SEDHub Brochure 2020-2021
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SEDHub
W O R K S H O P S • P A R T I E S
N O . 9 • 2 0 2 0
LEARN GROW PLAY
E D I T O R I A L
STEM
SUBJECTS
TRANSFORMED
SED Science EDucation is a STEM / STEAM
company so we provide all aspects of science to
children including but not limited to flight,
engineering, classification of life, Zoology, Maths,
Chemistry, Astronomy, Ecology, Global
environments, botany, microbiology, anatomy,
geology, oceanography, meteorology, plate
tectonics, palaeontology …… We pride ourselves
of being inclusive of all the sciences. We run in a
school for a year ( sometimes even more !)
without repeating a single topic.
*For prices linked to the various workshops,
please contact us on info@sedhub.com
**All of our courses and workshops can be held
online.
SEDHub | 1
E X C L U S I V E
Our exciting party games are
perfect for 3 – 15 year olds and
feature lots of fun science themed
props!From fiery bubbles,
awesome air guns and gooey slime,
to chemical reactions and
explosive mini rockets, our 30 – 40
minute science show is packed full
of seriously cool science fun!
We leave the science education to
the teachers and instead pack our
entertaining science show with lots
of interactive science experiments
that will have the kids’ laughing out
loud! We cater for birthday
parties, end of school parties, holy
communion parties and special
events.
SCIENCE
PARTIES
Transform your children's party
into an experience they will
remember for a lifetime!
2 | SEDHub
EVENTS &
WORKSHOPS
IN & OUT OF SCHOOL
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W O R K S H O P
The Meet the Scientist events give
children and families opportunities
to explore the work of professional
scientists and engineers. Events
include engaging hands-on
activities related to the work being
done every day. The program’s
objective is to make young people
more aware of accessible and
lucrative career opportunities in
science, technology, engineering,
and mathematics (STEM)
industries.
SED Hub developed its Meet the
Scientist events through its
participation within various
schools and STEM professionals in
engaging and enriching ways to
share their knowledge with
children and informal public
audiences. Its essence is helping
accomplished scientists share their
knowledge, their work, and their
passions to the general public in a
approachable manner.
Suitable for any age group.
MEET
A
SCIENTIST
Ask your most pressing questions
to a real scientist. Learn what it
takes to become one!
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C O U R S E
The workshop is designed to
introduce blockchain concepts
such as consensus, cryptocurrency,
double spending, peer-to-peer
transactions, and decentralization.
Children will also investigate, using
hands-on learning, the social
impact of the technology, and
develop an understanding of use
cases and how it relates to realworld
experiences.This offers a fun
and interactive workshop that uses
hands-on incorporating STEAM
(Science, Technology, Engineering,
Art, Math.
BLOCKCHAIN
A system in which a record of
transactions made in bitcoin or
another cryptocurrency are
maintained across several
computers that are linked in a
peer-to-peer network.
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W O R K S H O P
What do Wall-E, Transformers and
Halo have in common with selfdriving
cars and Netflix
recommendations? They’re all
examples of Artificial Intelligence
(AI).
SED Hub invites kids ages 10-15 to
join our AI bootcamp during a
week-long bootcamp of five daily
workshops.
Kids will learn what AI is, how it
works, how it’s being used in
different industries, and the pros
and cons of this technology.
Participants will explore AI
through computer science
concepts such as machine learning,
algorithms, programming,
automation and robots. What is
machine intelligence? Can we
control it? Should we be afraid of it
or can it be used for good?
ARTIFICAL
INTELLIGENCE
The ability of a computer or
computer-controlled robot to
perform tasks commonly
associated with intelligent beings.
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W O R K S H O P
Participants will explore AI
through computer science
concepts such as machine learning,
algorithms, programming,
automation and robots. What is
machine intelligence? Can we
control it? Should we be afraid of it
or can it be used for good?
The course will include games, pen
and paper activities, and designing
and programming with LEGO
Mindstorms.
Kids will learn what AI is, how it
works, how it’s being used in
different industries, and the pros
and cons of this technology.
ROBOTICS
AND
ARTIFICIAL
INTELLIGENCE
The branch of technology that
deals with the design,
construction, operation, and
application of robots.
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W O R K S H O P
Get hands-on to build your very
own autonomous robot. Using
basic circuitry and frame
components, you'll construct a
base for your robot. Then you'll
add an Arduino, a popular
microcontroller for creating new
electronic devices, and integrate
sensors to let your robot
understand and navigate its
environment.
After you've created your takehome
robot, use an advanced
camera and MicroPython to delve
into computer vision. Now you and
your robot will be able to get ahead
of the self-driving curve!
Acquire STEM principles of handson
mechanics, critical thinking, and
collaboration—vital skills for any
future robotics engineer.
AUTONOMOUS
AND
SELF-DRIVING
ROBOTICS LAB
The branch of technology that
deals with the design,
construction, operation, and
application of robots.
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W O R K S H O P
The Entrepreneurship for Kids
course is designed to mentor,
support, and equip today’s children
with the necessary success skills to
set them on the path of becoming
our future entrepreneurs. This
course teaches kids what it takes
to succeed in our global new age
economy, equips them with the
success skills they need, and sets
them in the right direction for
understanding entrepreneurship at
a young age.
Together with the European
ENTREPRENEURSHIP
Startup Hub, we developed an
interactive curriculum training
program that not only teaches kids
about entrepreneurship, but sets
children up to become successful
entrepreneurs and allows parents
to get involved in the process
every step of the way... oh and did
we mention it's fun?!
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C O U R S E
LOTS of OUTDOOR and INDOOR
Fun with Bug Hunts, Rocket Races,
Fossil making!
Our Science Summer and afterschool
clubs are very hands-on and
children get to make and take
home something most days
including their own SLIME,
FOSSILS, MODEL GLIDERS,
RAINBOW GLASSES and MORE!
They wear Lab coats and goggles!
We are passionate about bringing a
love of science and learning to
primary and secondary school aged
SUMMER SCHOOL
&
AFTER-SCHOOL
OPTIONS
children. Our inclusive, hands-on
approach is unique. We are not a
science class, the children make
and do their own experiments,
wearing their lab coats and
goggles, using real scientific
equipment including a university
grade Van Der Graff Generator.
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C O U R S E
- Slime making (Long-chain
polymerisation ,
Newtonian & Non-Newtonian
fluids)
- Smoke cannons (Force, Vectors)
- Model gliders (the principals of
flight) & rockets)
- Van Der Graff generator &
plasma ball (electricity)
- Coke & Mentos Geyser (force and
nucleation)
- Giant Bubbles/ bubbles on fire
(the physics of bubbles)
- Elephant Toothpaste
- Light (rainbow glasses)
- Bridge building (strong shapes)
- Sound (Make your own
telephone)
- How boats float (buoyancy)
- Make your own lava lamp
(density)
- How movies are made (illusion &
how the eye can trick the brain)
SUMMER SCHOOL
&
AFTER-SCHOOL
OPTIONS
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W O R K S H O P
OUTREACH
EVENTS
AND
WORKSHOPS
Always rooted in real and concrete science and taking their lead from the Curriculum - but taking approaches from our
experiences to provide an excellent way of engaging students with science and supporting them in understanding the
world (and worlds) around them. Delivered by practitioners who are passionate about science, these exciting
programmes use drama-based approaches to cement existing learning, clarify difficult concepts, challenge thinking and
introduce new content. We know how complex delivering whole-school approaches to science can be, so you can now
book a Big Science Day for a number of year groups, comprising either different workshops exploring a number of
topics - or a range of age-differentiated activities on a single scientific theme!Our inspirational workshops exist in a
range of formats, differentiated for age and ability - and are designed to build on pupils' existing knowledge, enhance
progression and boost pupil motivation in science. They are available both during World Space Week and throughout
the school year. For teachers, they provide an opportunity to experience some creative, inspiring and cross-curricular
approaches to teaching the topic of Space, many of which require minimal resources and can be shared with colleagues
and implemented into science lessons the very next day.
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W O R K S H O P
We know that it's often important
for secondary schools to offer
activities to whole year groups -
and we understand, too, the
logistical difficulties that this can
bring.
So we've designed Big Maths Days
that allow up to 240 primary and
secondary students to carousel
around a number of very different
creative Maths workshops in the
course of one day. Workshops can
include; CSI: Maths, Selling Maths,
Trading Games, The Expedition
and The Bunker.
BIG
MATHS
ACTIVITY
DAYS
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W O R K S H O P
A high energy activity that
challenges students’
understanding of shape, probes
concepts of “value” and asks them
to cope with the unexpected!Our
high energy Trading Games
provide students with
opportunities to think about maths
in some very different ways.
Working in an ever-shifting
environment, they’ll come to
understand that “value” can be a
concept that changes depending
on circumstances, that the ability
to prioritise is an essential
mathematical skill, and that the
properties of 2D shapes allow
them to be arranged in a variety of
ways.
TRADING
GAMES
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W O R K S H O P
It’s exactly 100 years to the day
since the grisly demise of Maria –
and this unique workshop allows
up to 180 pupils from ages 6-12,
attempt to crack the case at the
same time. After everyone’s been
introduced to the crime scene, the
victim and the suspects (and been
armed with Evidence Booklets),
we’ll reveal a series of clues –
including blood stains, omnibus
tickets and personal belongings.
As pupils practice their maths
skills, the suspects will be whittled
down one by one – until only the
criminal remains. But there’s still
more to do – because the identity
of his or her accomplice has yet to
be revealed. Exploring (according
to year group and time):
measurements, number
investigations, additive and
multiplicative reasoning, time,
positional language, properties of
2D and 3D shapes, problem-
MURDEROUS
MATHS
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W O R K S H O P
A fast-paced workshop
contextualising sequencing and
making connections between
maths and other subjects.
At the heart of maths, of course,
lies the ability to identify, analyse
and predict patterns. so, inspired
by the work of Alan Turing and his
fellow mathematicians at Bletchley
Park during World War II, The
Bunker is based in cryptology – the
writing and reading of codes.
Appealing to all age and ability
ranges, The Bunker has a simple
premise. Working in teams, and at
their own pace, students need to
identify as closely as possible the
location of an Enemy Radio
Transmitter by cracking a series of
increasingly fiendish numeric,
geometric and semiotic ciphers.
The more codes they crack, the
more precisely they’ll be able to pin
the Transmitter down.
NUMBER
PATTERNS:
THE BUNKER
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W O R K S H O P
All is not well in the world of the
Bake Off – one of the judges, Saul
Pinewood, has had food poisoning
– and he knows it wasn’t an
accident! He’s narrowed the field
down to six suspects – and hopes
that pupils can use their
understanding of fractions,
percentages and measurements to
help him take the final step.
Exploring: collecting, collating,
presenting and interpreting data;
mean, median and mode; fractiles
and percentiles.
CSI:
BAKE OFF
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W O R K S H O P
Most scientists agree that climate
change is one of the biggest threats
facing the planet. But how many of
us understand the role played in
the process by the carbon cycle - a
cycle that's increasingly out of
balance as we continue to produce
more carbon dioxide than we can
absorb?
This intriguing workshop
physicalises the stages and
mechanics of the cycle - and asks
pupils to consider (and dramatise)
how the world might change if
humanity doesn't mend its
ways! Suitable for: 3-5 year olds; 6-
12 year olds; 13-16 year olds.
Duration: 2 hours per group of
maximum 30 students.
COUNTING
THE COST
OF CARBON
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W O R K S H O P
What connects science, maths,
engineering space – and sport?
Geodesity, of course! And our
Geodesic Dome programmes offer
students fantastic opportunities to
cement their understanding of
specific curriculum areas – and to
celebrate and share their learning
in a unique, eye-catching and
inspiring way.
After recalling their learning in a
creative manner, students will
work to a template in using it to
illustrate the 105 triangular panels
that make up our Geodesic Domes.
STEM
GEODESIC
DOMES
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W O R K S H O P
Using role play to explore rocks,
soils and palaeontologyAfter
exploring both the differences and
connections between rocks, soils
and fossils and handling objects
from millions of years ago, pupils
will take on the roles of ardent
palaeontologists who find
themselves in a tricky situation as
they investigate the contents of an
ancient river bed.
Armed with word banks of key
vocabulary and some simple props,
they’ll work in small groups to plan,
prepare and perform short plays
that build on the challenges faced
by Fossil Hunters!
FOSSIL
HUNTERS!
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W O R K S H O P
An active investigation of the
science of sound – with acoustic
high jinks!Specifically developed to
support the new National
Curriculum, this highly active
drama-based workshop uncovers
how we – and other living things –
make sense of sound.
After exploring the nature of sound
waves and how they behave in
different situations and how they
can help us make sense of the
world, children will teach each
other incredible, new acoustic
facts in such exciting
improvisations as “Escape from the
Volcano”, “Terror from the Skies”
and “Submarine Shocker”!
MAKING
SENSE
OF SOUND
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W O R K S H O P
How do different forces operate –
and what do they actually do?CSI:
Forces sets your pupils a problem –
to use their knowledge and
understanding of forces in
identifying which of six suspects
sabotaged the new Jupiter VII
space rocket. They’ll take part in a
number of activities, each releasing
a force-related clue eliminating
one of the possible criminals –
until the Police Force becomes the
most important force, as the
miscreant is hauled before justice.
We now have two new variants on
this popular workshop, exploring
how forces operate in two specific
contexts: CSI: Rollercoaster and
CSI: MoonShot! And we now have
two new variants on this popular
workshop, exploring how forces
operate in two specific contexts:
CSI: Rollercoaster and CSI:
MoonShot!
CSI:
FORCES
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W O R K S H O P
Where did the moon come from –
and how has it impacted on our
history? From its phases to its
place in North American
mythology and from the Apollo
programmes to its potential to
provide a launch pad to Mars and
beyond, our only natural satellite
has always exerted a pull on
humanity.
So this busy and interactive
workshop sees pupils learning
about a range of aspects of this
celestial neighbour – including its
creation, its make-up, its effects on
our tides, its role in eclipses and its
hold on culture.
MOON
WALKING
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W O R K S H O P
Navigating the stars – a beginner’s
guide to black holes and
supernova!Our travelling pirate,
Captain Richard Morgan, has a new
ship – but the Solar Surfer sails
through the stars, not the seas!
And as the Solar Surfer is powered
by solar waves, of course, it’s vital
that the Captain understands the
differences between Red Giants,
White Dwarves and Black Holes.
But that’s the problem: he doesn’t.
So he’ll arrive at your school in
search of help.After working in
small groups on an agedifferentiated
independent
carousel of activities, pupils will
have all the information they need
to solve his problems for him. And
they’ll do that by performing
dramatic representations of a
range of different possible life
cycles for stars – and alerting the
Captain as to exactly what he
needs to look out for!
SPACE
PIRATES!
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W O R K S H O P
Looking at ways that Science
Investigators have helped
humankind fulfill its dream of
taking to the skies!Discover how
Science Investigators helped
humankind left the earth’s surface
for the skies and then space – and
ultimately the stars – in this
thrilling and action-packed dramabased
workshop.
Starting with the Icarus myth,
pupils will explore, learn about and
teach each other some of the
scientific and technological
landmarks in The Story of Flight,
including Leonardo’s musings on
helicopters, the Montgolfier
brothers’ experiments with
balloons, Orville and Wilbur
Wright’s development of the
aeroplane, Frank Whittle’s work on
the jet engine and Neil Armstrong’s
first steps on the moon.
THE STORY
OF FLIGHT
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W O R K S H O P
This year marks an astonishing fifty
years since the first humans
walked on the moon – and
Journeys into Space allows up to
420 pupils to celebrate this
extraordinary milestone in a single
day. Following an assembly looking
at ways that light allows us to look
at the history of the stars, pupils
work a year group at a time, using a
range of age-appropriate drama
techniques to explore the wonders
of the cosmos.
The characteristics of stars, planets
and moons. The life cycles of stars,
The Perils of Space Travel, The
moon - and the Apollo 11 landing.
JOURNEYS
INTO SPACE
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W O R K S H O P
Creative maths for up to 420 pupils
in a single day! The search is on for
Europe's next astronaut - and
Major Tom wants your pupils help
in selecting the best person for the
job. He's found six well-suited
candidates, all with different
qualifications - but it's up to you to
decide which one will win The Race
into Space – representing Britain
on a global stage!
After meeting the Major at an
opening assembly, and being
introduced to the would-be
astronauts, each class will be
issued with a Mission: to use their
maths skills to rank the candidates
on one of a number of qualities.
THE RACE
INTO SPACE
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W O R K S H O P
Answering one of science's
greatest "what ifs" ...Since its
creation over four billion years ago,
the moon has been locked into the
Earth's embrace. But it certainly
makes itself felt - in ways
uncovered by this intriguing,
drama-based workshop.
After a quick game exposing some
unforgettable Moon Facts,
participants work in groups to
bring to life some of the moon's
impacts - by imagining how
different (and possibly nonexistent)
a number of aspects of
life would be without it.
THE
WORLD
WITHOUT
A MOON
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W O R K S H O P
A fast-paced exploration of our
solar system in which children
learn and teach each other key
factsFrom Neil Armstrong’s first
steps on the moon to the
photographs sent back by Juno on
its historic and ongoing mission to
Jupiter, we’re all entranced by our
neighbours in the solar system.
And space exploration nowadays,
of course, is a collaborative and
multinational affair, bringing the
world closer together.
Taking things one step further, this
intriguing workshop asks pupils to
imagine the day when
interplanetary tours are possible.
Informed by the endeavours of
such new space actors as Virgin
Galactic and Space X, they’ll plan,
prepare and present short plays
exploring the problems posed by
visiting the sulphurous volcanoes
of Venus, the gaseous storms of
Saturn or the icy plains of Pluto.
INTERPLANETARY
TOURS
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W O R K S H O P
Celebrating 50 years since the first
humans walked on the moonIt was
in July 1969 that Neil Armstrong
stepped onto the lunar landscape
and uttered the famous words,
"That's one small step for man, one
giant leap for mankind." Since then,
only another eleven astronauts
have walked on the moon - and
none since 1972.
This unique programme, though,
gives your pupils an opportunity to
"meet" and work with one of the
people behind Apollo 11 -
Margaret Hamilton (who led the
team designing the mission's
software) or Astronaut Armstrong
himself.
TIME
TRAVEL
TOURISTS
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W O R K S H O P
Rollercoaster riders are subject to
a whole range of forces as they
climb to dizzying heights, plunge at
bone-rattling speeds and loop the
loop at death-defying angles. CSI:
Rollercoaster takes advantage of
this by immersing your pupils in a
world where someone has
sabotaged the world’s most
thrilling ride: The Newton.
After being introduced to the
crime the suspects and, through a
problem solving game, some
rollercoaster forces, pupils will
take part in a challenging activity
asking them to use their existing
scientific understanding and
transfer it to new areas. This
process will release a number of
clues, each eliminating one suspect
- until only the saboteur remains!
CSI:
ROLLERCOASTER
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W O R K S H O P
BIG
SCIENCE
DAY
Whole-school celebrations of Science can be challenging if different year groups are all exploring different areas
of the curriculum - which is where our Big Science Days can help! We’ll start the day with a whole-school
assembly exploring the wonder, importance and relevance of science - then deliver workshops for each year
group, using drama techniques to bring key areas of their scientific investigations to life. And as each workshop
can accommodate up to 60 children, a Big Science Day can cater for up to 420 pupils!Our Big Science Days also
offer a great way to generate a whole-school “science buzz” – so we also have some amazing thematic thematic
days to choose from. All rooted in the National Curriculum these include: Journeys into SpaceAmazing Animals
(and Hair Raising Humans); Exploring Evolution; Phenomenal Plants; Considering Conservation; Looking at Light;
Eclectic Electricity; The Marvel of Materials; May the Force Be With You; Making Sense of Sound.
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W O R K S H O P
We understand how difficult it is to
come up with new resources and
ideas year after year. We have that
covered!
We teach teachers how to make
science fun and exciting. We
provide resources, events and
activities to provide you with the
tools and skills.
TRAIN
THE
TEACHER
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W O R K S H O P
We understand how difficult it is to
come up with new resources and
ideas year after year. We have that
covered!
We teach teachers how to make
science fun and exciting. We
provide resources, events and
activities to provide you with the
tools and skills.
SUPERHEROES
IN
SCIENCE
34 | SEDHub
W O R K S H O P
We understand how difficult it is to
come up with new resources and
ideas year after year. We have that
covered!
We teach teachers how to make
science fun and exciting. We
provide resources, events and
activities to provide you with the
tools and skills.
LEARN
LOGIC
WITH
ROBLOX
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W O R K S H O P
We understand how difficult it is to
come up with new resources and
ideas year after year. We have that
covered!
We teach teachers how to make
science fun and exciting. We
provide resources, events and
activities to provide you with the
tools and skills.
LEARN
CODING
WITH
MINECRAFT
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W O R K S H O P
We understand how difficult it is to
come up with new resources and
ideas year after year. We have that
covered!
We teach teachers how to make
science fun and exciting. We
provide resources, events and
activities to provide you with the
tools and skills.
LEARN
ARDUINO
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W O R K S H O P
We understand how difficult it is to
come up with new resources and
ideas year after year. We have that
covered!
We teach teachers how to make
science fun and exciting. We
provide resources, events and
activities to provide you with the
tools and skills.
SETUP A
RASPBERRY PI
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W O R K S H O P
We understand how difficult it is to
come up with new resources and
ideas year after year. We have that
covered!
We teach teachers how to make
science fun and exciting. We
provide resources, events and
activities to provide you with the
tools and skills.
BUILD A SNAP
CIRCUIT
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W O R K S H O P
MASTER CHESS
We understand how difficult it is to
come up with new resources and
ideas year after year. We have that
covered!
We teach teachers how to make
science fun and exciting. We
provide resources, events and
activities to provide you with the
tools and skills.
34 | SEDHub
SEDHub
W O R K S H O P S • P A R T I E S
PHONE
(00356) 7940 1004
info@sedhub.com
WEBSITE
www.sedhub.com