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Xcode, Swift and App Design Fundamentals

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Beginner’s Guide to iOS 13 App Development Using Swift 5.1:

Xcode, Swift and App Design Fundamentals

BOOK DETAIL

Paperback: 211 pages Publisher: Independently published (October 27, 2019) Language: English ISBN-10:

1703090772 ISBN-13: 978-1703090772 Product Dimensions: 6 x 0.5 x 9 inches Shipping Weight: 13.4

ounces (View shipping rates and policies) Customer Reviews:

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Book Description

This book covers iOS 13 app design fundamentals using the latest Swift 5.1 programming

language, Xcode 11 and iOS 13.1 SDK.The author assumes you have no experience in app

development. The book starts with the installation of the required programming environment and

setting up the simulators. Then, the simplest Hello World app is developed step by step. In the

next chapter, basics of the Swift 5 programming language are given with practical examples.

Screenshots and code snippets are clearly given in the book to guide the reader. After the Swift

lecture, 7 complete apps (including a 2D game) are developed in separate chapters. As the reader

follows the development of the example apps, he/she will learn designing user interfaces,

connecting interface objects to code, developing efficient Swift code and testing the app on

simulators and real devices.Chapters of the book and the contents of these chapters are as

follows:Chapter 1. Introduction: General info and the steps of developing an iOS app.Chapter 2.

Setting up your development environment: Installing Xcode, setting up signing identities,

viewing/adding simulators and real devices.Chapter 3. Test drive - the Hello World: Creating a

new Xcode project, adding and positioning user interface objects, building the project, running the

developed app on the simulator and on the real device.Chapter 4. Swift programming language:

Variables, constants, optionals, arrays, dictionaries, sets, if-else and switch-case decision making

statements, for and while loops ,functions, classes, objects and inheritance in Swift 5. Each

concept is clearly explained step by step with code examples and screenshots.Chapter 5. Disco

lights app: Using buttons and connecting actions to buttons in the code.Chapter 6. Body mass

index (BMI) calculator app: Using input boxes, performing calculations and displaying the results

on the screen.Chapter 7. Simple die roller app: Using random number generator functions,

including image sets in your project, displaying images on the screen and changing the displayed

image using Swift code.Chapter 8. Exercise calorie calculator app: Using global variables,

creating tabbed apps and utilizing segmented controls.Chapter 9. Show my location app: Adding a

map object to your app, setting required permissions, accessing GPS device and showing real time

location on the map.Chapter 10. S.O.S. sender app: Adding SMS functionality, setting required

permissions and sending real time location using SMS.Chapter 11. Bounce the ball game: Basics

of SpriteKit that is used to develop 2D iOS games, adding objects to the game, sensing screen

touches, moving game objects according to touches, combining all these and more to develop a

complete 2D game.This book includes 212 figures and 101 code snippets that are used to explain

app development concepts clearly. Full resolution colour figures and project files can be viewed

and downloaded from the book's companion website: www.yamaclis.com/ios13swift5.


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