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Diplomacy World #103 - Fall 2008 Issue

Diplomacy World #103 - Fall 2008 Issue

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What Does a 16-Year-Old Supple Chinese Gymnast Have<br />

That You Need?<br />

By Mark Zoffel<br />

The answer? Flexibility and staying power!<br />

All too often in a beginners game of <strong>Diplomacy</strong>, as well<br />

as in high level games, whether it be FTF or E-Mail, I am<br />

constantly astonished how many games end. For<br />

beginners it is somewhat understandable, as many don't<br />

know what they have gotten themselves into, and just<br />

throw up their hands and walk away after 5 hours of<br />

mental torture, or will vote for anything brought up. I<br />

accept their response as adequate. For those<br />

intermediate or advanced, I call it lack of flexibility and<br />

staying power. This article will be the first of many that<br />

discusses what makes a good Dip player, both<br />

Strategically, Tactically, and Diplomatically, better.<br />

Playing <strong>Diplomacy</strong> requires many skills other than<br />

knowing how and where to move, persuading people to<br />

go along with your ideas,etc.,etc.. Many players become<br />

good players due to their understanding of the correct<br />

moves to make, the best alliances to form, and the short<br />

and long term implications of each move turn by<br />

turn. Many play this way game after game, year after<br />

year, and become good, sometimes great. My object in<br />

this article is to try and add the word flexibility to one’s<br />

arsenal as well as a never give up attitude when<br />

playing. There are exceptions, but in general I find too<br />

many good to great players lacking in these two very<br />

important parts of the game of <strong>Diplomacy</strong>.<br />

Example #1-Actual game<br />

<strong>World</strong> Class Board filled with world champions and the<br />

best minds in the game. Play begins with everyone<br />

doing what they do best: discussion, observations, and<br />

<strong>Diplomacy</strong> <strong>World</strong> <strong>#103</strong> - Page 22<br />

strategy. Fast forward 4 hours; 3 players have pulled<br />

out in front from a unit count, but everyone is still playing<br />

and having a chance to win. The player playing<br />

Germany is down to 2 centers, but is still fighting tooth<br />

and nail to achieve his goal. He played that way until the<br />

end. He showed a flexibility to change his long term<br />

goals of winning, to the short term goals of surviving,<br />

then the possibility to go back to his long term goals. He<br />

also showed true grit (John Wayne style) toward the<br />

game, as it was going to be a long haul, and his chances<br />

were low. Across the board in Turkey, another quality<br />

and distinguished player down to three centers, has<br />

mentally given up and begun to talk with another eastern<br />

power, also down to three units, about everything but<br />

<strong>Diplomacy</strong> and this game. This wasn't tactics by either<br />

player, but simply throwing in the towel. What<br />

happened? Their plans and goals at some point<br />

became in their minds, unattainable. Their problem?<br />

The flexibility to change their plans and the lack of<br />

staying power to stick it out.<br />

This scenario plays itself out over and over again<br />

throughout the hobby, and if players would learn to come<br />

into the game with an open mind and the flexibility to<br />

change their play throughout the game, their overall<br />

success rate would increase...especially when combined<br />

with the fortitude to fight on to the end, even when the<br />

outcome looks unchanging or hopeless. The best<br />

gamblers in Vegas win a little over 50% of the time,<br />

depending on their game. The temperature of water<br />

becoming steam is 212 degrees. At 211 nothing. At 212<br />

Steam. One degree more. In <strong>Diplomacy</strong>, giving yourself<br />

that last percent will often change the outcome of the<br />

game, so why not do it? That is what the best of the<br />

best do and should be a road map for the rest of us, as<br />

you never know what will happen unless you try.<br />

Nothing ventured nothing gained. Preparing yourself for<br />

this doesn't just happen at the point of decision, but can<br />

be consciously thought about prior to beginning the<br />

game, and even prior to showing up for the game. Make<br />

it apart of your overall strategy, and that one time it<br />

works and you turn a game around that you and others<br />

thought un changeable in its outcome, you will feel more<br />

accomplishment than any mere win, and the knowledge<br />

that you have attained the highest level of play.<br />

Next edition: Players who are overrated, and why.<br />

Mark Zoffel is the <strong>Diplomacy</strong> <strong>World</strong> Strategy &<br />

Tactics Editor.

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