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The Sum of Things - Sam Watson

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RESEARCH METHODOLOGY

4.4 Method 2: Worldbuilding

As my exploration into Research Questions 1 and

2 began to elicit results, they provided a reference point for

Research Question 3; the development of a methodology which

could formalise the process of encoding particular values within

products. In an attempt to involve more tangible design research

in a largely theoretical exploration, I introduced more practical

experimentation. Initially, this excluded design conceptualisation

or prototyping, instead seeking to experiment with the

development of models for creating imaginative Value Contexts.

This distracted from the core intent by pulling the process

toward an earlier vision for the project, one preceding the intent

established throughout this dissertation. This superceded vision

seemed to have connected with my earlier interest in product

properties to create a kind of a ‘red herring’ of research avenues.

Research Question 3.3

How can values be intentionally

encoded within products?

Thankfully, later conceptualisation, imbuing the

typologies analysed in Research Questions 1 and 2 with Value

Contexts developed through these models illustrated the

redundancy of this research method. While perfectly effective

in creating Value Contexts to which products could be adapted,

they did not aid in encoding values. Moreover, the designs into

which they were encoded proved irrelevantly speculative,

contradicting the intent to develop a tangible intersection of

design practice and futures thinking (as delineated in chapter 2).

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