you hold so securely in
your iron fist?
The HYENA looks at his fist and then glances towards
the CHILD who looks as if she doesn’t know anything.
OWL (CONT’D)
It is nothing but waste. Remnants of human ambitions
that they believed would save them from themselves.
Sometimes you can find these elements in its purest
form inside droid beetles, which are some of the few
technological inventions still living from the human era.
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You see, even beyond their graves they have found a way
to haunt us and corrupt the only sole survivor of their
species.
The OWL looks at the CHILD.
OWL (CONT’D)
But for you this stone doesn’t serve any purpose. No
need to hold on to something just because it is nice to
look at.
OWL moves behind the HYENA while staring at the
GEM. The HYENA clutches the gem. The OWL points
behind the man.
OWL (CONT’D)
Oh look, a UNICORN!
The HYENA turns around and the OWL snatches the
GEM from the HYENA and flies away.
HYENA
MotherFUCKER!!!
The HYENA starts to go after the OWL. The CHILD tries
to reach out for them but have they moved quickly beyond
her reach.
The HYENA jumps from one branch to another trying
to catch up to the OWL. He loses sight of OWL for a
moment but then spots it sitting on a branch at a distance.
He picks up his pace and the OWL starts to fly
away again. He takes bigger and bigger leaps, reaching
branches further and further apart until there are no
more branches. The OWL stretches over the sky with
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the GEM jammed between its claws.
The HYENA jumps into the sky reaching for the GEM.
He is just an inch away from the GEM. The OWL loses its
grip on the GEM and it starts plunging into the darkness.
The MAN starts to fall following the same trajectory as
the GEM. The GEM disappears into the darkness.
THE ABYSS
The fall of HYENA is broken by cold surface of still water.
He drowns into its depths. He can’t see anything but
he hears a deep voice of an intelligent OCTOPUS.
OCTOPUS
Wouldn’t it be smart for you to abandon this foolish pursuit
of something that you don’t even fully comprehend?
Something that brings you nothing but fatigue and frustration.
And soon that bodily expenditure shall turn into
mind fucking misery. Would you still feel any worth in
all the trouble that you are willing to go through for this
worthless piece of stone?
The GEM floats graciously between the sea creature and
the HYENA. The HYENA stares at the gem for a moment
and then extends his arm to reach for it. The OCTOPUS
sprays the ocean with black ink. The HYENA can’t see
anything, so, he charges his weapons and shoots them
downward with full force until he plunges out onto the
river bank.
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THE RIVER BANK
The stone lies a few meters in front of him. He
reaches for it but he notices a serpent slithering
beneath the leaves in the waters. A black COBRA
emerges behind him. The HYENA turns around and
stares at the COBRA in paralyzing fear.
The COBRA launches itself with open jaw and
naked fangs onto the HYENA’s face. The COBRA
just gnaws at his face and the HYENA eyes are soon
filled with blood. The COBRA slithers back into the
river with the GEM.
A figure emerges out of the water reaching the sky.
A GODDESS. She approaches the HYENA with the
serpent slithering across her body. Her hair floating
as if she is still underwater. The serpent turns into a
dress covering her body.
The GODDESS wraps her arms around the HYENA
and brings him closer to her. She whispers in his
ears.
GODDESS
Why bother with all these savages over a piece of
jewelry?
The HYENA gets lost in her eyes. Her scent intoxicates
him.
GODDESS (CONT’D)
It is silliness. It’s child’s play.
She moves his hands around her waist.
GODDESS (CONT’D)
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This, well, this feels nice.
Her dress starts to vaporize from where he touches her.
GODDESS (CONT’D)
Do you really need anything else?
She puts her mouth on him. He kisses her back. He forgets
everything else until he feels sharp teeth piercing
his skin around his mouth.
THE ARENA
He opens his eyes. A monster has its jaw locked on
his lower face. He tries to scream but his mouth is not
available to him at the moment. And then it gets taken
away entirely as the GORILLA rips off half his face with
his mouth. The HYENA screams - A hallowing scream of
a creature without a jaw.
GORILLA
Time to die, bitch!
HYENA
(mutters)
FUCK!!
The GORILLA grabs him by his throat and plunges his
head in swamp water. After filling his lungs with some
water the GORILLA pulls him out and slams him on the
ground and smashes him, punches him, and pounds on
him to an inch of his life. He tries to block the assault,
he tries to fight back but to no avail. The GORILLA is too
fast and strong for him to use his weapon. The HYENA
starts to accept his fate. He no longer see the worth in
fighting for it anymore. The odds are stacked against
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him. He has no chance. He should have listened to everyone
that warned him before the GORILLA.
Then he catches a glimpse of the GEM in the GORILLA’s
chest. It is the most beautiful thing he has ever seen. Another
punch from the GORILLA forces his eyes towards
his weapons wrapped around his arms. He tries to
charge these weapons but can’t. He doesn’t have enough
strength. But he tries to will back his strength. He focuses
all his energy to these weapons on his arms and
attacks the GORILLA with a mighty blast. The GORILLA
falls far away.
The HYENA gets up with fire running through his body.
He turns around and charges the GORILLA followed by
a vicious attack. The GORILLA tries to return the punches
but almost to no damage to the HYENA. The HYENA
strikes the GORILLA with mighty punches charged with
blasts from his weapon. He then throws a godly punch
that launces the GORILLA in the air. The HYENA molds
the fire from his weapon into a blade, catches the GO-
RILLA mid-air and slice opens its chest.
He reaches into its open chest and pulls out the GEM.
The GORILLA’s carcasses morphs back into a dead CO-
BRA.
A RAVEN in the sky blocks out the sky and drops the
CHILD wielding a dagger on the HYENA. The CHILD
pierces the HYENA in the neck and he drops the GEM.
The CHILD grabs the GEM and moves away from the
HYENA. She quickly puts the GEM in her right eye socket
of the MASK.
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The HYENA manages to move back up to his right knee
and left foot still holding the wound on his neck. He
turns to find the CHILD kneeling on her feet with his
GEM embedded in her MASK. He raises his other arm to
blast off the CHILD…
CHILD
Mother
He sees tears coming out of her MASK. He relaxes his
hand and lowers his arm a little bit trying to understand
what is happening.
EPILOGUE - THE BRIDGE
RAM
Do not hesitate
An old RAM approaches the HYENA coming out of an
old gate behind him. The HYENA keeps staring at the
child.
RAM (CONT’D)
Do not let the tears cloud your judgement.
The RAM moves around the CHILD still in trance.
RAM (CONT’D)
The CHILD is beyond help now.
Some of these animals that you ran into are just trying
to stop her from using these GEMs. They still believe
there is hope. They think they can change her ways.
They think they can save her from herself.
And then there some that even enable her habit because
they carry the same hope as she does.
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But these animals’ minds are getting corrupted from
using all the chemical ELIXIRs developed by humans as
a last resort to save their kind.
But I never indulged in anything that was tainted by
human intelligence.
So, I know for a fact there is no hope for her.
She will keep using these GEMs to see her mother.
She fails to realize it’s just the memories of her that the
GEM manifests in the dreamlands.
But, it is probably a way for her to forget what she witnessed.
To forget that her mother is dead.
Like the rest of her kind.
EXT. FIELD – RED NIGHT
A CHILD sits in front of her mother as she is brutally
leeched upon by a rogue droid beetle.
RAM (CONT’D)
That is why she will keep on looking for this GEM after
GEM clinging on to this false hope of being with her
mother again until there are no more GEMS left.
A beast is seen in the sky with wires running down to
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the apparatus used by people.
RAM (CONT’D)
You see it is not her state of mind…
MONTAGE – VICES OF MEN – EXTREME CLOSE-UPS
EXT. PUBLIC PARK – MODERN AGE – DAY
A child sits on her father’s shoulders as they stroll
through a park with their dog.
EXT. EMPEROR’s PALACE – EARLY AGE – DAY
A Roman emperor holds his child while waving to a
crowd on his chariot.
RAM (CONT’D)
…but the core essence of her existence that is corrupt.
INT. SPORTS AREA – MODERN AGE – NIGHT
Mixed Martial Art fighters engage in a bloody battle as
the blood thirsty crowd cheers them on.
INT. GLADIATOR ARENA – MIDDLE AGE – DAY
Chained slaves engage in a bloody battle as the blood
thirsty crowd cheers them on.
EXT. BATTLE FIELD – ROMAN ERA – DAY
Crowd cheers the Roman soldiers and throw garbage at
crucified rebellious slaves.
RAM (CONT’D)
The disease is in the composition of her blood.
EXT. AIRFIELD – MODERN AGE – DAY
Crowd cheers and wave American flags as the soldiers
return home.
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INT. HOSPITAL – MODERN AGE – DAY
A nurse arranging medicine as she notices the sound
of a drone flying over and then with a loud bang
everything turns black.
EXT. VILLAGE – MODERN AGE – DAY
A soldier behind a mounted machine gun in helicopter
shooting civilians on the ground.
RAM (CONT’D)
It is hard wired in her DNA.
EXT. AIRFIELD – MODERN AGE – DAY
A small child hugs his dad as he returns from battle. His
wife embraces him.
EXT. CITY CETNER – MODERN AGE – DAY
A man unplugging his Tesla and driving it with a satisfied
smug smile on his face.
EXT. CITY CENTER – MODERN AGE – DAY
A child walking among the cars in dust and smoke with
a bucket and rag to clean cars.
RAM (CONT’D)
Every cell in her body is cursed. Nothing can reverse
that. No amount of stones, interventions, or assistance.
INT. DESIGNER STORE – MODERN AGE – NIGHT
Epic struggle between two extremely passionate people
over a divinely discounted piece of clothing.
INT. BEDROOM – MODERN AGE – NIGHT
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A couple have extremely cinematic intimacy as their followers
shower them with infinite likes and comments.
RAM (CONT’D)
The simplicity of a CHILD is no match for the complexity
of the beast that enslaves her kind time after time.
But the sad thing has always been that they bring their
own beasts to existence.
EXT. POLITICAL RALLY – MODERN AGE – DAY
A charismatic politician gives a speech to a thunderous
crowd.
INT. BANK – MODERN AGE – DAY
An old woman sits down at the desk negotiating a loan
plan with a banker.
RAM (CONT’D)
They feed the beast until the beast outgrows them and
doesn’t fit their agendas anymore.
INT. BEDROOM – MODERN AGE – NIGHT
A person caressing their newly bought unopened iPhone
box next to their old iPhone.
INT. TEMPLE – MIDDLE AGE – NIGHT
A preacher gives an extremely passionate sermon.
INT. EVENT CENTER – MODERN AGE – NIGHT
A tech guru stands in the spotlight as he highlights his
vision for their future.
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RAM (CONT’D)
And then they blame each other for it.
EXT. CITY CENTER – MODERN AGE – DAY
People protesting against each other. One nice protestor
throws an egg on a hateful protestor.
RAM (CONT’D)
Sometime they even manage to get rid of it. But sooner
or later they replace it with another one. And the cycle
goes on.
They extinguish any ray of hope they get. Gods, science,
technology, and social revolutions were all corrupted
and manipulated to feed their core basic desires.
In their last days they thought transcendence towards
higher consciousness might help them.
EXT. DESERTED CITY STREETS – MAGIC AGE - DAY
A ripped poster of the wall saying BE FREE
An empty apparatus box saying GATEWAY TO HIGHER
CONSCIOUSNESS
RAM (CONT’D)
To be free of all corruption.
EXT. PLAYGROUND – NEW AGE - DAY
Children sitting in circle as one of the boys passes
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around his collection of rare coins. One of the other children
puts a coin that doesn’t belong to him in his pocket
in a way that no one sees him.
INT. LUXRIOUS MEETING ROOM – PALACE – DAY
A man in a suit meeting a man dressed in traditional
clothes.
RAM (CONT’D)
To finally rise above animalistic instincts.
INT. COMMON ROOM – MIDDLE AGE - NIGHT
A night of drinking and fornicating.
INT. NIGHT CLUB – MODERN AGE – NIGHT
A night of drinking and fornicating.
RAM (CONT’D)
To live free of desires and selfish ambitions.
EXT. FOOTBALL FIELD – MODERN AGE - DAY
A graduating student throwing his cap in the air.
INT. COUNTRYSIDE – MIDDLE AGE - DAY
A family building a house together.
RAM (CONT’D)
To abandon fucked up ideas of happiness.
INT. MATERNITY WARD – MODERN AGE – DAY
A mother cradling a newly born baby.
RAM (CONT’D)
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To live in tranquility without the need to gain or the fear
of loss.
EXT. MCDONALD’s – MODERN AGE – DAY
An obese child with a hamburger in one hand while
playing with the happy meal to with the other.
EXT. TRIBAL VILLAGE – MIDDLE AGE – DAY
A child cries in the middle of a raid by foreign forces.
RAM (CONT’D)
But even after inventing the technology powered by the
MASK that was supposed to give them the passage to
achieve all of that, their dreams and ideas of happiness
remained the same. The MASK just became another
tool for them to do shitty things more efficiently until it
brought them to the brink of extinction.
EXT. FIELDS – DREAM AGE - RED NIGHT
The people are plugged in to their apparatus.
RAM (CONT’D)
It is not your sympathy that this CHILD needs. It is the
fire from the weapon you wield. It is this moment in
time for you to make a calculated decision.
The HYENA moves towards the child with determination
and rips out the GEM from her mask. The CHILD
helplessly tries to get the GEM back but the HYENA
smashes it on the ground and crushes it with his boots.
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RAM (CONT’D)
Do not fear their loss. It is what kept them in their cages.
Rise above that fear and let the fire burn away her disease.
It is the only way. Everything else has failed.
The CHILD crying tries to put the GEM back together in
panic. But then throws her head down sobbing.
RAM (CONT’D)
Or would you rather entertain false hopes of a CHILD
and reignite her cycle of misery?
The HYENA steps back and charges his weapon. It turns
black and its lining blazes with red fire
The CHILD removes her MASK and picks up the powder
remaining from the GEM. She looks at the HYENA.
The HYENA gets ready to shoot...then the expression on
his bloody face changes slightly...
[THE END]
A.3 TIMELINE
NON-FICTION
EARLY AGE
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STONE AGE
BRONZE AGE
IRON AGE – CLASSICAL AGE
MIDDLE AGE
MEDIEVAL
POST-CLASSICAL
MODERN AGE
CONTEMPORARY
FICTION
NEW AGE
NEAR FUTURE
PURSUIT OF HIGHER CONSCIOUSNESS
DREAM AGE
DISTANT FUTURE
ABUSE OF HIGHER CONSCIOUSNESS
DREAMLANDS
COLLECTIVE CONSCIOUSNESS
MAGIC AGE
PROPHETIC VISION
POST-APOCALYPSE
HUMAN EXTINCTION
A.4 BACKSTORY
THE NEW AGE – PURSUIT OF HIGHER CONSCIOUSNESS
In the near future, on the edge of the NEW AGE, the
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gateway to HIGHER CONSCIOUSNESS was more readily
available to people then clean air to breath.
After the world was left in ashes with constant wars,
consumerism, and imperialism the pursuit of higher
consciousness began as a last resort to save mankind
from themselves. A group of radical scientists known as
the NEO-ALCHEMISTS synthesized the journey needed
to transcend to that level of consciousness. Their work
was based on a labyrinth that was designed by Himalayan
SUFI MONKS.
These MONKS lived for generations after generations
isolated in highest mountain ranges of Asia working
on a path that once traveled would guarantee HIGHER
CONSCIOUSNESS to the person who reached the center.
And after centuries of their scholarly labor they managed
to create a perfect path to transcendence known
as the LABYRINTH of FEAR. But the journey through
this LABYRINTH was so long and treacherous that only
few brave souls ever tried and only one ever reached
the center and made it back alive. He was a SUFI MONK
that volunteered to test the LABYRINTH to confirm its
integrity.
But then a group of NEO-ALCHEMISTS came up with the
idea of making this journey as easy as breathing air. So,
ten of them begin this journey with biometric apparatus
that would track the chemical changes in their
minds throughout the journey until they reached the
center and traveled back to the exit. The journey was
treacherous. Not everyone made to the center and only
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one managed to come close enough to the exit that the
retrieval team was able to salvage the data but not her.
Based on this data these NEO-ALCHEMISTS tried to map
the chemical changes that were triggered in the brain of
the martyr scientist during the journey and the radical
shift of brain composition when she reached the center.
After years and years of attempts they were finally able
to recreate the same changes in the brains of human test
subjects after making them inhale a perfectly balanced
blend of rare chemicals and miracle herbs that came to
be known as the NEON ELIXIR. The resulting behavior
of the subjects apparently confirmed their transcendence
or so they believed.
The NEON ELIXIR was mass produced along with a special
apparatus known as the MASK of SHANGRILA that
would assist in vaporizing the NEON ELIXIR and make
it ready for use immediately. These seemingly magical
equipment and potion were made available at a cheap
cost so anyone can afford it. And most people did. The
experience was like nothing else they had experienced.
The excitement spread worldwide. But no one actually
used it to reach HIGHER CONSCIOUSNESS. Most people
used these triggers to escape their daily problems and
find peace and tranquility. But gradually some people
started figuring out the power of this new state of mind.
The power of imagination in this new world. They began
to use this opportunity to have fun. To experience things
that they couldn’t afford in real life. Be with people that
they could only fantasize about. To transform them-
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selves into a person that they believed they could never
truly be in real life. It became addictive to a point that
less and less people were leaving this state of trance
that came to be known as DREAMLANDS.
To solve this problem neo-alchemists designed droid
insects based on the appearance and pesticide functionality
of BEETLES to attend to the bodily needs of the
people who were too busy exploring new possibilities of
their mind.
And soon enough the entire planet became deserted
only littered with lifeless bodies of people lost in their
DREAMLANDS.
There was no longer any need of governance and administrations
and authorities. There was no one spreading
any propagandas, waging wars, drawing borders,
saluting any flags, or preaching of salvation. Everyone
was free. Free to roam in their minds seemingly to bring
their dreams and desires to life as they pleased in this
new platform.
But the world around them crumbled.
People took their last breaths in their dreams. No one
was reproducing anymore. The population begin to sink
gradually.
The humanity now lingered on the brink of extinction as
they entered the age of dreams.
THE DREAM AGE - THE WANDERING MAN
The SUFI MONK who was the only person to ever complete
the original LABYRINTH once had an affair with
a street prostitute that he managed to keep secret his
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whole life. He fell in love with the woman. During his
last breaths he was convinced that it wasn’t his unmatched
discipline that he perfected for decades in the
temples but her love that helped him complete the journey
in the treacherous paths of the impossible LABY-
RINTH. It was the energy harnessed from her tragic life
and the fact that she trusted him with her heart despite
all the reasons not to that turned into his desire to see
her again and brought him out alive.
Out of their pure love came a son. But due to fear of
repercussions from the SUFI TEMPLES and the brothel
madam they trusted their son to a common friend that
raised him in a boutique monastery that thrived at the
center of a charming town off the coast of northern
lands.
Growing up this child felt an uneasy emptiness. That
he was missing someone that he has never met. Something
that he has never experienced. He tried to follow
the footsteps of people around him to find his purpose
in life. To find something he could do while he is here.
In doing so, he also joined the others to roam in the
DREAMLANDS. But more time he spent doing what others
were doing more he became aware of that fact and
more he began to disengage. And one day he simply lost
the motivation to continue his farce life. So, he became
the first MAN in a long time to voluntarily step out of
the DREAMLANDS.
Or so he thought.
THE MAGIC AGE - THE PROPHETIC VISION OF THE
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FUTURE
When he stepped outside there was nothing but trash and
dirt everywhere. Not even his memories of himself. When he
looked at himself he saw a HYENA looking back at him. But
he felt the same as before.
He had indeed not stepped out of the DREAMLANDS but
wandered into a place in his sub-conscious that he wasn’t
aware of. There he wanders as a HYENA where the human
race has become extinct but the world still desolates under
the effects of their actions. It is a prophetic vision of the
future.
THE OUTCAST HYENA
The HYENA wanders the wastelands after he was expelled
from his pack for being unmotivated. He wasn’t participating
in their scavenging expedition with full heart so they told
him to disappear where they would never see him again. So,
he wanders around collecting things that he finds visually
pleasing to him and he does nothing else.
THE CHILD LEFT BEHIND
In the new age of living in synthesized dreams children didn’t
survive that often because their mind were still fragile and
developing. Most parents plugged in their children but forget
to check up on them since they rarely ever step out of their
imaginations. Due to the vulnerability of their mind the children
would often involuntarily step out of their dreams after
intense experiences like waking up from nightmares. But
when there was no one to plug them back in they wandered
the wastelands crying for their mothers and eventually died
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of starvation and neglect.
However, some responsible parents tried to meet their
children in the land of COLLECTIVE CONSCIOUSNESS.
COLLECTIVE CONSCIOUSNESS resided in the deepest
parts of the unconscious mind which was considered
inaccessible for longest time. However, the wide spread
and long term inhabitance in the gateway to higher consciousness
known as the DREAMLANDS helped built a
bridge between the sub-conscious and the unconscious
mind and made it accessible to some people. This phenomenon
opened doors COLLECTIVE CONSCIOUSNESS
where the time and space in dreams are shared with
other people who also managed to wander into their
deepest depths of consciousness.
One CHILD’s mother made perfect use of this opportunity
to keep an eye on her girl.
She set a time and place to meet her girl in the collective
conscious twice a day. And whenever her CHILD won’t
show up she would step outside her dreams and help
her CHILD step back into the DREAMLANDS and once
she was securely plugged back in the mother herself
would go back in as well.
However, one time when her CHILD didn’t show up she
tried to step outside but she forgot that it was the day
of her routine maintenance of her body. So, when she
stepped out a droid BEETLE was still attached to her
body. The conscious person confused the BEETLE. The
usually motionless body suddenly in motion made the
BEETLE feel under threat. Its survival instincts kicked
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in and made it extremely aggressive to a point that it
mauled the mother to death in front of a fully awaken
CHILD.
THE LONE SURVIVOR
The CHILD never managed to plug herself back in. But
the trauma of watching her mother being made a snack
by the BEETLE left her filled with hate and desire for
revenge against these droids. She would try to hurt
them any way she could whenever she saw one until
she figured out how to kill them. She was killing them
by numbers and scavenging their bodies for food to
survive. She couldn’t find any other humans. She was all
alone.
During this scavenging hunts she found a green GEM inside
the stomach of a dead BEETLE. It was a rare find so
she kept it. She would look at it whenever she felt down.
She came up with different games she could play with
the GEM. Once she put the GEM inside the cavity of the
right eye socket of her MASK and it magically attached
itself with great force. She became scared and tried
to remove the GEM but she couldn’t. In this terrifying
moment she felt helpless. She couldn’t do anything but
wish for mother to come and help her. And she did.
She saw her mother before her eyes. Telling her it is
okay. She is here with her now. She held her in her arms.
She could feel the warmth of her body. Her breath on
her neck. She was there. She was real. She was real to
her in that moment and time. She told her to not worry
about the GEM. That it looks good on her. It com-
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pliments her red hair. It is a gift from the universe. It
brought her mother back to her CHILD. With this GEM,
you can have anything you want. Anything you can imagine.
So, she did. She kept her mother. She built a magical
shelter in the trees that touched the skies. She spent
as much time as she could with her mother completely
ignoring that her mother doesn’t act beyond her memories
of her or her desires for what she want her mother
to be. But she is happy. That is what matters to a CHILD.
And nothing else.
However, the next morning she woke up, her mother
was gone. Her house was gone and everything she built
in it. She tries to will everything back to reality but it
doesn’t work. The GEM has lost its color.
So, she goes on and kills several more beetles until she
finds the same GEM again and again.
SOLDIERS OF THE FOREST
The CHILD would often wander into the forest to use
these GEMs. The forest is filled with ANIMALS who once
served under the leadership of an old RAM as SOLDIERS
OF THE FOREST. The RAM banded these animals together
to clean-up the forest from the left overs of human inventions
including NEON ELIXIRs. However, some of the
animals became exposed to these inventions which gave
them magical powers and abilities. After being corrupt
with these powers they send the RAM into exile since
his leadership didn’t serve their new lifestyle anymore.
These disbanded SOLDIERS came across the CHILD
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once and noticed that she was alone and suffering,
so they decided to help her. But first they wanted to
stop her from using the GEM to see her mother in the
DREAMLANDS because it kept her from living in the real
world with them. But the CHILD wouldn’t quit. So, they
banded together once again but with a new mission to
get rid of all the GEMs that the CHILD or anyone else
comes across.
But not every ANIMAL felt the same way. A RAVEN
believed that the CHILD should be able to do whatever
made her happy so it decided to help her in finding
more of these GEMs anyway it could.
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THANK YOU :)