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MC Fall 2020

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TECHNOLOGY

Relations… It’s been vacant for about a year

now and we took basically that entire center

component; around three thousand square

feet. It’ll have three sections. The main section

is a lab with a stage, a big wall graphic and

backdrop for our varsity teams so they can play

in a LAN match with another team. It’s set up

to handle six vs. six playing there and, as you’re

shooting it and streaming it, it’s got a cool view

with the graphic.

There are thirty-four computers throughout

the rest of the lab that can be used for

other gaming. Initially that space was intended

to open up all at once and be open to the

general student population during set hours

as an open gaming space. People could come

in, they could see where the varsity sports

players participate, but then they could also

play games themselves and jump in to do their

own thing. We didn’t want it to be hyper exclusive

to where it’s just a varsity esports space.

Additionally, there’s two smaller wing

spaces. One of those is going to be our

broadcast area. We’re going to be able to

do the live streams and broadcasts from the

space, which is going to be not only highly

entertaining, but it’s going to be a great

creative opportunity for a lot of students. There

are students that are interested in the casting

side of esports, and that space will also be

open to a select number of content creators

that want to do their own streams…

The other wing of the space is strictly for

console play. There’s going to be some couches

and some big TVs. Just a place for people to

chill, relax and hang out together and be more

communal…

I think we’ll be able to open right around the

time that students are leaving [for Thanksgiving]…

So, within the next six or seven weeks, I

think we’ll be able to get in and be operational.

How does esports work on the collegiate

level? Is that underneath the NCAA banner,

or is there something completely different?

Mr. Deppen: The NCAA has no contact

really with esports in any kind of way… At

the division one level like at ODU, players

within esports can win prize money, gifts,

scholarship funds and things like that. That’s

where there’s a big amateurism issue for the

NCAA at large schools. Because of that, the

NCAA has basically said we’re not going

to get involved with that at this point. So,

there is no NCAA contact with esports, but

there are several national governing bodies

that oversee esports. The biggest one

right now is the one that we’re a part of. It’s

called NACE, the National Association of

Collegiate Esports…

NACE runs internal tournaments, but

then also works with game developers in

running tournaments that those developers

have created. One of the big things about

esports that is not known, is that the game

developers that create the game… they

have complete authority over who can play

their games and in what settings, especially

when it comes to tournaments. Some of

those companies are stricter than others…

Blizzard and their subsidiary, Activision have

a group called Tespa who runs everything for

Overwatch, Hearthstone and Call of Duty,

but there are other game titles that are a little

more flexible…

There’s a relationship between a national

governing body and the game developers

to help bridge the gap. NACE has a pretty

good relationship with Tespa, so we’re able

to run a large-scale Overwatch tournament

and Blizzard isn’t going to be upset about

us doing that. If it was another organization

that didn’t have that connection, it might

be something completely different… The

power dynamic there is something that’s

different compared to what you would see in

traditional sports.

So under NACE there wouldn’t be a problem,

for instance, if one of your players was a

streamer and they promoted that they are a

part of Monarch Esports?

Mr. Deppen: NACE is a relatively open

organization and they’re not making rules

about what specific esport athletes can do

or not do. That would be up to us as an

institution. If students can and want to try

to make money doing streaming or signing

sponsorship deals, they’re more than

welcome to continue to participate with our

program. That’s good for them and it’s good

for us… We’re focused on the betterment of

students, and if it makes it easier for them to

pay to finish school by making some money

streaming then I’m all for it. There aren’t

really any restrictions. There could be if we

wanted to, but realistically there isn’t any point

for us to do anything like that.

Does that bring in a problem with potential

scholarships down the line?

Mr. Deppen: One of the things that I think is

misunderstood when people talk about scholarships

with esports is the size of those scholarships.

Right now, I think maybe five schools

in the United States offer a true full ride scholarship

for esports. Most other institutions are

offering smaller amounts. The scholarships

that people are getting are more likely to be

supplements rather than something that’s a

complete coverage of cost of attendance…

Based on the size of the program and where we

are right now… it’s difficult for us to offer scholarships

at this point in time. But, if we were able to,

I would imagine that we would have to start out

with smaller sums of money rather than going

directly into full scholarships.

What do you think about the growth of

gaming that has happened recently here at

the university?

Mr. Deppen: When we talk about esports,

a lot of it has to do with capitalizing

on the interest that students already have…

Young people are interested in games and

moving into that type of realm is a natural

progression that follows both the career interests

of students and also their leisure and

recreational activities as well…

It’s about being able to complete all of our

university goals and initiatives with esports

outside of just having high-quality teams and

good facilities. We want to be able to bring

students in that are already interested in

games so we can meet them halfway and say

‘You’re interested in games, and we have game

design majors that can prepare you to a career

in the gaming industry, or we have cybersecurity

inside the IT area’. We have computer science,

computer engineering and all these other

academic majors that can be the end point for

students. The middle ground where we meet

them is going to be gaming.

That’s how we see esports fitting into

the university mission. It’s not going to be

this standalone thing that doesn’t interact

or engage academically. It acts as this

direct pathway to all these other careers

and opportunities that students can have.

Maybe that’s something more creative, like

the game design component, or maybe

that’s a little more tangential like broadcasting

and media.

Follow ODU Varsity Esports

on Twitter at:

@ODU_Esports

“IT’S ABOUT

BEING ABLE TO

COMPLETE ALL OF

OUR UNIVERSITY

GOALS AND

INITIATIVES WITH

ESPORTS OUTSIDE

OF JUST HAVING

HIGH-QUALITY

TEAMS AND GOOD

FACILITIES ”

Images by: NICHOLAS CLARK

17 | maceandcrown.com Fall 2020 | 18

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