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[Read] You've Been Played: How Corporations, Governments, and Schools Use Games to

Link >> https://greatfull.fileoz.club/yupu/1541600177 =============================== How games&nbspare being harnessed as instruments of exploitation&#8212and what we can do about it&nbspWarehouse workers pack boxes while a virtual dragon races across their screen. If they beat their colleagues, they get an award. If not, they can be fired. Uber presents exhausted drivers with challenges to keep them driving. China scores its citizens so they behave well, and games with in-app purchases use ac

Link >> https://greatfull.fileoz.club/yupu/1541600177

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How games&nbspare being harnessed as instruments of exploitation&#8212and what we can do about it&nbspWarehouse workers pack boxes while a virtual dragon races across their screen. If they beat their colleagues, they get an award. If not, they can be fired. Uber presents exhausted drivers with challenges to keep them driving. China scores its citizens so they behave well, and games with in-app purchases use ac

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You've Been Played: How Corporations, Governments, and

Schools Use Games to Control Us All

Sinopsis :

How games&nbsparebeing harnessed as instruments of

exploitation&#8212an what we can do about it&nbspWarhouse

workers pack boxes while a virtual dragon races across their

screen. If they beat their colleagues, they get an award. If not,

they can be fired. Uber presents exhausted drivers with

challenges to keep them driving. China scores its citizens so

they behave well, and games with in-app purchases use

achievements to empty your wallet.Points, badges, and

leaderboards are creeping into every aspect of modern life.

In&nbspYou#8217ve Been Played, game designer Adrian Hon

delivers a&nbspblitering takedown of how corporations,


schools, and governments use games and gamification as

tools for profit and coercion. These&nbsparenbspgames that

we often have no choice but to play, where losing has heavy

penalties. You&#8217veBeen Played&nbspisa scathing

indictment of a tech-driven&nbspword&nbsptha wants to

convince us that misery is fun, and a call to arms for anyone

who hopes to preserve their dignity and autonomy.

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