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Robot Therapy for Elders Affected by Dementia - IEEE Pulse

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54<br />

Industrial robots accomplish their tasks very quickly and accurately.<br />

They must be taught <strong>by</strong> a human operator and a specific<br />

environment must be designed <strong>for</strong> them to accomplish their<br />

tasks. Most industrial robots are considered potentially dangerous<br />

to humans, and so they are kept isolated from people.<br />

On the other hand, the rapid development of high technology<br />

has produced robots not only <strong>for</strong> factories but also <strong>for</strong> homes,<br />

hospitals, museums, etc. In particular, human interactive robots<br />

<strong>for</strong> psychological enrichment are one of the new applications of<br />

robotics, and this field of application has research and commercial<br />

potential [26]. Human interactive robots are designed <strong>for</strong><br />

entertainment, communication (social activity), guides, education,<br />

welfare and mental therapy, and other purposes. Various<br />

types of robots, such as humanoids, animals, and those with a<br />

unique appearance, have been developed.<br />

These robots are more interactive with humans than industrial<br />

robots. They are evaluated not only in terms of objective<br />

measures, such as speed and accuracy, but also in terms of<br />

subjective measures <strong>for</strong> interacting with humans, such as joy<br />

and com<strong>for</strong>t. Entertainment robots are good examples of the<br />

importance of their subjective value (Figure 1).<br />

There are four categories of human interactive robots <strong>for</strong><br />

psychological enrichment in terms of their relationship with<br />

humans: 1) per<strong>for</strong>mance robots; 2) teleoperated per<strong>for</strong>mance<br />

robots; 3) operation, building, programming, and control<br />

robots; and 4) interactive autonomous robots.<br />

Per<strong>for</strong>mance <strong>Robot</strong>s<br />

Per<strong>for</strong>mance robots have a long history and are able to per<strong>for</strong>m<br />

movements that express meanings to humans, mostly <strong>for</strong><br />

fun. Mechanical puppets that could play an organ, make pictures,<br />

and write letters were developed in Switzerland in the<br />

18th century. Karakuri dolls were developed to per<strong>for</strong>m dances,<br />

magic, and so on in Japan during the same era. Recently,<br />

many per<strong>for</strong>mance robots have been used at exhibitions,<br />

museums, movies, and amusement parks such as Disney Land<br />

and Universal Studios. Recent humanoid robots such as Honda’s<br />

ASIMO and Sony’s QRIO can be included in this category<br />

[27], [28]. A per<strong>for</strong>mance robot can amuse a sizeable<br />

audience at any time. However, their movements will probably<br />

be preprogrammed and mostly repetitive, and so they are<br />

not usually very interactive with humans. A high degree of<br />

Automatic Machine<br />

Objective Evaluation<br />

Fast<br />

Accurate<br />

Cheap<br />

Medical <strong>Robot</strong><br />

Welfare <strong>Robot</strong><br />

Industrial <strong>Robot</strong><br />

Working with<br />

Human<br />

Home<br />

Appliance<br />

Entertainment<br />

Fig. 1. Objective and subjective measures <strong>for</strong> evaluating artifacts.<br />

complexity is important in per<strong>for</strong>mance robots to keep<br />

humans amused.<br />

Teleoperated Per<strong>for</strong>mance <strong>Robot</strong>s<br />

Teleoperated per<strong>for</strong>mance robots are controlled remotely <strong>by</strong> a<br />

hidden operator. Their movements can appear reactive to their<br />

audience or to the humans who interact with them because the<br />

operator senses their current actions and sends commands to<br />

the robot to simulate reactive behavior. At exhibitions or<br />

amusement parks, <strong>for</strong> example, human-type robots are used as<br />

teleoperated per<strong>for</strong>mance robots.<br />

Operating, Building, Programming,<br />

and Controlling <strong>Robot</strong>s<br />

Humans derive much fun and joy from operating, building,<br />

programming, and controlling robots. Moreover, we can watch<br />

the per<strong>for</strong>mance of the robot that we are operating. A simple<br />

example of this is the UFO Catcher, a stuffed animal game<br />

machine, at amusement centers. Building and programming a<br />

robot is also included in this category. Contests between<br />

robots, such as Micro-mouse, RoboCup, and RoboOne, are<br />

popular examples [29], [30]. LEGO, Mindstorms, and I-Blocks<br />

are some other examples. Because building and programming<br />

robots can stimulate children’s creativity, this activity combines<br />

entertainment with education and is often referred to as<br />

edutainment [31], [32].<br />

Interactive Autonomous <strong>Robot</strong>s<br />

Interactive autonomous robots interact with humans in the<br />

physical world. They use verbal and nonverbal communication<br />

depending on the functions of the robots. Contrary to robots in<br />

the other categories, the interactions between humans and these<br />

robots are mostly personal. For example, Sony’s dog robot,<br />

AIBO, which is designed <strong>for</strong> entertainment, has a mechanical<br />

appearance and attracts people’s interest <strong>by</strong> using nonverbal<br />

communication [33]. The communication robot, ifbot, produces<br />

conversation <strong>by</strong> using facial expressions and a huge data of prepared<br />

conversation scenes [34]. The human-friendly in<strong>for</strong>mation<br />

terminal, PaPeRo, can control home electric appliances,<br />

collect in<strong>for</strong>mation via the Internet <strong>by</strong> voice command, and<br />

entertain people <strong>by</strong> dancing and playing games [35]. Guide<br />

robots in museums and exhibitions [36] the and mental commitment<br />

robots discussed in this article<br />

belong to this category.<br />

Mental commitment robots<br />

are not intended <strong>for</strong> offering<br />

people physical work or service.<br />

Aesthetic Objects<br />

Subjective Evaluation<br />

Interesting<br />

Beautiful<br />

Com<strong>for</strong>table<br />

Their function is to engender<br />

mental effects, such as pleasure<br />

and relaxation, in their role as<br />

personal robots. These robots act<br />

independently with purpose and<br />

motives while receiving stimulation<br />

from the environment, mimicking<br />

living organisms. Actions<br />

that manifest during interactions<br />

with people can be interpreted as<br />

if the robots have feelings.<br />

A basic psychological experiment<br />

was conducted on the<br />

subjective interpretation and<br />

evaluation of robot behavior<br />

<strong>IEEE</strong> ENGINEERING IN MEDICINE AND BIOLOGY MAGAZINE JULY/AUGUST 2008

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