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The Callidonean Play<br />

The Magus promised a world, but gave instead a box<br />

<strong>of</strong> hive-metal, within which was only sand.<br />

- Silencean linear contemplation fragment 1 527<br />

Saint Willard o' <strong>the</strong> Spear, Live'd yet three hundred<br />

year, And watcheth o'er all ye here.<br />

- Anglish commoner's rhyme<br />

1


Creative Commons <strong>licensed</strong> by Reason <strong>of</strong> <strong>Principia</strong> <strong>Infecta</strong> in 201 1 under <strong>the</strong><br />

Attribution 3.0 License. You are free to do as you will with <strong>the</strong> words found herein,<br />

provided fair attribution is given to <strong>the</strong> author.<br />

<strong>Principia</strong> <strong>Infecta</strong> can be found online at www.principiainfecta.com.<br />

2


4. A Rite <strong>of</strong> Passage<br />

Contents<br />

6. Handouts: Declaration, Request, and Materials<br />

1 0. Brythan<br />

1 3. Fragments <strong>of</strong> History<br />

1 5. The Hive Foundations<br />

1 8. Blessings <strong>of</strong> <strong>the</strong> Machine Cult<br />

3


Summaris<br />

It is <strong>the</strong> commencement <strong>of</strong> 81 6.M41 , and remnant<br />

detritus and pilgrim masses <strong>of</strong> <strong>the</strong> long All-Saints-<br />

Festival are but slowly vanishing from <strong>the</strong> grand hives<br />

<strong>of</strong> <strong>the</strong> Ministorum world <strong>of</strong> Rhame, golden yet corroded<br />

center <strong>of</strong> <strong>the</strong> Yeuros cluster. Within Hive Templum<br />

Primus, a newly ascended Inquisitor and his retinue <strong>of</strong><br />

Throne agents prepare for a long and uncertain journey,<br />

<strong>the</strong> festival distant from <strong>the</strong>ir thoughts. Their destination<br />

is Brythan, a world at <strong>the</strong> trailing edge <strong>of</strong> <strong>the</strong> cluster,<br />

far<strong>the</strong>st from <strong>the</strong> hives <strong>of</strong> Rhame, last light <strong>of</strong> <strong>the</strong><br />

Imperium before <strong>the</strong> impassable warp storms <strong>of</strong> <strong>the</strong><br />

Lantac Abyss, and last <strong>of</strong> <strong>the</strong> Yeuros worlds to be<br />

brought to <strong>the</strong> God-Emperor by <strong>the</strong> Rhamean Crusade<br />

so many centuries ago.<br />

A Rite <strong>of</strong> Passage<br />

But to Brythan it is. Three decades past, <strong>the</strong><br />

withdrawn and aged Inquisitor Willard Quassus, long<br />

<strong>the</strong> sole representative <strong>of</strong> <strong>the</strong> Yeuros Conclave <strong>of</strong> <strong>the</strong><br />

Holy Inquisition upon that world, ceased to respond to<br />

ciphered messages sent from Rhame. Long periods <strong>of</strong><br />

quiet and Inquisitors who operate alone for decades are<br />

not unusual in <strong>the</strong> sparse Ordos <strong>of</strong> <strong>the</strong> cluster, but an<br />

assessment is now overdue. This is <strong>the</strong> task placed upon<br />

<strong>the</strong> Inquisitor Minor and his followers by <strong>the</strong> powers <strong>of</strong><br />

<strong>the</strong> Conclave—though in truth it is less a task and more<br />

a trial, a test <strong>of</strong> uncertain difficulty set by uncaring<br />

elders <strong>of</strong> <strong>the</strong> Ordos.<br />

Upon <strong>the</strong>ir arrival in <strong>the</strong> Brythanic voids, <strong>the</strong><br />

Throne agents and <strong>the</strong>ir new master will face hard<br />

choices, drawn into intrigue and corruption upon a world<br />

whose inhabitants fear <strong>the</strong> Inquisition all too little.<br />

The Threefold Path<br />

The Inquisitors <strong>of</strong> <strong>the</strong> Yeuros worlds form a sparse<br />

Conclave by <strong>the</strong> standards <strong>of</strong> greater sectors, but <strong>the</strong>ir<br />

presence suffices—for Ministorum-dominated Rhame<br />

remains synonymous with Imperial glory even millennia<br />

after all who fought in <strong>the</strong> Rhamean Crusade are gone to<br />

dust, and <strong>the</strong> God-Emperor is yet acclaimed <strong>the</strong> Lord <strong>of</strong><br />

Man upon every Imperial world <strong>of</strong> <strong>the</strong> cluster's many<br />

suns. But Inquisitors die, and new blood must flow,<br />

albeit slowly and carefully. Thus <strong>the</strong> ossified elders <strong>of</strong><br />

<strong>the</strong> Yeuros Conclave, <strong>the</strong>ir fortress vaults hidden within<br />

<strong>the</strong> hives <strong>of</strong> Rhame, induct newly ascended Inquisitors<br />

Minor by what has come to be known as <strong>the</strong> Threefold<br />

4<br />

Path, represented by <strong>the</strong> Forest, <strong>the</strong> Beast, and <strong>the</strong><br />

Temple in Inquisition heraldry.<br />

A promising interrogator or savant-militant first<br />

toils within <strong>the</strong> Forest, seeing comparatively little,<br />

knowing comparatively little. With experience and rare<br />

excellence, one such may be raised by formal carta to <strong>the</strong><br />

rank <strong>of</strong> Inquisitor Minor. This is a matter <strong>of</strong> sponsorship<br />

and influence, usually orchestrated by a former master,<br />

an Inquisitor <strong>of</strong> standing in <strong>the</strong> Ordos.<br />

But an Inquisitor Minor has not seen <strong>the</strong> Beast:<br />

he is only an Inquisitor by virtue <strong>of</strong> a seal upon<br />

parchment, and all that he might have achieved until that<br />

point is made worthless by <strong>the</strong> magnitude <strong>of</strong> that gift <strong>of</strong><br />

power. Granted <strong>the</strong> Rosette and able to command and<br />

terrify all who recognize <strong>the</strong> dread sigils <strong>of</strong> <strong>the</strong> Ordos, a<br />

Parchment Inquisitor is none<strong>the</strong>less nei<strong>the</strong>r<br />

acknowledged nor supported by <strong>the</strong> Conclave, and will<br />

be hunted ruthlessly should he give <strong>the</strong> first sign <strong>of</strong><br />

corruption. This, at least, is <strong>the</strong> case until after <strong>the</strong><br />

Inquisitor Minor has initiated and led an Inquisitorial<br />

action against <strong>the</strong> Beast—<strong>the</strong> dark and hidden foes <strong>of</strong> <strong>the</strong><br />

Imperium. Only when he shows himself worthy by his<br />

deeds and choices, and until <strong>the</strong> records <strong>of</strong> that action are<br />

presented to <strong>the</strong> Conclave libraria upon Rhame, may he<br />

move forward upon <strong>the</strong> Threefold Path.<br />

There remains <strong>the</strong> return to <strong>the</strong> Temple: <strong>the</strong><br />

Inquisitor Minor must stand before <strong>the</strong> elders <strong>of</strong> <strong>the</strong><br />

Yeuros Conclave, within <strong>the</strong>ir darkened inner vaults, and<br />

<strong>the</strong>re demonstrate a continued purity <strong>of</strong> gene and soul.<br />

Her must prove to <strong>the</strong>m beyond doubt that <strong>the</strong> Beast's<br />

corruption has left no taint, no seed. Many are those who<br />

fall—or who are made to fall, so it is whispered—at this<br />

final hurdle.<br />

Declaratio Caecorum<br />

Deep beneath <strong>the</strong> baroque, spire-strewn slopes <strong>of</strong><br />

Templum Primus, a hive devoted to <strong>the</strong> inner workings<br />

<strong>of</strong> <strong>the</strong> Rhamean Ministorum, <strong>the</strong> Inquisitor Minor and<br />

his retinue face <strong>the</strong> Declaration <strong>of</strong> <strong>the</strong> Blind in a<br />

darkened hall. Emerged from <strong>the</strong>ir hidden strongholds<br />

for this one small scene in <strong>the</strong> larger play <strong>of</strong> Ordos<br />

tradition, three ancient, hunched Inquisitors stand upon<br />

pulpits in <strong>the</strong> shadows, <strong>the</strong>ir faces hidden by featureless<br />

white masks. A stab-light shines brightly upon <strong>the</strong><br />

Inquisitor Minor and his followers in <strong>the</strong> centre <strong>of</strong> <strong>the</strong><br />

hall, circling <strong>the</strong>m in white amidst <strong>the</strong> blackness.


The three masked elders speak <strong>the</strong> few<br />

ceremonial words <strong>of</strong> <strong>the</strong> Declaration, a matter <strong>of</strong> a<br />

handful <strong>of</strong> heartbearts. The stab-light is extinguished,<br />

plunging <strong>the</strong> hall into silence and darkness. Doors <strong>the</strong>n<br />

swing open upon grinding gears, and <strong>the</strong> dim light<br />

beyond <strong>the</strong> sign for <strong>the</strong> Inquisitor Minor and his retinue<br />

to depart. The ceremony is complete, brief as it is.<br />

Beyond this point, as he leaves <strong>the</strong> Templum Primus<br />

upon Rhame, <strong>the</strong> Inquisitor will speak only with lesser<br />

servants <strong>of</strong> <strong>the</strong> Conclave. All doors to <strong>the</strong> Inquisition<br />

and its resources are <strong>of</strong>ficially sealed: even his mentor<br />

and former masters will not speak with <strong>the</strong> Inquisitor, or<br />

at least not where o<strong>the</strong>rs might overhear or learn <strong>of</strong> it.<br />

The Lord-Inquisitor's Request<br />

Immediately following <strong>the</strong> Declaration <strong>of</strong> <strong>the</strong> Blind<br />

comes <strong>the</strong> Lord-Inquisitor's Request, a step that long ago<br />

moved from a subversion <strong>of</strong> <strong>the</strong> Threefold Path to an<br />

age-honoured tradition. The normal form <strong>of</strong> <strong>the</strong> Request<br />

is a masked and anonymous missive-bearer, who may or<br />

may not be recognizable as a part <strong>of</strong> ano<strong>the</strong>r Inquisitor's<br />

retinue, a dataslate, and <strong>the</strong> seal <strong>of</strong> an obviously fictional<br />

figure high in <strong>the</strong> Conclave's hierarchy. The true origins<br />

<strong>of</strong> <strong>the</strong> Request might be <strong>the</strong> Inquisitor Minor's mentor, a<br />

coven <strong>of</strong> <strong>the</strong> mentor's peers, or result from some deeper<br />

machinations, <strong>the</strong> original Request stolen and replaced<br />

en route.<br />

Regardless, it is foolish in <strong>the</strong> extreme to refuse<br />

or ignore <strong>the</strong> Lord-Inquisitor's Request, despite <strong>the</strong> very<br />

short litany <strong>of</strong> Inquisitors Minor who did just that and<br />

<strong>the</strong>n went on to ascend to <strong>the</strong> Conclave on <strong>the</strong> backs <strong>of</strong><br />

mighty and resounding victories, <strong>the</strong>ir names living on<br />

for centuries past <strong>the</strong>ir deaths. Few Parchment<br />

Inquisitors command <strong>the</strong> strength or pre-existing level <strong>of</strong><br />

support to make <strong>the</strong> Threefold Path an assured formality<br />

regardless <strong>of</strong> <strong>the</strong>ir initial choices. Fur<strong>the</strong>r, in addition to<br />

most likely originating from those who will later judge<br />

<strong>the</strong> Inquisitor Minor on his return to Rhame, and thus<br />

reflecting <strong>the</strong>ir will, <strong>the</strong> Request arrives with an<br />

unspoken one-time connection to vast<br />

resources—resources that will all too soon be beyond<br />

<strong>the</strong> Inquisitor Minor's reach.<br />

Acceptance <strong>of</strong> <strong>the</strong> Lord-Inquisitor's<br />

Request earns <strong>the</strong> right to make an oblique, formal<br />

demand for specific resources. The resources will<br />

be provided, more or less as requested—up to and<br />

including a dedicated Battlefleet voidship for<br />

transport to a specific location, regiments <strong>of</strong> Guard<br />

troops, or an equivalent draw upon <strong>the</strong> c<strong>of</strong>fers <strong>of</strong><br />

trade guilds beholden to <strong>the</strong> Ministorum. There is a<br />

5<br />

fine line for <strong>the</strong> Inquisitor Minor to walk, however:<br />

between boastful relinquishment, <strong>the</strong> appearance <strong>of</strong><br />

incapacity, <strong>the</strong> appearance <strong>of</strong> aimless greed, and <strong>the</strong><br />

degree to which he is sure <strong>of</strong> <strong>the</strong> support <strong>of</strong> his mentor in<br />

<strong>the</strong> Conclave. There are tales <strong>of</strong> <strong>the</strong> malign judgements<br />

that fell upon Parchment Inquisitors who reached ei<strong>the</strong>r<br />

too far or not far enough. Resources provided may be<br />

poisoned, ei<strong>the</strong>r obviously or in some clever and hidden<br />

way, or simply far removed from what was requested. It<br />

is left to <strong>the</strong> Inquisitor Minor and his retinue to<br />

determine whe<strong>the</strong>r he is being steered, rebuked, or subtly<br />

attacked.<br />

The Request delivered to <strong>the</strong> Inquisitor Minor in<br />

this case is short, to <strong>the</strong> point, and threatening in its lack<br />

<strong>of</strong> clarity, as <strong>the</strong> traditional form demands. He is directed<br />

to find Inquisitor Willard Quassus, and <strong>the</strong>reafter carry<br />

out those actions most fitting in <strong>the</strong> eyes <strong>of</strong> <strong>the</strong> God-<br />

Emperor. Accompanying <strong>the</strong> Request are a minimum <strong>of</strong><br />

summary materials on Quassus and <strong>the</strong> world <strong>of</strong><br />

Brythan, and at that point <strong>the</strong> Inquisitor Minor is truly<br />

set upon <strong>the</strong> path to seek <strong>the</strong> Beast.<br />

A Theatre <strong>of</strong> <strong>the</strong> Known<br />

The form <strong>of</strong> <strong>the</strong> Threefold Path and <strong>the</strong> Lord-Inquisitor's<br />

Request is well known within <strong>the</strong> Yeuros Conclave.<br />

Thus few Inquisitors Minor pass <strong>the</strong> rituals without<br />

possessing foreknowledge, an opportunity to set aside<br />

resources, and a grasp <strong>of</strong> <strong>the</strong> degree to which mentors<br />

and sponsors will in fact withdraw <strong>the</strong>ir support. The<br />

wise mentor lets <strong>the</strong> Inquisitor Minor rise or fall by his<br />

own merits, for his influence alone is rarely enough to<br />

sway <strong>the</strong> judgement in <strong>the</strong> Temple. Conversely, <strong>the</strong> wise<br />

Inquisitor Minor does his best to ensure that lines <strong>of</strong><br />

communication remain open, un<strong>of</strong>ficially, for use in<br />

extremis.


+++ First Inquisitor:<br />

He who stands is known.<br />

+++ Second Inquisitor:<br />

We see him not.<br />

+++ Third Inquisitors:<br />

+++ All:<br />

It matters not. For he has not seen <strong>the</strong> Beast.<br />

And thus he is nothing.<br />

+++ First Inquisitor:<br />

Yet something may come <strong>of</strong> nothing.<br />

+++ Second Inquisitor:<br />

So we <strong>of</strong>fer this one chance to nothing.<br />

+++ Third Inquisitor:<br />

+++ All:<br />

Go from us. Seek <strong>the</strong> Beast.<br />

And until your return we are blind to you.<br />

6


+++ By command <strong>of</strong> <strong>the</strong> Lord-Inquisitor, His Eminence in Red.<br />

+++ Seek out and find Inquisitor Quassus <strong>of</strong> Hive Rhame.<br />

+++ Thence do as <strong>the</strong> God-Emperor sees most fitting.<br />

7


+++ Inquisitor Willard Quassus<br />

Age is estimated as 360, and birthplace is alleged to be Hive Rhame upon <strong>the</strong> world <strong>of</strong> <strong>the</strong> same name.<br />

Raised to Inquisitor in 488.M41 , under <strong>the</strong> aegis <strong>of</strong> Inquisitor Habitasis, and into Ordo Hereticus.<br />

Pure <strong>of</strong> gene and untouched by psyker taint. No visible augmetics as <strong>of</strong> 644.M41 . Known to employ juvenat<br />

treatments, but age places him at <strong>the</strong> outer limits <strong>of</strong> <strong>the</strong>ir effectiveness. Submitted few materials or action<br />

reports to Conclave libraria, and none are recorded after 539.M41 .<br />

+++ Historia Brevis<br />

495.M41 . Inquisitor Quassus exposes and eradicates a blood-sacrifice cult upon Hyaspan.<br />

51 7.M41 . Defeat <strong>of</strong> a tainted raider fleet and its invasion <strong>of</strong> Brythan. Inquisitor Quassus destroys <strong>the</strong> enemy<br />

war-chief and leads Brythanic forces to victory.<br />

532.M41 . Inquisitor Habitasis and his retinue presumed lost to <strong>the</strong> warp in banishing <strong>the</strong> necrotic space hulk<br />

Ember <strong>of</strong> Ruin.<br />

543.M41 . Inquisitor Quassus recorded to have moved his residence to Brythan, though this may have<br />

occurred years earlier.<br />

552-570.M41 . Astropathic queries made to <strong>the</strong> Ordos upon Rhame suggest Inquisitor Quassus is concerned<br />

by <strong>the</strong> warpcraft <strong>of</strong> prophecy as employed by witches in mockery <strong>of</strong> sanctioned Imperial seers.<br />

582.M41 . The Thirteenth Grand Conclave upon Rhame. Inquisitor Quassus in attendance.<br />

590.M41 . Inquisitor Quassus' presence upon Brythan is designated Missio Minoris and granted a stipend<br />

from Conclave c<strong>of</strong>fers. No later record exists <strong>of</strong> <strong>the</strong> stipend being paid or o<strong>the</strong>rwise drawn upon.<br />

620.M41 . Interrogator Valian, formerly <strong>of</strong> Inquisitor Quassus' retinue, raised to <strong>the</strong> rank <strong>of</strong> Inquisitor.<br />

Records indicate that Inquisitor Quassus is <strong>the</strong> sponsor, but not in attendance.<br />

644.M41 . Last confirmed appearance <strong>of</strong> Inquisitor Quassus, validated by pict-capture within <strong>the</strong> Imperial<br />

Governor's residence <strong>of</strong> Brythan.<br />

667.M41 . Adeptus Arbites report that Inquisitor Quassus destroyed a previously unknown sect upon Gahul.<br />

His presence on that world in 667.M41 remains unconfirmed.<br />

71 7.M41 . Inquisitor Valian and his retinue confirmed dead upon Hyaspan in a purge <strong>of</strong> <strong>the</strong> Blade <strong>of</strong><br />

Sorrows cult. No close peers to Inquisitor Quassus remain within <strong>the</strong> Rhamean Conclave.<br />

780.M41 . Last known <strong>of</strong>ficial communication crypt-sealed by Inquisitor Quassus is received from Brythan.<br />

It is a simple protocol acknowledgement, similar to <strong>the</strong> prior eleven missives.<br />

8


+++ Brythan<br />

Designated as a Hiveworld (Lesser, Category Delta, sub-designation War). Outermost Imperial world facing<br />

<strong>the</strong> Lantean Abyss. Temperate to cold, breathable atmosphere, possesses seas, and is mountainous. One<br />

inhabited moon. Brought into <strong>the</strong> Lux Imperia in 294.M40, during <strong>the</strong> later Rhamean Crusade. At that time,<br />

<strong>the</strong> world was designated Feral. Present governance categorized as tribal monarchism with internecine<br />

internal warfare.<br />

+++ Imperial Governor<br />

High Ecclesiarch Mathus Ager <strong>of</strong> <strong>the</strong> Church <strong>of</strong> Brythan. Raised from <strong>the</strong> local populace.<br />

+++ Imperial Presence<br />

Administratum records immediately accessible to <strong>the</strong> Conclave declare an Adeptus Arbites garrison <strong>of</strong> four<br />

regiments and minor Adeptus Astra Telepathica shrinehold (Category Delta). There are no records <strong>of</strong><br />

stationed Imperial Guard, Battlefleet, or Departmento Munitorium forces. No Administratum bureau majoris<br />

exists and nor is any Administratum adept <strong>of</strong> primaris rank present.<br />

+++ Adeptus Ministorum<br />

The High Ecclesiarchy <strong>of</strong> Brythan underwent schism from <strong>the</strong> Rhamean Temple in 699.M41 to form <strong>the</strong><br />

Church <strong>of</strong> Brythan. Sanctioned as an accepted sect in 752.M41 , but relations between hierarchs remain<br />

strained. The sanctioned sect <strong>of</strong> Destinism is present upon Brythan, but <strong>the</strong> nature <strong>of</strong> relations between<br />

Destinist and Church <strong>of</strong> Brythan Ecclesiarchs is unclear.<br />

+++ Imperial Ti<strong>the</strong><br />

Brythan has not failed in its ti<strong>the</strong> since <strong>the</strong> Rhamean Crusade. The ti<strong>the</strong> has been conducted through agency<br />

<strong>of</strong> <strong>the</strong> Ministorum since at least 400.M41 , coinciding with appointment <strong>of</strong> Ecclesiarchs to <strong>the</strong> post <strong>of</strong><br />

Imperial Governor.<br />

+++ Brythanic Guard<br />

The last Founding <strong>of</strong> Imperial Guard took place between 764-772.M41 . Fifty full infantry regiments were<br />

raised and consigned to <strong>the</strong> God-Emperor's forces.<br />

+++ Void-traffic<br />

Three guild-fleets are granted hereditary charters to <strong>the</strong> Rhame-Gahul-Brythan warp routes. The Battlefleet<br />

flotilla designated Steadfast Glint traversed Brythan in 801 .M41 , exchanged envoys with <strong>the</strong> Imperial<br />

Governor, and confirmed <strong>the</strong> system secure.<br />

+++ Ordos Presence<br />

Missio Minoris under Inquisitor Willard Quassus, established 590.M41 .<br />

+++ Ordos Actions<br />

None recorded since 51 7.M41 .<br />

9


Brythan <strong>of</strong> <strong>the</strong> Yeuros cluster is a chill planet <strong>of</strong> deep<br />

winters and short, rain-swept summers. The seas<br />

surrounding its single continental land mass are stormy,<br />

waves crashing against eroding cliffs. Rolling hills and<br />

looming mountains are <strong>the</strong> dominant landscape. This<br />

was a forest-green and storm-grey world <strong>of</strong> scattered<br />

feral tribes when first brought into <strong>the</strong> Imperium by<br />

Rhamean legions, but changed pr<strong>of</strong>oundly across <strong>the</strong><br />

fifteen centuries since. Under <strong>the</strong> blessings <strong>of</strong> <strong>the</strong><br />

Machine God and o<strong>the</strong>r Imperial technologies, <strong>the</strong><br />

populace and <strong>the</strong>ir structures grew unchecked into a<br />

nascent hiveworld <strong>of</strong> billions—albeit not yet as<br />

populous or as scarred by manufactory toxins as <strong>the</strong> core<br />

Yeuros worlds. Brythanic hives are more spread and less<br />

developed than <strong>the</strong> truly ancient hives <strong>of</strong> Rhame;<br />

towering spires and piled base structures are few in<br />

number, and where <strong>the</strong>y do exist <strong>the</strong>y are separated from<br />

one ano<strong>the</strong>r by league upon league <strong>of</strong> charred war-<br />

wastes, industrialized farmholds, beast-tracts,<br />

manufactory reaches, and commoner hab-block towns.<br />

Nor is Brythan truly united under one rule: <strong>the</strong><br />

descendants <strong>of</strong> <strong>the</strong> ancient tribes and <strong>the</strong>ir conquerors all<br />

worship <strong>the</strong> God-Emperor and count <strong>the</strong>mselves<br />

Imperial citizens, but <strong>the</strong>y stand opposed in three<br />

distinct regions, waging war with one ano<strong>the</strong>r<br />

frequently.<br />

The Anglish Court<br />

The Anglish are proud descendants <strong>of</strong> Rhameans and<br />

conquered tribes, fierce in <strong>the</strong>ir Imperial faith. The<br />

commoner Anglish masses have long been ruled by<br />

Kings, Queens, and an ever-changing Court <strong>of</strong> Lords, a<br />

nobility <strong>of</strong> extended houses descended from forbearers<br />

who were raised up to nobility through wealth, war, or<br />

great deeds. The Lord or Lady at <strong>the</strong> head <strong>of</strong> each noble<br />

house maintains a standing army, an intricate heraldry,<br />

and holds sway over a single spire fortress or hive<br />

foundation and <strong>the</strong> surrounding structures and lands.<br />

Commoners within a lord's domain must pledge loyalty,<br />

service, and <strong>of</strong>ten harsh ti<strong>the</strong>s, or face <strong>the</strong> Lord's bailiffs.<br />

In turn a Lord pledges fealty to <strong>the</strong> Anglish queen and<br />

imposes <strong>the</strong> queen's order and justice within his lands.<br />

The power <strong>of</strong> <strong>the</strong> Anglish Court is made<br />

manifest in <strong>the</strong> majesty <strong>of</strong> Hive Londus, oldest <strong>of</strong><br />

Brythan's hives and <strong>the</strong> location <strong>of</strong> <strong>the</strong> Court itself—a<br />

large part <strong>of</strong> <strong>the</strong> palatial hivetop fortresses inhabited by<br />

Brythan<br />

1 0<br />

<strong>the</strong> queen's ruling house. Of all <strong>the</strong> hive structures <strong>of</strong><br />

Brythan, only Londus is great enough in stature and<br />

population to sprawl unbroken and piled high across<br />

hundreds <strong>of</strong> leagues. Amongst <strong>the</strong> fanes <strong>of</strong> its many<br />

greater levels stand ancient temples <strong>of</strong> <strong>the</strong> Imperial<br />

Creed, schools <strong>of</strong> learning, pillars to support grand upper<br />

landing zones, and strongholds owned by <strong>the</strong> most<br />

powerful Anglish noble families. In every direction from<br />

<strong>the</strong> outer slopes <strong>of</strong> Hive Londus stretch <strong>the</strong> populous<br />

fiefdoms <strong>of</strong> Anglish Lords, <strong>the</strong> greatest <strong>of</strong> <strong>the</strong>m marked<br />

by <strong>the</strong> distant shadows <strong>of</strong> lesser hive foundations, like<br />

gray clouds above <strong>the</strong> manufactory-covered hills.<br />

Wealthy houses and fractious alliances amongst<br />

Anglish nobility compete ruthlessly for advantage, both<br />

within and beyond <strong>the</strong> civilized, treacherous confines <strong>of</strong><br />

<strong>the</strong> Court in Hive Londus, and all raise <strong>the</strong>ir own forces<br />

<strong>of</strong> armsmen and militia. Were <strong>the</strong> Anglish not faced with<br />

raids and <strong>the</strong> threat <strong>of</strong> war from <strong>the</strong> clans <strong>of</strong> Callidon<br />

and Hybernea, <strong>the</strong>y would surely be at one ano<strong>the</strong>r's<br />

throats to press claims upon land, commoner allegiance,<br />

and vengeance for past slights. As matters stand, not a<br />

decade passes without a feud between houses heating<br />

near to war, giving cause for <strong>the</strong> Queen's house to<br />

intervene.<br />

Clans <strong>of</strong> Callidon and Hybernea<br />

The moon <strong>of</strong> Hybernea and highlands <strong>of</strong> Callidon upon<br />

Brythan are chill, mountainous, and harsh, resting under<br />

deep snows for much <strong>of</strong> <strong>the</strong> year. Raised roadways cross<br />

<strong>the</strong> vales and tunnel through mountains to link widely<br />

separated foundational hive structures and industrial<br />

regions, and between <strong>the</strong>m deep manufactory-poisoned<br />

lakes and ruin-wastes where outlaw bands and <strong>the</strong> last<br />

beasts roam. Even <strong>the</strong> greatest fortresses <strong>of</strong> Callidon<br />

cannot compare with <strong>the</strong> spires <strong>of</strong> Anglish lands,<br />

however, and <strong>the</strong> combined Callidonean and Hybernean<br />

populace is barely half that <strong>of</strong> <strong>the</strong> Anglish commoner<br />

masses.<br />

For all that commoners, nobles, and savants<br />

alike amongst <strong>the</strong> Anglish speak <strong>of</strong> Callidonean and<br />

Hybernean clansmen as painted savages, <strong>the</strong>se peoples<br />

are just as much civilized hive-dwellers. Many <strong>of</strong> <strong>the</strong><br />

everyday customs <strong>of</strong> <strong>the</strong> clans are broadly similar to<br />

those <strong>of</strong> <strong>the</strong> Anglish, lacking only <strong>the</strong> pervasive<br />

Rhamean influence on justice, ideals <strong>of</strong> noble conduct,<br />

and religious matters.


The spires <strong>of</strong> clan hive foundations and city-<br />

fortresses are nei<strong>the</strong>r as great nor as gilded as those <strong>of</strong><br />

Hive Londus, but it is telling that Anglish Lords and<br />

<strong>the</strong>ir armies have never succeeded in conquering any<br />

reach <strong>of</strong> <strong>the</strong> moon Hybernea or <strong>the</strong> highlands <strong>of</strong><br />

Brythan. The clans are fierce in defence <strong>of</strong> <strong>the</strong>ir<br />

independence and <strong>the</strong>ir lands, <strong>the</strong> peoples diverse and<br />

fractious. Each clan is centred about a lesser hivebase<br />

structure or spire-fortress, proud in its own traditions<br />

and histories. The clansmen's extended families are<br />

linked by a shared legacy <strong>of</strong> vows and lineages, <strong>of</strong> tales<br />

both told in song and recorded in clan records.<br />

The clansmen <strong>of</strong> Hybernea and Callidon have in<br />

some generations bowed to Kings and Queens, in o<strong>the</strong>rs<br />

not, but <strong>the</strong>y boast no strong tradition <strong>of</strong> obedience and<br />

absolute fealty in <strong>the</strong> manner <strong>of</strong> <strong>the</strong> Anglish Court—and<br />

nor is <strong>the</strong> position <strong>of</strong> monarch usually inherited, as is <strong>the</strong><br />

case for <strong>the</strong> Anglish. When a monarch does arise, that<br />

King must rule from his own clanhold spire by <strong>the</strong> fickle<br />

acclaim <strong>of</strong> <strong>the</strong> clan Lords, shifting from year to year,<br />

and only grudgingly acknowledged by his peers as first<br />

amongst equals. Across <strong>the</strong> ages since <strong>the</strong> Rhamean<br />

conquest, <strong>the</strong> clans have fought one ano<strong>the</strong>r just as <strong>of</strong>ten<br />

as <strong>the</strong>y united to drive <strong>of</strong>f <strong>the</strong> Anglish or pagan raiders<br />

emerged from <strong>the</strong> warp storms <strong>of</strong> <strong>the</strong> Lantean Abyss.<br />

For all that, <strong>the</strong> Callidonean clans have acknowledged a<br />

monarch amongst <strong>the</strong> clan Lords more <strong>of</strong>ten than not<br />

across past two centuries, <strong>the</strong>se Kings and Queens<br />

chosen to lead <strong>the</strong> allied clans against <strong>the</strong>ir foes, or<br />

raised up to hear great disputes between clans that can<br />

have no o<strong>the</strong>r resolution.<br />

Imperial Institutions<br />

Signs <strong>of</strong> <strong>the</strong> Imperial Adepta upon Brythan are sparse in<br />

comparison to o<strong>the</strong>r hiveworlds <strong>of</strong> <strong>the</strong> Yeuros cluster.<br />

There are no Imperial Guard regiments stationed upon<br />

Brythan, no Departmeno Munitorum infrastructure, and<br />

no permanently assigned Battlefleet vessels—though<br />

roving sub-fleets traverse <strong>the</strong> system every few decades.<br />

Administratum presence is anaemic, a bare few<br />

thousand sages and archivists <strong>of</strong> Imperial records buried<br />

deep within Hive Londus. Collection <strong>of</strong> <strong>the</strong> Imperial<br />

Ti<strong>the</strong> is managed instead by Ministorum priests and<br />

clerks, coordinated through shrines and ca<strong>the</strong>drals across<br />

Brythan.<br />

Those Imperial institutions that are present are<br />

at <strong>the</strong>ir strongest within <strong>the</strong> spires <strong>of</strong> Hive Londus,<br />

where adepts and emissaries from o<strong>the</strong>r Yeuros worlds<br />

pay court to <strong>the</strong> Anglish Queen. Beyond <strong>the</strong> hive's edge-<br />

walls and outer slopes are found only lesser<br />

1 1<br />

Imperial servants and outposts—and <strong>of</strong> all <strong>the</strong> Adepta,<br />

only <strong>the</strong> omnipresent Ministorum wields any meaningful<br />

influence in Callidon and upon Hybernea.<br />

Imperial Governor<br />

The Imperial Governor <strong>of</strong> Brythan is not appointed by a<br />

distant Lord-Sector, but ra<strong>the</strong>r raised up from <strong>the</strong> local<br />

populace, drawn from amongst <strong>the</strong> scions <strong>of</strong> Anglish<br />

noble houses risen to prominent positions in <strong>the</strong><br />

Ecclesiarchy. Youngest sons and daughters <strong>of</strong> <strong>the</strong><br />

greatest lineages, o<strong>the</strong>rwise destined to be excluded from<br />

power, have long been encouraged to enter <strong>the</strong> Imperial<br />

Cult. There <strong>the</strong>y are elevated to positions within <strong>the</strong><br />

Anglish Court, such as confessor to an appointed <strong>of</strong>fice-<br />

holder or messenger to <strong>the</strong> Queen for <strong>the</strong> Church <strong>of</strong><br />

Brythan. Those who find <strong>the</strong>ir way to greater influence<br />

in <strong>the</strong> Court typically also rise in <strong>the</strong> ranks <strong>of</strong> <strong>the</strong><br />

Ecclesiarchy, and vice versa. Ultimately, <strong>the</strong> highest<br />

rung upon this ladder is comprised <strong>of</strong> <strong>the</strong> favour <strong>of</strong> <strong>the</strong><br />

Queen, <strong>the</strong> acclaim <strong>of</strong> <strong>the</strong> more powerful Anglish lords,<br />

and <strong>the</strong> deep red robe <strong>of</strong> a High Ecclesiarch. From<br />

amongst this select circle is <strong>the</strong> next Governor chosen,<br />

appointed by Queen and Court to orchestrate <strong>the</strong><br />

workings <strong>of</strong> <strong>the</strong> Imperial Ti<strong>the</strong>—an opportunity for <strong>the</strong><br />

appointed Ecclesiarch to gain great personal wealth and<br />

power, beyond even that <strong>of</strong>fered by <strong>the</strong> highest positions<br />

in <strong>the</strong> Church <strong>of</strong> Brythan. The Governor is powerful<br />

indeed in Hive Londus, but remains vulnerable to <strong>the</strong><br />

whims <strong>of</strong> <strong>the</strong> Queen and <strong>the</strong> intrigues <strong>of</strong> <strong>the</strong> Court.<br />

There is an implicit bargain in this appointment: <strong>the</strong><br />

Governor's position rests upon supporting <strong>the</strong> dominant<br />

factions within <strong>the</strong> Court, as well as ensuring that <strong>the</strong><br />

Ministorum publicly bestows <strong>the</strong> blessings <strong>of</strong> <strong>the</strong> God-<br />

Emperor and Ministorum upon <strong>the</strong> Queen's reign and<br />

actions.<br />

Adeptus Ministorum<br />

The Ministorum touches every aspect <strong>of</strong> life upon<br />

Brythan; faith in <strong>the</strong> God-Emperor is tangible and<br />

important. Preachers and lay-tutors are present in<br />

every hab-fane, shrines and temples stand in every<br />

hive foundation level. Nei<strong>the</strong>r noble nor commoner<br />

can rise far without proclaiming <strong>the</strong>ir faith in word<br />

and deed, obtaining <strong>the</strong> counsel <strong>of</strong> a priest, and<br />

gaining his blessings upon <strong>the</strong>ir acts. Leaders <strong>of</strong><br />

men at all levels <strong>of</strong> Brythanic society are expected<br />

to be trusted members <strong>of</strong> <strong>the</strong> laity, favoured by <strong>the</strong>ir<br />

confessors, spoken <strong>of</strong> well by preachers who have<br />

knowledge <strong>of</strong> <strong>the</strong>m. Those who are not are regarded


with suspicion.<br />

The Brythanic Ministorum is split into two<br />

principle sects, Destinism and <strong>the</strong> Church <strong>of</strong> Brythan,<br />

each consisting <strong>of</strong> varied <strong>the</strong>ological factions and<br />

orthodoxies. The priesthood—and thus control over <strong>the</strong><br />

considerable resources <strong>of</strong> <strong>the</strong> Ecclesiarchy—is uneasily<br />

divided between <strong>the</strong> adherents <strong>of</strong> <strong>the</strong> two major sects, a<br />

small minority <strong>of</strong> hermit priests <strong>of</strong> lesser sanctioned<br />

creeds, and <strong>the</strong> few iconoclasts in <strong>the</strong> hierarchy brave<br />

enough declare <strong>the</strong>mselves beholden to no sect.<br />

To <strong>the</strong> eyes <strong>of</strong> <strong>the</strong> commoner masses, <strong>the</strong> great<br />

sects are divided over <strong>the</strong> veneration <strong>of</strong> Imperial saints<br />

and whe<strong>the</strong>r places <strong>of</strong> worship are gilded in splendour,<br />

in <strong>the</strong> manner <strong>of</strong> <strong>the</strong> grand ca<strong>the</strong>drals <strong>of</strong> <strong>the</strong> Church <strong>of</strong><br />

Brythan, or build <strong>of</strong> bare, unadorned stone after <strong>the</strong><br />

fashion <strong>of</strong> Destinist shrineholds. These are trivial<br />

matters for scholars and <strong>the</strong>osophists, however: <strong>the</strong><br />

schism between Destinism and <strong>the</strong> Church <strong>of</strong> Brythan is<br />

in fact a dispute over <strong>the</strong> Greater Questions <strong>of</strong><br />

predestination, <strong>the</strong> omnipotence <strong>of</strong> <strong>the</strong> God-Emperor,<br />

and <strong>the</strong> nature <strong>of</strong> choice.<br />

While <strong>the</strong> Church <strong>of</strong> Brythan is dominant<br />

throughout Anglish lands, Destinists hold sway and<br />

manage Ministorum c<strong>of</strong>fers in Callidon and upon<br />

Hybernea. There, Imperial shrines are unheated stone<br />

vaults, rank amongst <strong>the</strong> ordained is largely informal,<br />

and Ecclesiarchs teach that <strong>the</strong> God-Emperor steers<br />

every choice. All that happens is foreordained, and<br />

prophecies are God-Emperor-given glimpses <strong>of</strong> what is<br />

to come. In stark contrast, Anglish ca<strong>the</strong>drals are<br />

baroque and splendid, every alcove set with gilded<br />

relics, statues <strong>of</strong> Imperial saints, and engraved scenes<br />

from Imperial history. Anglish priests and lay-tutors<br />

teach lessons based upon <strong>the</strong> scripture <strong>of</strong> <strong>the</strong> Rhamean<br />

Temple, copied wholesale and made distinct in name<br />

only as <strong>the</strong> creed <strong>of</strong> <strong>the</strong> Church <strong>of</strong> Brythan. The most<br />

fervent Ecclesiarchs to follow <strong>the</strong>se once-Rhamean<br />

teachings reject outright all Destinist <strong>the</strong>ology: men and<br />

women must choose anew each day to serve <strong>the</strong> God-<br />

Emperor, <strong>the</strong> future is unknown, and every choice has<br />

consequences.<br />

In past centuries, bloody purges <strong>of</strong> Destinism<br />

took place in Anglish domains and when Anglish<br />

legions raided Callidon and Hybernea. Some scholars<br />

call <strong>the</strong> purges a rightful echo <strong>of</strong> <strong>the</strong> end <strong>of</strong> pagan Ald<br />

Brythan, that time long past when priest-seers ga<strong>the</strong>red<br />

in sacred groves and made bloody sacrifice to dark and<br />

nameless gods in order to see <strong>the</strong> future. The seers were<br />

annihilated in <strong>the</strong> Rhamean Crusade, and <strong>the</strong>re are<br />

always some amongst <strong>the</strong> High Ecclesiarchs who<br />

believe that Destinism must go <strong>the</strong> same way,<br />

1 2<br />

regardless <strong>of</strong> its status as a sanctioned sect in <strong>the</strong> greater<br />

Yeuros Ministorum.<br />

Relations between sects have become far less<br />

hostile in recent generations, however, <strong>the</strong> heated<br />

persecutions <strong>of</strong> <strong>the</strong> past replaced with a focus upon<br />

collection <strong>of</strong> <strong>the</strong> Imperial ti<strong>the</strong> and bringing to heel<br />

unruly elements amongst <strong>the</strong> commoner masses. Some<br />

claim <strong>the</strong> rifts in <strong>the</strong> Brythanic Ecclesiarchy have<br />

become comparatively gentile schisms over orthodoxy<br />

and scripture, argued ra<strong>the</strong>r than fought, but occasionally<br />

inflamed by o<strong>the</strong>r disagreements between <strong>the</strong> Anglish,<br />

Callidonean, and Hybernean peoples.<br />

Yet memories are long, and <strong>the</strong> differences<br />

between sects remain sufficiently great to spark<br />

intrigues, vitriol, riots, and rivalry between priestly<br />

factions and <strong>the</strong>ir followers. The nature <strong>of</strong> <strong>the</strong><br />

Ministorum hierarchy only compounds this state <strong>of</strong><br />

affairs, as it is crosses both sects and regions:<br />

Callidonean preachers <strong>of</strong>ten bow before Anglish<br />

superiors, for example, but some have risen to high posts<br />

in <strong>the</strong> ca<strong>the</strong>drals <strong>of</strong> Hive Londus itself. Anglish<br />

Destinists exist at all levels <strong>of</strong> <strong>the</strong> Ecclesiarchy, albeit as<br />

a minority, as do Callidonean adherents <strong>of</strong> <strong>the</strong> Church <strong>of</strong><br />

Brythan—and also charismatic priests who rebuke both<br />

sides, or follow lesser sanctioned sects. A Destinist may<br />

be given orders by a devotee <strong>of</strong> <strong>the</strong> Church <strong>of</strong> Brythan,<br />

or vice versa, and <strong>the</strong> crucible <strong>of</strong> Ministorum politics<br />

creates strange bedfellows: Destinist and Church <strong>of</strong><br />

Brythan priests allied as <strong>of</strong>ten as <strong>the</strong>y are opposed.<br />

Holy Inquisition<br />

The Inquisition has been represented for centuries by<br />

Inquisitor Willard Quassus, known widely upon Brythan<br />

as Willard <strong>of</strong> <strong>the</strong> Spear. He and what little remains <strong>of</strong> his<br />

immediate retinue reside in Hive Londus, and have long<br />

been much withdrawn from <strong>the</strong> Holy Ordos. Past actions<br />

have made <strong>the</strong> Inquisitor a legend upon Brythan; as he<br />

grows ever older and closer to death, sainthood is much<br />

discussed amongst Ecclesiarchs—and has long been<br />

assumed as a fact by commoners.<br />

Adeptus Arbites<br />

Eight regiments <strong>of</strong> Arbites troops and light armour are<br />

based in a network <strong>of</strong> fortress-barracks at <strong>the</strong> core <strong>of</strong><br />

Hive Londus—a not insignificant military force, but one<br />

that pales beside than <strong>the</strong> combined household armies<br />

and militia <strong>of</strong> <strong>the</strong> Lords <strong>of</strong> Londus and <strong>the</strong> surrounding<br />

domains. While <strong>the</strong> Adeptus Arbites are supposedly<br />

independent, protecting Imperial interests at <strong>the</strong>ir own


discretion, assignment <strong>of</strong> commanders by <strong>the</strong> Imperial<br />

Governor and use <strong>of</strong> Ministorum funds has long ensured<br />

that <strong>the</strong> first loyalty <strong>of</strong> Arbites troops is to <strong>the</strong><br />

Ministorum. In effect, <strong>the</strong> Adeptus Arbites are used as a<br />

militant arm by <strong>the</strong> High Ecclesiarchy when <strong>the</strong> need<br />

arises. More commonly, Arbites are dispatched to<br />

protect Ministorum resources from <strong>the</strong> depredations <strong>of</strong><br />

raging hive-mobs and rebellious uprisings. More than<br />

half <strong>of</strong> <strong>the</strong> Arbites force is scattered across Brythan at<br />

any given time, squads and companies assigned to<br />

protect <strong>the</strong> hated ti<strong>the</strong>-assessors, or guarding <strong>the</strong> relics<br />

and finery <strong>of</strong> Anglish ca<strong>the</strong>drals from <strong>the</strong> venal urges <strong>of</strong><br />

a roused mob.<br />

Adeptus Astra Telepathica<br />

Whilst <strong>of</strong>ficially independent, in practice <strong>the</strong> few<br />

astropaths <strong>of</strong> Brythan act as an arm <strong>of</strong> <strong>the</strong> Ministorum<br />

through <strong>the</strong> <strong>of</strong>fices <strong>of</strong> <strong>the</strong> Imperial Governor. The<br />

astropathic enclave is set atop a thin, tall spire <strong>of</strong> Hive<br />

Londus, and <strong>the</strong> Astropath Primaris is a favoured<br />

presence in <strong>the</strong> Anglish Court.<br />

Adeptus Mechanicus<br />

The Silencius is <strong>the</strong> dominant Mechanicus faction <strong>of</strong> <strong>the</strong><br />

Yeuros worlds, a grouping <strong>of</strong> numerous contemplative<br />

orders whose members focus upon binary prayer and<br />

labours that lead to meditative unity with <strong>the</strong> will <strong>of</strong> <strong>the</strong><br />

Omnissiah. The painstaking maintenance <strong>of</strong> tech-<br />

devices is one such path to communion with <strong>the</strong> divine;<br />

to <strong>the</strong> true Silencean it matters not whe<strong>the</strong>r a<br />

promethium engine, cogitator, archaeotech wonder, or<br />

simple mechanical lever is <strong>the</strong> object <strong>of</strong> such work. All<br />

technologies are equal in <strong>the</strong> Omnissiah's eyes, and <strong>the</strong><br />

eternal function <strong>of</strong> every machine is a holy goal.<br />

Upon Brythan, all Mechanicus barring a few<br />

emissaries from Rhame and Gahul belong to <strong>the</strong><br />

Silencean Orders. These tech-adepts, tech-priests, and<br />

magi are little interested in politics, power, or expanding<br />

<strong>the</strong> range <strong>of</strong> tech-devices available to <strong>the</strong> Brythanic<br />

peoples. Monkish in aspect, quiet and inscrutable, <strong>the</strong>y<br />

diligently maintain hive machinery, void-ships, and<br />

o<strong>the</strong>r advanced devices, and rarely engage in meaningful<br />

dialog with <strong>the</strong> uninitiated. The inner society and secrets<br />

<strong>of</strong> <strong>the</strong> Silenceans remain well hidden behind <strong>the</strong> walls <strong>of</strong><br />

<strong>the</strong>ir manufactory enclaves and hive-core machine<br />

temples.<br />

1 3<br />

Fragments <strong>of</strong> History<br />

As is true <strong>of</strong> every Imperial world in <strong>the</strong> Yeuros cluster,<br />

thousands <strong>of</strong> years <strong>of</strong> history flow beneath Brythan's<br />

present, much <strong>of</strong> it lost—ei<strong>the</strong>r to <strong>the</strong> mists <strong>of</strong> pagan Ald<br />

Brythan, or simply buried beneath <strong>the</strong> weight <strong>of</strong><br />

diligently chronicled uprisings, schisms, wars, noble<br />

lineages, myths, legends, and <strong>the</strong> countless details <strong>of</strong><br />

billions <strong>of</strong> lives. But some <strong>of</strong> that history remains<br />

known, and a fraction <strong>of</strong> it remains important to <strong>the</strong><br />

Brythanic peoples, tales <strong>of</strong> <strong>the</strong> past retold and kept alive<br />

by commoner and noble alike.<br />

The End <strong>of</strong> Ald Brythan<br />

The Yeuros stars were conquered in <strong>the</strong> Emperor's name<br />

in <strong>the</strong> early centuries <strong>of</strong> M40, added to <strong>the</strong> Imperium in a<br />

crusade whose cost ultimately ruined <strong>the</strong> originating<br />

world <strong>of</strong> Rhame. But for generation after generation<br />

Rhamean Lords stood tall and gilded, and Guard legions<br />

marched to victory upon every world <strong>of</strong> <strong>the</strong> Yeuros<br />

cluster, <strong>the</strong>ir bronzed ranks strong and unbroken beneath<br />

<strong>the</strong> Aquila.<br />

Brythan was <strong>the</strong> most distant and last <strong>of</strong> worlds<br />

conquered by <strong>the</strong> Imperial forces <strong>of</strong> Rhame, far out upon<br />

<strong>the</strong> edge <strong>of</strong> <strong>the</strong> Lantean Abyss. It was wild and forested,<br />

a primitive, tribal era <strong>of</strong> chanting priest-seers and horn-<br />

beast hunts, known now to scholars as <strong>the</strong> age <strong>of</strong> Ald<br />

Brythan. The ferals massed for battle with <strong>the</strong> Rhamean<br />

legions, but were broken by artillery, lasfire, and orbital<br />

bombardment. Within a generation, <strong>the</strong>y and <strong>the</strong>ir<br />

children were brought into <strong>the</strong> Imperial light, <strong>the</strong>ir pagan<br />

ways <strong>of</strong> worship crushed and purged.<br />

Fall <strong>of</strong> Rhame<br />

Guild-fleets came across <strong>the</strong> voids to Brythan In <strong>the</strong><br />

wake <strong>of</strong> Battlefleet support vessels and Crusade victory.<br />

Structures raised by <strong>the</strong> legions were taken over by<br />

sanctioned guilders, by Administratum adepts come to<br />

count <strong>the</strong> populace and minister <strong>the</strong> Imperial Ti<strong>the</strong>, by<br />

quiet tech-adepts <strong>of</strong> <strong>the</strong> Silencean Orders, and by<br />

Missionaria who taught <strong>the</strong> Imperial Creed. Habs, cities,<br />

temples <strong>of</strong> <strong>the</strong> Rhamean Ministorum, manufactories, and<br />

ultimately <strong>the</strong> first struts <strong>of</strong> hive foundations were raised<br />

up from nothing, and wealth ran from <strong>the</strong> heart <strong>of</strong> <strong>the</strong><br />

Yeuros cluster to Brythan in <strong>the</strong> generations before<br />

Rhame fell into decline.<br />

But Rhame fell in <strong>the</strong> end, exhausted and<br />

corrupted by <strong>the</strong> staggering expense <strong>of</strong> Imperial crusade,<br />

its final Imperial rulers cruel and ineffectual


tyrants who dishonoured <strong>the</strong> God-Emperor and trampled<br />

<strong>the</strong> Ministorum. Many <strong>of</strong> <strong>the</strong> greatest hive-structures<br />

burned, <strong>the</strong> mobs rioted for years on end, and it would<br />

be centuries before <strong>the</strong> first glimmers <strong>of</strong> Rhamean glory<br />

returned. Commerce across <strong>the</strong> voids dwindled, and<br />

much that was once gilded fell into poverty and ruin.<br />

While <strong>the</strong> might <strong>of</strong> Rhame collapsed and<br />

mouldered, Bythan grew—and even prospered. Taught<br />

<strong>the</strong> civilized ways <strong>of</strong> Rhame and <strong>the</strong> Imperial Creed, <strong>the</strong><br />

descendants <strong>of</strong> feral tribes praised <strong>the</strong> God-Emperor and<br />

grew vast in number. In <strong>the</strong>ir masses <strong>the</strong>y completed and<br />

populated <strong>the</strong> hive foundation structures, Rhamean<br />

patterns first planned by <strong>the</strong> Silencean tech-engineers<br />

who accompanied <strong>the</strong> Crusade legions. The forests were<br />

felled, mountains carved into mine-pits, and <strong>the</strong> wilds<br />

where horn-beasts once ran overtaken by industrial<br />

farm-tracts and hab-towns.<br />

Passage <strong>of</strong> Centuries<br />

Generations <strong>of</strong> Brythanic peoples were born, praised <strong>the</strong><br />

God-Emperor as <strong>the</strong> Lord <strong>of</strong> Mankind, and went into <strong>the</strong><br />

darkness to <strong>the</strong>ir reward. Administratum rule gave way<br />

to a nobility <strong>of</strong> quarrelling Lords and monarchs, lineages<br />

whose greatest figures warred over domains established<br />

amidst manufactory sprawls, growing pollution-wastes,<br />

and towering hive-structures.<br />

In time <strong>the</strong> most faithful and prosperous<br />

servants <strong>of</strong> <strong>the</strong> God-Emperor upon Brythan became<br />

known as <strong>the</strong> Anglish—many domains <strong>of</strong> commoners<br />

and Lords united under <strong>the</strong> rule <strong>of</strong> a single monarch, all<br />

descended from <strong>the</strong> mixed blood <strong>of</strong> feral tribes and long-<br />

dead Rhamean administrators. Their customs were those<br />

<strong>of</strong> Rhame, <strong>the</strong>ir faith that <strong>of</strong> <strong>the</strong> Rhamean Temple, even<br />

after <strong>the</strong> light <strong>of</strong> Rhame itself had long faded. The<br />

Anglish Ministorum grew to might and influence, and<br />

built its ca<strong>the</strong>drals to echo <strong>the</strong> glories <strong>of</strong> <strong>the</strong> Rhamean<br />

Temple <strong>of</strong> old. When Rhame departed its age <strong>of</strong> ruin, set<br />

upon <strong>the</strong> path to become a powerful Ministorum world,<br />

ties with <strong>the</strong> Rhamean Temple were reforged anew, and<br />

<strong>the</strong> High Ecclesiarchs <strong>of</strong> Brythan pledged <strong>the</strong>mselves in<br />

humble servitude to <strong>the</strong> ascendent Pontifs <strong>of</strong> Rhame.<br />

For more than a millennium <strong>the</strong> Anglish<br />

squabbled and warred with descendants <strong>of</strong> <strong>the</strong> ferals<br />

who once most fiercely resisted Rhame: fiery,<br />

independent Hyberneans <strong>of</strong> <strong>the</strong> moon and red-haired<br />

Callidoneans <strong>of</strong> <strong>the</strong> snow-bound highlands. In <strong>the</strong>ir<br />

defeat before <strong>the</strong> might <strong>of</strong> <strong>the</strong> Rhamean legions, those<br />

tribes <strong>of</strong> Ald Brythan were reduced to little more than<br />

scattered households, but which <strong>the</strong>n grew once more<br />

across <strong>the</strong> centuries into mighty clans led by bold Lords,<br />

1 4<br />

<strong>the</strong>ir blood undiluted by that <strong>of</strong> Rhame, and <strong>the</strong>ir faith in<br />

<strong>the</strong> God-Emperor more austere and practical than <strong>the</strong><br />

Rhamean creed. They rejected <strong>the</strong> Pontifs <strong>of</strong> Rhame in<br />

word and deed.<br />

Across <strong>the</strong>se long years, some generations<br />

brought only war and fleeting conquest, o<strong>the</strong>rs a flood <strong>of</strong><br />

trade and Anglish missionaries to preach <strong>the</strong> scriptures<br />

<strong>of</strong> <strong>the</strong> Rhamean Temple. At times <strong>the</strong>re were even<br />

uneasy alliances forged against pagan war-fleets,<br />

despoilers come from warp-scourged worlds in <strong>the</strong><br />

Lantean Abyss. Even in times <strong>of</strong> comparative peace,<br />

however, <strong>the</strong> three peoples <strong>of</strong> Brythan have stood<br />

opposed to one ano<strong>the</strong>r, scornful and wary, ever just a<br />

few paces from war.<br />

The �yorde Invasion<br />

Three hundred years ago, after <strong>the</strong> present Anglish<br />

Queen Elyzia's grandfa<strong>the</strong>r became King and established<br />

House Teuda, a vast fleet <strong>of</strong> raiders emerged from <strong>the</strong><br />

warp to invade Brythan. These were <strong>the</strong> pagan,<br />

bloodthirsty Nyorde <strong>of</strong> frigid worlds in <strong>the</strong> Lantean<br />

Abyss, known and feared but never before come in such<br />

numbers. The Nyorde laid waste to hive-tracts and<br />

enslaved and slew millions, <strong>of</strong>fering up bloody entrails<br />

to <strong>the</strong>ir false gods. The invaders were ultimately<br />

defeated by <strong>the</strong> allied armies <strong>of</strong> Anglish and Callidonean<br />

Lords, but that victory might never have been achieved<br />

but for <strong>the</strong> intercession <strong>of</strong> Inquisitor Willard Quassus. So<br />

<strong>the</strong> tale is told, Quassus slew <strong>the</strong> Nyorde war-chief in<br />

single combat and broke <strong>the</strong> sacred spear <strong>of</strong> <strong>the</strong><br />

pagans—an act which gave <strong>the</strong>m to fear and disarray.<br />

The Inquisitor was feted by King and clan Lords, and his<br />

name proclaimed in every vault and way <strong>of</strong> Bythan's<br />

hives.<br />

Founding <strong>of</strong> <strong>the</strong> Church <strong>of</strong> Brythan<br />

A little more than a century past, early in <strong>the</strong> turbulent<br />

reign <strong>of</strong> <strong>the</strong> present Queen Elyzia's fa<strong>the</strong>r, <strong>the</strong> Imperial<br />

Governor Thomar <strong>of</strong> House Crommell broke with <strong>the</strong><br />

star-spanning hierarchy <strong>of</strong> <strong>the</strong> Rhamean Temple to forge<br />

a more independent Brythanic Ministorum. He rebuked<br />

<strong>the</strong> Pontifs, declared himself Grand Ecclesiarch <strong>of</strong> <strong>the</strong><br />

new Church <strong>of</strong> Brythan, and set about a reformation <strong>of</strong><br />

past traditions and hierarchies.<br />

That generation was a time <strong>of</strong> great upheaval<br />

and political conflict within <strong>the</strong> greater Yeuros<br />

Ministorum, marked by bloody rebellion and uprisings<br />

<strong>of</strong> outraged, fervent mobs upon many worlds. One such<br />

took place upon Brythan in <strong>the</strong> Anglish territories


near Callidon, only to be brutally put down by those<br />

Anglish Lords who sided with <strong>the</strong> Court and House<br />

Crommell. Many lesser priests were thrown from <strong>the</strong><br />

ranks <strong>of</strong> <strong>the</strong> Brythanic Ministorum for <strong>the</strong>ir part in <strong>the</strong><br />

uprisings, and <strong>the</strong> High Ecclesiarchs severed all ties with<br />

<strong>the</strong> High Pontifs <strong>of</strong> Rhame—while none<strong>the</strong>less keeping<br />

intact most <strong>of</strong> <strong>the</strong> ancient Rhamean traditions and<br />

scriptures.<br />

All but <strong>the</strong> most zealous <strong>of</strong> Destinists welcomed<br />

<strong>the</strong> birth <strong>of</strong> <strong>the</strong> Church <strong>of</strong> Brythan, as <strong>the</strong>re had come to<br />

be a widespread loathing <strong>of</strong> <strong>the</strong> influence <strong>of</strong> Rhame<br />

amongst <strong>the</strong> priests <strong>of</strong> Callidon and Hybernea. In <strong>the</strong><br />

years since, Destinists from <strong>the</strong> clans have become more<br />

influential in <strong>the</strong> Brythanic Ministorum, and <strong>the</strong> older<br />

sectarian divisions, while still very much present, have<br />

begun to blur at <strong>the</strong> edges.<br />

Present Times<br />

Anglish monarchs have fought many ultimately futile<br />

wars against <strong>the</strong> clans <strong>of</strong> Callidon and Hybernea since<br />

<strong>the</strong> age <strong>of</strong> Rhame, but two centuries have passed since<br />

last <strong>the</strong> Anglish Lords marched to conquer. Memories<br />

are long, however. While busy tradeways cross from<br />

Anglish border dominions into <strong>the</strong> mountainous<br />

highlands, and orbital lift scows carry bulk cargo to and<br />

from Hybernea, <strong>the</strong>re is little friendship between <strong>the</strong>se<br />

peoples <strong>of</strong> Brythan. It is rare for more than a decade to<br />

elapse between disputes and raids—some <strong>of</strong> which<br />

might be called small wars upon ano<strong>the</strong>r, more peaceful<br />

world.<br />

Even as militants <strong>of</strong> <strong>the</strong> border domains stand in<br />

readiness year after year, <strong>the</strong> Anglish Lords have looked<br />

more to <strong>the</strong>ir own affairs and conflicts since <strong>the</strong><br />

ascension <strong>of</strong> Queen Elyzia to <strong>the</strong> throne. The Queen has<br />

been headstrong, popular, and powerful throughout her<br />

life, <strong>the</strong> centre <strong>of</strong> a Court that is ordered according to her<br />

vision. Lords vie for <strong>the</strong> Queen's favour, and duels are<br />

fought between noble scions over slights real or<br />

imagined. Rebellious heads have rolled in past years,<br />

and Lords who pay too little heed to <strong>the</strong> Queen's wishes<br />

are soon called to account. Rarely has an Anglish<br />

monarch wielded such power over her unruly<br />

nobles—and attempting yet ano<strong>the</strong>r conquest <strong>of</strong><br />

Callidon or Hybernea is not her desire.<br />

Relative peace with <strong>the</strong> Anglish has not caused<br />

<strong>the</strong> clan Lords to lack for war, however. A conflict <strong>of</strong><br />

raids and massive void-landings waged between<br />

Callidon and Hybernea has lasted <strong>the</strong> past decade, only<br />

recently concluded by Callidonean victory. The<br />

Hybereans used long-abandoned Nyorde raider<br />

1 5<br />

vessels to carry a vast horde <strong>of</strong> clan-guard down from<br />

<strong>the</strong> moon for <strong>the</strong> final battle—and to hear <strong>the</strong><br />

Callidonean bards tell <strong>the</strong> tale, <strong>the</strong> Hyberneans carried<br />

<strong>the</strong> taint <strong>of</strong> defeat with <strong>the</strong>m, <strong>the</strong>ir chosen tools fated to<br />

failure. The clan Lords <strong>of</strong> Callidon, united beneath <strong>the</strong><br />

heraldry <strong>of</strong> King Dunsean, defeated <strong>the</strong> Hybernean<br />

King's guard and forced <strong>the</strong>ir ignominious retreat from<br />

war-vales littered with <strong>the</strong> burning wreckage <strong>of</strong><br />

Hybernean light armour.<br />

The Hive Foundations<br />

Rhamean standard template patterns dominate <strong>the</strong><br />

architecture <strong>of</strong> Brythanic hives, <strong>the</strong>ir characteristic lines<br />

and angles, pillars and squared portals found everywhere<br />

in <strong>the</strong> looming spirebase foundations and upper works.<br />

The core hive structure is formed <strong>of</strong> weighty decks <strong>of</strong><br />

hive-metal set above one ano<strong>the</strong>r in layers, supported by<br />

vast fluted pillars. These decks fill over time as<br />

structures both great and small are piled and layered to<br />

extend from deck below to under-deck above: grand<br />

fanes, ca<strong>the</strong>drals, fortress estates, close-packed habs, and<br />

maze-like districts <strong>of</strong> alleys, stairs, and lesser buildings.<br />

A hundred spans separate each deck from <strong>the</strong> foundation<br />

vaults <strong>of</strong> <strong>the</strong> level immediately above, and <strong>the</strong>re are<br />

narrow, dizzying rifts between district edges and <strong>the</strong><br />

walls <strong>of</strong> great structures.<br />

Hive decks are enclosed by thick outer-walls,<br />

sealed away from any view <strong>of</strong> <strong>the</strong> skies and mountains.<br />

An outer-wall is a massively armoured bulk <strong>of</strong> hive-<br />

metal, many spans broad, riddled by passages and<br />

hidden chambers, pierced by massive gatehouses and<br />

portal tunnels. New outer-walls are forged as hive decks<br />

expand across <strong>the</strong> centuries, <strong>the</strong> previous outer-walls left<br />

to as borders between lordly domains. Vast statues and<br />

ceramic tile mosaics bearing <strong>the</strong> heraldry <strong>of</strong> noble<br />

houses and Ministorum iconography are set into <strong>the</strong><br />

outer-walls, those on <strong>the</strong> exterior wea<strong>the</strong>r-worn and<br />

crumbling.<br />

The decks <strong>the</strong>mselves, <strong>the</strong> outer-walls, and <strong>the</strong><br />

largest interior structures <strong>of</strong> Brythan's hives are forged <strong>of</strong><br />

materials whose true nature is known only to <strong>the</strong><br />

Silencean Orders: adamantine, cerasteel, silverplas, and<br />

o<strong>the</strong>rs. All <strong>of</strong> <strong>the</strong>se are simply "hive-metal" to <strong>the</strong><br />

masses. Hive-metal supports immense weight, shrugs <strong>of</strong>f<br />

flame and impact, and corrodes but slowly, building up a<br />

thick, dull patina <strong>of</strong> reactants over time ra<strong>the</strong>r than<br />

rotting or weakening. Columns, sheets, and joists <strong>of</strong><br />

hive-metal are produced as needed within sealed<br />

alchemical manufactories far from <strong>the</strong> hives, entirely<br />

controlled by <strong>the</strong> Machine Cult.


Still young by Imperial measures, <strong>the</strong> hive<br />

structures <strong>of</strong> Brythan have suffered few collapses and<br />

crushed sub-levels, and <strong>the</strong>re is little to rival <strong>the</strong><br />

corruptions and horrors <strong>of</strong> <strong>the</strong> underhive found upon<br />

more populous Yeuros worlds. Low decks and hive<br />

cores swarm with <strong>the</strong> poor and <strong>the</strong> outcast, but even<br />

amidst squalor and unrest <strong>the</strong> poverty districts remain<br />

near to civilization. Bailiffs, militia, and o<strong>the</strong>r lord's men<br />

walk <strong>the</strong> low ways, <strong>the</strong> poorest appoint <strong>the</strong>ir own<br />

watchmen and torch-carriers, and punishment falls upon<br />

those who fail to pledge fealty and pay <strong>the</strong>ir paltry ti<strong>the</strong>s<br />

to <strong>the</strong> assessors.<br />

Roadways<br />

Broad ceracrete roadways permit transport <strong>of</strong> goods<br />

across and between hive decks. Lined with sigil-posts<br />

and statues, <strong>the</strong> roadways run alongside outer-walls and<br />

turn in at marshalling junctions to cut through each deck<br />

like chasms. Steep roadway ramps and spiralling stair-<br />

pillars large enough to pass an army link each deck to<br />

those above and below. Lumbering, belching<br />

promethium transports crowd <strong>the</strong> roadways night and<br />

day, occasionally shunted aside in disarray to pass <strong>the</strong><br />

armoured caravan <strong>of</strong> a noble or wealthy guilder. A<br />

millennium <strong>of</strong> promethium fumes have stained black <strong>the</strong><br />

metals and statues <strong>of</strong> <strong>the</strong> roadways, and corroded a<br />

glistening patina upon <strong>the</strong> facing structures.<br />

Fanes and Hab-Mazes<br />

The fanes <strong>of</strong> Brythan's hives resemble <strong>the</strong> temple<br />

patterns <strong>of</strong> Rhame: tall and foreboding, fronted by broad<br />

steps, crouching gargoyles, and hive-metal colonnades<br />

that rise almost to <strong>the</strong> deck ceiling. The heraldry <strong>of</strong> lords<br />

and guilds surrounds <strong>the</strong>se grand hive-halls: painted<br />

upon entry portals, embossed upon steps, and woven<br />

into banners hanging between fluted columns, swaying<br />

in <strong>the</strong> airflow from ventilation ducts. Within <strong>the</strong> fanes<br />

are echoing vaults set with statues, sweeping stairways<br />

and curved balconies, and level upon level <strong>of</strong> corridor<br />

grids and narrow cells, fit for scribes and monks.<br />

The oldest and largest fanes face open courts or<br />

roadways, but most are surrounded on all sides by<br />

crowded districts <strong>of</strong> stacked hab-blocks and guild<br />

warrens, lesser buildings and hive-metal supports piled<br />

atop one ano<strong>the</strong>r until no space remains between <strong>the</strong><br />

deck floor and <strong>the</strong> vaults above. Some <strong>of</strong> <strong>the</strong>se<br />

commoner structures are built <strong>of</strong> hive-metal <strong>the</strong>mselves,<br />

o<strong>the</strong>rs <strong>of</strong> stone, metals, plasteen, even chem-treated<br />

wood, but all are typically narrow and tall. They look as<br />

1 6<br />

though <strong>the</strong>y reach upward, each seemingly crammed into<br />

a narrow gap overlooked by earlier architects.<br />

Hab-district sublevels are linked in countless<br />

places by thin, precipitous stairways and narrow ladders.<br />

These warrens are fur<strong>the</strong>r riddled by alley-tunnels that<br />

wind and twist between walls—each a maze that opens<br />

out into narrow chasms where <strong>the</strong> district ends at<br />

roadways or looming hive-metal walls. Even markets are<br />

piled vertically, taller than <strong>the</strong>y are broad, <strong>the</strong> commoner<br />

crowds climbing as much as walking to view cavorting<br />

entertainers and goods laid out by merchant guilders.<br />

Meeting squares, muster avenues, and o<strong>the</strong>r<br />

comparatively open spaces are hidden within <strong>the</strong>se<br />

districts, but only those who dwell <strong>the</strong>re know all <strong>of</strong> <strong>the</strong><br />

secret ways and places: hive maps are notoriously<br />

unreliable.<br />

Bridgeworks, Fortresses, and Ca<strong>the</strong>drals<br />

Hive decks are not simply flat layers <strong>of</strong> hive-metal<br />

bulkhead material, foundations for districts and great<br />

halls. They are broken by numerous enormous<br />

structures: sealed river-ducts a hundred spans broad;<br />

domed cistern-lake vaulting; old outer-wall sections;<br />

bridges over <strong>the</strong> upper works <strong>of</strong> generator temples;<br />

empty sink-pit foundations around major support pillars;<br />

<strong>the</strong> baroque upper works <strong>of</strong> ca<strong>the</strong>drals, rich with<br />

gargoyles; <strong>the</strong> walls <strong>of</strong> fortresses, palaces, and noble<br />

estates.<br />

The boundaries <strong>of</strong> a hive-fortress, <strong>of</strong>ten <strong>the</strong><br />

estate <strong>of</strong> a noble house, are marked by curving bulkhead<br />

walls many spans thick, hung with fine banners and<br />

painted with noble heraldry. Estate walls bisect decks<br />

and roadways, <strong>the</strong> only <strong>of</strong>ficial points <strong>of</strong> entry <strong>the</strong>ir<br />

imposing armoured gatehouses. Within <strong>the</strong>se enclaves<br />

<strong>the</strong> structure <strong>of</strong> <strong>the</strong> hive is much <strong>the</strong> same as without: a<br />

mix <strong>of</strong> warren-districts for servants and household<br />

militants, open squares and long avenues, and great<br />

Rhamean fanes where <strong>the</strong> nobility hold court. Inside<br />

<strong>the</strong>se halls <strong>of</strong> influence and power, <strong>the</strong> corridors are<br />

panelled in old, polished wood, grown in plantations<br />

beyond <strong>the</strong> hives—or perhaps cut long ago from <strong>the</strong> last<br />

<strong>of</strong> <strong>the</strong> true forests. Hidden passages run between hive-<br />

metal bulkheads and wooden interior walls, used by<br />

servants and conspirators.<br />

Noble houses are only rivalled in <strong>the</strong>ir power by<br />

<strong>the</strong> High Ecclesiarchs <strong>of</strong> <strong>the</strong> Church <strong>of</strong> Brythan, and it is<br />

thus fitting that Anglish ca<strong>the</strong>drals and <strong>the</strong>ir domains are<br />

as large as <strong>the</strong> fortress estates <strong>of</strong> Hive Londus. Each<br />

spans several decks, surrounded by districts housing<br />

monks, clergy, and o<strong>the</strong>r religious orders, its flanks and


upper works boasting l<strong>of</strong>ty bell-towers and massive bells<br />

<strong>of</strong> iron, brass, and bronze. Outlying shrines are similarly<br />

set with towers and bells, even in <strong>the</strong> poor and filth-<br />

strewn lower decks where priests are sent to do duty as a<br />

penance. The bells toll dolorously at allotted hours,<br />

marking sermons and masses, each place <strong>of</strong> worship<br />

with its own distinctive pattern. Upon high holy days,<br />

such as <strong>the</strong> Feast <strong>of</strong> <strong>the</strong> Emperor's Ascension, <strong>the</strong> bells<br />

<strong>of</strong> Brythan's hives ring constantly from dawn to dusk.<br />

Light<br />

Light filters into <strong>the</strong> enclosed, tight-packed hive decks<br />

through arrays <strong>of</strong> mirrored slits and vents in <strong>the</strong> high<br />

outer-walls, or is provided by vast lumen-devices that<br />

hang suspended upon corroded chains from <strong>the</strong> deck<br />

foundations above. Some greater fanes are set with stab-<br />

lights to illuminate <strong>the</strong> heraldry <strong>of</strong> <strong>the</strong>ir facing, that light<br />

spilling into surrounding districts, but piled hab-districts<br />

usually bear <strong>the</strong>ir own lesser mirror-vents and lumen<br />

devices powered by charge packs, better maintained in<br />

some reaches than in o<strong>the</strong>rs—every deck has its dark<br />

alley-tunnels where <strong>the</strong> disreputable lurk.<br />

While commoner and noble alike have light in<br />

<strong>the</strong> upper decks, <strong>the</strong> low poverty-warrens are ei<strong>the</strong>r<br />

buried in darkness year-round or left dark through<br />

winter when deep snows block <strong>the</strong> mirror-vents. These<br />

districts are lit only by <strong>the</strong> few meagre tech-devices that<br />

<strong>the</strong> wretched and <strong>the</strong> poor win for <strong>the</strong>ir own use,<br />

alongside <strong>the</strong> flames <strong>of</strong> combustibles distributed as alms<br />

by compassionate sisterhoods. Beast-fat candles and<br />

torches are as common as battered, inherited<br />

promethium fuel-lamps, and for <strong>the</strong>se least amongst<br />

commoners even a partially functioning lumen is a rare<br />

prize indeed.<br />

Heat and Air<br />

Ventilation tunnels and ducts shea<strong>the</strong>d in hive-metal run<br />

through hive outer-walls, within support pillars, and<br />

alongside bulkheads, branching mazes <strong>of</strong> circulating air.<br />

Thrumming fan stations run constantly to draw in<br />

exterior air, circulate it between decks, and force it<br />

through stained purity filters. The filters at least<br />

somewhat curtail <strong>the</strong> omnipresent promethium fumes,<br />

stench <strong>of</strong> poor districts, and alchemical pollutants that<br />

flow from hive manufactories—but only somewhat. The<br />

servants <strong>of</strong> noble and guilder houses maintain fur<strong>the</strong>r<br />

layers <strong>of</strong> filtration engines and scent-devices in order to<br />

keep <strong>the</strong> halls <strong>of</strong> <strong>the</strong>ir masters pure, and even <strong>the</strong>se<br />

measures are not always successful in <strong>the</strong> brief summers<br />

1 7<br />

when a warm, terrible miasma rises from low decks and<br />

roadways.<br />

Besides air, <strong>the</strong> ventilation channels serve as a<br />

path heat in winter: as <strong>the</strong> rains turn to snow, plasma<br />

torches and electro-element grills burn white-hot within<br />

<strong>the</strong> largest fan stations in <strong>the</strong> hive depths. This is rarely<br />

enough to render <strong>the</strong> halls and hab-warrens comfortable,<br />

however. Nobles and guilders warm <strong>the</strong>ir estates with<br />

promethium-torches, electro-ovens, and o<strong>the</strong>r heating<br />

devices—a luxury that many commoners can also afford<br />

for <strong>the</strong>ir smaller hab-spaces. But when snow lies crusted<br />

many spans deep atop <strong>the</strong> outer-walls and a pr<strong>of</strong>ound<br />

chill seeps through <strong>the</strong> hive-metals, <strong>the</strong> poor and <strong>the</strong><br />

outcast have little recourse but to ga<strong>the</strong>r in unruly<br />

crowds at <strong>the</strong> vent-ducts, swaddled in rags and layered<br />

cloaks, to seek what little warmth is provided.<br />

Provision <strong>of</strong> Power<br />

Hive gates and o<strong>the</strong>r large moving structures such as<br />

drawbridges and pumps typically employ oil-hydraulic<br />

machinery, massive pistons and wheel-locks shea<strong>the</strong>d by<br />

hive-metal guards. Power for <strong>the</strong>se imposing engines, as<br />

well as for <strong>the</strong> vast lumens that light some decks,<br />

ventilation fans, manufactory machine-lines, and more is<br />

provided by plasma generators sealed deep within <strong>the</strong><br />

hive core. These generators, hidden within Silencean<br />

enclaves, serve more than just <strong>the</strong> hives: raised conduits<br />

and lines <strong>of</strong> skeletal transmission towers carry much <strong>of</strong><br />

<strong>the</strong>ir output far beyond <strong>the</strong> outer-walls. Outlying<br />

manufactories, mines, and hab-regions all depend upon<br />

<strong>the</strong> nearest hive foundation in this way. Despite this<br />

great breadth <strong>of</strong> <strong>the</strong> power networks that extend from<br />

hive core generators, shielded power conduits within <strong>the</strong><br />

hives <strong>the</strong>mselves only lead to <strong>the</strong> largest interior<br />

structures: fanes, ca<strong>the</strong>drals, fortress estates, guild<br />

manufactories, and installations <strong>of</strong> <strong>the</strong> Imperial Adepta.<br />

At <strong>the</strong> outskirts <strong>of</strong> <strong>the</strong>se privileged regions <strong>the</strong>re are<br />

power-wells and conduit-taps, where servants and<br />

commoners crowd each morning to fill <strong>the</strong> charge packs<br />

that power lumens, element-heaters, and o<strong>the</strong>r lesser<br />

tech-devices. Power is for <strong>the</strong> privileged, and <strong>the</strong><br />

Machine Cult <strong>of</strong> Brythan is just as reluctant to provide<br />

for <strong>the</strong> unfettered use <strong>of</strong> plasma generators as it is for all<br />

o<strong>the</strong>r technologies.<br />

Wastes and Waters<br />

Waste and water flow through <strong>the</strong> hives side by side<br />

within gargantuan pipes and echoing, vaulted pump<br />

stations, to and from reprocessing vats in <strong>the</strong> hive-core


Silencean enclaves, walled <strong>of</strong>f and watched over by<br />

tech-priests. The churning <strong>of</strong> powerful pump<br />

machineries can be felt through <strong>the</strong> hive-metal support<br />

pillars on lower decks, as somewhere below arcane<br />

mechanisms separate and purge <strong>the</strong> worst <strong>of</strong> <strong>the</strong> waste,<br />

sending it into buried, poisoned rivers or corroded<br />

pipelines that lead to <strong>the</strong> grey, polluted seas. Reclaimed<br />

and purified waters are pumped upward through<br />

branching channels to fill sealed cistern-lakes higher in<br />

<strong>the</strong> hive foundation structure.<br />

From <strong>the</strong> cistern-lakes water flows directly to<br />

<strong>the</strong> largest structures <strong>of</strong> a hive, where lesser arrays <strong>of</strong><br />

internal piping and pressure tanks direct it as<br />

needed—taps and water-rooms are <strong>the</strong> sign <strong>of</strong> nobility<br />

or guilder wealth. Elsewhere, few structures are<br />

provided with any easy way to tap <strong>the</strong> flow from <strong>the</strong><br />

cistern-lakes. Most commoners draw <strong>the</strong>ir water as <strong>the</strong>y<br />

draw <strong>the</strong>ir power, from meeting square pipe-wells, from<br />

fonts projecting from outer-walls and support pillars, or<br />

from tanker transports crews when <strong>the</strong>y pause for a<br />

while at hab-warren edges. None<strong>the</strong>less, shared bath<br />

houses and small, ad-hoc piping networks are<br />

commonplace outside <strong>the</strong> poorest districts, served by<br />

<strong>the</strong>ir own crude cisterns and pumps, corroding and<br />

leaking where maintenance is lax.<br />

Sewer vents are also communal for <strong>the</strong><br />

commoner masses, but webs <strong>of</strong> piping and pump-<br />

engines exist in wealthier pr<strong>of</strong>essional districts so as to<br />

at least allow dwellings to boast water-closets in <strong>the</strong><br />

same style as those <strong>of</strong> noble estates. For most<br />

commoners, however, wastes must be carried each day<br />

in bedpans and seal-buckets from hab to gaping sewer<br />

pit. A pervasive industry <strong>of</strong> waste portage exists<br />

amongst <strong>the</strong> poor to serve this need, and <strong>the</strong>se near-<br />

outcasts walk <strong>the</strong> alley-tunnels <strong>of</strong> <strong>the</strong> hives each<br />

morning to cry for night-soil to fill <strong>the</strong>ir noisome sacks<br />

and chugging promethium-engine carts. In <strong>the</strong> darkened<br />

poverty districts where <strong>the</strong>y dwell, <strong>the</strong>re are as many<br />

alleys turned to open sewers as <strong>the</strong>re are waste-vents,<br />

however, and filth crusts every surface.<br />

Blessings <strong>of</strong> <strong>the</strong> Machine Cult<br />

Brythan is technology-poor in comparison to more<br />

populous hiveworlds <strong>of</strong> <strong>the</strong> Yeuros cluster. While <strong>the</strong><br />

tech-priests <strong>of</strong> Brythan maintain at least a few ancient<br />

examples <strong>of</strong> almost every Imperial technology within<br />

<strong>the</strong>ir hive-core enclaves, <strong>the</strong> vast majority <strong>of</strong> those<br />

devices are rarely if ever used in earnest—few outside<br />

<strong>the</strong> Machine Cult even know <strong>of</strong> <strong>the</strong>ir existence.<br />

Manufactories operating under <strong>the</strong> guidance<br />

1 8<br />

<strong>of</strong> Silencean tech-magi produce only lesser tech-patterns<br />

for <strong>the</strong> masses and <strong>the</strong>ir Lords, such as promethium<br />

engines, electro-heaters, charge-packs, and stubguns.<br />

More potent tech-devices none<strong>the</strong>less circulate upon<br />

Brythan, infrequently and in small numbers, brought<br />

across <strong>the</strong> voids from by chartered guild-fleets, and <strong>of</strong>ten<br />

accompanied by tech-adepts pledged to support <strong>the</strong>se<br />

unusual devices. The tech-magi <strong>of</strong> Brythan<br />

disapprove—and are notoriously reluctant to indulge<br />

even <strong>the</strong> most powerful noble houses with compacts <strong>of</strong><br />

support for tech-devices from o<strong>the</strong>r worlds—but do not<br />

interfere in guild trade. Thus most Lords and influential<br />

guilders possess a few curios, weapons, and o<strong>the</strong>r<br />

esoteric tech-devices that were not forged upon Brythan.<br />

Wargear is favoured: potent devices such as<br />

powerblades, powered armour, and plasmaguns are<br />

considered house treasures and handed down across<br />

generations.<br />

Vehicles and Vessels<br />

People and goods most <strong>of</strong>ten travel by promethium<br />

engine ground transport—<strong>the</strong> dominant tech-patterns are<br />

loud, heavy vehicles with six or more wheels and hard-<br />

shelled cargo containments. Fleets <strong>of</strong> <strong>the</strong>se transports are<br />

owned by guilds and Lords, running under arcane and<br />

<strong>of</strong>ten hereditary compacts <strong>of</strong> support struck with <strong>the</strong><br />

Machine Cult. Metalled and raised ceracrete roadways<br />

link <strong>the</strong> spirebases and fortress structures with outlying<br />

regions, and cut through districts within <strong>the</strong> larger hive<br />

foundations, crowded with vehicle caravans. There is<br />

space for walking travellers beside <strong>the</strong> roadways, but<br />

few are seen outside <strong>the</strong> hives and hab-sprawls: only <strong>the</strong><br />

occasional hardy pilgrim bands, starving outlaws, and<br />

farm-tract poor forced from <strong>the</strong>ir habs by ill luck or<br />

harsh treatment.<br />

Upon <strong>the</strong> seas, corrosion-streaked barges and<br />

stinking fish-processor vessels churn slowly between<br />

coastal hivewalls, each home to its own insular<br />

community, and almost a town in and <strong>of</strong> itself. Despite<br />

<strong>the</strong> size <strong>of</strong> <strong>the</strong> sea-barges, land routes still carry <strong>the</strong><br />

greater portion <strong>of</strong> goods for trade and travelling workers,<br />

however. The grey oceans <strong>of</strong> Brythan are empty save for<br />

<strong>the</strong> barges and processors: coastal waters long ago<br />

ceased to be a haven for <strong>the</strong> traditional small sails,<br />

wooden hulls, and fisher boats. The last visible remnants<br />

<strong>of</strong> <strong>the</strong> old fleets are rotting ribs and keels left upon<br />

mudflats and in effluent-choked estuaries, shadowed by<br />

manufactory towers and waste-discharge stations.<br />

Aircraft are comparatively rare, and not<br />

produced by any <strong>of</strong> Brythan's manufactories. The


Anglish Queen holds a few robust, ancient Imperial<br />

Guard flyers, while noble houses and clan lords between<br />

<strong>the</strong>m possess a handful <strong>of</strong> flyers, ranging from ugly bulk<br />

transports to ornate and gilded pleasure craft. These air-<br />

vessels are maintained largely for prestige ra<strong>the</strong>r than<br />

utility, and are put to little meaningful use. More<br />

commonly seen are drogue transports employed by<br />

wealthy guilds for sedate long distance flight and heavy<br />

lifting, although <strong>the</strong>re are still only a few score such<br />

vessels in all Brythan.<br />

Voidships<br />

There are no true Imperial voidships based upon<br />

Brythan: no Battlefleet detachment, no vast defence<br />

vessels, and nor any guild charter-fleets. The landing<br />

fields <strong>of</strong> Hive Londus and <strong>the</strong> greater clan-holds <strong>of</strong><br />

Callidon and Hybernea are instead served by slow-lift<br />

scows that thunder upward on plasma flames, each<br />

capable <strong>of</strong> bearing <strong>the</strong> contents <strong>of</strong> a dozen warehouses<br />

or a thousand crowded pilgrims into orbit in a single<br />

flight. The scows ferry cargo between Brythan,<br />

Hybernea, and <strong>the</strong> meagre, skeletal orbital docks that<br />

service trade vessels arrived from distant Yeuros worlds.<br />

A handful <strong>of</strong> <strong>the</strong> largest orbital lifters are crudely refitted<br />

as war-vessels, set with paired macrocannon and thick<br />

hive-metal plating in place <strong>of</strong> holds. These are owned by<br />

disparate noble houses and clan Lords, potent signs <strong>of</strong><br />

status and wealth that are rarely sent forth to fight in<br />

earnest—but which have none<strong>the</strong>less served well<br />

enough in Brythan's wars. Even heavily armoured scows<br />

are small, fragile, and ill-equipped in comparison to a<br />

warp-capable frigate, however.<br />

Planetary Defence Installations<br />

Beyond <strong>the</strong> absence <strong>of</strong> Battlefleet-scale vessels, Brythan<br />

also lacks <strong>the</strong> extensive unified planetary defences<br />

characteristic <strong>of</strong> a greater hiveworld. The orbital<br />

docking structures are sparse and unarmed, but Hive<br />

Londus and <strong>the</strong> largest spirebase structures in Callidon<br />

are guarded by orbital-reach macrocannon, enormous<br />

weapons sunk deep into shielded pits. There are scores<br />

<strong>of</strong> <strong>the</strong>se installations, some <strong>of</strong> which are melted ruins,<br />

lanced by <strong>the</strong> Nyorde centuries ago and never rebuilt.<br />

O<strong>the</strong>rs are simply abandoned, <strong>the</strong>ir tech-devices failed<br />

or corroded to uselessness—a consequence <strong>of</strong> <strong>the</strong><br />

history and character <strong>of</strong> <strong>the</strong> controlling noble house or<br />

clan. None<strong>the</strong>less, enough defence macrocannon remain<br />

active to threaten lesser voidships with destruction,<br />

should <strong>the</strong> varied Lords <strong>of</strong> <strong>the</strong> domains containing <strong>the</strong>se<br />

1 9<br />

weapons put <strong>the</strong>ir differences aside and act in unison.<br />

Arms and Armour<br />

The manufactories <strong>of</strong> Brythan turn out simple, robust<br />

wargear such as stubbers, shotguns, a range <strong>of</strong><br />

promethium flamers, fragmentation grenades, and light<br />

flak armour. Light armoured vehicles, cannon, and<br />

standard template tanks are also constructed, though not<br />

in <strong>the</strong> numbers appropriate to <strong>the</strong> size <strong>of</strong> Brythanic<br />

armies: battles are slow and bloody, decided as much by<br />

men on foot as by weight <strong>of</strong> cannon or speed <strong>of</strong> mounted<br />

deployment.<br />

The bulk <strong>of</strong> an army marching to earnest war is<br />

made up <strong>of</strong> militia, conscripted from <strong>the</strong> commoner<br />

masses for <strong>the</strong> duration <strong>of</strong> hostilities and released<br />

<strong>the</strong>reafter. As many <strong>of</strong> <strong>the</strong> able-bodied as can be found<br />

within an Anglish domain are called by marshals to <strong>the</strong><br />

practice squares every tenth day—and later mustered to<br />

fight in <strong>the</strong> Lord's wars or march to suppress riot and<br />

rebellion. In some domains <strong>the</strong> practice is proud and<br />

crowded, in o<strong>the</strong>rs reluctant and poor—but regardless,<br />

militia are typically ill-led and poorly equipped in<br />

comparison to pr<strong>of</strong>essional soldiers, trained to use little<br />

more than breach-load rifles and shotguns. When militia<br />

must travel far to battle, <strong>the</strong>y ride packed into <strong>the</strong> same<br />

pattern <strong>of</strong> transport that carries meat from <strong>the</strong> beast pens,<br />

given little or no protection.<br />

Effective wargear, such as automatic stubbers,<br />

body armour, heavy cannon, and armoured vehicles, are<br />

restricted to <strong>the</strong> standing militant forces maintained by<br />

<strong>the</strong> nobility: household guards in peace and heart <strong>of</strong> a<br />

larger army in war. A Lord's estate-guard will typically<br />

include a few tanks and scout amour alongside a larger<br />

number <strong>of</strong> Chimera-pattern transports. Large<br />

cannon—murder-tanks and artillery—are towed behind<br />

promethium engine tenders or crudely mounted on<br />

standard template tank hulls. More potent Imperial<br />

weaponry exists, brought across <strong>the</strong> voids by guild<br />

traders, but only <strong>the</strong> trusted elite bear such rare wargear.<br />

A Lord's close-guard might be equipped with a score <strong>of</strong><br />

hellguns, carapace armour, and a scattering <strong>of</strong> bolter,<br />

rocket, and melta weapons, for example, while <strong>the</strong> Lord<br />

himself goes to war in powered armour embossed with<br />

house heraldry, bearing a scarred powerblade from <strong>the</strong><br />

forges <strong>of</strong> Gahul, wielded by his fa<strong>the</strong>r and fa<strong>the</strong>r's fa<strong>the</strong>r<br />

before him.<br />

Beyond <strong>the</strong> nobility, <strong>the</strong> wealthiest guilds<br />

maintain guard forces that approach <strong>the</strong> size <strong>of</strong> a Lord's<br />

standing army, although <strong>the</strong>se militants are typically<br />

scattered throughout mercantile holdings in many


different regions ra<strong>the</strong>r than being centrally barracked.<br />

Some are armed as poorly militia, whilst o<strong>the</strong>rs are<br />

given heraldry, uniforms, and more sophisticated<br />

weaponry—but this depends on <strong>the</strong> guilder's influence<br />

and noble indulgence. A Lord typically only permits <strong>the</strong><br />

privilege <strong>of</strong> raising a personal guard in his domain in<br />

return for a pledge <strong>of</strong> military support in times <strong>of</strong> war<br />

and ti<strong>the</strong>s or favours in times <strong>of</strong> peace.<br />

The Adeptus Arbites barracked in Hive Londus<br />

possess extensive armouries <strong>of</strong> light wargear, a equal<br />

mix <strong>of</strong> ancient tech-patterns from <strong>the</strong> age <strong>of</strong> Rhame and<br />

weapons manufactured upon Brythan. Enforcers are<br />

typically equipped with Rhamean-pattern carapace<br />

armour and Brythanic shotguns, but can muster a<br />

smaller number <strong>of</strong> heavier man-portable weapons if<br />

needed. The barracks in Hive Londus support more<br />

armoured vehicles than are found in any one Lord's<br />

forces, both tanks and Chimera-pattern transports, and<br />

all Arbites deployments within <strong>the</strong> hive are fully<br />

mechanized—more than enough to intimidate even <strong>the</strong><br />

most bloody-minded mobs.<br />

Cogitators and Data Vaults<br />

Cogitation devices <strong>of</strong> all varieties are rare on Brythan,<br />

even in <strong>the</strong> hives. The lesser cogitators and data vaults<br />

commonplace on o<strong>the</strong>r Yeuros hiveworlds, heavy<br />

devices slaved to key-slates and flickering pict screens,<br />

are little seen beyond Machine Cult enclaves and <strong>the</strong> <strong>of</strong>t-<br />

neglected Administratum vaults set deep within Hive<br />

Londus. But <strong>the</strong>re, hidden away, are rank upon rank <strong>of</strong><br />

cogitation cells suited for scribe-labour, as well as huge<br />

data looms capable <strong>of</strong> intricate psalm-algorithms, such<br />

as ciphering and sifting tasks. Elsewhere, however,<br />

cogitators are conspicuous by <strong>the</strong>ir absence; a few<br />

battle-cogitators and savant's data vaults are held by<br />

sophisticated guild elders and Lords, but rarely used<br />

well. Orbital scows and a few arcane tech-installations<br />

such as <strong>the</strong> planetary defense cannons and massive psy-<br />

damper generators <strong>of</strong> <strong>the</strong> Astropathic Enclave are guided<br />

by dedicated, slaved cogitators, but <strong>the</strong>se are exceptions<br />

to <strong>the</strong> general rule: vehicles, devices, and installations,<br />

ranging from sea-barges to electo-heaters to hive-gates<br />

are controlled manually, or through simple mechanical<br />

linkages.<br />

Lexical Tools<br />

The common scribes <strong>of</strong> Brythan have little or no access<br />

to sophisticated Imperial lexmachinery, such as auto-<br />

quills, memory augmetics, and librarium servitors. They<br />

20<br />

work with tools that are little more advanced than those<br />

<strong>of</strong> <strong>the</strong>ir ancestors: parchment, ink, and rattling type-<br />

machinery that presses heated sigil-blocks upon sheets<br />

<strong>of</strong> silversheaf. The educated Lord's private librarium is<br />

thus a mix <strong>of</strong> folios copied and illuminated by hand,<br />

type-printed and metal-bound silversheaf manuscripts,<br />

and a few rare and prized dataslates.<br />

Servitors<br />

Upon Brythan, <strong>the</strong> dominant Silencean scriptures declare<br />

that a labour servitor exists in a state <strong>of</strong> grace, closer to<br />

<strong>the</strong> Omnissiah's Will than any mere man.<br />

Transformation into a servitor is <strong>the</strong> rightful and fitting<br />

reward for a long life dedicated to sacred duties.<br />

Servitors work alongside red-robed Silenceans in <strong>the</strong><br />

hives, and many more toil hidden within Machine Cult<br />

manufactories and mines, but all were once tech-adepts.<br />

To <strong>the</strong> Silencean eye, a servitor is a machine shrine in<br />

and <strong>of</strong> itself, honouring both <strong>the</strong> Omnissiah and <strong>the</strong> aged<br />

tech-adept whose flesh and augmetics it incorporates,<br />

and thus any ownership <strong>of</strong> servitors beyond <strong>the</strong> Machine<br />

Cult is unthinkable and impermissible.<br />

Augmetics<br />

Machine augmentation <strong>of</strong> <strong>the</strong> body and mind are rare<br />

beyond <strong>the</strong> ranks <strong>of</strong> <strong>the</strong> Machine Cult, only provided by<br />

monkish Silencean tech-priests under exceptional<br />

circumstances. A few Lords, High Ecclesiarchs and<br />

o<strong>the</strong>r powerful figures bear augmetics to evade <strong>the</strong><br />

consequences <strong>of</strong> crippling injury, but even <strong>the</strong>se signs <strong>of</strong><br />

favour are given reluctantly.<br />

Communication<br />

Portable vox devices are constructed in Brythan's<br />

manufactories, but vox communication itself is poor and<br />

fragmented: <strong>the</strong> hidden installations and Machine Cult<br />

mysteries that allow for distant communication are ei<strong>the</strong>r<br />

ill-kept or deliberately limited. Few commoners are<br />

granted <strong>the</strong> opportunity to use a vox device for its<br />

intended purpose, and few nobles would stoop to<br />

perform a task clearly fit for servants. Thus most devices<br />

are stored, forgotten and dust-covered, and most vox-<br />

rooms were long ago left to corrosion and darkness. The<br />

few forms <strong>of</strong> vox device that function well are only<br />

usable within a particular hive spirebase, or only able to<br />

communicate with o<strong>the</strong>r devices <strong>of</strong> <strong>the</strong> same issuance.<br />

These include Adeptus Arbites vox-beads, heavy<br />

voxcaster packs used by <strong>the</strong> trusted elite <strong>of</strong> a Lord's


household guard, and <strong>the</strong> vox-augmetics <strong>of</strong> tech-adepts<br />

toiling in <strong>the</strong> darkness <strong>of</strong> hive foundation vent networks.<br />

O<strong>the</strong>r devices exist, and some can even be found in <strong>the</strong><br />

hive markets, but <strong>the</strong>y typically hear only static and<br />

unidentified fragments <strong>of</strong> speech at best.<br />

Both <strong>the</strong> Machine Cult and Ministorum<br />

maintain potent voxcaster emplacements within Hive<br />

Londus and o<strong>the</strong>r important hive foundations, but <strong>the</strong><br />

control seals are only broken to send messages <strong>of</strong> great<br />

import, or in times <strong>of</strong> war and uprising. These<br />

voxcasters are capable <strong>of</strong> exchanging pict sequences and<br />

voice missives across <strong>the</strong> breadth <strong>of</strong> Brythan and<br />

Hybernea, but only between emplacements. Lesser<br />

shrines and outlying regions must make do with<br />

messengers and delay in <strong>the</strong> relay <strong>of</strong> vital information.<br />

Thus despite prevalent vox-tech, most<br />

communications are delivered by means <strong>of</strong> parchment<br />

missives and trusted messengers. Upon <strong>the</strong> war-fields,<br />

runners and signal-banners are much used, while vox-<br />

traffic is restricted to a Lord's elite and little trusted for<br />

strategy in any case. For <strong>the</strong> masses, news <strong>of</strong> war and<br />

current events travels alongside rumours and tales,<br />

carried between regions by pilgrims and transport crews,<br />

spreading rapidly through each new hive foundation by<br />

word <strong>of</strong> mouth. All that is heard upon <strong>the</strong> hive-ways and<br />

in <strong>the</strong> taverns is unreliable, changing from day to day,<br />

but <strong>the</strong> mob is still easily roused by exciting falsehoods.<br />

In contrast, proclamations issued by Lords and High<br />

Ecclesiarchs are type-printed upon silversheaf, posted<br />

upon every wall, and <strong>the</strong>ir contents declaimed in public<br />

spaces by a legion <strong>of</strong> criers and paid demagogues.<br />

Auspex<br />

Auspex devices beyond <strong>the</strong> Machine Cult are<br />

rudimentary at best, while Silencean tech-adepts make<br />

little use <strong>of</strong> <strong>the</strong> more potent auspex tech-patterns within<br />

<strong>the</strong>ir enclaves. Hand-held auspex devices are extremely<br />

rare, and most reside within <strong>the</strong> vaults <strong>of</strong> noble<br />

houses—treasures ra<strong>the</strong>r than tools. None<strong>the</strong>less, crude<br />

auspex installations and control rooms are built into<br />

orbital scows and seagoing barges, allowing for a vision<br />

<strong>of</strong> vessels and terrain at great distances. Ground vehicle<br />

patterns lack such capabilities, however, and battles<br />

upon Brythan are shaped by lines <strong>of</strong> sight: in place <strong>of</strong><br />

auspex, Lords and commanders learn to make good use<br />

<strong>of</strong> scouts and spies.<br />

Psykana Devices<br />

Very few devices capable <strong>of</strong> detecting or interfering<br />

with <strong>the</strong> psyker curse exist upon Brythan, and most<br />

consist <strong>of</strong> large and strange machine-halls, served by<br />

arrays <strong>of</strong> generators. These installations include <strong>the</strong><br />

heavy psy-dampers that shield <strong>the</strong> Imperial Governor's<br />

palace—where witches are brought to be<br />

imprisoned—and <strong>the</strong> Astropathic Enclave <strong>of</strong> Hive<br />

Londus. The psy-dampers are humming, crackling<br />

mysteries <strong>of</strong> <strong>the</strong> Machine Cult, arcane engines<br />

maintained across long centuries <strong>of</strong> silence and tradition,<br />

barely understood even by <strong>the</strong>ir Silencean keepers.<br />

Medicine<br />

The medicae <strong>of</strong> Brythan are an uneven mix <strong>of</strong> faith-<br />

healers, mercenary surgeons, travelling bands <strong>of</strong> quick-<br />

tongued rogues, and esteemed scholars <strong>of</strong> Rhamean<br />

Physik—some pretending to more than one <strong>of</strong> <strong>the</strong>se<br />

roles, and each class divided into many rival guilds and<br />

bro<strong>the</strong>rhoods. The poor must rely upon prayer to <strong>the</strong><br />

God-Emperor, folk-remedies, and dubious tinctures<br />

purchased in <strong>the</strong> hive foundation markets. The wealthy,<br />

in contrast, are attended by respectful scholars who<br />

debate one ano<strong>the</strong>r on <strong>the</strong> finer interpretations <strong>of</strong> <strong>the</strong><br />

folios <strong>of</strong> <strong>the</strong>ir trade: an array <strong>of</strong> treatises handed down<br />

from ancient Rhame and o<strong>the</strong>r, far<strong>the</strong>r worlds, written in<br />

<strong>the</strong> dim Imperial past, and translated and mistranslated<br />

many times over in <strong>the</strong> millennia since. The most<br />

revered medicae have gained <strong>the</strong> rare favour <strong>of</strong><br />

Silencean tech-priests and so possess effective medicines<br />

and medical devices, including even limited juvenat<br />

treatments, but only <strong>the</strong> most powerful can command<br />

<strong>the</strong>ir attention. Thus whilst <strong>the</strong> poor die young, suffering<br />

<strong>the</strong> progressive burden <strong>of</strong> alchemical pollutions, fluxes,<br />

and poxes, <strong>the</strong> Kings and Queens <strong>of</strong> Brythan can live for<br />

near two centuries—if not cut down by war or treachery.<br />

Despite <strong>the</strong>se disparities, surgeons competent in<br />

matters <strong>of</strong> cleaning wounds, setting bones, and quick<br />

amputations can be found in even <strong>the</strong> poorest districts.<br />

Equally, although widespread, most lesser agues are<br />

survivable for an adult, even one suffering <strong>the</strong> added<br />

burden <strong>of</strong> toxic potions mixed by rogues dressed as<br />

medicae. All too many unfortunates are left ravaged and<br />

crippled by disease, however: amidst <strong>the</strong> stench <strong>of</strong><br />

poverty districts are <strong>the</strong> eye-scarred blind, <strong>the</strong> mad, <strong>the</strong><br />

cancerous, and <strong>the</strong> wi<strong>the</strong>red. Far worse is <strong>the</strong> fate <strong>of</strong><br />

those who fall prey to plague: little can be done for <strong>the</strong><br />

commoner masses save prayer and quarantine when a<br />

district is touched by wasting sickness or <strong>the</strong> black<br />

cough. Times <strong>of</strong> fast-spreading plague arise every few<br />

decades, attended by great unrest, and are terrifying for<br />

commoner and noble alike.


Like plague, madness is a dread fear, for<br />

medicae are seemingly helpless in <strong>the</strong> face <strong>of</strong> it.<br />

Rhamean Physik has little to say on <strong>the</strong> subject <strong>of</strong><br />

insanity, and faith-healers much, but <strong>the</strong>re is little real<br />

hope for <strong>the</strong> mad or those who must tend to <strong>the</strong>m.<br />

Madness is thought to be a curse as <strong>of</strong>ten as not, <strong>the</strong><br />

God-Emperor's hand striking down <strong>the</strong> wicked—and in<br />

consequence <strong>the</strong> broken-minded are treated harshly by<br />

<strong>the</strong> commoner masses. To be mad is to be cast out into<br />

<strong>the</strong> snows to die in <strong>the</strong> highlands, or banished to <strong>the</strong><br />

filth-strewn ways <strong>of</strong> <strong>the</strong> poverty districts in Anglish<br />

domains, or at best confined behind locked doors.<br />

Respected elders who lose <strong>the</strong>ir minds to dementia are<br />

sealed in small rooms, hidden away in shame or<br />

judgement, and for an outsider to speak <strong>of</strong> <strong>the</strong>ir plight<br />

openly is a great breach <strong>of</strong> manners and decency.<br />

22

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