Robot Therapy for Elders Affected by Dementia - IEEE Pulse
Robot Therapy for Elders Affected by Dementia - IEEE Pulse
Robot Therapy for Elders Affected by Dementia - IEEE Pulse
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54<br />
Industrial robots accomplish their tasks very quickly and accurately.<br />
They must be taught <strong>by</strong> a human operator and a specific<br />
environment must be designed <strong>for</strong> them to accomplish their<br />
tasks. Most industrial robots are considered potentially dangerous<br />
to humans, and so they are kept isolated from people.<br />
On the other hand, the rapid development of high technology<br />
has produced robots not only <strong>for</strong> factories but also <strong>for</strong> homes,<br />
hospitals, museums, etc. In particular, human interactive robots<br />
<strong>for</strong> psychological enrichment are one of the new applications of<br />
robotics, and this field of application has research and commercial<br />
potential [26]. Human interactive robots are designed <strong>for</strong><br />
entertainment, communication (social activity), guides, education,<br />
welfare and mental therapy, and other purposes. Various<br />
types of robots, such as humanoids, animals, and those with a<br />
unique appearance, have been developed.<br />
These robots are more interactive with humans than industrial<br />
robots. They are evaluated not only in terms of objective<br />
measures, such as speed and accuracy, but also in terms of<br />
subjective measures <strong>for</strong> interacting with humans, such as joy<br />
and com<strong>for</strong>t. Entertainment robots are good examples of the<br />
importance of their subjective value (Figure 1).<br />
There are four categories of human interactive robots <strong>for</strong><br />
psychological enrichment in terms of their relationship with<br />
humans: 1) per<strong>for</strong>mance robots; 2) teleoperated per<strong>for</strong>mance<br />
robots; 3) operation, building, programming, and control<br />
robots; and 4) interactive autonomous robots.<br />
Per<strong>for</strong>mance <strong>Robot</strong>s<br />
Per<strong>for</strong>mance robots have a long history and are able to per<strong>for</strong>m<br />
movements that express meanings to humans, mostly <strong>for</strong><br />
fun. Mechanical puppets that could play an organ, make pictures,<br />
and write letters were developed in Switzerland in the<br />
18th century. Karakuri dolls were developed to per<strong>for</strong>m dances,<br />
magic, and so on in Japan during the same era. Recently,<br />
many per<strong>for</strong>mance robots have been used at exhibitions,<br />
museums, movies, and amusement parks such as Disney Land<br />
and Universal Studios. Recent humanoid robots such as Honda’s<br />
ASIMO and Sony’s QRIO can be included in this category<br />
[27], [28]. A per<strong>for</strong>mance robot can amuse a sizeable<br />
audience at any time. However, their movements will probably<br />
be preprogrammed and mostly repetitive, and so they are<br />
not usually very interactive with humans. A high degree of<br />
Automatic Machine<br />
Objective Evaluation<br />
Fast<br />
Accurate<br />
Cheap<br />
Medical <strong>Robot</strong><br />
Welfare <strong>Robot</strong><br />
Industrial <strong>Robot</strong><br />
Working with<br />
Human<br />
Home<br />
Appliance<br />
Entertainment<br />
Fig. 1. Objective and subjective measures <strong>for</strong> evaluating artifacts.<br />
complexity is important in per<strong>for</strong>mance robots to keep<br />
humans amused.<br />
Teleoperated Per<strong>for</strong>mance <strong>Robot</strong>s<br />
Teleoperated per<strong>for</strong>mance robots are controlled remotely <strong>by</strong> a<br />
hidden operator. Their movements can appear reactive to their<br />
audience or to the humans who interact with them because the<br />
operator senses their current actions and sends commands to<br />
the robot to simulate reactive behavior. At exhibitions or<br />
amusement parks, <strong>for</strong> example, human-type robots are used as<br />
teleoperated per<strong>for</strong>mance robots.<br />
Operating, Building, Programming,<br />
and Controlling <strong>Robot</strong>s<br />
Humans derive much fun and joy from operating, building,<br />
programming, and controlling robots. Moreover, we can watch<br />
the per<strong>for</strong>mance of the robot that we are operating. A simple<br />
example of this is the UFO Catcher, a stuffed animal game<br />
machine, at amusement centers. Building and programming a<br />
robot is also included in this category. Contests between<br />
robots, such as Micro-mouse, RoboCup, and RoboOne, are<br />
popular examples [29], [30]. LEGO, Mindstorms, and I-Blocks<br />
are some other examples. Because building and programming<br />
robots can stimulate children’s creativity, this activity combines<br />
entertainment with education and is often referred to as<br />
edutainment [31], [32].<br />
Interactive Autonomous <strong>Robot</strong>s<br />
Interactive autonomous robots interact with humans in the<br />
physical world. They use verbal and nonverbal communication<br />
depending on the functions of the robots. Contrary to robots in<br />
the other categories, the interactions between humans and these<br />
robots are mostly personal. For example, Sony’s dog robot,<br />
AIBO, which is designed <strong>for</strong> entertainment, has a mechanical<br />
appearance and attracts people’s interest <strong>by</strong> using nonverbal<br />
communication [33]. The communication robot, ifbot, produces<br />
conversation <strong>by</strong> using facial expressions and a huge data of prepared<br />
conversation scenes [34]. The human-friendly in<strong>for</strong>mation<br />
terminal, PaPeRo, can control home electric appliances,<br />
collect in<strong>for</strong>mation via the Internet <strong>by</strong> voice command, and<br />
entertain people <strong>by</strong> dancing and playing games [35]. Guide<br />
robots in museums and exhibitions [36] the and mental commitment<br />
robots discussed in this article<br />
belong to this category.<br />
Mental commitment robots<br />
are not intended <strong>for</strong> offering<br />
people physical work or service.<br />
Aesthetic Objects<br />
Subjective Evaluation<br />
Interesting<br />
Beautiful<br />
Com<strong>for</strong>table<br />
Their function is to engender<br />
mental effects, such as pleasure<br />
and relaxation, in their role as<br />
personal robots. These robots act<br />
independently with purpose and<br />
motives while receiving stimulation<br />
from the environment, mimicking<br />
living organisms. Actions<br />
that manifest during interactions<br />
with people can be interpreted as<br />
if the robots have feelings.<br />
A basic psychological experiment<br />
was conducted on the<br />
subjective interpretation and<br />
evaluation of robot behavior<br />
<strong>IEEE</strong> ENGINEERING IN MEDICINE AND BIOLOGY MAGAZINE JULY/AUGUST 2008