Green Guardians Rule Book
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Index
A
Abilities.............................................................................16
Agronomy (Knowledge).................................................15
Air (Resource)..............................................................5, 12
Animal (Resource).......................................................5, 12
Assign Waste....................................................................10
B
Biodegradation (Knowledge).......................................15
Biodiversity (Brakethrough)............................................16
Brakethrough cards........................................................16
Brakethroughs.................................................................16
Build..................................................................................9
Buildings (workshops and lab).................................5, 9
C
Clean...............................................................................11
Climatology (Resilience).................................................15
D
Deck building....................................................................6
Desert (Terrain tile)....................................................5, 12
Disaster cards..................................................................13
Disease Resistance (Brakethrough).............................16
E
Earth (Resource)..........................................................5, 12
Ecology (Knowledge).....................................................15
Explore..............................................................................8
External waste...........................................................10, 13
F
Food Security (Brakethrough).......................................16
Forest (Terrain tile)......................................................5, 12
G
Game Play..........................................................................8
Gather............................................................................8
Green Guardian................................................................5
H
Holistic Design (Knowledge)........................................15
Hydrology (Knowledge)................................................15
Hydropower (Brakethrough).........................................16
I
Icon Reference.................................................................17
Irrigation (Resilience).....................................................15
K
Knowledge.....................................................................15
L
Laboratory (Lab)..........................................................5, 9
Learn.................................................................................11
Levels of the Tree of Knowledge...................................15
Local waste................................................................10, 13
M
Mountain (Terrain tile)...............................................5, 12
Move...............................................................................9
O
Ocean (Terrain tile)....................................................5, 12
P
Parks & Recreation (Brakethrough)...............................16
Photosynthesis (Resilience).............................................15
Plains (Terrain tile)......................................................5, 12
Plant (Resource)..........................................................5, 12
Player Aid card................................................................17
Pollution......................................................................10, 13
Potable Reuse (Brakethrough)......................................16
PP (Prosperity Points).......................................................12
Prerequisites.....................................................................16
Produce...........................................................................9
Prosperity Points..........................................................4, 16
R
Recycling (Knowledge)..................................................15
Research..........................................................................9
Research token............................................................5, 9
Resilience..........................................................................15
Resource Allocation........................................................12
Resource cards...........................................................5, 12
S
Sanitation (Knowledge).................................................15
Scoring (Prosperity Points).............................................12
Stabilization (Resilience)................................................15
Solar Power (Brakethrough)..........................................16
Symbiosis (Knowledge).................................................15
T
Terrain tile....................................................................5, 12
Tourism (Knowledge)......................................................15
Toxicology (Knowledge)................................................15
Treatment (Knowledge)..................................................15
Tree of Knowledge.........................................................15
U
Upgrade workshop..........................................................9
W
Waste..........................................................................10, 13
Waste Collection (Resilience)......................................15
Water (Resource)........................................................5, 12
Wind Power (Brakethrough).........................................16
Winning...........................................................................4
Workshop......................................................................5, 9
18 19