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Content

Page 2-3 Concept

Page 4-8 Original Idea

Page 9-11 Research

Page 12-14 Starting The Project

Page 15-17 Storyboard

Page 18-19 Toon Boom

Page 20-21 Premier Pro

Page 22 Audition

Page 23-35 Process

Page 36-38 Character Design - Young Reaper

Page 39-40 Character Design - Scythe

Page 41-42 Character Design - Fox

Page 43-45 Script

Page 46-47 Poster Design

Page 48-50 Overall Review

Page 51 Credits


concept animation for itself the film travels Young through Reaper diverse is a story types about of the

otions t day of both a child from Reaper the character who is excited reactions to and follow music, in the to

tsteps efully of invoke his father different the reactions grim reaper, or emotions only to realize from the

e ience. and responsibility I created this is animation much harder because and I grander wanted than to make he

t ething perceived. that was emotional but doesn’t force the audience

e story emotional itself is inorganically, about a young which child will reaper result wanting the to

ow mation in his being father’s memorable footsteps and but viewable not really by everyone knowing what

is age, getting I also into. wanted The underlining to express and thread show of off the all story the is skills how

ave ldren accumulated perceive their over parents the years jobs being without at university understanding

algamate hard work them and all dedication into this it animation has taken to them best to get of to my

lity, t point, to which but when I am they quite are confident faced with I have the achieved. reality of the

what they are doing it seems to rapidly lose its alluring

rk because of how either physical or mentally demanding

s, especially if they are jumping in at the deep end of

ething well established, This is until some slight

ssurance from a family member can rekindle the reason

y they are doing what they are doing.


The concept animation for itself the film travels Young through Reaper diverse is a story types about of the

first emotions day of both a child from Reaper the character who is excited reactions to and follow music, in the to

footsteps hopefully of invoke his father different the reactions grim reaper, or emotions only to realize from the

role audience. and responsibility I created this is animation much harder because and I grander wanted than to make he

first something perceived. that was emotional but doesn’t force the audience

The to be story emotional itself is inorganically, about a young which child will reaper result wanting the to

follow animation in his being father’s memorable footsteps and but viewable not really by everyone knowing what

he any is age, getting I also into. wanted The underlining to express and thread show of off the all story the is skills how

children I have accumulated perceive their over parents the years jobs being without at university understanding

the amalgamate hard work them and all dedication into this it animation has taken to them best to get of to my

that ability, point, to which but when I am they quite are confident faced with I have the achieved. reality of the

job, what they are doing it seems to rapidly lose its alluring

spark because of how either physical or mentally demanding

it is, especially if they are jumping in at the deep end of

something well established, This is until some slight

reassurance from a family member can rekindle the reason

why they are doing what they are doing.


after much delegation I decided that the Young Reaper

iginally had a different idea for this animation, the plot for

mation would be a lot more impactful if it was turned into an

story was about mother mountain lion and her cub

mation than my previous idea. Another reason I switched the

elling through a deadly blizzard. In the animation the mum is

to the Young Reaper was because I felt the story didn’t have

ed by a bear and the cub eventually succumbs to the elements

ch foundation and I felt like I was forcing the audience to feel

snow blizzard and is found by death (grim reaper).One day

tional; because I was showing gruesome and sorrowful scenes

niversity we had a professional who currently works in the

t would ultimately make some feel emotional, the major issue

ustry of animation to come and give us constructive criticism

g that if I didn’t hit the narrative correctly It would cause my

our project ideas, the person I met was Sara Mullock who is a

mation to be a flop, so it was far too risky. I also do not want

ducer at MacKinnon & Saunders, after showing her my Lion

animation to be remembered as a one hit wonder that can

her cub animation idea I told her that I didn’t like the idea,

ily be forgotten, because all it did was make the audience feel

here was no substance to the plot and the characters are not

ry for a little cub no one knows anything about. Plus, I also

y captivating (not enough backstory or character

it had too much of a Lion King feel to the story as well.

shadowing to commit emotionally to them).

as at this point I pitched my Young Reaper idea to her and

instantly asked me why I wasn’t doing that animation, I told

that I was advised by my tutor that it has been done too

ny times and isn’t very original for a story idea, but to me

only means I have to work harder to ensure mine didn’t look

eel anything like any other animation that might be similar

having a grim reaper character.


So, after much delegation I decided that the Young Reaper

I originally had a different idea for this animation, the plot for

animation would be a lot more impactful if it was turned into an

the story was about mother mountain lion and her cub

animation than my previous idea. Another reason I switched the

travelling through a deadly blizzard. In the animation the mum is

idea to the Young Reaper was because I felt the story didn’t have

killed by a bear and the cub eventually succumbs to the elements

much foundation and I felt like I was forcing the audience to feel

of a snow blizzard and is found by death (grim reaper).One day

emotional; because I was showing gruesome and sorrowful scenes

at university we had a professional who currently works in the

that would ultimately make some feel emotional, the major issue

industry of animation to come and give us constructive criticism

being that if I didn’t hit the narrative correctly It would cause my

on our project ideas, the person I met was Sara Mullock who is a

animation to be a flop, so it was far too risky. I also do not want

producer at MacKinnon & Saunders, after showing her my Lion

my animation to be remembered as a one hit wonder that can

and her cub animation idea I told her that I didn’t like the idea,

easily be forgotten, because all it did was make the audience feel

as there was no substance to the plot and the characters are not

sorry for a little cub no one knows anything about. Plus, I also

very captivating (not enough backstory or character

felt it had too much of a Lion King feel to the story as well.

foreshadowing to commit emotionally to them).

It was at this point I pitched my Young Reaper idea to her and

she instantly asked me why I wasn’t doing that animation, I told

her that I was advised by my tutor that it has been done too

many times and isn’t very original for a story idea, but to me

this only means I have to work harder to ensure mine didn’t look

or feel anything like any other animation that might be similar

by having a grim reaper character.


t ted initial to set character myself a challenge, design this project really made me

as e out for of the my mother comfort zone; my passion and skills are in

untain hropomorphic lion and animal her cub, characters, as although the fox’s

earance can see is from in a way the somewhat anthropomorphized to make it

tches,

ear more

I played

visually

with

appealing,

what

it is very much feral in

earance. Whereas the Young Reaper character is a little more

mother might look like if

plex; I decided to create the character without a lower jaw,

was another species of

is because I wanted to convey and express the character's

cat.

tions without the use of a voice. This meant that instead of

ing on the voice to express emotion or intention, the body

ements and facial features are the conduits to the character’s

tions, which meant I could not just simply skimp on

mating because I could rely on a voice actor dialog, but there

ld also be limits of the features because the character is quite

letal which would prove to have its own challenges when

mating.


wanted first initial to set character myself a challenge, design this project really made me

come ideas out for of the my mother comfort zone; my passion and skills are in

anthropomorphic mountain lion and animal her cub, characters, as although the fox’s

appearance you can see is from in a way the somewhat anthropomorphized to make it

appear

sketches,

more

I played

visually

with

appealing,

what

it is very much feral in

appearance. Whereas the Young Reaper character is a little more

the mother might look like if

complex; I decided to create the character without a lower jaw,

she was another species of

this is because I wanted to convey and express the character's

big cat.

emotions without the use of a voice. This meant that instead of

relying on the voice to express emotion or intention, the body

movements and facial features are the conduits to the character’s

emotions, which meant I could not just simply skimp on

animating because I could rely on a voice actor dialog, but there

would also be limits of the features because the character is quite

skeletal which would prove to have its own challenges when

animating.


se inspiration three sketches for my are animation came from a German

e character design ideas

ine comic artist named Jenny Hefczyc also know online

the antagonist, the first

Jenny Jinya. This artist has created very emotional

ge is the bear character

t

ine

will

comics

have a

about

fight with

the

the

grim reaper and his job of helping

her dead and (usually mortally animals) injures come to peace then cross over,

er . reading many comics I wanted to take inspiration from

second way the sketch narrative shows elicits that emotion and incorporate it

so ehow had an into idea my that animation, the this is because I feel that the

r ics antagonist are very could effective be a at making the reader emotionally

f nected instead, to but what I felt they that are a reading; by anthropomorphizing

r characters is more brutish and and relating to the stories as they address

cabre

e believable

current

to easily

and real topics.

tally wound a mountain

for the style of the animation I have decided to create my

.

n

final

style

sketch

using

is

my

a sketch

current

of

skills developed over university.

tilized young cub images beingof a basic bald character and then

fronted eloped by the the character bear for based on the parameters I

first isioned time. for his appearance.


These My inspiration three sketches for my are animation came from a German

some character design ideas

online comic artist named Jenny Hefczyc also know online

for the antagonist, the first

as Jenny Jinya. This artist has created very emotional

image is the bear character

that

online

will

comics

have a

about

fight with

the

the

grim reaper and his job of helping

mother the dead and (usually mortally animals) injures come to peace then cross over,

her. after reading many comics I wanted to take inspiration from

The the second way the sketch narrative shows elicits that emotion and incorporate it

I somehow also had an into idea my that animation, the this is because I feel that the

bear comics antagonist are very could effective be a at making the reader emotionally

wolf connected instead, to but what I felt they that are a reading; by anthropomorphizing

bear the characters is more brutish and and relating to the stories as they address

more

macabre

believable

current

to easily

and real topics.

mortally wound a mountain

As for the style of the animation I have decided to create my

lion.

The

own

final

style

sketch

using

is

my

a sketch

current

of

skills developed over university.

the I utilized young cub images beingof a basic bald character and then

confronted developed by the the character bear for based on the parameters I

the envisioned first time. for his appearance.


s and objects that have a somewhat deeper meaning to

story or myself, some are more obvious than others, like

sand-timer alarm clock and the guillotine bed, but things

the tree that the character travels through in the portal

he park is a yew tree which have been associated for

dreds of years with death and are often found growing in

veyards, but the real easter egg in the animation is the

e posts in the park contain the Woodward family coat of

s which Is my family coat of arms.


items and objects that have a somewhat deeper meaning to

the story or myself, some are more obvious than others, like

the sand-timer alarm clock and the guillotine bed, but things

like the tree that the character travels through in the portal

at the park is a yew tree which have been associated for

hundreds of years with death and are often found growing in

graveyards, but the real easter egg in the animation is the

gate posts in the park contain the Woodward family coat of

arms which Is my family coat of arms.


he the start project of the project I was it asked had been to quite produce difficult a calendar but also quite that will

p resng, me to the understand main reason for what this the is I had different not done things as much I preucon

as I my would projects have liked in (or time, to be in honest the timetable what was needed I was to to create

need to do

omplete

lude animaon things if I was like, in what the industry), time I this wake is because and what In truth time I had I let ammyself

ome e to tunnel spend visioned the on projects, a previous compared assignment, to but time even spent with a brief on me

and er things the work like I social managed life, to get jobs the or missing rest and pre-producon recuperation. work I

s hed also (not to to incorporate a level I would what have liked order but I it would will do), plan plus I to now work saw this on

gnment projects more for like example, how I would I could imagine plan it might to complete be in the industry, scenes fast 3

ed, 4 confusing by the first and stressful weekend so in or truth to I have genuinely all line looked work forward for to the the

llenge.

racters scythe in the next few days. My problem with

tart

ing

the

to work

project,

out

I started

this

by

aspect

lining up

of

my

the

background

timetable

first.

is that

The reason

I

I

ted

not

with

gauge

the main

how

backgrounds

long it will

first

take

is that

me

usually.

to complete

in my previous

a task,

gnments I leave the backgrounds ll one of the last things I finish, I

s incorporating my home life with my work life is

ays le these towards the end because not only am I usually on a ght

ething that I find quite difficult, my problem is that If I

schedule, but also in the past I would quite oen skimp quality to meet

myself micro tasks throughout the day, if I do not

deadline, so this me because of how quickly I can get this task achieved

plete the tasks at the time they are meant to be

d chosen to start with the background line ups first, then I would move

pleted it will cause me great stress, not to mention that I

o animang the character in the environment, this is because it allows

’t complete my tasks like other people, I work

to ground the character in the scene.

radically, working and hopping from various tasks at the

e time so it's hard to say this will be done by this date


At For the the start project of the project I was it asked had been to quite produce difficult a calendar but also quite that will

interesng, help me to the understand main reason for what this the is I had different not done things as much I preproducon

to complete as I my would projects have liked in (or time, to be in honest the timetable what was needed I was to to create

need to do

the include animaon things if I was like, in what the industry), time I this wake is because and what In truth time I had I let ammyself

become able to tunnel spend visioned the on projects, a previous compared assignment, to but time even spent with a brief on me

to other hand things the work like I social managed life, to get jobs the or missing rest and pre-producon recuperation. work I

finished was also (not to to incorporate a level I would what have liked order but I it would will do), plan plus I to now work saw this on

assignment the projects more for like example, how I would I could imagine plan it might to complete be in the industry, scenes fast 3

paced, and 4 confusing by the first and stressful weekend so in or truth to I have genuinely all line looked work forward for to the the

challenge.

characters scythe in the next few days. My problem with

To

trying

start the

to work

project,

out

I started

this

by

aspect

lining up

of

my

the

background

timetable

first.

is that

The reason

I

I

started

cannot

with

gauge

the main

how

backgrounds

long it will

first

take

is that

me

usually.

to complete

in my previous

a task,

assignments I leave the backgrounds ll one of the last things I finish, I

plus incorporating my home life with my work life is

always le these towards the end because not only am I usually on a ght

something that I find quite difficult, my problem is that If I

me schedule, but also in the past I would quite oen skimp quality to meet

set myself micro tasks throughout the day, if I do not

the deadline, so this me because of how quickly I can get this task achieved

complete the tasks at the time they are meant to be

I had chosen to start with the background line ups first, then I would move

completed it will cause me great stress, not to mention that I

on to animang the character in the environment, this is because it allows

don’t complete my tasks like other people, I work

me to ground the character in the scene.

sporadically, working and hopping from various tasks at the

same time so it's hard to say this will be done by this date


er myself and another peer in my class who is also

rodivergent as well spoke to our tutor Mario about our

uggles in working out the calendar, the tutor and I came

n agreement that I would write a list of tasks that need

e completed and give a date when they will be completed

and that would be my guide for what needs to be done

when, without all the trivia of the micro scheduling,

ich I personally think was more successful at allowing me

ime manage.

ryboard

en I first created the storyboard for the preproduction

rk, I was quite panicked and rushed which resulted in me

y really getting down the bare fundamentals for the plot

t I had envisioned, but once I had submitted the first

ft for the deadline set, it allowed me to redraw the story

rd and animatic and to re-thing the plot which as a result

duced a much better story, one I was a lot happier with.


After myself and another peer in my class who is also

neurodivergent as well spoke to our tutor Mario about our

struggles in working out the calendar, the tutor and I came

to an agreement that I would write a list of tasks that need

to be completed and give a date when they will be completed

by, and that would be my guide for what needs to be done

and when, without all the trivia of the micro scheduling,

which I personally think was more successful at allowing me

to time manage.

Storyboard

When I first created the storyboard for the preproduction

work, I was quite panicked and rushed which resulted in me

only really getting down the bare fundamentals for the plot

that I had envisioned, but once I had submitted the first

draft for the deadline set, it allowed me to redraw the story

board and animatic and to re-thing the plot which as a result

produced a much better story, one I was a lot happier with.




the assignment I used an animation software to create

animation, as you can see the two images on the

vious page 18, the top image is what the animation looks

in its initial stages as just line art, the second image is

h all the colours added to the colour layer. The final

ge below shows a little of my process when working out

gs in a scene, usually will inset images around the main

e of the animation to help me to remember things to add

just for reference.


For the assignment I used an animation software to create

the animation, as you can see the two images on the

previous page 18, the top image is what the animation looks

like in its initial stages as just line art, the second image is

with all the colours added to the colour layer. The final

image below shows a little of my process when working out

things in a scene, usually will inset images around the main

page of the animation to help me to remember things to add

or just for reference.


composite my animation when the animating side was

finished, I used the software Adobe Premier Pro. In this

tware I am not only able to add the animation clips, but

n also add soundtracks and manipulate the volume and

ease ins and outs to the soundtracks individually plus,

ecessary, I can also add transitions and other effects to

animation clips too.


To composite my animation when the animating side was

all finished, I used the software Adobe Premier Pro. In this

software I am not only able to add the animation clips, but

I can also add soundtracks and manipulate the volume and

add ease ins and outs to the soundtracks individually plus,

if necessary, I can also add transitions and other effects to

the animation clips too.


en it came to adding tracks to the animation, I used

be Audition to distort and convert audio clips and tracks

wnload royalty free from the sites freesound.org and

liyanstudios.com, with in the software I can manipulate

tracks much easier than in just Premier pro which is

y I really enjoy using this software.


After talking to Mario my tutor and listening to his feedback

he advised me on how I should layout scenes better for my

backgrounds, this was extremely helpful because I was able

to create the scene much better than if I had done it by

myself alone, I would quite often crosscheck my work with

my tutors and peers to see how they thought my project was

coming along, which not only provided me with possible

advice on something I might not have notice or thought of

but their opinion is coming from a “fresh pair of eyes” so to

say, meaning that not only are they not tied to the project

like I am, but they might envision a shot or motion in a way

I wouldn’t , plus when I have been staring at the same

scenes over and over mistakes are very easily made. Within

the first week I had managed to complete all the background

line-ups for most of the scenes. For one of the scenes which

involved the fox character walking across the road before

being struck by the car, I was stuck on finding a good

perspective camera shot for the shot, after I talked to my

tutor Jud Walton, I was advised on a possible shot I could

use, which at the time seemed like it would work well.


erstanding the continuity of the of the perspective opening scene, layout. I I wanted created to a animate basic

model character of the waking scene up (which in bed I have and then done stretching, previously I for had an

a other in my projects). head but Once I had the to scene find a was reference, created, I had I was found ablea

lly creenshot good reference the scene from then a import shot of it the into character Toonboom of Tom as a

erence. m the cartoon I then used Tom the and scene Jerry, to in understand which he stretches the and

spective es into a and comfortable placement bed. for Taking the object this in reference, the scene. I then After

cussing rched the with internet my peers for images and tutors, videos I decided of people this shot

s diculating; not in the to correct better perspective help to understand was the unnecessary, motion of so a

son as dropped stretching from when my they project, wake which up. I did feel find was it the difficult to

rect videos decision of people to make. waking up and stretching in the

ition I was looking for, there are only mostly stretching

yoga tutorial videos. However, I did find there were

ltiple images of people stretching when they are waking

in bed which I could take reference from.


understanding out the continuity of the of the perspective opening scene, layout. I I wanted created to a animate basic

3D the model character of the waking scene up (which in bed I have and then done stretching, previously I for had an

my idea other in my projects). head but Once I had the to scene find a was reference, created, I had I was found ablea

to really screenshot good reference the scene from then a import shot of it the into character Toonboom of Tom as a

reference. from the cartoon I then used Tom the and scene Jerry, to in understand which he stretches the and

perspective slides into a and comfortable placement bed. for Taking the object this in reference, the scene. I then After

discussing searched the with internet my peers for images and tutors, videos I decided of people this shot

was pandiculating; not in the to correct better perspective help to understand was the unnecessary, motion of so a

it person was dropped stretching from when my they project, wake which up. I did feel find was it the difficult to

correct find videos decision of people to make. waking up and stretching in the

position I was looking for, there are only mostly stretching

or yoga tutorial videos. However, I did find there were

multiple images of people stretching when they are waking

up in bed which I could take reference from.


s gination advised to by create my tutor the Mark scenes, that I did it would not use be any good other if the

erences. de came For out like the shot a utility where blade the from reaper a pocketknife, characters clothes I

tantly nged to loved his reaping the idea attire so I animated I was hit the with shot a slight how he

gested undrum, and I really it worked would awesomely, have liked I to added animate somethe

icipation racter getting and bounce changed to from the blade his nightwear as it fully into opens his and new

ping end result clothes is but as with you can the see. time restraints I had realised

t this might be an overly ambitious task to achieve, I

embered back to my first year at university I had to

ate a morph animation, this is where an object or

ature morphs from one thing to another in one smooth

mation, using this technique was how I then changed the

hes without having to create a difficult animation.

some of the backgrounds for the bedroom shots it was

essary that I added a blur node to the background layer

ive the illusion of camera perspective, this is something I

rned early in year two and it is highly effective at

wing perspective for your shots.


imagination was advised to by create my tutor the Mark scenes, that I did it would not use be any good other if the

references. blade came For out like the shot a utility where blade the from reaper a pocketknife, characters clothes I

changed instantly to loved his reaping the idea attire so I animated I was hit the with shot a slight how he

conundrum, suggested and I really it worked would awesomely, have liked I to added animate somethe

character anticipation getting and bounce changed to from the blade his nightwear as it fully into opens his and new

reaping the end result clothes is but as with you can the see. time restraints I had realised

that this might be an overly ambitious task to achieve, I

remembered back to my first year at university I had to

create a morph animation, this is where an object or

creature morphs from one thing to another in one smooth

animation, using this technique was how I then changed the

clothes without having to create a difficult animation.

In some of the backgrounds for the bedroom shots it was

necessary that I added a blur node to the background layer

to give the illusion of camera perspective, this is something I

learned early in year two and it is highly effective at

showing perspective for your shots.


per I need traveled to find to something for the first that time, would I had not to only think be of a

ievable resting shot, to look one at that visually, was close but also to a a road, species for that example already

a preexisting park entrance symbolism and showed / association a tree for with the reaper’s death. After

ng tal some to come research through, I found although out that the portal yew trees originally are very just

ch eared associated next to with the tree death in as my they first quite idea often but I felt will this grow was in

boring eteries, and I came unimaginative, across the image after looking of Estry over Yew the tree internet

various mandy which park entrances is said to be I found 1,600 one years of the old, some I loved posts theI

lly pe and liked its that gnarly were looking the one wood, of the plus entrances there is toalso an

stonbury ning in the park. middle that I could envision my character

lking out of, so I decided to draw the tree and add it to

animation. Previously I mentioned I had decided to

nge the idea of the reaper’s portal appearing next to the

e, now I had this image of the tree with its opening I

ided to have the portal appear inside the tree off shot, to

e myself the task of creating the portal and the character

ting it on scene in full view, which wouldn’t have been

icult but I felt this method was not only more effective

more cinematically effective.


reaper off I need traveled to find to something for the first that time, would I had not to only think be of a

believable interesting shot, to look one at that visually, was close but also to a a road, species for that example already

like has a preexisting park entrance symbolism and showed / association a tree for with the reaper’s death. After

portal doing some to come research through, I found although out that the portal yew trees originally are very just

appeared much associated next to with the tree death in as my they first quite idea often but I felt will this grow was in

too cemeteries, boring and I came unimaginative, across the image after looking of Estry over Yew the tree internet

for Normandy various which park entrances is said to be I found 1,600 one years of the old, some I loved posts theI

really shape and liked its that gnarly were looking the one wood, of the plus entrances there is toalso an

Glastonbury opening in the park. middle that I could envision my character

walking out of, so I decided to draw the tree and add it to

my animation. Previously I mentioned I had decided to

change the idea of the reaper’s portal appearing next to the

tree, now I had this image of the tree with its opening I

decided to have the portal appear inside the tree off shot, to

save myself the task of creating the portal and the character

exiting it on scene in full view, which wouldn’t have been

difficult but I felt this method was not only more effective

but more cinematically effective.


eme for the park, my original idea for the scene was that

anted it to be quite dark, this is because I wanted to show

character's progression by the sun rising and setting

in, plus I also wanted the lights from the car to be more

ible, but because I had changed the story this was no

ger applicable. So what I did now is to look at a sunrise

ur scheme, after waking up a few very early mornings

looking at the colours that the sky created, as well as I

o looked at various photographic images of sunsets

und the UK to best choose the right colours for the scene,

only did I need to think about the colour of the of the

rise I also needed to match the tree and the far

kground to match the colours of something that would be

ouetted at that time by the rising sun. When choosing the

urs, I needed to make sure they were compatible with

colours I had already used for the reaper character and

fox, after a few tweaks of the fox's original orange

ur everything worked. Although it may go unnoticed, I

o added a slight layer of mist that I animated on a peg to

e the illusion of an early morning mist.


scheme for the park, my original idea for the scene was that

I wanted it to be quite dark, this is because I wanted to show

the character's progression by the sun rising and setting

again, plus I also wanted the lights from the car to be more

visible, but because I had changed the story this was no

longer applicable. So what I did now is to look at a sunrise

colour scheme, after waking up a few very early mornings

and looking at the colours that the sky created, as well as I

also looked at various photographic images of sunsets

around the UK to best choose the right colours for the scene,

not only did I need to think about the colour of the of the

sunrise I also needed to match the tree and the far

background to match the colours of something that would be

silhouetted at that time by the rising sun. When choosing the

colours, I needed to make sure they were compatible with

the colours I had already used for the reaper character and

the fox, after a few tweaks of the fox's original orange

colour everything worked. Although it may go unnoticed, I

also added a slight layer of mist that I animated on a peg to

give the illusion of an early morning mist.


animation the reaper’s the scythe alarm moves clock slowly wakes and him gently, at 5:30am this is so

ause ied to I mirror wanted the type connection of light to and the colours scythe that and are the soul

raction sent at to that be time emotionally during a delicate; summer. in The appearance reason I the mention

the mer looks is because sharp and I looked dangerous at the diverse but its motions types of speaks sunrises

erwise, t appear which at 5:30 I feel in the gives morning character at different to not only periods the scythe of

year says in a lot various about parts the role of the of the UK Reaper, and found that that it's Inot as

m ferred as everyone a summer perceives sunrise it as to they be, which are the is most what colourful I am

ing evocative. to convey. I would also like to note that when I

wed the animation of the scythe touching the fox to my

or Mark Mason, I originally had the movement of the

the to move in a constant motion but my tutor advised

, that when you go to pick up something small off a

face you don’t just bumble your hand full speed toward

item but you naturally have a hesitation and a

ondary motion towards the thing you are going to pick

using this information I then animated the scythe to

e a slight pause before moving to the head as it shows a

re thought out and delicate approach.


the animation the reaper’s the scythe alarm moves clock slowly wakes and him gently, at 5:30am this is so

I because tried to I mirror wanted the type connection of light to and the colours scythe that and are the soul

present extraction at to that be time emotionally during a delicate; summer. in The appearance reason I the mention

summer scythe looks is because sharp and I looked dangerous at the diverse but its motions types of speaks sunrises

that otherwise, appear which at 5:30 I feel in the gives morning character at different to not only periods the scythe of

the but year says in a lot various about parts the role of the of the UK Reaper, and found that that it's Inot as

preferred Grim as everyone a summer perceives sunrise it as to they be, which are the is most what colourful I am

and trying evocative. to convey. I would also like to note that when I

showed the animation of the scythe touching the fox to my

tutor Mark Mason, I originally had the movement of the

scythe to move in a constant motion but my tutor advised

me, that when you go to pick up something small off a

surface you don’t just bumble your hand full speed toward

the item but you naturally have a hesitation and a

secondary motion towards the thing you are going to pick

up, using this information I then animated the scythe to

have a slight pause before moving to the head as it shows a

more thought out and delicate approach.


yfish ne where which the comes Reaper after grabs the the shark soul, animation and the fox which appears I

w is myself eyes. The I rotoscoped action of moving the animals them from to the YouTube other animal videos

nimals was extremely in motion, challenging. for the shark This I rotoscoped scene was a 3D model

mendously shark that difficult was off because a site called I had Sketchfab to lay the and different added it

ers peg, in to the achieve scene so the that glow transition of the souls of the I created fox inside 2 layers, the

per's layer eyes was happened a solid colour seamlessly, white and by beneath matching I added the colours, a

w e colour, and transparency both layers nodes had an in attached Toonboom glow so node that when but the the

er t moves beneath to had the next, a gaussian after a blur few node mistakes which and blurred restarting the

e tain to make layers, it I appear managed like to its pull glowing. it off and it looks amazing.

er the scene of the different animal souls, the shot

nsitions to a shot of the soul in a chest full of souls and

Young Reaper, who is looking tired and fatigued as he is

ibbling into a tally in his notebook. I reused a background

ew for a previous assignment called The Postman and

Lion. The reason I chose to use an original backdrop I

d in a previous animation as not only do I think it was

ctive and highly detailed, but I allowed me to concentrate

more difficult parts of my animation by getting this out

he way as soon as possible.


scene jellyfish where which the comes Reaper after grabs the the shark soul, animation and the fox which appears I

in drew his myself eyes. The I rotoscoped action of moving the animals them from to the YouTube other animal videos

souls of animals was extremely in motion, challenging. for the shark This I rotoscoped scene was a 3D model

tremendously of a shark that difficult was off because a site called I had Sketchfab to lay the and different added it

layers to a peg, in to the achieve scene so the that glow transition of the souls of the I created fox inside 2 layers, the

reaper's one layer eyes was happened a solid colour seamlessly, white and by beneath matching I added the colours, a

glow blue colour, and transparency both layers nodes had an in attached Toonboom glow so node that when but the the

shot layer moves beneath to had the next, a gaussian after a blur few node mistakes which and blurred restarting the

certain blue to make layers, it I appear managed like to its pull glowing. it off and it looks amazing.

After the scene of the different animal souls, the shot

transitions to a shot of the soul in a chest full of souls and

the Young Reaper, who is looking tired and fatigued as he is

scribbling into a tally in his notebook. I reused a background

I drew for a previous assignment called The Postman and

the Lion. The reason I chose to use an original backdrop I

used in a previous animation as not only do I think it was

effective and highly detailed, but I allowed me to concentrate

on more difficult parts of my animation by getting this out

of the way as soon as possible.


ng Reaper

the character of The Young Reaper, I wanted to keep the

ign simple but effective, utilizing the fact that large heads

large eyes make cute characters and keeping his attire

ple, modern but in a way could be a type of clothing a

ng reaper would wear, I tried a few different design

les and took influence from things like Secret life of Billy

Mandy, which has a Grim Reaper character called Grim

Sir Daniel Fortesque from the 1998 PlayStation One

e Medievil, I also took inspiration from a character

led Puro from an online game called Changed, he is a

fy skull character whose design i really found inspiring.

ally love the idea of the character having no lower jaw

t like the Sir Daniel Fortesque from Medievil. This is

ause it means that I can focus on the character's motion

expressions to convey his emotions rather than relying

the dialog to be the bulk of an animation. A final thing to

ntion is i saw an online animation about a death

racter who follows a deer which i also found inspiring.


Young Reaper

For the character of The Young Reaper, I wanted to keep the

design simple but effective, utilizing the fact that large heads

and large eyes make cute characters and keeping his attire

simple, modern but in a way could be a type of clothing a

young reaper would wear, I tried a few different design

styles and took influence from things like Secret life of Billy

and Mandy, which has a Grim Reaper character called Grim

and Sir Daniel Fortesque from the 1998 PlayStation One

game Medievil, I also took inspiration from a character

called Puro from an online game called Changed, he is a

fluffy skull character whose design i really found inspiring.

I really love the idea of the character having no lower jaw

just like the Sir Daniel Fortesque from Medievil. This is

because it means that I can focus on the character's motion

and expressions to convey his emotions rather than relying

on the dialog to be the bulk of an animation. A final thing to

mention is i saw an online animation about a death

character who follows a deer which i also found inspiring.


erstijn the character of the Young Reaper’s scythe, I kept the

ign simple because I wanted to do turns and different

vements easily, this is because I wanted the character to

semi-sentient. My tutor asked me where my inspiration

e from for the motion and design of the scythe. My

piration came from Disney's The Sorcerer's Apprentice in

ich there were semi sentient broomsticks that would

ve with purpose, this is the sort of thing I wanted for my

the character, I wanted it to float and glide magically./

original idea was to have the scythe fully sentient with

eye to show expression but I decided not to follow with

idea as it might have distracted from the animation of

Reaper character.


Onderstijn For the character of the Young Reaper’s scythe, I kept the

design simple because I wanted to do turns and different

movements easily, this is because I wanted the character to

be semi-sentient. My tutor asked me where my inspiration

came from for the motion and design of the scythe. My

inspiration came from Disney's The Sorcerer's Apprentice in

which there were semi sentient broomsticks that would

move with purpose, this is the sort of thing I wanted for my

scythe character, I wanted it to float and glide magically./

My original idea was to have the scythe fully sentient with

an eye to show expression but I decided not to follow with

this idea as it might have distracted from the animation of

the Reaper character.


original idea I had for the animal that was going to be

down by the car was a cat, but I decided to change it to

x as not only do I have more experience drawing and

erstanding fox anatomy than a cats and I also wanted to

ose an animal that would most likely be around early in

awn. I usually I like to challenge myself constantly

oughout all my projects I decided that because of the time

traints I would lean on a previous skill, which I am very

d I decided to choose this switch because it allowed me to

only achieve the task confidently but it also allowed me

ocus on other areas that were more difficult meaning I

ld give them more attention than I would have done

ently.


The original idea I had for the animal that was going to be

ran down by the car was a cat, but I decided to change it to

a fox as not only do I have more experience drawing and

understanding fox anatomy than a cats and I also wanted to

choose an animal that would most likely be around early in

at dawn. I usually I like to challenge myself constantly

throughout all my projects I decided that because of the time

restraints I would lean on a previous skill, which I am very

glad I decided to choose this switch because it allowed me to

not only achieve the task confidently but it also allowed me

to focus on other areas that were more difficult meaning I

could give them more attention than I would have done

recently.


you can see from the original script the plot has changed

te considerably as the project develops, I used the script

more like a guideline, to make sure I kept to the same

rative, but the story changed heavily from the original

a and the same thing can be said about the storyboard

.

G REAPER BY OLIVER WOODWARD

ORNING BEDROOM OF YOUNG REAPER

E 1

ene starts within a small bedroom of a young grim reaper lying asleep in bed

d timer alarm clock goes off waking him, he wakes up excited and looks at a calendar on the wall next to his bed,

calendar all the days are crossed off up to today where it says 'Day I become a reaper'

ung reaper sees a large scythe shaped present wrapped up with a note attached to it propped up at the end of

d

es over and reads the note attached to the present, it says 'Son, good luck on your reaper day, sorry I will miss it

ad.

d and franticly the young reaper rips off the wrapping to see a wooden trainee scythe

ed and dismayed the young reaper touches the scythe and he and the scythe glow together as a bond is made

another.


As you can see from the original script the plot has changed

quite considerably as the project develops, I used the script

as more like a guideline, to make sure I kept to the same

narrative, but the story changed heavily from the original

idea and the same thing can be said about the storyboard

too.

YOUNG REAPER BY OLIVER WOODWARD

INT. MORNING BEDROOM OF YOUNG REAPER

SCENE 1

the scene starts within a small bedroom of a young grim reaper lying asleep in bed

a sand timer alarm clock goes off waking him, he wakes up excited and looks at a calendar on the wall next to his bed,

on the calendar all the days are crossed off up to today where it says 'Day I become a reaper'

the young reaper sees a large scythe shaped present wrapped up with a note attached to it propped up at the end of

his bed

He goes over and reads the note attached to the present, it says 'Son, good luck on your reaper day, sorry I will miss it

love dad.

excited and franticly the young reaper rips off the wrapping to see a wooden trainee scythe

annoyed and dismayed the young reaper touches the scythe and he and the scythe glow together as a bond is made

to one another.


nother.

ung reaper places the orb in the middle and the tube sucks the orb upward away then the portal disappears

econd a portal appears next to the young reaper from the scythe and he walks through

ung reaper has a look of achievement but feels like he is being watched and looks around

DAYTIME SMALL OPEN PARK WITH A ROAD ADJACENT

distance of the park his dad the grim reaper is stood watching before disappearing

E 2

al shot is of the young reaper smiling with a small tear running down his cheek

oung reaper appears through the portal and is in a small dog walkers park by a tree

noyed at the wooden scythe the young reaper kicks a tuft of grass looking around at his surrounding confused to

e is there

reen sound of car slightly breaking and hitting something then continuing driving)

ung reaper looks toward the sound and walks towards it

is a scene of the road next to the park and in the middle there is the body of a dead cat just been hit

ung reaper walks toward the body and goes to poke it with the end of his scythe

scythe gets closer it stars to glow

the young reaper touches the body of the cat a blue spirit orb of the cat floats up from the body

atically the young reaper gently puts his hand under the floating orb guiding it closer to his face

he scythe starts to glow again and a small portal appears


one another.

the young reaper places the orb in the middle and the tube sucks the orb upward away then the portal disappears

in a second a portal appears next to the young reaper from the scythe and he walks through

the young reaper has a look of achievement but feels like he is being watched and looks around

EXT. DAYTIME SMALL OPEN PARK WITH A ROAD ADJACENT

In the distance of the park his dad the grim reaper is stood watching before disappearing

SCENE 2

the final shot is of the young reaper smiling with a small tear running down his cheek

The young reaper appears through the portal and is in a small dog walkers park by a tree

still annoyed at the wooden scythe the young reaper kicks a tuft of grass looking around at his surrounding confused to

why he is there

(off screen sound of car slightly breaking and hitting something then continuing driving)

the young reaper looks toward the sound and walks towards it

there is a scene of the road next to the park and in the middle there is the body of a dead cat just been hit

the young reaper walks toward the body and goes to poke it with the end of his scythe

as the scythe gets closer it stars to glow

when the young reaper touches the body of the cat a blue spirit orb of the cat floats up from the body

automatically the young reaper gently puts his hand under the floating orb guiding it closer to his face

next the scythe starts to glow again and a small portal appears


poster

ign

might look like.


design

the poster might look like.


he this jellyfish Project souls I feel that move the animation out of shot was to a the complete top of the

een, cess but for after a multitude 4 days of of reasons, drawing first and I animating feel the storyline them rked ious well design to styles, convey shapes the plot and I was sizes, trying colours to get and across, opacities

ad s I to do put feel the that idea it is to subtly the side emotional and if I which had time comes at the end

ould urally retry and to isn’t make forced, it work, I really but like sadly how I did when not using had the

e be to Audition emend this and issue, Premier had Pro I known I took how royalty difficult free this music bit

animation I blended would one of have them been to create I would a completely have tried new to work piece

the usic issue that sooner fit my animation but it is hard perfectly, to gauge I especially how difficult love

ething I was able like this to get might the score be, especially points within seeing the as music it to

ginally cide with seemed actions like that quite happen a simple in the thing animation. to amend, I really I also

l d this the would design have of the been character a lengthy as task I felt to that achieve he was thesimple

lity very I would evocative have from liked, his however eye movements my time and was body better

tions nt working and I feel on other colour shots schemes that advanced for the the backgrounds storyline. I

ond, d were had very I had expressive a little more and time completed I would the have scenes, liked to tonot

y e solidify added more what surface the time detail of day to the is but backgrounds, also to the but this

s racter’s not a necessity personal it preferences was just a and “if I demeanor had time left, too. I would had

this” er fun issue. making this whole animation.


For to the this jellyfish Project souls I feel that move the animation out of shot was to a the complete top of the

success screen, but for after a multitude 4 days of of reasons, drawing first and I animating feel the storyline them worked various well design to styles, convey shapes the plot and I was sizes, trying colours to get and across, opacities

plus I had I to do put feel the that idea it is to subtly the side emotional and if I which had time comes at the end

naturally I would retry and to isn’t make forced, it work, I really but like sadly how I did when not using had the

time dobe to Audition emend this and issue, Premier had Pro I known I took how royalty difficult free this music bit

and off animation I blended would one of have them been to create I would a completely have tried new to work piece

of out music the issue that sooner fit my animation but it is hard perfectly, to gauge I especially how difficult love

how something I was able like this to get might the score be, especially points within seeing the as music it to

coincide originally with seemed actions like that quite happen a simple in the thing animation. to amend, I really I also

liked feel this the would design have of the been character a lengthy as task I felt to that achieve he was thesimple

but quality very I would evocative have from liked, his however eye movements my time and was body better

motions spent working and I feel on other colour shots schemes that advanced for the the backgrounds storyline. I

used Second, were had very I had expressive a little more and time completed I would the have scenes, liked to tonot

only have solidify added more what surface the time detail of day to the is but backgrounds, also to the but this

character’s was not a necessity personal it preferences was just a and “if I demeanor had time left, too. I would had

super fix this” fun issue. making this whole animation.


plete this animation, the undeveloped story board and

matic, es without and saying serious that I personal cannot thank issues and praise outside my tutors of University, and my I

rs e from managed my animaon to achieve course an enough animation and of course that my even thanks If it are is also not

y into parents any who festivals have supported does me not from go day further one, Without than all my of you I

ld Tube never page, be where I am I am still today; extremely at the end proud of one journey of it and myself, the start of

ther. completing I also wish my to thank whole Sara journey Mullock through who without my their university suggeson i

ld erience not have this even successfully. made this animaon. It has So allowed it is with me my whole to not heart, onlyI

to lore you new all thank topics you so and much. subjects X I had never even heard

ut before, but it has also allowed me to develop as a

son as well by giving me a new purpose.


complete this animation, the undeveloped story board and

animatic, It goes without and saying serious that I personal cannot thank issues and praise outside my tutors of University, and my I

have peers from managed my animaon to achieve course an enough animation and of course that my even thanks If it are is also not

put to my into parents any who festivals have supported does me not from go day further one, Without than all my of you I

would ouTube never page, be where I am I am still today; extremely at the end proud of one journey of it and myself, the start of

for another. completing I also wish my to thank whole Sara journey Mullock through who without my their university suggeson i

experience would not have this even successfully. made this animaon. It has So allowed it is with me my whole to not heart, onlyI

explore say to you new all thank topics you so and much. subjects X I had never even heard

about before, but it has also allowed me to develop as a

person as well by giving me a new purpose.




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