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Befriending all of

yourself:

your antisocial behavior

your anxiety your everything

By: Jessy Lau Wan


TABLE OF CONTENTS

EXECUTIVE SUMMARY ........................................................................................ 2

PROBLEM STATEMENT ........................................................................................ 4

GOALS ......................................................................................................................... 5

PERSUASIVE ESSAY ............................................................................................... 6

UNEDITED RESEARCH ......................................................................................... 8

RAW DATA .................................................................................................................. 9

COLOPHON ............................................................................................................ 10

PLACEHOLDER ..................................................................................................... 11

BIBLIOGRAPHY......................................................................................................14



INTRODUCTION

Antisocial behaviors and social anxiety are very

prevalent in our era today; especially for this

generation of people who are raised with

modern technology, people are given a choice

of communicating through faster and more

efficient ways. We no longer need to do thing

in real life which can create an antisocial

environment that allows kids and teenagers to

be more prone to antisocial behavior patterns. If

there is a way we can identify kids with the signs

of antisocial behavior, social anxiety disorder, or

avoidant personality disorder early on, we can

think of a temporary remedy that might be able

to help ease their disorders. But before we can

find a solution, we must recognize the negative

effects technology has on our character development

and human communication progression.



PROBLEM STATEMENT: Between 4 and 6

million American children have been identified

with antisocial behavior problems due in part to

the fact that technology inhibits physical human

interation at a young age.



MAIN GOALS:

“Mental illnesses are health

conditions that involves

changes in one’s emotions,

thinking or behavior. Mental

illnesses are often associated

with distress and/or problems

functioning in social, work or

family activities.”

Create a fun method/game that encourages

physical human interactions between kids and

raise awareness of these disorders (their symptoms

and their causes) among parents/adults.



UNDERSTANDING

THE DISORDERS AND

THEIR SYMTOMS

Antisocial behaviors are disruptive acts characterized by covert and

overt hostility and intentional aggression toward others. Between 4 and 6

million American children have been identified with antisocial behavior problems

and gender differences in antisocial behavior patterns are evident as

early as age three or four. What makes it worse is that touchscreen phones,

tablets, and laptops are introduced so early on in our generation, that before

we have enough time to discover certain disorders a child might have,

we have already placed them in an unhealthy setting. According to a recent

study by International Center for Media & the Public Agenda (ICMPA), 75

percent of children and teens spent their waking hours fixed on a screen.

Studies have also shown that students who are left without their devices for

24 hours, feel helpless and do not know how to feel up their time properly.

Generation Z has not learned how to develop our minds without relying on

technology and social media. The prominent role of social media is very

complex because it both increased and decreased the progress in human

communications according to The Daily Universe article.

Because technology makes everything happen immediately, we start

to develop a sense of anxiety when we cannot make something happen

right then and there. We have an expectation that everything must occur

whenever we shall desire, which promotes stress when it does not happen.

These problems are making a way into society, and social media is no longer

just a social activity, but is a way of life.

Technology is all about nonverbal communication, instead of verbal

communications. I believe verbal communications are crucial to human

development, especially face-to-face communication. Although nonverbal

communication can reveal more about a human’s emotions, it can only be

done so in person instead of online. These nonverbal cues that we are not

developing properly can seriously skew a child’s relationship with others as

he or she grows up in a technology-inclusive setting. Relationships are so

crucial as humans are social creatures. It is in our nature to crave human

interaction, which technology cannot replace. Children these days may

be more reliant on their electronics and less reliant on human interactions

based on my own experience. They turn to social media as a source of social

interactions, but they may still feel like they do not have anyone to talk

to or rely on. An example of these occurrences may be Instagram-famous

teenager Nate Garner who has millions of followers, yet has stated that he

does not have friends. Garner stated, “Social media has [made] me become

a loner [in the real world]. It got so bad, being so lonely, I would just go to

my guidance counselor during lunch.”

According to Larry Rosen, a psychology professor at California

State University, one out of every five children feel the need to use technology

and that for every minute they are on electronics, an equivalent of five

minutes can be spended on other interactive activities such as playing with

toys that promote creativity and calming activities that can soothe an overactive

brain.



Social Anxiety disorder (SAD) is a common type of anxiety disorder

where a person feels symptoms of anxiety or fear in certain or all social

situations. Research suggests that about 7 percent of Americans are affected,

but no one knows for sure why some people have it while others don’t.

Social anxiety disorder may run in families and researchers have found that

several parts of the brain are involved in the fear and anxiety of this disorder.

Without treatment, SAD can last for many years or a lifetime in turn preventing

a person from reaching his or her full potential. Social anxiety disorder

is generally treated with psychotherapy, medication, or both. Technology

can play a huge part in social anxiety as well as promoting low self-esteem

because of society’s reliance on social media for confidence which can lead

to feeling targeted or empty-handed. Nate Garner specifically stated to The

Post, “My social media [presence made me] an easy target.” Many people

try to determine their self-worth through social media, and oftentimes can

feel that they fell short of what they “ought” to be. People are so used to

portraying an “ideal” lifestyle and version of themselves, that when they

meet others in real life, these people can feel anxious as they begin to wonder

whether people will judge how they are actually like in real life. These

new found problems in our generation can add fuel to the existing problems

(like these disorders) some people may already be having.

Avoidant Personality Disorder (AvPD) is a chronic personality disorder

that makes a person avoid any and all things that causes them social

anxiety. People with AvPD usually have poor self-esteem and an intense fear

of rejection. For people with this disorder, the fear of rejection is so strong

that they choose isolation rather than risk being rejected in a relationship.

The exact cause of avoidant personality disorder is not known however it is

most likely triggered by environmental influences such as parental or peer

rejection, which can impact a person’s self-esteem and sense. Parents usually

play a role in the development of AvPD as children may feel rejected and

judged by their parents. In order to avoid facing the judgement of parents

if not other friends, kids can turn to the internet as a safe haven where no

one has to know who one is (if one chooses to.) Because there is a buffer

between one and everyone else on the internet, one can avoid confrontation

and anything else that might give one social anxiety. Children with AvPD

may learn to rely on technology and social media instead of human relationships

which can be a bigger problem down the road. Technology is an easy

escape for people with AvPD, because it is so efficiently designed so that

one can do literally anything without leaving the house and meeting new

people.



“Medication (antidepressants) makes it somewhat

artificial. It is just like putting your problems

inside a locker and throwing away the key

without doing anything about them. It kind of

works and makes you function. Then, it did not

work, and I just quit because I thought it could

not get any worse.”

-Patients who have taken anitdepressants

as a way of dealing with their disorders



RAW DATA / CHARTS

In order to understand which items of the Avpd Criteria

Scale may have contributed to the differences in results

for AvPD diagnois compared to symptom loading, doctors

and pyschologists have examined the prevalence

of each AvPD scale item (categorized as present based

on a score of 3 and absent based on a score of 1 or 2).

Overall, according to the figure on the left we see that

the most prevalent symptoms in patients with and without

a diagnosis of AvPD were item 4 (i.e., worry about

being criticized/rejected in social situations) and item

5 (i.e., usually quiet when meeting new people). The

greatest difference in symptom prevalence between

patents with and without AvPD was item 2 (i.e., avoid

getting involved with someone unless certain they will

like you). Also item 2 and item 7 (i.e., afraid to try new

things) on the figure were more strongly correlated

with the pyschosocial measures than the other AvPD

items.



Table 2 summarizes the baseline characteristics

of the 326 participants with GSAD. Consistent

with previous studies documenting a high

association between AvPD and GSAD (Chambless,

et al., 2008), two-thirds of our sample also

met criteria for AvPD.



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Tweens (8- to 12-year-olds) use an average of about six hours’ worth of entertainment media daily,” the report reads.



RESPONSES TO PEOPLE WHO RECIEVE

THERAPY OR ANTIDPRESSANTS

Often times, even when you know what disorders you

may have, the available solutions and treatments are

not effective for everyone. Because our society still

does not take these disorders serious enough, we have

limited treatments and solutions. Because mental health

and disorders are often times harder to deal with than

physical problems, there is often times no real cure to

these disorders. The most people can do is lessen the

impact the symptoms of their disorders have on their

lifes. Patients can only try their best to find a good

way to deal with the issues they may encounter due to

their disorders. Even so, often times these treatments

don’t work well and are not suited for some. The most

common treatments for people with these disorders

are talk therapy and medications. I read about some

patients responses to the treatment they are getting

and realized that it is hard to find an universal solution

or even an effective solution in general. On the left are

some responses patients gave to the treatment they

are getting and what they feel.

“My general practitioner sent me here and I did not know why. I

thought this was a place for crazy people. The therapist I got did

not understand me or what I said. It was kind of tiresome. I sat

there, nodded and smiled and she talked and then I talked a bit and

that was it. I had no idea what she talked about most of the time. I

just kept my thoughts inside.”

“My problem is that I always am like: OK, if I am to sit and talk to

someone, then what should I say? What should I talk about and

why?”

“We did an exercise today. Suddenly we were to go out of the

room and just walk through the corridors and observe if anyone

looked at us. I got annoyed at once because it was obviously going

to fail with the two of us wandering about like baboons without

any goal or purpose. I felt like that was completely unnecessary.”

“I would rather manage on my own so I say that I am fine. I may

have difficult days at home, but then when I get to the clinic, I say

that I am ok. I do not want to be that kind of person that does not

dare to do things.”

“It is horrible to be in the group. I just want to cry, my heart beats,

I get a lump in my throat like I am going to throw up. It is like everybody

is looking at me and thinking, but it is interesting to listen

because they are there for a reason too. It is like a wake-up call

that others might be like me.”

“Sometimes my therapist says things that I have already thought

about. Then I think that I am perhaps able to think a bit on my

own? Sometimes she says; oh, I never thought about it like that,

that is a nice way to think. If you have another person that can

confirm or disconfirm that she has thought like that too, then I

may trust my thoughts a bit more.”



SOLUTION

We can try to identify early signs of these different types of disorders,

but it still does not stop or slow down the development of the technology-inclusive

environment we live in today. I believe that technology and

social media could be included in the cause of some of these behaviors

with its many negative effects. Our modern day solution to these disorders

are therapy and medicine, and because we still do not have a method that

would “cure” these diroders, we can only hope to lessen the imapct these

disorders have on patients. We must find a solution that not only helps ease

the symptoms of these disorders in kids, but also a solution that has the

magnetic pull strong enough to intervene with the kids’ screen time.

I have decided to create a mobile game app that can help encourage

human interaction among children. Children usually have an easier time

talking to other people when they are younger before technology is introduced

into their lifes. But because we cannot not stop the introduction of

technology into people’s lifes, we can only do our best to embrace it. Children

usually use technology to play games, so I thought it would be a good

idea to create an app that at first glance looks like your average game, but

more missions will require you to do something in the physical world rather

than digitally in order to earn more points. More details of the solution will

be included in the next part of this series.



COLOPHON

This book is set in Sinhala MN, designed and

written by Jessy Lau Wan in Chicago, IL around

April of 2020. This book was created for a

project at School of the Art Institute. Originally

laser-printed on matte paper.



Befriending All of Yourself: your antisocial

behavior, your anxiety, your everything

Book design by Jessy Lau.

Illustrations and imagery by Jessy Lau.

Excerpts from credited articles in bibliography.

All rights reserved.

Typeface:

Sinhala MN

Times New Roman

©2020 Jessy Lau

All rights reserved

Printed at the School of the Art Institute of

Chicago in the United States of America.


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