Sex in the Suburbs - A 1 page RPG
First draft of a desperate housewives inspired 1 page rpg designed by Niky Ellison
First draft of a desperate housewives inspired 1 page rpg designed by Niky Ellison
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Sex in the Suburbs
A 1 page RPG intended for 1 GM & 2 or more players
You are a stay at home spouse in suburban America with a tight knit clique of friends and frenemies. With a life full of Drama
and Dinner Parties who knows what tomorrow has in store for you
To Play either roll for or choose one identity and one background from the tables below, the Identities come with special
skills, feel free to make up your own background if none of the suggestions below take your fancy;
Identity
1. Trophy Spouse
As prime arm candy you can switch on the very same
charm you used to win your Spouse to distract/disarm
any social situations, provided they’re attracted to you
that is.
2. SUV Spouse
You have a big car and an attitude to match, no shopping
haul is too big and no glamming weekend is too off-road
for your pride and joy.
3. Heir/Heiress
Treated like royalty since the day you were born there is
nothing that Daddy wouldn’t do for you with just a call,
be careful though with pockets that deep Daddy can’t be
drawing too much attention to himself.
4. Soccer Mom
People often wonder how you do it, how do you stay sane
with that many children (roll 2d6 for total number) You’ll
never tell that you have them well trained, able to
perform basic tasks at your command you can’t
remember the last time you needed to Vacuum.
5. Gym bunny
With nothing to do during the day your yoga habit quickly
developed into a full blown fitness addiction; CrossFit,
Marathons, rock climbing and more, you’ve got what it
takes to achieve feats of athletic prowess. Provided you
have your favourite yoga pants
6. Crafty
You have always been good with your hands, in fact that’s
what your partner liked so much about you. Able to whip
up all sorts of crafty solutions and last minute
decorations you’ve gained a real reputation for being...
hands on.
Character Sheet
Name ______________________________________
Spouse Name________________________________
Identity____________________________________
Background_________________________________
Description_________________________________
Desperate - ⚪⚪⚪⚪⚪⚪
Housewife - ⚪⚪⚪⚪⚪⚪
Background
1. Well-travelled European
2. Pageant Winner
3. Divorcee
4. High strung Over-achiever
5. City Slicker
6. Hidden Past
How to Play
Each spouse has 2 statistics, Desperate & Housewife, you
start the game with 3 points in each statistic and
everytime you succeed on a check you move a point into
the statistic you used from your other stat. For example if
you succeed on a Housewife roll you move a point from
Desperate into Housewife.
The GM decides when an action requires a roll, to do this
the GM will request either a Desperate or Housewife skill
check depending on the action the play must roll a D6
and the number on the die needs to be equal to or lower
than the players points in the check.
A Housewife check encompasses any action that would be
described as typical day to day housewife activity,
housework, parenting, dealing with a spouse, shopping,
PTA meetings etc. A Desperate check is anything that is
not covered by the Housewife skill e.g. Throwing a glass
of wine in an enemies face, evading the police or defusing
a bomb. Some similar actions may require different
checks depending on context e.g. hiding a body may be a
Housewife check when you are burying the kids dog in
the dead of night but a Desperate check if you are burying
the body of your ex-boyfriend that you hit with you car
after he tried to kidnap you.
When using a special skill from your identity you do not
need to roll e.g. a SUV spouse does not require a check to
drive fast and/or furiously but any other player would.
If a player reaches 6 points in Housewife the character
decides to put away childish things and become the
ultimate Stepford Spouse, if they reach 6 points in
Desperate they begin the steady descent into ruin as the
life they have worked hard to build begins to slip through
their fingers. When the player reaches 6 points in either
skill another player can perform a sanity slap, both
players roll a D6, if either player rolls a 6 they can move a
point back into their empty skill.
Rebecca’s got a Gun (Optional Rule)
At the start of the game the GM can choose to give one
Player a gun, the GM should roll to decide who has the
Gun.
Game Designed by Niky Ellison - First Draft
@NikyEllison