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It’s Anyone’s Game<br />

in the <strong>Consumer</strong><br />

<strong>Electronics</strong> Playing Field<br />

The <strong>2013</strong> <strong>Accenture</strong> <strong>Consumer</strong> <strong>Electronics</strong><br />

<strong>Products</strong> <strong>and</strong> <strong>Services</strong> <strong>Usage</strong> <strong>Report</strong><br />

Enter w


Table of Contents<br />

Introduction 3<br />

1. A Focus on Multi-Function Devices 7<br />

2. Not Stuck on Any Single Platform 13<br />

3. Cloud <strong>Services</strong> <strong>and</strong> Apps on the Rise 16<br />

4. Mobile Devices Unstoppable<br />

in the Workforce 19<br />

The Way Forward:<br />

The “Superstack” Imperative 20<br />

Final Thoughts 21<br />

Appendix: Additional Charts of Interest 22<br />

<strong>2013</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Report</strong> | | 2 Retweet<br />

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With strong compound annual growth, the global<br />

consumer electronics industry remains bullish. While<br />

younger consumers have, for years, been eager to<br />

purchase new technologies, older age groups are<br />

showing optimistic purchase plans for <strong>2013</strong> as well.<br />

And emerging markets continue to<br />

strengthen their importance as consumers<br />

in these markets remain active buyers with<br />

strong purchase intentions for <strong>2013</strong>. But<br />

underlying this growth is a competitive<br />

environment best characterized as an open<br />

playing field. <strong>Consumer</strong>s are homing in on<br />

a small set of multi-function devices, yet<br />

they continue to experiment.<br />

Platform loyalty means little in their search<br />

for the apps <strong>and</strong> services that best meet their<br />

needs, whether in the home or on the go.<br />

For six consecutive years, <strong>Accenture</strong>’s<br />

<strong>Electronics</strong> & High Tech industry practice<br />

has conducted research to identify <strong>and</strong><br />

track consumer technology trends. This<br />

year’s study, conducted in September <strong>and</strong><br />

October of 2012, included a quantitative<br />

<strong>2013</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Report</strong> | 3 Retweet<br />

online survey of more than 11,000<br />

consumers across 11 countries (Figure 1).<br />

This annual <strong>Accenture</strong> research is intended<br />

to help consumer technology executives<br />

better underst<strong>and</strong> the purchase patterns<br />

<strong>and</strong> use of consumer technologies, gain<br />

deeper insights into global differences <strong>and</strong><br />

underst<strong>and</strong> the implications for future<br />

business performance.<br />

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Figure 1: Survey Demographics<br />

Gender<br />

Age<br />

Country<br />

Male<br />

>55 Years<br />

45-54 Years<br />

UK (New in 2012)<br />

South Africa<br />

Sweden<br />

France<br />

Germany<br />

<strong>2013</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Report</strong> | 4 Retweet<br />

50%<br />

9%<br />

9%<br />

26%<br />

18%<br />

9%<br />

9%<br />

9%<br />

20%<br />

9% 9%<br />

Source: The <strong>2013</strong> <strong>Accenture</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Products</strong> <strong>and</strong> <strong>Services</strong> <strong>Usage</strong> <strong>Report</strong><br />

15%<br />

9%<br />

9%<br />

50%<br />

21%<br />

9%<br />

9%<br />

Female<br />

18-24 Years<br />

25-34 Years<br />

35-44 Years<br />

US<br />

Brazil<br />

Russia<br />

India<br />

China<br />

Japan<br />

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The open playing field represented by this<br />

year’s consumer electronics purchase <strong>and</strong> use<br />

data is underscored by four specific trends:<br />

1 3<br />

<strong>Consumer</strong>s are focusing on fewer, multiplefunction<br />

devices. Purchase intentions for singlefunction<br />

devices are flattening or declining as<br />

smartphones, tablets, PCs <strong>and</strong> high-definition<br />

televisions climb at double-digit rates. Smartphones<br />

<strong>and</strong> tablets are accelerating the demise of most<br />

single-function devices as consumers shift activities<br />

such as reading <strong>and</strong> watching movies from eBook<br />

readers <strong>and</strong> DVD players to their multi-use devices.<br />

2 4<br />

<strong>Consumer</strong>s are not locked into any single platform.<br />

<strong>Consumer</strong>s know about the operating system of their<br />

devices <strong>and</strong> they appreciate the concept of using a<br />

single platform across devices. But the research does<br />

not suggest loyalty to a specific operating system.<br />

<strong>Consumer</strong>s are open to experimenting; virtually no<br />

company or platform has a lock on their loyalty.<br />

<strong>2013</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Report</strong> | 5<br />

Retweet<br />

As consumers experiment <strong>and</strong> search for the<br />

technologies <strong>and</strong> services that best meet their<br />

needs, cloud-based services <strong>and</strong> apps are showing<br />

substantial increase in use. While a greater percentage<br />

of young consumers use online services than do older<br />

ones, a significant increase in use is occurring among<br />

both generations. Among apps, financial apps (such as<br />

mobile payments, banking <strong>and</strong> trading) <strong>and</strong> shopping<br />

apps are leading the growth in consumer usage.<br />

The increasing capabilities <strong>and</strong> rapid adoption<br />

of mobile multi-function devices are fueling the<br />

continued “consumerization” of IT in the workplace.<br />

As consumers increasingly do multiple activities on their<br />

mobile devices, they are also choosing to use these<br />

devices for work purposes <strong>and</strong> finding productivity<br />

improvements in doing so.<br />

The advent of smartphones, tablets <strong>and</strong> other mobile technologies has<br />

created a barrage of consumer activity <strong>and</strong> device adoption, providing<br />

consumer electronics <strong>and</strong> related companies with ample opportunity to<br />

innovate in device form factor, apps <strong>and</strong> online services. On the following<br />

pages, we explore <strong>Accenture</strong>’s research findings in more detail <strong>and</strong> discuss<br />

the implications they have for companies as they navigate this open market<br />

<strong>and</strong> work to win the hearts <strong>and</strong> wallets of consumers.<br />

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<strong>2013</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Report</strong> | 6 Retweet<br />

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1. A Focus on Multi-Function Devices<br />

While the total number of product<br />

categories per household remains stable,<br />

many consumers are narrowing their<br />

technology interest to those devices that<br />

serve multiple functions. Purchase plans<br />

for <strong>2013</strong> are much more strongly focused<br />

on four product categories than in the<br />

previous years: smartphones, tablets, PCs<br />

<strong>and</strong> high-definition televisions (HDTVs).<br />

In fact, there’s a greater separation in<br />

purchase intent between these “Big 4” <strong>and</strong><br />

other devices than <strong>Accenture</strong>’s research has<br />

ever shown (Figure 2).<br />

The focus on multi-function devices also<br />

reveals itself in ownership trends. From<br />

2011 to 2012 ownership of tablets among<br />

those we surveyed doubled. Ownership<br />

of digital cameras, DVD players, DVRs,<br />

portable music devices, portable game<br />

devices, <strong>and</strong> health <strong>and</strong> fitness devices<br />

remained flat or declined. When taking a<br />

longer view of trends from our research<br />

from 2009 to 2012, ownership of devices<br />

like smartphones, tablets <strong>and</strong> HDTVs grew<br />

strongly as expected (Figure 3). Devices<br />

with decreasing ownership are single-use<br />

products, including portable music players,<br />

DVD players <strong>and</strong> digital photo cameras,<br />

with functionality that is increasingly being<br />

integrated into multi-function devices.<br />

The contrast between ownership trends in<br />

multi-function <strong>and</strong> single-function devices<br />

is in some cases staggering. For example,<br />

smartphone ownership increased from<br />

26 percent in 2009 to 58 percent in 2012<br />

while ownership of digital photo cameras<br />

decreased from 77 percent in 2009 to 68<br />

percent in 2012.<br />

Figure 2: Purchase Intentions<br />

<strong>2013</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Report</strong> | 7 Retweet<br />

Which of these consumer electronics do you plan to purchase in the next 12 months?<br />

Multiple response.<br />

2012 (Planning to purchase in <strong>2013</strong>)<br />

* “PC” combines laptop, desktop, ultrabook <strong>and</strong> netbook.<br />

** “HDTV” combines HDTV <strong>and</strong> 3DTV.<br />

Sample base: Total sample (11,101)<br />

Source: The <strong>2013</strong> <strong>Accenture</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Products</strong> <strong>and</strong> <strong>Services</strong> <strong>Usage</strong> <strong>Report</strong><br />

36%<br />

PC*<br />

23%<br />

Tablet<br />

Digital photo camera<br />

11%<br />

50%<br />

0%<br />

11%<br />

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41%<br />

Smartphone<br />

33%<br />

HDTV**<br />

Blu-ray DVD player 10% 10% Basic mobile phone<br />

Health <strong>and</strong> fitness device 9% 9% eBook reader<br />

Digital video camera<br />

8%<br />

Game console 7% 7% Digital home music system<br />

Portable gaming device 4% 4% Regular TV - CRT or tube<br />

DVR<br />

6%<br />

3% 3%<br />

GPS device<br />

Portable music player<br />

DVD player - not Blu-ray<br />

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Figure 3: Ownership Trends<br />

Which of the following consumer electronics do you currently own? Multiple response.<br />

Smartphone<br />

Tablet<br />

HDTV*<br />

Blu-Ray DVD player<br />

GPS device<br />

eBook reader<br />

PC**<br />

Digital video camera<br />

Portable music player<br />

Health <strong>and</strong> fitness device<br />

DVR<br />

Digital photo camera<br />

Regular TV-CRT or tube<br />

Basic mobile phone<br />

DVD player - not Blu-Ray<br />

8%<br />

14%<br />

26%<br />

28%<br />

25%<br />

7% 14%18% 24%<br />

6%<br />

7% 8% 14%<br />

13%<br />

22% 30%31%34%<br />

29%<br />

26%<br />

24%<br />

26%<br />

27%<br />

27%<br />

21%<br />

20%<br />

20%<br />

20%<br />

44%<br />

39%<br />

40%<br />

40%<br />

<strong>2013</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Report</strong> | 8 Retweet<br />

48%<br />

58%<br />

45% 51% 58%62%<br />

43% 47%<br />

55%<br />

63%<br />

58%<br />

64%<br />

77%<br />

75%<br />

73%<br />

68%<br />

* “HDTV” combines HDTV <strong>and</strong> 3DTV.<br />

** “PC” combines laptop, desktop, ultrabook <strong>and</strong> netbook.<br />

Sample base: Total sample US, Japan, Germany, France, China <strong>and</strong> India (~6,000 respondents every year)<br />

Source: The <strong>2013</strong> <strong>Accenture</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Products</strong> <strong>and</strong> <strong>Services</strong> <strong>Usage</strong> <strong>Report</strong><br />

44%<br />

54%<br />

64%<br />

72%<br />

75%<br />

84%<br />

91%<br />

92%<br />

90% 94%<br />

Table of Contents<br />

2009<br />

2010<br />

2011<br />

2012<br />

Increasing Ownership (above)<br />

Decreasing Ownership (below)<br />

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This data implies that over time massmarket<br />

single-function devices will be<br />

increasingly at risk. Exploring this trend we<br />

asked respondents about how their usage<br />

of other devices changes upon purchasing<br />

a tablet. In other words, what don’t they<br />

use once they have the tablet? The largest<br />

drop in usage of other devices among<br />

tablet owners occurs in single-function<br />

devices (Figure 4). About 40 percent of<br />

tablet owners use eBook readers <strong>and</strong><br />

DVD players less often. In contrast, multifunction<br />

devices aren’t showing this<br />

decline. Only 24 percent of consumers<br />

use their smartphone less as a result of<br />

owning a tablet; an equal share increases<br />

use of their smartphone.<br />

In our comparable year-over-year sample<br />

of six countries, device usage is also<br />

concentrating on multi-function products<br />

(Figure 5). The PC remains the most-used<br />

device, but smartphones <strong>and</strong> HDTVs tie for<br />

second, with 55 percent of respondents<br />

ranking them among the five most-used<br />

devices. While some consumers may not<br />

consider the TV to be a multi-function<br />

device, those with an HDTV are increasingly<br />

using it that way. More than two-thirds of<br />

HDTV owners with Internet access have used<br />

their TV for Internet browsing, <strong>and</strong> more<br />

than one-third do it regularly (Figure 6).<br />

Figure 5: Most Frequently Used Devices<br />

PC<br />

HDTV<br />

Smartphone<br />

Tablet<br />

eBook reader<br />

Game console<br />

GPS<br />

Blu-Ray DVD player<br />

Basic mobile<br />

Digital photo camera<br />

Regular TV<br />

Portable music player<br />

DVD player<br />

Health <strong>and</strong> fitness device<br />

Digital video camera<br />

Portable gaming device<br />

DVR<br />

17% +14<br />

6% +5<br />

13% +4<br />

12% +1<br />

9% +4<br />

17% -4<br />

15% -15<br />

7% -2<br />

5% -2<br />

5% -3<br />

5% -5<br />

Figure 4: Use of Other Devices After Owning a Tablet<br />

36% -15<br />

33% -8<br />

55%<br />

55%<br />

<strong>2013</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Report</strong> | 9 Retweet<br />

Do you use your other devices more or less after purchasing your tablet?<br />

Use more Use the same Use less<br />

20%<br />

37%<br />

43%<br />

eBook Reader<br />

Base: 900<br />

Sample base: Device owners<br />

Source: The <strong>2013</strong> <strong>Accenture</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Products</strong> <strong>and</strong> <strong>Services</strong> <strong>Usage</strong> <strong>Report</strong><br />

Of the consumer electronics devices you currently own, please rank the top five that you use most often.<br />

Top five products used in 2012 <strong>and</strong> percentage point change from 2010 to 2012.<br />

11%<br />

49%<br />

40%<br />

DVD Player<br />

Base: 1,800<br />

50%<br />

-17<br />

+8<br />

+30<br />

19%<br />

47%<br />

34%<br />

DVR<br />

Base: 744<br />

23%<br />

44%<br />

33%<br />

PC (desktop -<br />

laptop - netbook -<br />

ultrabook)<br />

Base: 2,584<br />

91%<br />

Increase between 2010 <strong>and</strong> 2012<br />

Decrease between 2010 <strong>and</strong> 2012<br />

Table of Contents<br />

TV<br />

Base: 2,570<br />

+2<br />

13%<br />

55%<br />

32%<br />

Significant level or<br />

growth in usage<br />

Sample base: Total sample (US, Japan,<br />

Germany, France, China <strong>and</strong> India)<br />

2010: 6,001<br />

2012: 6,057<br />

Source: The 2011 <strong>and</strong> <strong>2013</strong> <strong>Accenture</strong> <strong>Consumer</strong><br />

<strong>Electronics</strong> <strong>Products</strong> <strong>and</strong> <strong>Services</strong> <strong>Usage</strong> <strong>Report</strong>s<br />

Previous<br />

25%<br />

51%<br />

24%<br />

Smartphone<br />

Base: 2,290<br />

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Figure 6: How HDTV Is Used<br />

Please indicate how you use your Internet-connected HDTV for the following activities.<br />

36%<br />

19%<br />

14%<br />

31%<br />

General web<br />

browsing<br />

24%<br />

30%<br />

15%<br />

31%<br />

View personal<br />

content such as<br />

photos<br />

Regarding activities that consumers<br />

spend time doing each week, some<br />

activities —particularly those that are<br />

well established among consumers, like<br />

emailing <strong>and</strong> texting—are predominantly<br />

conducted on a single device. However,<br />

many activities are now done on<br />

multiple devices, demonstrating<br />

consumers’ comfort with using the<br />

device that is most h<strong>and</strong>y at the<br />

time. For example, while a majority<br />

of consumers use maps, listen to stored<br />

music <strong>and</strong> download new apps on their<br />

PCs, about half also do so on their mobile<br />

or smartphones (Figure 7). When it comes<br />

to watching shows <strong>and</strong> movies on dem<strong>and</strong>,<br />

the use of the PC <strong>and</strong> TV are nearly tied:<br />

53 percent use their PC while 56 percent<br />

use TV. This flexibility to use any device is<br />

so important that half of consumers would<br />

consider paying extra to watch TV shows or<br />

movies on their computer.<br />

<strong>2013</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Report</strong> | 10 Retweet<br />

20%<br />

25%<br />

15%<br />

40%<br />

17%<br />

21%<br />

13%<br />

49%<br />

Access apps Access streaming<br />

services like Netflix<br />

<strong>and</strong> Spotify<br />

Use it on a regular basis (weekly or more)<br />

Use it occasionally<br />

Have tried it once or twice<br />

Have never tried it<br />

Sample base: 3,430 (Owners of HDTV<br />

with Internet connectivity)<br />

Source: The <strong>2013</strong> <strong>Accenture</strong> <strong>Consumer</strong><br />

<strong>Electronics</strong> <strong>Products</strong> <strong>and</strong> <strong>Services</strong> <strong>Usage</strong> <strong>Report</strong><br />

Furthermore, activities conducted on<br />

mobile devices that were once considered<br />

“emerging” are becoming more mainstream<br />

(Figure 8). Almost half of consumers<br />

already do or plan to make payments in<br />

stores using a mobile phone or tablet <strong>and</strong><br />

about one-third do or plan to control home<br />

audio/video <strong>and</strong> home security with their<br />

mobile device.<br />

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Figure 7: Device <strong>Usage</strong><br />

What device do you use for your activities? Multiple response.<br />

Device usage on the top 10 most popular activities.<br />

Emailing<br />

Searching for/reading general news<br />

<strong>and</strong> information on the Internet<br />

Texting - SMS - MMS<br />

Online banking <strong>and</strong> finance<br />

management (checking account,<br />

making transfers, paying bills)<br />

Watching broadcast TV or cable<br />

shows (at the time they are<br />

broadcast)<br />

Online shopping - eCommerce<br />

Using maps <strong>and</strong> global positioning;<br />

getting directions<br />

Listening to music stored<br />

on my device<br />

Playing games<br />

Connecting with people/playing<br />

games on social networking sites<br />

Downloading <strong>and</strong> using new apps<br />

Watching shows - movies -<br />

videos on dem<strong>and</strong><br />

2%<br />

7%<br />

2%<br />

3%<br />

6%<br />

5%<br />

3%<br />

4%<br />

5%<br />

4%<br />

<strong>2013</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Report</strong> | 11 Retweet<br />

14%<br />

14%<br />

14%<br />

11%<br />

16%<br />

13%<br />

13%<br />

14%<br />

9%<br />

21%<br />

20%<br />

18%<br />

11%<br />

11%<br />

13%<br />

17%<br />

25%<br />

28%<br />

35%<br />

38%<br />

40%<br />

39%<br />

Sample base: Respondents conducting the activity<br />

Source: The <strong>2013</strong> <strong>Accenture</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Products</strong> <strong>and</strong> <strong>Services</strong> <strong>Usage</strong> <strong>Report</strong><br />

48%<br />

52%<br />

53%<br />

62%<br />

58%<br />

56%<br />

69%<br />

68%<br />

81%<br />

88%<br />

87%<br />

85%<br />

83%<br />

92%<br />

93%<br />

93%<br />

Table of Contents<br />

PC (Desktop - laptop -<br />

netbook - ultrabook)<br />

Mobile phone -<br />

smartphone<br />

Tablet computer<br />

TV<br />

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Figure 8: Activities Conducted on Mobile Devices<br />

Do you do any of the following over your mobile device (phone or tablet)?<br />

45%<br />

24%<br />

21%<br />

Make payments<br />

in stores<br />

35%<br />

13%<br />

22%<br />

Control home<br />

audio/video<br />

systems<br />

Monitor -<br />

control home<br />

locking systems<br />

Monitor -<br />

control heating/<br />

air-conditioning<br />

systems<br />

Sample base: Respondents owning a smartphone or a tablet (7,080)<br />

Source: The <strong>2013</strong> <strong>Accenture</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Products</strong> <strong>and</strong> <strong>Services</strong> <strong>Usage</strong> <strong>Report</strong><br />

Transfer health<br />

data (test<br />

results) to a<br />

remote location<br />

<strong>2013</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Report</strong> | 12 Retweet<br />

34%<br />

12%<br />

22%<br />

29%<br />

8%<br />

21%<br />

30%<br />

10%<br />

20%<br />

Yes<br />

No, but planning to<br />

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2. Not Stuck on Any Single Platform<br />

Most consumers are aware of the name of<br />

the operating system (OS) they have on their<br />

devices, especially on their smartphones<br />

(Figure 9). It is also clear that to most<br />

consumers, operating system is an important<br />

feature. When buying a new device,<br />

consumers prioritize price, device features<br />

such as screen size <strong>and</strong> resolution, <strong>and</strong><br />

now, more frequently, security. However,<br />

operating system is also among the top five<br />

selection criteria for PCs <strong>and</strong> tablets. While<br />

touch screen <strong>and</strong> look <strong>and</strong> feel rank higher<br />

in importance than operating system for<br />

smartphones, OS is within the top seven<br />

selection criteria for these devices as well.<br />

(See Appendix Figure D.)<br />

Figure 9: <strong>Consumer</strong> Awareness of Operating Systems<br />

Percentage of consumers surveyed that know the operating system of their devices:<br />

Smartphone<br />

Tablet<br />

100%<br />

Ultrabook<br />

93%<br />

89%<br />

95%<br />

Netbook<br />

Laptop computer<br />

Desktop computer<br />

98% 98%<br />

Yet, our data shows that platform users are<br />

not as loyal as the “platform war” stories<br />

in the media indicate. While the majority<br />

are aware of the OS they have on devices,<br />

less than half of consumers think it’s very<br />

important to stay within one operating<br />

system for their devices (Figure 10). To<br />

investigate this trend further, we analyzed<br />

the responses of a segment of respondents<br />

100%<br />

we labeled “strong users” of a single<br />

93%<br />

platform, defined as those owning at least<br />

two devices that use the same operating<br />

system (see page 14: “Strong User<br />

Methodology”). Among the strong users of<br />

a single platform, only half think it’s very<br />

important to stay within one operating<br />

system for their devices. In fact, about<br />

one-fifth of this group actually seems to be<br />

Smartphone<br />

Tablet<br />

Ultrabook<br />

<strong>2013</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Report</strong> | 13 Retweet<br />

Sample base: Device owners (10,818)<br />

Source: The <strong>2013</strong> <strong>Accenture</strong> <strong>Consumer</strong><br />

<strong>Electronics</strong> <strong>Products</strong> <strong>and</strong> <strong>Services</strong> <strong>Usage</strong> <strong>Report</strong><br />

strong users by coincidence: They say they<br />

don’t have a preferred OS or don’t care<br />

what operating system they have.<br />

Furthermore, strong users offer more<br />

reasons than the overall consumer sample<br />

as to why they would buy devices on other<br />

platforms (Figure 11). About one-third of<br />

strong users indicate they would switch to<br />

another OS to see what 98% else is 98%<br />

out there in<br />

95%<br />

the<br />

89%<br />

market, to find a better user experience<br />

or to get access to more innovative services<br />

<strong>and</strong> applications. Continued curiosity <strong>and</strong><br />

the drive for innovative services <strong>and</strong> user<br />

experiences appear to be more compelling<br />

than loyalty to any particular platform<br />

in the market today—creating more<br />

opportunity for market players.<br />

Netbook<br />

Laptop computer<br />

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Desktop computer<br />

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Figure 10: Importance of Staying Within One Operating System<br />

How important is it for you to have all or almost all your devices using the same operating system?<br />

Total sample Strong users<br />

Extremely important<br />

Very important<br />

Somewhat important<br />

Hardly important at all<br />

Not at all important<br />

4%<br />

Sample base: Total sample (11,101) Strong users (1,388)<br />

Source: The <strong>2013</strong> <strong>Accenture</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Products</strong> <strong>and</strong> <strong>Services</strong> <strong>Usage</strong> <strong>Report</strong><br />

“Strong User” Methodology<br />

<strong>2013</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Report</strong> | 14 Retweet<br />

13%<br />

To investigate the extent to which consumers have settled for a<br />

single operating system for their devices, <strong>and</strong> how the views of<br />

consumers who have done that differ from the rest, we created<br />

a segment of respondents we labeled “strong users” of a single<br />

platform. The following question was used to identify strong users<br />

of a specific operating system: Which operating system(s) do you<br />

have on the following devices (smartphone, tablet, ultrabook,<br />

netbook, laptop, desktop)?<br />

7%<br />

16%<br />

17%<br />

22%<br />

27%<br />

30%<br />

31%<br />

33%<br />

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44%<br />

52%<br />

“Strong users” are defined as consumers owning:<br />

• At least two devices with the same operating system, either<br />

iOS (Apple), Android (Google-owned, used on multiple device<br />

br<strong>and</strong>s) or Windows (Microsoft-owned, used on multiple device<br />

br<strong>and</strong>s)<br />

• No more than one device using another operating system<br />

<strong>Consumer</strong>s owning desktops, laptops or netbooks with Windows<br />

have been excluded from the analysis due to the predominance of<br />

Windows PCs in the market. Strong users account for 13 percent<br />

of the total sample.<br />

Previous<br />

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Figure 11: Reasons for Switching to Another Operating System<br />

Complete the sentence with all that apply in the list:<br />

“Most of my mobile <strong>and</strong> computing devices use the same operating system. When buying<br />

a new device I might consider getting one with a different operating system because...”<br />

Total sample Strong users<br />

I want to see what else is out there on the market<br />

I think I could have a better user experience with<br />

another operating system<br />

I think I could get access to more innovative<br />

services <strong>and</strong> applications<br />

I think another operating system would<br />

mean less hassle<br />

I believe I could get a lower cost if I switched<br />

I think switching would bring me to a higher<br />

security level<br />

I think I could get a better synch with my<br />

in-car solution<br />

I don't have a dominant or preferred<br />

operating system<br />

I don't know or care what operating system<br />

I have on my devices<br />

Sample base: Total sample (11,101) Strong users (1,388)<br />

Source: The <strong>2013</strong> <strong>Accenture</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Products</strong> <strong>and</strong> <strong>Services</strong> <strong>Usage</strong> <strong>Report</strong><br />

<strong>2013</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Report</strong> | 15 Retweet<br />

6%<br />

6%<br />

10%<br />

16%<br />

15%<br />

14%<br />

15%<br />

14%<br />

19%<br />

18%<br />

20%<br />

21%<br />

24%<br />

23%<br />

23%<br />

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31%<br />

31%<br />

32%<br />

66%<br />

79%<br />

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3. Cloud <strong>Services</strong> <strong>and</strong> Apps on the Rise<br />

Our platform data shows that consumers<br />

are open to experimenting in search of the<br />

most satisfying devices <strong>and</strong> experiences.<br />

This search extends to the cloud. After<br />

all, if the typical consumer is not staying<br />

within one platform for all devices, then<br />

using cloud-based services that are<br />

accessible from all platforms is quite<br />

logical. A significant increase in use of<br />

online services has occurred in just one<br />

year (Figure 12). <strong>Usage</strong> increased—in many<br />

cases substantially—for all eight of the<br />

online services we queried: online mailbox<br />

services, games, photo storage, movie<br />

streaming, data backup, music streaming,<br />

calendaring <strong>and</strong> document creation. While<br />

a greater percentage of young consumers<br />

use online services than do older ones, a<br />

significant increase in the use of cloudbased<br />

services is occurring among both<br />

generations.<br />

<strong>Consumer</strong> use of technology is becoming<br />

more pervasive, driven by adoption of<br />

more capable multi-function devices, a<br />

growing technology maturity, <strong>and</strong> new<br />

cloud services <strong>and</strong> apps. In 11 of 15<br />

activities queried, the percentage of<br />

consumers we surveyed doing the activity<br />

in a typical week increased from 2010 to<br />

2012, sometimes substantially. Reading<br />

electronic books gained seven points,<br />

searching for information on the Internet<br />

gained 19 points <strong>and</strong> texting gained nine<br />

points. The percentage of consumers<br />

tweeting or micro-blogging in a typical<br />

week has doubled in two years, fueled<br />

largely by growth of micro-blogging in<br />

emerging markets. More than half of<br />

Chinese consumers we surveyed reported<br />

they micro-blog in a typical week.<br />

Among the activities consumers are doing<br />

each week, they are more <strong>and</strong> more often<br />

downloading new apps (Figure 13). The<br />

percentage of consumers we surveyed<br />

downloading apps in a typical week has<br />

increased eight points from 2010 to 2012.<br />

Among apps, usage of financial apps (such<br />

as mobile payments, banking <strong>and</strong> trading)<br />

<strong>and</strong> shopping apps are leading the way.<br />

Global Positioning: Evolving From Device to Differentiating App<br />

Since its introduction as a consumer device just over two decades<br />

ago, the Global Positioning System (GPS) has progressed through its<br />

life cycle from being a highly popular st<strong>and</strong>-alone device to slowly<br />

being replaced by map apps on a multitude of other consumer<br />

devices. GPS device ownership continues to grow slowly (34 percent<br />

own GPS devices now compared with 32 percent in 2011), but<br />

growth is certainly not at the rate of newer mobile technologies<br />

or even stationary devices such as Blu-Ray DVD players.<br />

By all indications, purchase rates for new GPS devices are slowing.<br />

Only seven percent of consumers purchased a GPS in the past<br />

12 months compared with 10 percent the prior year. Across the<br />

sample of six countries that have been surveyed for multiple years,<br />

eight percent plan to purchase a GPS device in <strong>2013</strong> compared to<br />

10 percent who planned to purchase one in 2009.<br />

<strong>2013</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Report</strong> | 16 Retweet<br />

As an activity, using maps, global positioning<br />

<strong>and</strong> getting directions showed dramatic<br />

growth, gaining 20 points since 2010 (see<br />

below: “Global Positioning: Evolving From<br />

Device to Differentiating App”).<br />

As the industry considers how to engage<br />

more fully in cloud services <strong>and</strong> apps, the<br />

interests of the strong users from our survey<br />

may provide helpful guidance, as these<br />

users demonstrate a curiosity <strong>and</strong> openness<br />

to innovation <strong>and</strong> experimentation. Sixty<br />

percent of strong users we surveyed already<br />

do or plan to make payments in stores from<br />

their mobile devices. Half of those strong<br />

users do or plan to control home locking<br />

systems <strong>and</strong> home audio/video systems from<br />

their mobile device. More than 40 percent do<br />

or plan to transfer health data to a remote<br />

location, such as test results from their<br />

mobile device, <strong>and</strong> the same amount do or<br />

plan to control heating <strong>and</strong> air-conditioning<br />

systems from their mobile device.<br />

Despite the cautious outlook for GPS devices, the activities<br />

of using web-based maps <strong>and</strong> global positioning <strong>and</strong> getting<br />

directions are showing dramatic growth, gaining 20 points<br />

since 2010. Together they show the greatest relative growth in<br />

participation of all the technology-based activities <strong>Accenture</strong><br />

queried. Today, almost half (47 percent) of consumers we<br />

surveyed use global positioning in a typical week. To do so, 69<br />

percent use a PC, 48 percent use a mobile or smartphone, <strong>and</strong><br />

13 percent use a tablet; 35 percent have a factory-installed<br />

GPS device in their car <strong>and</strong> 43 percent would like to have a GPS<br />

device installed in their next car. So while the GPS device is<br />

highly popular, its preferred form is now in a software app on a<br />

multi-function device.<br />

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Figure 12: Use of Online <strong>Services</strong><br />

Which of the following online services do you use? Multiple response.<br />

Online mailbox service<br />

Online games<br />

Online photos - video storage<br />

Movies - shows streaming<br />

Online data backup - storage<br />

Music streaming<br />

Online calendar<br />

Online document creation (e.g., Google Docs)<br />

None of these<br />

Sample base: Total sample, excluding UK, for full comparison (10,099)<br />

Source: The <strong>2013</strong> <strong>Accenture</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Products</strong> <strong>and</strong> <strong>Services</strong> <strong>Usage</strong> <strong>Report</strong><br />

<strong>2013</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Report</strong> | 17 Retweet<br />

12%<br />

12%<br />

18%<br />

16%<br />

17%<br />

26%<br />

26%<br />

24%<br />

30%<br />

29%<br />

27%<br />

27%<br />

37%<br />

35%<br />

37%<br />

41%<br />

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75%<br />

77%<br />

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2012<br />

2011<br />

Next


Figure 13: Activities Done in a Typical Week<br />

Please indicate which of the following activities you do in a typical week. Multiple response.<br />

Searching for/reading general news <strong>and</strong><br />

information on the Internet<br />

Emailing<br />

Online banking <strong>and</strong> finance management<br />

(checking account, making transfers, paying bills)<br />

Texting - SMS - MMS<br />

Watching broadcast TV or cable shows<br />

(at the time they are broadcast)<br />

Listening to music stored on my device<br />

Using maps <strong>and</strong> global positioning;<br />

getting directions<br />

Playing games<br />

Connecting with people/playing games on social<br />

networking sites<br />

Downloading <strong>and</strong> using new apps<br />

Managing personal digital photos <strong>and</strong> videos<br />

Listening to streaming music<br />

Reading electronic books<br />

Tweeting - micro-blogging<br />

Managing your health or that of family members<br />

11%<br />

27%<br />

25%<br />

18%<br />

15%<br />

23%<br />

29%<br />

<strong>2013</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Report</strong> | 18 Retweet<br />

61%<br />

58%<br />

51%<br />

49%<br />

53%<br />

44%<br />

48%<br />

39%<br />

42%<br />

40%<br />

40%<br />

39%<br />

37%<br />

36%<br />

35%<br />

35%<br />

29%<br />

26%<br />

Sample base: Total sample, excluding UK, South Africa <strong>and</strong> Sweden which were not in the 2010 sample<br />

2010: 8,002<br />

2012: 8,058<br />

Source: The 2011 <strong>and</strong> <strong>2013</strong> <strong>Accenture</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Products</strong> <strong>and</strong> <strong>Services</strong> <strong>Usage</strong> <strong>Report</strong>s<br />

47%<br />

58%<br />

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80%<br />

78%<br />

82%<br />

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2010<br />

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4. Mobile Devices Unstoppable in the Workforce<br />

The increasing capabilities <strong>and</strong> rapid adoption of mobile multi–function devices are fueling<br />

continued consumer influence <strong>and</strong> control over devices <strong>and</strong> applications used in the workplace.<br />

Not only are consumers using these devices for work purposes, but they are finding productivity<br />

improvements in doing so.<br />

Consider, for example, how consumers use<br />

their smartphone for work purposes: Of<br />

those we surveyed, 82 percent text <strong>and</strong><br />

66 percent email. But nearly one-third<br />

also use their smartphone for work-based<br />

social networking on sites such as LinkedIn<br />

<strong>and</strong> for using collaboration tools. Fourteen<br />

percent even do video conference calls<br />

by smartphone. The trends are similar in<br />

how consumers use their tablets for work<br />

purposes. Using their tablets, 64 percent<br />

email for work, 39 percent use workbased<br />

social networks, 33 percent use<br />

collaboration tools, 25 percent conduct<br />

video conferences <strong>and</strong> 23 percent conduct<br />

voice conferences.<br />

The majority of respondents believe using<br />

their consumer devices for these various work<br />

purposes improves their productivity. Nearly<br />

60 percent say it improves their productivity<br />

to take conference calls <strong>and</strong> use collaboration<br />

tools from their personal devices.<br />

Perhaps not surprising, generational<br />

preferences are clear in how consumers<br />

communicate using technology. <strong>Consumer</strong>s<br />

we surveyed across generations use email<br />

to communicate for work purposes. Yet<br />

a smaller percentage of 18-24-year-olds<br />

(73 percent) use email in a typical week<br />

than their slightly older peers. Instead,<br />

to communicate digitally, 18-24-yearolds<br />

are doing significantly more texting,<br />

connecting with people over social media<br />

networks <strong>and</strong> tweeting on their device<br />

than older generations. <strong>Usage</strong> of the social<br />

networking sites (public <strong>and</strong> corporate) <strong>and</strong><br />

collaboration <strong>and</strong> conferencing tools for<br />

work purposes is higher among younger<br />

consumers surveyed, who also rank the<br />

productivity improvement from using social<br />

networking sites higher.<br />

This finding aligns closely to a recent Cisco<br />

study that reveals how the need for Gen Y<br />

to stay connected drives every facet of<br />

<strong>2013</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Report</strong> | 19 Retweet<br />

this generation’s lives. 1 Ninety percent of<br />

Gen Y surveyed worldwide said they check<br />

their smartphones for updates in email,<br />

texts <strong>and</strong> social media sites as part of their<br />

morning ritual for getting ready for school<br />

or work, often before they get out of bed.<br />

They connect to live, checking for work<br />

updates <strong>and</strong> communicating at all hours<br />

from every place imaginable. For this age<br />

group, the lines between work <strong>and</strong> personal<br />

life are forever blurred.<br />

1. Cisco press release, 12 December, 2012:<br />

“Toothpaste, Toilet Paper, <strong>and</strong> Texting – Say Good<br />

Morning to Gen Y,” http://newsroom.cisco.com/<br />

release/1114955<br />

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The Way Forward: The “Superstack” Imperative<br />

The trends identified in this year’s research confirm that the growth in purchase <strong>and</strong> use of<br />

smart, multi-functional devices has brought the platform (or operating system) into the consumer<br />

spotlight like never before. Yet, as much as consumers clearly appreciate the seamless user<br />

experience across devices <strong>and</strong> the easy installation <strong>and</strong> deployment that come with consistent<br />

use of a single platform, they don’t seem interested in getting locked into one solution when<br />

there is so much development going on in the market.<br />

As consumer technology companies<br />

continue to chart their course, they must<br />

have a clear niche for the single-function<br />

devices they offer. Single-function devices<br />

will continue to have a place as the<br />

source of new innovations. For example,<br />

the purchase intent for health <strong>and</strong> fitness<br />

monitoring devices rose significantly—<strong>and</strong><br />

many of these need specific sensors that<br />

may keep them st<strong>and</strong>-alone for a while.<br />

Over time, however, we are likely to see the<br />

rapid integration of many new capabilities<br />

into multi-function devices. At the same<br />

time, different form factors for multifunction<br />

devices will emerge as technology<br />

companies innovate in hopes of identifying<br />

the combination of form <strong>and</strong> function that<br />

consumers desire.<br />

Executives across the consumer technology<br />

industry are looking at whom they compete<br />

<strong>and</strong> cooperate with in a new <strong>and</strong> more<br />

holistic way. We’ve seen Intel absorb<br />

McAfee to integrate security solutions 2 <strong>and</strong><br />

Nokia acquire earthmine inc. to improve its<br />

3D map-making capabilities, 3 just to name<br />

a couple of examples. In a world driven<br />

by mobile, cloud <strong>and</strong> consumerization,<br />

companies must envision their future<br />

development more strategically, across all<br />

layers, <strong>and</strong> effectively <strong>and</strong> tightly integrate<br />

a vertical “superstack” of chipsets, devices,<br />

operating systems, applications <strong>and</strong><br />

services either on their own or through<br />

acquisitions <strong>and</strong> innovative alliances.<br />

Our research indicates the time is right<br />

to focus on apps <strong>and</strong> cloud services in a<br />

more extensive way <strong>and</strong> in the context of<br />

achieving the superstack that consumers<br />

value. With Internet-connected apps<br />

embedded in home <strong>and</strong> personal devices<br />

from televisions to thermostats, the apps<br />

<strong>and</strong> services consumers value may be<br />

as important—<strong>and</strong> drive more purchase<br />

decisions—than the device. This may mean<br />

that to stay relevant, device makers need<br />

to work across their ecosystems to combine<br />

the best features of the platform (seamless<br />

experience <strong>and</strong> content transfer) with<br />

cloud-based, platform-agnostic services<br />

<strong>and</strong> functionality to provide consumers<br />

with the flexibility they desire.<br />

2. Intel press release, 10 August 2010:<br />

http://newsroom.intel.com/community/intel_<br />

newsroom/blog/2010/08/19/intel-to-acquire-mcafee<br />

3. Nokia press release, 21 November, 2012:<br />

http://press.nokia.com/2012/11/21/nokiacompletes-acquisition-of-earthmine-inc<br />

<strong>2013</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Report</strong> | 20 Retweet Table of Contents Previous Next


Final Thoughts<br />

Across geographies <strong>and</strong> market segments, dem<strong>and</strong> for consumer technologies remains high.<br />

In the shifting l<strong>and</strong>scape of increasingly multi-function devices, <strong>and</strong> compelled by consumer<br />

willingness to experiment, industry players have tremendous opportunity to change the game<br />

to win. Innovating on the superstack to deliver compelling new form factors, apps <strong>and</strong> cloud<br />

services that further embed the use of technology into consumers’ lives will be critical. The<br />

nature of the applications will exp<strong>and</strong> from entertainment <strong>and</strong> communications to financial<br />

services, home management <strong>and</strong> productivity.<br />

To compete in this playing field, many consumer technology players will need to fundamentally<br />

restructure their approach to R&D to focus on the creation of the superstack, with emphasis on<br />

the ability to do the needed software development for the apps <strong>and</strong> services. For many, it will<br />

also mean more flexible operations to support rapid response to shifting market dem<strong>and</strong> <strong>and</strong> the<br />

production <strong>and</strong> distribution of more varied <strong>and</strong> differentiated devices. Finally, customer-centricity<br />

is paramount in designing compelling user experiences <strong>and</strong> establishing the right ecosystem to<br />

deliver them.<br />

The combination of intense desire for innovation <strong>and</strong> willingness to experiment with platforms<br />

<strong>and</strong> br<strong>and</strong>s opens up tremendous opportunities for consumer electronics companies to win the<br />

hearts <strong>and</strong> wallets of consumers. Future winners will be those companies that identify <strong>and</strong> create<br />

cohesive consumer technology superstacks through innovation <strong>and</strong> integration of computing<br />

form factor, cloud services <strong>and</strong> highly versatile apps.<br />

<strong>2013</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Report</strong> | 21 Retweet<br />

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Appendix:<br />

Additional Charts of Interest<br />

<strong>2013</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Report</strong> | 22 Retweet<br />

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Figure A: Purchases in Last 12 Months<br />

Which of these consumer electronics have you purchased in the last 12 months? Multiple response.<br />

Smartphone<br />

PC*<br />

HDTV**<br />

Basic mobile phone<br />

Tablet<br />

Digital photo camera<br />

GPS device<br />

Portable music player<br />

eBook reader<br />

Game console<br />

Blu-Ray DVD player<br />

Health <strong>and</strong> fitness device<br />

Regular TV - CRT or tube<br />

Digital video camera<br />

Portable gaming device<br />

DVD player - not Blu-Ray<br />

DVR<br />

* “PC” combines laptop, desktop, ultrabook <strong>and</strong> netbook.<br />

** “HDTV” combines HDTV <strong>and</strong> 3DTV.<br />

Sample 2012 base: Total sample, excluding UK, for full comparison<br />

2012: 2011 10,099<br />

2011: 10,021<br />

Source: The 2012 <strong>and</strong> <strong>2013</strong> <strong>Accenture</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Products</strong> <strong>and</strong> <strong>Services</strong> <strong>Usage</strong> <strong>Report</strong>s<br />

<strong>2013</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Report</strong> | 23 Retweet<br />

2%<br />

4%<br />

6%<br />

5%<br />

4%<br />

4%<br />

4%<br />

4%<br />

4%<br />

4%<br />

4%<br />

5%<br />

5%<br />

5%<br />

6%<br />

6%<br />

6%<br />

7%<br />

7%<br />

7%<br />

7%<br />

7%<br />

11%<br />

10%<br />

12%<br />

14%<br />

16%<br />

19%<br />

18%<br />

21%<br />

25%<br />

26%<br />

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32%<br />

34%<br />

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DVD player - not Blu-<br />

DVR<br />

2012<br />

2011<br />

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Figure B: Purchase Intentions in Mature <strong>and</strong> Emerging Markets<br />

Which of these consumer electronics do you plan to purchase in the next 12 months? Multiple response.<br />

Smartphone<br />

PC*<br />

HDTV**<br />

Tablet<br />

Digital photo camera<br />

GPS device<br />

Basic mobile phone<br />

Blu-Ray DVD player<br />

eBook reader<br />

Health <strong>and</strong> fitness device<br />

Digital video camera<br />

Game console<br />

Digital home music system<br />

Portable music player<br />

Portable gaming device<br />

Regular TV - CRT or tube<br />

DVR<br />

DVD player - not Blu-Ray<br />

* “PC” combines laptop, desktop, ultrabook <strong>and</strong> netbook.<br />

** “HDTV” combines HDTV <strong>and</strong> 3DTV.<br />

Sample base: Total sample (11,101)<br />

Source: The 2012 <strong>and</strong> <strong>2013</strong> <strong>Accenture</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Products</strong> <strong>and</strong> <strong>Services</strong> <strong>Usage</strong> <strong>Report</strong>s<br />

<strong>2013</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Report</strong> | 24 Retweet<br />

2%<br />

3%<br />

3%<br />

3%<br />

5%<br />

4%<br />

4%<br />

4%<br />

2%<br />

4%<br />

8%<br />

6%<br />

7%<br />

7%<br />

6%<br />

6%<br />

5%<br />

10%<br />

10%<br />

9%<br />

8%<br />

11%<br />

13%<br />

13%<br />

12%<br />

16%<br />

15%<br />

14%<br />

16%<br />

20%<br />

29%<br />

31%<br />

33%<br />

43%<br />

46%<br />

50%<br />

Mature markets: Germany, France,<br />

Japan, Sweden <strong>and</strong> US<br />

Emerging markets: Brazil, Russia,<br />

India, China <strong>and</strong> South Africa<br />

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Figure C: Average Spending (Last 12 Months <strong>and</strong> Planned)<br />

In the past 12 months approximately how much have you spent on consumer<br />

electronics? And how much do you plan to spend in the next 12 months?<br />

China<br />

Brazil<br />

Russia<br />

Japan<br />

India<br />

South Africa<br />

Germany<br />

France<br />

Sweden<br />

US<br />

UK<br />

Sample base: Total sample (11,101)<br />

Source: The <strong>2013</strong> <strong>Accenture</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Products</strong> <strong>and</strong> <strong>Services</strong> <strong>Usage</strong> <strong>Report</strong><br />

<strong>2013</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Report</strong> | 25 Retweet<br />

$940<br />

$927<br />

$904<br />

$957<br />

$869<br />

$848<br />

$847<br />

$1,080<br />

$1,046<br />

$1,031<br />

$1,068<br />

$1,012<br />

$1,010<br />

$970<br />

$960<br />

$1,082<br />

$1,164<br />

$1,251<br />

$1,225<br />

$1,323<br />

$1,289<br />

$1,489<br />

Average spent in the past 12 months (USD)<br />

Purchase plans in the next 12 months (USD)<br />

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Figure D: Importance of Features to Purchase Decision<br />

How important are the following features when determining what products to purchase in the below categories?<br />

Extremely important/important features<br />

Price<br />

Security solution against hackers, identity theft, etc.<br />

Screen resolution<br />

Size of screen<br />

Operating system (e.g., iOS, Android, Windows)<br />

Easy (”Plug <strong>and</strong> play”-type) setup to connect<br />

with my other devices<br />

Newest technology to reduce power consumption<br />

(e.g., OLED)<br />

Device size<br />

Product br<strong>and</strong><br />

Design/look <strong>and</strong> feel<br />

Ability to use favorite social networking application<br />

Range of available applications (apps) for download<br />

Ability to use your preferred payment solutions<br />

(e.g., PayPal)<br />

Shareable photo solution<br />

Ability to use your preferred streaming music service<br />

Ability to synchronize content with your in-car system<br />

Shareable video solution<br />

Touchscreen<br />

Voice recognition technology<br />

3D screen<br />

<strong>2013</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Report</strong> | 26 Retweet<br />

75%<br />

71%<br />

67%<br />

64%<br />

63%<br />

55%<br />

53%<br />

53%<br />

48%<br />

47%<br />

46%<br />

42%<br />

41%<br />

35%<br />

31%<br />

30%<br />

28%<br />

27%<br />

21%<br />

19%<br />

Sample base: Total sample (11,101)<br />

Source: The <strong>2013</strong> <strong>Accenture</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Products</strong> <strong>and</strong> <strong>Services</strong> <strong>Usage</strong> <strong>Report</strong><br />

PC Tablet TV Smartphone<br />

69%<br />

66%<br />

63%<br />

59%<br />

57%<br />

53%<br />

52%<br />

46%<br />

55%<br />

51%<br />

45%<br />

37%<br />

34%<br />

30%<br />

34%<br />

28%<br />

23%<br />

19%<br />

49%<br />

54%<br />

28%<br />

19%<br />

22%<br />

25%<br />

19%<br />

23%<br />

21%<br />

23%<br />

17%<br />

18%<br />

29%<br />

41%<br />

50%<br />

58%<br />

50%<br />

60%<br />

54%<br />

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73%<br />

72%<br />

72%<br />

17%<br />

Previous<br />

34%<br />

68%<br />

65%<br />

61%<br />

58%<br />

54%<br />

50%<br />

49%<br />

56%<br />

50%<br />

43%<br />

37%<br />

31%<br />

36%<br />

27%<br />

28%<br />

49%<br />

57%<br />

54%<br />

Next


Figure E: Apps in Use<br />

Are you using any of the following types of apps?<br />

Have stopped using<br />

Information (e.g., news, weather, sports)<br />

Navigation (e.g., maps, guides)<br />

Entertainment (e.g., music, single or<br />

group games, videos)<br />

Financials (e.g., mobile payments, banking,<br />

trading)<br />

Networking (e.g., social/professional networks)<br />

Shopping (e.g., groceries, clothes, shoes, auctions)<br />

Work related<br />

Traveling (e.g., airplane - train tickets,<br />

traffic updates)<br />

Personal organization (e.g., weekly planning,<br />

household bookkeeping, budget calculator)<br />

Leisure activities (e.g., event dates, cooking,<br />

booking restaurants)<br />

Education (e.g., language learning programs,<br />

reference works)<br />

Do not use or plan to use<br />

Fitness <strong>and</strong> health (e.g., health records, training<br />

planning, nutrition guide)<br />

Sample base: Total sample, excluding UK, for full comparison (10,099)<br />

Source: The <strong>2013</strong> <strong>Accenture</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Products</strong> <strong>and</strong> <strong>Services</strong> <strong>Usage</strong> <strong>Report</strong><br />

Plan to use in the next 12 months<br />

3% 24% 8% 65%<br />

4% 28%<br />

15% 53%<br />

4% 34%<br />

11% 51%<br />

4% 33%<br />

13% 50%<br />

5% 35%<br />

11% 50%<br />

4% 34%<br />

16% 46%<br />

6% 42%<br />

12% 41%<br />

5% 38%<br />

20% 36%<br />

6% 45%<br />

16% 33%<br />

5% 49%<br />

16% 30%<br />

6% 50%<br />

18% 26%<br />

<strong>2013</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Report</strong> | 27 Retweet<br />

Currently use<br />

6% 53%<br />

19% 23%<br />

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consulting, technology services <strong>and</strong><br />

outsourcing company, with approximately<br />

259,000 people serving clients in more<br />

than 120 countries. Combining unparalleled<br />

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year ended Aug. 31, 2012. Its home page<br />

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All rights reserved.<br />

<strong>Accenture</strong>, its logo, <strong>and</strong><br />

High Performance Delivered<br />

are trademarks of <strong>Accenture</strong>.<br />

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please contact your <strong>Accenture</strong> representative.

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