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First, clarification concerning the phrase “professional wrestling” is

needed. Wrestling is a sport, dating back at least to ancient Greece itself,

but likely has existed in some form throughout civilization. In a wrestling

match, individuals attempt to defeat one another by forcing or “pinning”

one another to the ground. The term “amateur wrestling” refers to the contemporary

version of this sport, practiced almost exclusively by students

and Olympians, i.e. people who aren’t paid, hence the “amateur” epithet.

Until recently, if someone wanted a career in “wrestling” after graduation,

they would have to become a pro-wrestler, which is another sort of thing

entirely. Nowadays, many amateur wrestlers learn other fighting styles, such

as Muay Thai kickboxing and Brazilian jiu-jitsu, and practice Mixed Martial

Arts (MMA), where the wrestling knowledge and training ethic accrued

from their amateur experience often allows them to excel. What is called

“professional wrestling” or “pro-wrestling” differs from amateur wrestling

and MMA in one crucial respect: in pro-wrestling, the individuals are not

actually trying to pin one another. The results of pro-wrestling “matches”

are pre-determined, sometimes by individual “bookers” or “promoters”, and

other times by large staffs of writers, with input from a variety of corporate

executives. A pro-wrestling match is not actually a competition between two

wrestlers, but a simulation of one. The “wrestlers” in a pro-wrestling match

are not actually trying to defeat one another, but are working together to

best appear as if they are, while eliciting a reaction from the crowd. For most

of pro-wrestling’s existence, its purveyors portrayed matches as legitimate

competitions, though they often faced media scrutiny and exposure. Within

the past thirty years, there has been a shift toward admitting that it is a show

– entertainment or even art, rather than a legitimate sport. Pro-wrestling 1

blends athletic and theatrical elements, resulting in a unique cultural phenomenon.

Its drama is in large part an artistically accentuated representation

of the spontaneous drama of sports.

1 From here on I will use the word “wrestling” interchangeably with “pro-wrestling”.

However, pro-wrestling is competitive, just not in the same way that

sports are. For one, pro-wrestlers compete with one another for relative

positions of prominence within a wrestling organization (or “promotion”),

with only the very top spots securing lucrative contracts and global exposure,

similarly to how Hollywood actors compete for leading roles. Wrestlers

use their athletic and other performative skills to put on the most engaging

show possible so as to prove their value to the management of the promotion

for which they are working. But in addition to competing for places of

prominence within the show, there is another kind of competition going on:

a competition of values. Wrestlers, and the people in the crowd who cheer

or boo those wrestlers, represent different ways of life, different attitudes,

i.e. different values. The story of a wrestling match is the story of these values

in conflict. Typically, the principal characters in such a story include a

“babyface” (or just “face”) and a “heel”. Babyfaces are the protagonists of the

wrestling story, motivated by the cheers of the crowd (or by the expectation

of cheering) to defeat their opponents. Heels, on the other hand are the faces’

antagonists and are despised by the crowd (the feeling usually reciprocated).

The traditional characterization of wrestling “faces” and “heels” is reminiscent

of Nietzsche’s ideas about agon, particularly in, his early essay,

“Homer’s Contest”, where he explains the flourishing of Greek culture as

depending on its artistic and athletic contests being characterized by one

of two versions of the goddess Eris whose name means “strife”. In Hesiod’s

Works and Days a distinction is drawn between the two versions of the

goddess, in terms of the kinds of actions and attitudes each Eris inspires in

human beings. One Eris inspires envy or jealousy, which are seen by Hesiod

as positive emotions, necessary for a society to achieve greatness, as they

engender healthy competition (Wettkampf), while the other Eris motivates

actions that are malicious and destructive and a desire to eliminate ones

opposition (Vernichtungslust). The traditional dichotomy between faces and

heels in wrestling neatly maps on to that of the two Erises. Faces, in nearly

all periods of wrestling have been characterized by their desire to excel by

outdoing their opponents through their own skill as well as the power they

2 3

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