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Beginner’s Guide to iOS 13 App Development Using Swift 5.1:
Xcode, Swift and App Design Fundamentals
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Beginner’s Guide to iOS 13 App Development Using Swift 5.1:
Xcode, Swift and App Design Fundamentals
BOOK DETAIL
Paperback: 211 pages Publisher: Independently published (October 27, 2019) Language: English ISBN-10:
1703090772 ISBN-13: 978-1703090772 Product Dimensions: 6 x 0.5 x 9 inches Shipping Weight: 13.4
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Book Description
This book covers iOS 13 app design fundamentals using the latest Swift 5.1 programming
language, Xcode 11 and iOS 13.1 SDK.The author assumes you have no experience in app
development. The book starts with the installation of the required programming environment and
setting up the simulators. Then, the simplest Hello World app is developed step by step. In the
next chapter, basics of the Swift 5 programming language are given with practical examples.
Screenshots and code snippets are clearly given in the book to guide the reader. After the Swift
lecture, 7 complete apps (including a 2D game) are developed in separate chapters. As the reader
follows the development of the example apps, he/she will learn designing user interfaces,
connecting interface objects to code, developing efficient Swift code and testing the app on
simulators and real devices.Chapters of the book and the contents of these chapters are as
follows:Chapter 1. Introduction: General info and the steps of developing an iOS app.Chapter 2.
Setting up your development environment: Installing Xcode, setting up signing identities,
viewing/adding simulators and real devices.Chapter 3. Test drive - the Hello World: Creating a
new Xcode project, adding and positioning user interface objects, building the project, running the
developed app on the simulator and on the real device.Chapter 4. Swift programming language:
Variables, constants, optionals, arrays, dictionaries, sets, if-else and switch-case decision making
statements, for and while loops ,functions, classes, objects and inheritance in Swift 5. Each
concept is clearly explained step by step with code examples and screenshots.Chapter 5. Disco
lights app: Using buttons and connecting actions to buttons in the code.Chapter 6. Body mass
index (BMI) calculator app: Using input boxes, performing calculations and displaying the results
on the screen.Chapter 7. Simple die roller app: Using random number generator functions,
including image sets in your project, displaying images on the screen and changing the displayed
image using Swift code.Chapter 8. Exercise calorie calculator app: Using global variables,
creating tabbed apps and utilizing segmented controls.Chapter 9. Show my location app: Adding a
map object to your app, setting required permissions, accessing GPS device and showing real time
location on the map.Chapter 10. S.O.S. sender app: Adding SMS functionality, setting required
permissions and sending real time location using SMS.Chapter 11. Bounce the ball game: Basics
of SpriteKit that is used to develop 2D iOS games, adding objects to the game, sensing screen
touches, moving game objects according to touches, combining all these and more to develop a
complete 2D game.This book includes 212 figures and 101 code snippets that are used to explain
app development concepts clearly. Full resolution colour figures and project files can be viewed
and downloaded from the book's companion website: www.yamaclis.com/ios13swift5.
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