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Diplomacy World #103 - Fall 2008 Issue

Diplomacy World #103 - Fall 2008 Issue

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interactive fiction to the entirely-interactive board game<br />

easier for those who're struggling to separate the two.<br />

Perhaps the best way of doing this is by positing that the<br />

board game represents an alternate reality, wherein the<br />

starting conditions are roughly the same as those in the<br />

book/film/series/opera in question, and where the<br />

players each get a chance to run their assigned empire<br />

in a new and interesting way, to see if they could have<br />

done it better (which is, of course, the premise of all<br />

history-based gaming, applied to a fictional history). If it<br />

helps, players can also assume that the established<br />

alliances and wars are already in place at the start of the<br />

game, with the option to change sides whenever they're<br />

ready for it. However, that's a poor compromise, and the<br />

players (especially new players) should be weaned off of<br />

it as soon as possible, or they'll just be forever trapped in<br />

the same inflexible re-enactments, which will almost<br />

certainly make the game very dull.<br />

From the variant designer's point of view, there is<br />

another way of handling the incorporation of established<br />

relationships in fiction-based variants: Build them into<br />

the underlying design of your variant. The Middle Earth<br />

series of variants accomplished this by adding a variety<br />

of new rules to force changes in the balance of power,<br />

by changing the importance of fleets, the value of home<br />

defence, control over specific resources/units and a<br />

string of other changes. The Babylon 5 variant by Theo<br />

Kermanidis solves the problem more subtly, with a well<br />

thought-out map that will tend to encourage the players<br />

to do similar things to the events seen in the series on<br />

which the variant is based*. But, and this is important,<br />

<strong>Diplomacy</strong> <strong>World</strong> <strong>#103</strong> - Page 16<br />

the design of the map never explicitly forces anyone to<br />

do anything that normal 1901 European <strong>Diplomacy</strong><br />

wouldn't, however much it may encourage it. I'm much<br />

more in favour of that subtle map-design method of<br />

variant design, because it accomplishes more or less the<br />

same goal, without messing with the basic <strong>Diplomacy</strong><br />

rules too much (which are already pretty damn good).<br />

And that's important, because special rules and anything<br />

else that directly and explicitly forces the players into a<br />

particular diplomatic arrangement are likely to spoil the<br />

players' enjoyment of the game. Not only do special<br />

rules make it trickier to balance a variant properly, but<br />

they also make it one notch harder for players to<br />

suspend their disbelief, and that's no fun.<br />

There are many fine science fiction and fantasy settings<br />

to base <strong>Diplomacy</strong> variants on, and some of these do<br />

include some pretty realistic political and diplomatic<br />

arrangements. But for the most part, fictional settings are<br />

not quite as diplomatically flexible as we need them to<br />

be for our game, and whether you agree with my<br />

particular solutions to that problem or not, it is something<br />

important to bear in mind when playing or designing a<br />

variant based on your favourite speculative fiction.<br />

*To be completely fair, the Babylon 5 variant does include<br />

some optional special rules, involving the Babylon 5 Station<br />

region. But this variant stands up primarily on its map design,<br />

and not on this one optional special region rule.<br />

Quick question: True or False – Chris Sham is a Star<br />

Trek fan?<br />

DipCon in Maine: What Happened<br />

By Rick Desper<br />

Last year in Vancouver, two bids were presented for the<br />

right/duty to host DipCon in <strong>2008</strong>. With most of the wellknown<br />

major cons begging off, and many of the most<br />

well-known tournament directors looking for a year or<br />

two off, the only bids were HuskyCon, hosted by the<br />

Woodrings at their house on Long Island, and<br />

BangorCon (what is this called?). David Webster<br />

presented the bid for the latter con.<br />

There were some concerns at the time about the Bangor<br />

bid. For starters, nobody at WDC had ever attended.<br />

And several voters thought it was odd that a con with<br />

“five boards per round” could be held in Maine without<br />

anybody having heard of it. But David made a good<br />

presentation, complete with PowerPoint and promising<br />

photos of the venue. It was to be held at the University<br />

of Maine in Orono. From my perspective, the Maine bid<br />

was offering the type of venue I was comfortable with,<br />

that could presumably host 100 or more people if<br />

necessary. I didn’t feel HuskyCon could, and voted<br />

accordingly.<br />

After the bid was awarded, MaineCon disappeared off<br />

the map for well over a half year. Typically a tournament<br />

director will make appearances and other cons,<br />

advertising his con, trying to drum up interest. David<br />

Webster did not do this. Indeed, there were complaints<br />

about his lack of communication early in the year, with<br />

gamers trying to get information about dates and<br />

accommodations.<br />

Anyway, in spite of my waning interest in playing<br />

<strong>Diplomacy</strong> competitively, I felt an obligation to go to<br />

DipCon in Maine. I made my plans to fly up and visit<br />

friends in Waldo County and then go up to the Con after.<br />

I did not feel like playing four days of <strong>Diplomacy</strong>, so I<br />

planned to show up Friday and play Friday-Sunday. I<br />

showed during the second round and discovered to my<br />

surprise that there were only going to be four rounds<br />

counting for DipCon, with a fifth “team round” on<br />

Sunday. But that was a minor problem compared to the

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