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(P.D.F. FILE) Digital Play The Interaction of Technology Culture and Marketing #P.D.F

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Description

Digital Play offers a critical analysis of interactive media. Inspired by the work of Raymond Williams, the

book traces the development of video gaming from its humble origins in hacker circles to its current status as

a $20 billion global cultural industry. Stephen Kline, Nick Dyer-Witheford, and Greig de Peuter

systematically debunk cyber-guru optimism about globally networked digital communications by analysing

the management practices of the corporations that designed and marketed video games to youthful

audiences. They reveal that the ascent of this new communications industry has been anything but smooth

and inevitable. From Atari to Microsoft, Space Invaders to The Sims, the authors uncover the successive

crises that forced game makers, faced with constant instabilities in the global entertainment sector, to

become increasingly innovative.

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