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textbook$ Creating Game Assets with Stable Diffusion AI Image Generator A Step-by-Step Guide FREE EBOOK

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textbook$ Creating Game Assets with Stable Diffusion AI Image Generator: A Step-by-Step

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Creating Game Assets with Stable Diffusion AI

Image Generator: A Step-by-Step Guide

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textbook$ Creating Game Assets with Stable Diffusion AI Image Generator: A Step-by-Step

Guide FREE EBOOK


Description

Looking for an easy-to-use image generation AI tool for your game development needs? Look no further

than "Stable Diffusion". With no need for specialized knowledge and a user-friendly GUI environment,

anyone can create stunning images in no time.In this book, we show you how to use "Stable Diffusion" to

create game-ready image assets. We start by covering the basics, including setting up the AI in both low-

VRAM and online environments, and explaining the theory behind various prompts.From there, we dive into

the specifics of generating background and character images, adding poses and training your characters,

creating mini-characters, generating weapons and items, creating icons, and even generating illustrated maps

and UI component textures.Whether you're a seasoned game developer or just starting out, "Stable

Diffusion" is the perfect tool to take your game art to the next level. Get started today and see the amazing

images you can create! # ContentsChapter 1: Local Environment SetupExplosion of image generation AI

and environment construction.Chapter 2: Online Environment SetupHow to use " AUTOMATIC1111 Web

UI" with "Google Colab" for low-spec machines.Chapter 3: Basic KnowledgeAbout Stable Diffusion,

explanation of each parameter of Web UI, etc.Chapter 4: Prompts TheoryRules of incantations, classification

of incantations, and examples of incantations.Chapter 5: Generating Background ImagesGenerating natural

landscapes, buildings, indoor images, and examples in games.Chapter 6: Generating Character

ImagesGenerating face images, adding information such as pose and hair color, and examples in

games.Chapter 7: Adding poses to charactersIntroduction and usage of ControlNet, introduction of each

model, and examples.Chapter 8: Training charactersUsage of LoRA on Web UI, preparation of training

images, training on Google Colab, and examples.Chapter 9: Creating mini-charactersCreation of minicharacters

with full bodies, creation of full-body images using Outpainting, and examples.Chapter 10:

Generation of weapons and itemsGeneration of item images based on drafts, examples of swords, treasure

chests, potions, and examples in games.Chapter 11: Creating iconsMethod for creating flat symbols as icons,

and examples.Chapter 12: Generation of illustrated mapsComposition control when generating illustrated

maps, and examples in games.Chapter 13: Generation of UI component texturesGeneration of UI component

textures, creation of 9Slice images, and examples in games.

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