SUMM Modular Furniture System: Joshua Thorson's Master's Thesis
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Joshua Thorson
Master’s Thesis
Academy of Art University
Spring 2019
CONTENTS
2
3
133
284
347
382
PROJECT OVERVIEW
THESIS PREP
IDEA OF IMPERFECTION
THESIS RESEARCH
SURVEYS
INTERVIEWS
PRODUCT REQUIREMENTS DOCUMENT
THESIS DESIGN
IDEATION
PROTOTYPING
TESTING
DESIGN GUIDELINES
THESIS IMPLEMENTATION
MANUFACTURING
BRANDING
MANUFACTURING
NEXT STEPS
BIBLIOGRAPHY
JOSHUA THORSON | SPRING 2019 | THESIS | i
PROJECT OVERVIEW
JOSHUA THORSON | FALL 2017 | THESIS PREP | TED RENTERIA |
1
EXECUTIVE SUMMARY
The world as it is today is in a state of
diminishing physical involvement. Our daily
activities are being replaced by taps on a
screen, from going to the grocery store, to
walking our own dogs.
As an industrial design student, I see wasted
furniture thrown onto the sidewalk daily, just
a tiny fraction of it’s potential lifespan used up.
This project seeks a solution to both of
these problems; reintroducing tactility and
creativity into the furniture purchasing
process, while creating products with longer
lifespans and less waste. In doing this, I hope
I will achieve my third goal; a project with
outcomes that even I can’t predict.
JOSHUA THORSON | SPRING 2018 | THESIS RESEARCH | TED RENTERIA | 3
INSPIRATION
JOSHUA THORSON | FALL 2017 | THESIS PREP | TED RENTERIA |
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FURNITURE WASTE
8.5 MILLION TONS OF FURNITURE
AND FURNISHINGS ARE THROWN
INTO LANDFILLS EACH YEAR.
This massive amount of waste is damaging
to our environment and difficult to recycle. In
addition, I had a hunch that much of this waste
was unnecessary.
SAN FRANCISCO
This city has several defining characteristics in
2018; the Golden Gate Bridge, a hub of tech
money, and the rent in apartments is too high.
While at an extreme, San Francisco is a
microcosm of cities around the world, where
individuals purchase cheap furniture when they
move to a new city that is then abandoned
during the next move, or after it suffers minor
damage.
OBSERVATIONS
From documenting and analyzing many
instances of abandoned furniture, I have
discovered several trends.
Materials: most of the abandoned furniture was
built of veneer covered particle board (i.e. not
“authentic” materials like wood, metal, or stone).
Style: Overwhelmingly the furniture was neutral
or minimal in style, with simple forms and near
black or white, or neutral colors.
Condition: while some furniture was beyond
repair, most had minor dings, scratches, chips,
etc. that did not impede its function. However,
the materials used to create the furniture were
not conducive to making even these small
repairs, and the damage seemed to increase the
fragility of the rest of the piece.
JOSHUA THORSON | FALL 2017 | THESIS PREP | TED RENTERIA |
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LACK OF HANDS ON
As of 2015, jobs requiring social and
analytical skills — desk jobs — had
increased 94% from 1980, while jobs
requiring physical skills went up a
mere 12%. (CBS News)
Yet despite this, we hear more and more the
benefits of working with our hands.
WE ALL CAN’T BE CRAFTSMEN
Nor does everyone want to be. And yet would
it be possible to create products that insert
and encourage a bit of hands on creation or
experimentation? Can creativity be nurtured by
a line of furniture?
“IF YOU’RE MAKING
SOMETHING AND
PAINTING OR COOKING
AND PUTTING THINGS
TOGETHER, AND YOU’RE
USING BOTH HANDS
IN A LITTLE BIT MORE
CREATIVE WAY, THAT’S
GOING TO BE MORE
ENGAGING FOR THE
BRAIN.”
Kelly Lambert
Neuroscientist at the University of Richmond
JOSHUA THORSON | FALL 2017 | THESIS PREP | TED RENTERIA |
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PHILOSOPHY
Everything we do increases longterm
satisfaction with our built environment and
reduces waste, from the materials and finishes
we choose, to the customer experience.
Our Earth is a finite resource, one which we
must protect in order to allow it to flourish.
While what we create is a fun, consumer
product, the goal is very serious; make an
impact on the more than 8.5 million tons of
furniture that is disposed in landfills each year.
Simultaneously, these product seek to impact
our users on an emotional level, leading them
to form memories around each piece and
leading to a more meaningful existence that
is accessible to an average consumer, not only
the elite.
Disposable is what we are not.
JOSHUA THORSON | FALL 2017 | THESIS PREP | TED RENTERIA |
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WHAT IS IT?
1. “PLANKS”
A limited set of pieces that allow the creation
of a diverse range of furniture through varied
combinations and permutations.
2. SYSTEM
A platform with which makers, corporations,
and the individual consumer can iterate,
improvise, and otherwise fulfill their needs
and exercise their creativity.
3. KITS
The base from which most users will build
their products. While my research revealed
many people in Generation Z and the
Millennials crave customization, they often
get flustered with too much choice. For those
users who need guidance, these three choices
will let them have a place to start.
JOSHUA THORSON | FALL 2017 | THESIS PREP | TED RENTERIA |
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WHO IS IT FOR?
While targeting Millennials and Generation Z
shoppers as a whole, our brand breaks down
these groups into three sub-groups.
1. URBAN-DWELLERS: those who live in
city areas, which tend to have smaller living
spaces and who move into new spaces more
often.
3. DIY’ERS: those that enjoy experimenting
with and modifying their products and often
have specific preferences that go unmet by
consumer furniture products.
2. CONSCIENTIOUS CONSUMERS:
those who make themselves aware of where
their products come from and where they
end up in an effort to reduce waste or other
environmental damage
JOSHUA THORSON | FALL 2017 | THESIS PREP | TED RENTERIA |
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WHY BUILD IT?
1. It is a novel, fun way to construct furniture.
2. It allows the use of small material scraps
that are normally wasted, reducing waste
while increasing access to diverse, interesting
materials.
3. Users across demographics are desiring
personal expression in their products.
4. While “hackable” furniture has been
advertised by other manufacturers, no
furniture company has achieved practical or
useful “hackability” in a mainstream product.
5. By transforming furniture into a ubiquitous
“block” or “plank,” pieces may be returned and
reused while reducing the concerns about
buying “used furniture.”
IN SHORT, BECAUSE
IT’S FUN, UNIQUE,
AND SUSTAINABLE.
JOSHUA THORSON | FALL 2017 | THESIS PREP | TED RENTERIA |
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WHO I AM
I began my design education studying
graphic design at the University of Wisconsin-
Eau Claire and earned my first degree in
that area. Although I enjoyed my studies
in branding, logo design, and printing
techniques, I was always drawn to the
physicality and anthropological foundation
that is embodied in industrial design.
I am passionate about honesty in design;
I detest veneers, laminates, and all that tries
to falsify its origins.
In my younger days I built forts in the small
woods behind my house, made clay models
out of Sculpy and spent too long designing the
boards for my middle school history projects.
I have always been a maker; as a child I was in
awe of our ability as human beings to create
something completely new, and upon which
we could put our name.
Now I’m trying to make something truly new,
to contribute to this great field of industrial
design with an idea never seen before.
JOSHUA THORSON | FALL 2017 | THESIS PREP | TED RENTERIA |
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THESIS PREP:
WHY WOULD WE WANT
IMPERFECTION?
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THROUGH IMPERFECTIONS,
NATURE ACHIEVES INFINITE
VARIATIONS.
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WHEN IMPERFECTION IS
EMBRACED, ITS AESTHETIC
BEAUTY IS INIMITABLE.
JOSHUA THORSON | FALL 2017 | THESIS PREP | TED RENTERIA | 25
TOOL MARKS, DENTS,
AND CRACKS REVEAL
A MATERIAL’S HISTORY.
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IMPERFECTION SHOWS
WHERE, HOW, OR EVEN
BY WHOM THE PIECE WAS
TOUCHED.
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29
EACH PERSON MAKES
MARKS ON THEIR PRODUCTS,
TRANSFERRING PART OF
THEMSELVES ONTO THE
OBJECT.
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31
THE STATE OF THE CONSUMER
PRODUCTS INDUSTRY
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STATUS QUO: 2017
In an age of perfectly manufactured
duplicates, where we buy and dispose
of products weekly, daily, or even by the
moment, it is no longer impressive to
fabricate thousands of functional, and
aesthetically tolerable, products.
The pendulum is swinging back towards
the unique, the imperfect. Sentiment
and aesthetic beauty push the consumer
back towards the products that made
them happy growing up, and that they
still have to this day. But they don’t want
those products to remain solitary.
Instead, more and more consumers
are looking to own products that can
last them their entire lives, to grow
with them, instead of being replaced
for a more perfect replacement.
Imperfection is honesty; it is the
reflection of processes, events, history,
embedded into an object itself.
ONLY 16%
OF RESPONDENTS
STRONGLY AGREE
THEIR CURRENT
PRODUCTS ARE
ADEQUATELY UNIQUE
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“SAMENESS”
In many industries, thousands of smaller
companies have lost sales to just a handful
of massive companies, often with less
than a dozen companies in a given market
receiving a vast majority of the sales.
Where sales used to counted in hundreds
or thousands, these major corporations
measure in hundreds of thousands. Feeling
unique while owning these products is nearly
impossible for the majority of consumers.
2016 sales:
388,616 units
carsalesbase.com
2016 sales:
19 million units
appleinsider.com
Total sales:
41 million units
ikea.com
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BUT PEOPLE ARE DIFFERENT
There are millions of unsatisfied buyers
around the US who have uncommon wants
or needs that executives at large furniture
manufacturers veto for lack of profitability.
Other people use their furniture to represent
themselves to their friends and family, but
do not find products that represent them
accurately.
Many consumers simply want to own
products that stand out, that get them
noticed and reflect the fact that they are not
just one of the crowd.
But regardless of the reason why, these
people are frustrated by the lack of options on
the market
63% OF
MEMBERS OF
GEN Z SAY
THEY WANT
PRODUCTS
NO ONE ELSE
OWNS
2016 Cassandra Report
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BASTIONS OF UNIQUENESS
Can we find inspiration in other areas?
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TATTOO INDUSTRY
Tattooing is a unique art form that requires
complete cooperation between artist and
client to draft a piece that fits the intended
meaning, aesthetic, etc. of the client while
allowing the artist to create something they
are proud of.
capabilities and style of the artist. And even
after the evolution of the artwork is complete,
the artists hand’, and the client’s body will
always affect the outcome, ensuring that
every tattoo will be different from the last.
As the artist and client collaborate to develop
the tattoo, the initial idea will transform and
adapt to the body of the client, as well as the
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BEAUTY INDUSTRY
In the world of beauty products, artists use
their materials in new ways each time they
work with a client. The individuality and
inherent uniqueness that the human body
expresses requires these artists to adapt their
techniques in order to optimize the results.
Additionally, the beauty industry has
thousands, if not millions, of products to
choose from, many of which work well
together (even those from competing
brands). While not always the case, this
phenomenon is still common enough to
exponentially increase the opportunities for
innovative applications of beauty products.
The business model allows for novel
inspiration as each client brings their own
ideas to the process, as well as encouraging
improvisation by the artists. Along with the
availability of unique products, the outcome
is nearly always one that has not been seen
before, even in only the subtlest of ways.
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AUTOMOTIVE MODIFICATION
Through a combination of after-market parts,
custom paint jobs, and human ingenuity,
the modification of cars has developed into
an area of endless possibility and variation.
Television shows such as American Choppers
and Pimp My Ride explored the fringes of
what was possible, while inspiring millions of
future car owners to modify their cars in ways
more accessible to the masses.
on a car of their own. Whether this is as
simple as replacing the stock tires with
custom tires, lowering the car’s stance, or
installing a custom body kit, users have many
modifications at their fingertips.
With just a little knowledge and the
availability of a second, expendable car, most
people can learn to work and experiment
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FINE ART
Perhaps the most obvious area of expression
is fine art. In the twentieth century the
Modern Art movement revolutionized the
public’s understanding of what art could be,
and part of this was the abandonment of
objectification and the embrace of subjective,
expressive artwork.
And the very nature of fine art implies that
each piece must be made individually, with
nearly the same amount of effort required to
make an alteration as to create the same piece
again. In fact, exact replication is often more
difficult than variation in mediums such as
paint or sculpture.
The imperfections of the process have been
accepted as beautiful reflections of the
artist’s intentions. Each visible brush stroke
is evidence of the physical motion that
accompanied the movement of paint.
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FASHION
For decades, fashion has been an area where
the myriad of clothing and accessory options
allows for an individual to easily create an
outfit that no other person has worn before.
Even while the silhouette and components
may be similar or strongly inspired by another
person’s idea, the outcome is almost always
unique.
Combining this with the individuality of the
person’s body, creating a personalized “look”
is not only an option, it is more common
than the alternative. Creating an outfit that
matches another often takes more work than
creating one that is unique.
This default of individuality allows individuals
to practice design on a small scale every day
in their lives, using critical thinking to adjust
the options within their closet to fit their
desired impression.
Finally, the nature of soft goods gives them
the ability to be altered, whether that be by
dying, distressing, tailoring, or tearing. Just
one more way to express one’s individuality
through fashion.
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BASTIONS: CONCLUSIONS
It begins to be clear that the benefits of
uniqueness are tied to choice and the
expression of oneself. Our products, art, and
hobbies are all extensions of who we are and
who we want to be.
And while this idea is broadly accepted
by a wide base of people, there are many
consumers in the world who are wholly
uninterested by many of the areas I
just described, finding their expression
somewhere else. My product will not be for
everyone.
The product I create must allow users to
express themselves; to see a part of their
personality in their products.
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THEMATIC COMPETITION
Around the globe, people are reacting to the rise of digital
experiences. By surveying these fields, trends and similarities
began to arise that have been helpful in framing my project.
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FILM PHOTOGRAPHY
SLOWING DOWN TO ENJOY THE
PROCESS
Many photographers who choose to use film
instead of digital cameras cite their conscious
decision to choose their subjects carefully, as
opposed to what they see as the “machine gun”
approach of digital.
INTANGIBLES
Several people cited that there was “something
about film” that digital couldn’t match. Many
discussed a warmth or an organic feeling that
went with the photographs.
LEARNING A NEW PROCESS
While digital photography is most certainly
a skill, film photography also adds in a new
element in the development process. Learning
this new skill was cited as being exciting and
challenging.
GETTING HANDS-ON
Both film and digital photography have
similar interfaces while taking pictures, but
the development process is significantly more
involved with physical interaction.
Film cameras also tend to have more physical
dials, knobs, buttons, etc. while digital cameras
require none of those and, in the case of a
phone camera, often opt to include none.
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VINYL MUSIC
CEREMONY
Listening to vinyl music demands the user
move in a certain way, placing the records onto
the player and setting the needle gently into
the grooves. This repeats every time the record
reaches its end, which is much more often than
a digital CD or most playlists.
IMPERFECTIONS = PERSONALITY
The pops and cracks that often accompany an
old record’s sound is one of the reasons many
people will emphatically announce that records
just “have that sound.” Like a fire on a cold
winter’s day, it has a warmth and character.
APPLIED ART
Album art is large and upfront on records, and
for many artists was a defining piece of their
career. These graphics have a strong connection
to the band, and in turn a strong connection to
the listener.
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“FOODIE” CULTURE
SENSORY FEEDBACK
At the core of foodie culture is the desire to
experience new tastes and smells, as well as the
rest of their senses, as they indulge on a wellcrafted
food experience.
EXCUSE TO GO OUT OR GET AWAY
By having an agreed upon passion, foodies can
almost always find a new destination to go
and enjoy an activity together. Socializing over
food is a timeless tradition that brings people
closer together, oftentimes even if the food
experience is poor.
ENDLESS OPTIONS
The United States alone has enough restaurants,
cafés, etc. to keep a foodie from repeating their
menu options for a lifetime.
THE UNKNOWN
The mystery of a new and unknown experience
entices foodies with the risk of paying for a
meal they don’t enjoy, but the possibility of
experiencing something completely new or
exceedingly satisfying.
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THRIFTING
THRILL OF THE HUNT
Part of shopping at thrift stores is the
understanding that one can’t have too specific
of an idea in mind and instead should browse
the selection and finding the treasure that’s
hidden.
GAMBLING WITH TIME
Along with the enjoyment of searching itself is
an almost gambling-like dynamic that thrifters
experience. Will the time they spend be worth
the piece of clothing they find?
BANG FOR YOUR BUCK
Thrifting can oftentimes be an economical
solution for individuals tight on cash but still
looking to update their wardrobe.
POTENTIAL FOR HIGHER QUALITY
While it is understood that used clothing
will never be crisp and new, there is also the
argument that if it has survived this long, it may
be of higher quality than the “fast fashion” that is
the current trend in apparel.
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THE MAKER MOVEMENT
GETTING YOUR HANDS DIRTY
While many people work 9–5 jobs that are
primarily behind desks or on digital devices,
creating your own products can actually feel
less like work and more like play.
KNOWING WHERE IT CAME FROM
Consumers of “maker” goods enjoy knowing
exactly who their money is going to and
avoiding many of the moral issues that go
hand-in-hand with many large retailers.
CONTROLLING THE OUTCOME
When consumers turn into makers, they no
longer have to compromise on how their
product is made, what it looks like, etc.
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TATTOOING
EXPRESSING YOURSELF
Tattoos are a way for consumers to express their
values, memories, aesthetic preferences, etc.
with the help of an artist to raise the quality of
their work.
BUILDING LASTING RELATIONSHIPS
Consumers often will return to the same
tattoo artist several times if they enjoyed the
relationship and the artist’s work.
WORK IN PROGRESS
As long as there is open skin, there is the
possibility to augment and add to the work of
art that the consumer’s body has become. This
along with the ability to have the work “touched
up” or refined later means that while tattoos are
mostly permanent, they are malleable.
CUSTOMIZING THE OUTCOME
The relationship between customer’s mind,
body, and artist’s mind is guaranteed to
produce unique results with every tattoo.
Even when tattoo artists have “flash sheets”
with pre-made designs that they have drawn
beforehand, these are unique to the artist and
can be altered during the design phase.
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“BUY-IT-FOR-LIFE” MOVEMENT
LONG-TERM FRUGALITY
By purchasing goods with lifetime warranties or
that are simply made of ultra-durable materials,
consumers can actually save money by only
having to purchase it once.
SUSTAINABILITY
Reducing the number of products you own
is one of the best ways to lower your impact
on the earth through waste. Products that last
a lifetime can help consumers feel that their
actions are more sustainable.
PRODUCT AGING
Many products that qualify in this category also
are made of materials that will gain a patina
or age “gracefully.” This can add value for the
consumers who take pride in the longevity of
their products and the memories associated
with them.
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THE MARKET’S REACTION
Is this trend being acted upon yet?
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ALTERNATE SOURCES
While corporations develop responses to
the growing demand for unique goods,
consumers have discovered, or in some cases
rediscovered, alternate sources to purchase
their goods.
THRIFTING
The nature of thrifting is that the purchase
is almost guaranteed to be unique within
the current environment. In addition to the
likelihood of discovering a unique addition to
one’s wardrobe, the experience can be quite
enjoyable; the thrill is in the hunt.
PINTEREST AND HANDCRAFT
Multiple resources, including Pinterest,
Instructables.com, and tutorials on YouTube
have allowed individuals to learn a diverse set
of crafts that allow at-home DIY solutions.
POST-PURCHASE MODIFICATION
Most people practice this method without
even thinking, as it can be as simple as adding
a sticker to a water bottle. Consumers will
also repaint, label, or physically modify their
products (e.g. adding a strap) in an effort to
differentiate themselves and their products.
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DIGITAL OPTIONS
The internet has opened up a myriad of
possibilities for consumers to both find and
create ways to express themselves.
AVATARS
Bitmoji is just one of many platforms on which
users can customize how they are represented
on the internet or in games.
SOCIETY6.COM + OTHERS
This is one of many websites that aid artists
and artisans in distributing their products.
Society6 allows artists to choose merchandise
to be printed with their artwork, which both
increases revenue for the artist and creates
an option for consumers to purchase limited
edition products.
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HANDCRAFT
The growing demand by consumers has
induced a response by major market players,
and made major market players out of niche
websites.
Etsy.com has grown into a multi-billion dollar
company, and Amazon.com entered the
market in 2015 with a sub-section of their
website, Handmade at Amazon.
ESTABLISHED: 2005
MARKET: Handmade, vintage, antique
SALES: $3 billion
VENDORS: 1.83 million
ESTABLISHED: 2015
MARKET: Handmade goods
SALES: ~$300 million
VENDORS: 13,547
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I WANT THE PRODUCTS WITHIN
MY HOME TO BE UNIQUE.
74%
AGREE
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WHAT IS OUT OF REACH?
Despite new efforts by different players in the
market, many aspects, characteristics, and
benefits of custom and imperfect products
are still out of reach. Whether it be because
of cost, availability, or skill-level, there are
large segments of the population that are not
benefiting from this category of product.
Cost is the most prohibitive factor, preventing
many consumers from obtaining the custom
or high end products they desire. This places
many materials off limits, such as exotic
woods, stone, or leather, as well as certain
processes such as handmade furniture.
In addition to cost, the availability of certain
technologies prevents their use. Threedimensional
printers are able to create
products without the cost of tooling, but take
skill as well as the purchase of the printer.
Finally, many people do not have the skill or
time to create the vision they have in their
minds for their products, eliminating do-ityourself
options.
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METHODS OF IMPERFECTION
How do we introduce variation?
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71% OF RESPONDENTS
VALUE PERSONALITY
OVER PERFECTION.
BUT HOW?
The very nature of imperfection dictates that
it can be achieved in a myriad of ways. Here
I describe some of the methods I believe are
worth pursuing in my thesis.
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“IMPERFECTION” MIND MAP
This mind map details much of my thought
process while exploring what it means to be
imperfect and how this state is achieved.
To me imperfection is the opposite of
repeatability; where the Apples or Toyotas of
today strive to recreate millions of the same
product, this project explores how could a
manufacturer release control of the outcome
and accept whatever is created through the
unpredictable process.
DAMAGE
MATERIALS
GLAZES
METAL WOOD CERAMIC STONE GLASS TEXTILES ORGANIC
GRAPHICS
CLOTH
WEAR AND TEAR
ADDITIVE KNIVES DECORATIVE CERAMIC
APPAREL
BONE
LEATHER
CROSS-STITCH
SURFACE TREATMENTS
SHOES
CLOTH
WOODEN SPOONS
SOFT GOODS
BASKETS
IMPERFECTION/
SCARCITY/
PERSONALITY/
CHARACTER
ADDITIVE KNIVES DECORATIVE CERAMIC
APPAREL
KNITTING
SCULPTING FORGING CARVING THROWING SEWING COOKING WEAVING
BY HAND
GROWTH
PLANTS
MINERAL DEPOSITING
ANIMAL PRODUCTS
METHODS
PROCESSES
NATURE
MARBLING
RESINS/CONCRETES
STONE
DRIED PAINT
LAYERING
TREE RINGS
STONE
DRIED PAINT
AGING
OXIDATION
RUST
PATINA
BIOLOGICAL
BURNING
EROSION
IMPACT
DISORDER
SCARCITY
LIMITED RUN
VINTAGE
AVAILABILITY
ANTIQUE
SPALTING
SHOU SUGI BAN
RUST CRACKS TANGLING
PERSONAL CONNECTION
CUSTOMIZATION
HISTORY
MEANING
MANIPULATION
ELECTRICAL
WIND/WATER
DENTS
EATING
CHEMICAL
BEND
CONDITIONS
ALTERED
DAMAGED
HISTORY
DRIED PAINT
SCARRING
RELATED FIELDS
STORY TELLING
LOCAL GAMING FOOD FASHION OPEN-SOURCE AVATARS
IMPLICIT
EXPLICIT
GOODS ARCADE FAST FOOD
VINTAGE SOFTWARE
BITMOJI
FOOD TACTILITY HOME SELF EXPRESSION AUTOMOTIVE
MIIS
ALCOHOL RECIPES SIMS
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METHODS OF VARIATION
One of the first areas I began investigating was how variation
comes into creation, both intentionally and unintentionally.
The methods through which this occurred was the first
portion, and paired with my material research it gave a wide
understanding of the commonalities, themes, strengths, and
difficulties that these methods represent.
JOSHUA THORSON | FALL 2017 | THESIS PREP | TED RENTERIA | 89
ACHIEVING VARIATION: NATURE
ADDITIVE GROWTH
PLANTS (dead)
MARBLING
RESINS
STONE
LAYERING
STONE
AGING
OXIDATION
RUST
MINERALS ANIMAL PLANTS (alive)
CONCRETE
PAINT/PIGMENT
METAL
MISCELLANEOUS
PATINA
UNINTENTIONAL WEAR
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ACHIEVING VARIATION: DAMAGE
BIOLOGICAL
MOLD
EATING
BURNING
SCORCHING
ELECTRICAL
EROSION
RUST
WIND/WATER
IMPACT
CRACKS
DENTS
DISORDER
TANGLING
SCATTERING
TEARING
CLOTH
CHEMICAL
BEND
SCARRING
SNAPPING
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ACHIEVING VARIATION: HUMAN
REPAIR
PATCHING
SCULPTING
CLAY
CARVING
BLADES
ROTATIONAL
THROWING
SEWING
APPAREL
WEAVING
BASKETS
CLOTH
REINFORCEMENT
FORGING
3D PRINTING
CNC
TURNING
SOFT GOODS
STITCHING
RUGS
KNITTING
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ACHIEVING VARIATION:
CONCLUSIONS
Not all of these variations are desirable.
After comparing the various methods that
I discovered with the user surveys shown
later in this document (pg. 145, 226), several
similarities became obvious.
DURABILITY PAIRS WITH DESIRABLE
IMPERFECTIONS
Having objects that are durable allows them
to patina, get dents, dings, or be worn down
without breaking or becoming less useful.
SOLID MATERIALS AGE GRACEFULLY
While chipboard and particle board quickly
show their falseness with small chips, solid
materials like wood, stone, concrete, metal,
etc. are consistent in that damage does not
reveal an other material.
USERS WANT IMPERFECTIONS FOR
THE MEMORIES
Aging and damage differentiate any mass
produced product from the next, reminding
users of the time they have had them.
OVERALL, LONG LASTING
PRODUCTS SHOULD BE THE GOAL
All of these benefits (patina, fond memories,
attachment) come from an object existing for
a long time. This should be the goal for this
project.
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DAMASCUS STEEL
WOOD GRAIN
MARBLE
CONCRETE
FUR
LEATHER
MOKUME GANE
BRONZE
TITLE GOES HERE
DENIM
SAND
MARBLE
RESIN
BRICK
CERAMIC
BONE
TEXTILES
LAYERING
MATERIALS
Many of the world’s most beautiful and most
sought after materials are derived through
unpredictable processes. The end result is
almost always unmistakably eye-catching, but
also long and difficult to create.
Through innovative sourcing, upcycling, or
material processes that are yet to be invented,
this project will push the boundaries of how
unpredictable and imperfect materials can be
used in consumer products.
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MATERIAL EXAMPLES
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GLAZES
PAINTS
WOOD BURNING
TEXTILES
PATINA
ETCHING
RUST
ACIDS
TITLE GOES HERE
SPALTING
SCRATCHING
HAND-LETTERING
PRINTING
SMOKING
SURFACE
TREATMENT
Often the final step in finishing a product is
the surface treatment, and it is in this final
step where many opportunities are available
to create unique products.
From glazes, to wood grain, to woodburning
with an electric current, both nature and the
human hand are able to create unrepeatable
appearances through chemical,
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SURFACE TREATMENT EXAMPLES
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HAMMERING
HAND PLANES
CHISELING
CASTING
THROWING
SCULPTING
TURNING
CARVING
TITLE GOES HERE
MOLDING
SAWING
3D PRINTING
MASONRY
PROCESSES
If one only uses the sensory experience of a
product, and renounces their knowledge of
manufacturing methods and other material
processes, very few of the products found on
store shelves reveal how they were created.
In the few where it is possible to
determine their origin, the clues are ugly
and unintentional, and most often the
manufacturer hopes that the consumer will
not notice their presence.
Instead of fighting these realities, how can
the next generation of products embrace
their manufacturing process and incorporate
the inevitable tool marks, seams, or other
elements into the final design?
This project will embrace these imperfections
and boldly embrace their presence,
encouraging the investigation of their source
and revealing the history of the product.
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PROCESSES EXAMPLES
JOSHUA THORSON | FALL 2017 | THESIS PREP | TED RENTERIA | 109
SHATTERING
BURNING
ACIDS
EROSION
RUST
OXIDATION
TANGLING
DENTING
TITLE GOES HERE
BENDING
SCARRING
FOLDING
ELECTRICITY
DAMAGE
The destruction, damage, and unintentional
alterations that nearly always occur in a
product’s lifespan are most often covered up.
Whether the mistake is hidden in the finishing
phase, buffed out, or the piece is tossed out
entirely, the consumer rarely knows how
or if a new product has experienced any
misfortune.
In Japanese ceramics, kintsugi is an ancient
practice of repairing broken pottery and
accentuating the cracks with gold or silver.
Like the scars on the human body, these
repairs tell a story and create products that
spark curiosity and retain value.
In several situations designers and consumers
alike embrace the destructive nature of using
products.
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DAMAGE EXAMPLES
JOSHUA THORSON | FALL 2017 | THESIS PREP | TED RENTERIA | 113
STAINS
CRACKS
WEAR
TEARS
SCUFFS
DIRT
PATCHES
TARNISH
TITLE GOES HERE
LIFE
While there are certain aspects of unique
objects that are predictable, many are caused
by the infinite variations that simply arise
from owning and using a product.
Products may be worn or broken, repaired
or patched, scraped or scratched, and yet
so many of us return to use them again and
again. Not only does this describe a beautiful
relationship between person and product, but
also between both of these and life itself; it is
the scars that describe the journey of both.
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LIFE EXAMPLES
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DESIGN OPPORTUNITIES
What would fulfill the project goals?
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FURNITURE MARKET
While the current furniture market spans
nearly all price ranges, from IKEA’s $8 LACK
side table to a custom piece from Pollaro that
costs more than $2000, high customization
options are noticeably absent in affordable
furniture and lacking overall.
But while this market presents many
opportunities for innovation, my thesis is not
contained within its walls; if an adjacent or
related opportunity presents itself I will gladly
explore these options, looking for additional
areas to express and embrace imperfection.
This presents many different opportunities
to explore with a thesis project, spanning
experiences, to products, to new materials.
EXPENSIVE
Bespoke
furniture
LOW
CUSTOMIZATION
?
HIGH
CUSTOMIZATION
?
?
?
?
?
?
?
AFFORDABLE
JOSHUA THORSON | FALL 2017 | THESIS PREP | TED RENTERIA |
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HYPOTHESIS
If we create products that embrace their
imperfections instead of hiding them,
these inherently unique products will
be more desirable, longer lasting, and
provide more value to the consumer.
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THREE THESIS DIRECTIONS
So far this book has covered many areas of
imperfection and personality in products, so
what am I planning to do?
A NEW METHOD OF CREATION
Whether it is through a new process, material,
or a combination of the two, in my perfect
project I would create a new way to introduce
character into products.
A BUSINESS MODEL
Finally, I hope to use this project to plan and
fund a business, initially centered around the
basis of my thesis. After using this initial idea
to gather initial funding and excitement, I
plan to begin other projects to continue the
momentum from this project.
AN INSPIRATION TO BUSINESSES
Through this new method, I hope to inspire
businesses to create new products and take
my idea to places I couldn’t anticipate.
???
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1. A NEW MATERIAL
Scientists around the world create new
materials every year with descriptions full of
superlatives: the strongest, the lightest, the
darkest material ever made.
But what only a handful of designers are
investigating is how to create a material with
the warmth and character found in natural
woods. What makes wood inherently unique
is the same reason its so hard to imitate.
heal, to be disrupted and adapt, to express
minor genetic variations and ensure that
each piece is unique, yet maintain similar
characteristics within a species.
What would a new designer material
look like? Could it be grown? Could it be
organically altered during its creation? Are
there new ways to combine existing materials
that haven’t been explored yet?
Wood was alive.
It sounds obvious, but wood’s origin as a
living material allows it to be damaged and
Kaynemaile — Kayne Horsham
Karta-Pack — Pulp Works, Inc.
Structural Skin — Jorge Penadés
JOSHUA THORSON | FALL 2017 | THESIS PREP | TED RENTERIA | 127
2. A NEW FURNITURE BUSINESS
One avenue for my thesis would create a
new business model for furniture, taking
inspiration from the tattoo industry to allow
users to have input on the initial design, but
also encouraging “touch-ups” as time goes on
to repair, modify, or improve their furniture.
This project would entail a physical location
where the furniture creation takes place,
potentially developing into a destination not
only for consumers but observers to view the
products and process.
As much as possible, this business would
encourage the involvement of the consumer
in the design and creation of the piece, as
both Millennials and members of Generation
Z continue to express their desire for more
experiences.
In the furniture shopping experience, consumers still
want to “see it and touch it and feel it.”
Pat Bowling
VP of communications for the American Home Furnishings Alliance
JOSHUA THORSON | FALL 2017 | THESIS PREP | TED RENTERIA | 129
3. MODIFICATION SERVICE
Where most product related stores sell
products themselves, what if there was a
place to bring products you already owned,
but were unhappy with?
Search through Craigslist, garage sales, or
even the dark corner of a relative’s basement
and you’ll most likely find an abandoned
piece of furniture or other potential treasure.
Oftentimes these have good bones, but are
scuffed or threadbare, or simply out of style.
which one could bring products in many
different categories to be altered, improved,
or stripped apart and made new again.
Whether these alterations would simply
update the product, or craft it into something
completely new would be dictated by the
needs of the consumer, and would allow
creative expression by both the creator and
consumer.
This thesis project would focus on the
development of a modification service, to
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USER RESEARCH
What do my users think about all of this?
JOSHUA THORSON | SPRING 2018 | THESIS RESEARCH | TED RENTERIA | 133
PRELIMINARY SURVEYS
To gauge consumer interest and discover what directions they
find the most intriguing, I did several surveys.
JOSHUA THORSON | SPRING 2018 | THESIS RESEARCH | TED RENTERIA | 135
SURVEY #1
Total Respondents: 162
Average Age: 31
Gender:
62 male | 100 female
Average Income: $45,000
Location:
United States
Total Questions: 30
“I INTEND ON PURCHASING
FURNITURE IN THE NEXT YEAR.”
1 2 3 4 5 6
Strongly disagree
Strongly agree
“I WANT MY HOME AND THE
PRODUCTS WITHIN IT TO BE UNIQUE.”
1 2 3 4 5 6
Strongly disagree
Strongly agree
“I WOULD PURCHASE CUSTOM
FURNITURE IF IT WAS AFFORDABLE.”
1
Strongly disagree
2 3 4 5 6
Strongly agree
This was a key question
for my project; are people
interested in customizing
their furniture? Here we see
the answer is a definitive
“Yes!”
JOSHUA THORSON | SPRING 2018 | THESIS RESEARCH | TED RENTERIA | 137
“I PERSONALIZE OR CHANGE MY PRODUCTS BECAUSE:”
I enjoy the process. 61%
I want to stand out. 46%
It adds a new function. 28%
It makes the product better
at its original function.
27%
The product was boring. 22%
The product breaks and need repair.
18%
The product was originally difficult to use and
the modification makes it easier.
15%
I do not personalize my products.
6%
Other
2%
“I PREFER CHARACTER OR PERSONALITY IN MY
FURNITURE OVER PERFECTION.”
1 2 3 4 5 6
Strongly disagree
Strongly agree
“I OFTEN HAVE TO MAKE
COMPROMISES WHEN
PURCHASING FURNITURE.”
1
Strongly disagree
2 3 4 5 6
Strongly agree
“AN EXCITING OR FUN EXPERIENCE
AT A RETAILER MAKES ME MORE
LIKELY TO BUY A PRODUCT.”
1
Strongly disagree
2 3 4 5 6
Strongly agree
Being cognizant of how
people buy furniture and
how it could be a fun and
involved experience may be
an important factor.
JOSHUA THORSON | SPRING 2018 | THESIS RESEARCH | TED RENTERIA | 139
CONCLUSIONS: SURVEY #1
There is a strong interest customizing furniture,
and uniqueness is a strong factor in motivating
that desire.
FURNITURE BUYING PROCESS
The furniture buying process can become
stressful if it is too long, too confusing, or if the
consumer cannot afford the options they desire.
Many people discussed those people they go
shopping with, meaning furniture shopping is a
group or partner activity.
or minimal in style, with simple forms and near
black or white, or neutral colors.
Condition: while some furniture was beyond
repair, most had minor dings, scratches, chips,
etc. that did not impede its function. However,
the materials used to create the furniture were
not conducive to making even these small
repairs.
OBSERVATIONS
From documenting and analyzing many
instances of abandoned furniture, I have
discovered several trends.
Materials: most of the abandoned furniture was
built of veneer covered particle board.
Style: Overwhelmingly the furniture was neutral
JOSHUA THORSON | SPRING 2018 | THESIS RESEARCH | TED RENTERIA | 141
SURVEY #2
Total Respondents: 154
Average Age: 31
Gender:
60 male | 94 female
Average Income: $52,000
Location:
United States
Total Questions: 37
“WHY DO YOU VALUE THE PRODUCTS YOU
TREASURE THE MOST?” (most common responses)
SENTIMENTAL VALUE
WORKS WELL
MEMORIES
BELONGED TO...
REMINDS ME...
HAD FOR A LONG TIME
JOSHUA THORSON | SPRING 2018 | THESIS RESEARCH | TED RENTERIA | 143
“WHY DO YOU KEEP A PRODUCT FOR MANY YEARS?”
It continues to
function adequately.
81%
I have no reason to get rid of it. 55%
It cannot be replaced in my life because
of the memories associated with it.
46%
I have fond memories using it. 44%
It is beautiful. 38%
It cannot be replaced because it is
no longer manufactured.
27%
It is the only one of its kind. 23%
It is “broken in” or has adapted
to my use in another way.
21%
I prefer old objects. 11%
I’m too lazy to replace it. 6%
“I WANT TO HELP DESIGN THE
APPEARANCE OF MY PRODUCTS.”
1 2 3 4 5 6
Strongly disagree
Strongly agree
“I WANT TO CHOOSE THE FEATURES
FOR MY PRODUCTS.”
1
Strongly disagree
2 3 4 5 6
Strongly agree
“MY PRODUCTS MUST AGE WELL.”
1
Strongly disagree
2 3 4 5 6
Strongly agree
Nearly all respondents
agreed that the longevity
of their products was
important to them, with
47% strongly agreeing.
JOSHUA THORSON | SPRING 2018 | THESIS RESEARCH | TED RENTERIA | 145
CONCLUSIONS: SURVEY #2
The second of m y surveys proved successful in
determining the priorities of furniture buyers.
PRICE PRICE PRICE
Buyers are supremely aware of the price of their
furniture throughout the purchasing process,
and often feel limited in their choices because
of this hindrance.
DURABILITY AT MIDDLE PRICES
Consumers felt there was a gap between cheap,
disposable products and expensive, higherquality
goods. Worse yet was the perception
that many high-priced products were only high
in price, not in quality.
QUALITY...FOR THE MONEY
Getting a “good deal” on furniture was a
recurring theme in the short responses, as
consumers often cited “value” or “prices” in their
reasons for purchasing furniture.
JOSHUA THORSON | SPRING 2018 | THESIS RESEARCH | TED RENTERIA | 147
STATISTICS
In order to understand my target market, I needed to get into
some of the numbers.
JOSHUA THORSON | SPRING 2018 | THESIS RESEARCH | TED RENTERIA | 149
STATISTICS: GENERATION Z
For this report, Gen Z is defined as those born between 1997 and 2015.
US POPULATION PROJECTION
GEN Z
26%
MILLENNIALS
22%
GEN X
20%
BABY
BOOMERS
24%
GREATEST
GENERATION
9%
63% OF MEMBERS OF
GEN Z SAY THEY WANT
PRODUCTS NO ONE ELSE
OWNS
2016 Cassandra Report
Population:
~80 MILLION
Expected purchasing power:
$44 BILLION
Expected to have the
HIGHEST RATES OF
COLLEGE ATTENDANCE
The first generation to be
“DIGITAL NATIVES”
IMPORTANT FACTS:
Lack of trust in big brands
Looking for authenticity
Idea of “self-made” very popular
Comfortable with sharing economy
e.g. transportation, fashion, information
Environmentally/socially conscious
JOSHUA THORSON | SPRING 2018 | THESIS RESEARCH | TED RENTERIA | 151
STATISTICS: MILLENNIALS
For this report, Millennials are defined as those born between 1981 and 1997.
Population:
~72 MILLION
“Young Millennials” born between
1990 and 2000 have a median
income of just $24,973.
“Older Millennials” born between
1981 and 1990 have a median
income of $47,854.
Petersen
2/3 OF MILLENNIALS
ARE RENTERS
They are the founders of a new return
to urban living situations. In many ways,
a cultural movement away from the
“normal” nuclear family, working-class
lifestyle.
Buzzfeed
FAVORITE BRANDS:
MOST LIKELY TO SWITCH
BRANDS BECAUSE OF “BEHIND-
THE-SCENES” FACTORS:
Availability issues
Product quality
Working conditions
Sustainability
IMPORTANT FACTS:
Not the same as Gen Z
More collaborative
More time on PC
More online shopping
Willing to pay more for authenticity
Excited about locally grown, handmade, etc.
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CONSUMER INTERVIEWS
JOSHUA THORSON | SPRING 2018 | THESIS RESEARCH | TED RENTERIA | 155
INTERVIEW: BETHANY
SEX: Female
AGE: 28
LOCATION: Boulder, CO
OCCUPATION: Speech Pathologist
When was the last time you purchased
furniture?
Moved to Boulder last winter and bought some
new furniture, but not a lot. Just a portable
kitchen island (one with granite countertop,
wheels on one side. Semi-permanent)
Where do you shop for furniture?
Online (Amazon) if comfort isn’t too important.
Likes to actually touch/feel materials and
cushions if it will be sat/laid on.
Shops at IKEA, likes that they have wide range
of quality (ultra-cheap to pretty decent). Bought
couch from there and happy with it. Generally
likes shopping format. Sometimes starts to feel
long and just wants to get out (and there isn’t an
easy way out).
Where do you make your final purchasing
decisions? (online, in-person, other)
Once they are in person. Sometimes online
purchases (esp. through Amazon) are made
with the assumption can be returned (final
decision is once package has arrived, compared
to living space, etc.).
Physicality of object is important. Need to touch,
feel, see real colors. Never know what colors will
look like in person.
After you’ve purchased furniture, do you
alter it in any way?
Not really, like to keep it clean. Sometimes after
a piece is old, like to paint it to give new life (esp.
small tables, shelves, etc.)
Do you wish you could customize your
furniture more?
Definitely yes. Always wants to change little
things after buying. Sometimes doesn’t match
as well, or wants to change color schemes but
can’t afford new furniture.
construction process). IKEA is simultaneously
good at this but also frustrating. Many times all
steps are easy but one, and that one step ruins
whole experience.
Also sometimes size is an issue [she is quite
small]. Would like to change overall size of
furniture for herself or her space.
Has cats, and if she could cat-proof furniture it
would be nice (anti-urine or anti-scratching, or
easy to clean covers?).
How much do you value the physical
experience of shopping for furniture?
It is fun, but if too long gets stressful. Almost
more fun once the furniture is home and
put together to start arranging the room.
Sometimes that gets stressful too (the
TAKEAWAYS
Purchase decisions happen during handson
time.
Size customization is important.
Adaptability to styles is important.
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INTERVIEW: ASHLEY
SEX: Female
AGE: 21
LOCATION: San Francisco, CA
OCCUPATION: Student
When was the last time you purchased
furniture?
Really only bought mattress and a few shelves
when moved into first apartment last year.
security, and a fresh interface wouldn’t hurt.
Where do you make your final purchasing
decisions? (online, in-person, other)
Usually just shop online. Isn’t picky and knows
will get new furniture after graduation. Doesn’t
invest much money so little risk if not perfect.
Doesn’t really practice “interior design,” just buys
functional pieces that get the job done.
Where do you shop for furniture?
Amazon because it is cheap and can be
delivered (doesn’t have a car). Likes that can
be returned if necessary and compare to other
options to see if cheapness is because it is made
cheaply, or just a good deal.
Finds furniture on the street or Craigslist (couch
and some small shelves). Feels like gambling,
thrill of the hunt. Craigslist is still kinda scary
though, and website feels “gross.” Needs more
After you’ve purchased furniture, do you
alter it in any way?
Doesn’t identify with current furniture, so doesn’t
think energy put in to altering it would be worth
it. Function all the way right now.
Do you wish you could customize your
furniture more?
Someday, maybe, but feels so many options out
there might not need to. Finding right one could
be hard though, hasn’t experienced it much yet.
Into vintage stuff, which isn’t custom but likes
looking for the “right” piece. Maybe will do that
for future furniture purchases too, but once
again that is hard. What if she needs something
right away? Will probably get something generic
then, might want to customize that but doesn’t
know how. No woodworking skills and not sure
how to paint/stain furniture without ruining it.
Wouldn’t want to ruin investment.
Generally likes going out and trying new
experiences. Doesn’t know what a fun furniture
shopping experience would look like. See crazy
furniture? Has other aspects that just shopping
(concert, food, art, etc.)?
How much do you value the physical
experience of shopping for furniture?
Doesn’t really care, just want the furniture.
Sometimes shopping can be fun with friends,
but furniture shopping seems stressful. Can’t “try
on” furniture at the store like clothing. Seems
chaotic from what she has seen. Doesn’t know
where to start. “How do you even do interior
design?”
TAKEAWAYS
“Hunting” for furniture can be fun.
Is there already enough variety?
Some consumers lack confidence to alter
their furniture.
Investment in furniture scares buyers.
JOSHUA THORSON | SPRING 2018 | THESIS RESEARCH | TED RENTERIA | 159
INTERVIEW: GIULIA
SEX: Female
AGE: 20
LOCATION: San Francisco, CA
OCCUPATION: Animator
ME: So as far as moving into your first
apartment, what kinds of furniture were you
thinking about buying?
GIULIA: Like a desk, a desk, and like a place to
put- we have a pretty small closet in our room.
What did I have to buy…a stool, also a bunk
bed, like in the dorms they have all that.
ME: Did you and your roommate make that
decision together or…
GIULIA: Yes, yes I did, we did, over the summer.
Also my roommate tried to convince me that
the fridge I was actually huge which I regret not
listening to because it is huge. But yeah.
ME: Did you do most of your shopping in
person, or online?
GIULIA: Both actually. Bed, storage unit,
ironing board…those were all in person.
ME: Was there one that you- did you prefer one
of those to online?
GIULIA: Oh…I have to say I liked online more
because I didn’t have to move haha. Because
when I was doing this it was usually on a lunch
break, you know coming back in from the field,
and so from work essentially. And so yeah it was
kind of annoying.
ME: And looking to when you have a bit of
extra spending money, because obviously there
will be a little while where you are still buying
furniture mostly just based on cost. When you
have a bit more spending money, where do you
think you’ll prioritize furniture, compared to
other purchases? Like clothing-
GIULIA: See I don’t buy clothing, so I would
say I would rank it like food, furniture, clothing.
ME: Okay so, like, how would you describe how
much you care about the furniture that you
own? And how you think that might change in
the future?
GIULIA: I think it will be about the same, just
make it last as long as possible.
ME: Okay haha. Do you, would you say you
care about whether your furniture reflects your
style or personality?
GIULIA: Yeah I definitely would say that as
I get older I would like to go towards a theme
or style of the apartment or home that I have.
I always thought that it would be cool to have
themed rooms or a themed house. I don’t know,
back home we have a lot of wood and it gives
kind of a cabin-y feel?
ME: And so going back to online, do you think
you’ll also prefer shopping for furniture online?
GIULIA: Yeah, yeah I think so. And its not even
because I’m anti-social or anything, it’s just
fricken easier.
ME: So you’d say you have a fairly high
confidence in your online purchases?
GIULIA: Yeah I’d like to say so.
ME: And if you received something you weren’t
happy with, would you return it? Or would you
try and make it work?
GIULIA: Ooooo I’ve done both. Usually if
I’ve returned something it was because it was
broken, but otherwise I try and make it work.
ME: Okay great, thanks so much.
TAKEAWAYS
It’s difficult to evaluate product size online.
Long lasting furniture is a priority.
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INTERVIEW: CHANDLER
SEX: Female
AGE: 21
LOCATION: San Francisco, CA
OCCUPATION: Student
When was the last time you
purchased furniture?
Last time was when transferred to AAU from Cal
State Long Beach.
Bought mattress, cheap plastic shelves, and split
cost of bunk bed with roommate.
Before that bought bed frame w/ shelves built in
and mattress.
Where do you shop for furniture?
Target for cheap shelves/storage and whatnot.
Amazon for mattress (delivered right to
apartment in SF)
Honestly, doesn’t go shopping very much for
furniture. Doesn’t have the money, doesn’t want
to move it again later. Moving in SF is a hassle.
Looked around online a little bit but since most
purchases were cheap, didn’t really care about
other choices and just went with ones that were
good enough.
Where do you make your final
purchasing decisions? (online, inperson,
other)
Didn’t do much shopping around so pretty
much all of her decisions were wherever she
was looking first. Price was very important in
decisions, because furniture feels disposable in
current living situation.
Waited to see what roommates were bringing
and so didn’t need to buy very much.
Worried of having doubles and wasting time/
money.
Worried running out of room (apartment is
small and lots of roommates)
After you’ve purchased furniture, do
you alter it in any way?
Enjoys putting stickers on cheap furniture.
Sometimes paint it. Doesn’t really care about her
furniture right now; probably going to get all
new furniture once have a real job.
How much do you value the physical
experience of shopping for furniture?
Don’t hate it, but have no reason to get excited
since she can’t afford anything she wants.
In other areas, really into experiences (farmer’s
markets vs. grocery store)
Hasn’t been to IKEA, but might like it.
Has bad impression of furniture stores (stuffy, for
old people)
Do you wish you could customize
your furniture more?
Not current furniture; like she said earlier,
doesn’t really care about her current furniture.
Eventually maybe want home/furniture to
reflect her style, but right now cost is biggest
issue. Feels like she has no money for luxury like
custom furniture.
TAKEAWAYS
Lack of options in price range decreases
enthusiasm
Current furniture stores not exciting
When not caring, price+basic functionality
becomes only priority
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INTERVIEW: JAKE
SEX: Male
AGE: 27
LOCATION: Boulder, CO
OCCUPATION: Mechanical Engineer
ME: So what was the last furniture purchasing
decision you’ve made?
JAKE: Well I think probably it was something
from IKEA haha actually it might be this couch.
Yeah I think when we moved in here we went to
IKEA and got this couch.
ME: And how would you say that went?
JAKE: I mean it’s IKEA, so it’s great and terrible
haha no but I think it went pretty well. I usually
like IKEA’s stuff, there’s just certain things that I
stay away from. Like we’ll buy couches, but I
think we’ve had bad luck with their tables and
TV stands and whatnot.
ME: Where do you think that stemmed from?
JAKE: Well we usually kind of think of IKEA as
like, two different levels. Like they have some
stuff that’s just only there because it’s super
cheap and it’ll move a lot of volume, and then
they also have some pretty good quality stuff.
ME: And how do you like the experience of
going through IKEA?
JAKE: I like it, I don’t know, I’m not sure why
some people get so worked up about IKEA. Like
it’s not that hard to get out. Sometimes I guess
it gets a little long but I just don’t go very often.
Plus the meatballs haha.
ME: Would you say you prefer shopping in
person or shopping online for furniture?
JAKE: Well I’ll shop online, definitely, but I
definitely want to feel the furniture and get a
good sense of its size and whatnot. Sometimes
things online just end up being way different
than you expect and like, that sucks with
furniture. Especially if you have to put it together
yourself.
ME: So what makes the experience better in
person? Just seeing it or…
JAKE: Yeah seeing it, but feeling the fabrics
and seeing the colors, because those can change
in-person too. I guess colors change depending
on the lighting but at least you get a little better
sense.
ME: What do you think will motivate your
decisions?
JAKE: Price is still hard to avoid haha but
I want these to last too, like I said we avoid
certain IKEA things because they’re too cheap
and just fall apart. Don’t want that with a baby
hahah
ME: Haha and what about how the furniture
reflects your personality? Or like, your style…
JAKE: Yeah I mean, I don’t know about my
style, but I want furniture that I like, so I guess
that sort of makes my style. It’s important to
me, yeah, because I see it and I use it every day.
But like, I also really just want it to work, like an
uncomfortable couch just isn’t worth it to me.
To me that’s just stupid. But if I could have both
worlds that would be great. Like a big red couch
with the Wisconsin W on it or something, I don’t
know I probably wouldn’t say no.
ME: Okay great, thanks Jake.
TAKEAWAYS
Price as a priority is hard to ignore.
Furniture is different in person.
Comfort is a priority.
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CONCLUSIONS:
CONSUMER INTERVIEWS
While these interviews gave back a wide range
of answers, there were themes throughout that
will be useful as I go forward.
IN-PERSON > ONLINE
Nearly everyone I interviewed mentioned that
buying furniture online felt like a risk, and not
the good kind. This means my furniture model
will need to have a physical location or be sold
in brick-and-mortar stores.
COST CAN BE SCARY
For many first-time furniture buyers, which
many Millennials and Generation Z are,
sticker shock is very real. The investment in
furniture can be scary, especially the feeling
of purchasing something “permanent.” Having
security in the idea that it can be changed
(returned immediately, in the future, altered,
etc.) may help assuage their fears.
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MARKET RESEARCH
How do my ideas fit into the current market?
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MARKET DATA
To begin moving into the custom furniture market, I first
had to understand what already exists and where there is a
vacuum. Through this process I learned several key pieces of
information to guide my project.
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(CUSTOM) FURNITURE MARKET
$114 BILLION SPENT ON
FURNITURE IN 2016
With $3.8 billion of that
money being spent at Ashley
Homestore and $3.2 billion
spent at IKEA.
ONLINE SALES
ARE RISING
FEMALE
INITIATION
But are still smaller than in-store
experiences. Consumers also
express preference for in-store
furniture purchasing.
Women still tend to
jumpstart the furniture
purchasing process, but
the gap is closing.
SINGLE-PERSON
HOUSEHOLDS ARE ON
THE RISE
With fewer people comes fewer
reasons to compromise and
more reasons to customize.
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TARGET MARKET:
GENERATION Z + MILLENNIALS
AGE: 18–45
INCOME: $25,000–$75,000
LIVING SITUATION: Urban apartment
CAR:
Small or no vehicle
DESIRES:
Feeling of high quality,
affordable price, smaller sizes, multiple
uses, sustainable, ethical business
practices, social media engagement
CONSUMERS GOING UP, AMOUNT
BEING SPENT IS GOING DOWN
Millennials are spending less per piece
of furniture than previous generations,
but because there are so many new
consumers entering the market, sales
are still strong for the future.
$1382
$843
$961
US: average price paid by
households for selected
furniture items in 2016 (USD)
MILLENNIALS
GEN X
Furniture Today
BABY BOOMERS
$177
$271 $288
$256
$145
$175
SOFAS
CHAIRS
RUGS
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USER ENVIRONMENT
The following section details some of the physical spaces that
users live in and use on a daily basis. These are the places my
line of furniture will have to fit into and adjust to.
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CAR TRUNK DATA
The difficulties in transporting furniture was one
of the main reasons consumers cited for leaving
their furniture behind or throwing it away.
With the rise of Uber, Lyft, Getaround, Zipcar,
etc., using a car for a day has become easier
than ever. The following pages contain several
car classifications to represent the main car
categories Generation Z owns or has access to.
MAX HEIGHT
673 mm
WIDTH 1016 mm
MAX DEPTH
1524 mm
MIN. DEPTH
762 mm
2013 TOYOTA PRIUS
2018 PRICE: $14,995
CLASSIFICATION:
Compact
TOTAL VOLUME:
623 L3
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MAX HEIGHT
875 mm
WIDTH 1245 mm
MAX DEPTH
1800 mm
MIN. DEPTH
1000 mm
2009 HONDA CR-V
2018 PRICE: $9,490
CLASSIFICATION:
Crossover
TOTAL VOLUME:
Max. 2123 L3
MAX HEIGHT
737 mm
WIDTH 1245 mm
MAX DEPTH
1397 mm
MIN. DEPTH
787 mm
2017 SUBARU
CROSSTREK
2018 PRICE: $21,695
CLASSIFICATION:
TOTAL VOLUME:
Crossover
Max. 1557 L3
JOSHUA THORSON | SPRING 2018 | THESIS RESEARCH | TED RENTERIA | 181
MAX HEIGHT
381 mm
WIDTH 660 mm
MAX DEPTH
1359 mm
MIN. DEPTH
813 mm
2015 SUBARU BRZ
2018 PRICE: $18,550
CLASSIFICATION: Sport compact
TOTAL VOLUME:
294 L3
MAX HEIGHT
520 mm
WIDTH 1105 mm
MAX DEPTH
1300 mm
MIN. DEPTH
685 mm
2009 HYUNDAI I20
2018 PRICE: $6,450
CLASSIFICATION:
Supermini
TOTAL VOLUME:
326 L3
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SMALL APARTMENTS
Getting a general size of apartments has helped determine why
Generation Z and the Millennials will have less space to devote to
furniture. These apartment plans show just how small many of the
new spaces are, and how their layouts affect how they are used.
QUEEN SIZE
MATTRESS
FOR SCALE
474 FT2
373 FT2
LIVING AREA
9’ 7” x 15’ 11”
SLEEPING AREA
9’ 7” x 11’
BATH
7’ x 5’
CLOSET
6’ 8” x 2’
STUDIO
12’ 8” x 19’ 5”
CLOSET
9’ x 4’ 5”
KITCHEN
7’ 1” x 8’ 2”
BATH
6’ 8” x 9’ 10”
KITCHENETTE
CLOSET
3’ 5” x 4’ 5”
STUDIO
13’ 3” x 11’ 10”
CLOSET
3’ x 2’
KITCHENETTE
BATH
4’ x 6’ 4”
241 FT2
BATH
6’ 4” x 4’ 8”
CLOSET
3’ x 3’
KITCHENETTE
STUDIO
11’ 10” x 19’ 3”
330 FT2
JOSHUA THORSON | SPRING 2018 | THESIS RESEARCH | TED RENTERIA | 185
MATTRESS SIZES
All measurements in millimeters
TWIN
965 x 1905
TWIN XL
965 x 2035
FULL
1345 x 1905
QUEEN
1525 x 2035
KING
1930x 2035
CALIFORNIA KING
1830 x 2135
JOSHUA THORSON | SPRING 2018 | THESIS RESEARCH | TED RENTERIA | 187
CONCEPT RESEARCH
What concepts are worth pursuing?
JOSHUA THORSON | SPRING 2018 | THESIS RESEARCH | TED RENTERIA | 189
PROJECT PRIORITY MATRIX
PASSION
FEASIBILITY
TACTILITY
2 1
SENTIMENT
7 8
VARIATION
3
5
SUSTAINABILITY
5 3
EXPERIENTIAL
4 4
PERSONALIZATION 6 7
CUSTOMIZATION
8 6
LONGEVITY
1 2
MARKET
SKILL LEVEL
ID CONTENT
FIELD OF INTEREST
3 1 1
2
4 8 8
6
6 6 5
3
5 3
4 4
7 4 7
7
8 7 6
8
2 2
2
5
1 5
3 1
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CONCEPT GENERATION
After gathering initial research from consumers and analyzing
their wants and needs, I began generating concepts with
which to gather feedback and continue my research.
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DECISIONS
Comparisons between the surveys that had
already been conducted and the sketches I
did showed that the directions that best fit the
market data were “LEGO-like furniture,” v“Furniture
modification store,” and “Swappable-parts
furniture.”
The next step was to conduct another survey with
which I could begin evaluating the ideas.
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SURVEY #3
Total Respondents: 124
Average Age: 29
Gender:
Living situation:
49 male | 74 female
62 house (own) | 26 house (rent)
| 36 apartment
Average Income: $48,000
Location:
United States
Total Questions: 41
JOSHUA THORSON | SPRING 2018 | THESIS RESEARCH | TED RENTERIA | 211
PART 1: LEGO-LIKE CONCEPT
This survey focused receiving feedback on
some preliminary ideas for thesis projects.
In this portion I had the surveyees read a
description of the idea along with a picture
help jumpstart their thinking process.
Afterwards, they were asked several questions
to judge their response and opinion and
guide further research.
The passage to the right was the first reading
that coincided with the “Lego-like furniture”
concept.
PROMPT:
This business model begins with a simple joinery system
that will allow all the pieces to be joined together or
taken apart with minimal tools. The shape of this joint is
easy to reproduce and instructions on how to replicate it
would be freely available (open-source).
Similar in practice to LEGOs, pieces will fit together in
multiple ways and have multiple functions so that one
kit/set of pieces can be used in dozens of different ideas.
Pieces will be available in a variety of sizes, colors, and
materials (such as wood, stone, plastic, and metal) in
order to cover a variety of costs and styles. Accessory
pieces will modify others in order to increase possibilities
for creative uses and ideas (like hinges, wheels, sliders,
cushions, etc.).
Modification, buying third-party pieces, and “hacking”
would be greatly encouraged (would not void warranties
or cause other punishments).
METHOD #1
1. Choose base model (Chair A, Table D, Coffee Table A,
etc.).
2. Choose materials for each piece (can all be one
material/color, or could each be different).
3. Assemble furniture according to the instructions.
METHOD #2
1. Have an idea for a piece of furniture for which there is
not a perfect base model.
2. Pick out the pieces individually that you want to use.
3. Purchase pieces.
4. Assemble your custom furniture.
METHOD #3
1. Own a piece of this furniture already.
2. Have an idea for a modification.
3. Find plans for a piece online and 3D print it / make it
yourself.
OR
4. Build a completely new piece to suit your needs.
METHOD #4
1. Do whatever you want with the pieces. Make something
weird, paint it, cut it, burn it. The sky’s the limit.
Just as with LEGOs, there is no wrong way to assemble
them.
JOSHUA THORSON | SPRING 2018 | THESIS RESEARCH | TED RENTERIA | 213
HOW COULD THIS IDEA
BE IMPROVED?
“More description on the uses, such as is it for
home or office use?”
“Had clearer limits. ‘Endless possibilities’ might
be confusing, too involved.”
“Wish it incorporated more colors and
patterns into the designs, allowing an entire
room to be outfitted in different styles.”
“If there was a wide variety of colors to choose
from.”
“If it had a platform to share various ideas
from the consumer on how they personalized
the furniture.”
“You could modify the 3D pieces.”
“Didn’t do quite so much, consumers might
be overwhelmed.”
“If the pieces were sold pieces in kits.”
“Showed how it might work with more
traditional decorating.”
“Allowed for a way to create custom
parts without a 3D printer, by perhaps
commissioning them?”
“Is readily available the same day you want it.”
“This idea is interesting to me.”
1 2 3 4 5 6
Strongly disagree
Strongly agree
“I have desired something similar to this in the past.”
1
Strongly disagree
2 3 4 5 6
Strongly agree
“I would pay money for this idea.”
ENTHUSIASTIC USERS
Male/female equally
67% under $50k
Split own/rent homes
1
Strongly disagree
2 3 4 5 6
Strongly agree
JOSHUA THORSON | SPRING 2018 | THESIS RESEARCH | TED RENTERIA | 215
PART 2: ACCESSORIZATION
This survey focused receiving feedback on
some preliminary ideas for thesis projects.
In this portion I had the surveyees read a
description of the idea along with a picture
help jumpstart their thinking process.
Afterwards, they were asked several questions
to judge their response and opinion and
guide further research.
The passage to the right was the first reading
that coincided with the “Accessorization”
concept.
PROMPT:
This business model would provide very basic,
affordable furniture that while functional, is
not exciting. However, the money saved by
keeping the furniture so basic would allow
you to purchase the accessories or extra
pieces you would want to make the furniture
perfect for your needs.
These accessories would be provided by the
same company in order to keep the buying
process simple, but third-party manufacturers
could manufacture accessories as well.
METHOD #1
1. Choose base model (Chair A, Table D, Coffee
Table A, etc.)
2. Choose accessory pieces (shelves, cushions,
feet, etc.)
3. Assemble custom furniture.
METHOD #2
1. Have an idea on how to modify the
furniture
2. Purchase base model
3. Modify with your own tools/paints/etc.
JOSHUA THORSON | SPRING 2018 | THESIS RESEARCH | TED RENTERIA | 217
HOW COULD THIS IDEA
BE IMPROVED?
“Seems like this is already provided at stores
like IKEA.”
“Was limited to just the basics, but made of
high quality raw material and still affordable
(through simple design and mass production.”
“Came pre-painted. I could get cheaper stuff
at Goodwill.”
“More customization.”
“Had a digital “workshop” where I could see
what the finished product would look like.
That would help immensely in deciding what
option is best suited for my needs.”
“Had furniture that was designed to be
attractive. Furniture can still be basic/
minimalist without being ugly.”
“It was not so simple and boring, but that
goes against the main premise.”
“At first glance I don’t see anything IKEA
isn’t already doing (minus the accessory/
customization idea - but is that really
needed?)”
“If you could choose the materials used.”
“Seems like a normal business model.”
“This idea is interesting to me.”
1 2 3 4 5 6
Strongly disagree
Strongly agree
“I believe other products/services already do this in
a better way.”
1
Strongly disagree
2 3 4 5 6
Strongly agree
“I would pay money for this idea.”
LESS INTERESTED
This idea received less interest and
less anticipation of future purchases
than the LEGO-like furniture concept.
1
Strongly disagree
2 3 4 5 6
Strongly agree
JOSHUA THORSON | SPRING 2018 | THESIS RESEARCH | TED RENTERIA | 219
PART 3: MODIFICATION SERVICE
This survey focused receiving feedback on
some preliminary ideas for thesis projects.
In this portion I had the surveyees read a
description of the idea along with a picture
help jumpstart their thinking process.
Afterwards, they were asked several questions
to judge their response and opinion and
guide further research.
The passage to the right was the first reading
that coincided with the “Modification Service”
concept.
PROMPT:
In this model the business would provide a
service instead of a product itself.
Many processes can both damage and
enhance a product. For instance, burning a
wood surface can give it a beautiful finish,
as seen above, while making it more fire
resistant.
Other methods are random in their
application of texture/color, as seen in a
reused work table cut marks and overspray
from spray paint.
JOSHUA THORSON | SPRING 2018 | THESIS RESEARCH | TED RENTERIA | 221
HOW COULD THIS IDEA
BE IMPROVED?
“Is guaranteed to be nondestructive and
damaged furniture is compensated.”
“If someone came and picked it up.”
“Had a guarantee policy of customer
satisfaction of product outcome since
random.”
“If they could potentially reupholster.”
“Offered packages to do complete room sets.”
“Offered materials to do it at home.”
“If the design options were more attractive.
I wouldn’t want burnt or spray-painted
furniture.”
“Had a donation policy where people could
bring furniture they no longer needed. You
could also give them store credit for future
modifications.”
“You could custom order the exact item you
wanted modified.”
“This idea is interesting to me.”
1 2 3 4 5 6
Strongly disagree
Strongly agree
“I have desired something similar to this in the past.”
1
Strongly disagree
2 3 4 5 6
Strongly agree
“I would pay money for this idea.”
VERY SPLIT
While this survey still came out
mostly positive, surveyees were
in less of a majority about the
modification service.
1
Strongly disagree
2 3 4 5 6
Strongly agree
JOSHUA THORSON | SPRING 2018 | THESIS RESEARCH | TED RENTERIA | 223
FROM 3 TO 1
If I were to rank these ideas from receiving
the most positive feedback to least, the order
would be LEGO-like furniture, then Modification
Service, then Accessorization.
INTRIGUE...AND CONFUSION
The interest in the Modification Service seemed
to be founded in the abstract idea of damage
and modification. While this interest seemed to
wane when paired with a purchasing situation,
the fact that people found this idea interesting
was worth noting.
Part of the confusion seemed to stem from
the limited options I described and showed. In
future discussions and surveys I should convey
the wide range of possibilities in a better way.
SPEAKING WITH(OUT) THEIR WALLET
Respondents seemed to really find this idea
interesting, but when it came to whether they
would pay money for it, they were split.
OVERALL
WINNER:
LEGO-LIKE
FURNITURE
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SURVEY #3 CONTINUED
“Which of these tools do you have at your home?”
Hammer 88%
Screwdriver(s) 88%
Wrench set or crescent wrench 68%
Power drill 60%
Hand saw 53%
Sander 41%
Crowbar 35%
Other 9%
“I like using my hands to make things.”
1 2 3 4 5 6
Strongly disagree
Strongly agree
“Other than price, what are your priorities when shopping for furniture?”
Comfort 73%
Style 60%
Size 51%
Materials 47%
Ability to be moved
to another residence
30%
Weight 23%
Other 9%
JOSHUA THORSON | SPRING 2018 | THESIS RESEARCH | TED RENTERIA | 227
SURVEY #3
CONCLUSIONS
These surveys gave me several revelations, first of which was
that the modular, LEGO-like furniture communicated the best
and received the most interest.
Some themes that were repeated was the desire for an
online platform for sharing ideas, gaining inspiration, or
commissioning custom options. Another theme was the desire
for more options, implying that the current examples did not
convey the myriad of possibilities very well.
Another theme was the desire for pre-designed options that
consumers could purchase if they did not choose to customize
their piece.
All of these ideas are worth considering as I continue further
into the concept stage.
JOSHUA THORSON | SPRING 2018 | THESIS RESEARCH | TED RENTERIA | 229
SURVEY #4
Total Respondents: 133
Average Age: 32
Gender:
Living situation:
66 male | 67 female
73 house (own) | 20 house (rent)
9 condominium | 30 apartment
Average Income: $51,000
Location:
United States
Total Questions: 53
“What does furniture that you can’t afford have that more affordable options lack? (I.E. What
features do you wish you could have but can’t afford?)” (most common responses)
QUALITY
DURABILITY
HIGHER QUALITY
MATERIALS
COMFORT
LOOKS
STYLE
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“My biggest complaints with most furniture I buy include:”
The furniture only gets worse from the
time I buy it (it ages poorly).
29%
It is made of materials that are not what I would
want (i.e. made of plastic but want wood).
26%
I have no personal connection to the furniture (i.e. it is
just furniture that I will use and discard someday).
20%
It does not function as advertised or expected.
18%
The furniture is plain or boring.
17%
It doesn’t match my decor after some
time has passed.
11%
I get bored of it quickly and want a new
one instead.
9%
The size is wrong.
7%
Other.
4%
“Think of the last piece of furniture you threw away. Why did you throw it away? (Select up to two)”
The furniture was functionally damaged (e.g.
broken pieces, falling apart, etc.)
39%
I was moving residences and it was
inconvenient/I could not move the furniture.
29%
The furniture was aesthetically damaged (e.g.
scratches, blemishes, stains, etc.)
19%
The furniture was cheap and not
worth the effort.
18%
I was moving residences and the new residence
could not accommodate the piece of furniture.
16%
I like changing the style of my furniture
from time to time.
11%
My functional needs changed (e.g. needed a
larger table, bigger shelves, more storage, etc.)
9%
I wanted to upgrade. 1%
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How much would you currently plan
on spending to purchase a dining table?
How much would you currently plan
on spending to purchase a bed frame?
$0–$20 $0–$20
$21–$50 $21–$50
$51–$100 $51–$100
$101–$200 $101–$200
$201–$500 $201–$500
$501–$1000 $501–$1000
$1001–$1500 $1001–$1500
$1501–$2000 $1501–$2000
$2001–$3000 $2001–$3000
$3001+ $3001+
How much would you currently plan
on spending to purchase a dining chair?
How much would you currently plan
on spending to purchase a side table?
$0–$20 $0–$20
$21–$50 $21–$50
$51–$100 $51–$100
$101–$200 $101–$200
$201–$500 $201–$500
$501–$1000 $501–$1000
$1001–$1500 $1001–$1500
$1501–$2000 $1501–$2000
$2001–$3000 $2001–$3000
$3001+ $3001+
How much would you currently plan
on spending to purchase a bookshelf?
How much would you currently plan
on spending to purchase a three-person couch?
$0–$20 $0–$20
$21–$50 $21–$50
$51–$100 $51–$100
$101–$200 $101–$200
$201–$500 $201–$500
$501–$1000 $501–$1000
$1001–$1500 $1001–$1500
$1501–$2000 $1501–$2000
$2001–$3000 $2001–$3000
$3001+ $3001+
How much would you currently plan
on spending to purchase a dresser?
How much would you currently plan
on spending to purchase a lounge chair?
$0–$20 $0–$20
$21–$50 $21–$50
$51–$100 $51–$100
$101–$200 $101–$200
$201–$500 $201–$500
$501–$1000 $501–$1000
$1001–$1500 $1001–$1500
$1501–$2000 $1501–$2000
$2001–$3000 $2001–$3000
$3001+ $3001+
JOSHUA THORSON | SPRING 2018 | THESIS RESEARCH | TED RENTERIA | 235
Which of the following would you most like
to customize to your functional needs?
Dining table
Dining chair
Small stool
Coffee table
Bedframe
Side table
Bookshelf
Three-person couch
Lounge chair
Desk
Which of the following would you most like
to customize to your stylistic needs?
Dining table
Dining chair
Small stool
Coffee table
Bedframe
Side table
Bookshelf
Three-person couch
Lounge chair
Desk
Which of the following would you most like
to be unique from other people’s?
Dining table
Dining chair
Small stool
Coffee table
Bedframe
Side table
Bookshelf
Three-person couch
Lounge chair
Desk
Which of the following would you like to “make
a statement” (i.e. stand out by being very
different from expectations)?
Dining table
Dining chair
Small stool
Coffee table
Bedframe
Side table
Bookshelf
Three-person couch
Lounge chair
Desk
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WHAT ARE YOUR “PET PEEVES”
WHEN IT COMES TO FURNITURE
OR THE FURNITURE BUYING
PROCESS?
“There is such a discrepancy when it comes
to pricing and quality.”
“It’s hard to tell how long it will last.”
“Pricing games - delivery fees or waived,
added bonus pillows, funky financing,
overpriced items so discounts can be added.
A straight price would be nice.”
“I feel like A LOT of furniture nowadays
is made very cheaply, with sub-par parts
and materials. Also, many brick and mortar
stores are closing, so I have to gamble with
purchasing online. Even if the return policy is
generous, it’s still a pain.”
“I dislike that often furniture is no longer
made to last, and the materials are cheap
(particle board).”
“Furniture is way to expensive, for what I can
afford it is made extremely cheap, there is not
always a big selection of color combinations.”
“I hate when a salesman tries to sell me
“bigger and better” when I’ve already stated it
isn’t what I am looking for.”
“Which of the following are desirable traits that you feel most affordable furniture lacks?”
Durability
71%
Pleasant textures
44%
Appealing color options
43%
Overall attractiveness
43%
Diversity of style
34%
Cost-effective repair options
33%
Emotional connection
24%
Diversity of materials
22%
Intricate designs
21%
Other
2%
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SUMMARY OF SURVEY #4
DURABILITY WINS OUT
SPECIFIC PRODUCT CATEGORIES
Time and time again, consumers cite durability Overall, bed frames, dining tables, coffee tables,
and quality as two of their biggest concerns and couches were what won out in terms of
with furniture in general, and one of their popular vote. These may be the first directions I
biggest frustrations with affordable options. start applying the modular system to in order to
get feedback.
Along with aligning with the consumer desires,
pursuing durability in my future designs will
also allow the products to age in interesting
ways, as opposed to fragile products that
deteriorate before they ever have a chance.
STICKER SHOCK
Consumers expect to pay less than market
value for their furniture goods. Despite this, they
do not anticipate paying absolutely ridiculous
prices, but simply at a price point that currently
has limited options. If my products fall in this
price range, I will already have an advantage
over the competition.
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EXPERIENCE EXPERIMENT
1. Listen to introductory story explaining that
they have decided to purchase this coffee table
and now have the option of customizing it.
2. Observe in context mockup (below).
3. Observe options.
4. Observe sample pieces of surface finishes.
5. Experiment on sample piece if desired.
6. Begin experimentation.
7. Assemble and evaluate their finished piece.
GETTING THEM INVOLVED
Participants enjoyed working with their hands,
and in particular enjoyed doing this in a group.
Many had fears about messing up their piece,
especially when thinking about potential price.
Certain kinds of furniture (less “important” or less
expensive) may work best for this idea.
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EXPERIENCE EXPERIMENT
CONCLUSIONS
Throughout this process the subjects appeared
to have fun, even while getting messy. Despite
this, there were still some concerns.
ANXIETY ABOUT RESULTS
During this experiment there were many
moments of hesitation and delay as the
subjects tried to decide what to do. When there
was a small group, it appeared that individuals
were actually more willing to experiment and
less fearful of destroying their piece.
FIX IT AT THE END?
One idea that was brought up near the end was
the concept of alteration, and then a final step
to clean everything back up again. In the case
of a tabletop, perhaps the top is perforated or
uneven, the user fills it with different colored
resin, and then the surface is planed flat again,
only leaving the user’s marks in specific places
and reducing the opportunity for drastic failure.
WHAT IF IT DOESN’T FIT IN?
As none of the experimenters were industrial or
interior designers, some expressed fear about
the furniture blending in with their decor at
home. Those that had those fears ended up
being very restrained in their choices and
avoided doing anything too distinct.
LONG STORY
SHORT, IF A USER
CAN’T SEE THE
OUTCOME BEFORE
THEY MAKE A
PURCHASE, IT
STRESSES THEM
OUT AND THEY
DON’T LIKE THAT.
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JOINERY FOR
LEGO-LIKE FURNITURE
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≠90°
FAILED MODULARITY MOCK-UP
As a simple demonstration of what an ultramodular
piece of furniture could look like, I
attempted to create this mockup using a jig to
drill pilot holes for the joinery.
This did not ensure squareness and led to the
mockup looking “particularly jenky” and would
have led to distracted conversations with
consumers. This model was scrapped instead of
showing it to the public.
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ULTRA-MODULARITY V. 2.0
This mockup was more functional than the
previous and allowed users to play with and
experience the “LEGO-like”’ furniture concept in
more concrete terms.
One negative I did not anticipate was that
having a metal joinery could lead to damage of
the piece itself. On the bottom of the surface,
you can see scratches where people have
missed the threads and gouged the wood
instead.
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MORE SUCCESS, MORE FEEDBACK
This mockups increased durability and structure
allowed me to gather much more feedback.
Despite it being stronger, one of the bolts
did come unscrewed from the peg, which
shows the limited strength of wooden threads,
especially when paired with a metal screw.
The rotational joinery also presented limited
possibilities for accessorization, especially for
connected more surfaces together (to gain a
larger table, for example). A joinery method that
is more linear may make more sense.
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LEGO-LIKE FURNITURE
EXPERIMENT CONCLUSIONS
Responses were good to this prototype, with
many people enjoying putting it together and
taking it apart. The satisfaction from having
the pieces fit tightly together was a strong
motivating factor.
EVEN MORE TACTILE FEEDBACK
While the respondents enjoyed putting the
pieces together, they wanted there to be more
of a definitive “click,” as both a reassurance it
was tight enough and as a satisfying tactile
experience.
SHOULDN’T FEEL MODULAR
Most of the respondents felt that most furniture
that came apart ended up feeling cheap, and
they said this was very important to avoid.
STILL SOME CONFUSION
While the assembly process was fairly simple
and straightforward, when discussing the future
options, the reviewers were confused about
how this would be possible given the current
joinery system. One suggestion was that when
the final version was created, a slick animation
could really help sell the idea.
MIX OF LONG AND SHORT PIECES
Several respondents found the idea of using
many small pieces to create a piece of furniture
interesting, but one brought up the notion
that there would be individuals who were still
mostly just looking for furniture. For them, fewer
pieces means a simpler and shorter assembly.
NO TOOLS
Everyone agreed that it was a huge plus that
this model didn’t require any tools. This feature
should be carried over into the final version.
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ADDITIONAL RESEARCH
Where can I find more information?
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PROFESSIONAL INTERVIEWS
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INTERVIEW: AARON WALLACE
VOCATION: Woodworker
COMPANY: Oxbow Designs
LOCATION: Menomonie, WI
PRIMARY PRODUCTS: Timber-framed
structures, hand-crafted furniture
So to start off, how do you see your
values reflected in the work you create?
At one point on your website you
mention avoiding efficiency; where can
that be seen?
I would say when it comes to execution
of work that has been well designed and
prototyped, efficiency is important and
desired.
When it comes to general creative direction I
believe flexibility is key. Being hyper curious
about anything and everything in this world
leads to great ideas...oftentimes that’s not
the most efficient life path, but leads to great
ideas that can truly resonate within your life.
Another part of your design philosophy
you discuss is trying to create “timeless”
designs. A lot of people move towards
minimalism in that same pursuit. How
would you say your designs try to be
timeless?
I do love minimalism...but I’ve always thought
that term was lacking. I like “essentialism” and
“extravagant minimalism”...beautiful, honest
materials with essential forms...that’s when
things become timeless in my opinion.
Stripping away for the point of stripping away
isn’t what I go for, but if you can strip away to
find the gold in the form...that’s what I love. I
feel that’s why I relate to Japanese aesthetics.
If you combine that philosophy with amazing
materials...then I’m in love.
Are you familiar with wabi sabi? It’s come
up several times in my research.
Where do your customers find value in
your work vs. the industrial or massproduced
versions? Obviously most
people have the choice of owning a $75
“IKEA” table that will serve most of the
same functionality, so what kind of
people choose to purchase your services
instead?
to touch and stare at the Nakashima and
totally forget about the IKEA...it’s a foreign
sports car compared to a domestic econo line.
Yes, wabi sabi is profound. Seems to be
misunderstood oftentimes.
What I make usually consists of solid hard
wood with hand cut joinery. So it’s very
substantial in material and aesthetics. The
materials alone, knowing how to work with
them and the time it takes, not to mention the
design, is where cost really begins to increase.
If you were to look at an IKEA table and a
Nakashima table in the flesh, one would want
TAKEAWAYS
Minimalism for the sake of minimalism
can be considered just another style
Wabi sabi is intangible, but still valuable
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INTERVIEW: MACK MARBAS
VOCATION: Handmade garments
COMPANY: n/a
LOCATION: San Francisco, CA
PRIMARY PRODUCTS: Hand-spun yarn,
hand-woven cloth
What has been motivating your craft and
design lately?
We’re living in a time where there’s such a lack
of personal connection to what we wear, what
we own, and everything seems to be trending
towards digital and disposable. You know
there used to be a time where people would
save up their wages for a few weeks to invest
in something they really cared about, a pair of
shoes, a nice jacket. But at the same time that
perpetuates this material culture, like I don’t
want to make more “things.”
So it’s a duality between making objects,
garments, etc. that are more than just more
junk, and contribute something more to their
owners’ lives, and looking at how really high
quality garments can do that.
What project are you working on now?
Well to be honest, I’m not working on this, yet,
but it’s been mulling around my head for the
past few months.
It kind of hearkens back to the cottage
industry, where you had maybe eight workers
working full-time to keep one spinning wheel
going and supplied with material. These were
people working in their own town, maybe
even their own home.
So nowadays the garment that was made
from that yarn or textile would be a four digit
garment. And to me that’s unacceptable,
because if you’re going to change the world, it
has to be accepted by more than the top one
percent.
I guess the project is starting to look at the
idea of how we can provide equipment that
embraces modern technology to allow these
small towns to create goods for themselves,
made by citizens of the town and sold at a
reasonable price. Maybe it’s more expensive
than a fifteen dollar t-shirt, but it’s something
that’s considered a worthy investment. There’s
a lot of open questions in there, but I’ve been
really intrigued by that.
Do you see the consumer getting
involved in the creation of garments or
products anywhere?
Well I think that gets back to providing
something that is more than just a
materialistic good, and that dualistic nature
of creating products that are commodities
and trying to not perpetuate this materialistic
culture. So if getting people involved was an
enjoyable process, maybe if people decided
their garments had more value to them and
it had some sentimental value or emotional
connection...it could be interesting.
The problem is that people don’t know how
to design, they don’t know what they want.
Danny Hess is working out of the Sunset right
now making these amazing wooden boards,
seriously just works of art and they’re great
boards too, but could someone go in there
and make a board like he could? People don’t
want to make surfboards; they want to surf.
TAKEAWAYS
Consumers may not want to learn how
to craft, but still want the end product
Is it possible to sell material goods and
still discourage rampant materialism?
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MATERIAL COLOR SURVEY
At the core of my project is the idea of rethinking how furniture
and furniture buying process operate.
While new materials are introduced or created quite often, their
entrance into the mainstream furniture market is quite slow.
Because of this, the palette that many designers work with is
quite narrow and restricted.
This survey hoped to reveal how the color of materials was
distributed, and see where there might be an area of design
opportunity.
*this survey is not meant to be exhaustive
nor comprehensive.
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MATERIAL COLOR SURVEY
Materials such as cloth, textiles, glass, as well as gemstones have been excluded.
EXCLUDES PLASTICS, FABRICS, AND OTHER DYED OR COLORED MATERIALS
UNCATEGORIZED
PEAT
BISMUTH
BRICK
ADOBE
PORCELAIN
LIMESTONE
GRANITE
LEATHER
WALNUT
RUST
BRASS
WALNUT
COPPER
LEATHER
COPPER
WORN
COPPER
BLOODWOOD
COPPER
BRASS
PADAUK
SAND
GOLD
PURPLEHEART
BRICK
BRICK
RAW
GOLD
IVY
OXIDIZED
COPPER
RVEY
LORED MATERIALS
EY
ATERIALS
NEUTRALS
NEUTRALS
PORCELAIN
BONE
CONCRETE
CARBON
STEEL
EBONY
CHARRED
WOOD
(CARBON)
GRANITE
WALNUT
PORCELAIN
BONE
CONCRETE
CARBON
STEEL
MARBLE
EBONY
CHARRED
WOOD
(CARBON)
GRANITE
MARBLE
WALNUT
WORN
COPPER
BRASS
WORN
COPPER
LACK OF MATERIAL
OPTIONS
GOLD
ASS
RAW
GOLD
IVY
OXIDIZED
COPPER
LD
IVY
OXIDIZED
COPPER
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ANTHROPOMETRIC DATA
All measurements in millimeters
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ANTHROPOMETRIC DATA, (cont.)
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PRODUCT REQUIREMENTS
DOCUMENT
THIS PRD USES THE FOLLOWING DEFINITIONS:
MUST: Necessary or essential
SHOULD: Recommended but not critically important
MAY: Expresses a possibility or tertiary requirement
WILL: Indicates a statement of fact
Addition of the word “not” to any of the aforementioned
definitions will change its meaning to the negative or
opposite.
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LEGO-LIKE FURNITURE
TASK FLOW
ONLINE
RESEARCH
EVALUATE
OPTIONS
ONLINE
Look at kits
Browse forums
Browse galleries
Compare w/ comp.
ONLINE
PURCHASE
A. Kit only
B. Loose pieces
C. Kit + loose pieces
CUSTOMER
NEEDS
FURNITURE
AT HOME
ASSEMBLY
DRIVE TO
PHYSICAL
LOCATION
EVALUATE
IN
PERSON
Look at kits
Look at inspiration
IN-STORE
PURCHASE
A. Kit only
B. Loose pieces
C. Kit + loose pieces
RETURN
HOME
Compare styles
Wait and think
Take measurements
REPLACE
PIECE AT
STORE
PIECE IS
DAMAGED
RETURN
ALL
PIECES
RECEIVE
CREDIT
OR
CASH
COMMISSION
NEW PIECE
Online
Local
AT HOME
USE
NEEDS
CHANGE
BUY
NEW
PIECE
MOVE
RESIDENCES
DISASSEMBLE
TRANSPORT
TO NEW
LOCATION
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FUNCTIONAL REQUIREMENTS
The products must fulfill the function of their
corresponding piece of furniture as well as a
price-comparable alternative.
The products must accommodate or adjust to
varying sizes.
The products should accommodate a variety
of materials.
The products should have many possible
outcomes.
The seating products must be able to hold
250–400 pounds.
The seating products must maintain their
strength when tilted on two legs.
The surface products should be smooth.
The products must not give slivers or splinters.
The seating products should be comfortable.
The products should be unique from one
another through a natural, organic process.
The products should be sold in kits.
The products should be sold as individual
pieces.
USABILITY REQUIREMENTS
The products must be easy to move between
residences.
The products should come apart and be put
together without the need for tools.
The products should not take more than an
hour to assemble.
The products should be easy to clean.
The products should need minimal
instructions.
The instructions should be comprehensible
without any words.
The products should make it easy to modify
the pieces or alter the products themselves.
The products may be reproducible at home.
The products should be easy to alter with
tools at home.
The products should be able to be carried by
one person.
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277
MATERIAL REQUIREMENTS
The materials should age in an aesthetically
pleasing manner.
The materials should be able to be cut with
woodworking tools.
The materials must be able to be machined
on by a CNC mill.
The materials should be functional after an
eight foot drop test.
The materials should not splinter or shatter.
The materials should be recyclable.
The materials may be compostable.
The materials should be carvable.
The materials should be paintable.
The materials may be inherently unique.
The materials should feel durable.
ENVIRONMENTAL
REQUIREMENTS
The products should allow for resale and
reuse.
The products should be durable and long
lasting.
The products should be made of renewable
materials.
The products should make less of an
environmental impact in their product cycle
than traditional furniture.
The products should use recycled materials as
often as possible.
Products may use low or zero VOC finishes.
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279
MANUFACTURING
REQUIREMENTS
The products must be uniformly machined
within a 1/64” tolerance.
The products must be square to within 0.1°.
The products must be able to be machined
smoothly and without excessive chip out.
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281
BRAND REQUIREMENTS
The brand must appeal to Generation Z and
Millennials in particular.
The brand may adapt to each user.
The brand should be transparent in its
messaging.
The brand should have an active social media
presence.
The brand may reflect my heritage.
The brand should be flexible.
SAFETY REQUIREMENTS
The assembled products (as described in the
kit instructions) must adhere to the following
furniture safety guidelines:
ANSI/BIFMA
EN 12520:2015 Furniture
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283
THESIS DESIGN
How do we make “Lego-like” furniture?
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285
CURRENT PROGRESS
IT STARTED WITH “IMPERFECTION.”
At the end of the last semester, I was chasing
this dream of extending the appreciation of the
natural variations and infinite possibilities that
imperfections allowed.
To me this meant abandoning the pursuit of
uniformity, or even the desire for predictability,
especially in regard to furniture design.
It appeared that wealthy consumers could find
options in this area; limited runs from designers,
local craftsmen, etc.. Who really was missing
out were lower to middle-class consumers,
individuals were looking to spend $500 on a
dining table, not $5,000.
LESS OF A TURN AND MORE OF A
SLIGHT LEAN
As my research progressed, I found many of my
values aligning with creating durable products,
which was the defining goal of my target
market. Furniture that stayed with individuals
longer would naturally achieve these variations I
pursued, it would reduce waste, and it was what
my demographic wanted most.,
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PROBLEM STATEMENT
As more and more of our lives are replaced with digital or
disposable experiences, there is a worldwide movement, in
particular with Millennials and Generation Z, towards authentic,
lasting products.
Furniture is one area where products used to be of lasting quality
and durability, and because of this, individuals held onto them
for years and passed down these products to their children.
Modern technology has allowed the cost of furniture to be
reduced dramatically, but has replaced personal, emotionally
connected products with disposable, neutral, future-garbage.
UPDATED HYPOTHESIS
If we design a brand of furniture that emphasizes longevity at an
affordable price, individuals will grow to value their products more
while reducing the amount of furniture ending up in landfills.
GOALS
This project hopes to address several key issues. At the forefront
is the lack of durable, long lasting furniture options for more than
just the top 1%. In addition to providing an important product
that can grow and change with the individual, this will also
reduce the environmental impact the furniture industry has on
the planet by reducing the amount of furniture that is disposed
of each year.
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PERSONA: JERICA
Jerica is a member of Generation Z, those
young, digitally-immersed individuals that
will be entering the workforce in the next few
years. Growing up surrounded by the hipster
movement, Jerica was influenced to enjoy
niche hobbies like vinyl, hole-in-the-wall
cafés, and reading old books.
To Jerica, IKEA, Ashley Furniture, and other big
box furniture stores represent a culture that
she doesn’t relate to. She wants furniture that
has the durability, tactility, and intangibles of
old furniture with the convenience of IKEA.
AGE: 17
GENERATION: Gen. Z
PROFESSION: Student, part-time retail
INCOME: $5,000
HOUSING: 180 sq. ft. dorm room
PASSIONS: Social media, political activism,
NEEDS: Self-expression, tactile experience,
small carbon footprint
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PERSONA: ANNIE
Annie borders Generation Z and the
Millennials, and is influenced by both. She’s
never experienced a world without the web,
and has begun pushing back against this
digital, plastic age.
Annie values experiences and authenticity,
choosing to invest in memories whenever
she can. Whether it be the vintage sweater
she found in her mom’s closet, or the tickets
to Lollapalooza that she could barely afford,
Annie values self-expression and wants her
furniture to reflect that.
AGE: 22
GENERATION: Split Gen. Z and Millennial
PROFESSION: Finance intern
INCOME: $10,000
HOUSING: 400 sq. ft. apartment
PASSIONS: Hiking, photography, DIY
NEEDS: Easy to move, multi-use,
photographs well, affordable, tactile, digital/
electronics-friendly, opportunities for
alteration
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PERSONA: KEVIN
Kevin is a millennial, and just like many
members of his generation, he has high
expectations for the world. He doesn’t feel like
just one member of a herd and doesn’t want
his products to give that appearance.
Being a unique individual is at the core of
Kevin’s identity, and ever since he graduated
college he has used his extra spending money
to find ways to express this individuality.
Whether through new experiences, events
with friends, or new and interesting products,
Kevin always looks to maximize the value he
gets out of his money.
AGE: 33
PROFESSION: Event photographer
INCOME: $55,000
HOUSING: 800 sq. ft. apartment
PASSIONS: Music, socializing, beer tasting
NEEDS: Fashion-forward, easy-to-assemble,
adaptable, multifunctional, small, easy to
move
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DESIGN GOALS
Before starting designing, I boiled the product
requirements document down to three areas
that my user needs.
All three of these are high on the list of priorities
for the people for whom I’m designing.
These are separate from market goals in that
all of these goals should work together to hit
the project mission statement. That is to say
all should help create an affordable, modular
furniture system that can age gracefully.
ENJOYABLE TO ASSEMBLE
AESTHETICALLY HONEST
ABLE TO PATINA
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BASIC FURNITURE GEOMETRY
INSPIRATION
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KEY FURNITURE GEOMETRY
The basic furniture blocks need to be able to
create all of these shapes in order to fulfill their
mission to make almost all furniture possible.
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INITIAL JOINERY SKETCHING
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HALF-LAP V1
Combining the half-lap concept with lock-in
pins was one attempt to create a rotatable joint
that would lock itself in all orientations.
Unfortunately, the pins did not hold very
tightly, so I needed to find a different
solution.
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HALF-LAP V2
Mid-plank joint is oriented 90-degrees from
the other joints in order to allow all forms of
furniture to be built.
The overhang aspect of the joint was inspired
by scarf joints and helps lock the planks in place.
However, this overhang was too small and
prone to breaking.
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HALF-LAP V3
With the proportions of the overhang reversed,
the joint is much stronger while maintaining
the same level of complexity.
This model was rough, but even with the wide
tolerances, it was surprisingly strong.
It was also incredibly satisfying to assemble.
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HALF-LAP V3 (TESTING)
There were a few key takeaways from the
testing I did with this version of the half-lap
joint.
IT’S STRONG ENOUGH
One of the important points that I learned was
that the dimensions were sufficient to uphold
more than 160 lbs of force without suffering
damage or feeling unsteady.
PROPORTIONS NEED TO CHANGE
Overall this design was not particularly
beautiful, looking chunky and awkward. Luckily
I had an idea that would take this same design
and push it into something desirable.
FAIL POINTS
Like any design, I found where some of the
weak points were, and how they would fail.
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HALF-LAP V4
This is the same parametric model as V3 but
with the geometry pushed to its limits. It is:
1. Easier to grasp
2. More confident in its aesthetic
3. Equally adaptable as V3
4. Able to use smaller pieces of material
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ARRANGEMENT
TESTING
These mockups helped visualize how the
system would fit together and confirmed
that the pieces line up with each other.
After the base sizes were confirmed I
lasercut scale pieces and tested how they
would assemble and what forms were
possible. This proved that the arrangement
of joints would allow for many possibilities.
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PROTOTYPING CONCLUSIONS
Half-lap V4 was the winner for its ability to
use a larger percentage of material scraps.
It is also lighter, and visually much more
exciting than the other versions.
Finally, the large overhangs allow accessories to
be developed to hang off of these or even use
them as sliding rails in the case of drawers.
Additionally, this version is easier to grip
because of the shape of the profile, making
it easier to assemble and disassemble.
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PRODUCTS + DETAIL SKETCHES
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FINAL DESIGN
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PLANKS
The final design of these planks is both simple
and versatile, opening up possibilities for
improvisation while remaining dead simple
to assemble.
NO TOOL ASSEMBLY
Assembling a piece of Summ furniture only
takes a mallet, and even that is optional if
you’ve got strong hands.
ABLE TO FLAT PACK
In the world of affordable furniture, this is not
optional. Luckily these planks are dead simple
to pack flat.
MULTIPLE ORIENTATIONS
Each plank can be flipped 90 degrees or slid
into a center slot, without the need for specialty
pieces. And it looks simple and clean either way.
Summ’s plus sign saves
approximately 23% shipping
volume compared to
rectangular beams.
Clean, consistent geometry.
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STARTER KIT 1:
SIT/SNACK
A bench or coffee table with an optional shelf.
PLANK BREAKDOWN
12
1 – 2
0
0
4
0
Price: $180 – $260
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STARTER KIT 2:
STORE + MORE
Add a top surface to transform into a kitchen
island or side table.
PLANK BREAKDOWN
28
3 – 7
0
4
0
0
Price: $240 – $500
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STARTER KIT 3:
SLEEPY BOY (QUEEN SIZE)
A bedframe for all your sleeping needs.
PLANK BREAKDOWN
56
4
1
2
20
0
Price: $650 – $850
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WEBSITE HOME SCREEN
CUSTOMIZATION TOOL
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DESIGN GUIDELINES
What are the rules?
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2”
14”
10”
3”
4”
6”
CURRENT PLANK SELECTION
These initial planks were designed as a
system that satisfies the majority of consumer
demands when it comes to constructing their
furniture. They work together to create most
shapes and sizes, but not all.
CONSISTENT THICKNESS
The material thickness is consistent across
all pieces to maximize compatibility and
strength.
RELATED LENGTHS
Planks fit together and are based on the same
system so that even with diverse pieces, equal
length segments can be achieved. This system
is based off the ten inch plank with a two inch
overlap and two inch joint.
FUTURE EXPANSION
The current selection allows expansion of the
system by setting basic requirements that
allow diverse additions to the platform.
= =
Here you see how three 6”
planks, one 14” plank, and a
10” plank with a 6” plank all
are equal in length.
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FUTURE ADDITIONAL PIECES
This brand is alive; it changes and grows as
the users demand new and exciting pieces.
Designing these pieces to fit into the system is
paramount to the brand living into the future.
SIZE
The size of the pieces is determined by a
multiplying factor which relates to the core
size pieces and multiples of the base size. Use
the table on the right to give a sense of what
lengths and angles make up this system.
FUNCTION
At the core of this system is the ability to use
any pair of pieces in novel ways. They should
be able to be used in multiple orientations, for
multiple uses, even if originally designed to fill
one niche.
Any new piece should be made so that it fits
a category, i.e. no quick fixes for a one-off
problem.
FORM
The overall form of the pieces should be
simple and easily understandable.
?
?
?
?
?
?
?
?
?
?
?
?
?
?
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MATERIALS
Where and what our products are made from
is at the core of our company. The guidelines
for making these choices are simultaneously
broad and strict, so at the end of the day
it may be your gut that determines if it is a
correct fit for our company.
With that in mind, it is important to put in
the time and energy to find good wood
sources regularly. Using public websites
such as Freecycle.org, Craigslist, and other
woodworking forums is important in order to
find free wood as often as possible.
Final note on materials; there is no quantity
too small. Experiments are encouraged and
necessary to keep this brand alive. You can
only find enough material to make one piece?
Do it, and the owner of that piece will revel in
the knowledge that no one else in the world
has a piece like them.
SUSTAINABLY SOURCED
For us that means using scrap or otherwise
wasted materials, especially offcuts from
lumberyards.
STORY AND A LOCATION
Sources of material should have both, which
should be documented with a set of GPS
coordinates and a photos of the material pre
and post-processing.
AUTHENTICITY
Whether it is scrap lumber, remolded plastic,
or even concrete, the material should be
veneer free and true to its appearance.
DURABILITY
Materials should age and absorb damage
in a durable way; dent or chip, not crack;
refinishable; able to absorb the shock from a
reasonable (~5’) fall.
SUGGESTED MATERIALS
Scraps/unused lumber from furniture makers,
lumberyards, etc.
Urban fallen trees
Driftwood
Dismantled/destroyed homes (check for
mold, asbestos, etc.)
Recycled plastics (reference Dave Hakkens’
work with Precious Plastic).
Depicted here is waste wood scraps from
Munson furniture. This would eventually be
processed at a green waste facility.
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343
FINISHES
The variety of materials that will be included
in this system demands a variety of surface
finishes, but between all of them there are
similarities.
DURABLE
In all cases, the finish must add to the actual
and perceived durability of the material, not
diminish it. While a mirror gloss does not
weaken the material itself, it is easily damaged
and shows this damage prominently. Matte or
satin finishes are preferred for most materials.
DEEPER THAN THE SURFACE
Finishes should be penetrating in order to
create lasting protection that does not scratch
off from everyday wear and tear.
REPARABLE
Finishes should patchable with minimal work
(i.e. sanding and able to gain a patina.
PATINA-CAPABLE
All finishes should aid in allowing the material
to age gracefully, even increasing the amount
of visual change it undergoes through time.
SUGGESTED FINISHES:
Hard-paste wax
Hard wax oil
Submersion in hot linseed oil
Boiled linseed oil
Tung oil
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THESIS IMPLEMENTATION
How do we make Summ a reality?
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347
MANUFACTURING PROCESS #1
Offcuts from furniture and construction
industry < 2.25” in thickness.
1. ROUGH-CUT: First cut that takes
the pieces down to rough dimension and
confirms squareness.
2. PLUS-SIGN GLUE UP: Using a specially
designed jig, the pieces are glued into an
extruded plus-sign shape.
3. JOINERY MACHINING: using a CNC
mortising machine the square dowel holes
and the rest of the joinery are cut at correct
intervals.
4. FINAL DIMENSIONING: the planks are
rip cut using a square-toothed blade to final
thickness which also serves to clean up any
tear out.
5. FINAL CUTTING: the planks are cross
cut referencing the square dowel holes with a
jig to ensure accurate lengths.
6. FINAL SURFACING: wood is wetsanded
to a moderate grit of ~200 grit.
7. FINAL SEALING: depending on the
wood, it is sealed with a moisture-resistant or
moisture-proof coating.
The Centauro Beta 3 Axis
Cnc Swing Chisel Mortiser is
capable of producing square
and rectangular holes of
varying widths and heights,
and is nearly tear out free.
~$20,000
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MANUFACTURING PROCESS #2
Found or reclaimed lumber >3” in thickness
1. WET-CUT: in this step, the wood is cut
into 3” slabs, but still has moisture in it.
2. INITIAL DRYING: in order to begin
stabilizing and removing stresses from the
wood while minimizing cracking, it should be
dried to ~15-20%.
3. ROUGH-CUT: this cut takes the slabs
and turns them into square dowels that are
3x3” and are the full length of the slab.
4. FINAL DRYING: the final drying
reduces the moisture content to ~6% for
maximum stability. From this point on the
wood will stay in a moisture-controlled
environment.
5. ROUGH DIMENSIONING: pieces
are cut in order to maximize material use
while avoiding any extreme twists or other
unusable deformities. At this point the pieces
are over-sized plus-shaped dowels.
6. JOINERY MACHINING: after being
mounted on the rotary CNC machine, the
joinery is machined.
7. FINAL DIMENSIONING: the planks are
rip cut to final thickness which also serves to
clean up any tear out.
8. FINAL CUTTING: the planks are cross
cut referencing the square dowel holes with a
jig to ensure accurate lengths.
9. FINAL SURFACING: wood is wetsanded
to a moderate grit of ~200 grit.
10. FINAL SEALING: depending on the
wood, it is sealed with a moisture-resistant or
moisture-proof coating.
While not completely
necessary, a CNC table saw
would aid in precision and
would raise the quality and fit
of the planks.
$22,695.00
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INTERVIEW: PAUL MUNSON
VOCATION: Parametric furniture
COMPANY: Munson Furniture
LOCATION: Oakland, CA
PRIMARY PRODUCTS: Shelves, tables,
coffee tables, dining table chairs.
What have been your biggest challenges
in designing for CNC machining and
parametric furniture?
Designing a piece of furniture that is machined
by a CNC takes many versions with many
iterations. We’re already on version three of the
Radius line.
What is it that you’ve been adjusting?
Each piece ends up going through a process of
optimization where each edge and each cut
needs to go through a bunch of iterations. These
are fine woodworking pieces and so blowout
is unacceptable, but we don’t want to have
too many failures. Failures not only cost more
because we waste all that materials, but it costs
time and that’s the real killer.
Basically that means that we run into issues with
the more individual pieces we have because
each one is almost its own project.
The other amazing thing is that despite our
website allowing something like 800 million
different configurations, we still get orders
outside of them.
Wait so your website can do 800 million
variations of the same product and
people still want things outside of the
parameters?
We end doing a fair number of custom orders
like this one over here. They wanted it this long,
which was longer than the parameters because
we knew that not only would it suffer strength
issues, the proportions start to look off.
I expect we’ll get a request to take this one back,
to be honest. It racks pretty bad, even with these
extra supports I put in there.
I think if I was to do another line, that might
be the next step in parametric furniture design
that I would want to jump into. Changing
proportions so that as the furniture scales up in
size, so do the leg thicknesses, other details.
As it is right now, even just stocking all the
different sizes of lumber for that kind of
variability would start to be a nightmare.
What kind of scraps does Munson
Furniture produce throughout out the
manufacturing process?
We primarily rip our stock down to 1 15/16”
square stock, so we’re able to get a lot out of
our raw lumber. We do still create quite a bit of
waste that ends up going into the green waste bin.
I’d say the majority is narrow offcuts, anywhere
from six inches to a couple feet. There are larger
chunks of say, raw eight quarter stock but a lot
of times they come from the ends of the boards
so they’ll have some checking somewhere on
them. A lot of it is still good solid wood though.
PROJECT TAKEAWAYS
Parametric furniture allows no added
cost to labor for customization
Number of machined parts greatly
increases time to perfect
Reduced number of parts means:
Simpler fulfillment of custom orders
Reduced time optimizing manufacturing
Lack of glue/screws/nails means:
Flatpacking can reduce shipping costs
Reusability after return to company
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INTERVIEW: EZEQUIEL LOPEZ
VOCATION: Head of marketing + sales
COMPANY: ShapeDiver
LOCATION: Vienna, Austria
PRIMARY PRODUCTS: Visualization and
user interface for parametric design
How does ShapeDiver work?
ShapeDiver is a tool for designers to use that
allows users to input parameters and see the
changes directly on their web browser. We
provide an API for our clients or their developer
to customize.
We also do provide Grasshopper services,
although this is not our main focus. We
encourage customers to find someone skilled in
Grasshopper and hire their services separately
from us.
Well since ShapeDiver is directly editing the
Grasshopper file, it is able to just grab that file
and send it to the client.
Different clients have developed different ways
of working with the Grasshopper files on their
end, sometimes with custom software.
I met with Paul Munson from Munson
furniture and he talked about the custom
software they developed that created a
task list for them to execute directly after
the purchase is made. Is this something
standard or did they custom build that?
Munson is actually a bit of an exception in
that their ShapeDiver is actually set up with a
different piece of software than Grasshopper.
In short, no, that is not standard and they hired
someone to develop that for them.
What happens after a customer purchases
a design on a ShapeDiver website?
Would it be possible to configure a
ShapeDiver to work sort of like LEGOs?
Instead of the user manipulating the size
of parts, simply manipulating the overall
dimensions and having the part created
by adding together smaller parts?
This really has more to do with Grasshopper
than ShapeDiver, but yes Grasshopper is
capable of doing something like that. You would
simply need some custom script to swap pieces
in and out based on lengths. But yes, that’s very
possible.
Great, and how does ShapeDiver work in
terms of payment plans?
We have different break points based on
number of uses per month, starting at ninetynine
Euros and going to nine hundred ninetynine
Euros. There is also obviously a different
pay rate depending on if the client is having us
do an Grasshopper development for them.
Like I said though, we greatly discourage clients
from having us do their development for them.
It’s a much smoother process if they have a
developer on hand to work with.
PROJECT TAKEAWAYS
ShapeDiver directly manipulates
Grasshopper files that can be used for
CNC machining
Grasshopper is the best software to
design parametric furniture right now
Using a tool like ShapeDiver can be
playful and fun for potential buyers
My proposal is totally possible and viable
as a collaboration with ShapeDiver
and would be best created through
Grasshopper.
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BRANDING
What is the Summ brand?
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WHAT IS SUMM?
For millions of people around the world,
their furniture purchases have been bandaids
on a very serious unfulfilled need; to
create an environment around yourself that is
meaningful.
With a simple product derived from complex
thinking, Summ provides not only furniture
that adapts to your lifestyle, but also is created
from honest, real materials that will age with
you instead of dissolving into sawdust. And
when you’re ready for something new, just
return it to a store near you for some credit
and the chance to pass on your memories to
someone else.
Summ is about engagement, getting people
to view their furniture as something they have
real choice in and an opportunity to flex their
creative muscles.
Our messaging is meant to encourage these
ideas, keep possibilities open and overall
allow our products spark the imagination of
our consumers.
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LOGO
While our brand is eclectic, natural, and everevolving,
but our logo conforms to set rules
and standards.
When compared with the materials that we
use, our logo is stark in its simplicity of color
and form, but this is not by accident. The logo
quickly spells out our name, introduces the
brands colors, and implies much about the
functions of the planks. Just like our name
implies, we are more than our parts, and so is
our logo.
LIGHT-HEARTED
Our brand doesn’t take itself too seriously.
ORGANIZED
Just like the Summ system, our logo is
rectilinear and easy to understand.
ECLECTIC
Not one color, but many.
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GRAPHIC STANDARDS
Keeping our type choices and color standards
organized allows the beauty of our materials
and products to shine through. Although at
times a standards manual can feel limiting,
remember that it is the products that add the
detail and excitement through bright and
exciting photos.
Aa
abcdefghijklmnopqrstuvwxyz
ABCDEFGHIJKLMNOPQRSTUVWXYZ
TITLES
Gotham - Bold
Aa
abcdefghijklmnopqrstuvwxyz
ABCDEFGHIJKLMNOPQRSTUVWXYZ
Myriad - Light
Body text should be on the small side, around
size 10 for a regular document with slightly
increased leading to let it breathe (around 1.5
the point size is a good rule of thumb).
Cyan: 70
Cyan: 0
Cyan: 9
Cyan: 53
Cyan: 0
Cyan: 0
Magenta: 0
Magenta: 75
Magenta: 15
Magenta: 23
Magenta: 39
Magenta: 0
Yellow: 52
Yellow: 68
Yellow: 100
Yellow: 0
Yellow: 54
Yellow: 0
Black: 0
Black: 0
Black: 0
Black: 0
Black: 23
Black: 80
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BUSINESS PLAN
How does Summ exist in the business world?
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EXECUTIVE SUMMARY
This business plan proposes a partnership
between myself (the designer) and a
manufacturing facility and finally, a
distributor. I would retain intellectual
ownership
Summ is a furniture system that is based upon
a simple wood joint. This wood joint is the
core of the business and the system because
it allows the user to move the constituent
parts around into numerous permutations,
instead of having parts designated as a table
leg or a chair’s arm.
By breaking furniture down into this set
of parts, manufacturing is simplified while
allowing parametric alterations to any idea,
adding height, length, width, or other features
without machining any custom pieces.
Other added bonuses of the system include
flat-packability, easy CMF variation, simpler
order fulfillment, and a post-purchase market
for resale of used pieces and/or accessories.
MISSION STATEMENT
Delivering a furniture system that inspires
improvisation and creativity, reduces waste,
and provides a product that will live and age
with its user.
VISION STATEMENT
No two pieces the same.
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DIRECT COMPETITORS
OPENDESK
FLOYD
MUNSON MODOS IKEA UPSOP
EASE OF
ASSEMBLY
no disassembly
easy
n/a
easy
medium
easy
NO-TOOL
ASSEMBLY?
n
y
n/a
y
n
(although some soon)
y
CUSTOM
SIZE?
y
(set intervals)
n
y
y
(through DIY)
n
y
(set intervals)
CUSTOM
MATERIAL?
one choice
(plywood)
plywood + linoleum
~3 choices per category
extremely limited
(aluminum joinery +
plywood or bamboo)
choose from pre-existing
choices
one choice
(plywood)
FINISH
CHOICES?
n
(unless DIY)
colored linoleum
limited
limited
(anodized aluminum)
y
n
DURABILITY
medium
(sharp edges, delamination)
medium
(sharp edges, delamination)
high
high
low
(delamination, veneers,
particle board, etc.)
medium
(exposed gaps)
FIT/FINISH
medium–high
(varies by maker)
medium
high end
medium
(depends on assembly)
cheap
medium
(exposed gaps)
DIY’ABLE
easy, encouraged
some products
(user provide surfaces)
n
easy, encouraged
variable
(requires creativity)
limited, requires hacking
PRICE
$518
%595
$800 – $1200
$1200
$300
$600
STARTING
OPTIONS
desk, cafe (dining) table,
meeting table, low stool,
low table
table legs, dining table,
bed frame, sofa
table/kitchen island,
TV stand, dresser (w/
drawers)
standing desk, shelves,
stool
n/a
standing desk/coffee
table, desk
FLOYD OPENDESK FLOYD
FLOYD OPENDESK
OPENDESK UPSOP FLOYD OPENDESK UPSOP
UPSOP UPS
MODOS
MODOS
MODOS IKEA
MUNSON MODOS
IKEA
IKEA
MUNSON
MUNSON IKEA
MUNS
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COMPETITIVE ANALYSIS
An online marketplace for high quality
secondhand, vintage, locally made, or
resale furniture.
Online furniture store that allows
moderate customization of size,
material, and finish.
One of the largest traditional furniture
retailers in the world.
Manufacturer of furniture known for
its comfort.
A curator of home furnishings,
focusing on a distinct, experiential
store environment.
An online marketplace that matches
artisans with customers.
A modular system of furniture based
on large, Lego-like bricks.
World-renowned high-end furniture
brand.
Known for affordable, Scandinaviandesigned
home goods. Especially
known for distinct in-store experience.
An online community of DIY’ers and
designers that discuss and sell IKEA
products with added functionality or
altered aesthetics.
“Museum quality handmade furniture”
CNC’ed furniture and plans for said
furniture.
Curator of unique and handcrafted
goods.
Online furniture store that allows
moderate customization of size,
material, and finish.
A design studio working in home
goods, specializing in a minimal
aesthetic.
A physical and online store offering
mid-century modern furniture with
limited material selection.
Area of design opportunity.
EXPENSIVE
LOW
CUSTOMIZATION
HIGH
CUSTOMIZATION
AFFORDABLE
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LONG
LIFESPAN
NARROWLY
ACCESSIBLE
WIDELY
ACCESSIBLE
SHORT
LIFESPAN
DURABLE
MATERIALS
HANDS-OFF
HANDS-ON
FRAGILE
MATERIALS
JOSHUA THORSON | SPRING 2019 | THESIS IMPLEMENTATION | JOHN GUENTHER | 373
LONG
LIFESPAN
DIFFICULT
TO MOVE
EASY TO
MOVE
SHORT
LIFESPAN
COMPETITIVE ANALYSIS
CONCLUSIONS
AFFORDABLE, CUSTOMIZABLE
FURNITURE
In this categorization there were almost no
entries, and this is where I see a strong potential
market. My research also showed many
consumers in the middle-lower price ranges
are frustrated with their limited options, and
customization could help them overcome this
lack of options.
MADE TO LAST, AND TO MOVE
Currently, longevity and portability are inversely
related, meaning that the more durable a piece
of furniture is, the more difficult it is to move.
This is frustrating for Millennials and Generation
Z who are living in small spaces, often moving
apartments and have to choose between
keeping their furniture and having a seamless
moving process.
Summ will solve this problem by being made of
solid materials that retain their material honesty
even after being chipped or scratched, but as a
system will be simple and easy to disassemble
and reassemble. Both of these features are key
for both ease of use and the longevity of the
pieces of furniture.
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SALES MODELS
The diversity of our users requires several
sales models that lead to very different user
experiences.
IN-STORE EXPERIENCE
Users who are new to the brand have voiced
a strong desire to interact with the furniture
and planks before their purchase.
Planks should be readily available to touch,
assemble, and play with so that any concerns
may be assuaged through real, in-person
experiences.
ONLINE PURCHASING
The convenience of online shopping is hard to
ignore. Even users who wish to experience the
products in-person will often wait to purchase
until they are home.
MAKER PARTNERSHIPS
Because of the ubiquitous nature of the
pieces, any person skilled with a CC-router can
create them.
That being said, those makers that wish to
partner with the brand will go through a
vetting process along with a best-practices
class in order to protect the brand’s
reputation.
KITS VS. INDIVIDUAL SALES
While many users will be content to purchase
and assemble their kits as sold, the key to this
system is the ability to purchase individual pieces
to modify these kits or create a completely
new design.
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FUTURE PARTNERSHIPS
To keep the Summ brand dynamic and
supplying new ways for consumers to express
themselves, partnerships will allow new
offerings for material choices. Whether these
are limited editions or permanent additions to
the offerings will vary depending on material
availability and market reaction.
These partnerships should contribute to the
core values of Summ, while adding value in
ways that the Summ brand does not normally
provide. Whether this be a new aesthetic,
a new texture, something more locally
available, or any of the above.
FROM TOP LEFT:
Precious Plastic by Dave Hakkens
using recycled plastic, Protein by Tessa
Silva-Dawson using converted waste
milk protein, Structural Skin by Jorgé
Penades using wasted leather scraps
and resin, and Precious Plastic again.
JOSHUA THORSON | SPRING 2019 | THESIS IMPLEMENTATION | JOHN GUENTHER | 379
NEXT STEPS
The first step in making Summ real is creating
a parametric model, most likely in Rhinoceros
and Grasshopper, that can adapt and alter the
starter kits in order to allow users to see their
alterations in real time.
the perfect brand/combination of brands of
finishes will allow Summ to further optimize
its costs and still provide an amazing product.
Shapediver as a visualization software
would be fantastic in allowing real-time
customization online.
Additional safety verification would be
necessary to be approved for sale, including
stress testing on the scale of thousands of
repetitions. Other testing, such as finding
JOSHUA THORSON | SPRING 2019 | THESIS IMPLEMENTATION | JOHN GUENTHER | 381
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