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28<br />
Careers in Animation & Film<br />
The goal of the <strong>Animae</strong> <strong>Caribe</strong><br />
festival is to propel the animation<br />
and new media industry of Trinidad<br />
and Tobago into the forefront of this<br />
region’s multi-billion dollar industry.<br />
Careers in animation are very<br />
rewarding as the industry develops<br />
worldwide. Almost all animation is the<br />
work of a team consisting of positions<br />
listed below.<br />
Animator: Animators produce<br />
computer-generated images,<br />
animations for advertisements,<br />
television stations, video games,<br />
training films, feature length films and<br />
other projects.<br />
Assistant Animator: Prepares<br />
drawings to fill the intervals between<br />
key poses or frames. In betweeners<br />
also refine the sketches, clean and<br />
tighten up lines, and darken shadows.<br />
Producer: Hires the team, locates<br />
investors, manages expenses, handles<br />
distribution, and is responsible for the<br />
overall development of the film.<br />
Writer: Identifies the subject of the<br />
film, defines the characters, and<br />
develops the story line and dialogue.<br />
Charter Developer: Makes model<br />
sheets, sometimes called “roughs”<br />
(thumbnail sketches and models of<br />
the figures depicting the range of<br />
movement, key poses, expressions<br />
and emotions of the characters) based<br />
on the designer’s concepts.<br />
Storyboard Artist: Creates<br />
sequential drawings or storyboards<br />
that show the scope of the film’s<br />
action.<br />
Backgrounder: Studies what’s<br />
happening in the scene and draws<br />
appropriate backgrounds, usually in<br />
watercolor.<br />
Director: Responsible for the overall<br />
coordination of all animated characters<br />
within a project, including layouts,<br />
storyboards and voice talent.<br />
Assistant Directors: Work in any<br />
artistic department supporting a wide<br />
range of digital artists and/or TDs.<br />
ATDs will be expected to execute:<br />
muscle and skin dynamics simulations,<br />
particle simulations, cloth simulations,<br />
Shell or Mel scripting, shader writing/<br />
support and implementation of a<br />
rendering pipeline.<br />
Inker, Opaquer and Checker:<br />
The inker traces the outline of each of<br />
the sketches onto an acetate sheet.<br />
An opaquer then takes the outlined<br />
acetate sheets completed by the inker<br />
and paints the colors of the characters<br />
on the opposite side. A checker makes<br />
sure all the cells, layers, exposure<br />
sheets, bar sheets and backgrounds<br />
are executed, marked and registered<br />
prior to the beginning of filming.<br />
Film Editor: Cuts together the<br />
pieces of exposed film, matching the<br />
images to the sound track. Prepares<br />
footage for duplication and printing.<br />
Special Effects Animator:<br />
Special/Visual effects animators<br />
are used in film, television, and the<br />
entertainment industry to create effects<br />
that cannot be achieved by normal<br />
means or are otherwise too expensive.<br />
Project Manager: A business<br />
position that acts organizes and<br />
oversees an animation project hiring<br />
and supervising a team and ensuring<br />
that deadlines and budgets are met.<br />
Modelers: Create complex,<br />
organic models needed for character<br />
animation, prop elements for effects,<br />
and environmental sets. Applicants<br />
must have strong expertise in complex<br />
3D modeling package(s) such as<br />
Maya.<br />
Lighting/Compositing Artists:<br />
Understand color, contrast, and<br />
lighting design, along with a solid<br />
familiarity with 3D lighting in a<br />
production environment.<br />
Visual Development Artists:<br />
Explore a literary or musical property<br />
under consideration for and adaptable<br />
to animated films. These artists will<br />
experiment with the diverse elements<br />
of film presentation to manipulate<br />
dramatic-comic story moments (and<br />
plot thrust), moods, character conflict,<br />
place-time motifs and possible<br />
stylization.<br />
EDUCATION THE NEXT STEP – local<br />
institutions.<br />
1)<br />
2)<br />
3)<br />
4)<br />
5)<br />
UTT – Diploma in Animation.<br />
UWI – Visual Arts Degree,<br />
where animation is introduced.<br />
UWI - Film and Video<br />
Certificate in Animation.<br />
Ministry of Tertiary Education<br />
– re-training programme in<br />
animation and multi-media.<br />
Private institution which provide<br />
software training.