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BRIT INSURANCE DESIGNS OF THE YEAR DESIGN MUSEUM

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<strong>BRIT</strong><br />

<strong>INSURANCE</strong><br />

<strong><strong>DESIGN</strong>S</strong> <strong>OF</strong><br />

<strong>THE</strong> <strong>YEAR</strong><br />

<strong>DESIGN</strong><br />

<strong>MUSEUM</strong>


Credits<br />

Curator<br />

Alex Newson<br />

Project Management<br />

Melanie Spencer<br />

Graphic and Exhibition Design<br />

Cartlidge Levene<br />

External Project Management<br />

Richard Greenwood<br />

Editor<br />

Anna Faherty<br />

Book Production Editor<br />

Simon Armstrong for Design Museum Enterprises<br />

The Design Museum would like to thank all the<br />

nominators and nominees who have helped<br />

deliver Brit Insurance Designs of the Year 2010.<br />

Every effort has been made to trace copyright<br />

holders and to obtain permission for the use<br />

of copyright material in this publication.<br />

We are grateful to the individuals and institutions<br />

who have assisted in this task. Any errors or<br />

omissions are unintentional. Corrections should<br />

be addressed to the Design Museum.<br />

Design Museum<br />

Shad Thames<br />

London<br />

SE1 2YD<br />

United Kingdom<br />

designmuseum.org<br />

© Design Museum 2010<br />

Foreword<br />

We are delighted to continue our association with the Design Museum<br />

for the third year of our partnership. The Brit Insurance Design Award<br />

winner in 2008, Yves Béhar’s One Laptop Per Child, was followed last<br />

year by Shepard Fairey’s Barack Obama poster, one of the defining<br />

images of 2009. Both winners clearly demonstrate the power of design<br />

and its influence throughout our everyday lives. This year’s Brit<br />

Insurance Designs of the Year again include a comprehensive and<br />

thought-provoking shortlist of the best of international design, which<br />

reflects the mood and reality of the times. A focus on sustainability<br />

and efficiency underlines the link between design excellence and<br />

reduced risk, a connection that is particularly relevant for Brit Insurance.<br />

The members of the Awards jury, chaired by Antony Gormley, must<br />

select category winners and the overall winner from a very strong and<br />

diverse field. We wish them all well in what will be a demanding task.<br />

Dane Douetil CBE<br />

Chief Executive, Brit Insurance


Contents<br />

Introduction 9<br />

Architecture 10<br />

Fashion 38<br />

Furniture 60<br />

Graphics 86<br />

Interactive 122<br />

Product 148<br />

Transport 190<br />

Nominators 207<br />

Past winners 219


8<br />

Introduction<br />

Now in its third year, the Brit Insurance Designs of the Year award<br />

has continued to go from strength to strength. This year’s nominations<br />

are perhaps the most varied yet. It’s a broad field and an exciting<br />

celebration of design from every corner of the world. It has been<br />

fascinating to see how the featured designs differ from year to year.<br />

As might be expected, certain themes connecting the designs have<br />

become apparent. Projects with sustainable and global themes are<br />

strongly represented, while objects for everyday use and projects<br />

with a strong social message also feature heavily. For 2009 it is also<br />

interesting to observe the impact of the financial downturn. Intriguingly<br />

this is not represented by an overload of obvious austerity or asceticism<br />

but by a celebration of innovation and the desire to seek solutions<br />

for both everyday situations and global problems.<br />

We are grateful for the support of a wide and distinguished group<br />

of nominators representing all areas of design, including journalists,<br />

curators, practitioners and enthusiasts. With their guidance and<br />

critical rationales we have selected a shortlist of almost 100 designs<br />

spanning the fields of architecture, fashion, furniture, graphics,<br />

interactive, product and transport. A select panel of experts, chaired<br />

by the sculptor Antony Gormley, will choose a winner from each<br />

of these seven design disciplines, along with an overall winner.<br />

It is always hard to define design by constraining it within a framework<br />

of disciplines, and it is encouraging to see that so many of the<br />

nominated projects defy classification. To reflect this, the physical<br />

exhibition has been laid out thematically, using narratives to link the<br />

designs. The loose themes of communications, cultural heritage,<br />

everyday design, conceptual design, global and sustainable solutions,<br />

and social enablement have been used as a framework to present<br />

this year’s designs within the Design Museum. This book, however,<br />

presents the nominations within the established award categories.<br />

The ideas on show provide an insight into contemporary design, but in<br />

a wider context they also say something important about the economic<br />

and social climate of the past 12 months and the role that design can<br />

play in our lives.<br />

9


Brandhorst Museum, Munich, Germany<br />

Matthias Sauerbruch, Louisa Hutton, Juan Lucas Young,<br />

Sauerbruch Hutton<br />

Client: Staatliches Hochbauamt<br />

Nominated by Max Risselada, Ruth Ur<br />

The Brandhorst Museum in Munich houses a substantial collection<br />

of modern and contemporary art, the majority of which are paintings.<br />

The architects have tried to optimise light conditions in an interior<br />

exhibition environment that, reflecting the nature of the collection,<br />

will have an almost domestic quality. The innovative daylight and<br />

energy concepts both conserve resources and create excellent<br />

conditions for the art on display. The unique polychromatic facade<br />

consists of 36,000 ceramic rods glazed in 23 different colours before<br />

a folded, bi-coloured metal layer. The effect is a kaleidoscope of<br />

pixilated colour, which alters with the movement of the observer.<br />

These multiple impressions of oscillation make the Museum appear<br />

to dissolve into the city.<br />

Architects traditionally shy away from introducing strong colour to<br />

the outside of buildings. Not so Sauerbruch Hutton, the British–<br />

German architecture practice that lit up the grey Berlin skyline with<br />

their ingeniously polychromatic GSW Headquarters a decade ago.<br />

Now they have brought some of this boldness to the Southern German<br />

city of Munich. Their elegant scheme for the Brandhorst Museum<br />

consists of a simple elongated building of three interconnecting<br />

volumes, each distinguished by colourful cladding. Composed of<br />

vertical ceramic louvres, the joyous multicoloured facade hints at the<br />

visual treasures inside.<br />

Ruth Ur<br />

sauerbruchhutton.de<br />

museum-brandhorst.de<br />

12 13<br />

© Haydar Koyupinar/Bayerische Staatsgemäldesammlungen


British Embassy, Warsaw, Poland<br />

Tony Fretton Architects<br />

Client: Foreign & Commonwealth Office, UK<br />

Nominated by Ellis Woodman<br />

Set in its own grounds in an area of the city devoted to embassies,<br />

and with a park on one side, the new British Embassy in Warsaw has<br />

a serene and formal quality. With simple gestures towards integration<br />

into the site, the building maintains its role in the culture and fabric of<br />

the city. The long form houses a central, elementally neo-classical attic,<br />

and is underlined by the walls and railings stretching around the site.<br />

With security as a priority, the architects and engineers devised a<br />

system to withstand the impact of explosive devices while maintaining<br />

an accessible and light appearance, something that is so obviously<br />

missing from many recent buildings dealing with security risks. With the<br />

conservation of energy in mind, the glass exterior functions as the<br />

outer skin of a double facade. In conjunction with mechanical louvres,<br />

this thermal cavity provides warming insulation in winter and cooling<br />

relief in summer.<br />

In the wake of the events of September 11th 2001, the security<br />

pressures placed on public buildings have increased enormously.<br />

As a consequence we are in danger of constructing a generation of<br />

government facilities with grim fortress-like characters. The new British<br />

Embassy in Warsaw vividly articulates an alternative. The architect<br />

has exploited the set-back from the road required to counter the threat<br />

of bombing, to provide its building with an idyllic landscape setting.<br />

Equally crucial, the building’s external walls have been conceived<br />

as a double-layered assembly: a massive inner layer to withstand<br />

any possible explosion, with an exceptionally delicate outer glazed<br />

layer projecting an image of openness and poised understatement.<br />

Ellis Woodman<br />

tonyfretton.com<br />

14 15<br />

© Peter Cook


High Line Park, New York, USA<br />

James Corner Field Operations and Diller Scofidio + Renfro<br />

Nominated by Paola Antonelli, Lucy Bullivant, Patrick Burgoyne,<br />

Francesca Ferguson<br />

Inspired by the melancholic beauty of nature reclaiming a previously<br />

vital piece of New York infrastructure, the former conveyance has<br />

become a post-industrial instrument of leisure, life, and growth. Built in<br />

the 1930s, to carry freight trains above Manhattan’s streets, the High<br />

Line is an unusual 1.45 mile abandoned elevated railway spanning<br />

22 city blocks, between and through buildings along the west side of<br />

Manhattan. By carefully managing the relationship between plant life,<br />

architecture and pedestrians, the experience becomes a blend of<br />

changing proportions, which accommodates the wild, the cultivated,<br />

the intimate, and the hyper-social. Paving and planting systems allow<br />

for varying ratios of hard to soft surfaces which move from high use<br />

areas (entirely hard) to richly vegetated spaces (all soft), with a variety of<br />

experimental gradients in between. In opposition to the speed of life in<br />

the rest of the city, the linear experience of the High Line is consciously<br />

unhurried, contemplative and other-worldly.<br />

The High Line’s mantra is ‘keep it simple, wild, quiet and slow’. An<br />

obsolete railway structure dating from 1934, with a melancholy air and<br />

unruly vegetation, it ran 30 feet above the ground, along Manhattan’s<br />

Meatpacking District from Gansevoort Street to 34th Street. Disused<br />

since 1980, this grassy industrial corridor was in danger of being<br />

demolished until a scheme to convert it into a linear park began in<br />

2005, inspired by Paris’s Promenade Plantée. The team’s ‘agritecture’<br />

strategy, a layered design of organic and building materials, has<br />

wrought an idiosyncratic yet relatively open-ended green ‘park in the<br />

sky’, which is flexible and responsive to people’s lives. Instead of being<br />

erased, or imposed on the district as a sanitised theme park, the High<br />

Line revitalises historic space as a free-to-all milieu of otherworldliness.<br />

Lucy Bullivant<br />

dillerscofidio.com<br />

fieldoperations.net<br />

thehighline.org<br />

16 17<br />

© High Line


Hutong Bubble 32, Beijing, China<br />

Ma Yansong and Dang Qun, MAD Architects<br />

Design Team: Dai Pu, Yu Kui, Stefanie Helga Paul, He Wei,<br />

Shen Jianghai<br />

Nominated by Francesca Ferguson<br />

Beijing’s rapid development has altered the city’s landscape on a<br />

massive scale, continually eroding the delicate urban tissue of the old<br />

city. Such dramatic changes have forced aging architecture, such as<br />

traditional Hutong houses, to rely on chaotic, spontaneous renovations<br />

to survive in an ever-changing neighbourhood. The first of a proposed<br />

series of bubble-shaped additions to Beijing’s domestic architecture,<br />

Hutong Bubble 32 provides a toilet and staircase within a traditional<br />

Hutong. Existing in symbiosis with surviving housing, the Bubbles<br />

are designed to function like magnets inserted into the urban fabric,<br />

attracting new people, activities and resources to reactivate entire<br />

neighbourhoods. Fuelled by the energy they help to renew, the Bubbles<br />

will multiply and morph to provide for the community’s various<br />

needs, thereby allowing local residents to continue living in their old<br />

neighbourhoods. In time, these interventions will themselves become<br />

part of Beijing’s long history, newly formed membranes within the city’s<br />

urban tissue.<br />

This is a bold small-scale intervention that dares to introduce a highly<br />

contemporary solution into the most traditional of settings. MAD<br />

Architects envisage their shiny alien forms attached to the basic<br />

housing typology of the Hutong, offering new points of access and<br />

sanitation. Enabling renewal on a small scale, in neighbourhoods that<br />

are suffering gradual degradation, MAD’s response to the relentless<br />

pace of urban development is an elegant design solution avoiding<br />

sentimentality. The cheekily incongruous quality of the reflecting blobs<br />

– each morphing to fit into compromised spaces – implants a wholly<br />

new architectural language into these neighbourhoods. The Bubbles<br />

intervene while reflecting their surroundings, to playful and surreal<br />

effect. Eye-catching and mirage-like, visitors to the Hutongs might<br />

imagine these sci-fi parasites to melt and disappear at any moment.<br />

Francesca Ferguson<br />

18 19<br />

© Shu Hue


MAXXI, National Museum of the XXI<br />

Century Arts, Rome, Italy<br />

Zaha Hadid Architects<br />

Design: Zaha Hadid and Patrik Schumacher<br />

Project Architect: Gianluca Racana<br />

Nominated by Jonathan Glancey<br />

The MAXXI museum in Rome houses two institutions, MAXXI Arte<br />

and MAXXI Architecture. Zaha Hadid’s main concept for the complex<br />

is directly linked to the building’s purpose as a centre for the exhibition<br />

of visual arts, with flows and pathways overlapping to create a<br />

dynamic interactive space. The walls that cross the space, and their<br />

intersections, define both the building’s interior and exterior areas,<br />

acting on all three levels with a wealth of connections and bridges<br />

linking the galleries. The visitor is therefore invited to enter a series<br />

of continuous spaces, rather than the compact volume of an isolated<br />

building. The interiors are covered by a glass roof that floods the<br />

galleries with natural light filtered through the louvered lines of the<br />

roofing beams. These linear beams aid in articulating the various<br />

orientations of the galleries and facilitate circulation.<br />

On paper, Zaha Hadid’s plans looked like a surreal motorway<br />

intersection imagined by JG Ballard, with walls not only curving but<br />

changing in depth as they do. In practice there are moments where<br />

walls become floors and even threaten to become ceilings. This is<br />

a brave project, and little short of incredible in a city that has recently<br />

proved so deeply conservative. In one sense, however, MAXXI is<br />

happily old-fashioned, built on-site by local contractors using materials<br />

close to hand. The energy and imagination of the building, and its<br />

sense of intrigue and possibilities, will no doubt bring out the best in<br />

its curators. No-one knows what twists and turns architecture will<br />

take in the future. For now, Hadid’s gallery offers an exhilarating set<br />

of Roman walls to build upon.<br />

Jonathan Glancey<br />

maxxi.parc.beniculturali.it<br />

zaha-hadid.com<br />

20 21<br />

© Roland Halbe


Melbourne Recital Centre and MTC Theatre<br />

Project, Melbourne, Australia<br />

Ashton Raggatt McDougall<br />

Clients: Melbourne Recital Centre/Arts Victoria and Melbourne Theatre<br />

Company/University of Melbourne<br />

Nominated by Wayne Hemingway<br />

When Ashton Raggatt McDougall (ARM) were given the challenging<br />

dual brief of creating a new home for both the Melbourne Recital<br />

Centre and the Melbourne Theatre Company (MTC), they decided<br />

to create two distinct buildings. The Melbourne Recital Centre<br />

comprises the 1000-seat Elisabeth Murdoch Hall and the 130-seat<br />

Salon for pre-concert talks and experimental music. Both spaces<br />

achieve extraordinary standards in acoustic excellence – to eliminate<br />

external noise, the building is surrounded by 250mm of concrete,<br />

mounted on 38 steel springs. The MTC theatre features a distinctive<br />

facade composed of white steel tubing, whose playful geometric<br />

arrangements appear to be both two and three-dimensional depending<br />

on the position of the viewer. Since a visit to the theatre is predominantly<br />

an evening pastime, ARM designed the project with a shape and<br />

dynamism that is made for the night, rather than developing a building<br />

with a daytime presence that is simply lit up after dark.<br />

It really is hard to find fault with this building – from its conception as a<br />

joint facility for both the arts community of Melbourne and the University,<br />

to the broad uses that its four distinct performance spaces offer, to the<br />

relatively frugal budget that delivered a world class piece of architecture<br />

three months ahead of schedule. The Melbourne Recital Centre and<br />

MTC Theatre’s use of light and challenging angles brings one of the<br />

few remaining dull parts of Melbourne to life and adds yet another<br />

wonderful architectural focal point to a city that is always a joy to walk<br />

and cycle around. Melbourne should be applauded for consistent<br />

quality and serendipity.<br />

Wayne Hemingway<br />

a-r-m.com.au<br />

melbournerecital.com.au<br />

mtc.com.au<br />

22 23<br />

© John Gollings


Monterrey Housing, Mexico<br />

ELEMENTAL S.A., Chile<br />

Client: Instituto de la Vivienda de Nuevo León, Mexico<br />

Nominated by Catherine Ince<br />

An international ‘do-tank’ based in Chile, Elemental focuses on finding<br />

solutions to the challenge of housing the world’s ever-increasing<br />

population. In the Chilean city of Iquique, Elemental were asked to<br />

settle a city-centre community of long-term squatters on a very limited<br />

budget. Their response, Quinta Monroy, was a development of halffinished<br />

prefabricated structures, designed to facilitate self-build<br />

expansion by a further 50 per cent at minimal cost. Their later project in<br />

Monterrey, Mexico further refined the ‘half-house’ concept, providing a<br />

continuous roof over the entire structure and bringing communal green<br />

areas around the development as close as possible to the houses, thus<br />

creating favourable conditions for maintenance and care. Unlike most<br />

private property, the value of social housing often decreases over time;<br />

Elemental’s half-house solutions have been shown to rise in value as<br />

the self-build expansions are created. The organisation hopes their<br />

housing solution provides longevity as well as encouraging authorities<br />

to see social housing as an investment, not an expense.<br />

Elemental’s ‘half a house’ concept is an intelligent and elegant solution<br />

to social housing needs, first developed for communities in Chile.<br />

The blank canvas of the development in Mexico will take on a new<br />

and – crucially – self-defined character as residents take ownership,<br />

adapting, extending and decorating their homes according to their<br />

needs and personal tastes. Elemental are – in their own words – a<br />

‘do-tank’ whose pragmatic approach is underpinned by efficient<br />

economic models and an aspiration to deliver quality designs with<br />

positive social impact. A growing international reputation, the<br />

increasing demand for their informal housing typology, and the<br />

enduring communities they help to create is testament to the<br />

success of Elemental’s innovative and comprehensive approach.<br />

Catherine Ince<br />

elementalchile.cl<br />

24 25<br />

© Ramiro Ramirez


Neues Museum, Berlin, Germany<br />

David Chipperfield Architects and Julian Harrap Architects<br />

Client: Stiftung Preussischer Kulturbesitz<br />

Nominated by Catherine Ince, Ellis Woodman<br />

Originally completed in 1849, the Neues Museum sustained heavy<br />

bomb damage during the Second World War and was left a dilapidated<br />

and deteriorating shell for over half a century. Rather than erase this<br />

memory, the architects’ reworking intelligently acknowledges the<br />

historical events that have taken place in and around the Museum.<br />

Drawing on William Morris’s nineteenth-century strategy, laid out when<br />

he established the Society for the Protection of Ancient Buildings,<br />

simple and classical modern interventions sit comfortably alongside<br />

exposed brickwork and leftover scraps of gilding and frescos. The<br />

result is a powerful, eloquent building where the layers of history can<br />

be read throughout.<br />

Representing 12 years work on the part of its architects, this radical<br />

refurbishment has brought back into use Friedrich Stüler’s gallery in<br />

the centre of Berlin, a building that had lain derelict since it was bombed<br />

during the Second World War. Chipperfield and Harrap eschewed a<br />

straight restoration, restricting themselves to a strategy based on the<br />

meticulous repair of what existing fabric could be retained and the<br />

introduction of new building work of an explicitly contemporary<br />

character where it could not. The layers of new and old, while distinct,<br />

combine to form a cohesive and deeply characterful whole.<br />

Ellis Woodman<br />

davidchipperfield.co.uk<br />

julianharraparchitects.co.uk<br />

neues-museum.de<br />

26 27<br />

© David Chipperfield Architects


Ningbo Historic Museum, Ningbo, China<br />

Wang Shu and Lu Wenyu, Amateur Architecture Studio<br />

Design Team: Song Shuhua, Jiang Weihua and Chen Lichao<br />

Nominated by Flavio Albanese<br />

The Ningbo Historic Museum combines local Chinese construction<br />

methods with a contemporary architectural language, using the<br />

surrounding landscape as inspiration. The Museum sits at the edge<br />

of the city on a site which was formerly home to dozens of beautiful<br />

villages, the last being fully dismantled only when the project<br />

completed. The building is conceived as an archaeological mountain<br />

located upon ruins. The bottom part of the structure is a simple<br />

rectangle. The upper part echoes the shape of mountains from<br />

1000 year old Song Dynasty paintings. From interior to exterior, the<br />

structure is covered by bamboo-cast concrete and over 20 types of<br />

miscellaneous recycled bricks and roof tiles. Broken tiles and bricks<br />

from the former settlements have been reused, making the Museum<br />

the memory of the substance and techniques that once existed there.<br />

The public space is multi-accessible and forms a labyrinth structure<br />

which can be adapted to respond to different exhibits.<br />

Chinese architect Wang Shu is one of the few in China to practice<br />

‘resistance architecture’. In his projects and way of thinking he opposes<br />

the economic policies and urban planning that has mercilessly, and<br />

without distinction, razed the historical centres of major Chinese cities.<br />

Ningbo Historic Museum is a big mountainous building whose outer<br />

stonework pattern contains thousands of salvaged tiles as shreds of<br />

China’s history. Not only has Wang Shu erected on a flat, unremarkable<br />

lot in Ningbo City a piece of contemporary architecture that honours<br />

the past, he has also taught the masons involved in its construction the<br />

ancient technique of wa pan, the process of recycling used building<br />

materials which is all but forgotten in China today.<br />

Flavio Albanese<br />

28 29<br />

© Iwan Baan


Porchdog House Prototype, Biloxi,<br />

Mississippi, USA<br />

Marlon Blackwell Architect<br />

Sponsored by Architecture for Humanity<br />

Nominated by Cameron Sinclair<br />

Biloxi Model Homes are affordable prototype houses designed for<br />

the Architecture for Humanity Model Home Program and targeted at<br />

East Biloxi families who lost their homes in Hurricane Katrina. The<br />

proposition of raising a home up to 12 feet off the ground to provide<br />

the requisite protection from a potential Category Four storm surge<br />

event disrupts the traditional notion of the Gulf Coast streetscape and<br />

affiliated porch culture. The Porchdog House is compact with an<br />

efficient stacked living program, elevated above the ground but still<br />

incorporating a street-side porch. Other ground-level elements are an<br />

entry stair, enclosed storage space and parking area. Louvred metal<br />

shutters provide light control and storm security for aluminium framed<br />

window walls at the east and west elevations. The Porchdog House<br />

is a refuge that opens itself to the social structure of the city while<br />

minimising its impact on the ground.<br />

At first glance, the Porchdog seems like an anomaly in historic Biloxi,<br />

where porches are at the heart of the neighbourhood. On closer<br />

inspection, the house responds to both the environment and its corner<br />

site. Elevated on a steel foundation system that offers a safer stronger<br />

alternative to the traditional foundations that failed under the lateral<br />

force of Hurricane Katrina, the building is designed with the safety and<br />

comfort of its occupants first in mind. Operable shutters protect the<br />

home in the event of storms, while providing shade and energy savings.<br />

The interior layout offers flexibility for alternative family functions,<br />

including a second storey loft that can serve as an office or a quiet<br />

homework space for school-age children. Elevated exterior decks<br />

maintain the connection with the streetscape, capture the spirit of<br />

the porch and extend family life beyond the walls of the home.<br />

Cameron Sinclair<br />

architectureforhumanity.org<br />

marlonblackwell.com<br />

30 31<br />

© Architecture for Humanity


Raven Row, London, UK<br />

6a Architects<br />

Client: Raven Row<br />

Nominated by Caroline Roux<br />

Raven Row, a new contemporary art exhibition centre in East London,<br />

opened to the public in February 2009. Embedded in two of the finest<br />

eighteenth-century silk mercers’ houses in Spitalfields and a 1972<br />

concrete-framed office building, the project provides contemporary<br />

art galleries within a new semi-basement and a series of rococo rooms<br />

over three storeys, with additional studio space, offices and apartments<br />

for artists in residence above. Originally built around 1690 and<br />

substantially rebuilt in the eighteenth century, the Grade One listed<br />

buildings have been added to, converted, neglected, ravaged by fires<br />

and repaired over two and a half centuries. The latest intervention by<br />

6a Architects weaves itself through the buildings to create a new<br />

architectural narrative of spaces, surfaces and textures that bind the<br />

past with the new in a contemporary whole.<br />

This is a sensitive reworking of two buildings dating back to the<br />

seventeenth century, into one not-for-profit art space. 6a’s treatment<br />

is like a narrative that retells the chaotic story of the buildings’<br />

eventful lives.<br />

Caroline Roux<br />

6a.co.uk<br />

ravenrow.org<br />

32 33<br />

© 6a Architects


TEA, Tenerife Espacio de Las Artes,<br />

Santa Cruz de Tenerife, Canary Islands,<br />

Spain<br />

Herzog & de Meuron<br />

Client: Cabildo Insular de Tenerife<br />

Partner Architect: Virgilio Gutiérrez Herreros<br />

Nominated by Flavio Albanese<br />

The Tenerife Espacio de Las Artes (TEA) cultural space is a multifunctional<br />

exhibition centre in the heart of Santa Cruz de Tenerife.<br />

To deliver a lively space accommodating people of all generations and<br />

various interests, Herzog & de Meuron’s main architectural concept<br />

has interflowing spaces allowing for different activities. A public path<br />

cuts diagonally through the building complex, connecting these spaces<br />

to the outside world and inviting passing pedestrians inside. The path<br />

transforms into a triangular, semi-covered space at the heart of the<br />

building, creating an unusual public plaza which is open and accessible<br />

for all. The plaza slices through the large library reading room, where<br />

giant glass screens allow views inside. The light-filled library animates<br />

the nocturnal skyline, creating a new landmark for the city of Santa Cruz.<br />

The city of Santa Cruz de Tenerife has an area characterised by ancient<br />

buildings with courtyards. This is where Jacques Herzog and Pierre de<br />

Meuron erected a large cultural centre perforated by a triangular piazza.<br />

The building is shaped with reinforced concrete, making outer skin<br />

and structure one. At the same time, the concrete’s mass is lightened<br />

by a pattern of irregular holes punched through the walls. The TEA is<br />

impressive for its uniqueness, but also for giving the city of Santa Cruz<br />

a new vocation.<br />

Flavio Albanese<br />

teatenerife.es<br />

34 35<br />

© Iwan Baan


Youl Hwa Dang Book Hall, Paju Book City,<br />

South Korea<br />

Florian Beigel + Architecture Research Unit, London<br />

with Choi JongHoon + Network in Architecture, Seoul<br />

Nominated by Ellis Woodman<br />

The Youl Hwa Dang Book Hall is the latest in a cluster of three buildings<br />

designed by the Architecture Research Unit (ARU) on a site that<br />

consolidates operations for the South Korean publishing industry.<br />

Within the front elevation, slightly different variations and proportions<br />

of a classical architectural facade are apparent. To some extent these<br />

reflect the different uses of the inside space, which includes a book hall,<br />

lounge, reading room and café, with double storey apartments above.<br />

The building also includes an ‘art yard’, a small public square set back<br />

from the main street and linked by a portico building. With this latest<br />

edition to the Paju masterplan ARU have produced a series of buildings<br />

distinctly separate, but linked by an evolving architectural language.<br />

Over the past decade the South Korean publishing industry has been<br />

consolidated on a single site, the Paju Book City development outside<br />

Seoul. ARU led the team that drew up the Paju masterplan and has<br />

subsequently realised three buildings on adjacent sites. In the course<br />

of these projects, the practice has reassessed its architectural language<br />

dramatically – a shift it characterises as a move from abstraction to<br />

figuration. Housing a bookshop, café and apartments, Youl Hwa Dang<br />

Book Hall’s principal contribution to Paju takes the form of a public<br />

square. The facade it presents to this space is one of the most<br />

extraordinary of recent years, a highly sophisticated free composition<br />

in which person-height windows offer an insistent measure of the<br />

human form.<br />

Ellis Woodman<br />

aru.londonmet.ac.uk/works/youlhwadang02<br />

youlhwadang.co.kr<br />

36 37<br />

© Jonathan Lovekin


Accessoires et objets, témoignages de vies<br />

de femmes à Paris 1940–1944, France<br />

Produced for Ville de Paris by Paris-Musées, realised with Musée<br />

Galliera, shown at Mémorial du Maréchal Leclerc de Hauteclocque<br />

et de la Libération de Paris- Musée Jean Moulin, Paris, in 2009.<br />

Curated by Christine Levisse-Touzé, Fabienne Falluel, Marie-Laure<br />

Gutton. Design: Jean-Jacques Raynaud. Graphics: CL Design<br />

Nominated by Sonnet Stanfill<br />

The exhibition Accessories and Artefacts: Women’s Lives in Paris<br />

1940–1944 showcased fashion accessories worn during the Nazi<br />

occupation of Paris in the Second World War. While many of the<br />

exhibits were based on utilitarian function, such as the need to protect<br />

wearers from the elements while queuing for hours outside shops, the<br />

variety of accessories on show and the unexpected glamour of some<br />

were a delight. The women of Paris were forced to adapt to the harsh<br />

living conditions imposed by the occupying force and the Vichy<br />

government. Even so, life went on and cinemas and theatres, the only<br />

heated spots in Paris, had never been more popular. Faced with<br />

wartime restrictions, women became experts in the art and craft of<br />

recycling and substitution. So did fashion designers, tradesmen and<br />

manufacturers, who used unconventional materials, like newspaper,<br />

wood, used car tyres and off-cuts of fabric and leather. With the 2009<br />

recession and economic downturn strongly prevalent, the exhibition<br />

proved timely, cleverly demonstrating the ability of fashion and design<br />

to thrive and innovate even in the face of adversity.<br />

At the beginning of 2010, crises abound. In this uncertain climate, an<br />

exhibition devoted to 1940s wartime fashion offers a clear reminder of<br />

the ingenuity produced by fashion’s great motivator: hope. In ordinary<br />

times, fashion holds out the promise of reinvention. As this project<br />

suggests, precarious times can also encourage extraordinary creativity,<br />

with hope as a companion. In association with the Palais Galliera, the<br />

Musée Jean Moulin presented this display of several hundred fashion<br />

accessories created during the Occupation. These objects show the<br />

Parisian determination, despite wartime privations, to continue<br />

dressing well as a point of both personal pride and patriotism. Objects,<br />

by established makers such as Hermès as well as at-home creators,<br />

included wooden-soled shoes, hats accented with wood shavings<br />

and bags with secret document-concealing compartments.<br />

Sonnet Stanfill<br />

40 41<br />

© S. Piera/Galliera/Roger-Viollet


Alexander McQueen Spring /Summer ’10<br />

and Spring /Summer ’10 Catwalk<br />

Presentation, Plato’s Atlantis, UK<br />

Designed by Alexander McQueen<br />

Catwalk presentation: Alexander McQueen, Nick Knight,<br />

Raquel Zimmerman and Ruth Hogben<br />

Nominated by Sonnet Stanfill<br />

Fashion designer Alexander McQueen has described his interpretation<br />

of Atlantis as a fantasy place that never existed, a metaphor for<br />

anywhere people find sanctuary in hard times. The designs themselves<br />

bring to mind a futuristic underwater world dominated by reptile<br />

patterns and alien features, with shoes that encase feet like armoured<br />

hooves. The presentation of McQueen’s collection proved as much<br />

a talking point as the clothes themselves. Broadcast live over the<br />

internet by Nick Knight’s SHOWstudio, the event was thrown open<br />

to everyone – not just the usual select group of industry insiders,<br />

celebrities and journalists. The broadcast proved so popular that the<br />

demand crashed the website. The popularity of the event has perhaps<br />

suggested the future direction of catwalk collection presentations.<br />

Alexander McQueen is known for embracing radical silhouettes,<br />

collaborating with groundbreaking artists and producing remarkable<br />

catwalk presentations. His Spring /Summer ’10 collection combined<br />

all of these elements. Titled ‘Plato’s Atlantis’, the collection hinted<br />

at a futuristic underwater world. The silhouettes of the 45 striking<br />

ensembles gently blossomed around the shoulders and hips,<br />

suggesting hollowed out carapaces; the startling, monstrously<br />

sculptural shoes provided dramatic punctuation. The show’s<br />

innovative presentation celebrated technology as a means to<br />

achieving an interactive dialogue between the designer and the<br />

public. Two giant robots rolled along the catwalk, filming and<br />

projecting images onto screens. Partnering with photographer<br />

Nick Knight, the show was streamed live to an estimated audience<br />

of 40 million via SHOWstudio.com. McQueen stated afterwards<br />

that he sees this democratic format as ‘a brighter future for fashion’.<br />

Sonnet Stanfill<br />

alexandermcqueen.com<br />

alexandermcqueenlive.showstudio.com<br />

42 43<br />

© Alexander McQueen


Balmain Jacket, France<br />

Designed by Christophe Decarnin<br />

Nominated by Dylan Jones<br />

Under the direction of head designer Christophe Decarnin, French<br />

fashion house Balmain has defied the recession. Patronised by<br />

celebrities and adored by industry, the company induces a mood<br />

fashion insiders describe as ‘Balmania’. While there were many striking<br />

garments in the Spring /Summer ’10 collection, it is the jacket that<br />

remains synonymous with the name Balmain. Endorsements by<br />

celebrity clients have undeniably boosted popularity, but the elegant<br />

styling of the pointed and highly padded shoulders, military overtones<br />

and a Michael Jackson-esque 1980s nostalgia have all contributed<br />

to the design being emulated on the high street.<br />

You know this jacket, the Vulcan shoulder peaks it popularised have<br />

been inescapable this year. Designed by Christophe Decarnin and<br />

first seen at Balmain’s Spring /Summer show, it was indisputably the<br />

most influential item of womenswear in 2009. Sharp enough to take<br />

someone’s eye out, the sculpted Balmain shoulder has been seen<br />

on Rihanna, Kate Moss and Beyoncé, but also up and down the high<br />

street. Thanks to Decarnin, shoulder pads are no longer a 1980s folk<br />

memory: they can now be found sewn into blouses, dresses and<br />

jackets, carving clean lines and defining contours for those who can’t<br />

afford the Balmain price tag. Not since Joan Collins was in her prime<br />

has the bold shoulder meant so much.<br />

Dylan Jones<br />

balmain.com<br />

44 45<br />

© Balmain


Beth Ditto at Evans, UK<br />

Designed by Beth Ditto and Lisa Marie Peacock<br />

Nominated by Bronwyn Cosgrave<br />

When plus-size retailer Evans announced it was teaming up with rock<br />

singer Beth Ditto it seemed a perfect match. Ditto spent considerable<br />

time collaborating with Lisa Marie Peacock, Evans’ Head of Design,<br />

contributing detailed sketch books, examples of vintage clothing and<br />

fabric samples. Along with inspiration from popular culture, such as<br />

Grace Jones and Mama Cass, the collection also references Bauhaus,<br />

art deco and 1980s fashion and design. The clothes feature a range<br />

of different cuts, from loud and confident domino-print leggings and<br />

sequinned all-in-one outfits to more muted high-waist pencil skirts,<br />

hoodies and jackets. The pieces are bright, fun, and like the designers,<br />

refuse to disappear into the background.<br />

Plus-size fashion has traditionally disguised generous proportions<br />

through dark sombre colours and long, loose, silhouettes. But in 2009<br />

Evans, the high street producer of affordable fashion for full-figured<br />

women, introduced the Beth Ditto at Evans clothes collection. This new<br />

range, collaboratively conceived by Ditto, the audacious lead singer<br />

of the Gossip post-punk band, and Lisa Marie Peacock of Evans,<br />

challenged the preconceived ideas long dominating the ‘outsize’ mode<br />

of dress, demonstrating the need to refine its design. Imbued with<br />

the fearless approach Ditto has to styling her own size 22 frame, her<br />

eponymous range included items with a sharp curve-enhancing cut<br />

and bold patterns. The biker jacket was cropped close to the body;<br />

the dresses all featured thigh-grazing hemlines. On the night of its<br />

June 2009 launch, Ditto flaunted the boldest ensemble – leggings<br />

and a long sleeved, scoop-neck T-shirt dress featuring a graphic,<br />

domino print. As the Guardian noted, ‘it worked’.<br />

Bronwyn Cosgrave<br />

bethdittoatevans.co.uk<br />

46 47<br />

© Evans


Boudicca Spring /Summer ’10 Real Girl<br />

Lookbook, UK<br />

Zowie Broach and Brian Kirkby for Boudicca<br />

Nominated by Sarah Mower<br />

With the Real Girl digital lookbook Zowie Broach and Brian Kirkby have<br />

come up with an inventive new way to view the Boudicca collection.<br />

The online lookbook avoids high-end production techniques, instead<br />

displaying the collection as a series of rotating stills reminiscent of a<br />

flickbook. The jerky and almost robotic rotation shows the clothes<br />

from a variety of angles, giving a more accurate portrayal of a collection<br />

than even the most lavish high resolution photography lookbooks.<br />

The website is easy to navigate, with an index page of thumbnail<br />

images linked to full-screen versions of each video. Paving the way<br />

for fashion to tap into the fast-paced world of Facebook and Twitter,<br />

Boudicca’s approach is sure to set the standards for future lookbooks.<br />

The beauty, clarity, economy of style – and delightful accessibility – of<br />

Boudicca’s lookbook is a breakthrough at a time when the entire fashion<br />

world is anxiously looking for new ways to bring clothes alive on the<br />

net. Zowie Broach and Brian Kirkby have mashed-up the boring trade<br />

standard of a photographic top-to-toe ‘line-up’ with accelerated timelapse<br />

photography; their useful and brilliant solution conveys threedimensional<br />

views of each outfit. Unpretentious and easy to consume,<br />

it cracks the problem of instant delivery of information through a<br />

medium that tolerates zero hanging around and virtually replaces the<br />

need for a catwalk show. The CCTV camera device in the corner of the<br />

screen suggests the ‘surveillance’ genesis of the time-lapse conceit<br />

here, yet no sinister overtones get in the way of the efficient viewing<br />

of Boudicca’s clothes in the round. This is one of those solutions so<br />

obviously good it begs the question of why no-one’s thought of it<br />

before. Boudicca has scored a first that deserves to be logged as<br />

such, before it sets off the avalanche of copying certain to follow.<br />

Sarah Mower<br />

platform13.com<br />

realgirl.platform13.com<br />

48 49<br />

© Platform 13 Ltd T/A Boudicca


Christopher Kane Spring /Summer ’09, UK<br />

Designed by Christopher Kane<br />

Nominated by Zöe Ryan<br />

Christopher Kane is a young designer quickly making a name for<br />

himself. In what was just his fifth show, Kane’s Spring /Summer ’09<br />

collection referenced both Planet of the Apes and the Flintstones.<br />

Using such popular themes as inspiration can often lead to simplistic<br />

or tacky results. Kane’s designs are anything but. There is a Jurassic<br />

feel throughout, with large scalloped edges around shoulders and<br />

arms, or thickly layered over whole garments – a recurring theme with<br />

echoes of a stegosaurus. Animal prints feature heavily, with gorilla<br />

faces emblazoned on the front of jersey dresses and leopard print<br />

cardigans. Kane expertly combines bright and neutral colours with<br />

chiffon to create a range that is both sophisticated and accessible.<br />

The exquisite constructions of Christopher Kane’s Spring /Summer ’09<br />

collection are technically and intellectually rigorous, aesthetically<br />

beautiful and, what’s more, wearable. Known for a distinctive visual<br />

language, which references everything from suspension bridge cables<br />

to science fiction, Kane’s new collection brought his talents for detail,<br />

colour, and intricate construction methods to the fore in designs that<br />

are whimsical, yet bold. Taking Planet of the Apes and the scales of<br />

prehistoric animals as starting points, Kane’s entire line of clothing<br />

used half circle three-dimensional geometric forms in monochromatic<br />

shades of bright colours and more muted tones, paired with elements<br />

adorned with striking animal prints. The scalloped edges worked best<br />

when framing a garment at the shoulders, down the arms or when<br />

fanning out from a skirt.<br />

Zöe Ryan<br />

50 51<br />

© Christopher Moore


Comme des Garçons Autumn/Winter ’09,<br />

Japan<br />

Designed by Rei Kawakubo<br />

Nominated by Sarah Mower<br />

It’s not unusual for designer Rei Kawakubo to lean toward the avantgarde<br />

and conceptual. For three decades she has challenged<br />

perceptions about the function and form of clothes. With Comme des<br />

Garçons Fall ’09 collection Kawakubo once again designed a range<br />

that, though not immediately accessible to the mass public, is likely<br />

to prove prescient. Observers at Paris Fashion Week described it as<br />

a genuinely emotional experience, with many people drawing parallels<br />

to homelessness – albeit seen through a haute couture lens. The mood<br />

of the collection shifted throughout, with Kawakubo’s technical<br />

brilliance demonstrated through complex cuts, tailoring and draping.<br />

Many of the designs featured military elements combined with blanket<br />

layering, in combinations of flesh, beige and olive colours that are<br />

already appearing on the high street.<br />

Rei Kawakubo’s Comme des Garçons Fall ’09 collection of military<br />

and ‘nude’ synthetic elements wielded a profound influence throughout<br />

fashion – a reverberation certain to continue for the next couple of<br />

years. What seemed odd, avant-garde and yet strangely moving in this<br />

collection – pyramidal pile-ups of army-like jackets constructed from<br />

blankets and tent-canvas juxtaposed with flesh-coloured multi-layered<br />

tulle – would, one might think, confound any idea that these strands<br />

could be teased out and adapted in the mainstream. Yet it has come<br />

about. In the subsequent season, army styles and delicate flesh-tobeige<br />

tones have recurred in many other designers’ work, and are<br />

being replicated up and down every high street. This collection is far<br />

from the first to have triggered a trend-wave in the almost 30 years<br />

Rei Kawakubo has been working. But this time, it’s the most obvious.<br />

Sarah Mower<br />

52 53<br />

© Comme des Garçons


Goggle Jacket ’989 – ’009, UK<br />

Aitor Throup for C.P. Company<br />

Nominated by Sara Mower<br />

The Goggle Jacket is a studied example of functional innovation<br />

inspired by the practical requirements of long-distance car racing.<br />

The jacket was originally designed by Massimoto Osti, as part of<br />

C.P. Company’s sponsorship of the 1988 Mille Miglia – the Italian open<br />

road endurance race initiated in 1927. To celebrate 20 years of the<br />

design Aitor Throup was asked to rework the jacket in a contemporary<br />

style. In an exhibition at the Royal College of Art Throup presented<br />

a detailed analysis of the orginal, culminating in his redesigned 1000m<br />

Goggle Jacket. The entire structure of the garment has been<br />

constructed around a human form in a driving position – the arms are<br />

forward and slightly bent, with excess volume built into the back – in<br />

order to maximise driving comfort. By concentrating on functionality<br />

and postural anatomy the 1000m Goggle Jacket is even more focused<br />

on driving than the original.<br />

Aitor Throup, a 2006 graduate of the Royal College of Art, came to<br />

design as a working class kid growing up in Burnley, where the<br />

C.P. Company jacket had the status of a cult object. Three years after<br />

graduating, this precociously gifted draughtsman, a designer who<br />

brings extraordinary rigour to his thinking about the fabric and<br />

construction of menswear, was commissioned by the owners of<br />

C.P. Company to adapt the coat – originally designed by Massimo Osti<br />

for endurance car-racing – for the company’s twentieth anniversary.<br />

Throup’s ergonomically correct ‘conceptual functionalism’ resulted<br />

in an exhibition at the Royal College, which revealed the depth of his<br />

intellect, as a product designer who thinks way beyond the ephemeral<br />

concerns of fashion.<br />

Sarah Mower<br />

aitorthroup.com<br />

cpcompany.com<br />

54 55<br />

© Aitor Throup


Hats: An Anthology by Stephen Jones,<br />

V&A Museum, London, UK<br />

Curated by Stephen Jones and Oriole Cullen<br />

Exhibition design: Michael Howells<br />

Exhibition graphics: Lawrence Mynott<br />

Nominated by Bronwyn Cosgrave<br />

This collaboration between the V&A and one of the world’s foremost<br />

hat designers featured more than 300 hats chosen with the expert eye<br />

of a milliner. Displayed in a magical, box-hedged, baroque garden<br />

setting, Hats: An Anthology by Stephen Jones showcased headwear<br />

ranging from a 600 b c Egyptian Anubis mask to a 1950s Balenciaga<br />

hat alongside couture creations by Jones and his contemporaries.<br />

Looking at common themes explored by milliners, such as exoticism,<br />

modernism and the natural world, the exhibition highlighted an area<br />

of design and fashion that is rarely as well celebrated as others.<br />

This blockbuster exhibition – which was two years in the making –<br />

proved both fascinating and timely. It unfolded through a series of<br />

rooms, revealing design inspiration, the creation process and the<br />

fashion secrets of famous clients renowned for sporting outlandish<br />

headgear – including Isabella Blow and Italian Vogue’s Anna Piaggi.<br />

While an ancient Egyptian Anubis mask, Margo Fonteyn’s favourite<br />

Dior cloche and Marlene Dietrich’s signature beret were among the<br />

300 hundred hats exhibited, the show also coincided with a millinery<br />

revival spearheaded by Jones. Affordable variations of the flattened<br />

straw hats he created for Marc Jacobs’ Spring /Summer ’09 ready-towear<br />

collection, as well as panama hats, which appeared on Gucci’s<br />

Spring /Summer ’09 men’s and women’s ready-to-wear runways,<br />

became a ubiquitous summer street fashion trend.<br />

Bronwyn Cosgrave<br />

stephenjonesmillinery.com<br />

vam.ac.uk/hats<br />

56 57<br />

© V&A Images


Madeleine Vionnet, Puriste de la Mode<br />

Exhibition, Musée Mode et du Textile, Paris,<br />

France<br />

Curated by Pamela Golbin, designed by Andrée Putman<br />

Nominated by Colin McDowell<br />

In 1952, Madeleine Vionnet donated 200 dresses, 750 dress patterns<br />

and 75 photo albums to Les Arts Décoratifs in Paris. After full restoration<br />

a selection of works created between 1912 and 1939 went on display<br />

in 2009. The dresses were presented on simple mannequins in mirrored<br />

vitrines without sets or unnecessary interventions. Vionnet’s meticulous<br />

records and archives were displayed on monitors near each design,<br />

with archive photography and computer-generated footage<br />

demonstrating the cut of certain garments and how they were<br />

produced from single pieces of fabric. The exhibition showed just how<br />

influential and forward thinking Vionnet was, with elements of her<br />

bias-cut dresses and gowns showing through in the work of today’s<br />

designers. This retrospective was the first time the dresses of Vionnet,<br />

known as the ‘designer of designers’, had been assembled and shown<br />

to the public.<br />

To make a fashion exhibition informative as well as attractive for the<br />

general public is not easy, especially when it is devoted to a figure<br />

who, although major, is not generally known. Too didactic and people<br />

become bored, too frivolous and they are irritated. Fine judgement is<br />

required in oder to get it right. In my opinion, nobody currently curates<br />

fashion exhibitions with the skill and erudition of Pamela Golbin, who<br />

this year followed on from her Balenciaga exhibition of 2006 with an<br />

equally impressive survey of the work of Madeleine Vionnet (both for<br />

the Museé de Mode et du Textile, in Paris). In each, the supporting<br />

catalogue by Golbin is a masterclass in accessible erudition. Learning<br />

lightly worn, if ever it was.<br />

Colin McDowell<br />

lesartsdecoratifs.fr<br />

58 59<br />

© Les Arts Décoratifs/Patrick Gries


360° Work Chair, Germany<br />

Designed by Konstantin Grcic<br />

Manufactured by Magis<br />

Nominated by Paola Antonelli, Caroline Roux<br />

On first inspection the design of the 360° Work Chair is confusing. Do<br />

you sit on it sideways or straight? Do you use the upright as an armrest<br />

or backrest? Yet this flexibility is central to the design. The chair invites<br />

users to consider how they will interact with it, requiring them to change<br />

stance until they find the position that best fits the task in hand. The<br />

360° chair and stool provide dynamic furniture for people who like to<br />

constantly change positions while they work. Designed for a young<br />

public who love informal seating, they can be used in the office<br />

(together with the table, stool and container that complete the 360°<br />

family) or any other setting that requires dynamic seating.<br />

Grcic’s 360° family brings a playful but rational edge to the potentially<br />

dull subject of office furniture. Each piece has a 360° usage and is<br />

softly finished in epoxy resin. The task chair looks challenging, with<br />

an unconventional stick seat. In fact, it can be sat on in several ways,<br />

making this a lot more versatile than a standard chair.<br />

Caroline Roux<br />

konstantin-grcic.com<br />

magisdesign.com<br />

62 63<br />

© Magis


Breathe Furniture, Australia<br />

Designed by Helen Kontouris<br />

Manufactured by Sunweave International<br />

Nominated by Brian Parkes<br />

Helen Kontouris’s Breathe furniture range is enduring in two senses.<br />

Physically, it is strong, lightweight and resistant to indoor and outdoor<br />

elements. Stylistically, it is timeless, designed for visual longevity in the<br />

hope of discouraging disposal. The range has also been created using<br />

completely recyclable materials, and is usually shipped in containers<br />

that maximise volume, with recyclable packaging made from<br />

polyethylene bubble wrap, cardboard and recycled blankets.<br />

Helen Kontouris is an impressive young Australian designer working<br />

with manufacturers in Europe, Asia and Australia. The new Breathe<br />

furniture family is designed for a manufacturer who specialises in<br />

fabricating outdoor furniture from polyethylene strips hand-woven over<br />

welded aluminium frames. To realise the elegant simplicity of the seat<br />

section hovering languidly above the base, Kontouris has pushed the<br />

boundaries of the process, creating a complex structural frame through<br />

a labyrinth of smart engineering. Breathe furniture is suitable for indoor<br />

or outdoor use, lightweight and resistant to the elements and spills.<br />

Kontouris hopes that its timeless aesthetic combined with its long-life<br />

durability will prevent it from becoming a part of what she calls the<br />

culture of ‘throwawayism’.<br />

Brian Parkes<br />

helenkontouris.com<br />

sunweave.com<br />

64 65<br />

© Ashley Poon


Carbon Fibre Chair, Japan<br />

Designed by Shigeru Ban Architects<br />

Material: TENAX ® , provided by Teijin Ltd<br />

Nominated by Francesca Picchi<br />

In Shigeru Ban’s words, the architect set out ‘to make a chair that was<br />

even lighter than Gio Ponti’s Superleggera, a chair so light that a child<br />

could pick it up with just his or her little finger’. The end product is<br />

constructed from TENAX, a lightweight carbon fibre material. While<br />

carbon fibre has extremely high tensile strength, it performs less well<br />

under compression. To exploit the material’s advantages but avoid its<br />

disadvantages, Ban sandwiched aluminium between thin layers of<br />

carbon fibre to create a new composite. The result is a wafer thin super<br />

light material able to withstand the pressures needed for a chair.<br />

Within one of the crazes of design (creating ever more lightweight<br />

products), this chair couples an aluminium structure with a sheet<br />

of carbon fibre. Shigeru Ban has transferred a futuristic composite<br />

material – which integrates metal, resin and ceramic – from the field<br />

of lightweight aircraft and car manufacture to a domestic setting.<br />

Francesca Picchi<br />

shigerubanarchitects.com<br />

tokyofiber.com<br />

66 67<br />

© voile


Extrusions, UK<br />

Designed by Thomas Heatherwick Studio<br />

Nominated by Caroline Roux<br />

Since graduating from the Royal College of Art in 1994, Thomas<br />

Heatherwick has been searching for a machine capable of producing a<br />

chair with legs, seat and back from a single component. The solution is<br />

an extrusion process that squeezes aluminium through an individually<br />

commissioned chair-shaped die. With this specialist technology –<br />

traditionally used in the aerospace industry – Thomas Heatherwick<br />

Studio created the world’s largest extruded piece of metal and the first<br />

single-component metal furniture extruded by machine. The ends of<br />

each bench are contorted into gnarled, arbitrary swirling forms through<br />

the initiation and termination stages of the process, and each piece is<br />

polished for 300 hours to achieve a mirrored finish. The 2009 exhibition<br />

of Extrusions showcased prototypes for a 100 metre long piece, due to<br />

be constructed and exhibited in 2010.<br />

Thomas Heatherwick’s relentless innovation has always made his work<br />

stand out, and the Extrusions benches are no exception. The pieces<br />

shown at Haunch of Venison are undoubtedly beautiful, but it is the<br />

potential of the project which is most interesting. While the benches<br />

might please a few lucky collectors, for the rest of us – Heatherwick<br />

included – it is how this aluminium extrusion technique might be used<br />

to create architectural cladding or mass seating that really matters.<br />

Caroline Roux<br />

thomasheatherwick.com<br />

68 69<br />

© Peter Mallet


Grassworks, Netherlands<br />

Designed by Jair Straschnow<br />

Nominated by Daniel Charny, Philippe Garner, Gareth Williams<br />

Bamboo is one of the fastest growing plants on earth, a grass which<br />

can be harvested again and again from the same stalk. Grassworks<br />

is a furniture collection of flat-pack, self-assembly structures loyal to<br />

one single ‘green’ material: bamboo sheet laminates. Avoiding screws<br />

and glue led Straschnow to traditional woodworking techniques,<br />

most notably the reworking of the dovetail joint, executed with modern<br />

CNC routing. The dovetail has been used not only as detail, but also<br />

as a structural principle, allowing only one possible way of assembly.<br />

Straschnow also considered physical space as a resource, resulting in<br />

multi-purpose objects: a dining chair that converts into an easy chair,<br />

a bookshelf that functions as a space divider, tables that extend,<br />

fold and collapse. The Grassworks collection is an attempt to make<br />

maximum use of the structural and flexible qualities of a single material,<br />

as well as the physical space it occupies. The product is also designed<br />

to leave a minimal footprint on the world around us.<br />

Jair Straschnow’s approach to designing furniture is so reductive that<br />

on first inspection it is tempting to see it as only plain, maybe even<br />

rather uninteresting. But every piece in his exhibition at the Aram Gallery<br />

was an exploration of the potential for pressed bamboo board pieces –<br />

generally recognised as a more sustainable material for furniture than<br />

most – to be combined using variations on dovetail joints. A particularly<br />

subtle design is the long dining table that is ever so slightly racked and<br />

twisted, holding the construction in tension. This subtlety is rare in an<br />

age where furniture design must yell from the pages of magazines<br />

first and foremost. Straschnow’s ecological, inventive and resolved<br />

designs – seemingly ready to roll out in batch production – are to<br />

be commended.<br />

Gareth Williams<br />

straschnow.com<br />

thearamgallery.org/2009/07/16/jair-straschnow-grassworks<br />

70 71<br />

© Jair Straschnow/Tim Stet


Houdini Armrest Chair, Germany<br />

Designed by Stefan Diez<br />

Manufactured by e15<br />

Nominated by Francesca Picchi, Emilia Terragni<br />

The pared-down proportions of the Houdini chair offer a modern and<br />

timeless silhouette. Using an unusual production methodology taken<br />

from aeroplane model-making, two flat plywood slabs are stretched<br />

by hand around a complexly milled solid wood ring to form the back<br />

and part of the seat. The slabs are then glued to the base, producing<br />

the shape of the chair. Combining traditional techniques with the latest<br />

timber engineering methods, the chairs present a beautiful interface<br />

between innovative craftsmanship and Stefan Diez’s design spirit,<br />

reflecting his modern confidence in utilising traditional methods along<br />

with a sense of wit in the choice of the memorable name Houdini.<br />

With experience working in various fields of design – ranging from<br />

furniture and tableware to industrial, fashion and exhibition design –<br />

Stefan Diez has created the Houdini, a chair that blends different<br />

design methodologies. The inspiration for the production technique<br />

comes from model-aeroplane making, where no nails or screws are<br />

required. This approach dictates an interesting form, which is then<br />

further manipulated to ensure elegant shapes and proportions.<br />

The individually-formed back and seat produce an interesting<br />

combination of curved and angular shapes when glued to the base.<br />

This process, and the use of evergreen materials, demonstrates<br />

a balanced unification of high technology and sustainable design.<br />

Emilia Terragni<br />

e15.com<br />

stefan-diez.com<br />

72 73<br />

© e15


Palindrome Series, UK<br />

Designed by Peter Marigold<br />

Nominated by Alexandra Cunningham<br />

The Palindrome series of furniture focuses on the use of symmetry,<br />

with each piece comprising half mould and half cast. A reinforced<br />

composite casting material is layered into simple wooden moulds<br />

which are then opened up, turned inside out and used to create the<br />

opposing side to the cast. The forms, textures and details on one<br />

side are mirrored on the other, as imperfections and damage become<br />

complimentary features, circular saw marks become symmetrical<br />

decorative swirls, knots in the wood become motifs and holes<br />

become handles. The wooden halves are engraved with a palindromic<br />

word or name, resulting in the word being reproduced on the cast<br />

side in raised writing. This technique of using simple timber moulds<br />

is commonly seen in modernist architecture, where ‘fair facing’<br />

creates concrete structures, often with a brutalist heavy wood grain.<br />

The Palindrome series was created in response to the 2009 Designers<br />

of the Future Award brief, which asked entrants to create objects<br />

using easily available and affordable materials, specifically plaster and<br />

mirror glass. Rather than respond literally, Peter chose to explore the<br />

systematic appearance of symmetry in nature. Through a moulding<br />

process, Peter constructed mirror images in two distinct materials,<br />

wood and plaster, then fitted them together to create one whole object.<br />

The significance of symmetry remains the subtext of most discussions<br />

of beauty in Western society, and Palindrome presents an accessible<br />

manifestation of this concept, which is void of mystery or pretence.<br />

The reflection is never precise, varying in size and texture just as your<br />

own self-perception is compromised when looking at a mirror image.<br />

Alexandra Cunningham<br />

petermarigold.com/palindrome.htm<br />

74 75<br />

© Peter Marigold


Pallet Furniture, UK<br />

Designed by Nina Tolstrup, Studiomama<br />

Nominated by Henrietta Thompson<br />

Nina Tolstrup is engaged with issues of sustainability and the idea that<br />

excellent design can act in a socially positive way. The Pallet project<br />

uncompromisingly uses reclaimed pallets to produce furniture. These<br />

ubiquitous, rough pieces of discarded packaging are transformed into<br />

clean-lined products designed to be manufactured in a unique manner.<br />

The assembly guidelines can be ordered online for £10, bypassing<br />

costly and unsound supply chains and enabling furniture to be created<br />

from reclaimed pallets anywhere in the world. A believer in the ‘think<br />

globally, act locally’ tenet, Tolstrup has given photographer and gallery<br />

owner Cecilia Glik permission to teach unemployed workers from Villa<br />

Lugano – one of the most deprived slums of Buenos Aires – to make<br />

the furniture in their cooperative.<br />

Designer Nina Tolstrup of Studiomama has developed a timely range<br />

of ‘open source’ furniture and accessories reusing discarded wooden<br />

pallets. The Pallet project consists of chairs, lighting, and even toys<br />

made from the reclaimed material. Products can be ordered online or,<br />

for a much cheaper price, the potential pallet purchaser may download<br />

DIY instructions and make their own. As well as championing a<br />

resourceful approach to interiors, Tolstrup has extended the project<br />

to achieve wider goals. In one initiative, unemployed workers in a<br />

Buenos Aires slum create the furniture from locally-sourced pallets<br />

and sell it, feeding money back into the community.<br />

Henrietta Thompson<br />

studiomama.com<br />

76 77<br />

© Nina Tolstrup


PARCS, UK<br />

Designed by PearsonLloyd<br />

Manufactured by Bene<br />

Nominated by Thomas Geisler<br />

PARCS is an innovative new furniture programme intended to challenge<br />

the design of workplace furniture. A hybrid between architecture and<br />

furniture, PARCS offers a range of spaces for staff to work away from<br />

their desks in informal and collaborative settings. The management<br />

of acoustics and privacy, and the appropriate provision of technology,<br />

help to deliver a new type of workplace, which challenges traditional<br />

archetypes. The PARCS combinations are not prescribed but intended<br />

for clients to create bespoke configurations. The wide-ranging sources<br />

of inspiration include observations of behaviour and interaction at the<br />

Giant’s Causeway in Northern Ireland and the Spanish Steps in Rome,<br />

while the Toguna piece references the low-ceilinged meeting places<br />

of the Dogon Tribe in Mali.<br />

What looks like a homey interior is the cubical of the future. Creativity<br />

and productivity within team work need new environments in offices<br />

where people spend most of their day. This varied working and<br />

communication landscape, with references to Malinese togunas<br />

and American diners, offers many opportunities to brainstorm or<br />

socialise. Wouldn’t we all love to work in PARCS?<br />

Thomas Geisler<br />

parcs.bene.com<br />

pearsonlloyd.com<br />

78 79<br />

© PearsonLloyd


Polytopia, Australia<br />

Designed by Lucas Chirnside<br />

Nominated by Brian Parkes<br />

Cutting edge contemporary furniture is difficult to pull off, frequently<br />

delivering an imbalance between aesthetics, comfort and concept.<br />

Lucas Chirnside’s Polytopia seating system strikes the right balance<br />

between these three issues. Conceived as communal seating,<br />

Polytopia examines how people interact and communicate when<br />

sharing a space. The cascading geometry can be arranged in multiple<br />

configurations, with the look of a deconstructed Rubik’s cube.<br />

Polytopia is made from recycled plastic using standard rotational<br />

moulding techniques.<br />

Sharing a space is a dynamic ritual that is open to improvisation. The<br />

seating design of Polytopia allows it to participate in the physical and<br />

social play of its environment. Polytopia acts as a spatial organ, flexible<br />

and programmed to sustain key functions, which create interconnected<br />

chairs, armrests, tables, voids, eddies and flows. Polytopia begins as<br />

a familiar but ambiguous geometry that offers seams and folds awaiting<br />

interaction. In any given state Polytopia is incomplete and demands<br />

further adjustment by rotating, sliding, closing and opening. As an<br />

exercise in modular design principles, Polytopia has been reduced<br />

to three basic forms to facilitate the ease of production.<br />

Brian Parkes<br />

smlwrld.com<br />

80 81<br />

© Lucas Chirnside


Repair Project, Lisbon, Portugal<br />

Concept and design by Linda Brothwell<br />

Commissioned by the British Council for Experimenta Design, Lisbon<br />

Nominated by Emily Campbell<br />

Linda Brothwell uses traditional craft techniques to repair everyday<br />

objects within the public realm as a form of privately experienced but<br />

publicly sited intervention. The Repair Project was created as part of the<br />

British Council’s contribution to Experimenta Design in Lisbon, where<br />

Brothwell intervened upon damaged park and street benches around<br />

the city. She lived in Lisbon for a month, learning traditional wood inlay<br />

techniques in the workshops of the decorative art museum before<br />

using her new skills to create the work, ornamenting new oak slats with<br />

interpreted Donna Maria furniture designs, personally experienced<br />

maps of the area and 1950s Portuguese domestic patterns.<br />

In her Repair Project for Experimenta 09 in the city of Lisbon Linda<br />

Brothwell repaired broken benches with new wooden thwarts,<br />

painstakingly inlaid. Her work is a small and anonymous gift to the<br />

city residents, a magic blend of high craft and arte povera hinting<br />

at redemption in a throwaway society.<br />

Emily Campbell<br />

lindabrothwell.com<br />

82 83<br />

© Bridget Smith


Setu Office Chair, Germany<br />

Designed by Studio 7.5<br />

Manufactured by Herman Miller<br />

Nominated by Sam Hecht<br />

Setu is the epitome of a task chair – designed and built to support and<br />

offer comfort to the user for hours at a time on a daily basis. The flexible<br />

bone-like ribs at the rear have a mimetic quality, seemingly reflecting<br />

the bend of the user’s spine as it curves along the back of the chair.<br />

This form was inspired by the contours and spirals of the nautilus shell.<br />

As part of the development process, designers Studio 7.5 produced 35<br />

different, fully functioning prototypes until they arrived at a design they<br />

were happy with. During the testing, every line, bend and corner of the<br />

chair was painstakingly tested to achieve the required result.<br />

I think it’s been very hard recently for the Herman Miller company to<br />

bring revolution to chair design and be acknowledged for it. It seems<br />

every month there’s a new revolutionary chair that’s launched and<br />

then forgotten. Let’s at least marvel at this office chair. Within its<br />

frame, Studio 7.5 managed to create structure, support and comfort.<br />

That’s within the frame, not an additional mechanism. I think that’s<br />

quite remarkable.<br />

Sam Hecht<br />

hermanmiller.com/products/setu-chairs<br />

seven5.com<br />

84 85<br />

© Herman Miller Inc


032c Magazine, Germany<br />

Art Direction by Mike Meiré<br />

Nominated by Jeremy Leslie<br />

Under the art direction of Mike Meiré, 032c has become a contemporary<br />

culture magazine that stands out from the crowd in a busy market.<br />

The use of clashing colours, demanding page layouts, challenging<br />

fonts changing on almost every page, and mixed weights and types of<br />

paper generates a feeling of disorientation and spontaneity. On closer<br />

inspection, however, these combinations are far from rash. Rather, they<br />

are the result of considered and rigorous experiments that challenge<br />

the perceived principles of graphic and editorial publishing. In the<br />

words of the New York Times, 032c ‘fuses art, architecture, literature,<br />

urban studies and fashion in ways that can make one forget how<br />

depressing a visit to a news-stand has become’.<br />

032c magazine has been published from Berlin for a decade. Launched<br />

as a fanzine-like two-colour newsprint publication taking an outsider<br />

view of its home city, it now plays a central role in reflecting the area<br />

of contemporary culture where art, fashion and design meet. Its last<br />

few issues have featured a new and continually evolving design by<br />

Mike Meiré. Dubbed the ‘New Ugly’ by the creative press it is in reality<br />

born more of a desire for spontaneity in an area of editorial design<br />

that has become tired and repetitive in its self-conscious ‘stylishness’.<br />

Instead of the careful application of modernist typography and formal<br />

composition, the magazine features system fonts and clashing colours,<br />

still very ‘designed’ but deliberately alternative. It is an ongoing<br />

experiment in editorial design that is not always easy on the eye,<br />

but sticks a healthy finger up at the clichés of modern independent<br />

magazine publishing.<br />

Jeremy Leslie<br />

032c.com<br />

meireundmeire.de<br />

88 89<br />

© 032c


Altermodern: Tate Triennial Catalogue<br />

and Poster Design, UK<br />

Designed by M/M (Paris)<br />

Nominated by Rick Poyner<br />

The Altermodern exhibition at Tate Britain addressed ‘the death of<br />

postmodernism and the rise of a new modernity, reconfigured to an<br />

age of globalisation’. When curator Nicolas Bourriaud commissioned<br />

M/M (Paris) to design the exhibition identity and catalogue, they<br />

developed a strong visual language, the centrepiece of which was a<br />

typically challenging logo. Using numerous typefaces separated over<br />

multiple lines the logo has an almost baroque feel, forcing the viewer<br />

to concentrate hard in order to decipher the text. M/M (Paris) combined<br />

single letters lifted from collections of typefaces they had designed<br />

over the past 15 years, to spell out the exhibition titles as well as the<br />

wording for a series of events leading into the exhibition. The logo<br />

was also used as the main image for the accompanying poster and<br />

catalogue.<br />

In an era of heavy institutional branding, designers aren’t left with much<br />

space to interpret art in an inventive way. M/M (Paris)’s exuberantly<br />

playful typographic constructions for French curator Nicolas Bourriaud’s<br />

Altermodern exhibition for the Tate Triennial are a rare example of<br />

exhibition graphics that make an insistent visual statement, while<br />

also embodying the spirit of the exhibition. The title piece used on<br />

the poster and catalogue cover is built from a motley collection of<br />

letterforms, some expressive and ornamental, others plain and<br />

functional. Variations on the idea in black and white and colour are<br />

used throughout. The designers commit the sacrilege of borrowing<br />

fragments of the artists’ works to compose their own pieces of<br />

graphic art, obliging the gallery, artists and viewers to encounter art<br />

and design on equal terms.<br />

Rick Poyner<br />

mmparis.com<br />

tate.org.uk/Britain/exhibitions/altermodern<br />

90 91<br />

© M/M (Paris)


Cafe of Equivalent$, UK<br />

Designed by kennardphillipps<br />

Nominated by Angharad Lewis<br />

Playing around with the notion of value in the global capitalist financial<br />

system, kennardphillipps’ Cafe of Equivalent$ engaged City workers<br />

with some simple ‘truth derivatives’ during their lunch break. Set up<br />

in Leadenhall Market in the heart of London’s financial district, the<br />

Cafe sold soup and bread at a cost equivalent with food affordability<br />

in producing countries such as Mozambique, Brazil, Indonesia and<br />

Bangladesh. Calculating the ratio of the cost of soup and bread to<br />

a Mozambican worker earning two dollars a day – their 20 cent lunch<br />

accounts for 10 per cent of their daily wage – the Cafe applied the<br />

same percentage to the average bonus-earning-banker. Soup and<br />

bread in the Cafe of Equivalent$ was therefore priced from £111.20.<br />

The intervention is an attempt to create transparency in an opaque<br />

world of money, making material the physical possibilities of using<br />

financial resources for need rather than profit.<br />

Kennardphillipps set up a temporary café in the heart of the city of<br />

London, with the aim of highlighting the inequalities between the dayto-day<br />

lives of people living in developed and impoverished nations.<br />

They attempted to sell lunch to city workers, with food priced at the<br />

equivalent percentage of income that a person in a developing country<br />

would have to spend on a meal. A series of digitally printed visual<br />

and typographic works printed over sheets from the Financial Times<br />

provided a visual backdrop to support the message. Cafe of Equivalent$<br />

is an outstanding example of how design can operate as much more<br />

than a mouthpiece for a client’s message. Graphic design often comes<br />

into its own as a medium for galvanising action or to distil an issue into<br />

a powerful visual medium, including performance. There is a chasm<br />

between the perceived function of graphic design in its narrowest<br />

sense, and projects like this where the designer is author, activist<br />

and image-maker.<br />

Angharad Lewis<br />

kennardphillipps.com/cafe-of-equivalent<br />

92 93<br />

© Jenny Matthews


Corporate Diversity, Swiss Graphic Design<br />

and Advertising by Geigy 1940–1970,<br />

Switzerland<br />

Designed by NORM, edited by Andres Janser and Barbara Junod<br />

Published by Lars Müller Publishers and Museum für Gestaltung Zürich<br />

Nominated by Tony Brook<br />

During the 1950s and 1960s the chemical and pharmaceutical<br />

company JR Geigy AG became the focus of a far-reaching and<br />

influential period in Swiss graphic design. Empowered by a modern,<br />

open-minded corporation, Geigy’s design studio produced a large<br />

body of work across identity, advertising and package design. Under<br />

the leadership of Max Schmid the studio combined a formal language<br />

with a refreshing approach to corporate design that chimed perfectly<br />

with the second wave of European modernism. This is the first<br />

comprehensive look at Geigy design, and the book’s considered but<br />

complimentary layout combined with well-researched information<br />

shine a light on an unglamorous yet important period of graphic design.<br />

Corporate Diversity: Swiss Graphic Design and Advertising by Geigy<br />

1940–1970 celebrates one of the most impressive and imaginative<br />

bodies of corporate design ever made. The Swiss pharmaceutical<br />

company Geigy’s rise to prominence coincided with the golden era<br />

of Swiss modernism and the organisation took full advantage. Rarely<br />

seen work by designers of the calibre of Armin Hofmann, Karl Gerstner,<br />

Nelly Rudin, Gérard Ifert, Steff Geissbuhler and Fridolin Müller more<br />

than justify the book’s existence. But it is the well written and<br />

researched essays, revealing the innovative strategies behind the<br />

work, that make it exceptional. The design by NORM is restrained<br />

but never dull and supports the imagery perfectly.<br />

Tony Brook<br />

lars-mueller-publishers.com<br />

museum-gestaltung.ch<br />

94 95<br />

© Lars Müller Publishers


Daily Visual Column for de Volkskrant,<br />

Netherlands<br />

Concept and design by Gorilla (De Designpolitie, Herman van<br />

Bostelen and Lesley Moore)<br />

Nominated by Angharad Lewis<br />

Six times a week a revolving duo drawn from the Gorilla collective was<br />

given three hours to create a visual response to the day’s news, to be<br />

published in de Volkskrant. They acted not only as designers but also<br />

as authors and even opinion formers. During the period in which the<br />

column appeared, Gorilla developed its own unique visual identity and<br />

a fixed place in the paper’s layout. The simple and colourful designs<br />

look innocent enough but have a razor-sharp message. Gorilla gave<br />

iconic images a twist, creating a visual double take to challenge<br />

readers’ expectations of how to interpret images or, in this case, the<br />

daily news. The telling images, constructed from the minimum number<br />

of elements, produce something instantly recognisable, yet requiring<br />

a second glance. In the world according to Gorilla, ‘graphic design<br />

is about communication, about the tension between informing and<br />

concealing, about what you show immediately and what you allow to<br />

filter through. And, certainly no less important, what you do not show.’<br />

The Gorilla collective spent two years making a daily intervention in the<br />

Dutch national newspaper de Volkskrant. Every night they responded<br />

to the breaking news to create a graphic image that summed up<br />

their take on events. Gorilla made a sharp, one-hit graphic response<br />

to daily events across different news sectors, from global political<br />

developments to sports news and media gossip, appearing each<br />

morning on the newspaper’s front page. The Gorilla project is a fantastic<br />

example of graphic design’s potential to interact with the wider world<br />

of news, politics and current affairs. Talented designers like these can<br />

crystallise complicated issues and ideas into a succinct single image<br />

(not to mention pulling off an amazing feat of design stamina).<br />

Angharad Lewis<br />

designpolitie.nl<br />

hermanvanbostelen.nl<br />

lesley-moore.nl<br />

thedailygorilla.nl<br />

96 97<br />

© Gorilla


It’s Nice That, UK<br />

Edited by Will Hudson and Alex Bec, designed by It’s Nice That<br />

in collaboration with Joseph Burrin<br />

Nominated by Simon Esterson<br />

It’s Nice That is the printed publication from the design blog of the same<br />

name. Founded in April 2007, the online platform covers a wide range<br />

of work from across the creative industry, predominantly graphic<br />

design, illustration, film and photography. Directors Will Hudson and<br />

Alex Bec launched their printed incarnation two years later, allowing<br />

the blog’s audience to engage with their content away from a computer<br />

screen. Working with graphic designer Joseph Burrin ensured the work<br />

was presented in a manner that did it justice, resulting in a beautiful<br />

physical object. The printed manifestation of It’s Nice That is made up<br />

of advertising-free content, documenting the most interesting work<br />

featured on itsnicethat.com, alongside more in-depth interviews and<br />

features written by current practitioners.<br />

Will Hudson and Alex Bec’s blog has expanded into a printed magazine,<br />

events and talks. To me it’s a perfect example of how to deliver a witty,<br />

appropriate presence across different media. And of course it’s very<br />

well done. They’ve achieved something many older, apparently more<br />

experienced teams have struggled to do as effectively.<br />

Simon Esterson<br />

itsnicethat.com<br />

98 99<br />

© It’s Nice That


PIG 05049, Netherlands<br />

Written and designed by Christien Meindertsma and Julie Joliat<br />

Nominated by Paola Antonelli<br />

After its death, pig number 05049 was shipped in parts across the<br />

world. Some products remain close to their original form and function<br />

while others diverge dramatically. In an almost surgical way, a pig<br />

is dissected on the pages of PIG 05049, resulting in a product<br />

catalogue that shows all the final products: from car paint to heart<br />

valve, from bullet to rib chop and from chewing gum to print paper.<br />

PIG 05049 is the result of a three year study during which Christien<br />

Meindertsma tracked all the products made from 05049, a pig she<br />

selected at random from a commercial farm in the Netherlands.<br />

The animal was used in 185 different products, which are all pictured<br />

in the book. Aside from the expected foodstuffs, parts of 05049 were<br />

used for a variety of non-food products, including photographic film,<br />

toothpaste and even the glue used to bind the pages of Meindertsma’s<br />

book. PIG 05049 is a visual catalogue of the afterlife of one animal<br />

which reveals the complexity of the meat processing industry and<br />

the impersonality of our relationship to livestock. It is an outstanding<br />

example of design, exploring the relationship between man and<br />

animal, and between consumer and product.<br />

Paola Antonelli<br />

christienmeindertsma.com<br />

100 101<br />

© Christien Meindertsma


Russian Criminal Tattoo Encyclopaedia<br />

Volume III, UK<br />

Designed and published by FUEL Design and Publishing<br />

Nominated by Quentin Newark<br />

Now in its third volume, the Russian Criminal Tattoo Encyclopaedia<br />

brings to a close the fascinating ethnographic study of over 3000<br />

unpublished drawings and photographs of tattoos, compiled by<br />

Danzig Baldaev during a lifetime working as a prison guard. FUEL<br />

have illuminated this previously closed world of criminal iconography<br />

and, through the publication of this rarefied collection, the reader<br />

is encouraged to create narratives to fit imagery that is darkly comic,<br />

surreal, disturbing and sometimes vulgar. The series has received<br />

international acclaim, inspiring the History Channel’s documentary<br />

Marked and David Cronenberg’s Eastern Promises film along the way.<br />

It isn’t a prerequisite that every designer must be drawn to the new.<br />

Old technologies are still valid. The publication of the third volume of the<br />

Russian Criminal Tattoo Encyclopedia marks a high point for the quiet,<br />

but brilliant, design group and publishing enterprise known as FUEL.<br />

The Encyclopedia could so easily have been a website or a blog.<br />

All of us visit blogs with interesting visual material on them. We graze,<br />

scrolling through for a few seconds or minutes, get a quick visual ‘wow’,<br />

and are off to the next one. By presenting this material in book form,<br />

FUEL have given the iconography of the Russian underworld the status<br />

of art. It is given space, contextualising texts and photographs,<br />

enabling cross referencing between volumes. The book allows a form<br />

to be imposed, a shape, meaning and pace for the content. And the<br />

content is truly amazing. The tattoos are an extraordinary creative<br />

outpouring in otherwise bleak lives, the articulation of psychological<br />

damage eked out with paper clips and ink made from soot and ash<br />

mixed with urine. Put with their startling study of Communist-era makedo,<br />

Home-made: Contemporary Russian Folk Artifacts, we see that<br />

FUEL are using books to shine a spotlight into the most arcane and<br />

forlorn corners of recent Russian culture.<br />

Quentin Newark<br />

fuel-design.com<br />

102 103<br />

© FUEL Design and Publishing


The Happy Hypocrite, UK<br />

Designed by A Practice for Everyday Life<br />

Edited by Maria Fusco, published by Book Works<br />

Nominated by Rick Poyner<br />

The Happy Hypocrite is a bi-annual journal of new writing and<br />

research-based projects from artists, writers and theorists. Informed<br />

by a lineage of modern experimental and avant-garde magazines,<br />

such as Bananas, Documents, The Fox, Merlin and Tracks, The Happy<br />

Hypocrite unpacks the methodology of these key journals, while<br />

providing a brand new approach to art writing. It provides a testing<br />

ground for experimental ideas, which might not otherwise be realised<br />

or published. A Practice for Everyday Life (APFEL)’s design for the<br />

journal reflects the written nature of the contributions. Each section<br />

has a different typographic language, illustrating the diversity of the<br />

included work.<br />

One pleasing trend in the last decade has been a spate of engagingly<br />

designed arts journals that give new life, and added visual intelligence,<br />

to a genre of non-academic publications one might have imagined to<br />

be on its last legs. A twice-yearly journal about experimental art writing<br />

called for an eccentrically restrained if not self-consciously clever<br />

visual treatment and APFEL’s design struck exactly the right balance.<br />

The enigmatic covers, which subdue the publication’s peculiar name<br />

to a whisper, are consistently intriguing: in what way are a group of<br />

people sitting around a table engaged in an act of ‘volatile dispersal’?<br />

Inside, The Happy Hypocrite alternates readably presented text, mostly<br />

set in the traditional book typeface Baskerville, with visually-led items.<br />

Everything feels appropriately off-kilter.<br />

Rick Poyner<br />

apracticeforeverydaylife.com<br />

bookworks.org.uk<br />

104 105<br />

© APFEL


The Indian Type Foundry, India<br />

Designed by Peter Bilak and Satya Rajpurohit<br />

Nominated by Patrick Burgoyne<br />

Perhaps due to the small size of the sector, perhaps because of the<br />

time it takes to develop a new typeface, or perhaps to try and maximise<br />

potential usage and profit, most type design is concentrated on<br />

creating Latin typefaces. The Indian Type Foundry attempts to give<br />

as much attention to non-Latin fonts with a focus on Indic scripts.<br />

Their first typeface, Fedra Hindi, is a Devanagari script but scripts<br />

such as Gujarati, Bengali and more will follow. The Devanagari script<br />

is a Brahmi-derived writing system developed originally to write<br />

Sanskrit and now used widely in India and Nepal.<br />

Professionally-designed typefaces are part of the design ecology<br />

of any nation. Until now, Indian designers had to make do with a paltry<br />

selection of often poorly realised fonts. The Indian Typeface Foundry<br />

hopes to change that, making well-designed type in a variety of local<br />

languages available nationwide for the first time.<br />

Patrick Burgoyne<br />

indiantypefoundry.com<br />

typotheque.com<br />

106 107<br />

© The Indian Type Foundry


The Newspaper Club, UK<br />

Created by Ben Terrett, Russell Davies and Tom Taylor<br />

and supported by 4iP<br />

Nominated by Simon Esterson, Jeremy Leslie<br />

The seemingly unstoppable rise of digital communication has seen<br />

many people predict the impending death of print. The Newspaper<br />

Club flies in the face of this, by enabling anyone to produce, not just<br />

their own newspaper, but anything that can be made with ink on<br />

newsprint. To keep costs as low as possible on print runs from five to<br />

5000, The Newspaper Club utilises downtime at printing presses.<br />

Files can be uploaded to the website, enabling prompt printing and<br />

delivery, and there are even tools to help the enthusiastic amateur<br />

arrange text and images in attractive page layouts.<br />

The Newspaper Club is an idea that solves several problems to do<br />

with printing small runs of printed publications. Taking advantage of<br />

downtime at newspaper printers, the company takes care of the print<br />

and production side of things, providing online templated designs for<br />

amateur publishers or accepting bespoke designs from professionals.<br />

The result is an easy-to-use process providing relatively cheap but<br />

high-quality colour newsprint printing. Ideal for newsletters, one-off<br />

events, special reports or for regularly published projects, it makes<br />

good use of existing resources to create sensible quantities of<br />

publications, from simple, local publications to highly designed,<br />

widely distributed pieces. This is a design innovation in the best sense:<br />

a project that is well conceived and designed in itself, but that opens<br />

the world of design and communication beyond the usual group<br />

of specialists to the benefit of the wider public.<br />

Jeremy Leslie<br />

benterrett.com<br />

newspaperclub.co.uk<br />

108 109<br />

© Ben Terrett


The New Yorker, 2 Nov 2009 Edition, USA<br />

Designed by Chris Ware<br />

Nominated by Patrick Burgoyne<br />

Over the years Chris Ware has produced a number of celebrated<br />

covers for the New Yorker. The latest, a Halloween edition for the<br />

2 November 2009 issue, features a group of distracted parents whose<br />

faces, illuminated by the glow from their iPhones, match the ghostly<br />

masks worn by their children. The cover, while its own single image,<br />

is actually the first panel of a four-page fiction selection in the same<br />

magazine, concerning a woman who visits her widowed mother after<br />

an angry dispute with her husband, only to learn that her father once<br />

committed adultery.<br />

We’ve come to expect great illustration from New Yorker covers but<br />

Chris Ware’s evocation of Halloween 2009-style was just beautiful.<br />

As the kids go trick or treating, their parents stare distractedly at the<br />

little white screens of their phones, unable to tear themselves away<br />

from devices that have come to dominate our lives, even for just one<br />

evening. Perfect and strangely moving.<br />

Patrick Burgoyne<br />

newyorker.com<br />

110 111<br />

© Chris Ware/The New Yorker/Condé Nast Publications


Trillion Dollar Campaign, Zimbabwe<br />

Designed by TBWA\Hunt\Lascaris, South Africa<br />

for The Zimbabwean Newspaper<br />

Art Directors: Shelley Smoler, Nadja Lossgott<br />

Copywriters: Raphael Basckin, Nicholas Hulley<br />

Nominated by Patrick Burgoyne<br />

The Zimbabwean newspaper has been driven into exile for claiming<br />

that the Mugabe regime rigged elections, crushed the opposition<br />

and caused poverty, disease and the total collapse of the economy.<br />

With the levy of a 70 per cent ‘luxury’ import duty, the paper has become<br />

unaffordable for the average Zimbabwean. To raise awareness and<br />

drive sales outside Zimbabwe, the South African based advertising<br />

agency TBWA\Hunt\Lascaris conceived a unique solution. One of the<br />

most eloquent symbols of Zimbabwe’s collapse is the trillion dollar<br />

note, a symptom of the country’s world record inflation. This banknote,<br />

and the dizzying escalation of notes that preceded it, cannot buy<br />

anything, not even a loaf of bread – and certainly not any advertising.<br />

The campaign turned the money into its own medium by creating<br />

posters, billboards and flyers from the banknotes themselves.<br />

News of the materials spread globally, with the campaign appearing<br />

on international television and radio programmes, covered in the<br />

Guardian and New York Times and featuring on hundreds of blogs.<br />

As the campaign continues, sales of The Zimbabwean continue to soar.<br />

The humble billboard can seem horribly old-fashioned in these days<br />

of digital media but this simple idea proves its enduring communicative<br />

power. Poster sites are plastered with genuine (and practically<br />

worthless) Zimbabwean currency, vividly illustrating the economic<br />

disaster visited on the country by the Mugabe regime.<br />

Patrick Burgoyne<br />

tbwa.co.za<br />

thezimbabwean.co.uk<br />

112 113<br />

© TBWA\Hunt\Lascaris & Des Ellis


Typographic Trees, Crawley Library, UK<br />

Designed by Gordon Young and Why Not Associates<br />

Nominated by David Kester<br />

When artist Gordon Young was asked by architects Penoyre and<br />

Prasard to design a site-specific work of art for their new library in<br />

Crawley, West Sussex, he suggested a ‘forest’ of typographic oak<br />

columns installed floor to ceiling like supporting pillars. Fellow artist<br />

Anna Sandberg held workshops with library users, to gather<br />

information on people’s favourite books, places and memories.<br />

Young then worked with typographers Why Not Associates to design<br />

columns from this user-generated content. Each of the 14 solid oak<br />

‘trees’ reflects a different subject – from the opening line of the first<br />

Harry Potter novel to the gothic text of Bram Stoker’s Dracula. The final<br />

designs were sandblasted into green unseasoned oak by long time<br />

collaborator Russell Coleman. This material – with all its cracks and<br />

shakes – was deliberately chosen to contrast with the perfection of the<br />

new building’s interior. Finally, the finished columns were installed in<br />

relevant specific locations throughout the library.<br />

Literacy changes lives, and libraries are crucial in helping to make<br />

sure everyone in the UK can read and write. Crawley’s newest library<br />

features a set of oak tree trunks engraved with passages from some<br />

of the library’s well known and best loved books, as chosen by library<br />

users. Graphic designers Why Not Associates worked with artist<br />

Gordon Young on this piece of graphic-design-as-public-art. Different<br />

typefaces, chosen to suit each passage of text, were sandblasted<br />

out of the tree trunks in a technically complex process that saw the<br />

designers experimenting with blasting techniques and sourcing a<br />

specific sort of grit. The Typographic Trees are an elegant reminder<br />

of the importance of words, ideas and literacy in Penoyre & Prasad’s<br />

building, described as ‘the most sustainable in West Sussex’.<br />

David Kester<br />

gordonyoung.net<br />

whynotassociates.com<br />

114 115<br />

© Gordon Young


Voltaic: Songs from the Volta Tour, France<br />

Designed by M/M (Paris) for Björk<br />

Released by One Little Indian<br />

Nominated by Zöe Ryan<br />

Conceived as a definitive multi-format audio and video archive, the<br />

Voltaic collection includes multiple live recordings of songs from<br />

Björk’s last two records, along with assorted remixes and videos.<br />

The packaging uses an elaborate die-cut gatefold sleeve containing<br />

a series of sleeves-within-sleeves. These contain more inner sleeves,<br />

holding the three LPs, two CDs and two DVDs. Everything is held<br />

together by the bright tear-shaped sticker glued to the front, which<br />

needs to be removed delicately to gain access. The template was<br />

originally developed for the Volta studio album and its many subsequent<br />

single releases. Here it is re-used with new photographic material<br />

taken by M/M (Paris) throughout the tour, and on location in Iceland.<br />

A specially-developed multi-coloured font echoes Björk’s vibrant<br />

costumes and make-up, and is used extensively across the project.<br />

Known for their work with fashion companies, musicians, and cultural<br />

institutions, M/M (Paris) consistently create inventive and eye-catching<br />

graphic solutions at a range of scales from posters and publications<br />

to installations. Working with Björk on a limited edition version of her<br />

live album, M/M (Paris) determined that a bold approach was needed<br />

to stand out in our increasingly digital world, where music is more<br />

often downloaded than purchased over the counter. Collaborating<br />

with photographers Nick Knight, Inez van Lamsweerde and Vinoodh<br />

Matadin, M/M (Paris) created a visual language incorporating both<br />

photography and graphic elements – such as original typography –<br />

that reflects the emotive quality of Björk’s music and her diverse<br />

approach. To accommodate a set of records and CDs, M/M (Paris)<br />

generated a series of brightly coloured sleeves that fit together, one<br />

inside another, like a Russian doll. On the one hand complex, their<br />

design is nonetheless a functional solution that provides an element<br />

of discovery.<br />

Zöe Ryan<br />

mmparis.com<br />

116 117<br />

© M/M (Paris)/Wellhart Ltd/One Little Indian Ltd


War Memorial, UK<br />

Designed by Harry Pearce at Pentagram, for the Science Museum,<br />

London<br />

Nominated by Patrick Burgoyne<br />

Pentagram partner Harry Pearce’s wall-mounted memorial for the<br />

Science Museum, London is a reverential and sober tribute to the<br />

institution’s employees who fell in the First and Second World Wars.<br />

The plaque is made from a single piece of cast iron layered with<br />

typographic interventions powerful in their simplicity and eye-catching<br />

in their invention. ‘19’ sits proud of the plaque, with ‘14 –18’ slightly less<br />

raised to one side. ‘39 – 45’ shares the ‘19’ on a second layer, while a<br />

cross is de-embossed through both sections. The raised and polished<br />

Raleigh lettering stands out clearly and, together with the obvious<br />

solidity of the plaque, speaks of permanence and unfailing respect.<br />

An elegant, dignified and beautiful response to a tricky commission.<br />

A memorial that is both contemporary and appropriate for its context<br />

and for the setting of the Science Museum.<br />

Patrick Burgoyne<br />

pentagram.com<br />

118 119<br />

© Pentagram


Yes, UK<br />

Designed by Farrow (Mark Farrow, Gary Stillwell and<br />

Sabine Fasching)<br />

Clients: Pet Shop Boys, The Vinyl Factory<br />

Nominated by Patrick Burgoyne<br />

The cover design for the 2009 release of Yes consists of a simple tick<br />

made from 11 coloured squares, one for each track on the album.<br />

Reducing the title to a symbol deliberately creates more of an identity<br />

than an album cover. It is simple, memorable and ‘pop’. The nominated<br />

work is the limited edition vinyl version of Yes. The album is split over<br />

11 vinyl records, each in a coloured sleeve. When correctly arranged,<br />

these form the tick symbol on a much larger scale. The inner sleeves<br />

feature deconstructed graphic elements and photographs from the<br />

original album. A twelfth, white sleeve contains a signed print, track<br />

listing and recording credits. The smoked perspex case features a<br />

gold-plated tick, reminiscent of high-end hi-fi equipment.<br />

With its Gerhard Richter references and cool confidence this was a<br />

vivid reminder that the record sleeve can still be a great creative canvas.<br />

The lavish vinyl special edition is beyond covetable.<br />

Patrick Burgoyne<br />

farrowdesign.com<br />

120 121<br />

© Farrow


Amazon Kindle DX, USA<br />

Designed by Amazon<br />

Nominated by Matt Jones<br />

Amazon believes the Kindle DX e-reader will change the way that<br />

people read. Central to the design is the striking e-ink screen that<br />

reproduces the appearance of real paper more closely than LCD<br />

screens or past e-reader technologies. Content can be acquired in<br />

various ways, including the Amazon Whispernet service. Whispernet<br />

uses a technology similar to wireless broadband to provide users with<br />

remote access to books, journals, magazines and other publications<br />

without having to access a computer or mobile phone.<br />

Amazon’s Kindle DX isn’t the first e-book reader, but it’s the first time<br />

service, form, interface and content have come together at a point of<br />

mainstream marketability. The integration of the service and the device,<br />

especially with the ‘Whispernet’ wireless connection, is almost magical.<br />

Switching on the device for the first time it ‘knows’ you and quickly<br />

loads the books you have bought. After years of seeing e-ink screens<br />

in labs, or as devices from the future in movies, here it is, catching my<br />

eye in the corner of my living room. The words live in our world, seen on<br />

the surface of the device rather than through the glowing proscenium<br />

of an LCD. It’s too early to say whether Kindle DX is the iPod of books,<br />

but it is the starting gun for a few years of design innovation in digital<br />

reading and an icon of transformation in one of our oldest media. After<br />

all, it’s been 2000 years or so, but we’ve finally invented the book you<br />

can read with one hand.<br />

Matt Jones<br />

amazon.com<br />

124 125<br />

© Amazon.com


BBC iPlayer, UK<br />

Designed by the BBC<br />

Nominated by Simon Esterson<br />

Since its launch on Christmas Day 2007, BBC iPlayer has grown to<br />

a service receiving over 100 million requests per month for BBC<br />

Television and Radio programmes. The on-demand service allows<br />

UK audiences to catch up with their favourite BBC programmes from<br />

the past seven days, at a time that suits them. Audiences have a choice<br />

of streaming or downloading their chosen programme and with series<br />

catch-up, selected programmes are also made available for the entire<br />

season. First launched on the computer, BBC iPlayer is now available<br />

on over 20 devices, including TV services, games consoles and mobile<br />

phones, providing UK audiences with greater access to the wealth of<br />

content available from the BBC.<br />

It’s not new, but in October 2009 – when the site experienced 70 million<br />

download requests in one month – the social consequences of BBC<br />

iPlayer software have become obvious. I can now sit at my desk and<br />

watch television or listen to the radio on my Mac. It’s better than my<br />

conventional television at home. The interface is clear and so simple<br />

to use. The vast range of the BBC’s content is presented with a<br />

remarkable equality. It’s led me to rediscover BBC 4 and I think it has<br />

done wonders for the radio channels: they’ve somehow been turned<br />

into a visual medium.<br />

Simon Esterson<br />

bbc.co.uk/iplayer<br />

126 127<br />

© BBC


Bloom, UK<br />

Designed by Brian Eno and Peter Chilvers<br />

Nominated by Quentin Newark<br />

Bloom explores uncharted territory in the realm of applications for<br />

the iPhone and iPod touch. Part instrument, part composition and<br />

part artwork, Bloom’s innovative controls allow anyone to create<br />

elaborate patterns and unique melodies by simply tapping the screen.<br />

A generative music player takes over when Bloom is left idle, creating<br />

an infinite selection of compositions and accompanying visualisations.<br />

As Brian Eno says, ‘Bloom is an endless music machine, a music<br />

box for the twenty-first century. You can play it, and you can watch<br />

it play itself.’<br />

In the 1970s Brian Eno created ambient music. More than 30 years later,<br />

Eno’s musical theories – and, through his filter, the theories of the most<br />

avant-garde composers of the last century – can appear in everyone’s<br />

pocket. The Bloom iPhone app plays generative music in a tone chosen<br />

by the listener. By tapping on the screen and controlling the volume and<br />

length of repeat, Eno and Chilvers even allow us to compose our own<br />

music. Bloom is popular art at its absolute best, making profound ideas<br />

appealing and easy to engage with. It is also breath-takingly graphically<br />

beautiful, like a cross between a Moholy-Nagy film and a colour-field<br />

painting. Its depiction of sound as radiating circles of colour positioned<br />

according to pitch might just be the first new invention of musical<br />

notation since the neumes and staves of the thirteenth century. This is<br />

design that is brilliantly democratic, technologically elegant, musically<br />

revolutionary and graphically amazing.<br />

Quentin Newark<br />

generativemusic.com<br />

128 129<br />

© Brian Eno and Peter Chilvers


Graffiti Taxonomy: Paris, France<br />

Concept and design by Evan Roth<br />

Nominated by Shane Walter<br />

In Graffiti Taxonomy: Paris, Evan Roth spent four days photographing<br />

over 2,400 graffiti tags from each of Paris’s 20 districts. Each photograph<br />

was archived, tagged and sorted by letter. To investigate the stylistic<br />

diversity found in Parisian graffiti tags the 10 most commonly used<br />

letters (A, E, I, K, N, O, R, S, T and U) were identified for further study.<br />

From each letter grouping, 18 tags were isolated to represent the<br />

diversity and range of that specific character. These sets are not<br />

intended to display the ‘best’ graffiti tags in Paris. Rather, the aim<br />

is to highlight the diversity of forms ranging from upper case to lower<br />

case, simple to complex and legible to cryptic.<br />

This is a rare project, which immediately struck me for being at once<br />

smart, stylish, obsessive, unusual and enlightening. Roth takes in<br />

and comments on a multitude of areas, from street art and typography,<br />

new media and psychogeography, to photography and spray paint.<br />

It has wonderfully brought to the surface the creative underground,<br />

delivering the illicit world of tags and bombing in an intelligent range<br />

of formats and scale. From interactive works to motion graphics and<br />

print to signage, it is a remarkable study of our times, which depicts<br />

the stylistic diversity found in Parisian graffiti tags. Graffiti Taxonomy is<br />

an illuminating and important document of a recent cultural language<br />

system that is so often overlooked or misunderstood. Roth is its master<br />

cultural excavator and archaeologist.<br />

Shane Walter<br />

evan-roth.com/graffiti-taxonomy-paris.php<br />

130 131<br />

© Evan Roth


L-E-D-LED-L-ED, Japan<br />

Designed by Dilight<br />

Nominated by Hannah Redler<br />

L-E-D-LED-L-ED consists of hundreds of bead-shaped light emitting<br />

diodes (LEDs) that can slide back and forth along a series of parallel<br />

horizontal wires. The ability to move the beads is central to the concept<br />

as the viewer is encouraged to touch and feel the installation, using their<br />

imagination to create a personal interpretation of the configuration<br />

of beads. In a new process developed by Dilight, an electric current<br />

is passed through the horizontal wires, which generates the lights<br />

when it is reconverted into energy by coils inside each bead.<br />

This breathtaking achievement of art, exhibited at Ars Electronica, was<br />

created using hundreds of bead-shaped LED lights lined up on parallel<br />

horizontal wires that can be moved around. The piece transcends<br />

the typical gallery format. With space allowed to inspire the audience<br />

to come up with something new, it genuinely becomes a co-creative<br />

experience where viewers are encouraged to touch and feel it.<br />

Hannah Redler<br />

dilight.jp<br />

132 133<br />

© Daici Ano


Onedotzero Adventures in Motion<br />

Festival Identity, UK<br />

Designed by wieden + kennedy and Karsten Schmidt,<br />

PostSpectacular<br />

Creative Directors: Tony Davidson, w + k london and Shane RJ Walter,<br />

onedotzero. Creative Team: David Bruno, Tom Seymour, Karen Jane,<br />

Eze Blaine and Sermad Buni, w+k London<br />

Nominated by Daniel Brown<br />

The concept for the adventures in motion festival identity was to harness<br />

online conversations stimulated by onedotzero’s global community,<br />

uniting these to create the identity itself. Specially produced generative<br />

software creates a ‘living’ identity from which all visual communication<br />

is born. It can be paused to create print assets or recorded to create<br />

film assets. It also ran live as a 50m interactive digital installation for<br />

the launch at the BFI Southbank. The open source software is freely<br />

available to download and adapt. As a result, the identity continues<br />

to evolve for the full duration of the festival’s international touring.<br />

Taking advantage of onedotzero’s active global community, aggregated<br />

content from online postings on Twitter, Flickr, Vimeo, Facebook and<br />

various blogs was used to ‘self-generate’ the identity. The extracted<br />

words and opinions are combined using specially produced software,<br />

to create colourful and dynamic threads of text, which merge in and out<br />

of one another to form onedotzero’s logo. Users were encouraged to<br />

submit their own messages and content for the identity, manipulating<br />

them through Nokia handsets. The community ethos of the project was<br />

further enhanced by providing the code for the project online, in order<br />

to encourage debate, innovation and new incarnations.<br />

Daniel Brown<br />

onedotzero.com<br />

postspectacular.com<br />

wklondon.com<br />

134 135<br />

© onedotzero


OpenFrameworks, USA<br />

Developed by Zach Lieberman, Theodore Watson, Arturo Castro<br />

and the <strong>OF</strong> community<br />

Nominated by Moritz Waldemeyer<br />

OpenFrameworks is an open-source, cross-platform program library<br />

designed to assist the creative process by providing a simple and<br />

intuitive framework for experimentation. OpenFrameworks allows<br />

beginners and experts alike to develop real-time software interfaces<br />

that move far beyond traditional screen-based interaction, into<br />

physical space. Zach Lieberman from the development team explains,<br />

‘the project was inspired by the question of whether artists can make<br />

tools at the same time as they make art. As artists, we took things we<br />

learned and tried to find a way to distil them down into building blocks<br />

for others’. Lieberman has been continually surprised by the ingenuity<br />

and spirit of the community using openFrameworks. From their energy<br />

and response, and from the works they have made, it looks as if<br />

openFrameworks is spawning a new generation of artists making<br />

expressive, organic, provoking and unique interactive artworks.<br />

OpenFrameworks is a tool that makes it much easier to create things<br />

via code. It allows creative people to access the power of modern<br />

computers that was previously the sole domain of highly trained<br />

software engineers. It removes the major roadblocks that prevented<br />

curious designers from accessing the incredible performance of<br />

modern graphics engines and processors and allows us to design<br />

extraordinary interactive experiences that were pure science fiction<br />

a few years back. The openFrameworks initiative is also a community<br />

of talented interaction designers and a meeting point that pushes<br />

the envelope of technology-based design.<br />

Moritz Waldemeyer<br />

openframeworks.cc<br />

136 137<br />

© Ryan Habbyshaw


Pachube, UK<br />

Developed by Usman Haque, Sam Mulube and Christopher<br />

Burman<br />

Nominated by Matt Jones<br />

The Pachube service enables people to monitor, store, discover and<br />

share real time environmental data from sensors connected to the<br />

internet. Just like a physical ‘patch bay’ (or telephone switchboard),<br />

Pachube enables any participating entity to plug-in to any other<br />

participating entity in real time. For example, buildings, interactive<br />

environments, networked energy meters, virtual worlds and mobile<br />

sensor devices can all talk and respond to one another. Pachube<br />

makes it simple to build applications, products and services bridging<br />

physical and virtual worlds. People have used Pachube to build sensorlogging<br />

systems and remote monitoring apps, integrate building<br />

management systems, develop geo-tracking systems, create mashups<br />

and networked objects and a host of other web-enabled systems.<br />

Pachube (pronounced ‘patch-bay’) is a service where the data streams<br />

emerging from ever-more-ubiquitous sensors embedded in the world<br />

can be accessed. Analysts predict that 20 per cent of non-video data<br />

on the internet will come from real-time sensors in 2012, and Pachube<br />

is set to become the YouTube of these things. You can get real-time<br />

temperature, sea-level, noise, light and almost any other data you can<br />

think of from a growing number of sites around the world. Pachube<br />

is the broker of this information – to a community of designers and<br />

developers creating exciting applications from its free exchange.<br />

Possible applications range from the practical (reducing energy costs<br />

by linking sensors to building management systems) to the more poetic<br />

(connecting my lamp to a webcam trained on the sunset in my wife’s<br />

native Australia). The physical and the digital are enmeshing and, rather<br />

than living in virtual reality or Second Life, developments like Pachube<br />

forge an ‘augmented reality’ (or 1.5 life) where invisible streams of data<br />

around us become visible and usable.<br />

Matt Jones<br />

haque.co.uk<br />

pachube.com<br />

138 139<br />

© www.pachube.com


Panda Eyes, UK<br />

Designed by Jason Bruges Studio for WWF<br />

Nominated by Ross Phillips<br />

Designed for Pandamonium – the WWF campaign that asked leading<br />

artists and designers to create new works based on the famous panda<br />

collection boxes – Panda Eyes was originally displayed in a window<br />

of Selfridges before being auctioned by Christie’s for the WWF.<br />

Jason Bruges Studio created an artwork consisting of 100 rotating<br />

captive pandas that detect a viewer’s presence and unanimously track<br />

human movement. Rotating towards the viewer, their confrontational<br />

stare is slightly unnerving, urging viewers to consider their impact<br />

upon the environment. The pandas are controlled by servo motors,<br />

which rotate at precise increments. Linked to an ARM microprocessor,<br />

their position changes according to a live image feed from a thermal<br />

camera mounted overhead.<br />

Panda Eyes is a physical installation that consists of 100 pandas<br />

(the old WWF collection boxes), which dynamically track a user’s<br />

movements around the space and turn to face them. While the slightly<br />

unnerving stare of 100 pandas clearly encourages the viewer to<br />

consider their impact on the environment, what I enjoyed most about<br />

this piece was the simple pleasure of the interaction itself – the whirr<br />

of the motors as they turn to face you, the odd one who doesn’t quite<br />

look your way and a sense of vying for affection from these inanimate<br />

objects if someone else enters the space. No interface, no explanation,<br />

just intuitive and playful interaction design.<br />

Ross Phillips<br />

jasonbruges.com<br />

140 141<br />

© Jason Bruges Studio


The EyeWriter, USA<br />

Developed by members of Free Art and Technology,<br />

openFrameworks, Graffiti Research Lab,The Ebeling Group<br />

and Tony Quan<br />

Nominated by Shane Walter<br />

The EyeWriter project is an open source, collaborative research effort<br />

to empower people suffering from amyotrophic lateral sclerosis (ALS)<br />

through creative technologies. The EyeWriter itself combines a pair of<br />

low-cost eye-tracking glasses with custom software that allows artists<br />

and graffiti writers to draw using only their eyes. The EyeWriter was<br />

developed when members of FAT, GRL, openFrameworks and The<br />

Ebeling Group teamed-up with LA graffiti writer, publisher and activist,<br />

Tony Quan. Quan was diagnosed with ALS in 2003, leaving him almost<br />

completely physically paralysed – except for the movement of his eyes.<br />

Long-term, the project hopes to create a professional/social network<br />

of international software developers, hardware hackers, urban<br />

projection artists and ALS patients who are using local materials and<br />

open source research to creatively connect and make eye art.<br />

This has been a stand out project for me not just in the last year but<br />

arguably the last decade. It is a masterful corralling of technology<br />

married with a pioneering spirit, an international collaborative effort<br />

and a great cause. Who would have thought that geek-tech + graffiti =<br />

innovative medical advancement? Described as ‘a collaborative<br />

research effort to empower people, who are suffering from ALS,<br />

with creative technologies’ it more than delivers – add in total awe<br />

and inspiration to that mix. This is a highly responsible, social and<br />

fantastically moving project, which arguably could not happen<br />

without the tools and tech of today’s digitally skewed creators and<br />

their desire to make things better, in the only way they know how.<br />

Open source creative brilliance.<br />

Shane Walter<br />

eyewriter.org<br />

142 143<br />

© EyeWriter Project


The Incidental, Milan Furniture Fair and<br />

London Design Festival, Italy and UK<br />

Concept and creative direction by Daniel Charny, From Now On<br />

Commissioned and produced by: British Council, Arts & Architecture<br />

Project development and design: BERG, Åbäke<br />

LDF version design team included: Jérôme Rigaud, Bannocks&Hill<br />

Nominated by Dee Halligan<br />

Commissioned by the Architecture, Design, Fashion team at the British<br />

Council, The Incidental is a community-generated website and news<br />

pamphlet created by and for the design community. It was developed<br />

as a new service replacing the traditional gallery exhibition model, the<br />

fruit of a rich collaboration between curators, writers, digital and graphic<br />

designers. First launched for the Milan Furniture Fair in April 2009, it<br />

reached an estimated 20,000 people from over 50 countries, offering<br />

opinion, reviews, news and recommendations by tapping into people’s<br />

reactions to their experiences of the fair. During the 2009 London<br />

Design Festival The Incidental included an open-house publishing<br />

base, encouraging people to drop by, record comments, tweet,<br />

email, text, or use any other forms of communication to add to the<br />

user-generated content. This was then distributed through the four<br />

editions, daily redesigned, self printed, folded and packaged.<br />

A busy mix of printed paper, digital feeds, cycle couriers, sweat and<br />

energy, The Incidental saw the British Council abandon their traditional<br />

showcase for Milan Furniture Fair in favour of an inspired piece of<br />

commissioning. As with many projects which mash-up the real and the<br />

digital it’s difficult to encapsulate with any kind of precision. Referencing<br />

it as newsletter/website underplays its most interesting aspects: social<br />

and community connections both online and in real life, and the novel<br />

production and dissemination processes which are integral to the<br />

design. The British Council call it ‘a new media experiment’ and it<br />

certainly bursts with enthusiasm for the possibilities of the new media<br />

landscape. To throw themselves into (and potentially at the mercy of)<br />

the design community was a bold and entirely appropriate move for<br />

the British Council and I hope a sign of things to come.<br />

Dee Halligan<br />

danielcharny.com<br />

theincidental.org<br />

Wednesday 22 April 09:<br />

EXPECTATIONS<br />

God with a<br />

Capital C<br />

Alice Rawsthorn<br />

Whatever else you go to see at<br />

this – or any other – Milan Furniture<br />

Fair, there’s one thing you really<br />

shouldn’t miss: Studio Museo Achille<br />

Castiglioni.<br />

This is the place where Castiglioni<br />

(alias God with a capital G to me<br />

and most other design buffs) worked<br />

from 1944 until his death in 2002.<br />

Everything has been left just as it was<br />

on his last working day. Drawings and<br />

plans are laid out on desks. Doodles<br />

by friends, like Ettore Sottsass and<br />

Max Huber, are pinned on the walls.<br />

Each room is stuffed with books,<br />

models, prototypes, magazines and<br />

Number of Tweets: 132 ISSUE 1 of 4<br />

Damian Barr<br />

01 BLUE: YOU MUST KNOW HIM…<br />

EVERYBODY DOES<br />

Ladies who lunch from London to Milan lean across<br />

tables where food has barely been touched to devour<br />

word of him. They speak in the hushed tones normally<br />

reserved for affairs and cancer. A man bent double<br />

by years and cares at the Grand Souk in Istanbul<br />

remembers the feel of the silk rug he sold him.<br />

In the Raffles Hotel in Singapore a bartender<br />

raises an empty martini glass to the dark tropical sky.<br />

There is his lip-print—pouting but not insolent, like<br />

the angels on the ceiling of the Sistine Chapel which<br />

couldn’t possibly be modelled on him (could they?).<br />

That glass will never be washed.<br />

A tiger paces its cage in Brooklyn Zoo as it<br />

always has done. It stopped only once before and that<br />

was to direct its amber-alert gaze on him. Now, at<br />

night, its paws twitch dreamingly as if it was a kitten.<br />

He lives in London or Paris or Sydney or<br />

somewhere. Everyone knows his face but he’s not on<br />

Facebook. You long to look into his green eyes. If you<br />

do you will find they are blue. And there is no one<br />

behind them.<br />

<br />

tools. Oddly shaped specs, ancient<br />

wellies and (other side of the) Iron<br />

Curtain souvenirs are crammed into<br />

cabinets with surprisingly sculptural<br />

chimney brushes. Every flat surface<br />

sports one of Castiglioni’s steel<br />

Spirale ashtrays, where the chainsmoking<br />

maestro once rested his<br />

cigarettes. Even the mirror in his<br />

office is still at the angle that enabled<br />

him to watch visitors come and go,<br />

and his assistants at work, without<br />

leaving his desk.<br />

If you haven’t already guessed, it’s<br />

great. If you haven’t been before, go;<br />

and if you have, go back again.<br />

Alice Rawsthorn is the design critic of<br />

the International Herald Tribune.<br />

Studio Museo Achille Castiglioni,<br />

Piazza Castello 27, Milan<br />

www.triennale.it/triennale/<br />

sito%5Fhtml/castiglioni/<br />

Today<br />

Everyone’s<br />

Talking<br />

About:<br />

Debates and Performances<br />

utilitarianism<br />

spartan and minimal<br />

Social networking<br />

Craft punk<br />

“marketing fest”<br />

and giveaways<br />

Moustache<br />

Skitsch exposed<br />

Corrals, Clouds and Molecules<br />

Plastic Diamonds<br />

Crisis<br />

Austerity chic<br />

Wood’s good with plastic<br />

Where are you Ron?<br />

Silly bears<br />

Are You<br />

Sitting<br />

Comfortably?<br />

Stefano Santilli, Senior lecturer,<br />

University of Brighton<br />

20 students from the 3 D Design<br />

Course at the School of Architecture<br />

& Design at the University of<br />

Brighton are presenting their project<br />

in Milan — this time not exhibiting<br />

physical objects, but a poster that<br />

will be distributed during the Salone.<br />

From Tuesday to Sunday keep a look<br />

out for this limited edition product!<br />

For the project brief, students<br />

were asked to question the notion of<br />

easiness as a strategy for the design<br />

and creation of objects — raising<br />

questions about manufacturing<br />

technologies at different scales and<br />

the logistics of production, but also<br />

about the underlying motives for<br />

producing more things. ‘What is an<br />

easy chair?’ ultimately evolved to<br />

mean ‘what kind of a designer do<br />

you want to be?’ and ‘what kind of a<br />

society do you want to live in?’<br />

We take 3D students to the Fiera<br />

every year as part of their education<br />

programme. In the past we have<br />

exhibited products in the Zona<br />

Tortona and individuals have been<br />

selected to show work at the British<br />

Council in via Manzoni. Presenting<br />

projects through graphic work is<br />

also a good way to network and it<br />

encourages students to consider<br />

how they want their work to be<br />

understood by the design community<br />

Left to right (photography Antonia Halse):<br />

Bicycles for hire at Zona Tortona (2 euros per hour + ID)<br />

Moustache and Matali Crasset at their press preview<br />

(via Tortona 19)<br />

Bums on seats at the Triennale (Il Fiore Di Novembre)<br />

Martino Gamper cutting Gio Ponti (Galleria Nilufar)<br />

Hands photographs inspired by Bruno Munari’s Supplemento al dizionario italiano 1963<br />

Incidentally<br />

Daniel Charny<br />

Chance encounters, fortuitous<br />

coincidences, contingent occurrences<br />

and naturally casual liaisons — many<br />

such unpredictable moments make<br />

for a successful fair.<br />

This year the British Council is<br />

tapping into the joyfully chaotic<br />

forces of human interaction and<br />

documenting them in a digital and<br />

physical artefact: The Incidental.<br />

Guest commentators will comment<br />

and roving reporters will rove. You<br />

too can be part of it by scribbling a<br />

note, tweeting on twitter, uploading<br />

images or sending a snapshot. It’s a<br />

democratic self-help platform that<br />

will mirror moments, events and<br />

trends: sense the pulse and all the<br />

fun of the fair.<br />

The Incidental is a service designed<br />

and developed by and for the design<br />

community. It’s a live communication<br />

document of the pre-eminent design<br />

event of the year. A pioneering way<br />

of reaching out.<br />

It’s also a risk.<br />

At the time of writing we still<br />

don’t know quite what to expect.<br />

We have a few certainties — this<br />

issue is printed with blue ink,<br />

Thursday is Red, Friday is Green<br />

and Saturday is full colour. We’ve<br />

commissioned a short story and a<br />

sketch for each issue. But what other<br />

stories and images will we receive?<br />

Will we hit the hottest show, find<br />

the coolest bar or sample the<br />

aperitivo of the moment? Who<br />

knows? We don’t. Incidentally,<br />

that’s part of the thrill.<br />

Reduce.<br />

Reuse.<br />

Recycle.<br />

Debate.<br />

Joanna van der Zanden,<br />

Artistic director Platform21<br />

Last year’s Salone featured many<br />

bombastic, purely decorative and<br />

unnecessary luxurious objects. I<br />

am really looking forward to see<br />

what will happen this year. To me,<br />

in the best way, design opens up<br />

possibilities for the future. So with a<br />

crisis going on, it’s the perfect time<br />

to reset the design agenda. To be<br />

critical, really share ideas and take<br />

on a new mentality. Hopefully this<br />

is exactly what this years Salone<br />

will do. Starting tonight. Premsela,<br />

the Dutch Platform for Design<br />

and Fashion, is hosting a forum<br />

about repairing which responds to<br />

Platform21’s Repair Manifesto (stop<br />

recycling. start repairing). As one of<br />

the panellists I am looking forward<br />

to discussing this subject with the<br />

other guests, Corinne Poux-Bernard<br />

from Hermès and designers Piet<br />

Hein Eek and Satyendra Pakhalé. I<br />

also want to hear from the audience.<br />

Happily there is an extensive talks<br />

programme this year so hopefully we<br />

will take these seriously and make<br />

this a memorable Salone.<br />

Today’s bun fight (Artemide shop)<br />

Monkey business (Senseware, Triennale)<br />

T-shirt ceiling at the RCA Crisis Shop, Sold Out!<br />

(Seves Showroom, Via Lodovico Il Moro)<br />

Recession,<br />

not<br />

Depression<br />

Åbäke<br />

Michael Marriott<br />

Work in an office until 2am when<br />

this broadsheet will go to print daily.<br />

Our world is in a recession, not a It is very likely that the route from<br />

Depression. People are holding back the hotel to the computer room will<br />

from spending, but it’s not a re-run constitute our routine. What we’d<br />

of the 1930’s Depression (as is often also like to do while we’re here: visit<br />

suggested in the media). The world is the dining hall at Santa Maria delle<br />

an extremely different place to what Grazie where the Last Supper by<br />

it was then. When the stock market Leonardo da Vinci hangs and hope<br />

crashed in 1929 people had real they kept it as a dining place. Go<br />

reason to be depressed — they really to Piazzale Loreto to wonder how<br />

had nothing to fall back on.<br />

it must have felt to see the body<br />

A positive side to the current of Benito Mussolini hanging upside<br />

economic shakedown could be the down. Try to go as high as possible<br />

end of the lumbering US motor in the Pirelli tower. Eat again at the<br />

industry, which would leave the excellent Trattoria which we cannot<br />

world in a much better place, and will not publish the location of.<br />

environmentally and aesthetically. Go early in the morning to the fish<br />

So I believe there are reasons to market and get some of the freshest<br />

be optimistic, and therefore carried cuttlefish. See ‘Au Revoir Simone’ in<br />

on working as usual. I’m launching concert tonight at La Casa 139. Visit<br />

a new side table this year with SCP, all the places where Antonioni’s La<br />

who are also in an upbeat mode, with Notte was shot. See whether the<br />

the first collection of their new sub Natural History museum, like any<br />

brand: ‘SCP Boxed’. Much the same respectable museum, includes an<br />

as regular SCP products but more actual size reproduction of a dodo<br />

affordable.<br />

in its collection. Wonder at what the<br />

significance of the Agip Trademark<br />

is — a six-legged dog breathing fire —<br />

at any of their petrol stations. Lastly,<br />

and most importantly, drive to Rome<br />

and visit the Dario Argento Horror<br />

Museum.<br />

Should I<br />

stay or<br />

should I go?<br />

Thorsten van Elten<br />

It’s a strange feeling! For the first<br />

time in oh, 15 years, I haven’t got a<br />

plane ticket to Milan for the annual<br />

circus that is the ‘Salone del Mobile’.<br />

I’m on Expedia, Opodo, easyJet and<br />

Ryanair websites constantly and know<br />

the prices and times of flights in and<br />

out of Milan almost by heart…yet, I<br />

simply can’t commit. I can’t press that<br />

‘CONFIRM’ button. Not just yet. The<br />

invites are flooding in by mail, email,<br />

Facebook and every other possible<br />

way but I’m still resisting (for now).<br />

Maybe it’s because I don’t actually<br />

like the city (I lived there for a couple<br />

of years many moons ago). Maybe<br />

it’s because I feel they should just do<br />

the whole thing every other year, like<br />

Euroluce (I am getting all eco warrior<br />

on you). We must all try to be more<br />

considerate about the amount of stuff<br />

we produce and consume. And we<br />

all know that Milan, while full of good<br />

design, is also full of crap!<br />

So, should I stay or should I go?<br />

Write all<br />

about it<br />

Alison Moloney & Catherine<br />

Ince, Co-Directors<br />

Architecture, Design, Fashion<br />

department, British Council<br />

This is The Incidental: a daily paper<br />

from the British Council generated<br />

by the content you provide. This<br />

unique platform gives a snapshot<br />

of what’s out there, provides space<br />

for reflection and brings together<br />

the established and the emerging. It<br />

follows the success of our student<br />

shows and the Great Brits series of<br />

exhibitions. The Incidental is for the<br />

Milan visitor but also for those around<br />

the world who aren’t here but who<br />

can follow what’s happening and<br />

contribute online.<br />

As the UK’s cultural relations<br />

organisation we champion British<br />

Architecture, Design, Fashion<br />

around the world giving international<br />

audiences the opportunity to engage<br />

with the UK. We encourage the<br />

exchange of ideas between people<br />

in Britain and the rest of the world.<br />

The Incidental is our new global<br />

conversation starter. We look<br />

forward to hearing from you.<br />

To Do List:<br />

Milan, 2009<br />

Want to<br />

appear<br />

here?<br />

We want your updates, news,<br />

comments, stories, sketches and<br />

snaps. Contact us as often as you like,<br />

however you like:<br />

Follow The Incidental twitterfeed,<br />

send us your @replies and tag your<br />

public tweets with #milan09 so we<br />

can include them.<br />

Upload your photos to flickr, tag<br />

them with milan09, include a caption/<br />

description of what and where they<br />

are. Be sure to give them a creative<br />

commons-attribution license so we<br />

can reproduce them and credit you.<br />

Text us directly at +44 7789 928 338<br />

or +39 366 430 4970<br />

Email your stories, sketches,<br />

photos and news to theincidental@<br />

britishcouncil.org<br />

If you spot one of our team of roving<br />

reporters tell them what you think!<br />

Everything we receive will appear in<br />

The Incidental online — with the best<br />

(and worst) published here each day.<br />

Commissioned by: Alison Moloney<br />

& Catherine Ince, British Council<br />

Guest Curator: Daniel Charny<br />

Co-Editor: Damian Barr<br />

Graphic Design: Åbäke<br />

Online & Technical: Schulze & Webb<br />

Project Management: Evonne<br />

Mackenzie, British Council<br />

Roving Reporters: Shai Akram,<br />

Marion Friedmann, Antonia Halse<br />

144 145<br />

© British Council/The Incidental


YCN Library, UK<br />

Designed by Young Creative Network<br />

Interior: Klassnik Corporation. Identity: Eat Sleep Work/Play.<br />

Window: Jiggery Pokery<br />

Nominated by Jeremy Leslie<br />

The Young Creative Network installed a lending library into their new<br />

headquarters at 72 Rivington Street to spark interaction with the<br />

local community. Members sign up in person before receiving their<br />

membership card in the post. They are then free to borrow any title<br />

from the collection, which is also delivered online. Details of which<br />

publications are on loan to other members can also be viewed. Regular<br />

guest reading lists are presented in person in the space and also online,<br />

keeping the collection fresh – and the members inspired. Guest reading<br />

lists have so far been contributed by Sir Paul Smith, Sir John Hegarty<br />

and Simon Waterfall.<br />

The YCN library is the latest in a line of innovations from the Young<br />

Creative Network. When the success of their annual creative awards<br />

programme and the growth of their creative agency enabled a move<br />

to new premises in Rivington Street this year, the ground floor area of<br />

the new office was opened up as a public space, a rare access point<br />

into a design organisation. As well as a series of talks and events, the<br />

space is home to the YCN Library, where books and magazines ranging<br />

from the obvious design tomes to obscure one-offs are available for<br />

borrowing. Although still in its infancy, the project deserves support<br />

as it gives a lead to what other more established design organisations<br />

could be doing, by opening up its resources and encouraging personal<br />

access and exchange.<br />

Jeremy Leslie<br />

72rivingtonstreet.com/library<br />

146 147<br />

© Young Creative Network


Beehaus, UK<br />

Designed by Omlet (Johannes Paul, James Tuthill,<br />

William Windham, Simon Nicholls and Rob Harper Gow)<br />

Nominated by David Kester<br />

Concerned nature-lovers stuck in cities are increasingly keen to help<br />

boost the UK’s declining bee population through urban beekeeping.<br />

The plastic Beehaus hive has been created in response to this desire<br />

to keep bees in safe, flora-rich habitats in urban and suburban areas.<br />

Beehives haven’t been re-engineered since the 1920s and are no longer<br />

suited to the needs of contemporary hobby beekeepers, who want to<br />

house their hives on rooftops and need to manage swarming behaviour.<br />

The Beehaus addresses these technical issues while also having a<br />

restrained, functional design.<br />

The UK has just one third of the bees it had four years ago, and British<br />

agriculture could lose £200m of crop production if bees continue their<br />

current rate of decline. The Beehaus is a radical new design for a<br />

beehive, which aims to encourage urbanites to support – and add to –<br />

their local bee communities. Beehaus ‘looks a bit like a moon lander’<br />

according to its designers: it sits further off the ground than normal<br />

hives, which reduces the effort of handling different parts and keeps the<br />

bees out of cold pockets of winter air. Made from easy to clean plastic<br />

and available in five different colours, it has a sheltered landing area for<br />

easy access, a wasp guard to keep out any unwanted visitors and triple<br />

pocket insulation to keep the bees warm in winter and cool in summer.<br />

David Kester<br />

omlet.co.uk<br />

150 151<br />

© Omlet


Blown-fabric Lanterns, Japan<br />

Designed by Nendo<br />

Produced by Asahi Kasei Fibers Corporation<br />

Nominated by Francesca Picchi<br />

Smash is a specialised long-fibre non-woven polyester that can be<br />

manipulated into different forms through hot press forming technology.<br />

Nendo has used this light and rip-proof material to create lighting<br />

fixtures in the style of vernacular Japanese chochin paper lanterns.<br />

Traditionally, a chochin consists of thin strips of bamboo wrapped<br />

around a wood frame and strengthened with vertical stitching.<br />

Japanese mulberry paper pasted over the frame completes the lamps,<br />

and gives them their characteristic glow. Nendo realised that Smash’s<br />

particular properties would allow it to be shaped into a seamless onepiece<br />

structure like blown glass. Since the manufacturing process is<br />

impossible to completely control, each lantern takes a unique form<br />

resulting in a collection of objects whose infinitely varied imperfections<br />

are reminiscent of the mutations of viruses and bacteria.<br />

Nendo reinterprets the traditional Japanese chochin lantern made<br />

of bamboo and paper, adopting blow moulding technology with a<br />

special kind of long-fibre non-woven fabric. The result is a seamless<br />

one-piece lantern.<br />

Francesca Picchi<br />

nendo.jp<br />

152 153<br />

© Masayuki Hayashi


CASE Abyss, Norway<br />

Designed by Abyssus Marine Services for SeaBird Technologies<br />

Nominated by Anna Thorud Hammer<br />

CASE Abyss is an advanced, autonomous data logger for deep (3000<br />

metres) to shallow-water oil and gas exploration. A system of several<br />

hundred seabed-dwelling sensors is placed in a huge, regular grid to<br />

collectively listen for faint seismic sounds and vibrations. The highfidelity<br />

data provides the global oil industry with crisp three-dimensional<br />

images of oil and gas fields. Faced with severe competition, the CASE<br />

system was re-evaluated. Using industrial design as an analytical tool<br />

from concept through to the engineering phase, the redesigned<br />

product offered improved performance, reduced size and an enhanced<br />

appearance. Through this use of analytical design, CASE Abyss<br />

transformed SeaBird’s seabed seismic business from an insignificant<br />

niche to a main focus area delivering competitive advantage.<br />

SeaBird Technologies use CASE Abyss to gather seismic data for<br />

customers that include national and international oil companies.<br />

The device is stored aboard a ship before being lowered 3000 metres<br />

under water to collect data. Using industrial design throughout the<br />

whole product development process has given SeaBird a clear<br />

competitive edge in its industry. The CASE Abyss seismic sensor<br />

is small and light and can be produced at a reasonable price. It can<br />

also be stacked and is better than previous products in terms of its<br />

ergonomic features. Ships can take onboard more than twice as many<br />

devices, resulting in faster and better data collection than their rivals.<br />

CASE Abyss has a tough, maritime identity which is appropriate to<br />

the segment.<br />

Anna Thorud Hammer<br />

abyssus.no<br />

sbexp.no<br />

154 155<br />

© Nancy Bundt


Clouds, Denmark<br />

Designed by Ronan and Erwan Bouroullec for Kvadrat<br />

Nominated by Zöe Ryan<br />

A modular system of small triangular textiles, Clouds tiles fit somewhere<br />

in between furniture, curtains and installation. Each tile is joined<br />

together using customised elastic bands, allowing the user to sculpt<br />

their own three-dimensional forms by adding or removing elements<br />

over time. The tiles were designed as a decorative screen or divider in<br />

response to the cold, hard interiors often favoured in modern houses.<br />

‘Once in a while I flip through a design or architecture magazine,<br />

and I am often scared by all of the cold rooms,’ says designer Ronan<br />

Bouroullec. ‘When we got the Kvadrat assignment we wanted to create<br />

a design solution that was both soft and welcoming. At the same time,<br />

we aimed for a solution that was so simple and well thought out it didn’t<br />

require expensive workmen, but could be set up by everyday people.’<br />

The Clouds tiles produced for Kvadrat, a Danish textile company<br />

known for its inventive approach to home furnishings, provide users<br />

with a kit of parts from which they can create a unique arrangement<br />

to suit a particular space. What makes the tiles stand out is their threedimensional<br />

quality, made possible by irregular forms which, when<br />

joined together, protrude from the wall. Made from wool, the flexible<br />

components are held together with an elemental yet easy-to-use<br />

system of rubber bands that not only act as a functional device but<br />

are also an aesthetic element. The black bands visible from the front<br />

delineate the individual tiles, enhancing their three-dimensional quality.<br />

Like much of the Bouroullecs’ work, Clouds is designed to be at the<br />

service of the user. The distinctive design commands space without<br />

interrupting the innate quality of an architectural environment.<br />

Zöe Ryan<br />

bouroullec.com<br />

kvadratclouds.com<br />

156 157<br />

© Tahon & Bouroullec


Design and Democracy: Blanke Ark,<br />

Norway<br />

Designed by Blueroom, Innovativoli and KADABRA<br />

Nominated by Nina Berre<br />

Blanke Ark is an entire product system for democratic elections,<br />

including voting booth, ballot box, signage, ballot and graphic profile.<br />

Many voting systems make it difficult for people to carry out their<br />

right to vote. Blanke Ark was designed to make the act of voting<br />

accessible and welcoming to everyone, including groups such as<br />

wheelchair users, visually impaired individuals and those who cannot<br />

read. By focusing on these users, the voting system has been made<br />

easier and more accessible to everyone. Blanke Ark was developed<br />

and tested in the Norwegian governmental elections 2009, and will<br />

be launched full scale for the country’s regional elections in 2011.<br />

To cast a vote is a fundamental democratic right. It is in the polling<br />

stations that governments become tangible to the public. In this<br />

context, Norsk Form and the Norwegian Ministry of Local Government<br />

and Regional Development implemented the competition Design and<br />

Democracy, putting design at the very heart of the democratic process.<br />

The aim was the development of a comprehensive, well functioning<br />

and attractive setting for voting. The proposal from the trio of design<br />

groups – Blueroom, Innovativoli and KADABRA – offered a solid<br />

and well-presented solution. All proposed products and graphic<br />

materials have a thorough and high quality and the overall aesthetic<br />

emphasises an election as a solemn and important act. Furthermore<br />

they demonstrate how a consideration of all users can give added<br />

value to a product rather than being tagged on as an afterthought.<br />

Nina Berre<br />

blueroom.no<br />

kadabra.com<br />

innovativoli.no<br />

158 159<br />

© Innovativoli Industrial Design


Design Bugs Out Commode, UK<br />

Designed by PearsonLloyd<br />

Manufactured by Kirton Healthcare<br />

Nominated by David Kester<br />

The Design Bugs Out Commode was designed in response to the<br />

Design Bugs Out initiative, launched by the NHS Purchasing and<br />

Supply Agency and the Design Council to address issues that help<br />

reduce healthcare associated infections. PearsonLloyd’s design<br />

represents a complete re-definition of the functional delivery of mobile<br />

toileting and the systems that support it in the modern healthcare<br />

environment. The new commode has two key parts: the shell, which<br />

forms the patient interface, and the frame, which delivers the<br />

mechanical performance of the product. The separation of the<br />

structure and comfort parts means that damaged components can<br />

be easily replaced without having to condemn or recondition the<br />

whole product. The strategy also minimises the number of parts,<br />

making cleaning quicker and easier. In practice, this meant designing<br />

out all unnecessary touch points, joints between metal and plastic,<br />

sharp corners, grooves and hidden nooks and crannies.<br />

Redesigning a commode for hospital patients who can’t get to<br />

bathroom facilities isn’t the sexiest end of furniture and product design,<br />

but PearsonLloyd, who have worked on high end furniture for Knoll and<br />

Steelcase and created an award-winning seat for Virgin Atlantic, have<br />

brought usability and improved aesthetics to this essential piece of<br />

hospital equipment. The commode was a result of the Design Bugs Out<br />

challenge, which asked designers and manufacturers to unite in the<br />

fight against healthcare associated infections: superbugs like MRSA<br />

and C. difficile. A detachable plastic shell and robust stainless steel<br />

frame make this commode easy to clean and easy to store, while fewer<br />

touch points between patient and commode reduce the chance of<br />

cross-infection through contact with contaminated surfaces.<br />

David Kester<br />

kirton-healthcare.co.uk<br />

pearsonlloyd.com<br />

160 161<br />

© PearsonLloyd


Folding Plug, UK<br />

Designed by Min-Kyu Choi<br />

Nominated by Tony Chambers, Daniel Charny, Marcus Fairs,<br />

Sam Hecht, Shane Walter<br />

Min-Kyu Choi’s folding plug revisits the design of the standard UK<br />

electrical plug, which has remained largely unchanged since its<br />

introduction in 1947. Infuriated by having to carry around bulky<br />

UK plugs thicker than his laptop, Choi developed a system that folds<br />

down to a width of just 10mm. The product is such an elegant and<br />

useful design it will surely find a much larger market than the travelling<br />

population it was created for. Choi has also expanded the concept<br />

to include a three appliance multi-plug and USB charger, allowing the<br />

use of multiple devices while still only taking up the space of a single<br />

traditional plug.<br />

Designers don’t spend enough time trying to improve the little niggly<br />

everyday things that really affect our quality of life. British electrical<br />

plugs are ridiculously large and awkward to use compared to<br />

continental and other international standards and are in many cases<br />

larger than the devices they power. This clever folding version is easier<br />

to travel with but also allows several devices to be plugged in without<br />

messy cables and bulky multiple sockets.<br />

Marcus Fairs<br />

minkyu.co.uk<br />

162 163<br />

© Min-Kyu Choi


Hope Chandelier, Italy<br />

Designed by Francisco Gomez Paz and Paolo Rizzatto for<br />

Luceplan<br />

Nominated by Francesca Picchi<br />

Hope is a modern and innovative interpretation of the classic chandelier.<br />

Traditional chandeliers use the optical and physical qualities of crystal<br />

and hand blown glass to multiply the light source into hundreds of<br />

smaller light points. Utilising the principles of a Fresnel lens, Francisco<br />

Gomez Paz and Paolo Rizzatto have created a high quality plastic,<br />

which they refer to as ‘meta-crystal’ due to its capacity to capture<br />

and refract light. The Hope chandelier uses these delicate moulded<br />

polycarbonate leaves to reproduce the effect of traditional heavy<br />

chandelier crystals. The lenses are carefully arranged around<br />

the light source to avoid glare and ensure a perfect diffusion of light.<br />

Light and easy to assemble, this project reinterprets the typology<br />

of the chandelier with sophisticated technologies and contemporary<br />

materials. A series of thin polycarbonate Fresnel lenses, created<br />

using imprinted microprisms on polycarbonate film to achieve a<br />

dioptric effect similar to glass (without any limitations in terms of<br />

space, thickness and weight), multiply the light from the light source,<br />

recreating a glittery and party-like atmosphere, sprinkled with<br />

thousands of shards of light like a diamond. Hope has been designed<br />

for use with any type of light source, including the latest generation<br />

of halogens and energy-saving fluorescent light bulbs.<br />

Francesca Picchi<br />

gomezpaz.com<br />

luceplan.com<br />

164 165<br />

© Tom Vack


Kyoto Box, Kenya<br />

Designed by Jon Bøhmer<br />

Nominated by Tony Chambers<br />

The Kyoto Box is an oven powered solely by solar energy. The simple<br />

design is created from just two boxes with an acrylic cover. In order to<br />

concentrate the heat, the outer box is lined with silver foil, which reflects<br />

the sun’s rays towards an inner box painted black to absorb as much<br />

heat as possible. The cooker costs just £3.50 to manufacture and<br />

quickly reaches a temperature of 80°C, hot enough to boil water, cook<br />

dinner or bake bread. The inventor, Jon Bøhmer, claims that it can boil<br />

10 litres of water in two or three hours. The Kyoto box was developed<br />

for use in rural areas and locations without reliable access to electricity,<br />

especially when it is essential to boil water before drinking. At the same<br />

time, it tackles problems such as indoor smoke inhalation, fire hazard<br />

and the risk of spinal injuries caused when gathering firewood. It could<br />

also reduce deforestation, lower energy costs and minimise household<br />

CO 2 emissions. It packs flat and thousands can be distributed on a<br />

single lorry.<br />

Kenyan-based Norwegian designer Jon Bøhmer has come up with a<br />

shoebox-shaped solution to provide boiling water to millions of people<br />

who have no access to electricity or gas. Named after the international<br />

environmental agreement, the Kyoto Box costs €15 and consists of<br />

one cardboard box nestled within another, with newspaper acting as<br />

insulation between the two. The heat of the sun is harnessed and<br />

trapped inside, thanks to an interior black paint coating and an upper<br />

tinfoil covering. The Kyoto Box provides free energy to heat water for<br />

cooking and cleaning and to dry food. To top it all, the lightweight solar<br />

cooker can be packed flat and – since thousands can fit on a lorry – it is<br />

easily distributed. This clever little box may not be a cure to all the<br />

world’s afflictions, but it’s certainly a good start.<br />

Tony Chambers<br />

kyoto-energy.com/kyoto-box.html<br />

166 167<br />

© Jon Bøhmer


L’Eau d’Issey ETTORE SOTTSASS Edition,<br />

France<br />

Designed by Issey Miyake<br />

Nominated by Sam Hecht<br />

In 1997 the Italian architect Ettore Sottsass produced three drawings<br />

for Issey Miyake as concepts for a new perfume bottle. The sketches<br />

were not immediately used, and lay on Miyake’s desk for a decade.<br />

After Sottsass died in 2007, Miyake decided to develop the bottle as<br />

a tribute to his late friend. In developing the production version of the<br />

designs a few alterations had to take place. The three intertwining tubes<br />

were originally envisaged as delicate glass tendrils to match the main<br />

bottle, but due to concerns about the strength of this during transport<br />

they were converted to polypropylene. While the bottle is a Miyake<br />

product, the complex combination of multiple forms and colours so<br />

loved by Sottsass and apparent in his original sketches is never lost.<br />

When I started working with Issey Miyake a few years ago they pulled<br />

out a new perfume bottle design – probably the last piece of work by<br />

the late Ettore Sottsass. I had an overwhelming sense of jealousy<br />

when I saw it – in a good way. It’s very light and analogue in its thinking.<br />

I always thought Sottsass should design toys because he had such<br />

a child-like sensibility. Perhaps he left us with one in this piece.<br />

Sam Hecht<br />

isseymiyakeparfums.com/#/43/news<br />

168 169<br />

© Issey Miyake Parfums


PACT Underwear, USA<br />

Designed by Yves Béhar<br />

Produced by Jason Kibbey and Jeff Denby/PACT<br />

Nominated by Lynda Relph-Knight<br />

PACT is an underwear brand that blends design and sustainability<br />

with support for powerful social and environmental causes. PACT<br />

has formed partnerships with various non-profit and charitable<br />

organisations, giving away 10 per cent of its sales revenue. Each<br />

charity is assigned its own underwear collection, with the print<br />

pattern on the garments reflecting the organisation that will receive<br />

the money. Yves Béhar designed the expressive playful prints for<br />

the first collections, with visualisations from other designers following<br />

for further charities. The underwear is manufactured in Turkey, with<br />

the entire production process occurring inside a 100 mile radius.<br />

Every part of the supply chain is certified to, or exceeds, the highest<br />

possible environmental and social standards.<br />

PACT takes product design into new realms of sustainability and<br />

‘service’ design. Made of 100 per cent sustainable organic cotton<br />

grown within a 100 mile radius of production, the items feature<br />

patterns promoting different environmental charities and are shipped<br />

in compostable bags. Yves Béhar has a stake in the business – a West<br />

Coast start-up company – which completes the circle of care. It’s a<br />

simple product, beautifully delivered which combines design with<br />

an important message in an unusual way.<br />

Lynda Relph-Knight<br />

wearpact.com<br />

170 171<br />

© Fuseproject


PlantLock, UK<br />

Designed by the Front Yard Company (Duncan Kramer and<br />

Dan Monck)<br />

Nominated by Sam Hecht<br />

The PlantLock planter was originally conceived to move bicycles out<br />

of domestic hallways and stairwells, by providing a secure means<br />

of locking bikes in front yards or gardens. Kept in place by its sheer<br />

weight, the frame and wheels of a bike can be attached to the locking<br />

bars using cyclists’ existing padlocks. PlantLock’s appeal has now<br />

spread to shops, restaurants, cafés, community gardens, parks,<br />

workplaces, schools and local authority street use. Agreements have<br />

even been made between councils – who provide the PlantLocks –<br />

and shops – who take responsibility for planting. PlantLock is available<br />

in a simple unadorned version, or printed with an image of a locked<br />

bike to explain its purpose and encourage good locking practice.<br />

The containers have been used to grow a wide variety of plants,<br />

flowers, hardy shrubs, vegetables and fruit. All while still providing<br />

excellent security for bicycles.<br />

I’ve started to cycle past a few of these in London. It’s a nice idea –<br />

nothing dramatic, but a useful interjection into city life. I’d like to see<br />

more things like this in the city, untouched by the planning system.<br />

Sam Hecht<br />

frontyardcompany.com<br />

172 173<br />

© Front Yard Company Ltd


Real Time, Netherlands<br />

Designed by Maarten Bass<br />

Nominated by Ed Annink, Marcus Fairs, Francesca Picchi,<br />

Henrietta Thompson<br />

Inspired by the Bob Dylan song, Subterranean Homesick Blues,<br />

Maarten Baas became a film director for the occasion of Milan Design<br />

Week 2009. Using new video techniques to create movies of 12 or 24<br />

hours length, Real Time was the result, a combination of theatre, art,<br />

film and design in a series of new clock designs. First shown at the<br />

Milan Salone 2009 the Real Time clocks included the Grandfather Clock,<br />

the Sweepers Clock, the Analog Digital Clock, and the World Clock.<br />

Dutch designer Maarten Baas really knows how to make people tick.<br />

His Real Time project debuted this year with four films shown at Salone,<br />

each exploring the traditional ticking clock by replacing the cogs with<br />

real human performances. Armed with a black marker and a rubber,<br />

one figure appears to live inside a grandfather clock, where he draws<br />

the time on the face minute by minute. In another – Sweeper Clock –<br />

two men sweep lines of rubbish around a public square, mimicking<br />

the hour and minute hand. A third consists of a man in an office going<br />

about daily life, shifting pens around his desk. Perhaps the most<br />

innovative, however, was Analog Digital, for which Baas constructed<br />

a giant ‘digital’ timepiece, inside which two assistants changed the<br />

digits manually, armed only with a couple of brushes and a bucket<br />

of black latex.<br />

Henrietta Thompson<br />

maartenbass.com<br />

174 175<br />

© Ricardo sà da Costa


Samsung N310 Mini Notebook, Japan<br />

Designed by Naoto Fukasawa<br />

Manufactured by Samsung<br />

Nominated by Sam Hecht<br />

Naoto Fukasawa’s N310 laptop has many of the obvious qualities<br />

that you expect from a portable, well proportioned notebook with long<br />

battery life. Less obvious however, is the consideration that he gives<br />

to people’s subconscious physical appreciation of the product. As the<br />

designer explains, ‘people choose things that are the most handy<br />

shapes or the shapes that are the most tactually inviting. The same<br />

applies to computers and mobile phones. No matter how stylish these<br />

objects are if there are sharp corners or surfaces that distract our mind,<br />

we become unwilling to interact. In other words while people may enjoy<br />

the shape or design of such objects, the body will naturally reject them.’<br />

Fukasawa’s design exploits this philosophy, as smooth corners<br />

combine with a tactile rubberised casing to produce a product just<br />

begging to be picked up and used.<br />

It always surprises me that the distance between a well-designed<br />

computer and one that’s poorly detailed is still so big. It’s a testament<br />

to how difficult it is to create an atmosphere for being great, as opposed<br />

to an atmosphere that allows compromise. Somehow, Naoto Fukasawa<br />

managed to create something very good – which means there is a good<br />

atmosphere in the company. I like this little computer. It’s affordable,<br />

well proportioned and the big brand logo also shows that the company<br />

is proud of it.<br />

Sam Hecht<br />

naotofukasawa.com<br />

samsung.com<br />

176 177<br />

© Samsung


Ski Helmet for Girls, Norway<br />

Designed by Per Finne Industrial Design for Kari Traa<br />

Nominated by Anna Thorud Hammer<br />

Most ski helmets are made for boys, with a masculine look which means<br />

girls aren’t encouraged to wear them while skiing or snowboarding.<br />

Until now. The Kari Traa helmet isn’t just a boy’s helmet sprayed pink,<br />

it’s been designed to match both the functional and aesthetic demands<br />

of female skiers. The helmet has a narrow fit, with a ponytail port that<br />

not only allows the wearer to keep the ponytail, it also gives the helmet<br />

a distinctive, feminine look. The shape of the port and the butterfly<br />

offset in the shell make an integrated rib structure that gives a stronger<br />

construction. This allows a smaller and lighter helmet without<br />

compromising safety. By taking girls’ needs seriously, the Kari Traa<br />

helmet should increase the chance of more girls dressing safely<br />

on the slopes.<br />

Kari Traa AS wanted to address the disparity between the number<br />

of girls and boys wearing helmets on the ski slopes, so they created<br />

a product just for girls. The result is narrower, lighter and smaller than<br />

other helmets, but not at the cost of safety. A curved shape around<br />

the neck leaves room for a ponytail and removable ear flaps make the<br />

helmet suitable for summer skiing too. It is both feminine and robust,<br />

and its fine details are very well designed, such as the logo imprinted<br />

on the shell, which forms a ribbed structure to increase the resistance<br />

to any bangs.<br />

Anna Thorud Hammer<br />

karitraa.com<br />

perfinne.no<br />

178 179<br />

© Per Finne


Soma, Tel Aviv, Israel<br />

Designed by Ayala Serfaty<br />

Nominated by Caroline Roux<br />

Soma (meaning body in Greek) is an atmospheric and brittle light<br />

installation, created from intertwining forms of 2mm wide tinted<br />

glass filaments. The filaments are woven together to produce spatial<br />

structures, which are then sprayed with polymer to generate a skin-<br />

like crust, a membrane of sorts. Ayala Serfaty’s work in materials<br />

research with Aqua Creations Lighting and Furniture Atelier formed<br />

the basis of the installation. Her hand-crafted work process is akin<br />

to transforming a calligraphic drawing into a three-dimensional<br />

composition of architectural scale. As Serfaty says, ‘in the course<br />

of time, the natural landscape formations have crystallised to spawn<br />

topography of light’.<br />

Ayala Serfaty is based in Tel Aviv and in the last year has created<br />

incredible lighting installations in Tel Aviv and Den Haag, from her<br />

lights made of glass filament and polymer skin. Serfaty trained as<br />

a sculptor, which informs her extraordinary form-making. The lights<br />

look like illuminated coral and turn a museum gallery into an<br />

underwater landscape.<br />

Caroline Roux<br />

ayalaserfaty.com<br />

180 181<br />

© Albi Serfaty


Sugru, UK<br />

Designed by Jane ni Dhulchaointigh<br />

Researched and developed by James Carrigan, Dr Steve Westall,<br />

Dr Ian Moss and Tom Dowden<br />

Nominated by Henrietta Thompson<br />

‘A hack is a clever solution to an everyday problem,’ says designer<br />

Jane ni Dhulchaointigh. ‘People are natural hackers, we’ve just<br />

forgotten how to do it.’ Her new product, Sugru, is a silicone-based<br />

material designed to inspire a revolution of hacking and repairing.<br />

Fresh from its pack it looks like modelling clay and can be simply<br />

formed by hand. Leave it overnight and it forms a durable and flexible<br />

material, which is dishwasher-proof and heatproof. Sugru’s ‘hack<br />

things better’ motto reinforces ni Dhulchaointigh’s aim of providing<br />

a tool for a community of people no longer content with ‘designer’<br />

products and consumer culture. These people want to repair, improve<br />

and personalise instead of buying new things. Ni Dhulchaointigh sees<br />

this as a design revolution by non-designers who take control over their<br />

possessions to make them function better for themselves. The results<br />

are not only practical, but intriguing and surprising.<br />

Jane ni Dhulchaointigh invented Sugru (then called Formerol) while at<br />

the Royal College of Art. Since then her story has been one of hard work<br />

and determination, finally seeing it hit the market this year. Her belief<br />

in the product is well justified: Sugru is a great enabling invention that<br />

could well be on a par with Sellotape, Blu-tack, and Post-its. Sugru is<br />

a special type of silicone putty which hardens over a couple of hours<br />

to leave a waterproof, durable, soft to the touch solid a little like rubber.<br />

It can be used to mend things, stick things together, patch up holes,<br />

and create any number of custom-made add-ons to existing products.<br />

From bettering sporting equipment to making crutches more<br />

comfortable or fixing an old teapot, the uses are endless. The slogan<br />

‘hack things better’ sums up a new product very much of our time.<br />

Henrietta Thompson<br />

sugru.com<br />

182 183<br />

© FormFormForm Ltd


The Idea of a Tree, Austria<br />

Designed by mischer’traxler (Katharina Mischer and Thomas<br />

Traxler)<br />

Nominated by Thomas Geisler<br />

The Idea of a Tree is an autonomous production process that combines<br />

a freely-available natural input with a mechanical process. Driven by<br />

solar energy, it translates the intensity of the sun through a mechanical<br />

apparatus to create one object each day. The finished products reflect<br />

the various sunshine conditions throughout the day of manufacture.<br />

The machine starts producing when the sun rises, slowly growing the<br />

object, by pulling threads through a colouring device, a glue basin and<br />

finally winding them around a mould. It stops when the sun sets, and<br />

the product is ready to be ‘harvested’. The length and height depend<br />

on the number of hours of sunlight in the day, while the thickness of the<br />

layer and the depth of colour relate to the intensity of the sun. Just like<br />

the rings and marks of a tree, the produced object becomes a threedimensional<br />

record of the process and time of its own creation, with<br />

each object representing a specific day in the specific spot where it<br />

was produced.<br />

With this astonishing machine mischer’traxler respond to many of<br />

the crucial issues in design today. It draws new light to manufacturing<br />

processes, uniquely recording time and space in an object, and<br />

opposes the acceleration of a hyper economy. The designer becomes<br />

a system developer while ‘designed by nature’ becomes a refreshing<br />

notion. The Idea of a Tree project actually produces stools, benches<br />

and lamp-shades.<br />

Thomas Geisler<br />

mischertraxler.com/projects_tioat1.html<br />

184 185<br />

© mischer’traxler


The Story of Stuff, USA<br />

Written and narrated by Annie Leonard<br />

Produced by Free Range Studios<br />

Nominated by Ed Annink<br />

The Story of Stuff is a 20 minute film presenting a critical vision of<br />

American consumer society, which explains many of the stages<br />

and issues involved, such as extraction, production, distribution,<br />

consumption and disposal. Presented in an engaging and simple<br />

format the film tackles some complex issues, including post-Second<br />

World War economic policies and the notion of built-in obsolescence.<br />

The film also offers impassioned suggestions about possible solutions<br />

and points of intervention. The Story of Stuff has been criticised for its<br />

simplistic view and celebrated in equal measure. The film has now<br />

been seen by an estimated eight million viewers.<br />

Every time I have the chance I show design students this very<br />

accessible story. It is not just a story about ‘stuff’. The story explains<br />

how we are exhausting our available resources – raw materials from<br />

which we create products and objects. It makes design students<br />

aware of their responsibility as designers and advisors. It encourages<br />

designers to refuse to design the next throw away product. And in<br />

general the story evokes a discussion about the needs and wants for<br />

consumer products in our global society. Annie Leonard is spreading<br />

awareness by sharing her very accessible and persistent view.<br />

Ed Annink<br />

freerangestudios.com<br />

storyofstuff.org<br />

186 187<br />

© Story of Stuff


Worldmade Sport Wheelchair, UK<br />

Designed by David Constantine, Stefan Constantinescu,<br />

Ray Mines and Jen Howitt Browning<br />

Manufactured by Motivation<br />

Nominated by Daniel Charny<br />

The Worldmade Sport is a low-cost sports wheelchair designed to<br />

help develop grassroots wheelchair sports programmes in low-income<br />

countries. Motivation’s £150 solution is a tenth of the price of many<br />

other sports wheelchairs, yet doesn’t compromise on quality or<br />

adjustability. The lightweight steel frame meets international regulations<br />

for wheelchair basketball and tennis. And a whole set of different-sized<br />

wheelchairs can be purchased and adjusted to the needs of individual<br />

athletes. However, the chair is not intended to rival expensive high<br />

performance equipment. Instead, the Worldmade Sport is designed to<br />

make starting up new teams and programmes as simple and affordable<br />

as possible.<br />

Most sports wheelchair models can cost upward of £1000, but, in a bid<br />

to make sport accessible for disabled people in low-income countries,<br />

Motivation’s new design will cost around £150. At the suggestion of the<br />

International Paralympic Committee, David Constantine, co-founder of<br />

Motivation, developed two models of the Worldmade Sport – basketball<br />

and tennis – which are designed to develop mobility, build confidence<br />

and encourage healthy lifestyles, thus promoting inclusion and<br />

independence. The designs are truly innovative and inclusive, not only<br />

in the adaptability of the chair to be fitted to specific users and the price<br />

bracket but also in the efficiency of sustainable production. From the<br />

outset in 1991 Motivation has seen products not merely as objects.<br />

They encompass an approach of products combined with services,<br />

delivering a core value of economic empowerment that can truly<br />

improve people’s lives. This extraordinary company has now rethought<br />

its core offer. After 18 years focusing on creating local production<br />

legacies, Motivation has reacted to the emerging possibilities of<br />

sustainable global production by reinventing the wheelchair.<br />

Daniel Charny<br />

motivation.org.uk/worldmade<br />

188 189<br />

© ITF


E430 Electric Aircraft, China<br />

Designed and manufactured by Yuneec International<br />

Nominated by Sebastian Conran<br />

While electric cars are becoming a common sight on the streets of<br />

our cities, electric aircraft are not yet publicly available. With the<br />

development of the E430, Yuneec hope to change that. The E430 is<br />

a twin seat, single engine, light sport aircraft designed to be simple<br />

to use, easy to fly and produce zero emissions. For a cost as low as £5,<br />

a three hour charge can power the E430 for up to three hours. As with<br />

other types of electric propulsion, the E430’s engine has only two<br />

moving parts making maintenance simple and cost effective whilst<br />

improving reliability. The engine produces almost no noise and minimal<br />

vibration helping to improve the enjoyment of piloting the aircraft and<br />

making it more accessible to the novice.<br />

Until recently there were three basic methods of aircraft propulsion –<br />

piston, jet and rocket engines – all producing high levels of air and noise<br />

pollution. The Yuneec E430 is the first commercially available electric<br />

aircraft, a twin seat, low-noise, zero-emission vehicle designed to be<br />

simple to use and easy to fly. It has virtually no vibration, extremely low<br />

maintenance and is significantly more environmentally friendly than<br />

hydrocarbon-fuelled equivalents. Charging-times are claimed to be<br />

three hours for as little as €5 making this electric plane a low-cost way<br />

to fly short distances, and with just two main moving parts in the motor<br />

the reliability, mechanical safety and maintenance are dramatically<br />

reduced. Airplanes are by nature the ultimate manifestation of formfollows-function<br />

but, with its broad wingspan-to-body ratio, the<br />

Yuneec has a particularly elegant dragonfly-like form, which allows<br />

quiet take-off and powered flight or silent gliding with improved safety.<br />

It will undoubtedly be followed by even more practical, beautiful and<br />

efficient imitators.<br />

Sebastian Conran<br />

yuneec.com<br />

192 193<br />

© Yuneec


GINA Light Visionary Model, Germany<br />

Designed by BMW<br />

Nominated by Ed Annink<br />

This innovative and eye-catching new concept vehicle was conceived<br />

when the BMW design team questioned the purpose of a car’s body.<br />

Replacing the traditional rigid structure with a hi-tech fabric skin<br />

stretched over a moveable wire frame enables the car to change shape<br />

and form. Headlights are hidden – revealed by blinking apertures in the<br />

fabric – and the engine is accessed by unzipping a slit in the ‘bonnet’.<br />

The shape of the rear wing can be altered to influence the aerodynamic<br />

performance in different situations. The car’s interior can also be<br />

shaped to meet the requirements of individual drivers, with dials,<br />

switches and other interior elements hidden from view when not<br />

required. Despite being a one-off concept vehicle, the GINA Light<br />

Visionary Model suggests the intriguing possibility of a production<br />

car with more flexibility than has ever been seen before.<br />

Instead of steel, aluminium or carbon fibre, BMW’s GINA Light Visionary<br />

Model has a body of seamless fabric stretched over a metal frame<br />

which allows the driver to change its shape at will. The car – which<br />

actually runs and drives – is a styling design headed straight for the<br />

BMW Museum in Munich. It will never see production, but building<br />

a practical car wasn’t the point. GINA allowed the design team of<br />

BMW to ‘challenge existing principles and conventional processes’.<br />

Ed Annink<br />

bmw.com<br />

194 195<br />

© BMW AG


Gocycle, UK<br />

Designed and manufactured by Karbon Kinetics Ltd<br />

Nominated by Sebastian Conran<br />

Gocycle is a lightweight electric two-wheeler that combines on-demand<br />

power, portability and city-specific design innovations for an easy<br />

and no-emission commute. Gocycle’s entire frame and wheels are<br />

injection-moulded in a high-tech and lightweight magnesium alloy.<br />

This delivers the same performance, look and feel as carbon fibre, but<br />

at significantly lower cost. Gocycle is the world’s lightest production<br />

electric bicycle, weighing just 16.2kg. It is also the first bicycle in history<br />

to use a magnesium injection-moulded frame and wheels.<br />

The conventional bicycle user experience is terrific for the enthusiast<br />

on flat roads in fine weather, but hills and chains often mean sweat,<br />

grease and maintenance. The Gocycle, with its lightweight magnesiumalloy<br />

construction, push-button access to electric propulsion, and an<br />

innovative enclosed multi-speed chain-drive, combines the familiarity<br />

of a conventional bike with a boost to help you scale hills and dash<br />

away from traffic lights. In short it takes the sweat out of cycling. Unlike<br />

most bicycles, which look as if they are assembled from a parts bin with<br />

no visual harmony between components, this feels as if every single<br />

nut was designed with one clear purpose in mind. An example of this<br />

refined and thoughtful design-engineering is its approach to simple<br />

disassembly for storage – with pop-off wheels reminiscent of a racing<br />

car, mending punctures is now a pleasure. Whereas most other electric<br />

assist bikes are heavy and clumsy looking, the Gocycle stands out as<br />

an homogeneous design with an elegantly engineered appearance<br />

and exquisite attention to detail.<br />

Sebastian Conran<br />

gocycle.com<br />

196 197<br />

© Karbon Kinetics Ltd


Honda EV-N Concept, Japan<br />

Designed by Kanna Sumiyoshi for Honda<br />

Nominated by Yorgo Tloupas<br />

In the male-dominated world of car design, the EV-N Concept is a<br />

huge achievement for Kanna Sumiyoshi, the 29-year-old who led the<br />

development team at Honda. Inspired by the N360, Honda’s 360cc<br />

micro car launched in the 1960s, the EV-N is a small, four-seater electric<br />

battery vehicle. It has solar cells on the roof, which can be used to<br />

charge the on-board battery, and measures less than 3m by 1.5m.<br />

The EV-N has a combination of lights in the front grille, illuminated door<br />

mirrors and lights at the rear of the car, all allowing communication<br />

between car and driver, and car and other road users or pedestrians<br />

via an innovative key ‘fob’. The concept debuted at the Tokyo Motor<br />

Show in October 2009, though it is purely a design study with no plans<br />

for production.<br />

Retro car design has been a tricky exercise for manufacturers over<br />

the last decade. While the new MINI has been a commercial success,<br />

its design will always remain sub-par to the original. Fiat’s new 500<br />

is a much better update of a classic design. But none come near the<br />

absolute cuteness of the Honda EV-N concept, which draws some<br />

cues from the 1967 Honda N360. Fully electric, small and clever, the<br />

EV-N has interchangeable seat covers, and holds in its door the Honda<br />

U3-X electric unicycle, making it the perfect city car for years to come.<br />

Yorgo Tloupas<br />

honda.com<br />

198 199<br />

© Honda Motor Co. Ltd


Land Glider, Japan<br />

Designed by Nissan Motor Co. Ltd<br />

Nominated by Sebastian Conran<br />

Nissan’s Land Glider concept questions the layout, shape and steering<br />

mechanism of traditional cars. The driver sits centrally in a narrow<br />

cockpit, just large enough for a passenger seat directly behind.<br />

Designed for city use, the 3m by 1m vehicle is easy to park, providing<br />

urban drivers with the convenience of a motorcycle, but with added<br />

comfort and safety. The zero emissions car includes an entirely electric<br />

drive train and leans into corners as it turns, providing added stability<br />

for the narrow shape.<br />

One of the most significant changes in public attitude in recent years is<br />

the idea that ‘small is aspirational’. The fact that Nissan have positioned<br />

their latest micro car at the premium end of the market recognises this<br />

change in the zeitgeist, in that it is no longer considered eccentric to be<br />

environmentally concerned. Because it is able to tilt into a corner whilst<br />

manoeuvring like a motorcycle, the electric powered Land Glider<br />

prototype delivers the handling performance of a normal car with half<br />

the width, thereby taking up less road-space and having less energysapping<br />

drag. The main benefits are more manoeuvrability and less<br />

traffic congestion. Comfort to passengers is improved too, as there<br />

are less lateral forces when going around bends in the road. The novel<br />

appearance and styling signals the experimental nature of what will<br />

no doubt become a sleek and refined mode of transport once its likes<br />

appear in the showrooms of Park Lane.<br />

Sebastian Conran<br />

nissan-global.com<br />

200 201<br />

© Nissan Motor Co. Ltd


Mission One Superbike, USA<br />

Designed by Yves Béhar for Mission Motors<br />

Nominated by Yorgo Tloupas<br />

When Yves Béhar was asked to create an electric superbike for<br />

Mission Motors, his greatest challenge was to develop a design that<br />

would be accepted by motorcycle enthusiasts while also appearing<br />

instantly recognisable as an alternative energy vehicle. A central goal<br />

was not to appear as an ‘eco-toy’, but as a performance bike<br />

augmented by electric power. With no traditional engine system,<br />

the look, feel and sound of the product would be markedly different<br />

to conventional motorcycles, yet the bike had to strike a delicate<br />

balance between innovation and tradition. It needed to express the<br />

excitement and promise of new technology, without dislocating the<br />

experience from motorcycle heritage. Bikers won’t be disappointed.<br />

The riding experience has been redefined in a way that feels new and<br />

exciting and the sound of the bike is now more akin to a supersonic<br />

pitch. Béhar’s Mission One solution feels like the next evolution in<br />

motorcycling – looking forward to the future, yet firmly rooted in<br />

authentic sportbike culture.<br />

San Francisco-based Swiss-born designer Yves Béhar didn’t have<br />

much experience in vehicle design before working on the Mission One<br />

motorcycle. So when briefed by Mission Motors to create the world’s<br />

fastest electric motorbike, Yves didn’t fall into the usual design traps<br />

plaguing fast bikes. No go-faster stripes, no excessive use of masculine<br />

design cues. Instead, a bold mix of colours and geometric shapes,<br />

grouped together in a compact form that looks like no other.<br />

Yorgo Tloupas<br />

fuseproject.com<br />

ridemission.com<br />

202 203<br />

© Mission Motors


Urbikes, Fourth Generation Urban Bicycle,<br />

Spain<br />

Designed by Eduard Sentís<br />

Manufactured by Modular BPS<br />

Nominated by Daniel Charny<br />

Urbikes is a new bicycle sharing system that works in conjunction<br />

with existing public transport networks. Based on the philosophy of<br />

the ‘last mile’, Urbikes are intended to offer the type of door-to-door<br />

service that mass-transport alone can’t deliver. The design of Urbikes<br />

specifically addresses the practicalities of bicycles destined for public<br />

use. Individual components are designed to be hardy but easy to<br />

replace, while the non-standard design reduces the likelihood of parts<br />

being removed and stolen for use in other bicycles. The unisex frame<br />

can accommodate a variety of different body types and sizes, while the<br />

inclusion of a built-in lamp is a rarity in shared bicycle systems. Urbikes<br />

is already fully working in one Catalan city, is installed in a second and<br />

is due to begin testing in Holland during 2010.<br />

The Urbikes project is an ambitious initiative for European inter-regional<br />

cooperation, designed to maximise ‘the use of bicycles as an alternative<br />

and more flexible means of transport within cities’. The Urbikes V8,<br />

with a drive-shaft transmission and wheels that cannot be punctured is<br />

the latest realisation of the project. In one clear swooping line, the wide<br />

gauge tubular frame doesn’t just connect all the different sections of<br />

the bike – it also contains some of the internal parts. Fewer parts means<br />

less maintenance, and the non-standard components and antitheft<br />

wheels also make it less attractive for cannibalisation. More security<br />

is offered by the dedicated electronic parking solution integrated<br />

within the wheel. The Urbikes V8 offers a convincing, robust new<br />

urban typology that stands out among the growing number of public<br />

city bike schemes. Designed by Eduard Sentis, this well thought<br />

out solution also benefits from Sentis’s involvement as production<br />

manager, enabling the quality and detail of the design to reach the<br />

target audience.<br />

Daniel Charny<br />

urbikes.com<br />

204 205<br />

© Isabel Cahuè Escuder/Modular BPS


Nominators


Flavio Albanese<br />

Flavio Albanese is a co-founder of the Italian architectural practice<br />

ASA Studioalbanese, established in 1987. He is currently editor of the<br />

international architectural magazine, Domus.<br />

Ed Annink<br />

Ed Annink is a Netherlands-based designer and curator. He is cofounder<br />

and owner of Ontwerpwerk multidisciplinary design in Den<br />

Haag and is developing the programme for the first edition of Den Haag<br />

Design and Government in 2010.<br />

Paola Antonelli<br />

Paola Antonelli is senior curator in the Department of Architecture<br />

and Design at the Museum of Modern Art, New York. She has curated<br />

several exhibitions, ranging from Humble Masterpieces: Everyday<br />

Marvels of Design (2004) to Design and the Elastic Mind (2008).<br />

Nina Berre<br />

Nina Berre is the director of Norsk Form, the foundation for design and<br />

architecture in Norway, an information and project-based institution.<br />

She is responsible for the administration of the Norwegian Ministry of<br />

Foreign Affairs’ grant scheme for design and architecture, is project<br />

director for the Detour travelling exhibition and has written widely.<br />

Tony Brook<br />

Tony Brook co-founded the London-based graphic design studio, Spin<br />

in 1992. Spin is responsible for the creation of identities such as Five TV,<br />

More4, the ICA and Whitechapel Art Gallery.<br />

Daniel Brown<br />

Daniel Brown is a London-based designer, programmer and artist,<br />

specialising in the fields of creative digital technology and interactive<br />

design and applied arts. He is new media director for fashion<br />

photographer Nick Knight, and works on independent projects<br />

through his own company, Play-Create.<br />

Lucy Bullivant<br />

Lucy Bullivant is an architectural curator, critic and author whose<br />

books include Masterplanning Futures, Anglo Files, Responsive<br />

Environments, 4dspace and 4d social. She is a correspondent for<br />

Domus, The Plan, Volume and Indesign and is currently curating<br />

Give Me More Green In-Between for the 2010 London Festival of<br />

Architecture.<br />

208 209


Patrick Burgoyne<br />

Patrick Burgoyne has been the editor of Creative Review magazine<br />

since 1999. He is the author of several books on design and visual<br />

culture and has written for publications including the Independent,<br />

Graphis and La Repubblica.<br />

Emily Campbell<br />

Emily Campbell is director of design at the Royal Society for the<br />

encouragement of Arts, Manufactures and Commerce in London.<br />

She previously pioneered a diverse programme of touring exhibitions<br />

and collaborative design projects as part of the British Council’s<br />

international cultural relations programme, and also commissioned<br />

the British Pavilion at the Venice Biennale of Architecture.<br />

Tony Chambers<br />

Tony Chambers is editor-in-chief of Wallpaper* Magazine where he was<br />

previously creative director. He has also been art director of British GQ<br />

Magazine and art editor of the Sunday Times Magazine. While at GQ<br />

he was twice voted PPA Art Director of the year and was last year voted<br />

BSME New Editor of the Year.<br />

Daniel Charny<br />

Daniel Charny is a curator, designer and tutor with an industrial design<br />

background. Co-founder of creative projects consultancy From Now<br />

On, he is a strategic consultant and guest curator for the Design<br />

Museum, London and Senior Tutor at the Royal College of Art. In<br />

2002 he started The Aram Gallery for experimental and new work.<br />

Sebastian Conran<br />

Sebastian Conran is director of Sebastian Conran Associates, focusing<br />

on product, branding and user experience design and visiting professor<br />

of design against crime at Central Saint Martins. He has written<br />

numerous books and papers on design, taught at the Royal College<br />

of Art, where he is an Honorary Fellow, and judges many international<br />

awards such as D&AD, Red Dot, and Design Week.<br />

Bronwyn Cosgrave<br />

Bronwyn Cosgrave is a London-based writer, curator and creative<br />

consultant to luxury brands. She is the author of Made For Each Other,<br />

Fashion and the Academy Awards, the first fashion history of the Oscars<br />

and contributes to the international editions of Harper’s Bazaar and<br />

Vogue as well as the Daily Telegraph.<br />

Alexandra Cunningham<br />

Alexandra Cunningham manages exhibitors and special projects for<br />

Design Miami/, the global forum uniting dealers, collectors, designers,<br />

curators and critics in celebration of design culture and commerce.<br />

She develops the international gallery programme for both Design<br />

Miami/ and Design Miami/ Basel, and liaises between the fairs<br />

and cultural and academic institutions, establishing collaborative<br />

programming opportunities, conferences and events.<br />

Simon Esterson<br />

Simon Esterson is a London-based editorial designer. He is art director<br />

of Eye, the international review of graphic design.<br />

Marcus Fairs<br />

Marcus Fairs is a London-based journalist, lecturer and entrepreneur.<br />

He is founder and editor-in-chief of online design magazine Dezeen<br />

and the former founding editor of architecture and design magazine<br />

icon. He has contributed to many other publications and broadcast<br />

media and has authored two books.<br />

Francesca Ferguson<br />

Francesca Ferguson is initiator and curator of urban drift, based in<br />

Basel and Berlin. She previously spent three years as Director of<br />

S AM – the Swiss Museum of Architecture in Basel.<br />

Philippe Garner<br />

Philippe Garner is international head of photographs and twentieth<br />

century decorative art & design at Christie’s, London. He is the author<br />

of numerous books and essays and has curated exhibitions for<br />

museums in London, Paris and Tokyo.<br />

Thomas Geisler<br />

Thomas Geisler is a designer, curator and researcher based in Vienna,<br />

where he lectures in the department of design history and theory at the<br />

University of Applied Arts. He is a partner of the design collective maupi<br />

and co-founder of Neigungsgruppe Design. He co-directs Vienna<br />

Design Week and has published widely.<br />

Jonathan Glancey<br />

Jonathan Glancey is architecture and design correspondent for the<br />

Guardian and an honorary fellow of the Royal Institute of British<br />

Architects. He was a founding editor of Blueprint magazine and has<br />

worked with the Independent, Architectural Review and The Architect.<br />

He has written several books and is a regular television and radio<br />

broadcaster.<br />

210 211


Dee Halligan<br />

Dee Halligan is a project and programme manager from a design<br />

background. Her work has included advising on, devising and<br />

delivering projects for Tate, the Design Council and the Science<br />

Museum.<br />

Anna Hammer<br />

Anna Thorud Hammer is managing director of DogA, The Norwegian<br />

Centre for Design and Architecture.<br />

Sam Hecht<br />

Sam Hecht is co-founder of the London-based design office, Industrial<br />

Facility. He was appointed Royal Designer for Industry in 2008 and<br />

was recently the subject of an exhibition at the Design Museum.<br />

Wayne Hemingway<br />

Wayne Hemingway MBE co-founded the successful fashion brand<br />

Red or Dead and is now a partner in HemingwayDesign specialising<br />

in affordable housing and social design. His new project, Vintage at<br />

Goodwood, an annual celebration of British creativity, is currently<br />

attracting international attention.<br />

Catherine Ince<br />

Catherine Ince is a curator at the Barbican Art Gallery in London and<br />

specialises in design and architecture. Previously, she worked for the<br />

British Council where she organised the British Pavilion at the 2006<br />

and 2008 Venice Architecture Biennales as well an international<br />

exhibitions and events programme.<br />

Dylan Jones<br />

Dylan Jones has been editor of British GQ since 1999. He is also a<br />

successful author, and has written books on Steve Jobs, Paul Smith<br />

and an international best-selling biography of Jim Morrison. He recently<br />

collaborated with David Cameron to produce a book about the<br />

Conservative leader entitled, Cameron on Cameron: Conversations<br />

with Dylan Jones.<br />

Matt Jones<br />

Matt Jones is a director at BERG Ltd, a London-based design and<br />

invention company. He has been design director for Nokia, Sapient<br />

and BBC News and co-founded Dopplr.com, which was recently<br />

acquired by Nokia. He is a visiting tutor on the Design Interactions<br />

course at the Royal College of Art, and writes on design and other<br />

things at magicalnihilism.com.<br />

David Kester<br />

David Kester is chief executive of the Design Council, which promotes<br />

and demonstrates the value of design. He is a council member of the<br />

Royal College of Art and the RSA and a board member of the Design<br />

Business Association. He is a regular commentator and advisor to<br />

government on the creative economy, enterprise and innovation.<br />

Jeremy Leslie<br />

Jeremy Leslie is director of magCulture, a company specialising in<br />

content design for print and digital media. As well as hands-on design,<br />

magCulture provides consultancy and advice to publishers and other<br />

clients. He is a passionate advocate for editorial design, regularly<br />

contributing to the creative press and international design conferences,<br />

and blogging at magCulture.com/blog<br />

Angharad Lewis<br />

Angharad Lewis is a London-based writer and editor. She is editor<br />

of Grafik magazine, has edited and written several books, lectured<br />

at Middlesex University and curated the Public Address System<br />

exhibition, which toured internationally.<br />

Colin McDowell<br />

Colin McDowell is the founder and creative director of Fashion Fringe,<br />

creative editor of NET-A-PORTER, senior fashion writer at the Sunday<br />

Times Style magazine and visiting professor in fashion at London<br />

College of Fashion.<br />

Sarah Mower<br />

Sarah Mower is a London-based fashion journalist, recently assigned<br />

as the first ambassador for emerging talent at the British Fashion<br />

Council. She is contributing editor to American Vogue and a columnist<br />

for the Telegraph. She is visiting professor in fashion at Central Saint<br />

Martins College of Art and The Royal College of Art.<br />

Quentin Newark<br />

Quentin Newark is a leading graphic designer. He is currently writing<br />

a novel set in Phnom Penh and making a film about a far-right training<br />

camp in Norfolk. He has also just become a father.<br />

Brian Parkes<br />

Brian Parkes is an international author and curator. He has been<br />

associate director at Sydney’s Object Gallery for 10 years and has<br />

curated many important exhibitions with an emphasis on contemporary<br />

design, craft and Aboriginal art.<br />

212 213


Ross Phillips<br />

Ross Phillips is an award-winning interaction designer and creative<br />

director of SHOWstudio.com. Recent solo projects include featured<br />

work in Super Contemporary at the Design Museum, Funky Pixels in<br />

the re-opened Ars Electronica Center, the Incheon International Digital<br />

Art Festival, Korea and Decode at the V&A Museum.<br />

Francesca Picchi<br />

Francesca Picchi is a design writer, curator and editor for Domus<br />

magazine, Italy.<br />

Rick Poynor<br />

Rick Poynor is a design critic and writer based in London. He is a<br />

columnist for Eye, which he founded, a columnist for Print, and a<br />

regular contributor to icon and Creative Review. He lectures<br />

internationally on design and visual culture. His latest book is<br />

Jan van Toorn: Critical Practice.<br />

Hannah Redler<br />

Hannah Redler is a curator specialising in projects which bring together<br />

art, architecture, and new media technologies. She is currently head<br />

of arts projects at the Science Museum, London and has worked as<br />

a consultant with a number of UK arts organisations, including NESTA,<br />

Tate Modern and the South Bank Centre.<br />

Lynda Relph-Knight<br />

Lynda Relph-Knight has been editor of Design Week, the world’s only<br />

weekly design magazine, for over two decades. She is a fellow of the<br />

RSA and an honorary fellow of the Royal College of Art.<br />

Max Risselada<br />

Max Risselada is an architect and professor emeritus of architecture at<br />

the Faculty of Architecture, TU Delft. His exhibitions and publications<br />

include Alison & Peter Smithson: From the house of the future to a house<br />

of today (2003) and Team 10: In search of a Utopia of the present (2005).<br />

Caroline Roux<br />

Caroline Roux is a London-based design writer and consultant.<br />

She contributes to a range of titles including the Independent,<br />

the FT, Harper’s Bazaar and Blueprint.<br />

Zöe Ryan<br />

Zoë Ryan is a British curator and writer. She is currently Neville Bryan<br />

curator of design at the Art Institute of Chicago and an adjunct assistant<br />

professor at the School of Art and Design, University of Illinois at<br />

Chicago. She is regularly called upon as a lecturer, critic and juror and<br />

her writing on architecture and design has been published<br />

internationally.<br />

Cameron Sinclair<br />

Cameron Sinclair is the award-winning co-founder of San Franciscobased<br />

Architecture for Humanity, a charitable organisation that seeks<br />

architectural solutions to humanitarian crisis. In 2006 he co-launched<br />

the Open Architecture Network, an open source community dedicated<br />

to improving living conditions through innovative and sustainable<br />

design.<br />

Sonnet Stanfill<br />

Sonnet Stanfill is an author, lecturer and curator of twentieth century<br />

and contemporary fashion at the V&A. She curated New York Fashion<br />

Now (2007), Ossie Clark (2003) and is currently researching a display<br />

devoted to London fashion in the 1980s.<br />

Emilia Terragni<br />

Emilia Terragni is editorial director at Phaidon Press, where she runs<br />

the architecture and design department.<br />

Henrietta Thompson<br />

Henrietta Thompson is a journalist, author and curator. Specialising<br />

in design, architecture and innovation, she is currently based in<br />

London where she is design and arts editor at Wallpaper*, and has just<br />

published her fourth book, Remake It: Home, about resourceful living.<br />

Yorgo Tloupas<br />

Yorgo Tloupas is a French art director and designer based in London.<br />

He is the co-founder and creative director of the award-winning<br />

alternative motoring magazine Intersection and design director of<br />

the Kamel Mennour Gallery in Paris. He works with major brands<br />

including Nike, Cartier, Hennessy and Lacoste.<br />

Ruth Ur<br />

Ruth Ur is director of the British Council’s Arts and Creativity<br />

programme in Turkey, based in Istanbul. She is currently directing<br />

My City, a major EU and British Council funded public art and artist<br />

exchange programme for 10 cities across Europe and Turkey.<br />

214 215


Moritz Waldemeyer<br />

Moritz Waldemeyer is a London-based designer. He trained as an<br />

engineer and his work is a fusion of technology, art, fashion and design.<br />

He has collaborated with many of the world’s leading architects and<br />

designers including Ron Arad, Zaha Hadid and Hussein Chalayan.<br />

Shane Walter<br />

Shane RJ Walter is a London-based producer, curator, writer and<br />

speaker. He co-founded onedotzero, the global-reaching digital art<br />

and design organisation, and onedotzero industries, where he<br />

produces and consults for the world’s best-known brands and bands.<br />

He has authored three books and recently co-curated Decode: Digital<br />

Design Sensations for the V&A Museum.<br />

Gareth Williams<br />

Gareth Williams is senior tutor of design products at the Royal College<br />

of Art, London. He was previously curator of twentieth century and<br />

contemporary furniture at the V&A Museum, where he curated<br />

Telling Tales: Fantasy and Fear in Contemporary Design and wrote<br />

the accompanying book.<br />

Ellis Woodman<br />

Ellis Woodman is deputy editor of Building Design and architecture<br />

critic for the Daily Telegraph. He has twice been named as International<br />

Building Press Architecture Critic of the Year and is the author of James<br />

Gowan: Modernity and Reinvention. He curated the British Pavilion at<br />

the 2008 Venice Biennale.<br />

216 217


Past<br />

Winners


Brit Insurance Award winners 2009<br />

Category winner, Architecture<br />

New Oslo Opera House, Norway by Snøhetta<br />

Category winner, Fashion<br />

A Black Issue, July 2008, Italy by Vogue Italia<br />

Category winner, Furniture<br />

MYTO Chair, Italy by Konstantin Grcic<br />

Category winner, Graphics and overall winner of Brit Insurance<br />

Design Award 2009<br />

Barack Obama Poster, USA by Shepard Fairey<br />

Category winner, Interactive<br />

Make Magazine, USA published by O’Reilly<br />

Category winner, Product<br />

Magno Wooden Radio, Indonesia by Singgih S Kartono<br />

Category winner, Transport<br />

Line-J Medellin Metro Cable, Colombia by Poma, France<br />

220 221<br />

© Shepard Fairey


Brit Insurance Award winners 2008<br />

Category winner, Architecture<br />

The Main Stadium for the 2008 Olympic Games, Beijing,<br />

China by Herzog & de Meuron Architects<br />

Category winner, Fashion<br />

Airborne, Autumn/Winter ’07, UK by Hussein Chalayan<br />

Category winner, Furniture<br />

100 Chairs in 100 Days, UK by Martino Gamper<br />

Category winner, Graphics<br />

Penguin Classics Deluxe Edition, USA by various artists for<br />

the Penguin Group<br />

Category winner, Interactive<br />

Burble London, UK by Haque Design + Research Limited,<br />

with Seth Garlock and Rolf Pixey<br />

Category winner, Product and overall winner of Brit Insurance<br />

Design Award 2008<br />

One Laptop Per Child, USA by Yves Béhar of Fuseprojec<br />

Category winner, Transport<br />

Mex-x Wheelchair for Children, Germany by Meyra-Ortopedia<br />

222 223<br />

© Fuseproject

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