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theGIST Issue 12

Spring 2020 | Science in the Spotlight

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Science in the Spotlight

It's July 2019, I'm sitting at my office

computer when my friend

rushes over to my desk. "Have you

seen the new Cats trailer?". He

grabs the mouse, opens a new tab,

and for 2 minutes and 48 seconds I

sit transfixed. An eternity passes.

The trailer finally ends and I'm left

speechless, staring at my screen.

What the hell did I just watch?

For those unfamiliar with Andrew

Lloyd Weber's back catalogue, the

source material for Cats is completely

bonkers, but these CGI cats

are taking it to the next level. The

trailer makes for uncomfortable

viewing; I've absolutely no desire to

watch the whole film. I'm reminded

of a disturbing movie I saw as a

child – The Polar Express (I still can't

bear to watch it). Maybe I've got a

low threshold but I find creepy CGI

deeply unsettling. I look at Twitter

and confirm I'm not the only one

who hates 'digital fur technology'.

Cats was freaking people out.

The CGI cats were repeatedly compared

to the stuff of nightmares.

Entertainment journalist Kristy

Puchko tweeted that the trailer

made her eyes bleed. People were

equal parts confused and horrified;

the producers' miscalculation was

spectacular. Don't get me wrong,

the animators achieved exactly

what they set out to do – they've

created convincing cat-human hybrids.

But perhaps these cats are a

little too convincing.

Producers should know by now

that people can find photorealism

disturbing. Let's return to The Polar

Express, the creepiest animated film

of the B.C. era (a.k.a. the period

'Before Cats'). Some of the worst

critic reviews focused on the "unnervingly

smooth" humans, calling

them "glaring impostors" and "as

blank-eyed and rubbery-looking as

moving mannequins -- the stuff of

nightmares, not dreams" [1]. The

nightmare comparison always

crops up. It's as if almost-realism

trips a switch in our brains; an

alarm goes off, alerting us that

something's not quite right. While

this is a relatively new issue for animators,

roboticists have been

grappling with this effect for

decades.

This phenomenon, coined the

'uncanny valley', was first described

by Japanese researcher Masahiro

Mori in 1970. Now, for those who

work with humanoid robots, it's

common knowledge that people

find designs creepy once they approach

a certain degree of anthropomorphism.

There's a balance to

be struck; we feel familiarity, even

empathy, for robots with faces [2] –

we find them cute (think of Pepper,

the customer service robot) – but if

the face is too human-like, we become

unsettled and distrustful. The

same rule applies in animation.

Empathy drops. That uneasy feeling

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