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International Journal of Sport Psychology

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For the analysis <strong>of</strong> gaze patterns, we first selected those clips that were <strong>of</strong> average<br />

difficulty. To this end, a difficulty rating was calculated for each clip by dividing the number<br />

<strong>of</strong> saves by the number <strong>of</strong> participants. For each condition, eight video clips (i.e., a total <strong>of</strong><br />

sixteen clips) were selected nearest to the median difficulty rating for that condition. We chose<br />

to analyse clips <strong>of</strong> average difficulty because these videos are more likely to represent plays<br />

frequently encountered in real game situations. Next, a frame-by-frame analysis <strong>of</strong> the gaze<br />

pattern was performed for the selected film-clips. For each frame direction <strong>of</strong> gaze was<br />

categorized into 11 locations: ball, stick, ball-and-stick combination, stopper, upper- and<br />

lower-body <strong>of</strong> drag flicker, anticipated stopping location (i.e., area between stopper and drag<br />

flicker prior to ball arrival), area in front <strong>of</strong> the ball (i.e., when the ball was stopped),<br />

anticipated ball trajectory (i.e., fixating areas directly preceding the ball), overshoot (i.e., the<br />

gaze moves towards the stopping location, but shortly overshoots this location and, thus,<br />

requires a re-shift <strong>of</strong> gaze), and other. The latter condition was defined as all gaze directions<br />

that were not captured by the pre-defined 10 locations. The mean percentage <strong>of</strong> viewing time<br />

for each viewing location (i.e., ‘percentage viewing time’) was used as the gaze measure.<br />

DATA ANALYSIS<br />

First, we analysed the performance data. A paired t-test was used to compare the saving<br />

performances between the stationary viewing and the dynamic viewing conditions. In<br />

addition, Pearson correlations were performed to examine the relation between movement<br />

initiation time and saving performance.<br />

Second, gaze data were analysed by subjecting the percentage <strong>of</strong> viewing time to a 2<br />

(stationary vs. dynamic) by 11 (the respective viewing locations) ANOVA with repeated<br />

measures on both factors. Significant effects were further examined using t-tests as post hoc<br />

comparisons (Bonferroni-adjusted). In the case that post hoc comparisons indicated<br />

significant differences, we performed additional Pearson correlations to examine whether<br />

these differences were related to saving performance. Alpha level was set at 0.05 and effect<br />

sizes were calculated as partial eta squared values (ηp²).<br />

Results<br />

The performance score did not differ between the two viewing<br />

conditions (t(14) = .072, p > .10). Indeed, in the stationary viewing condition<br />

(73.33 %; SD = 22.09 %) the goalkeepers saved as many penalties as in the<br />

dynamic viewing condition (73.00%; SD = 27.44%). In addition, Pearson<br />

correlations indicated that goalkeepers who initiated their response<br />

movements later (i.e., waited longer) were more accurate in their decisions<br />

both in the stationary (r = .733, p < .01) and in the dynamic viewing<br />

condition (r = .816, p < .001). There was no significant difference for<br />

movement initiation times between the stationary (M = 179 ms; SD = 91 ms)<br />

and the dynamic viewing condition (M = 194 ms; SD =78 ms). With respect<br />

to percentage <strong>of</strong> viewing time ANOVA revealed a significant main effect for<br />

viewing location (F(10, 120) = 80.16, p < .001, ηp² = .87). There was no main<br />

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