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WELCOME TO CAPTAIN.
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01 || TABLE OF CONTENTS
INTRODUCTION
03 | Intro & Mission Statement
RESEARCH
04 | Literature Review
06 | Case Study
[04 - 07]
BRANDING
[29- 43]
29 | Brand Style Guide/ Brand Manual
37 | Student Pre-Trip Mailer Kit
41 | Promotional Strategies
INITIAL PHASES
[08 - 13]
SERVICE
[47 - 57]
08 | Entity Mapping
09 | Entity Proper
10 | Behaviors & Users
11 | Process Work & Photos
USERS
14 | Personas
16 | User Journey/ Process
[14 - 25]
47 | User Journey Map
49 | Website
55 | Web App
INTERACTION
61 | Loop Gestures
65 | Mobile App: Interactive
Engagement Features
67 | Mobile App: Organization &
Safety Features
[61 - 69]
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Every voyage needs a captain . ..
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03 || INTRODUCTION
SO, WHAT IS CAPTAIN?
Captain is a company that assist educators
by streamlining the process of planning and
organizing international trips for students.
It utilizes cloud-connected services,
wearable technology, and GPS to keep
travelers safe, organized, and engaged.
OUR VISION STATEMENT
Groups use Captain to travel internationally
without being impeded by a disorganized system
for safety, scheduling, and socialization.
OUR MISSION STATEMENT
Captain enables groups to travel abroad while
in an unfamiliar, somewhat chaotic contexts,
remaining safe, organized, and engaged with
each other and their surroundings.
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04 || RESEARCH
LITERATURE REVIEW: TRAVEFY
Travefy is a "Travel
Itinerary And Group
Trip App". Travefy is a
student trip planner.
Travefy also provides a separate product, Travefy
Personal which offers similar services to private
consumers planning one-off small trips with
family or friends. It allows for expense tracking or
itinerary management. Travefy is an interesting
precedent but doesn’t automate the process
enough for very specific personas. We hope to
target Captain specifically towards K12 educators,
in order to provide them with the most seamless
experience possible.
The final iteration of Captain does not include
luggage tracking, this explanation of RFID
checkpoints for luggage updated live on a mobile
app is a similar experience.
"When you and your group of friends are
planning an awesome adventure, use Travefy to
stay connected, find trip ideas, collect deposits,
and make updates in real time. Our student trip
planner is perfect for organizing spring break,
winter break, ski trips, Greek trips, student travel,
and backpacking. It is the perfect central hub for
planning your trip activities and making sure that
everyone is on the same page."
Travefy, (http://travefy.com is an application
suite (web, tablet, mobile) targeted towards
travel agents and planning professionals to
ease the process of planning group travel for
clients. It allows agents to generate professional
documents, itineraries, and more with ease.
GPS/RFID TRACKING
GPS/RFID tracking of luggage, http://
www.cbsnews.com/news/deltaairlines-tech-companies-devicestrack-passengers-luggage-solutionslost-bags/CBS
News compiled a list of
resources available to passengers on
various airlines, including the launch of
Delta’s new RFID tracking program. It
was especially interesting to note that it
costs nearly $100 each time a bag is lost
and must be returned to a passenger.
Reducing the amount of lost luggage
could save airlines millions.
We used this article as confirmation
of our original starting concept, which
was confined to the airport experience
alone. While the final iteration of
Captain does not include luggage
tracking, this explanation of RFID
checkpoints for luggage updated live
on a mobile app is a similar experience.
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05 || RESEARCH
RELEVANT RESEARCH
School Protocols/Policies for handling K12
Minors
We reviewed the following policies and
protocols for in-depth information
regarding the rules that educators follow
when dealing with K12 minors to establish
a baseline of procedures for Captain.
Medical Policy at Brookwood Elementary,
GA: http://www.forsyth.k12.ga.us/
Page/25222
Disciplinary Policy as per Florida State
Legislature: http://www.leg.state.fl.us/
statutes/index.cfm?mode=View%20
Statutes&SubMenu=1&App_mode=Display_
Statute&Search_String=1006.07&U
RL=1000-1099/1006/Sections/1006.07.
html
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06 || RESEARCH
CASE STUDY: EXPLORICA
Helps teachers
organize all inclusive
international tours
for their students...
Explorica is a business that helps teachers
organize all inclusive international tours for
their students--from flights, to hotels, to
cultural excursions and sightseeing.
Explorica also provides in-person and online
training sessions for teachers, teacher-toteacher
mentorship programs, and parent
and student portals. Through the portals,
students can update their parents via their
tour’s tour diary.
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07 || RESEARCH
TOUCHPOINT DIGITAL; PHYSICAL; SMALL
Explorica provides branded materials for teachers and group leaders to
promote trips to students and parents. (Posters, presentations, social
media, collateral). This is a small-scale branding exercise, since the
materials exist typically within a school or church rather than broadly
across many locations. This aspect is less important than the services
it provides.
TOUCHPOINT DIGITAL; LARGE
Explorica provides online sign up portals for students
to pay fees and input personal data needed to
complete the booking processes including travel and
accommodations (flight, hotels).
TOUCHPOINT DIGITAL; LARGE
Explorica provides a way for parents to stay
connected to their students on the trip via a Travel
Diary, updated by the group leader.
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08 || INITIAL PHASES
EARLY DEVELOPMENT/ ENTITY MAPPING
This shot was taken during the
very initial phases of company
development. The entity mapping
roughly sorts through related
concepts such as behaviors,
interventions/touchpoints,
stakeholders, users, other
impacted parties, etc. Entry and
exit point (signing up for the trip to
when the trip ends) is discussed,
as well as the target audience.
The goal brand was also briefly
discussed at this phase.
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09 || INITIAL PHASES
ENTITY PROPER: BUSINESS
We have created the concept for a
business that would ultimately make
international group travel within high
school groups more organized, efficient,
comfortable for group leaders, students,
and parents.
The service would provide a medium for all parties
to better manage pre-trip details and provide the
technology for a more efficient experience during
transit, with additional tools that can be used
throughout the entire trip that would simultaneously
keep parents/guardians updated throughout the
travel process.
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10 || INITIAL PHASES
BEHAVIORS (& CAPTAIN'S IMPACT)
Our business addresses behaviors regarding
organization, scheduling, and safety.
Through our system, group leaders, users, and parents have
the resources and assistance needed to ensure a confident
and smooth experience throughout the travel process.
Providing easy access to manageable organizational products
allows the group leader, and group members, to minimize the
stress of international travel, and maximize their positive
experiences. Ultimately our business addresses the need for an
integrated system that provides clear and easy to understand
organizational tools so that the group can efficiently and safely
proceed through their international traveling experience.
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11 || INITIAL PHASES
STAKEHOLDERS & USERS
THE 3 USERS
Our business would be targeted towards
high school travel groups, in particular,
as international travel with students is
often a stressful process and is currently
a consistent pain-point for the involved
parties.
The users would be the students themselves,
the group leader, and the parents/
guardians of the students.
SERVICE PROVIDERS
The service providers would be physically
present during the travel process, but
various staff members would be available to
contact and speak with if necessary
STAKEHOLDERS
The stakeholders would also involve include
various travel service employees not affiliated
with Captain, as the orderly travel of a large
group eases the strain on their job duties.
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12 || INITIAL PHASES
PROCESS AND PLANNING
The work that is featured to the
left and right are photos taken
during the early phases of the
project. However, it was during this
period of ideation and mapping
ideas out, that Captain truly took
shape/form. These photos show
a rough user map that illustrates
group traveling and navigation
through an airport.
Since this time, Captain has
developed much more, expanding
beyond the airport itself. However,
this process work was entirely
necessary in the creation process.
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13 || INITIAL PHASES
PROCESS AND PLANNING (cont.)
Working outside, mapping the first user journey draft.
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14 || USERS
THREE PERSONAS
Age: 40
Work: German Teacher, Group Leader
Family: Single mother of twins
Location: Raleigh, NC
Character: ENTJ, Type A
EDDIE MITCHELL
HIGH SCHOOL STUDENT
JANICE SMITH
GERMAN TEACHER
Age: 15
Work: High School Student
Family: Child of Susan Mitchell
Location: Raleigh, NC
Character: ENFP, Type B
GOALS:
• Build his Photography Portfolio
• Interested in Architecture
• Meet locals and see things that aren’t just for tourists
• Practice his German in a real setting
• Wants to have time for a little bit of freedom and
exploring outside of the whole group.
FRUSTRATIONS:
• Often feels like he is being treated like a child
• Wants more independence
• Upset with how impersonal classroom learning can be
• Wants information more tailored to his own interests
BIO:
Eddie has never been out of the country before,
and is excited to go to Germany with his class. He is very
interested in the rich history of art and design that can be found in
Berlin--one of the cities his class will be traveling to. He can’t wait
to go to an entirely new country away from his family for the first
time. Eddie is very social and often gets in trouble for speaking too
loudly, or not following directions.
GOALS:
• Teach students about the culture behind Germany--
giving them more context than just the German language
• Keep the students safe and accounted for
• Make sure the students also have a great time
FRUSTRATIONS:
• Upset with the lack of empathy by airport staff towards
large groups.
• Often gets overwhelmed, and feels like she has to repeat things a million
times before her students actually listen.
• Wants more organization, and gets frazzled when plans change.
Needs an easier and fluid way to communicate
changes if need be.
BIO:
Janice has been a teacher for 10 years, and had been bringing a small
group of her students to Germany during Spring Break for the past
three years. This year, her high school merged with another school in
the area--nearly doubling her group of German students. She wants to
take the larger number, but is worried about keeping track of so many
students--especially when actively traveling through a space
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15 || USERS
Age: 45
Work: Pediatric Surgeon
Family: Mother of Eddie Mitchell
Location: Raleigh, NC
Character: ISTJ, Type A
SUSAN MITCHELL
EDDIE'S MOTHER (PEDIATRIC SURGEON)
GOALS:
• Stay updated on Eddie’s whereabouts
• Make sure Eddie is safe and healthy
• Stay in contact with group leader as well
FRUSTRATIONS:
• Eddie often forgets to contact her while he is away
• Feels like teachers are often hard to get in contact with as well, be
cause all other parents are trying to reach them too
• Has anxiety about the safety of Eddie
BIO:
Susan is a Pediatric surgeon at REX Hospital. Her job
requires her to work long and unusual hours, so she often relies on
texting to tell Eddie where she is, and to make sure he is where he is
supposed to be. Eddie often neglects to respond to Susan’s messages,
causing her to frequently worry about his safety. She knows this
problem will only exacerbate while Eddie is on his trip because of the
time difference, so she hopes to at least have reliable communication
with his group leader. She really wants to ensure that Eddie has proper
medical care abroad, if anything were to happen with him.
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16 || USER JOURNEY
1. SERVICE DISCOVERY
Teacher discovers Captain through social media targeting based on demographic, occupation, and browsing habits.
Users
Journey
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17 || USER JOURNEY
2. GROUP PURCHASE + REGISTRATION
Teacher plans a trip and signs up for Captain on the public website, http://captain.com.
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18 || USER JOURNEY
3. STUDENT + PARENT REGISTRATION
Students and guardians register on Captain's web application and begin using the platform to complete trip-related
tasks such as medical forms and conduct agreements.
Users
Journey
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19 || USER JOURNEY
4. PHYSICAL TECHNOLOGY
Before trip departure, students receive a physical kit in the mail, that includes a smart bracelet and travel tech
accessories to bring on the trip.
Users
Journey
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20 || USER JOURNEY
5. GETTING THE APP
When students receive the physical kit, it includes a group access code that can be used to download and register for
Captain's mobile experience, which will accompany travelers on their time abroad.
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21 || USER JOURNEY
6. BEFORE THE TRIP
Students can use the mobile application to configure their interest preferences, which will send them location-based
alerts during their trip. They can also view their countdown, itinerary, and other pre-trip items.
Users
Journey
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22 || USER JOURNEY
7. MOVING IN THE AIRPORT
While in the airport, the Loop smart bracelets can be used to provide alerts, while the mobile app is used to track
traveler locations to ensure that everyone stays together.
Users
Journey
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23 || USER JOURNEY
8. LEADER ALERTS
Group leaders can send message notifications to their entire group, so that everyone stays on the same page. Loops
include special alert styles for Leader Alerts.
Users
Journey
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24 || USER JOURNEY
9. GROUP PAIRING
When breaking off into small groups for adventures during free time, student travelers can use their Loops to easily
create paired groups that are tracked in the mobile app, making it easy for Leaders to check in on students.
Users
Journey
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25 || USER JOURNEY
10. PHOTO SHARING
Students can easily create geotagged photo streams that can be shared with fellow travelers as well as family members
back home, making it simple to hold on to memories forever!
Users
Journey
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06
BRANDING
Branding is an essential aspect of Captain, as the
company brand informs its identity and strongly
impacts the way the company is perceived.
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Branding Small Touchpoint:
Style Guide/ Brand Manual
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29 || BRANDING
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30 || BRANDING
Branding
Small
Brand Guide
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31 || BRANDING
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32 || BRANDING
Branding
Small
Brand Guide
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33 || BRANDING
Branding
Small
Brand Guide
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34 || BRANDING
Branding
Small
Brand Guide
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35 || BRANDING
Branding
Small
Brand Guide
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36 || BRANDING
Branding
Small
Brand Guide
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Branding Medium Touchpoint:
Student Pre-Trip Mailer Kit
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37 || BRANDING
THE STUDENT'S PRE-TRIP KIT
The Pre-Trip Kit is sent to each
student who has signed up via
email to go on the trip abroad
one month before the trip's
date.
The kit is intended to equip
students and parents with
the necessary supplies and
information needed for going
abroad, as well as preparing
the student and parent for
what the Captain process
entails.
Receiving the kit is the initial
student and parent interaction
with the brand.
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38 || BRANDING
1
2
The items within the kit are
crucial for the students going
abroad. The reasonings for
each item being featured in
the kit, as well as further
detail/explanation are given
on the following page.
2
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39 || BRANDING
1. The Pre-Trip Guidebook
2. "The Loop" Bracelet
3. Appliance Converter
4. Sim Card
5. Portable Battery Pack
5
4
3
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40 || BRANDING
STUDENT PRE-TRIP KIT ITEM INDIVIDUAL EXPLANATION
1. The Pre-Trip Guidebook
Informs the students what Captain is,
what is in the box itself, and informs
the reader what to expect within the
upcoming month before the trip. The
book includes packing tips currency
exchange advice, and other important
details that are helpful to know. The
book also informs the students to set
up their loop, download the mobile
app, and head to the website!
2. "The Loop" Bracelet
The bracelet is a piece of wearable
technology that informs and engages.
Students can use a variety of
gestures, and look at different light
patterns to become more safe, aware,
and engaged while abroad. The Loop
has many functionalities, which will
be discussed later in the book.
3. Appliance Converter
A converter is necessary while going
abroad, as the students while need to
use outlets to charge their electronics
(Loop, phone, etc.) while away.
4. Sim Card
A sim card is given to the students
to they are able to use their phones
and are free to use Captain while over
seas. Internet is not an issue when
this is taken care of in advance--
communication is much stronger.
5. Portable Battery Pack
Informs the students what Captain is,
what is in the box itself, and informs
the reader what to expect within the
upcoming month before the trip. The
book includes packing tips currency
exchange advice, and other important
details that are helpful to know. The
book also informs the students to set
up their loop, download the mobile
app, and head to the website!
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Branding Large Touchpoint:
3 Promotional Strategies
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41 || BRANDING
SOCIAL MEDIA: PROMOTION
In this age of gadgets and
technology, having a social
media presence is nearly
crucial for any brand. Captain
needs a social media presence
to gain public awareness/
acknowledgment, have the
ability to answer questions and
problem solve with customers,
engage with potential clients,
as well as submit an image
that gives Captain an essence
without having to SELL, SELL,
SELL.
All of Captain's social media
pages are bright, playful,
fun, travel-related, and are
intended to spark curiosity and
adventure within the viewer.
Twitter, Facebook, and
Instagram are the 3 social
media that Captain has--each a
little different.
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42 || BRANDING
SOCIAL MEDIA: MOBILE
Primarily Twitter and Instagram are used on mobile
phones. They are both informative, but are meant to
be pleasant, quick bits of content. The content posted
is not always directly selling the service, but rather
reinforcing the brand and leaving the viewer with
pleasant thoughts about the brand.
The Captain Twitter is used as a platform to engage
with users, answer questions, and provide quick bits
of either funny, relatable, pleasing short reads. It's
primary function is to interact with users.
The Captain Facebook is primarily a means of
providing existing users with information and longer,
more engaging reads. The content posted is more
directly related to Captain's service.
The Captain Instagram is used primarily for aesthetic
purposes. It captures the beauty of Captain and
romanticizes the service, while still appearing
relatable to the general public.
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43 || BRANDING
SOCIAL MEDIA: DESKTOP
Facebook and Twitter are the two
social medias most frequently
used on a desktop or laptop. It is
necessary that both pages look
cohesive, yet have slightly different
feeds. The social medias were
constructed so upon navigation on
a desktop, the user can immediately
sense the Captain brand, while
getting a balance of information and
fun additional information.
HOW SOCIAL MEDIA
WILL GIVE CAPTAIN BUSINESS:
If returning users or potentially
interested users follow Captain on
social media, they are constantly
exposed to the brand, in a pleasant
way, that is non-pushy. This
exposure may lead the user to
consider Captain when organizing
group travel, or recommend the
service to a friend.
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06
SERVICE
Captain strives to provide its users with a service
that is intuitive, helpful, and practical. Captain
guides each user though every detail of their trip.
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Service Small Touchpoint:
The User Journey Map
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A group leader decides to plan a trip
47 || SERVICE
Kit
Parent ensures that students
pack the kit items.
Parent
Parent receives an email
from Service inviting them to
create a profile.
Web
Parent fills out consent
forms, emergency contact
information, and other
guardian-specific
information.
Mobile
Kit
Packing Kit arrives at
family’s home and includes
instructions for parent to
download mobile app.
Parent receives push
notification to make sure
student has important travel
documentation and a
reminder of the meeting time
in the AM.
Parent receives a notification
when their child’s Loop is
activated, letting them know
that they’ll receive status
updates throughout the trip.
Parent receives notification
when child passes through
checkpoint.
Group Leader
Web
Based on demographics and
browsing activity, social
networks will advertise
Captain to potential group
leaders who may be
interested in purchasing.
Web
Group leader purchases
service package and inputs a
list of group members and
their/their guardian’s email
addresses.
Mobile
Kit
Group leader receives his kit
and instructions for
downloading the app, plus
detailed instructions for
using the service while on
the trip.
Mobile
Group leader uses app to
send students and parents a
final push reminder that
night to remind everyone to
bring their travel documents
and to be on time the next
morning.
Mobile
Loop
Group uses app to confirm
that all students have placed
and connected their Loops
Group leader stands on the
other side of checkpoint and
watches as students are
checked off on the app as
their bracelets pass through
the checkpoint.
If Group Leader tries to move
away from the GPS
checkpoint before all group
members have checked in,
he receives an alert letting
him know that there are
missing group members.
Student
Student receives an email
from Service inviting them to
create a profile.
Web
Student submits Conduct
Agreement, Personal
Information Forms, and
Travel Documents as
appropriate.
Mobile
Kit
Student receives Packing Kit
and is excited to explore its
contents. He also receives
information about signing up
with the mobile app, which
he does.
Kit
Student recieves push
notification with a reminder
to pack important travel
documents and a reminder
of the meeting time in the
AM
Student packs all of the
travel accessories included
in the kit in their carry-on
luggage so they’ll have them
in transit.
Student places Loop on
wrist, and uses the mobile
app to connect the ID
number on the bracelet to
his profile.
Loop
Student passes through GPS
checkpoint, and the Loop
registers their arrival
through the checkpoint.
Loop
High School Campus
High School Campus
High School Campus
Airport Departures Drop-off
Terminal, Pre-Security
Ticket Counter, Pre-Security
3.75 hours to ↗
1 year 2 months
Night before departure
Morning of departure
10 months 1 month 4.25 hours to ↗
9 months 2 weeks 4 hours to ↗
7 months
for her students
A tour company is contracted to
Trip details are announced to
Signups close and a final list of
Forms and necessary documents are
Trip money is due, info meetings are
Final trip meeting is held; logistics
Group members and leaders meet at
Group members and leaders meet at
Group members arrive at the airport
Group members enter the airport
Large luggage is checked at the
manage transportation,
potential student members, signups
participants is assembled. Deposits
released by the trip leader:
scheduled and held, forms and
information is given to group
the school to do a pre-airport screen
the school to form carpool groups and
and gather as a team outside of the
terminal’s ticket counter area, pre-
baggage desks
accomdations, and activities
for the trip begin
for each member are collected by the
passport copies are due to Group
members + parents, and final
of baggage to ensure a speedy move
do a final check for necessary
security checkpoint area
security and are given boarding
tour company, students are told to
health forms
Leader
reminders of the Conduct Agreement
through security checkpoints
documents like passports
passes.
begin passport forms
immunizations
are given
Captain makes it easy to
insurance authorizations
collect these forms online.
permission forms
conduct agreements
passport copies
Captain makes it easy to
collect these forms online.
Parent receives notification
when child passes through
checkpoint.
Parent receives notification
when child passes through
checkpoint.
Mobile
Parents receive a notification
when the plane takes off and
when it lands at the
destination.
Parent receives notification
when child passes through
checkpoint.
Parent receives notification
when child passes through
checkpoint.
If Group Leader tries to move
away from the GPS
checkpoint before all group
members have checked in,
he receives an alert letting
him know that there are
missing group members.
Group leader stands on the
other side of checkpoint and
watches as students are
checked off on the app as
their loops pass through the
checkpoint.
If Group Leader tries to move
away from the GPS
checkpoint before all group
members have checked in,
he receives an alert letting
him know that there are
missing group members.
Mobile
Group Leader sends a push
notification to students,
reminding them that they
have 5 minutes to return to
the departure gate.
Group Leader can see these
small groups form on
Captain’s mobile app,
making it easy for him to see
who has stuck with whom.
Group Leader stands at
entrance to the gate and taps
Loops with students one by
one as they enter the
boarding ramp to check
them in.
Students who fail to make
the meeting time can be
tracked and contacted
through Captain to check in.
If Group Leader begins to
move away from the current
location without checking in
with all travelers, Captain will
send an alert to remind him
that there are unaccounted
members of the group.
Group leader stands on the
other side of checkpoint and
watches as students are
checked off on the app as
their bracelets pass through
the checkpoint.
Group leader stands on the
other side of checkpoint and
watches as students are
checked off on the app as
their bracelets pass through
the checkpoint.
If Group Leader tries to move
away from the GPS
checkpoint before all group
members have checked in,
he receives an alert letting
him know that there are
missing group members.
Loop
Student passes through GPS
checkpoint, and the Loop
registers their arrival
through the checkpoint.
Student receives notifcation
and hurries to the checkout
counter at the snack bar, and
returns to the gate just in
time
Loop
Small groups of students put
their Loops into pairing
mode and tap them together
to form smaller groups.
Students are contacted
If the Loop’s battery dies or
Student passes the Group
the paired phone fails to
Student passes through
Student passes through
Leader and they tap their
directly through the app–
connect to Captain’s servers
checkpoint, and the RFID
checkpoint, and the RFID
Loop Loops together to check in.
their Loops give them this
Loop chip in the bracelet registers
Loop chip in the bracelet registers
Loop
Captain registers this
alert.
on landing, the Group Leader
will receive an alert letting
their move through the
their move through the
him know that a student isn’t
checkpoint.
checkpoint.
connected to Captain.
Ticket Counter, Pre-Security Security Checkpoints Concourse, Post-Security Concourse Departure Gate Departure Gate Departure Gate Departure Gate Arrival Gate
Customs + Security Checkpoints
Terminal
Baggage Claim
3.75 hours to ↗ 3.25 hours to ↗ 2.75 hours to ↗ 2.75 hours to ↗ 2.5 hours to ↗ 75 minutes to ↗ 60 minutes to ↗ 15 minutes to ↗ ↗ 20 minutes after ↘
45 minutes after ↘
1 hour after ↘
1.5 hours after ↘
Large luggage is checked at the
Group members proceed through
Group members are recounted once
Group members walk to departure
Group members are told to return 15
Group members reconvene and are
Passengers are boarded. Group leader
Group leader walks the aisle of the
Flight departs the gate and takes off.
Group members gather as a team as
Group members pass through
Group members walk to baggage
Group members sort baggage and
baggage desks
security checkpoints and gather on
all have passed through security
gate and establish a seating area in
minutes before boarding begins, and
counted before lining up to begin
boards last, and before he boards he
plane and counts group members one
they exit the plane, remaining at the
customs and gather on the other side
claim as a group.
make sure all bags on the carousel are
the opposite side of the screenings
checkpoints
the terminal
are released to purchase food in the
boarding
asks the gate attendant to check the
more time before taking his seat.
arrival gate until all members are
of the security checkpoint. Group
distributed.
terminal
passenger manifest to ensure that all
present. Group members are counted.
members are counted.
Captain allows the Group
Captain allows the Group
of the group members are already on
Captain allows the Group
Leader to make this check
Leader to make this final
board.
Leader to make this final
Captain allows the Group
Captain allows the Group
with the mobile app.
check with the mobile app.
check with the mobile app,
Leader to make this final
Leader to make this final
Captain allows the Group
so no need to pace the
check with the mobile app.
check with the mobile app.
Leader to make this final
airplane counting heads!
check with the mobile app.
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Group members are counted before
48 || SERVICE
We began by mapping the current experience on a
whiteboard before translating it to a digital timeline.
HOW WE WORKED
This map of the air travel experience for
large groups served as the structural
basis for our project as we expanded
to include other components of an
international school trip. As the most
complicated duration of travel, we knew
that if we were able to understand this
piece, the rest would be simple.
Parent receives notification
when child passes through
checkpoint.
Parent receives notification
when child passes through
checkpoint.
Group leader stands on the
other side of checkpoint and
watches as students are
checked off on the app as
their bracelets pass through
the checkpoint.
Group Leader stands at
entrance to the bus and taps
Loops with students one by
one as they enter the vehicle
to check them in.
If Group Leader begins to
move away from the current
location without checking in
with all travelers, Captain will
send an alert to remind him
that there are unaccounted
members of the group.
Loop
Student passes through GPS
checkpoint, and the Loop
registers their arrival
through the checkpoint.
Loop
Student passes the Group
Leader and they tap their
Loops together to check in.
Captain registers this
baggage and
the carousel are
Baggage Claim
Arrivals Pick-up
1.75 hours after ↘ 2 hours after ↘
moving outside the airport onto the
curb.
Captain allows the Group
Leader to make this final
check with the mobile app.
Group members board a tour bus or
public transportation.
The map is not a customer facing tool, but rather a research tool that we used to
understand our concept.
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Service Medium Touchpoint:
The Captain Website
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49 || SERVICE
THE BIG SELL
Captain's public-facing website and on-boarding portal are the first
encounters that prospective and new customers have with the company,
therefore they should be bright, engaging, and easy to navigate. Captain's
landing page offers the most relevant information on the service, in the
form of a simplified user experience journey and a callout on safety.
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50 || SERVICE
THE LONG SCROLL
Rather than dividing up vital
information on many pages, Captain
uses a single-scroll homepage
to present frequently requested
information most prominently and
direct visitors towards the sign up flow
as quickly as possible.
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51 || SERVICE
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52 || SERVICE
WELCOME ABOARD
The sign up flow for Captain is configured to be as simple and
seamless as possible, to maximize the customer conversion rate.
A vertical tab system allows panes to slide across the screen
in order to reveal sets of form fields, organized in manageable
chunks. Because Captain autosaves process, Group Leaders can
pick up right where they left off any time.
The first task is to collect user login information, so that progress can
be saved, and educator's email addresses can be collected for future
communication. Already, Captain has configured a base quote determined
by the Call-to-Action form near the footer of the landing page.
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53 || SERVICE
In order to ensure accurate service around the world, Captain needs
more details about the trip, including a city-by-city itinerary and an exact
headcount of students who'll be attending.
Before Captain can register student accounts to begin the form collection
process, the Group Leader must submit traveler details for each student.
To expedite this process, Group Leaders can download an Excel template,
fill in the data, and then upload the file directly into Captain.
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54 || SERVICE
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Service Large Touchpoint:
The Captain Web App
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55 || SERVICE
TAKING CARE OF BUSINESS
Once the Group Leader purchases Captain for her trip, students
and parents are invited to register for the web application,
where they can submit all of their forms and documentation
electronically. There are several key benefits to this, but the
biggest is that online record-keeping can be accessed worldwide,
without the need to track paper files.
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56 || SERVICE
Group Leaders can get a comprehensive overview of the collected forms
and documents from their dashboard, making it easy to see who's on
schedule and who's falling behind!
Documents like Passports and insurance cards are stored securely in the
cloud, where they can be accessed worldwide in case of an emergency.
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57 || SERVICE
Students who log into the dashboard are greeted with an overview of
tasks that they need to complete, with an overall progress meter to
encourage them to turn in their forms!
Certain forms, like medical information questionnaires can be filled
out electronically, while other documents like insurance cards must be
scanned or photographed and then uploaded.
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06
INTERACTION
The interaction portion of Captain is essential
so all parties are fully connected, engaged,
organized, and safe.
Interaction Intro
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Interaction Small Touchpoint
The Loop (Bracelet) Gestures
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61 || INTERACTION
THE LOOP
During your trip, each traveler’s experience is tied to
The Loop, a mobile-paired wristband. It sends them
notifications and facilitates group interaction, giving
each traveler a personalized experience every day.
Notifications
The Loop will let each traveler know when you send a
message to the group, so they’ll always have the latest
updates.
Engagement
The Loop will send a notification to each traveler when
they’re near a point of interest that they might enjoy.
Interaction
Travelers can link their Loops together to form small
groups and check back in at the end of the day.
Safety
If a traveler finds themselves in a compromising
situation, the Loop sends an emergency alert to their
group and to the local authorities.
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62 || INTERACTION
SIGNALS
The Loop features a ring of
colored LED lights that configure
in a variety of ways to inform the
users of different information
Red lights flashing in a loop inform the traveler that their
Group Leader has sent an alert to the travelers, and that they
should check their phones.
Red lights blinking simultaneously indicate that the
Loop is in emergency mode. An alert has been sent to the group,
and a second alert will be sent to the authorities, if not dismissed.
White lights flashing in a loop informs the traveler that
their Loop is actively in group linking mode.
A few constant white lights indicate you have joined a
smaller group--the number of lights corresponds to the number of
travelers in the small group.
Blue, green, or purple lights that flash in a loop
activate based on the interests that the traveler had listed in their
profile page, and the users proximity.
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63 || INTERACTION
GESTURES
The Loop has a GPS, a gyroscope,
and a hidden button on its side.
Shake wrist back and forth in order to dismiss a
notification or alert.
Press button on the side of the Loop to initiate
group formation mode.
Tap Loops together to form a group while group
formation mode.
Press button on the side of the Loop twice to ungroup.
Alternatively, the groups automatically disband when members
step out of range.
Press and hold down the button on the side in order to
send and emergency alert to your group. Triple tap to expedite a
call to the authorities, or wait another 10 seconds and they will
automatically be called.
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We'll keep you in the loop. ..
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Interaction Medium Touchpoint:
Mobile App: Interactive, Engaging Features
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65 || INTERACTION
CAPTAIN, THE ULTIMATE TOUR GUIDE
The Loop isn’t just about security and GPS tracking. It also offers the
students an entirely new way to customize their experience and engage
with others while abroad. Students can choose what sites and attractions
they want to be made aware of when they are exploring, and can choose
the way they receive those alerts. Students will not only experience how
different cultures can be abroad, but will also experience moments when
their personal interests are featured under an entirely new cultural lens.
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66 || INTERACTION
WHAT DID YOU DO OVER THERE?
Captain wants students to be excited about everywhere they
have been, and everything they have seen. The mobile app
allows the students to show off the exciting things they have
found during their time abroad, and curates the photographs
into a collaborative archive of experiences--each photo
automatically tagged to the place where it was taken. Additionally,
the app provides a visualization of everywhere you have
driven through or explored while abroad.
Interaction
Medium
Student to Student App
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Interaction Large Touchpoint:
Mobile App: Organization, Safety Features
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67 || INTERACTION
Being responsible for 54
teens in a foreign country is no
walk in the park...
but with Captain, it can be.
Interaction
Large
Leader to Student App
(literally)
CAPTAIN ALERTS
Captain takes care of a bulk of the work for our dedicated
teachers. Nasty weather? Captain give you a heads up on the
dash screen, and even suggests alternate rainy day activities.
Captain will send automatic alerts, or “Captain Alerts” to
students too--so teachers don’t have to. Captain will make
sure to remind everyone about that raincoat.
Student
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68 || INTERACTION
CHECK THIS OUT
Roll call has never been so easy with Captain’s checkpoint
system. Group Leaders can easily create checkpoints, with
detailed information about times, dates, and places, and gives
teachers the option to write a personalized alert to the students
right then and there--without having to switch over to the alert
screen (Captain knows teachers aren’t the biggest fans of
repeating themselves). Once the checkpoint goes live, the app
gives teachers a run down of everyone who has checked in, with
the help of their loops, and those who are missing. There is an
option to send an alert to those who are missing, and to also
locate them on the map.
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69 || INTERACTION
GROUP LOOPS
The Loop offers an easy way to track students when they go
off on their own during free time. Instead of seeing 54 heads on
a map, the group mode shows a condensed version of the whereabouts
of the students, and lets the Group Leader know that they
are with a friend, safe, and accounted for. Captain recognizes
whenever students form a group, and will only send the students
in the group a notification when you tag the group letter in
an alert. There is no need to remember group names and
members--students can easily switch groups from day to day.
This flexibility allows students to interact with everyone on their
trip. Teachers can also send alerts to the parents back at home .
Student
Parent
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Amanda Jones - Branding
Small, Brand Guide
Medium, Physical Kit
Large, Advertising Strategy
Lucia Boehling - Interaction
Small, Loop Gestures
Medium, Student-to-Student Mobile Interactions
Large, Leader-to-Student Mobile Interactions
Sam Linville - Service
Small, User Journey
Medium, Public Website
Large, Web Application
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