GoldenEye_007_files/GoldenEye Expanded Manual.pdf - n-Space
GoldenEye_007_files/GoldenEye Expanded Manual.pdf - n-Space
GoldenEye_007_files/GoldenEye Expanded Manual.pdf - n-Space
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Table of Contents<br />
Introduction ............................................................................................................................. 3<br />
Story Synopsis ......................................................................................................................... 3<br />
Character Guide ..................................................................................................................... 4<br />
Difficulty .................................................................................................................................. 6<br />
Control Guide .......................................................................................................................... 7<br />
Fundamentals of Action ....................................................................................................... 8<br />
Fundamentals of Stealth ..................................................................................................... 9<br />
Tank Operation Guide .......................................................................................................... 10<br />
Time Trials ............................................................................................................................... 11<br />
Intel .......................................................................................................................................... 12<br />
Cheats ...................................................................................................................................... 13<br />
Multiplayer Modes ............................................................................................................... 14<br />
Multiplayer Modifiers ......................................................................................................... 16<br />
MP Awards .............................................................................................................................. 19<br />
Weapons Guide ....................................................................................................................... 27<br />
Online <strong>Manual</strong> Credits ........................................................................................................ 29<br />
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INTRODUCTION<br />
What you hold in your hands is one of the final products of the team’s<br />
absolute commitment to this title – a full rundown on what we thought you, the<br />
fans, might want to know about the game as we see it. It’s got the clinical details<br />
of how to play, who uses which gun, how to unlock the special features – but it<br />
also has a lot of bonus content that we thought you’d enjoy.<br />
We at n-<strong>Space</strong> are unabashedly proud of <strong>GoldenEye</strong> <strong>007</strong> – and even more<br />
proud of the team that put it together. It was a pleasure to work with everyone<br />
involved, and we think our appreciation for the game is clear in the final<br />
product. We hope you enjoy it as much as we do.<br />
STORY SYNOPSIS<br />
Page<br />
n-<strong>Space</strong> <strong>GoldenEye</strong> <strong>007</strong> Team<br />
MI6 has recently been tracking a Russian General named Arkady Ourumov<br />
for stealing Russian military equipment and selling it on the black market. They<br />
have reason to believe he is working with a terrorist organization that has<br />
targeted Great Britain’s embassies.<br />
James Bond, along with his colleague, Alec Trevelyan, have both been<br />
tasked with infiltrating Ourumov’s base of operations at a dam construction site<br />
in Arkhangelsk, Russia. Once Bond and Trevelyan find what Ourumov is hiding --<br />
an ominous, high-tech helicopter -- the plot begins to unfold, revealing an<br />
intricate scheme to gain access to the deadly and top-secret <strong>GoldenEye</strong> satellite.<br />
The satellite is equipped with a weapon that emits a devastating electromagnetic<br />
pulse, packing enough force to overload and detonate any electronic<br />
devices within its targeted location. Bond must work with MI-6 to get to the<br />
bottom of Ourumov’s scheme by following clues and tracking down the elusive<br />
General and his first-in-command, the Russian mercenary Xenia Onatopp. Intent<br />
on carrying out his mission, Agent <strong>007</strong> will soon come to the realization that all<br />
is not quite what it seems…
CHARACTER GUIDE<br />
Page<br />
[- <strong>007</strong> -]<br />
Full Name: James Bond<br />
Occupation: Secret Agent<br />
Affiliation: MI6<br />
Location: Arkhangelsk, Russia<br />
Description: Charismatic, brazen and deadly,<br />
he is England’s greatest agent.<br />
[- 006 -]<br />
Full Name: Alexander “Alec” Trevelyan<br />
Occupation: Secret Agent<br />
Affiliation: MI6<br />
Location: Arkhangelsk, Russia<br />
Description: Confidently arrogant, he is eager to<br />
prove his superiority at any cost.<br />
[- Ourumov -]<br />
Full Name: Arkady Grigorovich Ourumov<br />
Occupation: General<br />
Affiliation: Russian Army<br />
Location: Arkhangelsk, Russia<br />
Description: Thirsty for power, he is willing to<br />
betray his countrymen to gain it.<br />
[- Xenia -]<br />
Full Name: Xenia Sergeevna Onatopp<br />
Occupation: Fighter Pilot<br />
Affiliation: Janus Group<br />
Location: N/A<br />
Description: An ex-member of the Russian Army,<br />
she masks her cold and evil nature.<br />
[- Janus -]<br />
Full Name: N/A<br />
Occupation: Mercenary Leader<br />
Affiliation: Janus Group<br />
Location: N/A<br />
Description: This unknown rogue leads a<br />
dangerous global mercenary group.
Page<br />
[- Natalya -]<br />
Full Name: Natalya Fyodorovna Simonova<br />
Occupation: 2 nd Level Computer Programmer<br />
Affiliation: Russian Government<br />
Location: Severnaya, Russia<br />
Description: She uses her engineering skills to<br />
work on the <strong>GoldenEye</strong> Satellite.<br />
[- Briggs -]<br />
Full Name: Sky Briggs<br />
Occupation: Head of Security<br />
Affiliation: Dubai Arms Fair<br />
Location: Dubai, U.A.E.<br />
Description: Tall and Texan, he watches over<br />
the arms fair with confidence.<br />
[- M -]<br />
Full Name: N/A<br />
Occupation: Head of MI6<br />
Affiliation: MI6<br />
Location: London, England<br />
Description: Efficient and practical, she<br />
commands MI6 with precision.<br />
[- Tanner -]<br />
Full Name: Bill Tanner<br />
Occupation: Chief of Staff<br />
Affiliation: MI6<br />
Location: London, England<br />
Description: A dedicated employee, he has<br />
a knack for unearthing vital info.
DIFFICULTY<br />
Goldeneye <strong>007</strong> has three difficulty modes; Operative (easy), Agent (medium),<br />
and <strong>007</strong> (hard). There are three gameplay parameters that change based on which<br />
difficulty you select. These are; the player’s maximum health, the enemy’s<br />
maximum health, and the player’s health regeneration speed.<br />
Page<br />
Operative Agent <strong>007</strong><br />
Player Health: 150% Player Health: 100% Player Health: 50%<br />
Enemy Health: 50% Enemy Health: 100% Enemy Health: 150%<br />
Health Regeneration: 4x Health Regeneration: 1x Health Regeneration: ¼x
CONTROL GUIDE<br />
When the game is started up for the first time, you will be asked to<br />
choose your control scheme. There are two available control schemes,<br />
Stylus Controls and Button Controls.<br />
The Stylus Control scheme uses the touch pad and the stylus to look<br />
around. The player uses the +Control Pad to move and the shoulder buttons to<br />
fire. If the scheme is set to left hand mode, the player can use the X, Y, A, and B<br />
Buttons to move instead.<br />
For the Button Control scheme, the Touch Pad is used only to action<br />
objects in the world and change or manually reload weapons. The player moves<br />
with the +Control Pad and can look around using the X, Y, A, and B Buttons. The L<br />
Button is held down to enter Aim-Down-Sights and the R Button is used to fire. In<br />
left hand version the controls are swapped. Try Button Controls in your next<br />
multiplayer match. There are a whole range of options to fine tune the controls<br />
to suit your needs!<br />
The control scheme and modifiers can be changed from the options menu on<br />
the main menu. There, you can change the control scheme as well as the<br />
handedness. There are also options to invert the look axis for Button Controls,<br />
alter the stylus sensitivity for Stylus Controls, alter the sensitivity for the look<br />
speed for Button Controls, change the look speed sensitivity during Aim-Down-<br />
Sights, and turn on or off the Aim-Down-Sights Auto Lock for Button Controls.<br />
Page
FUNDAMENTALS OF ACTION<br />
Health and Armor<br />
At the start of the mission you’ll begin with full health (which is<br />
represented by a curved set of bars on the left side of the top screen). For added<br />
protection, grab an armor pickup found throughout the environment (which adds<br />
a curved set of bars on the right side of the top screen). Armor, unlike health,<br />
doesn’t regenerate so you’ll need to find more.<br />
Taking Proper Cover<br />
If you’re under heavy fire you can crouch behind environment objects for<br />
a quick breather. When taking damage, regain your health by taking cover for a<br />
short period of time.<br />
Enemy Behavior<br />
Typically enemies will always rush to the nearest cover point to stop you<br />
at any cost. Oftentimes these are choke points which afford them maximum cover<br />
and can also impede your progress.<br />
Dropped Weapons and Pickups<br />
Most enemies will drop their gun when defeated which can even the odds<br />
in your favor. In addition, there are multiple weapons found in the environment<br />
which can provide you some much needed firepower. Stay alert and be sure to try<br />
out any weapons you come across to better leverage your skills as a secret<br />
agent.<br />
Environment Kills<br />
Keep your eyes peeled for explosive objects, such as barrels, fire<br />
extinguishers, steam valves, and many more. Shooting these objects will cause<br />
them to explode and quickly eliminate any nearby enemies.<br />
Page
FUNDAMENTALS OF STEALTH<br />
Enemy Alert Stages<br />
During missions where a more low-key approach is required, be aware of<br />
the enemies’ three states of awareness; unaware, yellow alert, and red alert.<br />
When a guard is in an unaware state they proceed on their regular patrol route.<br />
However, if a guard has heard a noise or caught a glimpse of something strange,<br />
they’ll investigate and enter yellow alert. When a guard has been bumped, shot,<br />
or sees an intruder, he’ll enter a red alert and attack.<br />
Automated Defenses<br />
Page<br />
Alarm panels<br />
If the mission has been<br />
comprised and you’ve been<br />
spotted by a guard then he may<br />
rush to the nearest alarm panel<br />
to call for reinforcements.<br />
Once the alarm has been tripped,<br />
Guards come pouring out from<br />
nearby doors or gates.<br />
During your mission, you will come across two types of automated<br />
defenses; security cameras and turret cameras. Security cameras scan the<br />
immediate environment. once they spot an intruder, they’ll sound an alarm.<br />
Turret cameras, however, come equipped with a mounted machine gun which can<br />
eliminate any secret agent in seconds once located.<br />
The Art of Stealth<br />
In order to get the proper drop on the enemy,<br />
crouch down to minimize your visibility and eliminate<br />
the sound of your footsteps. Proceeding like this<br />
enables the ability to perform a stealth takedown<br />
on unaware enemies (done by pressing L or R button<br />
when the stealth takedown icon appears or by using<br />
by tapping on the stealth takedown icon on the<br />
touch screen). Additionally, Secret Agents can use<br />
objects in the environment to distract or kill<br />
enemies. Some objects can be activated (such as<br />
radios) which will lure guards near. Other objects<br />
can be shot (such as generators) which will kill<br />
anyone standing near it.
TANK OPERATION GUIDE<br />
Controls<br />
The tank is controlled by the +Control Pad to rotate the tank’s body and<br />
to move the tank forward and backward. To aim the turret, use the Touch<br />
Screen. if using Button Controls, use the X, Y, A, and B Buttons to aim. The tank<br />
has 2 weapons; the cannon and 50 caliber machine guns. Use the touch pad to<br />
switch weapons and the L Button or R Button to fire.<br />
Health and Armor<br />
Health will not regenerate when driving the tank. Use the repair icon on<br />
the Touch Screen to fix damaged armor. You’ll have to wait until the cool-down<br />
bar refills before you can use the repair function again.<br />
Tips and tricks<br />
Enemy tanks and helicopters use weapons that damage Bond’s health and<br />
the tank’s armor. Take them out quickly. Soldiers with RPGs damage the tank’s<br />
armor but not Bond’s health until the armor is depleted. Keep moving forward; if<br />
you stay in one spot, you become an easy target.<br />
The cannon and the 50 caliber guns are each useful in different situations.<br />
Swapping between them will help you take out anything in your path. You don’t<br />
always have to use your guns; the tank itself can plow through many of the<br />
obstacles in the road.<br />
Page
TIME TRIALS<br />
The Time Trial Mode will be unlocked once you beat the game. To get to the<br />
Time Trials, select Time Trials from the Main Menu. When you highlight any level<br />
in the list, it will display goal times on the upper screen for each difficulty<br />
setting. When you start a level, the timer will start at zero and count up until<br />
the level is complete (pausing during any cut-scenes). Once you complete the<br />
level and go back to the Time Trials Menu, your best time will be displayed on the<br />
upper screen for each difficulty. Beating the goal time will reward you with XP<br />
points that can be spent to unlock game-enhancing cheats. You can earn a<br />
maximum of three XP points per level: one point for each difficulty. Your total XP<br />
points earned are displayed on the upper screen in the Time Trials Menu.<br />
Tips for Spending XP<br />
Page<br />
By completing all of the levels on the Operative difficulty setting, you’ll<br />
quickly unlock 15 XP points - enough for a few cheats to get you started.<br />
Tips for Saving Time<br />
Always run! To run, double tap UP on the control pad.<br />
Use ADS (aim-down-sight) with your pistol to help you line up headshots.<br />
not all enemies need to be defeated in stealth levels.<br />
In the Tank level, don’t stop moving and avoid corners. You can survive<br />
past most enemies, but be sure to take out the deadly helicopters.<br />
Remember where explosive objects are in each area and shoot them at the<br />
most opportune moment to take out as many nearby enemies as possible!<br />
Look for shortcuts. Some areas have multiple routes.<br />
don’t die! you will lose valuable time retracing your steps.<br />
If your health is very low while playing on hard mode, it’s better to die<br />
right after a checkpoint than waiting for your health to regenerate.<br />
If you’re having trouble beating the clock, use a cheat to help you out!
INTEL<br />
Scattered throughout your missions are<br />
intelligence cases. Keep a wary eye out for these; there<br />
are thirty-six cases to be found throughout the entire<br />
mission. They may be hard to find, so take your time when<br />
trying to find them!<br />
You can find these cases in regular game play or<br />
in time trial mode. Either way, they only need to be<br />
acquired once. Once you have several, access the<br />
Extras menu from the main menu, then go into the Intel<br />
screen. Use the gathered intelligence to unlock<br />
sections of each image. All of the images take nine intel<br />
cases to reveal. To use an intel case, tap on a locked<br />
square on the image; it will reveal that portion of the<br />
image.<br />
Once you have revealed an entire image, you must<br />
then sort the information. Each square can be rotated<br />
by tapping on it on the Touch Pad, then hitting the L Button or R Button to rotate<br />
the piece in that direction. You can swap the location of two pieces by tapping on<br />
one and then tapping the piece you want to swap with. Once all pieces are in the<br />
correct position the intelligence will be solved. There are four total pieces to<br />
solve!<br />
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CHEATS<br />
The Cheats Menu unlocks after you beat the game. Each cheat requires XP<br />
to unlock, which is earned by completing Time Trials. Each cheat displays how<br />
much XP it requires to unlock.<br />
Available XP are shown on the upper<br />
screen.<br />
Cheats are used when a Time<br />
Trial level is played. If you need to<br />
disable all cheats, there is an option<br />
at the top of the menu that allows you<br />
to turn all cheats off at once. Cheats<br />
can only be unlocked in the order<br />
that they are listed.<br />
Cheat Descriptions:<br />
Page<br />
Full Armor: Start with full body armor. Does not replenish (XP Cost: 1).<br />
Tactical Knife: Start with a Tactical Knife (XP Cost: 2).<br />
Infinite Ammo: All weapons have infinite ammo reserves (XP Cost: 3).<br />
SB-Y90: Starts with a SB-Y90 gun equipped (XP Cost: 4).<br />
Universal Silencer: Gunshots and ricochets don’t alert guards (XP Cost:<br />
4).<br />
Proximity Charges: Start with Proximity Charges (XP Cost: 4).<br />
Silent Steps: footsteps no longer alert guards (XP Cost: 4).<br />
.50 DLX: Start with the .50 DLX gun (XP Cost: 4).<br />
Invisible to Cameras: You become invisible to all cameras (XP Cost: 4).<br />
JM7 Rocket: Start with the JM7 Rocket (XP Cost: 4).<br />
Golden Gun: Start with the Golden Gun. kills enemies with a single bullet!<br />
(XP Cost: 5).<br />
Vanisher: When you defeat an enemy, they will disintegrate (XP Cost: 6).<br />
Cheat Tips and Combinations:<br />
Combine multiple cheats together to create fun scenarios and experience the<br />
game in an all new way! Some team favorite combinations are:<br />
Infinite Ammo+Weapon of Your Choice: combine infinite ammo with any<br />
weapon. We recommend an infinite arsenal of proximity mines!<br />
Silent Steps+Infinite Ammo+Tactical Knife: a cool combination for any<br />
covert level.<br />
Universal Silencer+Silent Steps+Invisible to Cameras: As long as you stay<br />
out of the enemies’ sights, they will never know you’re coming!<br />
Golden Gun+Vanisher: It’s very satisfying to eliminate enemies with only<br />
one shot and see them disappear in a burst of electricity!
MULTIPLAYER MODES<br />
Conflict<br />
Golden Gun<br />
Flag Tag<br />
Page<br />
Description: Defeat your opponents to score points.<br />
Mode Strategies:<br />
o “Listen closely to enemy firing to determine your proximity to them.”<br />
– Nick<br />
o “Don’t stop moving or stay in an area for too long.” – Steve<br />
o “Pay close attention to your radar to quickly locate enemies. You’ll<br />
be surprised by how vital it is to being an effective player.” – Robby<br />
Description: Defeat your enemies to score points. Find the Golden Gun for<br />
an edge over your opponents!<br />
Mode Strategies:<br />
o “Don’t pick up the Golden Gun at first; wait until someone else picks<br />
it up then kill them.” – Nick<br />
o “When dealing with an enemy who has the Golden Gun, wait until<br />
they reload before attacking.” – Steve<br />
o “When picking up the Golden Gun, move to a small area to minimize<br />
the number of enemies you’ll fight against at once.” – Robby<br />
Description: Find and hold the flag to score points over time. Take the flag<br />
from the current carrier by defeating him.<br />
Mode Strategies:<br />
o “run to the second floor to avoid being shot from above and to<br />
enable a quick escape by dropping down a level.” – Nick<br />
o “When encountering a group fighting over the flag wait until<br />
there’s only one enemy left before entering the fray.” – Steve<br />
o “When you have the flag, never stop running and always look behind<br />
you. Your position is continually updated so everyone knows your<br />
location.” – Robby<br />
Last Man Standing<br />
Description: Defeat your opponents while staying alive. The last player<br />
alive wins. Each player begins with 3 lives.<br />
Mode Strategies:<br />
o “Try to move as little as possible to avoid showing up on other<br />
players’ radars.” – Nick<br />
o “Wait for the timer to auto-spawn you when you die to stay in the<br />
match longer.” – Steve
Capture the Flag<br />
Page<br />
Description: Find the flag and return it to your base to score points. Each<br />
cap scores 50 points.<br />
Mode Strategies:<br />
o “Before capturing an enemy flag, choose a path to take back to your<br />
base and cover it with proximity charges. That way, when running<br />
back to your base with the flag, any pursuing enemies will be<br />
eliminated thanks to your charges.” – Nick<br />
o “Make an effort to memorize flag spawn locations for each map to<br />
make flag retrieval much easier.” – Steve<br />
o “Always protect your flag with proximity charges even if you have a<br />
teammate defending it.” – Robby<br />
King of the Hill<br />
Multihill<br />
Description: Capture and hold the base to score points over time. The base<br />
teleports around the level after an interval of time.<br />
Mode Strategies:<br />
o “Use proximity mines to cover the base area to prevent enemies from<br />
scoring points from under your nose.” – Nick<br />
o “Don’t stop moving, especially while capturing and protecting a<br />
base.” – Steve<br />
o “While playing with a team, have one player stay in the base area to<br />
score points and have another guard the proximity to ward off<br />
enemies.” – Robby<br />
Description: Capture any or all bases to score points over time!<br />
Mode Strategies:<br />
o “In a larger game, it’s better to try to hold one hill instead of<br />
fighting over multiple to maximize your points and to avoid<br />
unnecessary fire fights.” – Nick<br />
o “Find the two closest bases and focus on those for capturing.” –<br />
Steve<br />
o “If you’re in a team game, then capturing and keeping a smaller<br />
amount of bases is better than continually fighting over all of<br />
them.” – Robby
MULTIPLAYER MODIFIERS<br />
Single Shot<br />
Life Drain<br />
Page<br />
Description: All players are defeated by a single hit, regardless of armor.<br />
Modifier Strategies:<br />
o “Choose the fastest firing weapon or one with the largest ammo<br />
clip.” – Nick<br />
o “This evens the playing field between all weapons so choose what<br />
you like best and run with it.” – Steve<br />
o “Immediately crouch when engaging an enemy to make it much harder<br />
to be hit.” – Robby<br />
Description: Your health drains automatically, but taking out the opposition<br />
refills it.<br />
Modifier Strategies:<br />
o “Choose high damage or explosive weapons to ensure quick kills to<br />
stay alive.” – Nick<br />
o “An alternate suggestion is to pick a weapon with a large ammo clip<br />
to reduce reload down time.” – Steve<br />
o “With your life quickly draining away, you don’t have much time to be<br />
strategic. Focus on eliminating your enemies as much as possible and<br />
don’t worry about running out of ammo.” – Robby<br />
No Armor<br />
Description: No armor appears in the level.<br />
Modifier Strategies:<br />
o “Focus on fast firing weapons like the EMJ45 or Auto RGL.” – Nick<br />
o “Place proximity charges on the empty armor boxes to eliminate<br />
players who aren’t paying attention.” – Robby
Armor Boost<br />
Page<br />
Description: Defeating an enemy awards you full armor.<br />
Modifier Strategies:<br />
o “Focus on explosive weaponry to bypass armor boosted enemies.” –<br />
Nick<br />
o “An alternate weapon suggestion is tactical knives since they bypass<br />
armor.” – Steve<br />
o “Without armor you’re much more vulnerable so slow down and<br />
gauge the action before jumping in.” – Robby<br />
Double Speed<br />
Description: All players move twice as fast as normal.<br />
Modifier Strategies:<br />
o “Use throwing knives only.” – Nick<br />
o “Utilize weapons with a large ammunition clip.” – Steve<br />
o “Avoid explosives since they’re much harder to use effectively and<br />
the splash damage could end up hurting you.” – Robby<br />
No Explosives<br />
Auto Move<br />
Unaided<br />
Description: No explosive weapons (rockets or charges).<br />
Modifier Strategies:<br />
o “When dealing with a charge-happy player, use this modifier to keep<br />
him or her in place.” – Nick<br />
o “With no proximity charges available there’s less of a chance to be<br />
caught in a trap, so it’s safe to rush forward.” – Robby<br />
Description: All players move forward automatically, and cannot stop<br />
moving.<br />
Modifier Strategies:<br />
o “If you’re being chased then immediately crouch to slow your speed<br />
so you can return fire more effectively.” – Nick<br />
o “When trying to capture a base you should keep running around in a<br />
circle to keep yourself within the base.” – Nick<br />
o “Use walls to slow you down or to stop to better control<br />
movement.” – Steve<br />
o “Drop proximity mines as you run to keep enemies from catching you<br />
by surprise.” – Robby<br />
Description: No map icons, health, crosshairs, or ammo counter appear.<br />
Modifier Strategies:<br />
o “With the lack of reticule, it’s helpful to use tactical knives to<br />
gauge where you should be aiming since they fly through the air.” –<br />
Nick<br />
o “With no radar, it’s much easier to sneak up on enemies by dropping<br />
down on top of them or utilizing an alternate route.” – Nick<br />
o “Without radar, enemies can’t track you effectively and, without a<br />
crosshairs, you’re harder to hit so keep running.” – Robby
Shoot to Move<br />
ADS Only<br />
Page<br />
Description: Firing your weapon gives you a massive burst of speed.<br />
Modifier Strategies:<br />
o “Tactical knives never run out of ammunition or have a reload<br />
animation which always keeps you on the move.” – Nick<br />
o “When equipped with an explosive weapon, switch to your pistol to<br />
keep moving and only switch to explosives when you need to fire at<br />
an enemy.” – Nick<br />
o “When you eat food, use a fork.” – Steve<br />
o “Weapons with slow firing rates like the ANTX Rifle will help you<br />
save ammunition while you’re moving.” – Robby<br />
Description: All players can only fire guns from aim-down-sights mode.<br />
Modifier Strategies:<br />
o “Throwing knives and charges don’t require ADS.” – Nick<br />
o “Use smaller weapons like the Auto RGL to reduce screen clutter<br />
while in ADS so you can see more of your surroundings.” – Steve<br />
o “Avoid weapons that are inaccurate from a distance and stick to a<br />
powerful gun like the ANTX Rifle.” – Robby
MP AWARDS<br />
Page<br />
.<br />
Award Name: License Confirmed<br />
Description: Win a Conflict match.<br />
Award Name: The Midas Touch<br />
Description: Win a Golden Gun match.<br />
Award Name: Territorial<br />
Description: Win a Multihill match.<br />
Award Name: Predatory<br />
Description: Win a Flag Tag match.<br />
Award Name: Recon<br />
Description: Win a Capture the Flag match.<br />
Award Name: Your Majesty<br />
Description: Win a King of the Hill match.<br />
Award Name: Last Man Standing<br />
Description: Win a Last Man Standing match.<br />
Award Name: Honorable Mention<br />
Description: Finish the game with more deaths than kills.<br />
Award Name: Shining Armor<br />
Description: Pick up body armor five times during the match.<br />
Award Name: Marksmanship<br />
Description: Finish the game with a 75% hit ratio.
Page<br />
Award Name: Pacifist<br />
Description: Win a match without dispatching an opponent.<br />
Award Name: Weapons Rack<br />
Description: Finish the game having picked at least eight<br />
different weapons throughout the match.<br />
Award Name: Unstoppable<br />
Description: Win a multiplayer match without dying.<br />
Award Name: Instigator<br />
Description: Start a Vendetta.<br />
Award Name: Vengeance<br />
Description: End a Vendetta.<br />
Award Name: Unfinished Business<br />
Description: End a game with a Vendetta you started still<br />
active against an opponent.<br />
Award Name: On a Roll<br />
Description: Dispatch 2 opponents in a row.<br />
Award Name: Onslaught<br />
Description: Dispatch 5 opponents in a row.<br />
Award Name: Strength in Numbers<br />
Description: Win a team game.<br />
Award Name: Top Shot<br />
Description: Get 5 headshots.
Page<br />
Award Name: Diplomat<br />
Description: Capture 1 flag.<br />
Award Name: Ambassador<br />
Description: Capture 3 flags.<br />
Award Name: Commander<br />
Description: Capture a base.<br />
Award Name: Raider<br />
Description: Capture 5 bases.<br />
Award Name: Two for One<br />
Description: Dispatch 2 opponents at once.<br />
Award Name: Precision Shooter<br />
Description: Dispatch 5 opponents in ADS.<br />
Award Name: Demolitions Expert<br />
Description: Dispatch 5 opponents with explosives.<br />
Award Name: Under the Radar<br />
Description: Dispatch 5 opponents while crouched.<br />
Award Name: Overpower<br />
Description: Dispatch the same enemy 5 times in a match.<br />
Award Name: Hunter<br />
Description: Dispatch 5 opponents using Life Drain.<br />
Award Name: Crack Shot<br />
Description: Dispatch 5 opponents using Single Shot.<br />
Award Name: Double Time<br />
Description: Dispatch 5 opponents using Double Speed.
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Award Name: Rail Shooter<br />
Description: Dispatch 5 opponents using Auto Move.<br />
Award Name: Wrecking Ball<br />
Description: Dispatch 5 opponents using Unaided<br />
Award Name: Speed Merchant<br />
Description: Dispatch 5 opponents using Shoot to Move.<br />
Award Name: Returner<br />
Description: Dispatch a flag carrier in Capture the Flag or Flag<br />
Tag.<br />
Award Name: Sentry<br />
Description: Dispatch an opponent as he's capturing a base in<br />
Multihill or King of the Hill.<br />
Award Name: Melee Only<br />
Description: Dispatch an opponent with a melee attack.<br />
Award Name: Hard to Kill<br />
Description: Stay alive for three consecutive minutes.<br />
Award Name: Retribution<br />
Description: Win Conflict or Golden Gun by ending a<br />
Vendetta.<br />
Award Name: Domination<br />
Description: In a team game, dispatch 3 different opponents<br />
without dying.<br />
Award Name: Simple Man<br />
Description: Win Golden Gun without picking up the Golden<br />
Gun.
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Award Name: Shut-Out<br />
Description: Win Team Multihill without letting an opponent<br />
score a capture.<br />
Award Name: Learned the Spawnpoints<br />
Description: Win FFA Capture the Flag without letting an<br />
opponent capture the flag.<br />
Award Name: First Blood<br />
Description: Be the first to dispatch someone in a Last Man<br />
Standing match.<br />
Award Name: Double Jeopardy<br />
Description: Dispatch yourself and an opponent at the same time<br />
in Last Man Standing.<br />
Award Name: Immortal<br />
Description: Take 700 total damage without dying.<br />
Award Name: Veteran<br />
Description: Win 25 games.<br />
Award Name: Experienced<br />
Description: Win each different game mode.<br />
Award Name: Comrade<br />
Description: Play 20 team games.<br />
Award Name: A Blunt Instrument<br />
Description: Dispatch 100 opponents over lifetime.<br />
Award Name: Pioneer<br />
Description: Capture 25 lifetime bases in King of the Hill or<br />
Multihill.<br />
Award Name: Cold-Hearted<br />
Description: Start 15 lifetime Vendettas.
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Award Name: Enough!<br />
Description: End 7 lifetime Vendettas.<br />
Award Name: Fire in the Hole!<br />
Description: Plant 150 charges.<br />
Award Name: Trigger Finger<br />
Description: Fire 1000 shots.<br />
Award Name: Tower Defense<br />
Description: Block 25 capture attempts in King of the Hill<br />
or Multihill.<br />
Award Name: Minesweeper<br />
Description: Shoot 15 planted charges.<br />
Award Name: Fighter<br />
Description: Place first in 3 Conflict games.<br />
Award Name: Soldier<br />
Description: Place first in 6 Conflict games.<br />
Award Name: Warrior<br />
Description: Place first in 10 Conflict games.<br />
Award Name: Hit Man<br />
Description: Place first in 3 Golden Gun games.<br />
Award Name: Assassin<br />
Description: Place first in 6 Golden Gun games.<br />
Award Name: Executioner<br />
Description: Place first in 10 Golden Gun games.
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Award Name: Prowler<br />
Description: Win 3 Capture the Flag games.<br />
Award Name: Swindler<br />
Description: Win 6 Capture the Flag games.<br />
Award Name: Plunderer<br />
Description: Win 10 Capture the Flag games.<br />
Award Name: Defender<br />
Description: Win 3 King of the Hill games.<br />
Award Name: Vanguard<br />
Description: Win 6 King of the Hill games.<br />
Award Name: Sentinel<br />
Description: Win 10 King of the Hill games.<br />
Award Name: Despot<br />
Description: Win 3 Multihill games.<br />
Award Name: Conqueror<br />
Description: Win 6 Multihill games.<br />
Award Name: Overlord<br />
Description: Win 10 Multihill games.<br />
Award Name: Runner<br />
Description: Win 3 Flag Tag games.<br />
Award Name: Sprinter<br />
Description: Win 6 Flag Tag games.
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Award Name: Marathoner<br />
Description: Win 10 Flag Tag games.<br />
Award Name: Devastator<br />
Description: Win 3 Last Man Standing games.<br />
Award Name: Demolisher<br />
Description: Win 6 Last Man Standing games.<br />
Award Name: Annihilator<br />
Description: Win 10 Last Man Standing games.
WEAPONS GUIDE<br />
Page<br />
Weapon: Walther P99<br />
Type: Pistol<br />
Ammo: 15<br />
Properties: Unlimited Reserve Ammo<br />
Weapon: Walther P99 Silenced<br />
Type: Pistol<br />
Ammo: 15<br />
Properties: Silenced, unlimited reserve ammo<br />
Weapon: flashlight<br />
Type: attachment<br />
Ammo: n/a<br />
Properties: Attaches to silenced Walther P99<br />
Weapon: 9mm AAS<br />
Type: Pistol<br />
Ammo: 15<br />
Properties: Unlimited Reserve Ammo<br />
Weapon: Auto RGL<br />
Type: Machine Pistol<br />
Ammo: 20<br />
Properties: n/a<br />
Weapon: Remote charges<br />
Type: Thrown<br />
Ammo: 1<br />
Properties: Explosive Weapon<br />
Weapon: Proximity Mine<br />
Type: Thrown<br />
Ammo: 1<br />
Properties: Explosive Weapon<br />
Weapon: The Golden Gun<br />
Type: Pistol<br />
Ammo: 1<br />
Properties: Unlimited Reserve Ammo, Instant Kill
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Weapon: EMJ45<br />
Type: Submachine gun<br />
Ammo: 60<br />
Properties: Burst fire weapon-four bullets<br />
Weapon: NK-19<br />
Type: Submachine gun<br />
Ammo: 50<br />
Properties: Burst fire weapon-three bullets<br />
Weapon: SB-Y90<br />
Type: Submachine gun<br />
Ammo: 50<br />
Properties: n/a<br />
Weapon: ARP Shotgun<br />
Type: Shotgun<br />
Ammo: 50<br />
Properties: n/a<br />
Weapon: AK47<br />
Type: Assault Rifle<br />
Ammo: 30<br />
Properties: n/a<br />
Weapon: LMH Rifle<br />
Type: Assault Rifle<br />
Ammo: 50<br />
Properties: n/a<br />
Weapon: Tactical Knife<br />
Type: Thrown<br />
Ammo: 1<br />
Properties: Unlimited Reserve Ammo, Instant Kill<br />
Weapon: M-84 DB<br />
Type: Shotgun<br />
Ammo: 8<br />
Properties: n/a<br />
Weapon: .50 DLX<br />
Type: Assault Rifle<br />
Ammo: 50<br />
Properties: n/a<br />
Weapon: ANTX Rifle<br />
Type: Machine Gun<br />
Ammo: 50<br />
Properties: n/a
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Weapon: JM7 Rocket<br />
Type: RPG<br />
Ammo: 1<br />
Properties: Explosive Rocket Weapon<br />
Weapon: Battery Rocket<br />
Type: Missile<br />
Ammo: 1<br />
Properties: Used to take down helicopters.<br />
Weapon: Tank Cannon<br />
Type: Tank<br />
Ammo: 1<br />
Properties: Best against enemy tanks and helicopters<br />
Weapon: Tank Machine Gun<br />
Type: Tank<br />
Ammo: Unlimited<br />
Properties: Best used against enemy soldiers<br />
ONLINE MANUAL CREDITS<br />
Roberto Garcia-Lago<br />
Eddie Jacob<br />
Krystel Guiloff<br />
Daniel Luxa<br />
Drew Olsen<br />
Richard Livingston<br />
Dan Bracewell<br />
Brendan Mcleod