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Narra&ve Design Example — Emily Kelley Kunin
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Quest Line — Brillia
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Narra&ve Design Example — Emily Kelley Kunin
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Introduc3on — The Shinta, Planet Brillia
The Shinta are an insular, utopian society that has thrived over a 1,000 years because of their
unique technical prowess. No one knows where the Shinta actually came from, but they seMled
on what is now Brillia aOer the planet was decimated in an interstellar nuclear war. The planet
was barely habitable, and a lack of clean water and viable land for food produc&on set their
society into a century of poverty, crime, and in-figh&ng. On the brink of societal collapse, a
talented inventor among the Shinta created a maMer synthesizer — elimina&ng the need for
farming or drilling for water. The synthesizers were mass produced, giving every ci&zen of Brillia
enough food, water, and another precious resource — &me.
Over the next 1,000 years, the Shinta refocused their society away from back breaking manual
labor in a ruined wasteland toward one of educa&on and inven&on. This began to alleviate
crime, moved their currency from monetary to more of a socialist barter system, and allowed
for further technological advances like the shielding they use to keep out the radia&on on the
planet. The Shinta reside in a massive domed city where the synthesizers and other inven&ons
provide everything that they need. Hence why they have only recently allowed foreigners into
their completely self-sufficient city. Their maMer synthesizer would not only help with long haul
voyages on your ships, but could astronomically improve life on your outpost as an upgrade to
your hydroponics system. And while the Shinta are extremely wary of outsiders— especially as
rumblings of a coup have started — they would make an excellent ally if you could gain their
trust.
Resources
Fuel — Can’t get around the galaxy without fuel. Used to power ships and outpost machines.
Minerals — One of the most versa&le resources in the universe. Can be used in building
materials and upgrades.
Metal — Found on most worlds, this is used to build outpost buildings and repair ships.
Food — Since every carbon-based lifeform needs to eat, Food is vital in maintaining your
outpost and its popula&on.
Credits — Galac&c currency, though not every society will accept them.
Quests
QUEST 1
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Introduc3on:
Ship Computer: The nearby planet of Brillia has a unique tech that allows for increased food
produc&on. They call it a synthesizer and it’s helped them cut back on farming and
manufacturing 10 fold. GeZng that technology for the outpost would make sure everyone is
properly fed and allow a shiO in focus away from basic necessi&es.
Quest Title: Welcome to Brillia
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Quest type: GoTo
Descrip1on: Travel to Brillia
Hint: Open the Galaxy Map and select Brillia to travel there
Loca3on: Brillia
Level 6-8
Time to Travel: 1 minute 30 seconds
—Travel to Brillia—
Closing:
Ship computer: Captain, there’s an incoming message from the Shinta.
Liaison Shel: Gree&ngs, off-worlder. I am Liaison Shel from the Xeno-Liaison office. We have to
register all foreigners visi&ng Brillia. Especially aOer there have been some... incidents. You are
coming from the Zennia Outpost, correct? Your message said you’d like the purchase our maMer
synthesizers.
Liaison Shel: Unfortunately, the synthesizers aren’t for sale in the sense you humans might be
familiar with. We have liMle use for your galac&c currency here since we already provide our
ci&zens with everything they need. But if you’d be willing to trade, there is something we’d like.
Liaison Shel: You know that beyond the dome, the planet is, at best, described as a wasteland
and at worst a death wish for any who wander out there. However, one of our scien&sts has
discovered a deposit of minerals that could be used in medicines and building materials. Collect
some for us.
Rewards:
Credits (x1000)
XP (+400)
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Completed — Welcome to Brillia
QUEST 2
Introduc3on:
Ship Computer (On comm device): To get enough for the Shinta to use, we’ll need to find a
sizable deposit.
Quest Title: Collect Minerals
Quest type: Collect
Descrip1on: Claim a Mineral Deposit that is Level 2 or higher
Hint: Open the World Map and look around for a Level 2 Mineral Deposit and claim it.
Resource: Mineral Deposit
Narra&ve Design Example — Emily Kelley Kunin
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Level 2
Resources Present: 7,000
—Claim Mineral Deposit—
Closing:
Liaison Shel: You managed to get the minerals, excellent. And since you don’t seem as
incompetent as other foreigners I’ve met, perhaps you could help our lead engineer? She’s been
having some troubles with the dome. At first she thought it might be these revolu&onaries, but
it appears to be something else.
Rewards:
Metal (x5000)
Credits (x1000)
XP (+700)
QUEST 3
Completed — Collect Minerals
Introduc3on:
Engineer Lan: You’re the off-worlder, right? Shel said maybe you could help me. I’m Lead
Engineer Lan and I’m in charge of the dome.
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Engineer Lan: We’ve been having some problems lately with por&ons of the dome going down
for a few seconds before the backup boxes kick in. Nothing life threatening, but if enough boxes
go out at the same &me it could be a major problem. When I took a team out to look at them, it
seemed like someone — or something — had been trying to smash the boxes. I thought it was
saboteurs at first, before I no&ced the slash marks. We were able to find some scuMle tracks
leading away from the boxes. If you follow them, you’ll probably find what’s been damaging my
dome. And do me a favor? Make sure they’re not going to come back.
Quest Title: Azorah AJack
Quest type: Defeat NPC
Descrip1on: Defeat an Azorah Nest that is Level 1 or higher
Hint: Open the World Map, look around for a Level 1 Azorah Nest and defeat it.
Azorah Nest
Level 1
Main Resource: Food
Nest Size: 20
—Defeat Azorah Nest—
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Closing:
Engineer Lan: You’re back! And is that... is that Azorah blood on you? I never figured it’d be
blue.
Engineer Lan: I have to say, not every off-worlder would have helped me like this. I’ll make sure
to put in a good word with the council about you. Also, you should take this — you earned it.
Completed: Azorah AJack
Rewards:
Food (x3000)
Azorah Shell — Taken from the back pla&ng of an Azorah, its shell can be used as a shield
against standard weapons.
XP (+1000)
QUEST 4
Introduc3on:
Comm device: (New message from unknown sender) You want maMer synthesizers? We can
make that happen. If you’re willing to do what’s right. Meet us at our camp aOer dark. Come
alone and tell no one.
Quest Title: Go to Revolu3onist Camp
Quest type: GoTo
Descrip1on: Go to the Revolu1onist Camp outside of the city in Sec1on 2.
Hint: Open the World Map, look around for the Revolu1onist Camp.
—Arrive at Camp—
Closing:
Molo: Psst! Over here!
Rewards:
Fuel (x10000)
XP (+300)
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Completed: Go to Revolu3onist Camp
QUEST 5
Introduc3on:
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Molo: Right. My name is Molo and I’m a part of a group that wants more for Brillia. Brillia and
its people have everything we could ever want. Everyone has a job, everyone goes to school, no
one goes to bed hungry. We are able to live on a barren rock because of these things. And yet,
how many other places in the galaxy can say the same? How many died on Earth due to
starva&on? How many children on Yelk must work in order to keep their families afloat? The
Shinta Council could solve this and yet we hoard our technology for ourselves.
Molo: We have been planning a coup for 2 years, but we haven’t had the perfect opportunity to
strike un&l now. As an off-worlder, you have the materials we need. Since the inven&on of the
synthesizers, we’ve had no need for weapons. The Council does not provide the appropriate
resources to the average ci&zen. If you help us, we’ll give you the synthesizers and much more.
Quest Title: Choose Your Alliance
Quest type: Dilemma
Descrip1on: Will you side with the Revolu1onists or the Shinta Council?
Hint: Your choice will have consequences, so choose wisely.
Dilemma Choice:
a) Revolu&onists.
b) Council.
Rewards:
(a) Fuel (x20000)
XP (+2000)
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Completed: Choose Your Alliance
QUEST 6a
Introduc3on:
Molo: You have made an unfortunate choice, Captain. We can’t let you live now that you know
our plan.
Quest Title: Revolu3onist AJack
Quest type: Defeat NPC
Descrip1on: You have chosen to side with the Council. Defeat the Level 1 Revolu1onist Camp.
Revolu3onist Camp
Level 1
Main Resource: Fuel
Revolu1onist Mili1a
Mili1a Size: 20
—Defeat Revolu1onist Camp—
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Closing:
Molo: Ugh... ugh... the Revolu&on will not die with us...
Completed: Revolu3onist AJack
Rewards:
Raze Rifle Prototype — A unique weapon created in secret by the Shinta revolu&onaries. It uses
a similar technology as the Rad Boxes, shoo&ng out an energy beam that can turn a grown
person to dust in an instant. Can be equip or recycled into resources.
XP (+1500)
QUEST 6b
Introduc3on:
Molo: You have chosen the right path, my friend. We will change the universe together. But first
I must ask something of you.
Molo: As I men&oned, there are things that the government does not readily provide and
aMemp&ng to synthesizing it ourselves would have raised ques&ons. But you are a space farer,
I’m sure you have access to an abundance of metals? We need it to build more weapons like the
one I’ve given you — 1000 should do it.
Quest Title: Donate Metal for Weapons
Quest type: Donate
Descrip1on: Donate 1000 Metal to the Revolu1on
—Donate 1000 Metal—
Closing:
Molo: Thank you, Captain. I will message your comm device when we are ready to move. Meet
us at the Council Hall when it’s &me.
Rewards:
XP (+800)
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Completed: Donate Metal for Weapons
QUEST 7a
Introduc3on:
Councilor Hillit (on comm device): Captain, word has reached us that you defeated a group of
Revolu&onists. We had a feeling they were geZng ready to make a move. It would go a long
Narra&ve Design Example — Emily Kelley Kunin
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way to win the Council’s favor if you were to wipe out the rest of their band of misguided youth.
I’ve marked some known loca&ons on your map.
Quest Title: Defend the Council
Quest type: Defeat NPC
Descrip1on: Defeat 3 Revolu1onist Camps that are Level 2 or higher.
Hint: Open the World Map, find Revolu1onist Camps that are Level 2.
Revolu3onist Camp
Level 2
Main Resource: Food
Revolu1onist Mili1a
Mili1a Size: 53
Revolu3onist Camp
Level 2
Main Resource: Minerals
Revolu1onist Mili1a
Mili1a Size: 53
Revolu3onist Camp
Level 3
Main Resource: Fuel
Revolu1onist Mili1a
Mili1a Size: 131
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—Defeat 3 Revolu&onist Camps—
Closing:
Councilor Hillit: You’ve done Brillia a great service, Captain. I’m sure there are s&ll more
Revolu&onists out there, but your show of force will make them think twice about aMacking us
with you as our ally.
Completed: Defend the Council
Rewards:
Brillian Tac&cian Armor — Light Armor (Body, Hands, Helmet, Legs). Used by some of the
Shinta’s premier engineers and inventors, this ouoit will help protect against even high levels of
radia&on and energy weapons.
Fuel (x500)
Metal (x500)
Minerals (x500)
Currency (x1000)
XP (+4000)
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QUEST 7b
Introduc3on:
Molo (on comm device): Captain, we’ve had a slight setback. The Council has seized our
synthesizers in an aMempt to starve us out. There are Food Depots within the city, but they are
heavily guarded. Could you liberate some of the stores for us? We need our fighters well fed for
the baMle to come.
Quest Title: Collect Food
Quest type: Collect
Descrip1on: Claim Food Depots to collect 40000.
Hint: Check your Food resource amount, then claim Food Depots to total 40000 or more.
Resource: Food Depot
Level 1
Resources Present: 10500
Resource: Food Depot
Level 1
Resources Present: 9750
Resource: Food Depot
Level 1
Resources Present: 11270
Resource: Food Depot
Level 1
Resources Present: 8480
—Collect 40000 Food—
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Closing:
Molo: Thank you, Captain. We’ll take it from here. When this is over, you will have your
synthesizers. For a free and open Brillia!
Rewards:
Food (x20000)
Currency (x3000)
XP (+4000)
Completed: Collect Food
QUEST 8a
Introduc3on:
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Narra&ve Design Example — Emily Kelley Kunin
Councilor Hillit: It seems the Revolu&onists did not receive the message. We’ve learned they
plan to aMack the Council Hall and force a surrender. We have few weapons here to defend
ourselves, but we could for&fy the Hall itself. Eventually, the Revolu&onists will run out of &me
and ideas. Can you provide us with metal? We have begun to synthesize some, but it will take
longer than we have to prepare.
Quest Title: Donate Metal for For3fica3ons
Quest type: Collect
Descrip1on: Donate 30000 Metal to the Council for for1fica1ons.
Hint: If you do not have enough, claim Metal Plants or a_ack Revolu1onist Camps.
—Donate 30000 Metal to the Council—
Closing:
Councilor Hillit: Thank you, Captain. We will be able to defend the Council Hall now. When this
is over you will have your synthesizers and much more. We will use the technology of the dome
to ensure you have the most advanced shields for your ships. Consider the Shinta to be your
Allies.
Completed: Donate Metal for For3fica3ons
Rewards:
[Unlock] Shinta Shielding — Upgrade the Shields on your Fleet. Shinta Shields protect against
radia&on and mid-level energy weapon aMacks.
[Unlock] Shinta Synthesizers — Upgrade to Food Depot at the outpost. This increases Food
produc&on x3.
Currency (x500)
Minerals (x300)
Fuel (x300)
XP (+3000)
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QUEST 8b
Introduc3on:
Molo: This is it, Captain. The Council can no longer stand in our way. But we need you to stand
with us in this final fight.
Quest Title: Council Assault
Quest type: Defeat NPC
Descrip1on: Defeat the Shinta Council by elimina1ng there Guards. .
Hint: On the World Map, select the Council Hall at the center of Brillia.
Shinta Council
Level 4
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Narra&ve Design Example — Emily Kelley Kunin
Main Resource: Metal
Council Guards
Guard Size: 300
—Defeat Shinta Council—
Closing:
Molo: It’s... it’s finally over. Now, Shinta technology will be able to help the galaxy, not just
ourselves. We will show the other planets that we are capable of more than crea&ng food. With
the weapons we’ve made, we will become a force to be reckoned with in this sector. Something
you will benefit greatly from, my friend. Your ships will have the most advanced weaponry in
the galaxy.
Completed: Council Assault
Rewards:
[Unlock] Shinta Raze Canons — Upgrade to Fleet Weapons. A high powered energy weapon that
can target outposts from space up to Level 10.
[Unlock] Shinta Synthesizers — Upgrade to Food Depot at the outpost. This increases Food
produc&on x5 and negates the need for farm lands.
Currency (x500)
Metal (x300)
Fuel (x500)
XP (+3000)
QUEST 9
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Introduc3on:
Ship Computer: Captain, we’ll need some addi&onal resources in order to implement the
synthesizers and [a] Shields / [b] Weapons. Par&cularly, enough fuel in order to power
everything. There should be some mines nearby.
Quest Title: Collect Fuel
Quest type: Collect
Descrip1on: Claim Fuel Mines to collect 20000.
Hint: Check your Fuel resource amount, then claim Fuel Mines to total 20000 or more.
Resource: Fuel Mine
Level 1
Resources Present: 9600
Resource: Fuel Mine
Level 1
Resources Present: 10400
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Narra&ve Design Example — Emily Kelley Kunin
—Collect 20000 Fuel—
Closing:
Ship Computer: That’ll do it, Captain. Wait &ll the engineers get a load of these.
Rewards:
Currency (x500)
Metal (x1500)
XP (+2000)
Completed: Collect Fuel
QUEST 10
Introduc3on:
Ship Computer: Captain, now that we have some new addi&ons to the ships, we’ll need to do
an Upgrade. I’ve given you the resource requirements.
Quest Title: Upgrade Ship
Quest type: Upgrade Ship
Descrip1on: Upgrade your Fleet to Level 5 using the specified resources.
Hint: If you’re low on resources, Claim resource 1les or A_ack enemy camps.
Upgrade Ship
Metal — x20000
Fuel — x10000
Minerals — x10000
Currency — x5000
—Upgrade Ship—
Closing:
Ship Computer: I feel slightly bigger. Is that normal?
Rewards:
Currency (x1000)
Food (x3000)
Fuel (x3000)
Metal (x3000)
Minerals (x3000)
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Completed: Upgrade Ship
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Narra&ve Design Example — Emily Kelley Kunin
END QUEST LINE
Outcomes
If Player Chose Path A (Supported the Council —Diploma3c): Shinta was so grateful for the
Captain’s assistance in ending the Revolu&on, they allowed them to use their Synthesizer
technology and has given them access to advanced Shields for their Fleet. The Shinta will
remain an insular people, leaving the resources in their region largely un-Claimed. This will
allow the player access to easy resources and will make their Fleet more impervious to aMack.
If Player Chose Path B (Supported the Revolu3onists — Military): The Revolu&onists have
seized control of Shinta’s government and have vowed to distribute the Synthesizer technology
to the rest of the galaxy. This means energy camps and neighboring systems will soon have an
abundance of Food. The Revolu&onist also gave the Captain access to advanced ship Weapons,
allowing for a more hos&le takeover of the system. However, the Shinta also plan on using these
weapons for themselves, which means energy camps in the area will have a higher Level and
resources will be harder to find.
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Narra&ve Design Example — Emily Kelley Kunin
Narrative Design Sample - Match-3 Hypercasual
Introduction: This is a narrative design exercise focusing on a limited time event for a Match-3
hypercasual game in the same vein as GardenScapes. The exercise includes an overall story for
the event, supporting cast of characters to be featured, and some example missions with
dialogue.
Story Portion
Story Brief
The neighborhood has taken notice of all the work you and Alice are doing on your
grandparent’s house and garden. In fact, MAYOR LONG is so impressed that she’d like for you
two to help clean up and improve the local park!
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The park was once a shining community hub where people gathered, kids played, and events
took place — but has fallen into disarray over the years. Working on this project will not only be
a great thing for the neighborhood, but you’ll have an opportunity to meet new friends like
BETH, JOSE, KAMALA, TAYLOR, and SID, who can also help you and Alice back at the house!
Complete as many tasks as you can within 10 calendar days in order to unlock all your new
friends, special bonuses, and make the local park THE place to be again!
Players will have 7 game days worth of tasks to do, given to the player by the supporting cast.
Each day will feature missions related to the ultimate goal of each of the supporting characters.
For example, the ultimate goal from the Mayor is to clean up all the garbage in the park, with a
single mission involving collecting bottles for recycling. Each day will have 3-5 missions to
complete. Once completed, the supporting character can be used for gameplay bonuses.
Supporting Character Descriptions
Mayor Long
Stats: 50s, Black, Female
Face: Viola Davis, Regina King, Angela Bassett
Hair: Black or dark brown spiral curls, afro, or shaved short
Clothing: Suit jacket, blouse, ambiguous flag pin
Mayor Long is the dedicated, but approachable, mayor of the neighborhood. She asks that you
start by cleaning up all the trash from the park. Her dialogue will be straight to the point with
moments of insight into how much the project means to her.
Beth & Buddy
Stats: Teens, White, Female
Face: Lili Reinhart, Olivia Holt, Dove Cameron
Hair: Blonde, wavy shoulder length
Clothing: Jean jacket, pastel colored top, necklace
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Beth is a local teenager in the community. She asks the player to clean up the field at the park
so she can play with her dog, Buddy, there. Beth is cheerful, youthful, and positive, lots of
smiling expressions. Buddy is a golden retriever.
Jose
Stats: 30s, Hispanic, Male
Face: Oscar Isaac, Diego Luna, Jay Hernandez
Hair: Brown, longer on top with shaved sides
Clothing: Plain T-shirt in a masculine color, baby wearing harness with baby’s head visible
Jose is a stay-at-home dad of 3 kids. He asks the players to fix up the playground area so he
has a nice place to take his kids during the day. He’s happy, but a bit distracted during
dialogue, occasionally speaking to the baby strapped to him.
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Kamala
Stats: 60s, Indian, Female
Face: Shabana Azmi, Mira Nair, Sharmila Tagore
Hair: Black or dark brown with streaks of gray/white, long
Clothing: Bright colored churidar suit
Kamala is a retired professional musician. She would like for you to clean up the flower garden
since she finds it a very inspiring place to play music. Kamala is serious but kind, her dialogue
is intelligent yet whimsical like her music.
Taylor
Stats: 20s, Asian/Ambiguous, Non-Binary
Face: Ian Alexander, Asia Rose Dillon, Bex Taylor-Klaus
Hair: Jewel tone, short pixie cut like style
Clothing: Subtle patterned buttoned up shirt
Taylor is a local artist and activist. They want you to clean off a wall in the park so they can
paint a mural on it. Taylor is trendy and cool, uses a lot of slang.
Sid
Stats: 80s, White, Male
Face: Donald Sutherland, Christopher Plummer, Alan Alda
Hair: White, short and tidy with a receding hairline
Clothing: Navy cardigan and neutral turtle neck
Sid is an elderly man from the neighborhood. He asks that you restore the gazebo, it was
where he proposed to his wife many years ago. Sid comes off as cantankerous at first, but
softens when talking about his late wife.
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Task 3 - Missions
Mission 1 - Meet at the Park
Mayor Long: Alice, hello! Thank you for coming.
Alice [Happy]: Sure! You were sort of vague over the phone. You want to talk about… a park?
Mayor Long: Yes, this park.
Alice [Surprised]: I thought this was some sort of abandoned lot.
Mayor Long [Sad]: Exactly. I was hoping you could work your same magic here as you did at
your house.
System Text: Improving the park will unlock new items and bonuses at your house! But act
fast!
Mission 2 - Clean Up Garbage
Mayor Long [Happy]: I can’t thank you enough for agreeing to bring your design chops to the
neighborhood park.
Alice [Happy]: Of course! We’re excited to make the park shine again. Where should we start?
Mayor Long: I’d say the first step would be to clean up all the garbage.
——
Alice [Sad]: Even without all the trash, the park is in bad shape. We have a lot of work to do.
Mayor Long: If it helps, I’ve asked some neighbors to stop by. They have some ideas of where
the park needs the most improvement.
Mission 3 - Mow Grass
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Beth [Happy]: As much as Buddy would love to play hide-and-seek in this overgrown grass…
Buddy [Happy]: Bark bark!
Beth: …We’d probably lose a lot of tennis balls in it.
Buddy [Sad]: Rrrr…
Alice: Right. Better to mow it back into submission.
——
Beth [Happy]: Look, Buddy! A big open field for us to play in. Go long!
Buddy [Happy]: Aroo!
Mission 4 - Fix Swing Chains
Jose [Happy]: After the slide, my kids love to swing.
Jose [Surprised]: It’s one of the only things that gives me a moments peace, ha ha…
Baby: Waaa! Waaa!
Jose [Happy]: No, mija, you’re too young! But if we get it fixed, you can enjoy it when you’re
older!
——
Jose [Happy]: Looks great!
Alice [Happy]: I’m gl—
Jose [Surprised]: Oye, what did I tell you about pushing your brother too high? Gotta go,
thanks, Alice!
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Mission 5 - Plant New Flowers
Kamala: Hello, dear. Would it be possible to plant some new flowers in the garden area?
Alice [Surprised]: I didn’t even notice the garden.
Kamala [Sad]: Yes, it has fallen into a right state, hasn’t it? Unfortunate. I always found it very
inspiring when I was composing.
Alice [Surprised]: Composting?
Kamala: No, composing, child. I’m a cellist and the garden used to be my favorite place to play.
So, the flowers?
——
Kamala [Happy]: Lovely. Now shoo, I can’t very well perform for an audience before the piece is
ready.
Mission 6 - Paint a Mural
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Taylor [Happy]: Whoa, the vines are gone! But now this wall… big yikes.
Alice [Surprised]: It is?
Taylor: Bet. And, like, I don’t mean to sound thirsty for a flex, but I’d love to splash my art all
over it.
Taylor [Happy]: I promise it will be straight fire.
——
Taylor [Happy]: Do you highkey love it or what?
Alice [Happy]: Looks great!
Taylor [Happy]: Always happy to gain a new stan.
Mission 7 - Fix Gazebo Roof
Sid [Grumpy]: Now that people can actually stand in the gazebo again, you better fix that roof,
missy. What if it rains?
Sid [Sad]: …Like it did when I asked Miriam to marry me. She would have never said yes if
we’d been soaking wet under there.
Alice [Sad]: We’ll get it fixed up right away, sir.
——
Sid [Happy]: There. It almost looks just like it did before.
Alice [Surprised]: Is that a smile?!
Sid [Grumpy]: Don’t get too excited. I said almost.
Mission 8 - Replace Sign
Alice [Surprised]: Don’t parks usually have a sign?
Mayor Long [Sad]: Someone stole it. Who knows why.
Alice: We should definitely replace it then…
——
Mayor Long [Happy]: I’ll make sure nobody can walk off of it this time.
Mission 9 - Decorate for the Grand Reopening
Alice [Happy]: Now that the park is all cleaned up, we should decorate for the reopening!
Alice: I think some streamers and balloons will do.
——
Alice [Happy]: Perfect! Let’s let the Mayor know everything is ready.
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Mission 10 - Cut the Ribbon
Mayor Long [Happy]: Thank you everyone for coming! And for all your help in making this park
the jewel of the neighborhood again.
Mayor Long [Happy]: And, of course, thank you, Alice! Would you do the honors?