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The Callidonean Play<br />
The Magus promised a world, but gave instead a box<br />
<strong>of</strong> hive-metal, within which was only sand.<br />
- Silencean linear contemplation fragment 1 527<br />
Saint Willard o' <strong>the</strong> Spear, Live'd yet three hundred<br />
year, And watcheth o'er all ye here.<br />
- Anglish commoner's rhyme<br />
1
Creative Commons <strong>licensed</strong> by Reason <strong>of</strong> <strong>Principia</strong> <strong>Infecta</strong> in 201 1 under <strong>the</strong><br />
Attribution 3.0 License. You are free to do as you will with <strong>the</strong> words found herein,<br />
provided fair attribution is given to <strong>the</strong> author.<br />
<strong>Principia</strong> <strong>Infecta</strong> can be found online at www.principiainfecta.com.<br />
2
4. A Rite <strong>of</strong> Passage<br />
Contents<br />
6. Handouts: Declaration, Request, and Materials<br />
1 0. Brythan<br />
1 3. Fragments <strong>of</strong> History<br />
1 5. The Hive Foundations<br />
1 8. Blessings <strong>of</strong> <strong>the</strong> Machine Cult<br />
3
Summaris<br />
It is <strong>the</strong> commencement <strong>of</strong> 81 6.M41 , and remnant<br />
detritus and pilgrim masses <strong>of</strong> <strong>the</strong> long All-Saints-<br />
Festival are but slowly vanishing from <strong>the</strong> grand hives<br />
<strong>of</strong> <strong>the</strong> Ministorum world <strong>of</strong> Rhame, golden yet corroded<br />
center <strong>of</strong> <strong>the</strong> Yeuros cluster. Within Hive Templum<br />
Primus, a newly ascended Inquisitor and his retinue <strong>of</strong><br />
Throne agents prepare for a long and uncertain journey,<br />
<strong>the</strong> festival distant from <strong>the</strong>ir thoughts. Their destination<br />
is Brythan, a world at <strong>the</strong> trailing edge <strong>of</strong> <strong>the</strong> cluster,<br />
far<strong>the</strong>st from <strong>the</strong> hives <strong>of</strong> Rhame, last light <strong>of</strong> <strong>the</strong><br />
Imperium before <strong>the</strong> impassable warp storms <strong>of</strong> <strong>the</strong><br />
Lantac Abyss, and last <strong>of</strong> <strong>the</strong> Yeuros worlds to be<br />
brought to <strong>the</strong> God-Emperor by <strong>the</strong> Rhamean Crusade<br />
so many centuries ago.<br />
A Rite <strong>of</strong> Passage<br />
But to Brythan it is. Three decades past, <strong>the</strong><br />
withdrawn and aged Inquisitor Willard Quassus, long<br />
<strong>the</strong> sole representative <strong>of</strong> <strong>the</strong> Yeuros Conclave <strong>of</strong> <strong>the</strong><br />
Holy Inquisition upon that world, ceased to respond to<br />
ciphered messages sent from Rhame. Long periods <strong>of</strong><br />
quiet and Inquisitors who operate alone for decades are<br />
not unusual in <strong>the</strong> sparse Ordos <strong>of</strong> <strong>the</strong> cluster, but an<br />
assessment is now overdue. This is <strong>the</strong> task placed upon<br />
<strong>the</strong> Inquisitor Minor and his followers by <strong>the</strong> powers <strong>of</strong><br />
<strong>the</strong> Conclave—though in truth it is less a task and more<br />
a trial, a test <strong>of</strong> uncertain difficulty set by uncaring<br />
elders <strong>of</strong> <strong>the</strong> Ordos.<br />
Upon <strong>the</strong>ir arrival in <strong>the</strong> Brythanic voids, <strong>the</strong><br />
Throne agents and <strong>the</strong>ir new master will face hard<br />
choices, drawn into intrigue and corruption upon a world<br />
whose inhabitants fear <strong>the</strong> Inquisition all too little.<br />
The Threefold Path<br />
The Inquisitors <strong>of</strong> <strong>the</strong> Yeuros worlds form a sparse<br />
Conclave by <strong>the</strong> standards <strong>of</strong> greater sectors, but <strong>the</strong>ir<br />
presence suffices—for Ministorum-dominated Rhame<br />
remains synonymous with Imperial glory even millennia<br />
after all who fought in <strong>the</strong> Rhamean Crusade are gone to<br />
dust, and <strong>the</strong> God-Emperor is yet acclaimed <strong>the</strong> Lord <strong>of</strong><br />
Man upon every Imperial world <strong>of</strong> <strong>the</strong> cluster's many<br />
suns. But Inquisitors die, and new blood must flow,<br />
albeit slowly and carefully. Thus <strong>the</strong> ossified elders <strong>of</strong><br />
<strong>the</strong> Yeuros Conclave, <strong>the</strong>ir fortress vaults hidden within<br />
<strong>the</strong> hives <strong>of</strong> Rhame, induct newly ascended Inquisitors<br />
Minor by what has come to be known as <strong>the</strong> Threefold<br />
4<br />
Path, represented by <strong>the</strong> Forest, <strong>the</strong> Beast, and <strong>the</strong><br />
Temple in Inquisition heraldry.<br />
A promising interrogator or savant-militant first<br />
toils within <strong>the</strong> Forest, seeing comparatively little,<br />
knowing comparatively little. With experience and rare<br />
excellence, one such may be raised by formal carta to <strong>the</strong><br />
rank <strong>of</strong> Inquisitor Minor. This is a matter <strong>of</strong> sponsorship<br />
and influence, usually orchestrated by a former master,<br />
an Inquisitor <strong>of</strong> standing in <strong>the</strong> Ordos.<br />
But an Inquisitor Minor has not seen <strong>the</strong> Beast:<br />
he is only an Inquisitor by virtue <strong>of</strong> a seal upon<br />
parchment, and all that he might have achieved until that<br />
point is made worthless by <strong>the</strong> magnitude <strong>of</strong> that gift <strong>of</strong><br />
power. Granted <strong>the</strong> Rosette and able to command and<br />
terrify all who recognize <strong>the</strong> dread sigils <strong>of</strong> <strong>the</strong> Ordos, a<br />
Parchment Inquisitor is none<strong>the</strong>less nei<strong>the</strong>r<br />
acknowledged nor supported by <strong>the</strong> Conclave, and will<br />
be hunted ruthlessly should he give <strong>the</strong> first sign <strong>of</strong><br />
corruption. This, at least, is <strong>the</strong> case until after <strong>the</strong><br />
Inquisitor Minor has initiated and led an Inquisitorial<br />
action against <strong>the</strong> Beast—<strong>the</strong> dark and hidden foes <strong>of</strong> <strong>the</strong><br />
Imperium. Only when he shows himself worthy by his<br />
deeds and choices, and until <strong>the</strong> records <strong>of</strong> that action are<br />
presented to <strong>the</strong> Conclave libraria upon Rhame, may he<br />
move forward upon <strong>the</strong> Threefold Path.<br />
There remains <strong>the</strong> return to <strong>the</strong> Temple: <strong>the</strong><br />
Inquisitor Minor must stand before <strong>the</strong> elders <strong>of</strong> <strong>the</strong><br />
Yeuros Conclave, within <strong>the</strong>ir darkened inner vaults, and<br />
<strong>the</strong>re demonstrate a continued purity <strong>of</strong> gene and soul.<br />
Her must prove to <strong>the</strong>m beyond doubt that <strong>the</strong> Beast's<br />
corruption has left no taint, no seed. Many are those who<br />
fall—or who are made to fall, so it is whispered—at this<br />
final hurdle.<br />
Declaratio Caecorum<br />
Deep beneath <strong>the</strong> baroque, spire-strewn slopes <strong>of</strong><br />
Templum Primus, a hive devoted to <strong>the</strong> inner workings<br />
<strong>of</strong> <strong>the</strong> Rhamean Ministorum, <strong>the</strong> Inquisitor Minor and<br />
his retinue face <strong>the</strong> Declaration <strong>of</strong> <strong>the</strong> Blind in a<br />
darkened hall. Emerged from <strong>the</strong>ir hidden strongholds<br />
for this one small scene in <strong>the</strong> larger play <strong>of</strong> Ordos<br />
tradition, three ancient, hunched Inquisitors stand upon<br />
pulpits in <strong>the</strong> shadows, <strong>the</strong>ir faces hidden by featureless<br />
white masks. A stab-light shines brightly upon <strong>the</strong><br />
Inquisitor Minor and his followers in <strong>the</strong> centre <strong>of</strong> <strong>the</strong><br />
hall, circling <strong>the</strong>m in white amidst <strong>the</strong> blackness.
The three masked elders speak <strong>the</strong> few<br />
ceremonial words <strong>of</strong> <strong>the</strong> Declaration, a matter <strong>of</strong> a<br />
handful <strong>of</strong> heartbearts. The stab-light is extinguished,<br />
plunging <strong>the</strong> hall into silence and darkness. Doors <strong>the</strong>n<br />
swing open upon grinding gears, and <strong>the</strong> dim light<br />
beyond <strong>the</strong> sign for <strong>the</strong> Inquisitor Minor and his retinue<br />
to depart. The ceremony is complete, brief as it is.<br />
Beyond this point, as he leaves <strong>the</strong> Templum Primus<br />
upon Rhame, <strong>the</strong> Inquisitor will speak only with lesser<br />
servants <strong>of</strong> <strong>the</strong> Conclave. All doors to <strong>the</strong> Inquisition<br />
and its resources are <strong>of</strong>ficially sealed: even his mentor<br />
and former masters will not speak with <strong>the</strong> Inquisitor, or<br />
at least not where o<strong>the</strong>rs might overhear or learn <strong>of</strong> it.<br />
The Lord-Inquisitor's Request<br />
Immediately following <strong>the</strong> Declaration <strong>of</strong> <strong>the</strong> Blind<br />
comes <strong>the</strong> Lord-Inquisitor's Request, a step that long ago<br />
moved from a subversion <strong>of</strong> <strong>the</strong> Threefold Path to an<br />
age-honoured tradition. The normal form <strong>of</strong> <strong>the</strong> Request<br />
is a masked and anonymous missive-bearer, who may or<br />
may not be recognizable as a part <strong>of</strong> ano<strong>the</strong>r Inquisitor's<br />
retinue, a dataslate, and <strong>the</strong> seal <strong>of</strong> an obviously fictional<br />
figure high in <strong>the</strong> Conclave's hierarchy. The true origins<br />
<strong>of</strong> <strong>the</strong> Request might be <strong>the</strong> Inquisitor Minor's mentor, a<br />
coven <strong>of</strong> <strong>the</strong> mentor's peers, or result from some deeper<br />
machinations, <strong>the</strong> original Request stolen and replaced<br />
en route.<br />
Regardless, it is foolish in <strong>the</strong> extreme to refuse<br />
or ignore <strong>the</strong> Lord-Inquisitor's Request, despite <strong>the</strong> very<br />
short litany <strong>of</strong> Inquisitors Minor who did just that and<br />
<strong>the</strong>n went on to ascend to <strong>the</strong> Conclave on <strong>the</strong> backs <strong>of</strong><br />
mighty and resounding victories, <strong>the</strong>ir names living on<br />
for centuries past <strong>the</strong>ir deaths. Few Parchment<br />
Inquisitors command <strong>the</strong> strength or pre-existing level <strong>of</strong><br />
support to make <strong>the</strong> Threefold Path an assured formality<br />
regardless <strong>of</strong> <strong>the</strong>ir initial choices. Fur<strong>the</strong>r, in addition to<br />
most likely originating from those who will later judge<br />
<strong>the</strong> Inquisitor Minor on his return to Rhame, and thus<br />
reflecting <strong>the</strong>ir will, <strong>the</strong> Request arrives with an<br />
unspoken one-time connection to vast<br />
resources—resources that will all too soon be beyond<br />
<strong>the</strong> Inquisitor Minor's reach.<br />
Acceptance <strong>of</strong> <strong>the</strong> Lord-Inquisitor's<br />
Request earns <strong>the</strong> right to make an oblique, formal<br />
demand for specific resources. The resources will<br />
be provided, more or less as requested—up to and<br />
including a dedicated Battlefleet voidship for<br />
transport to a specific location, regiments <strong>of</strong> Guard<br />
troops, or an equivalent draw upon <strong>the</strong> c<strong>of</strong>fers <strong>of</strong><br />
trade guilds beholden to <strong>the</strong> Ministorum. There is a<br />
5<br />
fine line for <strong>the</strong> Inquisitor Minor to walk, however:<br />
between boastful relinquishment, <strong>the</strong> appearance <strong>of</strong><br />
incapacity, <strong>the</strong> appearance <strong>of</strong> aimless greed, and <strong>the</strong><br />
degree to which he is sure <strong>of</strong> <strong>the</strong> support <strong>of</strong> his mentor in<br />
<strong>the</strong> Conclave. There are tales <strong>of</strong> <strong>the</strong> malign judgements<br />
that fell upon Parchment Inquisitors who reached ei<strong>the</strong>r<br />
too far or not far enough. Resources provided may be<br />
poisoned, ei<strong>the</strong>r obviously or in some clever and hidden<br />
way, or simply far removed from what was requested. It<br />
is left to <strong>the</strong> Inquisitor Minor and his retinue to<br />
determine whe<strong>the</strong>r he is being steered, rebuked, or subtly<br />
attacked.<br />
The Request delivered to <strong>the</strong> Inquisitor Minor in<br />
this case is short, to <strong>the</strong> point, and threatening in its lack<br />
<strong>of</strong> clarity, as <strong>the</strong> traditional form demands. He is directed<br />
to find Inquisitor Willard Quassus, and <strong>the</strong>reafter carry<br />
out those actions most fitting in <strong>the</strong> eyes <strong>of</strong> <strong>the</strong> God-<br />
Emperor. Accompanying <strong>the</strong> Request are a minimum <strong>of</strong><br />
summary materials on Quassus and <strong>the</strong> world <strong>of</strong><br />
Brythan, and at that point <strong>the</strong> Inquisitor Minor is truly<br />
set upon <strong>the</strong> path to seek <strong>the</strong> Beast.<br />
A Theatre <strong>of</strong> <strong>the</strong> Known<br />
The form <strong>of</strong> <strong>the</strong> Threefold Path and <strong>the</strong> Lord-Inquisitor's<br />
Request is well known within <strong>the</strong> Yeuros Conclave.<br />
Thus few Inquisitors Minor pass <strong>the</strong> rituals without<br />
possessing foreknowledge, an opportunity to set aside<br />
resources, and a grasp <strong>of</strong> <strong>the</strong> degree to which mentors<br />
and sponsors will in fact withdraw <strong>the</strong>ir support. The<br />
wise mentor lets <strong>the</strong> Inquisitor Minor rise or fall by his<br />
own merits, for his influence alone is rarely enough to<br />
sway <strong>the</strong> judgement in <strong>the</strong> Temple. Conversely, <strong>the</strong> wise<br />
Inquisitor Minor does his best to ensure that lines <strong>of</strong><br />
communication remain open, un<strong>of</strong>ficially, for use in<br />
extremis.
+++ First Inquisitor:<br />
He who stands is known.<br />
+++ Second Inquisitor:<br />
We see him not.<br />
+++ Third Inquisitors:<br />
+++ All:<br />
It matters not. For he has not seen <strong>the</strong> Beast.<br />
And thus he is nothing.<br />
+++ First Inquisitor:<br />
Yet something may come <strong>of</strong> nothing.<br />
+++ Second Inquisitor:<br />
So we <strong>of</strong>fer this one chance to nothing.<br />
+++ Third Inquisitor:<br />
+++ All:<br />
Go from us. Seek <strong>the</strong> Beast.<br />
And until your return we are blind to you.<br />
6
+++ By command <strong>of</strong> <strong>the</strong> Lord-Inquisitor, His Eminence in Red.<br />
+++ Seek out and find Inquisitor Quassus <strong>of</strong> Hive Rhame.<br />
+++ Thence do as <strong>the</strong> God-Emperor sees most fitting.<br />
7
+++ Inquisitor Willard Quassus<br />
Age is estimated as 360, and birthplace is alleged to be Hive Rhame upon <strong>the</strong> world <strong>of</strong> <strong>the</strong> same name.<br />
Raised to Inquisitor in 488.M41 , under <strong>the</strong> aegis <strong>of</strong> Inquisitor Habitasis, and into Ordo Hereticus.<br />
Pure <strong>of</strong> gene and untouched by psyker taint. No visible augmetics as <strong>of</strong> 644.M41 . Known to employ juvenat<br />
treatments, but age places him at <strong>the</strong> outer limits <strong>of</strong> <strong>the</strong>ir effectiveness. Submitted few materials or action<br />
reports to Conclave libraria, and none are recorded after 539.M41 .<br />
+++ Historia Brevis<br />
495.M41 . Inquisitor Quassus exposes and eradicates a blood-sacrifice cult upon Hyaspan.<br />
51 7.M41 . Defeat <strong>of</strong> a tainted raider fleet and its invasion <strong>of</strong> Brythan. Inquisitor Quassus destroys <strong>the</strong> enemy<br />
war-chief and leads Brythanic forces to victory.<br />
532.M41 . Inquisitor Habitasis and his retinue presumed lost to <strong>the</strong> warp in banishing <strong>the</strong> necrotic space hulk<br />
Ember <strong>of</strong> Ruin.<br />
543.M41 . Inquisitor Quassus recorded to have moved his residence to Brythan, though this may have<br />
occurred years earlier.<br />
552-570.M41 . Astropathic queries made to <strong>the</strong> Ordos upon Rhame suggest Inquisitor Quassus is concerned<br />
by <strong>the</strong> warpcraft <strong>of</strong> prophecy as employed by witches in mockery <strong>of</strong> sanctioned Imperial seers.<br />
582.M41 . The Thirteenth Grand Conclave upon Rhame. Inquisitor Quassus in attendance.<br />
590.M41 . Inquisitor Quassus' presence upon Brythan is designated Missio Minoris and granted a stipend<br />
from Conclave c<strong>of</strong>fers. No later record exists <strong>of</strong> <strong>the</strong> stipend being paid or o<strong>the</strong>rwise drawn upon.<br />
620.M41 . Interrogator Valian, formerly <strong>of</strong> Inquisitor Quassus' retinue, raised to <strong>the</strong> rank <strong>of</strong> Inquisitor.<br />
Records indicate that Inquisitor Quassus is <strong>the</strong> sponsor, but not in attendance.<br />
644.M41 . Last confirmed appearance <strong>of</strong> Inquisitor Quassus, validated by pict-capture within <strong>the</strong> Imperial<br />
Governor's residence <strong>of</strong> Brythan.<br />
667.M41 . Adeptus Arbites report that Inquisitor Quassus destroyed a previously unknown sect upon Gahul.<br />
His presence on that world in 667.M41 remains unconfirmed.<br />
71 7.M41 . Inquisitor Valian and his retinue confirmed dead upon Hyaspan in a purge <strong>of</strong> <strong>the</strong> Blade <strong>of</strong><br />
Sorrows cult. No close peers to Inquisitor Quassus remain within <strong>the</strong> Rhamean Conclave.<br />
780.M41 . Last known <strong>of</strong>ficial communication crypt-sealed by Inquisitor Quassus is received from Brythan.<br />
It is a simple protocol acknowledgement, similar to <strong>the</strong> prior eleven missives.<br />
8
+++ Brythan<br />
Designated as a Hiveworld (Lesser, Category Delta, sub-designation War). Outermost Imperial world facing<br />
<strong>the</strong> Lantean Abyss. Temperate to cold, breathable atmosphere, possesses seas, and is mountainous. One<br />
inhabited moon. Brought into <strong>the</strong> Lux Imperia in 294.M40, during <strong>the</strong> later Rhamean Crusade. At that time,<br />
<strong>the</strong> world was designated Feral. Present governance categorized as tribal monarchism with internecine<br />
internal warfare.<br />
+++ Imperial Governor<br />
High Ecclesiarch Mathus Ager <strong>of</strong> <strong>the</strong> Church <strong>of</strong> Brythan. Raised from <strong>the</strong> local populace.<br />
+++ Imperial Presence<br />
Administratum records immediately accessible to <strong>the</strong> Conclave declare an Adeptus Arbites garrison <strong>of</strong> four<br />
regiments and minor Adeptus Astra Telepathica shrinehold (Category Delta). There are no records <strong>of</strong><br />
stationed Imperial Guard, Battlefleet, or Departmento Munitorium forces. No Administratum bureau majoris<br />
exists and nor is any Administratum adept <strong>of</strong> primaris rank present.<br />
+++ Adeptus Ministorum<br />
The High Ecclesiarchy <strong>of</strong> Brythan underwent schism from <strong>the</strong> Rhamean Temple in 699.M41 to form <strong>the</strong><br />
Church <strong>of</strong> Brythan. Sanctioned as an accepted sect in 752.M41 , but relations between hierarchs remain<br />
strained. The sanctioned sect <strong>of</strong> Destinism is present upon Brythan, but <strong>the</strong> nature <strong>of</strong> relations between<br />
Destinist and Church <strong>of</strong> Brythan Ecclesiarchs is unclear.<br />
+++ Imperial Ti<strong>the</strong><br />
Brythan has not failed in its ti<strong>the</strong> since <strong>the</strong> Rhamean Crusade. The ti<strong>the</strong> has been conducted through agency<br />
<strong>of</strong> <strong>the</strong> Ministorum since at least 400.M41 , coinciding with appointment <strong>of</strong> Ecclesiarchs to <strong>the</strong> post <strong>of</strong><br />
Imperial Governor.<br />
+++ Brythanic Guard<br />
The last Founding <strong>of</strong> Imperial Guard took place between 764-772.M41 . Fifty full infantry regiments were<br />
raised and consigned to <strong>the</strong> God-Emperor's forces.<br />
+++ Void-traffic<br />
Three guild-fleets are granted hereditary charters to <strong>the</strong> Rhame-Gahul-Brythan warp routes. The Battlefleet<br />
flotilla designated Steadfast Glint traversed Brythan in 801 .M41 , exchanged envoys with <strong>the</strong> Imperial<br />
Governor, and confirmed <strong>the</strong> system secure.<br />
+++ Ordos Presence<br />
Missio Minoris under Inquisitor Willard Quassus, established 590.M41 .<br />
+++ Ordos Actions<br />
None recorded since 51 7.M41 .<br />
9
Brythan <strong>of</strong> <strong>the</strong> Yeuros cluster is a chill planet <strong>of</strong> deep<br />
winters and short, rain-swept summers. The seas<br />
surrounding its single continental land mass are stormy,<br />
waves crashing against eroding cliffs. Rolling hills and<br />
looming mountains are <strong>the</strong> dominant landscape. This<br />
was a forest-green and storm-grey world <strong>of</strong> scattered<br />
feral tribes when first brought into <strong>the</strong> Imperium by<br />
Rhamean legions, but changed pr<strong>of</strong>oundly across <strong>the</strong><br />
fifteen centuries since. Under <strong>the</strong> blessings <strong>of</strong> <strong>the</strong><br />
Machine God and o<strong>the</strong>r Imperial technologies, <strong>the</strong><br />
populace and <strong>the</strong>ir structures grew unchecked into a<br />
nascent hiveworld <strong>of</strong> billions—albeit not yet as<br />
populous or as scarred by manufactory toxins as <strong>the</strong> core<br />
Yeuros worlds. Brythanic hives are more spread and less<br />
developed than <strong>the</strong> truly ancient hives <strong>of</strong> Rhame;<br />
towering spires and piled base structures are few in<br />
number, and where <strong>the</strong>y do exist <strong>the</strong>y are separated from<br />
one ano<strong>the</strong>r by league upon league <strong>of</strong> charred war-<br />
wastes, industrialized farmholds, beast-tracts,<br />
manufactory reaches, and commoner hab-block towns.<br />
Nor is Brythan truly united under one rule: <strong>the</strong><br />
descendants <strong>of</strong> <strong>the</strong> ancient tribes and <strong>the</strong>ir conquerors all<br />
worship <strong>the</strong> God-Emperor and count <strong>the</strong>mselves<br />
Imperial citizens, but <strong>the</strong>y stand opposed in three<br />
distinct regions, waging war with one ano<strong>the</strong>r<br />
frequently.<br />
The Anglish Court<br />
The Anglish are proud descendants <strong>of</strong> Rhameans and<br />
conquered tribes, fierce in <strong>the</strong>ir Imperial faith. The<br />
commoner Anglish masses have long been ruled by<br />
Kings, Queens, and an ever-changing Court <strong>of</strong> Lords, a<br />
nobility <strong>of</strong> extended houses descended from forbearers<br />
who were raised up to nobility through wealth, war, or<br />
great deeds. The Lord or Lady at <strong>the</strong> head <strong>of</strong> each noble<br />
house maintains a standing army, an intricate heraldry,<br />
and holds sway over a single spire fortress or hive<br />
foundation and <strong>the</strong> surrounding structures and lands.<br />
Commoners within a lord's domain must pledge loyalty,<br />
service, and <strong>of</strong>ten harsh ti<strong>the</strong>s, or face <strong>the</strong> Lord's bailiffs.<br />
In turn a Lord pledges fealty to <strong>the</strong> Anglish queen and<br />
imposes <strong>the</strong> queen's order and justice within his lands.<br />
The power <strong>of</strong> <strong>the</strong> Anglish Court is made<br />
manifest in <strong>the</strong> majesty <strong>of</strong> Hive Londus, oldest <strong>of</strong><br />
Brythan's hives and <strong>the</strong> location <strong>of</strong> <strong>the</strong> Court itself—a<br />
large part <strong>of</strong> <strong>the</strong> palatial hivetop fortresses inhabited by<br />
Brythan<br />
1 0<br />
<strong>the</strong> queen's ruling house. Of all <strong>the</strong> hive structures <strong>of</strong><br />
Brythan, only Londus is great enough in stature and<br />
population to sprawl unbroken and piled high across<br />
hundreds <strong>of</strong> leagues. Amongst <strong>the</strong> fanes <strong>of</strong> its many<br />
greater levels stand ancient temples <strong>of</strong> <strong>the</strong> Imperial<br />
Creed, schools <strong>of</strong> learning, pillars to support grand upper<br />
landing zones, and strongholds owned by <strong>the</strong> most<br />
powerful Anglish noble families. In every direction from<br />
<strong>the</strong> outer slopes <strong>of</strong> Hive Londus stretch <strong>the</strong> populous<br />
fiefdoms <strong>of</strong> Anglish Lords, <strong>the</strong> greatest <strong>of</strong> <strong>the</strong>m marked<br />
by <strong>the</strong> distant shadows <strong>of</strong> lesser hive foundations, like<br />
gray clouds above <strong>the</strong> manufactory-covered hills.<br />
Wealthy houses and fractious alliances amongst<br />
Anglish nobility compete ruthlessly for advantage, both<br />
within and beyond <strong>the</strong> civilized, treacherous confines <strong>of</strong><br />
<strong>the</strong> Court in Hive Londus, and all raise <strong>the</strong>ir own forces<br />
<strong>of</strong> armsmen and militia. Were <strong>the</strong> Anglish not faced with<br />
raids and <strong>the</strong> threat <strong>of</strong> war from <strong>the</strong> clans <strong>of</strong> Callidon<br />
and Hybernea, <strong>the</strong>y would surely be at one ano<strong>the</strong>r's<br />
throats to press claims upon land, commoner allegiance,<br />
and vengeance for past slights. As matters stand, not a<br />
decade passes without a feud between houses heating<br />
near to war, giving cause for <strong>the</strong> Queen's house to<br />
intervene.<br />
Clans <strong>of</strong> Callidon and Hybernea<br />
The moon <strong>of</strong> Hybernea and highlands <strong>of</strong> Callidon upon<br />
Brythan are chill, mountainous, and harsh, resting under<br />
deep snows for much <strong>of</strong> <strong>the</strong> year. Raised roadways cross<br />
<strong>the</strong> vales and tunnel through mountains to link widely<br />
separated foundational hive structures and industrial<br />
regions, and between <strong>the</strong>m deep manufactory-poisoned<br />
lakes and ruin-wastes where outlaw bands and <strong>the</strong> last<br />
beasts roam. Even <strong>the</strong> greatest fortresses <strong>of</strong> Callidon<br />
cannot compare with <strong>the</strong> spires <strong>of</strong> Anglish lands,<br />
however, and <strong>the</strong> combined Callidonean and Hybernean<br />
populace is barely half that <strong>of</strong> <strong>the</strong> Anglish commoner<br />
masses.<br />
For all that commoners, nobles, and savants<br />
alike amongst <strong>the</strong> Anglish speak <strong>of</strong> Callidonean and<br />
Hybernean clansmen as painted savages, <strong>the</strong>se peoples<br />
are just as much civilized hive-dwellers. Many <strong>of</strong> <strong>the</strong><br />
everyday customs <strong>of</strong> <strong>the</strong> clans are broadly similar to<br />
those <strong>of</strong> <strong>the</strong> Anglish, lacking only <strong>the</strong> pervasive<br />
Rhamean influence on justice, ideals <strong>of</strong> noble conduct,<br />
and religious matters.
The spires <strong>of</strong> clan hive foundations and city-<br />
fortresses are nei<strong>the</strong>r as great nor as gilded as those <strong>of</strong><br />
Hive Londus, but it is telling that Anglish Lords and<br />
<strong>the</strong>ir armies have never succeeded in conquering any<br />
reach <strong>of</strong> <strong>the</strong> moon Hybernea or <strong>the</strong> highlands <strong>of</strong><br />
Brythan. The clans are fierce in defence <strong>of</strong> <strong>the</strong>ir<br />
independence and <strong>the</strong>ir lands, <strong>the</strong> peoples diverse and<br />
fractious. Each clan is centred about a lesser hivebase<br />
structure or spire-fortress, proud in its own traditions<br />
and histories. The clansmen's extended families are<br />
linked by a shared legacy <strong>of</strong> vows and lineages, <strong>of</strong> tales<br />
both told in song and recorded in clan records.<br />
The clansmen <strong>of</strong> Hybernea and Callidon have in<br />
some generations bowed to Kings and Queens, in o<strong>the</strong>rs<br />
not, but <strong>the</strong>y boast no strong tradition <strong>of</strong> obedience and<br />
absolute fealty in <strong>the</strong> manner <strong>of</strong> <strong>the</strong> Anglish Court—and<br />
nor is <strong>the</strong> position <strong>of</strong> monarch usually inherited, as is <strong>the</strong><br />
case for <strong>the</strong> Anglish. When a monarch does arise, that<br />
King must rule from his own clanhold spire by <strong>the</strong> fickle<br />
acclaim <strong>of</strong> <strong>the</strong> clan Lords, shifting from year to year,<br />
and only grudgingly acknowledged by his peers as first<br />
amongst equals. Across <strong>the</strong> ages since <strong>the</strong> Rhamean<br />
conquest, <strong>the</strong> clans have fought one ano<strong>the</strong>r just as <strong>of</strong>ten<br />
as <strong>the</strong>y united to drive <strong>of</strong>f <strong>the</strong> Anglish or pagan raiders<br />
emerged from <strong>the</strong> warp storms <strong>of</strong> <strong>the</strong> Lantean Abyss.<br />
For all that, <strong>the</strong> Callidonean clans have acknowledged a<br />
monarch amongst <strong>the</strong> clan Lords more <strong>of</strong>ten than not<br />
across past two centuries, <strong>the</strong>se Kings and Queens<br />
chosen to lead <strong>the</strong> allied clans against <strong>the</strong>ir foes, or<br />
raised up to hear great disputes between clans that can<br />
have no o<strong>the</strong>r resolution.<br />
Imperial Institutions<br />
Signs <strong>of</strong> <strong>the</strong> Imperial Adepta upon Brythan are sparse in<br />
comparison to o<strong>the</strong>r hiveworlds <strong>of</strong> <strong>the</strong> Yeuros cluster.<br />
There are no Imperial Guard regiments stationed upon<br />
Brythan, no Departmeno Munitorum infrastructure, and<br />
no permanently assigned Battlefleet vessels—though<br />
roving sub-fleets traverse <strong>the</strong> system every few decades.<br />
Administratum presence is anaemic, a bare few<br />
thousand sages and archivists <strong>of</strong> Imperial records buried<br />
deep within Hive Londus. Collection <strong>of</strong> <strong>the</strong> Imperial<br />
Ti<strong>the</strong> is managed instead by Ministorum priests and<br />
clerks, coordinated through shrines and ca<strong>the</strong>drals across<br />
Brythan.<br />
Those Imperial institutions that are present are<br />
at <strong>the</strong>ir strongest within <strong>the</strong> spires <strong>of</strong> Hive Londus,<br />
where adepts and emissaries from o<strong>the</strong>r Yeuros worlds<br />
pay court to <strong>the</strong> Anglish Queen. Beyond <strong>the</strong> hive's edge-<br />
walls and outer slopes are found only lesser<br />
1 1<br />
Imperial servants and outposts—and <strong>of</strong> all <strong>the</strong> Adepta,<br />
only <strong>the</strong> omnipresent Ministorum wields any meaningful<br />
influence in Callidon and upon Hybernea.<br />
Imperial Governor<br />
The Imperial Governor <strong>of</strong> Brythan is not appointed by a<br />
distant Lord-Sector, but ra<strong>the</strong>r raised up from <strong>the</strong> local<br />
populace, drawn from amongst <strong>the</strong> scions <strong>of</strong> Anglish<br />
noble houses risen to prominent positions in <strong>the</strong><br />
Ecclesiarchy. Youngest sons and daughters <strong>of</strong> <strong>the</strong><br />
greatest lineages, o<strong>the</strong>rwise destined to be excluded from<br />
power, have long been encouraged to enter <strong>the</strong> Imperial<br />
Cult. There <strong>the</strong>y are elevated to positions within <strong>the</strong><br />
Anglish Court, such as confessor to an appointed <strong>of</strong>fice-<br />
holder or messenger to <strong>the</strong> Queen for <strong>the</strong> Church <strong>of</strong><br />
Brythan. Those who find <strong>the</strong>ir way to greater influence<br />
in <strong>the</strong> Court typically also rise in <strong>the</strong> ranks <strong>of</strong> <strong>the</strong><br />
Ecclesiarchy, and vice versa. Ultimately, <strong>the</strong> highest<br />
rung upon this ladder is comprised <strong>of</strong> <strong>the</strong> favour <strong>of</strong> <strong>the</strong><br />
Queen, <strong>the</strong> acclaim <strong>of</strong> <strong>the</strong> more powerful Anglish lords,<br />
and <strong>the</strong> deep red robe <strong>of</strong> a High Ecclesiarch. From<br />
amongst this select circle is <strong>the</strong> next Governor chosen,<br />
appointed by Queen and Court to orchestrate <strong>the</strong><br />
workings <strong>of</strong> <strong>the</strong> Imperial Ti<strong>the</strong>—an opportunity for <strong>the</strong><br />
appointed Ecclesiarch to gain great personal wealth and<br />
power, beyond even that <strong>of</strong>fered by <strong>the</strong> highest positions<br />
in <strong>the</strong> Church <strong>of</strong> Brythan. The Governor is powerful<br />
indeed in Hive Londus, but remains vulnerable to <strong>the</strong><br />
whims <strong>of</strong> <strong>the</strong> Queen and <strong>the</strong> intrigues <strong>of</strong> <strong>the</strong> Court.<br />
There is an implicit bargain in this appointment: <strong>the</strong><br />
Governor's position rests upon supporting <strong>the</strong> dominant<br />
factions within <strong>the</strong> Court, as well as ensuring that <strong>the</strong><br />
Ministorum publicly bestows <strong>the</strong> blessings <strong>of</strong> <strong>the</strong> God-<br />
Emperor and Ministorum upon <strong>the</strong> Queen's reign and<br />
actions.<br />
Adeptus Ministorum<br />
The Ministorum touches every aspect <strong>of</strong> life upon<br />
Brythan; faith in <strong>the</strong> God-Emperor is tangible and<br />
important. Preachers and lay-tutors are present in<br />
every hab-fane, shrines and temples stand in every<br />
hive foundation level. Nei<strong>the</strong>r noble nor commoner<br />
can rise far without proclaiming <strong>the</strong>ir faith in word<br />
and deed, obtaining <strong>the</strong> counsel <strong>of</strong> a priest, and<br />
gaining his blessings upon <strong>the</strong>ir acts. Leaders <strong>of</strong><br />
men at all levels <strong>of</strong> Brythanic society are expected<br />
to be trusted members <strong>of</strong> <strong>the</strong> laity, favoured by <strong>the</strong>ir<br />
confessors, spoken <strong>of</strong> well by preachers who have<br />
knowledge <strong>of</strong> <strong>the</strong>m. Those who are not are regarded
with suspicion.<br />
The Brythanic Ministorum is split into two<br />
principle sects, Destinism and <strong>the</strong> Church <strong>of</strong> Brythan,<br />
each consisting <strong>of</strong> varied <strong>the</strong>ological factions and<br />
orthodoxies. The priesthood—and thus control over <strong>the</strong><br />
considerable resources <strong>of</strong> <strong>the</strong> Ecclesiarchy—is uneasily<br />
divided between <strong>the</strong> adherents <strong>of</strong> <strong>the</strong> two major sects, a<br />
small minority <strong>of</strong> hermit priests <strong>of</strong> lesser sanctioned<br />
creeds, and <strong>the</strong> few iconoclasts in <strong>the</strong> hierarchy brave<br />
enough declare <strong>the</strong>mselves beholden to no sect.<br />
To <strong>the</strong> eyes <strong>of</strong> <strong>the</strong> commoner masses, <strong>the</strong> great<br />
sects are divided over <strong>the</strong> veneration <strong>of</strong> Imperial saints<br />
and whe<strong>the</strong>r places <strong>of</strong> worship are gilded in splendour,<br />
in <strong>the</strong> manner <strong>of</strong> <strong>the</strong> grand ca<strong>the</strong>drals <strong>of</strong> <strong>the</strong> Church <strong>of</strong><br />
Brythan, or build <strong>of</strong> bare, unadorned stone after <strong>the</strong><br />
fashion <strong>of</strong> Destinist shrineholds. These are trivial<br />
matters for scholars and <strong>the</strong>osophists, however: <strong>the</strong><br />
schism between Destinism and <strong>the</strong> Church <strong>of</strong> Brythan is<br />
in fact a dispute over <strong>the</strong> Greater Questions <strong>of</strong><br />
predestination, <strong>the</strong> omnipotence <strong>of</strong> <strong>the</strong> God-Emperor,<br />
and <strong>the</strong> nature <strong>of</strong> choice.<br />
While <strong>the</strong> Church <strong>of</strong> Brythan is dominant<br />
throughout Anglish lands, Destinists hold sway and<br />
manage Ministorum c<strong>of</strong>fers in Callidon and upon<br />
Hybernea. There, Imperial shrines are unheated stone<br />
vaults, rank amongst <strong>the</strong> ordained is largely informal,<br />
and Ecclesiarchs teach that <strong>the</strong> God-Emperor steers<br />
every choice. All that happens is foreordained, and<br />
prophecies are God-Emperor-given glimpses <strong>of</strong> what is<br />
to come. In stark contrast, Anglish ca<strong>the</strong>drals are<br />
baroque and splendid, every alcove set with gilded<br />
relics, statues <strong>of</strong> Imperial saints, and engraved scenes<br />
from Imperial history. Anglish priests and lay-tutors<br />
teach lessons based upon <strong>the</strong> scripture <strong>of</strong> <strong>the</strong> Rhamean<br />
Temple, copied wholesale and made distinct in name<br />
only as <strong>the</strong> creed <strong>of</strong> <strong>the</strong> Church <strong>of</strong> Brythan. The most<br />
fervent Ecclesiarchs to follow <strong>the</strong>se once-Rhamean<br />
teachings reject outright all Destinist <strong>the</strong>ology: men and<br />
women must choose anew each day to serve <strong>the</strong> God-<br />
Emperor, <strong>the</strong> future is unknown, and every choice has<br />
consequences.<br />
In past centuries, bloody purges <strong>of</strong> Destinism<br />
took place in Anglish domains and when Anglish<br />
legions raided Callidon and Hybernea. Some scholars<br />
call <strong>the</strong> purges a rightful echo <strong>of</strong> <strong>the</strong> end <strong>of</strong> pagan Ald<br />
Brythan, that time long past when priest-seers ga<strong>the</strong>red<br />
in sacred groves and made bloody sacrifice to dark and<br />
nameless gods in order to see <strong>the</strong> future. The seers were<br />
annihilated in <strong>the</strong> Rhamean Crusade, and <strong>the</strong>re are<br />
always some amongst <strong>the</strong> High Ecclesiarchs who<br />
believe that Destinism must go <strong>the</strong> same way,<br />
1 2<br />
regardless <strong>of</strong> its status as a sanctioned sect in <strong>the</strong> greater<br />
Yeuros Ministorum.<br />
Relations between sects have become far less<br />
hostile in recent generations, however, <strong>the</strong> heated<br />
persecutions <strong>of</strong> <strong>the</strong> past replaced with a focus upon<br />
collection <strong>of</strong> <strong>the</strong> Imperial ti<strong>the</strong> and bringing to heel<br />
unruly elements amongst <strong>the</strong> commoner masses. Some<br />
claim <strong>the</strong> rifts in <strong>the</strong> Brythanic Ecclesiarchy have<br />
become comparatively gentile schisms over orthodoxy<br />
and scripture, argued ra<strong>the</strong>r than fought, but occasionally<br />
inflamed by o<strong>the</strong>r disagreements between <strong>the</strong> Anglish,<br />
Callidonean, and Hybernean peoples.<br />
Yet memories are long, and <strong>the</strong> differences<br />
between sects remain sufficiently great to spark<br />
intrigues, vitriol, riots, and rivalry between priestly<br />
factions and <strong>the</strong>ir followers. The nature <strong>of</strong> <strong>the</strong><br />
Ministorum hierarchy only compounds this state <strong>of</strong><br />
affairs, as it is crosses both sects and regions:<br />
Callidonean preachers <strong>of</strong>ten bow before Anglish<br />
superiors, for example, but some have risen to high posts<br />
in <strong>the</strong> ca<strong>the</strong>drals <strong>of</strong> Hive Londus itself. Anglish<br />
Destinists exist at all levels <strong>of</strong> <strong>the</strong> Ecclesiarchy, albeit as<br />
a minority, as do Callidonean adherents <strong>of</strong> <strong>the</strong> Church <strong>of</strong><br />
Brythan—and also charismatic priests who rebuke both<br />
sides, or follow lesser sanctioned sects. A Destinist may<br />
be given orders by a devotee <strong>of</strong> <strong>the</strong> Church <strong>of</strong> Brythan,<br />
or vice versa, and <strong>the</strong> crucible <strong>of</strong> Ministorum politics<br />
creates strange bedfellows: Destinist and Church <strong>of</strong><br />
Brythan priests allied as <strong>of</strong>ten as <strong>the</strong>y are opposed.<br />
Holy Inquisition<br />
The Inquisition has been represented for centuries by<br />
Inquisitor Willard Quassus, known widely upon Brythan<br />
as Willard <strong>of</strong> <strong>the</strong> Spear. He and what little remains <strong>of</strong> his<br />
immediate retinue reside in Hive Londus, and have long<br />
been much withdrawn from <strong>the</strong> Holy Ordos. Past actions<br />
have made <strong>the</strong> Inquisitor a legend upon Brythan; as he<br />
grows ever older and closer to death, sainthood is much<br />
discussed amongst Ecclesiarchs—and has long been<br />
assumed as a fact by commoners.<br />
Adeptus Arbites<br />
Eight regiments <strong>of</strong> Arbites troops and light armour are<br />
based in a network <strong>of</strong> fortress-barracks at <strong>the</strong> core <strong>of</strong><br />
Hive Londus—a not insignificant military force, but one<br />
that pales beside than <strong>the</strong> combined household armies<br />
and militia <strong>of</strong> <strong>the</strong> Lords <strong>of</strong> Londus and <strong>the</strong> surrounding<br />
domains. While <strong>the</strong> Adeptus Arbites are supposedly<br />
independent, protecting Imperial interests at <strong>the</strong>ir own
discretion, assignment <strong>of</strong> commanders by <strong>the</strong> Imperial<br />
Governor and use <strong>of</strong> Ministorum funds has long ensured<br />
that <strong>the</strong> first loyalty <strong>of</strong> Arbites troops is to <strong>the</strong><br />
Ministorum. In effect, <strong>the</strong> Adeptus Arbites are used as a<br />
militant arm by <strong>the</strong> High Ecclesiarchy when <strong>the</strong> need<br />
arises. More commonly, Arbites are dispatched to<br />
protect Ministorum resources from <strong>the</strong> depredations <strong>of</strong><br />
raging hive-mobs and rebellious uprisings. More than<br />
half <strong>of</strong> <strong>the</strong> Arbites force is scattered across Brythan at<br />
any given time, squads and companies assigned to<br />
protect <strong>the</strong> hated ti<strong>the</strong>-assessors, or guarding <strong>the</strong> relics<br />
and finery <strong>of</strong> Anglish ca<strong>the</strong>drals from <strong>the</strong> venal urges <strong>of</strong><br />
a roused mob.<br />
Adeptus Astra Telepathica<br />
Whilst <strong>of</strong>ficially independent, in practice <strong>the</strong> few<br />
astropaths <strong>of</strong> Brythan act as an arm <strong>of</strong> <strong>the</strong> Ministorum<br />
through <strong>the</strong> <strong>of</strong>fices <strong>of</strong> <strong>the</strong> Imperial Governor. The<br />
astropathic enclave is set atop a thin, tall spire <strong>of</strong> Hive<br />
Londus, and <strong>the</strong> Astropath Primaris is a favoured<br />
presence in <strong>the</strong> Anglish Court.<br />
Adeptus Mechanicus<br />
The Silencius is <strong>the</strong> dominant Mechanicus faction <strong>of</strong> <strong>the</strong><br />
Yeuros worlds, a grouping <strong>of</strong> numerous contemplative<br />
orders whose members focus upon binary prayer and<br />
labours that lead to meditative unity with <strong>the</strong> will <strong>of</strong> <strong>the</strong><br />
Omnissiah. The painstaking maintenance <strong>of</strong> tech-<br />
devices is one such path to communion with <strong>the</strong> divine;<br />
to <strong>the</strong> true Silencean it matters not whe<strong>the</strong>r a<br />
promethium engine, cogitator, archaeotech wonder, or<br />
simple mechanical lever is <strong>the</strong> object <strong>of</strong> such work. All<br />
technologies are equal in <strong>the</strong> Omnissiah's eyes, and <strong>the</strong><br />
eternal function <strong>of</strong> every machine is a holy goal.<br />
Upon Brythan, all Mechanicus barring a few<br />
emissaries from Rhame and Gahul belong to <strong>the</strong><br />
Silencean Orders. These tech-adepts, tech-priests, and<br />
magi are little interested in politics, power, or expanding<br />
<strong>the</strong> range <strong>of</strong> tech-devices available to <strong>the</strong> Brythanic<br />
peoples. Monkish in aspect, quiet and inscrutable, <strong>the</strong>y<br />
diligently maintain hive machinery, void-ships, and<br />
o<strong>the</strong>r advanced devices, and rarely engage in meaningful<br />
dialog with <strong>the</strong> uninitiated. The inner society and secrets<br />
<strong>of</strong> <strong>the</strong> Silenceans remain well hidden behind <strong>the</strong> walls <strong>of</strong><br />
<strong>the</strong>ir manufactory enclaves and hive-core machine<br />
temples.<br />
1 3<br />
Fragments <strong>of</strong> History<br />
As is true <strong>of</strong> every Imperial world in <strong>the</strong> Yeuros cluster,<br />
thousands <strong>of</strong> years <strong>of</strong> history flow beneath Brythan's<br />
present, much <strong>of</strong> it lost—ei<strong>the</strong>r to <strong>the</strong> mists <strong>of</strong> pagan Ald<br />
Brythan, or simply buried beneath <strong>the</strong> weight <strong>of</strong><br />
diligently chronicled uprisings, schisms, wars, noble<br />
lineages, myths, legends, and <strong>the</strong> countless details <strong>of</strong><br />
billions <strong>of</strong> lives. But some <strong>of</strong> that history remains<br />
known, and a fraction <strong>of</strong> it remains important to <strong>the</strong><br />
Brythanic peoples, tales <strong>of</strong> <strong>the</strong> past retold and kept alive<br />
by commoner and noble alike.<br />
The End <strong>of</strong> Ald Brythan<br />
The Yeuros stars were conquered in <strong>the</strong> Emperor's name<br />
in <strong>the</strong> early centuries <strong>of</strong> M40, added to <strong>the</strong> Imperium in a<br />
crusade whose cost ultimately ruined <strong>the</strong> originating<br />
world <strong>of</strong> Rhame. But for generation after generation<br />
Rhamean Lords stood tall and gilded, and Guard legions<br />
marched to victory upon every world <strong>of</strong> <strong>the</strong> Yeuros<br />
cluster, <strong>the</strong>ir bronzed ranks strong and unbroken beneath<br />
<strong>the</strong> Aquila.<br />
Brythan was <strong>the</strong> most distant and last <strong>of</strong> worlds<br />
conquered by <strong>the</strong> Imperial forces <strong>of</strong> Rhame, far out upon<br />
<strong>the</strong> edge <strong>of</strong> <strong>the</strong> Lantean Abyss. It was wild and forested,<br />
a primitive, tribal era <strong>of</strong> chanting priest-seers and horn-<br />
beast hunts, known now to scholars as <strong>the</strong> age <strong>of</strong> Ald<br />
Brythan. The ferals massed for battle with <strong>the</strong> Rhamean<br />
legions, but were broken by artillery, lasfire, and orbital<br />
bombardment. Within a generation, <strong>the</strong>y and <strong>the</strong>ir<br />
children were brought into <strong>the</strong> Imperial light, <strong>the</strong>ir pagan<br />
ways <strong>of</strong> worship crushed and purged.<br />
Fall <strong>of</strong> Rhame<br />
Guild-fleets came across <strong>the</strong> voids to Brythan In <strong>the</strong><br />
wake <strong>of</strong> Battlefleet support vessels and Crusade victory.<br />
Structures raised by <strong>the</strong> legions were taken over by<br />
sanctioned guilders, by Administratum adepts come to<br />
count <strong>the</strong> populace and minister <strong>the</strong> Imperial Ti<strong>the</strong>, by<br />
quiet tech-adepts <strong>of</strong> <strong>the</strong> Silencean Orders, and by<br />
Missionaria who taught <strong>the</strong> Imperial Creed. Habs, cities,<br />
temples <strong>of</strong> <strong>the</strong> Rhamean Ministorum, manufactories, and<br />
ultimately <strong>the</strong> first struts <strong>of</strong> hive foundations were raised<br />
up from nothing, and wealth ran from <strong>the</strong> heart <strong>of</strong> <strong>the</strong><br />
Yeuros cluster to Brythan in <strong>the</strong> generations before<br />
Rhame fell into decline.<br />
But Rhame fell in <strong>the</strong> end, exhausted and<br />
corrupted by <strong>the</strong> staggering expense <strong>of</strong> Imperial crusade,<br />
its final Imperial rulers cruel and ineffectual
tyrants who dishonoured <strong>the</strong> God-Emperor and trampled<br />
<strong>the</strong> Ministorum. Many <strong>of</strong> <strong>the</strong> greatest hive-structures<br />
burned, <strong>the</strong> mobs rioted for years on end, and it would<br />
be centuries before <strong>the</strong> first glimmers <strong>of</strong> Rhamean glory<br />
returned. Commerce across <strong>the</strong> voids dwindled, and<br />
much that was once gilded fell into poverty and ruin.<br />
While <strong>the</strong> might <strong>of</strong> Rhame collapsed and<br />
mouldered, Bythan grew—and even prospered. Taught<br />
<strong>the</strong> civilized ways <strong>of</strong> Rhame and <strong>the</strong> Imperial Creed, <strong>the</strong><br />
descendants <strong>of</strong> feral tribes praised <strong>the</strong> God-Emperor and<br />
grew vast in number. In <strong>the</strong>ir masses <strong>the</strong>y completed and<br />
populated <strong>the</strong> hive foundation structures, Rhamean<br />
patterns first planned by <strong>the</strong> Silencean tech-engineers<br />
who accompanied <strong>the</strong> Crusade legions. The forests were<br />
felled, mountains carved into mine-pits, and <strong>the</strong> wilds<br />
where horn-beasts once ran overtaken by industrial<br />
farm-tracts and hab-towns.<br />
Passage <strong>of</strong> Centuries<br />
Generations <strong>of</strong> Brythanic peoples were born, praised <strong>the</strong><br />
God-Emperor as <strong>the</strong> Lord <strong>of</strong> Mankind, and went into <strong>the</strong><br />
darkness to <strong>the</strong>ir reward. Administratum rule gave way<br />
to a nobility <strong>of</strong> quarrelling Lords and monarchs, lineages<br />
whose greatest figures warred over domains established<br />
amidst manufactory sprawls, growing pollution-wastes,<br />
and towering hive-structures.<br />
In time <strong>the</strong> most faithful and prosperous<br />
servants <strong>of</strong> <strong>the</strong> God-Emperor upon Brythan became<br />
known as <strong>the</strong> Anglish—many domains <strong>of</strong> commoners<br />
and Lords united under <strong>the</strong> rule <strong>of</strong> a single monarch, all<br />
descended from <strong>the</strong> mixed blood <strong>of</strong> feral tribes and long-<br />
dead Rhamean administrators. Their customs were those<br />
<strong>of</strong> Rhame, <strong>the</strong>ir faith that <strong>of</strong> <strong>the</strong> Rhamean Temple, even<br />
after <strong>the</strong> light <strong>of</strong> Rhame itself had long faded. The<br />
Anglish Ministorum grew to might and influence, and<br />
built its ca<strong>the</strong>drals to echo <strong>the</strong> glories <strong>of</strong> <strong>the</strong> Rhamean<br />
Temple <strong>of</strong> old. When Rhame departed its age <strong>of</strong> ruin, set<br />
upon <strong>the</strong> path to become a powerful Ministorum world,<br />
ties with <strong>the</strong> Rhamean Temple were reforged anew, and<br />
<strong>the</strong> High Ecclesiarchs <strong>of</strong> Brythan pledged <strong>the</strong>mselves in<br />
humble servitude to <strong>the</strong> ascendent Pontifs <strong>of</strong> Rhame.<br />
For more than a millennium <strong>the</strong> Anglish<br />
squabbled and warred with descendants <strong>of</strong> <strong>the</strong> ferals<br />
who once most fiercely resisted Rhame: fiery,<br />
independent Hyberneans <strong>of</strong> <strong>the</strong> moon and red-haired<br />
Callidoneans <strong>of</strong> <strong>the</strong> snow-bound highlands. In <strong>the</strong>ir<br />
defeat before <strong>the</strong> might <strong>of</strong> <strong>the</strong> Rhamean legions, those<br />
tribes <strong>of</strong> Ald Brythan were reduced to little more than<br />
scattered households, but which <strong>the</strong>n grew once more<br />
across <strong>the</strong> centuries into mighty clans led by bold Lords,<br />
1 4<br />
<strong>the</strong>ir blood undiluted by that <strong>of</strong> Rhame, and <strong>the</strong>ir faith in<br />
<strong>the</strong> God-Emperor more austere and practical than <strong>the</strong><br />
Rhamean creed. They rejected <strong>the</strong> Pontifs <strong>of</strong> Rhame in<br />
word and deed.<br />
Across <strong>the</strong>se long years, some generations<br />
brought only war and fleeting conquest, o<strong>the</strong>rs a flood <strong>of</strong><br />
trade and Anglish missionaries to preach <strong>the</strong> scriptures<br />
<strong>of</strong> <strong>the</strong> Rhamean Temple. At times <strong>the</strong>re were even<br />
uneasy alliances forged against pagan war-fleets,<br />
despoilers come from warp-scourged worlds in <strong>the</strong><br />
Lantean Abyss. Even in times <strong>of</strong> comparative peace,<br />
however, <strong>the</strong> three peoples <strong>of</strong> Brythan have stood<br />
opposed to one ano<strong>the</strong>r, scornful and wary, ever just a<br />
few paces from war.<br />
The �yorde Invasion<br />
Three hundred years ago, after <strong>the</strong> present Anglish<br />
Queen Elyzia's grandfa<strong>the</strong>r became King and established<br />
House Teuda, a vast fleet <strong>of</strong> raiders emerged from <strong>the</strong><br />
warp to invade Brythan. These were <strong>the</strong> pagan,<br />
bloodthirsty Nyorde <strong>of</strong> frigid worlds in <strong>the</strong> Lantean<br />
Abyss, known and feared but never before come in such<br />
numbers. The Nyorde laid waste to hive-tracts and<br />
enslaved and slew millions, <strong>of</strong>fering up bloody entrails<br />
to <strong>the</strong>ir false gods. The invaders were ultimately<br />
defeated by <strong>the</strong> allied armies <strong>of</strong> Anglish and Callidonean<br />
Lords, but that victory might never have been achieved<br />
but for <strong>the</strong> intercession <strong>of</strong> Inquisitor Willard Quassus. So<br />
<strong>the</strong> tale is told, Quassus slew <strong>the</strong> Nyorde war-chief in<br />
single combat and broke <strong>the</strong> sacred spear <strong>of</strong> <strong>the</strong><br />
pagans—an act which gave <strong>the</strong>m to fear and disarray.<br />
The Inquisitor was feted by King and clan Lords, and his<br />
name proclaimed in every vault and way <strong>of</strong> Bythan's<br />
hives.<br />
Founding <strong>of</strong> <strong>the</strong> Church <strong>of</strong> Brythan<br />
A little more than a century past, early in <strong>the</strong> turbulent<br />
reign <strong>of</strong> <strong>the</strong> present Queen Elyzia's fa<strong>the</strong>r, <strong>the</strong> Imperial<br />
Governor Thomar <strong>of</strong> House Crommell broke with <strong>the</strong><br />
star-spanning hierarchy <strong>of</strong> <strong>the</strong> Rhamean Temple to forge<br />
a more independent Brythanic Ministorum. He rebuked<br />
<strong>the</strong> Pontifs, declared himself Grand Ecclesiarch <strong>of</strong> <strong>the</strong><br />
new Church <strong>of</strong> Brythan, and set about a reformation <strong>of</strong><br />
past traditions and hierarchies.<br />
That generation was a time <strong>of</strong> great upheaval<br />
and political conflict within <strong>the</strong> greater Yeuros<br />
Ministorum, marked by bloody rebellion and uprisings<br />
<strong>of</strong> outraged, fervent mobs upon many worlds. One such<br />
took place upon Brythan in <strong>the</strong> Anglish territories
near Callidon, only to be brutally put down by those<br />
Anglish Lords who sided with <strong>the</strong> Court and House<br />
Crommell. Many lesser priests were thrown from <strong>the</strong><br />
ranks <strong>of</strong> <strong>the</strong> Brythanic Ministorum for <strong>the</strong>ir part in <strong>the</strong><br />
uprisings, and <strong>the</strong> High Ecclesiarchs severed all ties with<br />
<strong>the</strong> High Pontifs <strong>of</strong> Rhame—while none<strong>the</strong>less keeping<br />
intact most <strong>of</strong> <strong>the</strong> ancient Rhamean traditions and<br />
scriptures.<br />
All but <strong>the</strong> most zealous <strong>of</strong> Destinists welcomed<br />
<strong>the</strong> birth <strong>of</strong> <strong>the</strong> Church <strong>of</strong> Brythan, as <strong>the</strong>re had come to<br />
be a widespread loathing <strong>of</strong> <strong>the</strong> influence <strong>of</strong> Rhame<br />
amongst <strong>the</strong> priests <strong>of</strong> Callidon and Hybernea. In <strong>the</strong><br />
years since, Destinists from <strong>the</strong> clans have become more<br />
influential in <strong>the</strong> Brythanic Ministorum, and <strong>the</strong> older<br />
sectarian divisions, while still very much present, have<br />
begun to blur at <strong>the</strong> edges.<br />
Present Times<br />
Anglish monarchs have fought many ultimately futile<br />
wars against <strong>the</strong> clans <strong>of</strong> Callidon and Hybernea since<br />
<strong>the</strong> age <strong>of</strong> Rhame, but two centuries have passed since<br />
last <strong>the</strong> Anglish Lords marched to conquer. Memories<br />
are long, however. While busy tradeways cross from<br />
Anglish border dominions into <strong>the</strong> mountainous<br />
highlands, and orbital lift scows carry bulk cargo to and<br />
from Hybernea, <strong>the</strong>re is little friendship between <strong>the</strong>se<br />
peoples <strong>of</strong> Brythan. It is rare for more than a decade to<br />
elapse between disputes and raids—some <strong>of</strong> which<br />
might be called small wars upon ano<strong>the</strong>r, more peaceful<br />
world.<br />
Even as militants <strong>of</strong> <strong>the</strong> border domains stand in<br />
readiness year after year, <strong>the</strong> Anglish Lords have looked<br />
more to <strong>the</strong>ir own affairs and conflicts since <strong>the</strong><br />
ascension <strong>of</strong> Queen Elyzia to <strong>the</strong> throne. The Queen has<br />
been headstrong, popular, and powerful throughout her<br />
life, <strong>the</strong> centre <strong>of</strong> a Court that is ordered according to her<br />
vision. Lords vie for <strong>the</strong> Queen's favour, and duels are<br />
fought between noble scions over slights real or<br />
imagined. Rebellious heads have rolled in past years,<br />
and Lords who pay too little heed to <strong>the</strong> Queen's wishes<br />
are soon called to account. Rarely has an Anglish<br />
monarch wielded such power over her unruly<br />
nobles—and attempting yet ano<strong>the</strong>r conquest <strong>of</strong><br />
Callidon or Hybernea is not her desire.<br />
Relative peace with <strong>the</strong> Anglish has not caused<br />
<strong>the</strong> clan Lords to lack for war, however. A conflict <strong>of</strong><br />
raids and massive void-landings waged between<br />
Callidon and Hybernea has lasted <strong>the</strong> past decade, only<br />
recently concluded by Callidonean victory. The<br />
Hybereans used long-abandoned Nyorde raider<br />
1 5<br />
vessels to carry a vast horde <strong>of</strong> clan-guard down from<br />
<strong>the</strong> moon for <strong>the</strong> final battle—and to hear <strong>the</strong><br />
Callidonean bards tell <strong>the</strong> tale, <strong>the</strong> Hyberneans carried<br />
<strong>the</strong> taint <strong>of</strong> defeat with <strong>the</strong>m, <strong>the</strong>ir chosen tools fated to<br />
failure. The clan Lords <strong>of</strong> Callidon, united beneath <strong>the</strong><br />
heraldry <strong>of</strong> King Dunsean, defeated <strong>the</strong> Hybernean<br />
King's guard and forced <strong>the</strong>ir ignominious retreat from<br />
war-vales littered with <strong>the</strong> burning wreckage <strong>of</strong><br />
Hybernean light armour.<br />
The Hive Foundations<br />
Rhamean standard template patterns dominate <strong>the</strong><br />
architecture <strong>of</strong> Brythanic hives, <strong>the</strong>ir characteristic lines<br />
and angles, pillars and squared portals found everywhere<br />
in <strong>the</strong> looming spirebase foundations and upper works.<br />
The core hive structure is formed <strong>of</strong> weighty decks <strong>of</strong><br />
hive-metal set above one ano<strong>the</strong>r in layers, supported by<br />
vast fluted pillars. These decks fill over time as<br />
structures both great and small are piled and layered to<br />
extend from deck below to under-deck above: grand<br />
fanes, ca<strong>the</strong>drals, fortress estates, close-packed habs, and<br />
maze-like districts <strong>of</strong> alleys, stairs, and lesser buildings.<br />
A hundred spans separate each deck from <strong>the</strong> foundation<br />
vaults <strong>of</strong> <strong>the</strong> level immediately above, and <strong>the</strong>re are<br />
narrow, dizzying rifts between district edges and <strong>the</strong><br />
walls <strong>of</strong> great structures.<br />
Hive decks are enclosed by thick outer-walls,<br />
sealed away from any view <strong>of</strong> <strong>the</strong> skies and mountains.<br />
An outer-wall is a massively armoured bulk <strong>of</strong> hive-<br />
metal, many spans broad, riddled by passages and<br />
hidden chambers, pierced by massive gatehouses and<br />
portal tunnels. New outer-walls are forged as hive decks<br />
expand across <strong>the</strong> centuries, <strong>the</strong> previous outer-walls left<br />
to as borders between lordly domains. Vast statues and<br />
ceramic tile mosaics bearing <strong>the</strong> heraldry <strong>of</strong> noble<br />
houses and Ministorum iconography are set into <strong>the</strong><br />
outer-walls, those on <strong>the</strong> exterior wea<strong>the</strong>r-worn and<br />
crumbling.<br />
The decks <strong>the</strong>mselves, <strong>the</strong> outer-walls, and <strong>the</strong><br />
largest interior structures <strong>of</strong> Brythan's hives are forged <strong>of</strong><br />
materials whose true nature is known only to <strong>the</strong><br />
Silencean Orders: adamantine, cerasteel, silverplas, and<br />
o<strong>the</strong>rs. All <strong>of</strong> <strong>the</strong>se are simply "hive-metal" to <strong>the</strong><br />
masses. Hive-metal supports immense weight, shrugs <strong>of</strong>f<br />
flame and impact, and corrodes but slowly, building up a<br />
thick, dull patina <strong>of</strong> reactants over time ra<strong>the</strong>r than<br />
rotting or weakening. Columns, sheets, and joists <strong>of</strong><br />
hive-metal are produced as needed within sealed<br />
alchemical manufactories far from <strong>the</strong> hives, entirely<br />
controlled by <strong>the</strong> Machine Cult.
Still young by Imperial measures, <strong>the</strong> hive<br />
structures <strong>of</strong> Brythan have suffered few collapses and<br />
crushed sub-levels, and <strong>the</strong>re is little to rival <strong>the</strong><br />
corruptions and horrors <strong>of</strong> <strong>the</strong> underhive found upon<br />
more populous Yeuros worlds. Low decks and hive<br />
cores swarm with <strong>the</strong> poor and <strong>the</strong> outcast, but even<br />
amidst squalor and unrest <strong>the</strong> poverty districts remain<br />
near to civilization. Bailiffs, militia, and o<strong>the</strong>r lord's men<br />
walk <strong>the</strong> low ways, <strong>the</strong> poorest appoint <strong>the</strong>ir own<br />
watchmen and torch-carriers, and punishment falls upon<br />
those who fail to pledge fealty and pay <strong>the</strong>ir paltry ti<strong>the</strong>s<br />
to <strong>the</strong> assessors.<br />
Roadways<br />
Broad ceracrete roadways permit transport <strong>of</strong> goods<br />
across and between hive decks. Lined with sigil-posts<br />
and statues, <strong>the</strong> roadways run alongside outer-walls and<br />
turn in at marshalling junctions to cut through each deck<br />
like chasms. Steep roadway ramps and spiralling stair-<br />
pillars large enough to pass an army link each deck to<br />
those above and below. Lumbering, belching<br />
promethium transports crowd <strong>the</strong> roadways night and<br />
day, occasionally shunted aside in disarray to pass <strong>the</strong><br />
armoured caravan <strong>of</strong> a noble or wealthy guilder. A<br />
millennium <strong>of</strong> promethium fumes have stained black <strong>the</strong><br />
metals and statues <strong>of</strong> <strong>the</strong> roadways, and corroded a<br />
glistening patina upon <strong>the</strong> facing structures.<br />
Fanes and Hab-Mazes<br />
The fanes <strong>of</strong> Brythan's hives resemble <strong>the</strong> temple<br />
patterns <strong>of</strong> Rhame: tall and foreboding, fronted by broad<br />
steps, crouching gargoyles, and hive-metal colonnades<br />
that rise almost to <strong>the</strong> deck ceiling. The heraldry <strong>of</strong> lords<br />
and guilds surrounds <strong>the</strong>se grand hive-halls: painted<br />
upon entry portals, embossed upon steps, and woven<br />
into banners hanging between fluted columns, swaying<br />
in <strong>the</strong> airflow from ventilation ducts. Within <strong>the</strong> fanes<br />
are echoing vaults set with statues, sweeping stairways<br />
and curved balconies, and level upon level <strong>of</strong> corridor<br />
grids and narrow cells, fit for scribes and monks.<br />
The oldest and largest fanes face open courts or<br />
roadways, but most are surrounded on all sides by<br />
crowded districts <strong>of</strong> stacked hab-blocks and guild<br />
warrens, lesser buildings and hive-metal supports piled<br />
atop one ano<strong>the</strong>r until no space remains between <strong>the</strong><br />
deck floor and <strong>the</strong> vaults above. Some <strong>of</strong> <strong>the</strong>se<br />
commoner structures are built <strong>of</strong> hive-metal <strong>the</strong>mselves,<br />
o<strong>the</strong>rs <strong>of</strong> stone, metals, plasteen, even chem-treated<br />
wood, but all are typically narrow and tall. They look as<br />
1 6<br />
though <strong>the</strong>y reach upward, each seemingly crammed into<br />
a narrow gap overlooked by earlier architects.<br />
Hab-district sublevels are linked in countless<br />
places by thin, precipitous stairways and narrow ladders.<br />
These warrens are fur<strong>the</strong>r riddled by alley-tunnels that<br />
wind and twist between walls—each a maze that opens<br />
out into narrow chasms where <strong>the</strong> district ends at<br />
roadways or looming hive-metal walls. Even markets are<br />
piled vertically, taller than <strong>the</strong>y are broad, <strong>the</strong> commoner<br />
crowds climbing as much as walking to view cavorting<br />
entertainers and goods laid out by merchant guilders.<br />
Meeting squares, muster avenues, and o<strong>the</strong>r<br />
comparatively open spaces are hidden within <strong>the</strong>se<br />
districts, but only those who dwell <strong>the</strong>re know all <strong>of</strong> <strong>the</strong><br />
secret ways and places: hive maps are notoriously<br />
unreliable.<br />
Bridgeworks, Fortresses, and Ca<strong>the</strong>drals<br />
Hive decks are not simply flat layers <strong>of</strong> hive-metal<br />
bulkhead material, foundations for districts and great<br />
halls. They are broken by numerous enormous<br />
structures: sealed river-ducts a hundred spans broad;<br />
domed cistern-lake vaulting; old outer-wall sections;<br />
bridges over <strong>the</strong> upper works <strong>of</strong> generator temples;<br />
empty sink-pit foundations around major support pillars;<br />
<strong>the</strong> baroque upper works <strong>of</strong> ca<strong>the</strong>drals, rich with<br />
gargoyles; <strong>the</strong> walls <strong>of</strong> fortresses, palaces, and noble<br />
estates.<br />
The boundaries <strong>of</strong> a hive-fortress, <strong>of</strong>ten <strong>the</strong><br />
estate <strong>of</strong> a noble house, are marked by curving bulkhead<br />
walls many spans thick, hung with fine banners and<br />
painted with noble heraldry. Estate walls bisect decks<br />
and roadways, <strong>the</strong> only <strong>of</strong>ficial points <strong>of</strong> entry <strong>the</strong>ir<br />
imposing armoured gatehouses. Within <strong>the</strong>se enclaves<br />
<strong>the</strong> structure <strong>of</strong> <strong>the</strong> hive is much <strong>the</strong> same as without: a<br />
mix <strong>of</strong> warren-districts for servants and household<br />
militants, open squares and long avenues, and great<br />
Rhamean fanes where <strong>the</strong> nobility hold court. Inside<br />
<strong>the</strong>se halls <strong>of</strong> influence and power, <strong>the</strong> corridors are<br />
panelled in old, polished wood, grown in plantations<br />
beyond <strong>the</strong> hives—or perhaps cut long ago from <strong>the</strong> last<br />
<strong>of</strong> <strong>the</strong> true forests. Hidden passages run between hive-<br />
metal bulkheads and wooden interior walls, used by<br />
servants and conspirators.<br />
Noble houses are only rivalled in <strong>the</strong>ir power by<br />
<strong>the</strong> High Ecclesiarchs <strong>of</strong> <strong>the</strong> Church <strong>of</strong> Brythan, and it is<br />
thus fitting that Anglish ca<strong>the</strong>drals and <strong>the</strong>ir domains are<br />
as large as <strong>the</strong> fortress estates <strong>of</strong> Hive Londus. Each<br />
spans several decks, surrounded by districts housing<br />
monks, clergy, and o<strong>the</strong>r religious orders, its flanks and
upper works boasting l<strong>of</strong>ty bell-towers and massive bells<br />
<strong>of</strong> iron, brass, and bronze. Outlying shrines are similarly<br />
set with towers and bells, even in <strong>the</strong> poor and filth-<br />
strewn lower decks where priests are sent to do duty as a<br />
penance. The bells toll dolorously at allotted hours,<br />
marking sermons and masses, each place <strong>of</strong> worship<br />
with its own distinctive pattern. Upon high holy days,<br />
such as <strong>the</strong> Feast <strong>of</strong> <strong>the</strong> Emperor's Ascension, <strong>the</strong> bells<br />
<strong>of</strong> Brythan's hives ring constantly from dawn to dusk.<br />
Light<br />
Light filters into <strong>the</strong> enclosed, tight-packed hive decks<br />
through arrays <strong>of</strong> mirrored slits and vents in <strong>the</strong> high<br />
outer-walls, or is provided by vast lumen-devices that<br />
hang suspended upon corroded chains from <strong>the</strong> deck<br />
foundations above. Some greater fanes are set with stab-<br />
lights to illuminate <strong>the</strong> heraldry <strong>of</strong> <strong>the</strong>ir facing, that light<br />
spilling into surrounding districts, but piled hab-districts<br />
usually bear <strong>the</strong>ir own lesser mirror-vents and lumen<br />
devices powered by charge packs, better maintained in<br />
some reaches than in o<strong>the</strong>rs—every deck has its dark<br />
alley-tunnels where <strong>the</strong> disreputable lurk.<br />
While commoner and noble alike have light in<br />
<strong>the</strong> upper decks, <strong>the</strong> low poverty-warrens are ei<strong>the</strong>r<br />
buried in darkness year-round or left dark through<br />
winter when deep snows block <strong>the</strong> mirror-vents. These<br />
districts are lit only by <strong>the</strong> few meagre tech-devices that<br />
<strong>the</strong> wretched and <strong>the</strong> poor win for <strong>the</strong>ir own use,<br />
alongside <strong>the</strong> flames <strong>of</strong> combustibles distributed as alms<br />
by compassionate sisterhoods. Beast-fat candles and<br />
torches are as common as battered, inherited<br />
promethium fuel-lamps, and for <strong>the</strong>se least amongst<br />
commoners even a partially functioning lumen is a rare<br />
prize indeed.<br />
Heat and Air<br />
Ventilation tunnels and ducts shea<strong>the</strong>d in hive-metal run<br />
through hive outer-walls, within support pillars, and<br />
alongside bulkheads, branching mazes <strong>of</strong> circulating air.<br />
Thrumming fan stations run constantly to draw in<br />
exterior air, circulate it between decks, and force it<br />
through stained purity filters. The filters at least<br />
somewhat curtail <strong>the</strong> omnipresent promethium fumes,<br />
stench <strong>of</strong> poor districts, and alchemical pollutants that<br />
flow from hive manufactories—but only somewhat. The<br />
servants <strong>of</strong> noble and guilder houses maintain fur<strong>the</strong>r<br />
layers <strong>of</strong> filtration engines and scent-devices in order to<br />
keep <strong>the</strong> halls <strong>of</strong> <strong>the</strong>ir masters pure, and even <strong>the</strong>se<br />
measures are not always successful in <strong>the</strong> brief summers<br />
1 7<br />
when a warm, terrible miasma rises from low decks and<br />
roadways.<br />
Besides air, <strong>the</strong> ventilation channels serve as a<br />
path heat in winter: as <strong>the</strong> rains turn to snow, plasma<br />
torches and electro-element grills burn white-hot within<br />
<strong>the</strong> largest fan stations in <strong>the</strong> hive depths. This is rarely<br />
enough to render <strong>the</strong> halls and hab-warrens comfortable,<br />
however. Nobles and guilders warm <strong>the</strong>ir estates with<br />
promethium-torches, electro-ovens, and o<strong>the</strong>r heating<br />
devices—a luxury that many commoners can also afford<br />
for <strong>the</strong>ir smaller hab-spaces. But when snow lies crusted<br />
many spans deep atop <strong>the</strong> outer-walls and a pr<strong>of</strong>ound<br />
chill seeps through <strong>the</strong> hive-metals, <strong>the</strong> poor and <strong>the</strong><br />
outcast have little recourse but to ga<strong>the</strong>r in unruly<br />
crowds at <strong>the</strong> vent-ducts, swaddled in rags and layered<br />
cloaks, to seek what little warmth is provided.<br />
Provision <strong>of</strong> Power<br />
Hive gates and o<strong>the</strong>r large moving structures such as<br />
drawbridges and pumps typically employ oil-hydraulic<br />
machinery, massive pistons and wheel-locks shea<strong>the</strong>d by<br />
hive-metal guards. Power for <strong>the</strong>se imposing engines, as<br />
well as for <strong>the</strong> vast lumens that light some decks,<br />
ventilation fans, manufactory machine-lines, and more is<br />
provided by plasma generators sealed deep within <strong>the</strong><br />
hive core. These generators, hidden within Silencean<br />
enclaves, serve more than just <strong>the</strong> hives: raised conduits<br />
and lines <strong>of</strong> skeletal transmission towers carry much <strong>of</strong><br />
<strong>the</strong>ir output far beyond <strong>the</strong> outer-walls. Outlying<br />
manufactories, mines, and hab-regions all depend upon<br />
<strong>the</strong> nearest hive foundation in this way. Despite this<br />
great breadth <strong>of</strong> <strong>the</strong> power networks that extend from<br />
hive core generators, shielded power conduits within <strong>the</strong><br />
hives <strong>the</strong>mselves only lead to <strong>the</strong> largest interior<br />
structures: fanes, ca<strong>the</strong>drals, fortress estates, guild<br />
manufactories, and installations <strong>of</strong> <strong>the</strong> Imperial Adepta.<br />
At <strong>the</strong> outskirts <strong>of</strong> <strong>the</strong>se privileged regions <strong>the</strong>re are<br />
power-wells and conduit-taps, where servants and<br />
commoners crowd each morning to fill <strong>the</strong> charge packs<br />
that power lumens, element-heaters, and o<strong>the</strong>r lesser<br />
tech-devices. Power is for <strong>the</strong> privileged, and <strong>the</strong><br />
Machine Cult <strong>of</strong> Brythan is just as reluctant to provide<br />
for <strong>the</strong> unfettered use <strong>of</strong> plasma generators as it is for all<br />
o<strong>the</strong>r technologies.<br />
Wastes and Waters<br />
Waste and water flow through <strong>the</strong> hives side by side<br />
within gargantuan pipes and echoing, vaulted pump<br />
stations, to and from reprocessing vats in <strong>the</strong> hive-core
Silencean enclaves, walled <strong>of</strong>f and watched over by<br />
tech-priests. The churning <strong>of</strong> powerful pump<br />
machineries can be felt through <strong>the</strong> hive-metal support<br />
pillars on lower decks, as somewhere below arcane<br />
mechanisms separate and purge <strong>the</strong> worst <strong>of</strong> <strong>the</strong> waste,<br />
sending it into buried, poisoned rivers or corroded<br />
pipelines that lead to <strong>the</strong> grey, polluted seas. Reclaimed<br />
and purified waters are pumped upward through<br />
branching channels to fill sealed cistern-lakes higher in<br />
<strong>the</strong> hive foundation structure.<br />
From <strong>the</strong> cistern-lakes water flows directly to<br />
<strong>the</strong> largest structures <strong>of</strong> a hive, where lesser arrays <strong>of</strong><br />
internal piping and pressure tanks direct it as<br />
needed—taps and water-rooms are <strong>the</strong> sign <strong>of</strong> nobility<br />
or guilder wealth. Elsewhere, few structures are<br />
provided with any easy way to tap <strong>the</strong> flow from <strong>the</strong><br />
cistern-lakes. Most commoners draw <strong>the</strong>ir water as <strong>the</strong>y<br />
draw <strong>the</strong>ir power, from meeting square pipe-wells, from<br />
fonts projecting from outer-walls and support pillars, or<br />
from tanker transports crews when <strong>the</strong>y pause for a<br />
while at hab-warren edges. None<strong>the</strong>less, shared bath<br />
houses and small, ad-hoc piping networks are<br />
commonplace outside <strong>the</strong> poorest districts, served by<br />
<strong>the</strong>ir own crude cisterns and pumps, corroding and<br />
leaking where maintenance is lax.<br />
Sewer vents are also communal for <strong>the</strong><br />
commoner masses, but webs <strong>of</strong> piping and pump-<br />
engines exist in wealthier pr<strong>of</strong>essional districts so as to<br />
at least allow dwellings to boast water-closets in <strong>the</strong><br />
same style as those <strong>of</strong> noble estates. For most<br />
commoners, however, wastes must be carried each day<br />
in bedpans and seal-buckets from hab to gaping sewer<br />
pit. A pervasive industry <strong>of</strong> waste portage exists<br />
amongst <strong>the</strong> poor to serve this need, and <strong>the</strong>se near-<br />
outcasts walk <strong>the</strong> alley-tunnels <strong>of</strong> <strong>the</strong> hives each<br />
morning to cry for night-soil to fill <strong>the</strong>ir noisome sacks<br />
and chugging promethium-engine carts. In <strong>the</strong> darkened<br />
poverty districts where <strong>the</strong>y dwell, <strong>the</strong>re are as many<br />
alleys turned to open sewers as <strong>the</strong>re are waste-vents,<br />
however, and filth crusts every surface.<br />
Blessings <strong>of</strong> <strong>the</strong> Machine Cult<br />
Brythan is technology-poor in comparison to more<br />
populous hiveworlds <strong>of</strong> <strong>the</strong> Yeuros cluster. While <strong>the</strong><br />
tech-priests <strong>of</strong> Brythan maintain at least a few ancient<br />
examples <strong>of</strong> almost every Imperial technology within<br />
<strong>the</strong>ir hive-core enclaves, <strong>the</strong> vast majority <strong>of</strong> those<br />
devices are rarely if ever used in earnest—few outside<br />
<strong>the</strong> Machine Cult even know <strong>of</strong> <strong>the</strong>ir existence.<br />
Manufactories operating under <strong>the</strong> guidance<br />
1 8<br />
<strong>of</strong> Silencean tech-magi produce only lesser tech-patterns<br />
for <strong>the</strong> masses and <strong>the</strong>ir Lords, such as promethium<br />
engines, electro-heaters, charge-packs, and stubguns.<br />
More potent tech-devices none<strong>the</strong>less circulate upon<br />
Brythan, infrequently and in small numbers, brought<br />
across <strong>the</strong> voids from by chartered guild-fleets, and <strong>of</strong>ten<br />
accompanied by tech-adepts pledged to support <strong>the</strong>se<br />
unusual devices. The tech-magi <strong>of</strong> Brythan<br />
disapprove—and are notoriously reluctant to indulge<br />
even <strong>the</strong> most powerful noble houses with compacts <strong>of</strong><br />
support for tech-devices from o<strong>the</strong>r worlds—but do not<br />
interfere in guild trade. Thus most Lords and influential<br />
guilders possess a few curios, weapons, and o<strong>the</strong>r<br />
esoteric tech-devices that were not forged upon Brythan.<br />
Wargear is favoured: potent devices such as<br />
powerblades, powered armour, and plasmaguns are<br />
considered house treasures and handed down across<br />
generations.<br />
Vehicles and Vessels<br />
People and goods most <strong>of</strong>ten travel by promethium<br />
engine ground transport—<strong>the</strong> dominant tech-patterns are<br />
loud, heavy vehicles with six or more wheels and hard-<br />
shelled cargo containments. Fleets <strong>of</strong> <strong>the</strong>se transports are<br />
owned by guilds and Lords, running under arcane and<br />
<strong>of</strong>ten hereditary compacts <strong>of</strong> support struck with <strong>the</strong><br />
Machine Cult. Metalled and raised ceracrete roadways<br />
link <strong>the</strong> spirebases and fortress structures with outlying<br />
regions, and cut through districts within <strong>the</strong> larger hive<br />
foundations, crowded with vehicle caravans. There is<br />
space for walking travellers beside <strong>the</strong> roadways, but<br />
few are seen outside <strong>the</strong> hives and hab-sprawls: only <strong>the</strong><br />
occasional hardy pilgrim bands, starving outlaws, and<br />
farm-tract poor forced from <strong>the</strong>ir habs by ill luck or<br />
harsh treatment.<br />
Upon <strong>the</strong> seas, corrosion-streaked barges and<br />
stinking fish-processor vessels churn slowly between<br />
coastal hivewalls, each home to its own insular<br />
community, and almost a town in and <strong>of</strong> itself. Despite<br />
<strong>the</strong> size <strong>of</strong> <strong>the</strong> sea-barges, land routes still carry <strong>the</strong><br />
greater portion <strong>of</strong> goods for trade and travelling workers,<br />
however. The grey oceans <strong>of</strong> Brythan are empty save for<br />
<strong>the</strong> barges and processors: coastal waters long ago<br />
ceased to be a haven for <strong>the</strong> traditional small sails,<br />
wooden hulls, and fisher boats. The last visible remnants<br />
<strong>of</strong> <strong>the</strong> old fleets are rotting ribs and keels left upon<br />
mudflats and in effluent-choked estuaries, shadowed by<br />
manufactory towers and waste-discharge stations.<br />
Aircraft are comparatively rare, and not<br />
produced by any <strong>of</strong> Brythan's manufactories. The
Anglish Queen holds a few robust, ancient Imperial<br />
Guard flyers, while noble houses and clan lords between<br />
<strong>the</strong>m possess a handful <strong>of</strong> flyers, ranging from ugly bulk<br />
transports to ornate and gilded pleasure craft. These air-<br />
vessels are maintained largely for prestige ra<strong>the</strong>r than<br />
utility, and are put to little meaningful use. More<br />
commonly seen are drogue transports employed by<br />
wealthy guilds for sedate long distance flight and heavy<br />
lifting, although <strong>the</strong>re are still only a few score such<br />
vessels in all Brythan.<br />
Voidships<br />
There are no true Imperial voidships based upon<br />
Brythan: no Battlefleet detachment, no vast defence<br />
vessels, and nor any guild charter-fleets. The landing<br />
fields <strong>of</strong> Hive Londus and <strong>the</strong> greater clan-holds <strong>of</strong><br />
Callidon and Hybernea are instead served by slow-lift<br />
scows that thunder upward on plasma flames, each<br />
capable <strong>of</strong> bearing <strong>the</strong> contents <strong>of</strong> a dozen warehouses<br />
or a thousand crowded pilgrims into orbit in a single<br />
flight. The scows ferry cargo between Brythan,<br />
Hybernea, and <strong>the</strong> meagre, skeletal orbital docks that<br />
service trade vessels arrived from distant Yeuros worlds.<br />
A handful <strong>of</strong> <strong>the</strong> largest orbital lifters are crudely refitted<br />
as war-vessels, set with paired macrocannon and thick<br />
hive-metal plating in place <strong>of</strong> holds. These are owned by<br />
disparate noble houses and clan Lords, potent signs <strong>of</strong><br />
status and wealth that are rarely sent forth to fight in<br />
earnest—but which have none<strong>the</strong>less served well<br />
enough in Brythan's wars. Even heavily armoured scows<br />
are small, fragile, and ill-equipped in comparison to a<br />
warp-capable frigate, however.<br />
Planetary Defence Installations<br />
Beyond <strong>the</strong> absence <strong>of</strong> Battlefleet-scale vessels, Brythan<br />
also lacks <strong>the</strong> extensive unified planetary defences<br />
characteristic <strong>of</strong> a greater hiveworld. The orbital<br />
docking structures are sparse and unarmed, but Hive<br />
Londus and <strong>the</strong> largest spirebase structures in Callidon<br />
are guarded by orbital-reach macrocannon, enormous<br />
weapons sunk deep into shielded pits. There are scores<br />
<strong>of</strong> <strong>the</strong>se installations, some <strong>of</strong> which are melted ruins,<br />
lanced by <strong>the</strong> Nyorde centuries ago and never rebuilt.<br />
O<strong>the</strong>rs are simply abandoned, <strong>the</strong>ir tech-devices failed<br />
or corroded to uselessness—a consequence <strong>of</strong> <strong>the</strong><br />
history and character <strong>of</strong> <strong>the</strong> controlling noble house or<br />
clan. None<strong>the</strong>less, enough defence macrocannon remain<br />
active to threaten lesser voidships with destruction,<br />
should <strong>the</strong> varied Lords <strong>of</strong> <strong>the</strong> domains containing <strong>the</strong>se<br />
1 9<br />
weapons put <strong>the</strong>ir differences aside and act in unison.<br />
Arms and Armour<br />
The manufactories <strong>of</strong> Brythan turn out simple, robust<br />
wargear such as stubbers, shotguns, a range <strong>of</strong><br />
promethium flamers, fragmentation grenades, and light<br />
flak armour. Light armoured vehicles, cannon, and<br />
standard template tanks are also constructed, though not<br />
in <strong>the</strong> numbers appropriate to <strong>the</strong> size <strong>of</strong> Brythanic<br />
armies: battles are slow and bloody, decided as much by<br />
men on foot as by weight <strong>of</strong> cannon or speed <strong>of</strong> mounted<br />
deployment.<br />
The bulk <strong>of</strong> an army marching to earnest war is<br />
made up <strong>of</strong> militia, conscripted from <strong>the</strong> commoner<br />
masses for <strong>the</strong> duration <strong>of</strong> hostilities and released<br />
<strong>the</strong>reafter. As many <strong>of</strong> <strong>the</strong> able-bodied as can be found<br />
within an Anglish domain are called by marshals to <strong>the</strong><br />
practice squares every tenth day—and later mustered to<br />
fight in <strong>the</strong> Lord's wars or march to suppress riot and<br />
rebellion. In some domains <strong>the</strong> practice is proud and<br />
crowded, in o<strong>the</strong>rs reluctant and poor—but regardless,<br />
militia are typically ill-led and poorly equipped in<br />
comparison to pr<strong>of</strong>essional soldiers, trained to use little<br />
more than breach-load rifles and shotguns. When militia<br />
must travel far to battle, <strong>the</strong>y ride packed into <strong>the</strong> same<br />
pattern <strong>of</strong> transport that carries meat from <strong>the</strong> beast pens,<br />
given little or no protection.<br />
Effective wargear, such as automatic stubbers,<br />
body armour, heavy cannon, and armoured vehicles, are<br />
restricted to <strong>the</strong> standing militant forces maintained by<br />
<strong>the</strong> nobility: household guards in peace and heart <strong>of</strong> a<br />
larger army in war. A Lord's estate-guard will typically<br />
include a few tanks and scout amour alongside a larger<br />
number <strong>of</strong> Chimera-pattern transports. Large<br />
cannon—murder-tanks and artillery—are towed behind<br />
promethium engine tenders or crudely mounted on<br />
standard template tank hulls. More potent Imperial<br />
weaponry exists, brought across <strong>the</strong> voids by guild<br />
traders, but only <strong>the</strong> trusted elite bear such rare wargear.<br />
A Lord's close-guard might be equipped with a score <strong>of</strong><br />
hellguns, carapace armour, and a scattering <strong>of</strong> bolter,<br />
rocket, and melta weapons, for example, while <strong>the</strong> Lord<br />
himself goes to war in powered armour embossed with<br />
house heraldry, bearing a scarred powerblade from <strong>the</strong><br />
forges <strong>of</strong> Gahul, wielded by his fa<strong>the</strong>r and fa<strong>the</strong>r's fa<strong>the</strong>r<br />
before him.<br />
Beyond <strong>the</strong> nobility, <strong>the</strong> wealthiest guilds<br />
maintain guard forces that approach <strong>the</strong> size <strong>of</strong> a Lord's<br />
standing army, although <strong>the</strong>se militants are typically<br />
scattered throughout mercantile holdings in many
different regions ra<strong>the</strong>r than being centrally barracked.<br />
Some are armed as poorly militia, whilst o<strong>the</strong>rs are<br />
given heraldry, uniforms, and more sophisticated<br />
weaponry—but this depends on <strong>the</strong> guilder's influence<br />
and noble indulgence. A Lord typically only permits <strong>the</strong><br />
privilege <strong>of</strong> raising a personal guard in his domain in<br />
return for a pledge <strong>of</strong> military support in times <strong>of</strong> war<br />
and ti<strong>the</strong>s or favours in times <strong>of</strong> peace.<br />
The Adeptus Arbites barracked in Hive Londus<br />
possess extensive armouries <strong>of</strong> light wargear, a equal<br />
mix <strong>of</strong> ancient tech-patterns from <strong>the</strong> age <strong>of</strong> Rhame and<br />
weapons manufactured upon Brythan. Enforcers are<br />
typically equipped with Rhamean-pattern carapace<br />
armour and Brythanic shotguns, but can muster a<br />
smaller number <strong>of</strong> heavier man-portable weapons if<br />
needed. The barracks in Hive Londus support more<br />
armoured vehicles than are found in any one Lord's<br />
forces, both tanks and Chimera-pattern transports, and<br />
all Arbites deployments within <strong>the</strong> hive are fully<br />
mechanized—more than enough to intimidate even <strong>the</strong><br />
most bloody-minded mobs.<br />
Cogitators and Data Vaults<br />
Cogitation devices <strong>of</strong> all varieties are rare on Brythan,<br />
even in <strong>the</strong> hives. The lesser cogitators and data vaults<br />
commonplace on o<strong>the</strong>r Yeuros hiveworlds, heavy<br />
devices slaved to key-slates and flickering pict screens,<br />
are little seen beyond Machine Cult enclaves and <strong>the</strong> <strong>of</strong>t-<br />
neglected Administratum vaults set deep within Hive<br />
Londus. But <strong>the</strong>re, hidden away, are rank upon rank <strong>of</strong><br />
cogitation cells suited for scribe-labour, as well as huge<br />
data looms capable <strong>of</strong> intricate psalm-algorithms, such<br />
as ciphering and sifting tasks. Elsewhere, however,<br />
cogitators are conspicuous by <strong>the</strong>ir absence; a few<br />
battle-cogitators and savant's data vaults are held by<br />
sophisticated guild elders and Lords, but rarely used<br />
well. Orbital scows and a few arcane tech-installations<br />
such as <strong>the</strong> planetary defense cannons and massive psy-<br />
damper generators <strong>of</strong> <strong>the</strong> Astropathic Enclave are guided<br />
by dedicated, slaved cogitators, but <strong>the</strong>se are exceptions<br />
to <strong>the</strong> general rule: vehicles, devices, and installations,<br />
ranging from sea-barges to electo-heaters to hive-gates<br />
are controlled manually, or through simple mechanical<br />
linkages.<br />
Lexical Tools<br />
The common scribes <strong>of</strong> Brythan have little or no access<br />
to sophisticated Imperial lexmachinery, such as auto-<br />
quills, memory augmetics, and librarium servitors. They<br />
20<br />
work with tools that are little more advanced than those<br />
<strong>of</strong> <strong>the</strong>ir ancestors: parchment, ink, and rattling type-<br />
machinery that presses heated sigil-blocks upon sheets<br />
<strong>of</strong> silversheaf. The educated Lord's private librarium is<br />
thus a mix <strong>of</strong> folios copied and illuminated by hand,<br />
type-printed and metal-bound silversheaf manuscripts,<br />
and a few rare and prized dataslates.<br />
Servitors<br />
Upon Brythan, <strong>the</strong> dominant Silencean scriptures declare<br />
that a labour servitor exists in a state <strong>of</strong> grace, closer to<br />
<strong>the</strong> Omnissiah's Will than any mere man.<br />
Transformation into a servitor is <strong>the</strong> rightful and fitting<br />
reward for a long life dedicated to sacred duties.<br />
Servitors work alongside red-robed Silenceans in <strong>the</strong><br />
hives, and many more toil hidden within Machine Cult<br />
manufactories and mines, but all were once tech-adepts.<br />
To <strong>the</strong> Silencean eye, a servitor is a machine shrine in<br />
and <strong>of</strong> itself, honouring both <strong>the</strong> Omnissiah and <strong>the</strong> aged<br />
tech-adept whose flesh and augmetics it incorporates,<br />
and thus any ownership <strong>of</strong> servitors beyond <strong>the</strong> Machine<br />
Cult is unthinkable and impermissible.<br />
Augmetics<br />
Machine augmentation <strong>of</strong> <strong>the</strong> body and mind are rare<br />
beyond <strong>the</strong> ranks <strong>of</strong> <strong>the</strong> Machine Cult, only provided by<br />
monkish Silencean tech-priests under exceptional<br />
circumstances. A few Lords, High Ecclesiarchs and<br />
o<strong>the</strong>r powerful figures bear augmetics to evade <strong>the</strong><br />
consequences <strong>of</strong> crippling injury, but even <strong>the</strong>se signs <strong>of</strong><br />
favour are given reluctantly.<br />
Communication<br />
Portable vox devices are constructed in Brythan's<br />
manufactories, but vox communication itself is poor and<br />
fragmented: <strong>the</strong> hidden installations and Machine Cult<br />
mysteries that allow for distant communication are ei<strong>the</strong>r<br />
ill-kept or deliberately limited. Few commoners are<br />
granted <strong>the</strong> opportunity to use a vox device for its<br />
intended purpose, and few nobles would stoop to<br />
perform a task clearly fit for servants. Thus most devices<br />
are stored, forgotten and dust-covered, and most vox-<br />
rooms were long ago left to corrosion and darkness. The<br />
few forms <strong>of</strong> vox device that function well are only<br />
usable within a particular hive spirebase, or only able to<br />
communicate with o<strong>the</strong>r devices <strong>of</strong> <strong>the</strong> same issuance.<br />
These include Adeptus Arbites vox-beads, heavy<br />
voxcaster packs used by <strong>the</strong> trusted elite <strong>of</strong> a Lord's
household guard, and <strong>the</strong> vox-augmetics <strong>of</strong> tech-adepts<br />
toiling in <strong>the</strong> darkness <strong>of</strong> hive foundation vent networks.<br />
O<strong>the</strong>r devices exist, and some can even be found in <strong>the</strong><br />
hive markets, but <strong>the</strong>y typically hear only static and<br />
unidentified fragments <strong>of</strong> speech at best.<br />
Both <strong>the</strong> Machine Cult and Ministorum<br />
maintain potent voxcaster emplacements within Hive<br />
Londus and o<strong>the</strong>r important hive foundations, but <strong>the</strong><br />
control seals are only broken to send messages <strong>of</strong> great<br />
import, or in times <strong>of</strong> war and uprising. These<br />
voxcasters are capable <strong>of</strong> exchanging pict sequences and<br />
voice missives across <strong>the</strong> breadth <strong>of</strong> Brythan and<br />
Hybernea, but only between emplacements. Lesser<br />
shrines and outlying regions must make do with<br />
messengers and delay in <strong>the</strong> relay <strong>of</strong> vital information.<br />
Thus despite prevalent vox-tech, most<br />
communications are delivered by means <strong>of</strong> parchment<br />
missives and trusted messengers. Upon <strong>the</strong> war-fields,<br />
runners and signal-banners are much used, while vox-<br />
traffic is restricted to a Lord's elite and little trusted for<br />
strategy in any case. For <strong>the</strong> masses, news <strong>of</strong> war and<br />
current events travels alongside rumours and tales,<br />
carried between regions by pilgrims and transport crews,<br />
spreading rapidly through each new hive foundation by<br />
word <strong>of</strong> mouth. All that is heard upon <strong>the</strong> hive-ways and<br />
in <strong>the</strong> taverns is unreliable, changing from day to day,<br />
but <strong>the</strong> mob is still easily roused by exciting falsehoods.<br />
In contrast, proclamations issued by Lords and High<br />
Ecclesiarchs are type-printed upon silversheaf, posted<br />
upon every wall, and <strong>the</strong>ir contents declaimed in public<br />
spaces by a legion <strong>of</strong> criers and paid demagogues.<br />
Auspex<br />
Auspex devices beyond <strong>the</strong> Machine Cult are<br />
rudimentary at best, while Silencean tech-adepts make<br />
little use <strong>of</strong> <strong>the</strong> more potent auspex tech-patterns within<br />
<strong>the</strong>ir enclaves. Hand-held auspex devices are extremely<br />
rare, and most reside within <strong>the</strong> vaults <strong>of</strong> noble<br />
houses—treasures ra<strong>the</strong>r than tools. None<strong>the</strong>less, crude<br />
auspex installations and control rooms are built into<br />
orbital scows and seagoing barges, allowing for a vision<br />
<strong>of</strong> vessels and terrain at great distances. Ground vehicle<br />
patterns lack such capabilities, however, and battles<br />
upon Brythan are shaped by lines <strong>of</strong> sight: in place <strong>of</strong><br />
auspex, Lords and commanders learn to make good use<br />
<strong>of</strong> scouts and spies.<br />
Psykana Devices<br />
Very few devices capable <strong>of</strong> detecting or interfering<br />
with <strong>the</strong> psyker curse exist upon Brythan, and most<br />
consist <strong>of</strong> large and strange machine-halls, served by<br />
arrays <strong>of</strong> generators. These installations include <strong>the</strong><br />
heavy psy-dampers that shield <strong>the</strong> Imperial Governor's<br />
palace—where witches are brought to be<br />
imprisoned—and <strong>the</strong> Astropathic Enclave <strong>of</strong> Hive<br />
Londus. The psy-dampers are humming, crackling<br />
mysteries <strong>of</strong> <strong>the</strong> Machine Cult, arcane engines<br />
maintained across long centuries <strong>of</strong> silence and tradition,<br />
barely understood even by <strong>the</strong>ir Silencean keepers.<br />
Medicine<br />
The medicae <strong>of</strong> Brythan are an uneven mix <strong>of</strong> faith-<br />
healers, mercenary surgeons, travelling bands <strong>of</strong> quick-<br />
tongued rogues, and esteemed scholars <strong>of</strong> Rhamean<br />
Physik—some pretending to more than one <strong>of</strong> <strong>the</strong>se<br />
roles, and each class divided into many rival guilds and<br />
bro<strong>the</strong>rhoods. The poor must rely upon prayer to <strong>the</strong><br />
God-Emperor, folk-remedies, and dubious tinctures<br />
purchased in <strong>the</strong> hive foundation markets. The wealthy,<br />
in contrast, are attended by respectful scholars who<br />
debate one ano<strong>the</strong>r on <strong>the</strong> finer interpretations <strong>of</strong> <strong>the</strong><br />
folios <strong>of</strong> <strong>the</strong>ir trade: an array <strong>of</strong> treatises handed down<br />
from ancient Rhame and o<strong>the</strong>r, far<strong>the</strong>r worlds, written in<br />
<strong>the</strong> dim Imperial past, and translated and mistranslated<br />
many times over in <strong>the</strong> millennia since. The most<br />
revered medicae have gained <strong>the</strong> rare favour <strong>of</strong><br />
Silencean tech-priests and so possess effective medicines<br />
and medical devices, including even limited juvenat<br />
treatments, but only <strong>the</strong> most powerful can command<br />
<strong>the</strong>ir attention. Thus whilst <strong>the</strong> poor die young, suffering<br />
<strong>the</strong> progressive burden <strong>of</strong> alchemical pollutions, fluxes,<br />
and poxes, <strong>the</strong> Kings and Queens <strong>of</strong> Brythan can live for<br />
near two centuries—if not cut down by war or treachery.<br />
Despite <strong>the</strong>se disparities, surgeons competent in<br />
matters <strong>of</strong> cleaning wounds, setting bones, and quick<br />
amputations can be found in even <strong>the</strong> poorest districts.<br />
Equally, although widespread, most lesser agues are<br />
survivable for an adult, even one suffering <strong>the</strong> added<br />
burden <strong>of</strong> toxic potions mixed by rogues dressed as<br />
medicae. All too many unfortunates are left ravaged and<br />
crippled by disease, however: amidst <strong>the</strong> stench <strong>of</strong><br />
poverty districts are <strong>the</strong> eye-scarred blind, <strong>the</strong> mad, <strong>the</strong><br />
cancerous, and <strong>the</strong> wi<strong>the</strong>red. Far worse is <strong>the</strong> fate <strong>of</strong><br />
those who fall prey to plague: little can be done for <strong>the</strong><br />
commoner masses save prayer and quarantine when a<br />
district is touched by wasting sickness or <strong>the</strong> black<br />
cough. Times <strong>of</strong> fast-spreading plague arise every few<br />
decades, attended by great unrest, and are terrifying for<br />
commoner and noble alike.
Like plague, madness is a dread fear, for<br />
medicae are seemingly helpless in <strong>the</strong> face <strong>of</strong> it.<br />
Rhamean Physik has little to say on <strong>the</strong> subject <strong>of</strong><br />
insanity, and faith-healers much, but <strong>the</strong>re is little real<br />
hope for <strong>the</strong> mad or those who must tend to <strong>the</strong>m.<br />
Madness is thought to be a curse as <strong>of</strong>ten as not, <strong>the</strong><br />
God-Emperor's hand striking down <strong>the</strong> wicked—and in<br />
consequence <strong>the</strong> broken-minded are treated harshly by<br />
<strong>the</strong> commoner masses. To be mad is to be cast out into<br />
<strong>the</strong> snows to die in <strong>the</strong> highlands, or banished to <strong>the</strong><br />
filth-strewn ways <strong>of</strong> <strong>the</strong> poverty districts in Anglish<br />
domains, or at best confined behind locked doors.<br />
Respected elders who lose <strong>the</strong>ir minds to dementia are<br />
sealed in small rooms, hidden away in shame or<br />
judgement, and for an outsider to speak <strong>of</strong> <strong>the</strong>ir plight<br />
openly is a great breach <strong>of</strong> manners and decency.<br />
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