2013-Accenture-Consumer-Electronics-Products-and-Services-Usage-Report
2013-Accenture-Consumer-Electronics-Products-and-Services-Usage-Report
2013-Accenture-Consumer-Electronics-Products-and-Services-Usage-Report
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It’s Anyone’s Game<br />
in the <strong>Consumer</strong><br />
<strong>Electronics</strong> Playing Field<br />
The <strong>2013</strong> <strong>Accenture</strong> <strong>Consumer</strong> <strong>Electronics</strong><br />
<strong>Products</strong> <strong>and</strong> <strong>Services</strong> <strong>Usage</strong> <strong>Report</strong><br />
Enter w
Table of Contents<br />
Introduction 3<br />
1. A Focus on Multi-Function Devices 7<br />
2. Not Stuck on Any Single Platform 13<br />
3. Cloud <strong>Services</strong> <strong>and</strong> Apps on the Rise 16<br />
4. Mobile Devices Unstoppable<br />
in the Workforce 19<br />
The Way Forward:<br />
The “Superstack” Imperative 20<br />
Final Thoughts 21<br />
Appendix: Additional Charts of Interest 22<br />
<strong>2013</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Report</strong> | | 2 Retweet<br />
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With strong compound annual growth, the global<br />
consumer electronics industry remains bullish. While<br />
younger consumers have, for years, been eager to<br />
purchase new technologies, older age groups are<br />
showing optimistic purchase plans for <strong>2013</strong> as well.<br />
And emerging markets continue to<br />
strengthen their importance as consumers<br />
in these markets remain active buyers with<br />
strong purchase intentions for <strong>2013</strong>. But<br />
underlying this growth is a competitive<br />
environment best characterized as an open<br />
playing field. <strong>Consumer</strong>s are homing in on<br />
a small set of multi-function devices, yet<br />
they continue to experiment.<br />
Platform loyalty means little in their search<br />
for the apps <strong>and</strong> services that best meet their<br />
needs, whether in the home or on the go.<br />
For six consecutive years, <strong>Accenture</strong>’s<br />
<strong>Electronics</strong> & High Tech industry practice<br />
has conducted research to identify <strong>and</strong><br />
track consumer technology trends. This<br />
year’s study, conducted in September <strong>and</strong><br />
October of 2012, included a quantitative<br />
<strong>2013</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Report</strong> | 3 Retweet<br />
online survey of more than 11,000<br />
consumers across 11 countries (Figure 1).<br />
This annual <strong>Accenture</strong> research is intended<br />
to help consumer technology executives<br />
better underst<strong>and</strong> the purchase patterns<br />
<strong>and</strong> use of consumer technologies, gain<br />
deeper insights into global differences <strong>and</strong><br />
underst<strong>and</strong> the implications for future<br />
business performance.<br />
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Figure 1: Survey Demographics<br />
Gender<br />
Age<br />
Country<br />
Male<br />
>55 Years<br />
45-54 Years<br />
UK (New in 2012)<br />
South Africa<br />
Sweden<br />
France<br />
Germany<br />
<strong>2013</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Report</strong> | 4 Retweet<br />
50%<br />
9%<br />
9%<br />
26%<br />
18%<br />
9%<br />
9%<br />
9%<br />
20%<br />
9% 9%<br />
Source: The <strong>2013</strong> <strong>Accenture</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Products</strong> <strong>and</strong> <strong>Services</strong> <strong>Usage</strong> <strong>Report</strong><br />
15%<br />
9%<br />
9%<br />
50%<br />
21%<br />
9%<br />
9%<br />
Female<br />
18-24 Years<br />
25-34 Years<br />
35-44 Years<br />
US<br />
Brazil<br />
Russia<br />
India<br />
China<br />
Japan<br />
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The open playing field represented by this<br />
year’s consumer electronics purchase <strong>and</strong> use<br />
data is underscored by four specific trends:<br />
1 3<br />
<strong>Consumer</strong>s are focusing on fewer, multiplefunction<br />
devices. Purchase intentions for singlefunction<br />
devices are flattening or declining as<br />
smartphones, tablets, PCs <strong>and</strong> high-definition<br />
televisions climb at double-digit rates. Smartphones<br />
<strong>and</strong> tablets are accelerating the demise of most<br />
single-function devices as consumers shift activities<br />
such as reading <strong>and</strong> watching movies from eBook<br />
readers <strong>and</strong> DVD players to their multi-use devices.<br />
2 4<br />
<strong>Consumer</strong>s are not locked into any single platform.<br />
<strong>Consumer</strong>s know about the operating system of their<br />
devices <strong>and</strong> they appreciate the concept of using a<br />
single platform across devices. But the research does<br />
not suggest loyalty to a specific operating system.<br />
<strong>Consumer</strong>s are open to experimenting; virtually no<br />
company or platform has a lock on their loyalty.<br />
<strong>2013</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Report</strong> | 5<br />
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As consumers experiment <strong>and</strong> search for the<br />
technologies <strong>and</strong> services that best meet their<br />
needs, cloud-based services <strong>and</strong> apps are showing<br />
substantial increase in use. While a greater percentage<br />
of young consumers use online services than do older<br />
ones, a significant increase in use is occurring among<br />
both generations. Among apps, financial apps (such as<br />
mobile payments, banking <strong>and</strong> trading) <strong>and</strong> shopping<br />
apps are leading the growth in consumer usage.<br />
The increasing capabilities <strong>and</strong> rapid adoption<br />
of mobile multi-function devices are fueling the<br />
continued “consumerization” of IT in the workplace.<br />
As consumers increasingly do multiple activities on their<br />
mobile devices, they are also choosing to use these<br />
devices for work purposes <strong>and</strong> finding productivity<br />
improvements in doing so.<br />
The advent of smartphones, tablets <strong>and</strong> other mobile technologies has<br />
created a barrage of consumer activity <strong>and</strong> device adoption, providing<br />
consumer electronics <strong>and</strong> related companies with ample opportunity to<br />
innovate in device form factor, apps <strong>and</strong> online services. On the following<br />
pages, we explore <strong>Accenture</strong>’s research findings in more detail <strong>and</strong> discuss<br />
the implications they have for companies as they navigate this open market<br />
<strong>and</strong> work to win the hearts <strong>and</strong> wallets of consumers.<br />
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<strong>2013</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Report</strong> | 6 Retweet<br />
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1. A Focus on Multi-Function Devices<br />
While the total number of product<br />
categories per household remains stable,<br />
many consumers are narrowing their<br />
technology interest to those devices that<br />
serve multiple functions. Purchase plans<br />
for <strong>2013</strong> are much more strongly focused<br />
on four product categories than in the<br />
previous years: smartphones, tablets, PCs<br />
<strong>and</strong> high-definition televisions (HDTVs).<br />
In fact, there’s a greater separation in<br />
purchase intent between these “Big 4” <strong>and</strong><br />
other devices than <strong>Accenture</strong>’s research has<br />
ever shown (Figure 2).<br />
The focus on multi-function devices also<br />
reveals itself in ownership trends. From<br />
2011 to 2012 ownership of tablets among<br />
those we surveyed doubled. Ownership<br />
of digital cameras, DVD players, DVRs,<br />
portable music devices, portable game<br />
devices, <strong>and</strong> health <strong>and</strong> fitness devices<br />
remained flat or declined. When taking a<br />
longer view of trends from our research<br />
from 2009 to 2012, ownership of devices<br />
like smartphones, tablets <strong>and</strong> HDTVs grew<br />
strongly as expected (Figure 3). Devices<br />
with decreasing ownership are single-use<br />
products, including portable music players,<br />
DVD players <strong>and</strong> digital photo cameras,<br />
with functionality that is increasingly being<br />
integrated into multi-function devices.<br />
The contrast between ownership trends in<br />
multi-function <strong>and</strong> single-function devices<br />
is in some cases staggering. For example,<br />
smartphone ownership increased from<br />
26 percent in 2009 to 58 percent in 2012<br />
while ownership of digital photo cameras<br />
decreased from 77 percent in 2009 to 68<br />
percent in 2012.<br />
Figure 2: Purchase Intentions<br />
<strong>2013</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Report</strong> | 7 Retweet<br />
Which of these consumer electronics do you plan to purchase in the next 12 months?<br />
Multiple response.<br />
2012 (Planning to purchase in <strong>2013</strong>)<br />
* “PC” combines laptop, desktop, ultrabook <strong>and</strong> netbook.<br />
** “HDTV” combines HDTV <strong>and</strong> 3DTV.<br />
Sample base: Total sample (11,101)<br />
Source: The <strong>2013</strong> <strong>Accenture</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Products</strong> <strong>and</strong> <strong>Services</strong> <strong>Usage</strong> <strong>Report</strong><br />
36%<br />
PC*<br />
23%<br />
Tablet<br />
Digital photo camera<br />
11%<br />
50%<br />
0%<br />
11%<br />
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41%<br />
Smartphone<br />
33%<br />
HDTV**<br />
Blu-ray DVD player 10% 10% Basic mobile phone<br />
Health <strong>and</strong> fitness device 9% 9% eBook reader<br />
Digital video camera<br />
8%<br />
Game console 7% 7% Digital home music system<br />
Portable gaming device 4% 4% Regular TV - CRT or tube<br />
DVR<br />
6%<br />
3% 3%<br />
GPS device<br />
Portable music player<br />
DVD player - not Blu-ray<br />
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Figure 3: Ownership Trends<br />
Which of the following consumer electronics do you currently own? Multiple response.<br />
Smartphone<br />
Tablet<br />
HDTV*<br />
Blu-Ray DVD player<br />
GPS device<br />
eBook reader<br />
PC**<br />
Digital video camera<br />
Portable music player<br />
Health <strong>and</strong> fitness device<br />
DVR<br />
Digital photo camera<br />
Regular TV-CRT or tube<br />
Basic mobile phone<br />
DVD player - not Blu-Ray<br />
8%<br />
14%<br />
26%<br />
28%<br />
25%<br />
7% 14%18% 24%<br />
6%<br />
7% 8% 14%<br />
13%<br />
22% 30%31%34%<br />
29%<br />
26%<br />
24%<br />
26%<br />
27%<br />
27%<br />
21%<br />
20%<br />
20%<br />
20%<br />
44%<br />
39%<br />
40%<br />
40%<br />
<strong>2013</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Report</strong> | 8 Retweet<br />
48%<br />
58%<br />
45% 51% 58%62%<br />
43% 47%<br />
55%<br />
63%<br />
58%<br />
64%<br />
77%<br />
75%<br />
73%<br />
68%<br />
* “HDTV” combines HDTV <strong>and</strong> 3DTV.<br />
** “PC” combines laptop, desktop, ultrabook <strong>and</strong> netbook.<br />
Sample base: Total sample US, Japan, Germany, France, China <strong>and</strong> India (~6,000 respondents every year)<br />
Source: The <strong>2013</strong> <strong>Accenture</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Products</strong> <strong>and</strong> <strong>Services</strong> <strong>Usage</strong> <strong>Report</strong><br />
44%<br />
54%<br />
64%<br />
72%<br />
75%<br />
84%<br />
91%<br />
92%<br />
90% 94%<br />
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2009<br />
2010<br />
2011<br />
2012<br />
Increasing Ownership (above)<br />
Decreasing Ownership (below)<br />
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This data implies that over time massmarket<br />
single-function devices will be<br />
increasingly at risk. Exploring this trend we<br />
asked respondents about how their usage<br />
of other devices changes upon purchasing<br />
a tablet. In other words, what don’t they<br />
use once they have the tablet? The largest<br />
drop in usage of other devices among<br />
tablet owners occurs in single-function<br />
devices (Figure 4). About 40 percent of<br />
tablet owners use eBook readers <strong>and</strong><br />
DVD players less often. In contrast, multifunction<br />
devices aren’t showing this<br />
decline. Only 24 percent of consumers<br />
use their smartphone less as a result of<br />
owning a tablet; an equal share increases<br />
use of their smartphone.<br />
In our comparable year-over-year sample<br />
of six countries, device usage is also<br />
concentrating on multi-function products<br />
(Figure 5). The PC remains the most-used<br />
device, but smartphones <strong>and</strong> HDTVs tie for<br />
second, with 55 percent of respondents<br />
ranking them among the five most-used<br />
devices. While some consumers may not<br />
consider the TV to be a multi-function<br />
device, those with an HDTV are increasingly<br />
using it that way. More than two-thirds of<br />
HDTV owners with Internet access have used<br />
their TV for Internet browsing, <strong>and</strong> more<br />
than one-third do it regularly (Figure 6).<br />
Figure 5: Most Frequently Used Devices<br />
PC<br />
HDTV<br />
Smartphone<br />
Tablet<br />
eBook reader<br />
Game console<br />
GPS<br />
Blu-Ray DVD player<br />
Basic mobile<br />
Digital photo camera<br />
Regular TV<br />
Portable music player<br />
DVD player<br />
Health <strong>and</strong> fitness device<br />
Digital video camera<br />
Portable gaming device<br />
DVR<br />
17% +14<br />
6% +5<br />
13% +4<br />
12% +1<br />
9% +4<br />
17% -4<br />
15% -15<br />
7% -2<br />
5% -2<br />
5% -3<br />
5% -5<br />
Figure 4: Use of Other Devices After Owning a Tablet<br />
36% -15<br />
33% -8<br />
55%<br />
55%<br />
<strong>2013</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Report</strong> | 9 Retweet<br />
Do you use your other devices more or less after purchasing your tablet?<br />
Use more Use the same Use less<br />
20%<br />
37%<br />
43%<br />
eBook Reader<br />
Base: 900<br />
Sample base: Device owners<br />
Source: The <strong>2013</strong> <strong>Accenture</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Products</strong> <strong>and</strong> <strong>Services</strong> <strong>Usage</strong> <strong>Report</strong><br />
Of the consumer electronics devices you currently own, please rank the top five that you use most often.<br />
Top five products used in 2012 <strong>and</strong> percentage point change from 2010 to 2012.<br />
11%<br />
49%<br />
40%<br />
DVD Player<br />
Base: 1,800<br />
50%<br />
-17<br />
+8<br />
+30<br />
19%<br />
47%<br />
34%<br />
DVR<br />
Base: 744<br />
23%<br />
44%<br />
33%<br />
PC (desktop -<br />
laptop - netbook -<br />
ultrabook)<br />
Base: 2,584<br />
91%<br />
Increase between 2010 <strong>and</strong> 2012<br />
Decrease between 2010 <strong>and</strong> 2012<br />
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TV<br />
Base: 2,570<br />
+2<br />
13%<br />
55%<br />
32%<br />
Significant level or<br />
growth in usage<br />
Sample base: Total sample (US, Japan,<br />
Germany, France, China <strong>and</strong> India)<br />
2010: 6,001<br />
2012: 6,057<br />
Source: The 2011 <strong>and</strong> <strong>2013</strong> <strong>Accenture</strong> <strong>Consumer</strong><br />
<strong>Electronics</strong> <strong>Products</strong> <strong>and</strong> <strong>Services</strong> <strong>Usage</strong> <strong>Report</strong>s<br />
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25%<br />
51%<br />
24%<br />
Smartphone<br />
Base: 2,290<br />
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Figure 6: How HDTV Is Used<br />
Please indicate how you use your Internet-connected HDTV for the following activities.<br />
36%<br />
19%<br />
14%<br />
31%<br />
General web<br />
browsing<br />
24%<br />
30%<br />
15%<br />
31%<br />
View personal<br />
content such as<br />
photos<br />
Regarding activities that consumers<br />
spend time doing each week, some<br />
activities —particularly those that are<br />
well established among consumers, like<br />
emailing <strong>and</strong> texting—are predominantly<br />
conducted on a single device. However,<br />
many activities are now done on<br />
multiple devices, demonstrating<br />
consumers’ comfort with using the<br />
device that is most h<strong>and</strong>y at the<br />
time. For example, while a majority<br />
of consumers use maps, listen to stored<br />
music <strong>and</strong> download new apps on their<br />
PCs, about half also do so on their mobile<br />
or smartphones (Figure 7). When it comes<br />
to watching shows <strong>and</strong> movies on dem<strong>and</strong>,<br />
the use of the PC <strong>and</strong> TV are nearly tied:<br />
53 percent use their PC while 56 percent<br />
use TV. This flexibility to use any device is<br />
so important that half of consumers would<br />
consider paying extra to watch TV shows or<br />
movies on their computer.<br />
<strong>2013</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Report</strong> | 10 Retweet<br />
20%<br />
25%<br />
15%<br />
40%<br />
17%<br />
21%<br />
13%<br />
49%<br />
Access apps Access streaming<br />
services like Netflix<br />
<strong>and</strong> Spotify<br />
Use it on a regular basis (weekly or more)<br />
Use it occasionally<br />
Have tried it once or twice<br />
Have never tried it<br />
Sample base: 3,430 (Owners of HDTV<br />
with Internet connectivity)<br />
Source: The <strong>2013</strong> <strong>Accenture</strong> <strong>Consumer</strong><br />
<strong>Electronics</strong> <strong>Products</strong> <strong>and</strong> <strong>Services</strong> <strong>Usage</strong> <strong>Report</strong><br />
Furthermore, activities conducted on<br />
mobile devices that were once considered<br />
“emerging” are becoming more mainstream<br />
(Figure 8). Almost half of consumers<br />
already do or plan to make payments in<br />
stores using a mobile phone or tablet <strong>and</strong><br />
about one-third do or plan to control home<br />
audio/video <strong>and</strong> home security with their<br />
mobile device.<br />
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Figure 7: Device <strong>Usage</strong><br />
What device do you use for your activities? Multiple response.<br />
Device usage on the top 10 most popular activities.<br />
Emailing<br />
Searching for/reading general news<br />
<strong>and</strong> information on the Internet<br />
Texting - SMS - MMS<br />
Online banking <strong>and</strong> finance<br />
management (checking account,<br />
making transfers, paying bills)<br />
Watching broadcast TV or cable<br />
shows (at the time they are<br />
broadcast)<br />
Online shopping - eCommerce<br />
Using maps <strong>and</strong> global positioning;<br />
getting directions<br />
Listening to music stored<br />
on my device<br />
Playing games<br />
Connecting with people/playing<br />
games on social networking sites<br />
Downloading <strong>and</strong> using new apps<br />
Watching shows - movies -<br />
videos on dem<strong>and</strong><br />
2%<br />
7%<br />
2%<br />
3%<br />
6%<br />
5%<br />
3%<br />
4%<br />
5%<br />
4%<br />
<strong>2013</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Report</strong> | 11 Retweet<br />
14%<br />
14%<br />
14%<br />
11%<br />
16%<br />
13%<br />
13%<br />
14%<br />
9%<br />
21%<br />
20%<br />
18%<br />
11%<br />
11%<br />
13%<br />
17%<br />
25%<br />
28%<br />
35%<br />
38%<br />
40%<br />
39%<br />
Sample base: Respondents conducting the activity<br />
Source: The <strong>2013</strong> <strong>Accenture</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Products</strong> <strong>and</strong> <strong>Services</strong> <strong>Usage</strong> <strong>Report</strong><br />
48%<br />
52%<br />
53%<br />
62%<br />
58%<br />
56%<br />
69%<br />
68%<br />
81%<br />
88%<br />
87%<br />
85%<br />
83%<br />
92%<br />
93%<br />
93%<br />
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PC (Desktop - laptop -<br />
netbook - ultrabook)<br />
Mobile phone -<br />
smartphone<br />
Tablet computer<br />
TV<br />
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Figure 8: Activities Conducted on Mobile Devices<br />
Do you do any of the following over your mobile device (phone or tablet)?<br />
45%<br />
24%<br />
21%<br />
Make payments<br />
in stores<br />
35%<br />
13%<br />
22%<br />
Control home<br />
audio/video<br />
systems<br />
Monitor -<br />
control home<br />
locking systems<br />
Monitor -<br />
control heating/<br />
air-conditioning<br />
systems<br />
Sample base: Respondents owning a smartphone or a tablet (7,080)<br />
Source: The <strong>2013</strong> <strong>Accenture</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Products</strong> <strong>and</strong> <strong>Services</strong> <strong>Usage</strong> <strong>Report</strong><br />
Transfer health<br />
data (test<br />
results) to a<br />
remote location<br />
<strong>2013</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Report</strong> | 12 Retweet<br />
34%<br />
12%<br />
22%<br />
29%<br />
8%<br />
21%<br />
30%<br />
10%<br />
20%<br />
Yes<br />
No, but planning to<br />
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2. Not Stuck on Any Single Platform<br />
Most consumers are aware of the name of<br />
the operating system (OS) they have on their<br />
devices, especially on their smartphones<br />
(Figure 9). It is also clear that to most<br />
consumers, operating system is an important<br />
feature. When buying a new device,<br />
consumers prioritize price, device features<br />
such as screen size <strong>and</strong> resolution, <strong>and</strong><br />
now, more frequently, security. However,<br />
operating system is also among the top five<br />
selection criteria for PCs <strong>and</strong> tablets. While<br />
touch screen <strong>and</strong> look <strong>and</strong> feel rank higher<br />
in importance than operating system for<br />
smartphones, OS is within the top seven<br />
selection criteria for these devices as well.<br />
(See Appendix Figure D.)<br />
Figure 9: <strong>Consumer</strong> Awareness of Operating Systems<br />
Percentage of consumers surveyed that know the operating system of their devices:<br />
Smartphone<br />
Tablet<br />
100%<br />
Ultrabook<br />
93%<br />
89%<br />
95%<br />
Netbook<br />
Laptop computer<br />
Desktop computer<br />
98% 98%<br />
Yet, our data shows that platform users are<br />
not as loyal as the “platform war” stories<br />
in the media indicate. While the majority<br />
are aware of the OS they have on devices,<br />
less than half of consumers think it’s very<br />
important to stay within one operating<br />
system for their devices (Figure 10). To<br />
investigate this trend further, we analyzed<br />
the responses of a segment of respondents<br />
100%<br />
we labeled “strong users” of a single<br />
93%<br />
platform, defined as those owning at least<br />
two devices that use the same operating<br />
system (see page 14: “Strong User<br />
Methodology”). Among the strong users of<br />
a single platform, only half think it’s very<br />
important to stay within one operating<br />
system for their devices. In fact, about<br />
one-fifth of this group actually seems to be<br />
Smartphone<br />
Tablet<br />
Ultrabook<br />
<strong>2013</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Report</strong> | 13 Retweet<br />
Sample base: Device owners (10,818)<br />
Source: The <strong>2013</strong> <strong>Accenture</strong> <strong>Consumer</strong><br />
<strong>Electronics</strong> <strong>Products</strong> <strong>and</strong> <strong>Services</strong> <strong>Usage</strong> <strong>Report</strong><br />
strong users by coincidence: They say they<br />
don’t have a preferred OS or don’t care<br />
what operating system they have.<br />
Furthermore, strong users offer more<br />
reasons than the overall consumer sample<br />
as to why they would buy devices on other<br />
platforms (Figure 11). About one-third of<br />
strong users indicate they would switch to<br />
another OS to see what 98% else is 98%<br />
out there in<br />
95%<br />
the<br />
89%<br />
market, to find a better user experience<br />
or to get access to more innovative services<br />
<strong>and</strong> applications. Continued curiosity <strong>and</strong><br />
the drive for innovative services <strong>and</strong> user<br />
experiences appear to be more compelling<br />
than loyalty to any particular platform<br />
in the market today—creating more<br />
opportunity for market players.<br />
Netbook<br />
Laptop computer<br />
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Desktop computer<br />
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Figure 10: Importance of Staying Within One Operating System<br />
How important is it for you to have all or almost all your devices using the same operating system?<br />
Total sample Strong users<br />
Extremely important<br />
Very important<br />
Somewhat important<br />
Hardly important at all<br />
Not at all important<br />
4%<br />
Sample base: Total sample (11,101) Strong users (1,388)<br />
Source: The <strong>2013</strong> <strong>Accenture</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Products</strong> <strong>and</strong> <strong>Services</strong> <strong>Usage</strong> <strong>Report</strong><br />
“Strong User” Methodology<br />
<strong>2013</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Report</strong> | 14 Retweet<br />
13%<br />
To investigate the extent to which consumers have settled for a<br />
single operating system for their devices, <strong>and</strong> how the views of<br />
consumers who have done that differ from the rest, we created<br />
a segment of respondents we labeled “strong users” of a single<br />
platform. The following question was used to identify strong users<br />
of a specific operating system: Which operating system(s) do you<br />
have on the following devices (smartphone, tablet, ultrabook,<br />
netbook, laptop, desktop)?<br />
7%<br />
16%<br />
17%<br />
22%<br />
27%<br />
30%<br />
31%<br />
33%<br />
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44%<br />
52%<br />
“Strong users” are defined as consumers owning:<br />
• At least two devices with the same operating system, either<br />
iOS (Apple), Android (Google-owned, used on multiple device<br />
br<strong>and</strong>s) or Windows (Microsoft-owned, used on multiple device<br />
br<strong>and</strong>s)<br />
• No more than one device using another operating system<br />
<strong>Consumer</strong>s owning desktops, laptops or netbooks with Windows<br />
have been excluded from the analysis due to the predominance of<br />
Windows PCs in the market. Strong users account for 13 percent<br />
of the total sample.<br />
Previous<br />
Next
Figure 11: Reasons for Switching to Another Operating System<br />
Complete the sentence with all that apply in the list:<br />
“Most of my mobile <strong>and</strong> computing devices use the same operating system. When buying<br />
a new device I might consider getting one with a different operating system because...”<br />
Total sample Strong users<br />
I want to see what else is out there on the market<br />
I think I could have a better user experience with<br />
another operating system<br />
I think I could get access to more innovative<br />
services <strong>and</strong> applications<br />
I think another operating system would<br />
mean less hassle<br />
I believe I could get a lower cost if I switched<br />
I think switching would bring me to a higher<br />
security level<br />
I think I could get a better synch with my<br />
in-car solution<br />
I don't have a dominant or preferred<br />
operating system<br />
I don't know or care what operating system<br />
I have on my devices<br />
Sample base: Total sample (11,101) Strong users (1,388)<br />
Source: The <strong>2013</strong> <strong>Accenture</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Products</strong> <strong>and</strong> <strong>Services</strong> <strong>Usage</strong> <strong>Report</strong><br />
<strong>2013</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Report</strong> | 15 Retweet<br />
6%<br />
6%<br />
10%<br />
16%<br />
15%<br />
14%<br />
15%<br />
14%<br />
19%<br />
18%<br />
20%<br />
21%<br />
24%<br />
23%<br />
23%<br />
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31%<br />
31%<br />
32%<br />
66%<br />
79%<br />
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3. Cloud <strong>Services</strong> <strong>and</strong> Apps on the Rise<br />
Our platform data shows that consumers<br />
are open to experimenting in search of the<br />
most satisfying devices <strong>and</strong> experiences.<br />
This search extends to the cloud. After<br />
all, if the typical consumer is not staying<br />
within one platform for all devices, then<br />
using cloud-based services that are<br />
accessible from all platforms is quite<br />
logical. A significant increase in use of<br />
online services has occurred in just one<br />
year (Figure 12). <strong>Usage</strong> increased—in many<br />
cases substantially—for all eight of the<br />
online services we queried: online mailbox<br />
services, games, photo storage, movie<br />
streaming, data backup, music streaming,<br />
calendaring <strong>and</strong> document creation. While<br />
a greater percentage of young consumers<br />
use online services than do older ones, a<br />
significant increase in the use of cloudbased<br />
services is occurring among both<br />
generations.<br />
<strong>Consumer</strong> use of technology is becoming<br />
more pervasive, driven by adoption of<br />
more capable multi-function devices, a<br />
growing technology maturity, <strong>and</strong> new<br />
cloud services <strong>and</strong> apps. In 11 of 15<br />
activities queried, the percentage of<br />
consumers we surveyed doing the activity<br />
in a typical week increased from 2010 to<br />
2012, sometimes substantially. Reading<br />
electronic books gained seven points,<br />
searching for information on the Internet<br />
gained 19 points <strong>and</strong> texting gained nine<br />
points. The percentage of consumers<br />
tweeting or micro-blogging in a typical<br />
week has doubled in two years, fueled<br />
largely by growth of micro-blogging in<br />
emerging markets. More than half of<br />
Chinese consumers we surveyed reported<br />
they micro-blog in a typical week.<br />
Among the activities consumers are doing<br />
each week, they are more <strong>and</strong> more often<br />
downloading new apps (Figure 13). The<br />
percentage of consumers we surveyed<br />
downloading apps in a typical week has<br />
increased eight points from 2010 to 2012.<br />
Among apps, usage of financial apps (such<br />
as mobile payments, banking <strong>and</strong> trading)<br />
<strong>and</strong> shopping apps are leading the way.<br />
Global Positioning: Evolving From Device to Differentiating App<br />
Since its introduction as a consumer device just over two decades<br />
ago, the Global Positioning System (GPS) has progressed through its<br />
life cycle from being a highly popular st<strong>and</strong>-alone device to slowly<br />
being replaced by map apps on a multitude of other consumer<br />
devices. GPS device ownership continues to grow slowly (34 percent<br />
own GPS devices now compared with 32 percent in 2011), but<br />
growth is certainly not at the rate of newer mobile technologies<br />
or even stationary devices such as Blu-Ray DVD players.<br />
By all indications, purchase rates for new GPS devices are slowing.<br />
Only seven percent of consumers purchased a GPS in the past<br />
12 months compared with 10 percent the prior year. Across the<br />
sample of six countries that have been surveyed for multiple years,<br />
eight percent plan to purchase a GPS device in <strong>2013</strong> compared to<br />
10 percent who planned to purchase one in 2009.<br />
<strong>2013</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Report</strong> | 16 Retweet<br />
As an activity, using maps, global positioning<br />
<strong>and</strong> getting directions showed dramatic<br />
growth, gaining 20 points since 2010 (see<br />
below: “Global Positioning: Evolving From<br />
Device to Differentiating App”).<br />
As the industry considers how to engage<br />
more fully in cloud services <strong>and</strong> apps, the<br />
interests of the strong users from our survey<br />
may provide helpful guidance, as these<br />
users demonstrate a curiosity <strong>and</strong> openness<br />
to innovation <strong>and</strong> experimentation. Sixty<br />
percent of strong users we surveyed already<br />
do or plan to make payments in stores from<br />
their mobile devices. Half of those strong<br />
users do or plan to control home locking<br />
systems <strong>and</strong> home audio/video systems from<br />
their mobile device. More than 40 percent do<br />
or plan to transfer health data to a remote<br />
location, such as test results from their<br />
mobile device, <strong>and</strong> the same amount do or<br />
plan to control heating <strong>and</strong> air-conditioning<br />
systems from their mobile device.<br />
Despite the cautious outlook for GPS devices, the activities<br />
of using web-based maps <strong>and</strong> global positioning <strong>and</strong> getting<br />
directions are showing dramatic growth, gaining 20 points<br />
since 2010. Together they show the greatest relative growth in<br />
participation of all the technology-based activities <strong>Accenture</strong><br />
queried. Today, almost half (47 percent) of consumers we<br />
surveyed use global positioning in a typical week. To do so, 69<br />
percent use a PC, 48 percent use a mobile or smartphone, <strong>and</strong><br />
13 percent use a tablet; 35 percent have a factory-installed<br />
GPS device in their car <strong>and</strong> 43 percent would like to have a GPS<br />
device installed in their next car. So while the GPS device is<br />
highly popular, its preferred form is now in a software app on a<br />
multi-function device.<br />
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Figure 12: Use of Online <strong>Services</strong><br />
Which of the following online services do you use? Multiple response.<br />
Online mailbox service<br />
Online games<br />
Online photos - video storage<br />
Movies - shows streaming<br />
Online data backup - storage<br />
Music streaming<br />
Online calendar<br />
Online document creation (e.g., Google Docs)<br />
None of these<br />
Sample base: Total sample, excluding UK, for full comparison (10,099)<br />
Source: The <strong>2013</strong> <strong>Accenture</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Products</strong> <strong>and</strong> <strong>Services</strong> <strong>Usage</strong> <strong>Report</strong><br />
<strong>2013</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Report</strong> | 17 Retweet<br />
12%<br />
12%<br />
18%<br />
16%<br />
17%<br />
26%<br />
26%<br />
24%<br />
30%<br />
29%<br />
27%<br />
27%<br />
37%<br />
35%<br />
37%<br />
41%<br />
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75%<br />
77%<br />
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2012<br />
2011<br />
Next
Figure 13: Activities Done in a Typical Week<br />
Please indicate which of the following activities you do in a typical week. Multiple response.<br />
Searching for/reading general news <strong>and</strong><br />
information on the Internet<br />
Emailing<br />
Online banking <strong>and</strong> finance management<br />
(checking account, making transfers, paying bills)<br />
Texting - SMS - MMS<br />
Watching broadcast TV or cable shows<br />
(at the time they are broadcast)<br />
Listening to music stored on my device<br />
Using maps <strong>and</strong> global positioning;<br />
getting directions<br />
Playing games<br />
Connecting with people/playing games on social<br />
networking sites<br />
Downloading <strong>and</strong> using new apps<br />
Managing personal digital photos <strong>and</strong> videos<br />
Listening to streaming music<br />
Reading electronic books<br />
Tweeting - micro-blogging<br />
Managing your health or that of family members<br />
11%<br />
27%<br />
25%<br />
18%<br />
15%<br />
23%<br />
29%<br />
<strong>2013</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Report</strong> | 18 Retweet<br />
61%<br />
58%<br />
51%<br />
49%<br />
53%<br />
44%<br />
48%<br />
39%<br />
42%<br />
40%<br />
40%<br />
39%<br />
37%<br />
36%<br />
35%<br />
35%<br />
29%<br />
26%<br />
Sample base: Total sample, excluding UK, South Africa <strong>and</strong> Sweden which were not in the 2010 sample<br />
2010: 8,002<br />
2012: 8,058<br />
Source: The 2011 <strong>and</strong> <strong>2013</strong> <strong>Accenture</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Products</strong> <strong>and</strong> <strong>Services</strong> <strong>Usage</strong> <strong>Report</strong>s<br />
47%<br />
58%<br />
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80%<br />
78%<br />
82%<br />
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2010<br />
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4. Mobile Devices Unstoppable in the Workforce<br />
The increasing capabilities <strong>and</strong> rapid adoption of mobile multi–function devices are fueling<br />
continued consumer influence <strong>and</strong> control over devices <strong>and</strong> applications used in the workplace.<br />
Not only are consumers using these devices for work purposes, but they are finding productivity<br />
improvements in doing so.<br />
Consider, for example, how consumers use<br />
their smartphone for work purposes: Of<br />
those we surveyed, 82 percent text <strong>and</strong><br />
66 percent email. But nearly one-third<br />
also use their smartphone for work-based<br />
social networking on sites such as LinkedIn<br />
<strong>and</strong> for using collaboration tools. Fourteen<br />
percent even do video conference calls<br />
by smartphone. The trends are similar in<br />
how consumers use their tablets for work<br />
purposes. Using their tablets, 64 percent<br />
email for work, 39 percent use workbased<br />
social networks, 33 percent use<br />
collaboration tools, 25 percent conduct<br />
video conferences <strong>and</strong> 23 percent conduct<br />
voice conferences.<br />
The majority of respondents believe using<br />
their consumer devices for these various work<br />
purposes improves their productivity. Nearly<br />
60 percent say it improves their productivity<br />
to take conference calls <strong>and</strong> use collaboration<br />
tools from their personal devices.<br />
Perhaps not surprising, generational<br />
preferences are clear in how consumers<br />
communicate using technology. <strong>Consumer</strong>s<br />
we surveyed across generations use email<br />
to communicate for work purposes. Yet<br />
a smaller percentage of 18-24-year-olds<br />
(73 percent) use email in a typical week<br />
than their slightly older peers. Instead,<br />
to communicate digitally, 18-24-yearolds<br />
are doing significantly more texting,<br />
connecting with people over social media<br />
networks <strong>and</strong> tweeting on their device<br />
than older generations. <strong>Usage</strong> of the social<br />
networking sites (public <strong>and</strong> corporate) <strong>and</strong><br />
collaboration <strong>and</strong> conferencing tools for<br />
work purposes is higher among younger<br />
consumers surveyed, who also rank the<br />
productivity improvement from using social<br />
networking sites higher.<br />
This finding aligns closely to a recent Cisco<br />
study that reveals how the need for Gen Y<br />
to stay connected drives every facet of<br />
<strong>2013</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Report</strong> | 19 Retweet<br />
this generation’s lives. 1 Ninety percent of<br />
Gen Y surveyed worldwide said they check<br />
their smartphones for updates in email,<br />
texts <strong>and</strong> social media sites as part of their<br />
morning ritual for getting ready for school<br />
or work, often before they get out of bed.<br />
They connect to live, checking for work<br />
updates <strong>and</strong> communicating at all hours<br />
from every place imaginable. For this age<br />
group, the lines between work <strong>and</strong> personal<br />
life are forever blurred.<br />
1. Cisco press release, 12 December, 2012:<br />
“Toothpaste, Toilet Paper, <strong>and</strong> Texting – Say Good<br />
Morning to Gen Y,” http://newsroom.cisco.com/<br />
release/1114955<br />
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The Way Forward: The “Superstack” Imperative<br />
The trends identified in this year’s research confirm that the growth in purchase <strong>and</strong> use of<br />
smart, multi-functional devices has brought the platform (or operating system) into the consumer<br />
spotlight like never before. Yet, as much as consumers clearly appreciate the seamless user<br />
experience across devices <strong>and</strong> the easy installation <strong>and</strong> deployment that come with consistent<br />
use of a single platform, they don’t seem interested in getting locked into one solution when<br />
there is so much development going on in the market.<br />
As consumer technology companies<br />
continue to chart their course, they must<br />
have a clear niche for the single-function<br />
devices they offer. Single-function devices<br />
will continue to have a place as the<br />
source of new innovations. For example,<br />
the purchase intent for health <strong>and</strong> fitness<br />
monitoring devices rose significantly—<strong>and</strong><br />
many of these need specific sensors that<br />
may keep them st<strong>and</strong>-alone for a while.<br />
Over time, however, we are likely to see the<br />
rapid integration of many new capabilities<br />
into multi-function devices. At the same<br />
time, different form factors for multifunction<br />
devices will emerge as technology<br />
companies innovate in hopes of identifying<br />
the combination of form <strong>and</strong> function that<br />
consumers desire.<br />
Executives across the consumer technology<br />
industry are looking at whom they compete<br />
<strong>and</strong> cooperate with in a new <strong>and</strong> more<br />
holistic way. We’ve seen Intel absorb<br />
McAfee to integrate security solutions 2 <strong>and</strong><br />
Nokia acquire earthmine inc. to improve its<br />
3D map-making capabilities, 3 just to name<br />
a couple of examples. In a world driven<br />
by mobile, cloud <strong>and</strong> consumerization,<br />
companies must envision their future<br />
development more strategically, across all<br />
layers, <strong>and</strong> effectively <strong>and</strong> tightly integrate<br />
a vertical “superstack” of chipsets, devices,<br />
operating systems, applications <strong>and</strong><br />
services either on their own or through<br />
acquisitions <strong>and</strong> innovative alliances.<br />
Our research indicates the time is right<br />
to focus on apps <strong>and</strong> cloud services in a<br />
more extensive way <strong>and</strong> in the context of<br />
achieving the superstack that consumers<br />
value. With Internet-connected apps<br />
embedded in home <strong>and</strong> personal devices<br />
from televisions to thermostats, the apps<br />
<strong>and</strong> services consumers value may be<br />
as important—<strong>and</strong> drive more purchase<br />
decisions—than the device. This may mean<br />
that to stay relevant, device makers need<br />
to work across their ecosystems to combine<br />
the best features of the platform (seamless<br />
experience <strong>and</strong> content transfer) with<br />
cloud-based, platform-agnostic services<br />
<strong>and</strong> functionality to provide consumers<br />
with the flexibility they desire.<br />
2. Intel press release, 10 August 2010:<br />
http://newsroom.intel.com/community/intel_<br />
newsroom/blog/2010/08/19/intel-to-acquire-mcafee<br />
3. Nokia press release, 21 November, 2012:<br />
http://press.nokia.com/2012/11/21/nokiacompletes-acquisition-of-earthmine-inc<br />
<strong>2013</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Report</strong> | 20 Retweet Table of Contents Previous Next
Final Thoughts<br />
Across geographies <strong>and</strong> market segments, dem<strong>and</strong> for consumer technologies remains high.<br />
In the shifting l<strong>and</strong>scape of increasingly multi-function devices, <strong>and</strong> compelled by consumer<br />
willingness to experiment, industry players have tremendous opportunity to change the game<br />
to win. Innovating on the superstack to deliver compelling new form factors, apps <strong>and</strong> cloud<br />
services that further embed the use of technology into consumers’ lives will be critical. The<br />
nature of the applications will exp<strong>and</strong> from entertainment <strong>and</strong> communications to financial<br />
services, home management <strong>and</strong> productivity.<br />
To compete in this playing field, many consumer technology players will need to fundamentally<br />
restructure their approach to R&D to focus on the creation of the superstack, with emphasis on<br />
the ability to do the needed software development for the apps <strong>and</strong> services. For many, it will<br />
also mean more flexible operations to support rapid response to shifting market dem<strong>and</strong> <strong>and</strong> the<br />
production <strong>and</strong> distribution of more varied <strong>and</strong> differentiated devices. Finally, customer-centricity<br />
is paramount in designing compelling user experiences <strong>and</strong> establishing the right ecosystem to<br />
deliver them.<br />
The combination of intense desire for innovation <strong>and</strong> willingness to experiment with platforms<br />
<strong>and</strong> br<strong>and</strong>s opens up tremendous opportunities for consumer electronics companies to win the<br />
hearts <strong>and</strong> wallets of consumers. Future winners will be those companies that identify <strong>and</strong> create<br />
cohesive consumer technology superstacks through innovation <strong>and</strong> integration of computing<br />
form factor, cloud services <strong>and</strong> highly versatile apps.<br />
<strong>2013</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Report</strong> | 21 Retweet<br />
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Appendix:<br />
Additional Charts of Interest<br />
<strong>2013</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Report</strong> | 22 Retweet<br />
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Figure A: Purchases in Last 12 Months<br />
Which of these consumer electronics have you purchased in the last 12 months? Multiple response.<br />
Smartphone<br />
PC*<br />
HDTV**<br />
Basic mobile phone<br />
Tablet<br />
Digital photo camera<br />
GPS device<br />
Portable music player<br />
eBook reader<br />
Game console<br />
Blu-Ray DVD player<br />
Health <strong>and</strong> fitness device<br />
Regular TV - CRT or tube<br />
Digital video camera<br />
Portable gaming device<br />
DVD player - not Blu-Ray<br />
DVR<br />
* “PC” combines laptop, desktop, ultrabook <strong>and</strong> netbook.<br />
** “HDTV” combines HDTV <strong>and</strong> 3DTV.<br />
Sample 2012 base: Total sample, excluding UK, for full comparison<br />
2012: 2011 10,099<br />
2011: 10,021<br />
Source: The 2012 <strong>and</strong> <strong>2013</strong> <strong>Accenture</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Products</strong> <strong>and</strong> <strong>Services</strong> <strong>Usage</strong> <strong>Report</strong>s<br />
<strong>2013</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Report</strong> | 23 Retweet<br />
2%<br />
4%<br />
6%<br />
5%<br />
4%<br />
4%<br />
4%<br />
4%<br />
4%<br />
4%<br />
4%<br />
5%<br />
5%<br />
5%<br />
6%<br />
6%<br />
6%<br />
7%<br />
7%<br />
7%<br />
7%<br />
7%<br />
11%<br />
10%<br />
12%<br />
14%<br />
16%<br />
19%<br />
18%<br />
21%<br />
25%<br />
26%<br />
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32%<br />
34%<br />
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DVD player - not Blu-<br />
DVR<br />
2012<br />
2011<br />
Next
Figure B: Purchase Intentions in Mature <strong>and</strong> Emerging Markets<br />
Which of these consumer electronics do you plan to purchase in the next 12 months? Multiple response.<br />
Smartphone<br />
PC*<br />
HDTV**<br />
Tablet<br />
Digital photo camera<br />
GPS device<br />
Basic mobile phone<br />
Blu-Ray DVD player<br />
eBook reader<br />
Health <strong>and</strong> fitness device<br />
Digital video camera<br />
Game console<br />
Digital home music system<br />
Portable music player<br />
Portable gaming device<br />
Regular TV - CRT or tube<br />
DVR<br />
DVD player - not Blu-Ray<br />
* “PC” combines laptop, desktop, ultrabook <strong>and</strong> netbook.<br />
** “HDTV” combines HDTV <strong>and</strong> 3DTV.<br />
Sample base: Total sample (11,101)<br />
Source: The 2012 <strong>and</strong> <strong>2013</strong> <strong>Accenture</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Products</strong> <strong>and</strong> <strong>Services</strong> <strong>Usage</strong> <strong>Report</strong>s<br />
<strong>2013</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Report</strong> | 24 Retweet<br />
2%<br />
3%<br />
3%<br />
3%<br />
5%<br />
4%<br />
4%<br />
4%<br />
2%<br />
4%<br />
8%<br />
6%<br />
7%<br />
7%<br />
6%<br />
6%<br />
5%<br />
10%<br />
10%<br />
9%<br />
8%<br />
11%<br />
13%<br />
13%<br />
12%<br />
16%<br />
15%<br />
14%<br />
16%<br />
20%<br />
29%<br />
31%<br />
33%<br />
43%<br />
46%<br />
50%<br />
Mature markets: Germany, France,<br />
Japan, Sweden <strong>and</strong> US<br />
Emerging markets: Brazil, Russia,<br />
India, China <strong>and</strong> South Africa<br />
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Figure C: Average Spending (Last 12 Months <strong>and</strong> Planned)<br />
In the past 12 months approximately how much have you spent on consumer<br />
electronics? And how much do you plan to spend in the next 12 months?<br />
China<br />
Brazil<br />
Russia<br />
Japan<br />
India<br />
South Africa<br />
Germany<br />
France<br />
Sweden<br />
US<br />
UK<br />
Sample base: Total sample (11,101)<br />
Source: The <strong>2013</strong> <strong>Accenture</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Products</strong> <strong>and</strong> <strong>Services</strong> <strong>Usage</strong> <strong>Report</strong><br />
<strong>2013</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Report</strong> | 25 Retweet<br />
$940<br />
$927<br />
$904<br />
$957<br />
$869<br />
$848<br />
$847<br />
$1,080<br />
$1,046<br />
$1,031<br />
$1,068<br />
$1,012<br />
$1,010<br />
$970<br />
$960<br />
$1,082<br />
$1,164<br />
$1,251<br />
$1,225<br />
$1,323<br />
$1,289<br />
$1,489<br />
Average spent in the past 12 months (USD)<br />
Purchase plans in the next 12 months (USD)<br />
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Figure D: Importance of Features to Purchase Decision<br />
How important are the following features when determining what products to purchase in the below categories?<br />
Extremely important/important features<br />
Price<br />
Security solution against hackers, identity theft, etc.<br />
Screen resolution<br />
Size of screen<br />
Operating system (e.g., iOS, Android, Windows)<br />
Easy (”Plug <strong>and</strong> play”-type) setup to connect<br />
with my other devices<br />
Newest technology to reduce power consumption<br />
(e.g., OLED)<br />
Device size<br />
Product br<strong>and</strong><br />
Design/look <strong>and</strong> feel<br />
Ability to use favorite social networking application<br />
Range of available applications (apps) for download<br />
Ability to use your preferred payment solutions<br />
(e.g., PayPal)<br />
Shareable photo solution<br />
Ability to use your preferred streaming music service<br />
Ability to synchronize content with your in-car system<br />
Shareable video solution<br />
Touchscreen<br />
Voice recognition technology<br />
3D screen<br />
<strong>2013</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Report</strong> | 26 Retweet<br />
75%<br />
71%<br />
67%<br />
64%<br />
63%<br />
55%<br />
53%<br />
53%<br />
48%<br />
47%<br />
46%<br />
42%<br />
41%<br />
35%<br />
31%<br />
30%<br />
28%<br />
27%<br />
21%<br />
19%<br />
Sample base: Total sample (11,101)<br />
Source: The <strong>2013</strong> <strong>Accenture</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Products</strong> <strong>and</strong> <strong>Services</strong> <strong>Usage</strong> <strong>Report</strong><br />
PC Tablet TV Smartphone<br />
69%<br />
66%<br />
63%<br />
59%<br />
57%<br />
53%<br />
52%<br />
46%<br />
55%<br />
51%<br />
45%<br />
37%<br />
34%<br />
30%<br />
34%<br />
28%<br />
23%<br />
19%<br />
49%<br />
54%<br />
28%<br />
19%<br />
22%<br />
25%<br />
19%<br />
23%<br />
21%<br />
23%<br />
17%<br />
18%<br />
29%<br />
41%<br />
50%<br />
58%<br />
50%<br />
60%<br />
54%<br />
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73%<br />
72%<br />
72%<br />
17%<br />
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34%<br />
68%<br />
65%<br />
61%<br />
58%<br />
54%<br />
50%<br />
49%<br />
56%<br />
50%<br />
43%<br />
37%<br />
31%<br />
36%<br />
27%<br />
28%<br />
49%<br />
57%<br />
54%<br />
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Figure E: Apps in Use<br />
Are you using any of the following types of apps?<br />
Have stopped using<br />
Information (e.g., news, weather, sports)<br />
Navigation (e.g., maps, guides)<br />
Entertainment (e.g., music, single or<br />
group games, videos)<br />
Financials (e.g., mobile payments, banking,<br />
trading)<br />
Networking (e.g., social/professional networks)<br />
Shopping (e.g., groceries, clothes, shoes, auctions)<br />
Work related<br />
Traveling (e.g., airplane - train tickets,<br />
traffic updates)<br />
Personal organization (e.g., weekly planning,<br />
household bookkeeping, budget calculator)<br />
Leisure activities (e.g., event dates, cooking,<br />
booking restaurants)<br />
Education (e.g., language learning programs,<br />
reference works)<br />
Do not use or plan to use<br />
Fitness <strong>and</strong> health (e.g., health records, training<br />
planning, nutrition guide)<br />
Sample base: Total sample, excluding UK, for full comparison (10,099)<br />
Source: The <strong>2013</strong> <strong>Accenture</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Products</strong> <strong>and</strong> <strong>Services</strong> <strong>Usage</strong> <strong>Report</strong><br />
Plan to use in the next 12 months<br />
3% 24% 8% 65%<br />
4% 28%<br />
15% 53%<br />
4% 34%<br />
11% 51%<br />
4% 33%<br />
13% 50%<br />
5% 35%<br />
11% 50%<br />
4% 34%<br />
16% 46%<br />
6% 42%<br />
12% 41%<br />
5% 38%<br />
20% 36%<br />
6% 45%<br />
16% 33%<br />
5% 49%<br />
16% 30%<br />
6% 50%<br />
18% 26%<br />
<strong>2013</strong> <strong>Consumer</strong> <strong>Electronics</strong> <strong>Report</strong> | 27 Retweet<br />
Currently use<br />
6% 53%<br />
19% 23%<br />
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All rights reserved.<br />
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