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Vasco da Gama 5 - MotionStudios

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<strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> 6<br />

and<br />

<strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> 6 HDPro<br />

Creative Route Planning<br />

User Handbook<br />

Page 1


Page 2<br />

Information<br />

Copyright © 2010 <strong>MotionStudios</strong>, Osterholzer Dorfstr. 73a, 28307 Bremen,<br />

Deutschland<br />

This manual may not be copied, translated, or otherwise used, in whole or in part, without<br />

prior written permission of <strong>MotionStudios</strong>, unless the owner of the copyright agrees, or<br />

copyright laws permit it.<br />

Internet Page: http://www.motionstudios.de<br />

Email: support@motionstudios.de<br />

Concept and Development: Ingo Kleefeld<br />

Liability Disclaimer:<br />

The information contained in this instruction manual was prepared carefully, but errors<br />

cannot be completely ruled out.<br />

<strong>MotionStudios</strong> accepts no liability for direct, indirect, accidental, or other <strong>da</strong>mages or<br />

consequences that arise from the use of application of the information contained in this<br />

instruction manual.<br />

MotinonStudios reserves the right to modify the information in this instruction manual<br />

without notice. No liability is accepted for the error-free status of the program, or the<br />

correctness of the statements made. In particular, no guarantee is made that the program<br />

meets the requirements and purposes of the purchaser, or is compatible with other programs<br />

selected by the user.<br />

No liability is accepted for consequential <strong>da</strong>mages. This also applies if the license issuer<br />

has been informed of the <strong>da</strong>nger of such <strong>da</strong>mages. In all cases, liability is limited to the<br />

amount that the licensee paid for the program. Liability for gross negligence is denied<br />

for business persons.Claims that are based on man<strong>da</strong>tory legal regulations for product<br />

liability are not affected.<br />

Trademarks used:<br />

Windows is a trademark of Microsoft Inc. USA.<br />

Other product and trademark names may be trademarks or registered trademarks of their<br />

respective owners.


Table of contents<br />

Information 2<br />

Foreword 6<br />

What is <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> 7<br />

New Features 8<br />

Extended range of functions from<br />

<strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> 6 HD Professional 13<br />

Chapter 1 „Installation of <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong>“ 14<br />

Installation 15<br />

Registration 20<br />

Chapter 2 „User interface“ 21<br />

Introduction 22<br />

Start the program 23<br />

Editor area 24<br />

Camera area 26<br />

Lower bar 27<br />

Chapter 3 „Basic functions“ 28<br />

Mouse configuration 29<br />

Keyboard shortcuts 30<br />

Keyboard shortcuts „Preview“ 32<br />

Chapter 4 „Main menu Route“ 33<br />

Route, Object and Global Tabs 34<br />

Base/Stop over points 36<br />

Settings for the head object 39<br />

Settings for the stop over object 42<br />

Settings of the text object 45<br />

Camera settings 49<br />

Page 3


Page 4<br />

Table of contents<br />

Chapter 5 „Main menu Object“ 50<br />

Settings for free objects 51<br />

Settings for free objects 55<br />

Chapter 6 „Main menu Global“ 60<br />

Route line 61<br />

Size setting for objects 63<br />

Text Attributes 64<br />

Light, shadows and particles 66<br />

Camera settings 69<br />

Chapter 7 „Main menu Tools“ 71<br />

Tools 72<br />

Chapter 8 „Further Dealogue windows“ 73<br />

Main settings 74<br />

Project settings 76<br />

Map selection 79<br />

Select own maps 82<br />

A<strong>da</strong>pt the map 83<br />

Location search 86<br />

Import a GPS-Tracking route 88<br />

3D Object selection 89<br />

Real time preview 90<br />

Video output settings 91<br />

Information, warning and error messages 95


Table of contents<br />

Chapter 9 „Creating a Travel route“ 96<br />

Create a route 97<br />

Position a head object 104<br />

Change the head object 108<br />

Setting the stopping time 110<br />

Route speed 111<br />

Positioning free objects 112<br />

Camera settings 115<br />

Chapter 10 „3D-Object Gallery“ 116<br />

2D-Objects 117<br />

Cars 118<br />

Busses and Vans 119<br />

Aircrafts 120<br />

Watercrafts 121<br />

Trains 122<br />

Peoples and Animals 122<br />

Buildings 123<br />

Miscellaneous 124<br />

Trees and palms 125<br />

Flags 126<br />

Objects of interest 127<br />

Sport 129<br />

Other vehicles 129<br />

Chapter 11 „Important Informatio“ 130<br />

Quality Settings 131<br />

System requirements 133<br />

Troubleshooting 133<br />

Support 134<br />

Glossary 135<br />

FAQ 137<br />

Index 139<br />

Page 5


Dear Customer, thank you for choosing our <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> software.<br />

<strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> 4 offers a series of new functions for the PC for increasing your video<br />

production values.<br />

This operation manual will introduce you to the expansive capabilities of the software<br />

and give you tips for using it effectively in practice. This manual is divided into the main<br />

sections Installation and Fun<strong>da</strong>mentals and Creating Routes with <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> 4.<br />

At the end of the manual you will find a small glossary, in which technical terms are explained.If<br />

you find a term in the text that you dont understand, you can check the glossary.<br />

We wish you much enjoyment with your new <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> 4 software.<br />

Your <strong>MotionStudios</strong> Team<br />

Page 6<br />

Foreword


<strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> 6 – The latest step in route animation<br />

Experience the new possibilities offered by <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> 6 and create even more diverse<br />

travel route animations. Start in Hamburg at grey <strong>da</strong>ybreak with a camper, drive into the<br />

sunset to Munich and then from there fly towards the sun again…<br />

Generate comfortable and intuitive travel routes on your PC - without the aid of pen and<br />

paper! Enter your location in <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> 6 through a GPS <strong>da</strong>ta base or turn the globe<br />

to the suitable position, in order to start fantastic journeys. Exciting 3D-elements provide<br />

for a vivid and attractive route organisation which supports your presentation to family<br />

and friends or in front of a specialised public.<br />

Produce your travel route<br />

The method of the route organisation is completely in your hands. Plan your cruise,<br />

demonstrate how your dream journey should look using high-quality objects. Did you<br />

make your way into deepest Africa for research or documentary reasons? Present your<br />

journey in a presentation or in a documentary film. With the help of <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> 6<br />

you can create sophisticated travel films for TV or lectures with an animated journey over<br />

the entire globe. Pep up your film material and guarantee the attention of your spectators.<br />

<strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> 6 in practice<br />

What is <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong>?<br />

Let your fantasy run wild! Organise your route according to your individual criteria whilst<br />

using the options of numerous and versatile effects. Take advantage of the real time preview,<br />

in order to make direct and precise changes. Use the professional, high-resolution<br />

technology to make your high quality videos. After you have made your videos you can<br />

put them all together without any further ado using any current video editing system!<br />

Bring your shots together with the <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> 6 to produce holi<strong>da</strong>y and travel films,<br />

which are otherwise only known in TV productions!<br />

Page 7


New Features<br />

Stereo 3D: High-quality travel route animations which jump out at you<br />

With <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> 6 it is now possible to produce travel route animations with a spatial<br />

impression of depth. We even go a further step: In the preview you can already examine<br />

the animation with 3D effect and optimise the animation before the actual computation<br />

in order to emphasise the desired Stereo 3D-Effekt even more. The globe then functions<br />

like a round ball, which floats in the area, and airplanes seem to want to leave the screen!<br />

Features:<br />

• Now output is also possible as stereo 3D, different export formats are available<br />

• You can already see the stereo 3D effect in the preview<br />

Sun animation: Even more dynamic travel routes through spectacular light and<br />

shadow play<br />

Many journeys take hours or even <strong>da</strong>ys and lead you into different time zones. In order<br />

to create an even more realist route animation, it is important that different hours of the<br />

<strong>da</strong>y can be indicated for the different stopping points on the route. So you can start your<br />

journey, for example, with sunrise and steer towards the evening. During the course of<br />

the <strong>da</strong>y the light and shadow changes. And this in quick-motion! A really stunning effect.<br />

Features:<br />

• The position of the sun can be statically specified for the entire route<br />

• Dynamic adjustment of the sun position at each stopping point and thereby<br />

different times of <strong>da</strong>y can be selected for the respective section.<br />

• Soft focus transitions between different time periods<br />

Page 8


New Features<br />

GPS functions: Important upgrades to the popular GPS functionalities<br />

<strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> 5 already ensured that travel routes, for example, could be produced<br />

simply and precisely from imported GPS tracks. We have extended these functionalities<br />

even further with version 6. You can now, for example, enter GPS <strong>da</strong>ta by hand and<br />

select different representation formats of the GPS coordinates. The import possibilities<br />

were also extended and multi-tracks are recognised automatically and united in a route.<br />

Features:<br />

• different representation formats for the GPS coordinates<br />

• automatic format recognition during the input of GPS coordinates<br />

• revised GPS <strong>da</strong>ta base now covers more than 238,000 entries (in the HDPro<br />

version)<br />

• extended filter functions help when looking for places<br />

• now the direct input of GPS coordinates by hand is possible<br />

• found place names can now be changed directly in the search window<br />

• further variants of the different format are now supported<br />

• Multi-tracks are now recognised and united in a route<br />

City layer: Efficient and effective simplification of the production of route animations<br />

A further important function extension which many of our <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> users wanted:<br />

With our new City layer it is now possible to indicate approx. 30,000 city names at their<br />

exact position through existing basic maps or imported maps as well. You no longer,<br />

therefore, need to register cities which are on your travel route by hand. Both you as<br />

well as the viewer of the animation always know exactly where you are on the globe.<br />

Features:<br />

• A City layer with approx. 30,000 city names can now be entered on each basic<br />

map<br />

• The representation colour of the city names can be individually a<strong>da</strong>pted<br />

Page 9


New Features<br />

Optimisations: Improved performance, facilitation during work and improvement<br />

in the details<br />

Thanks to talks with many of our customers, we have integrated many new functions and<br />

detail improvements in <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> 6 so that you can create your travel route animation<br />

even faster and simpler. The heavily revised functions which enable you to simply place<br />

your own maps on the globe must surely rank amongst the absolute highlights, whereby<br />

even imported maps will automatically blend in with transparent edges. You will even learn<br />

to love the window to search for locations widely extended by functionalities. Moreover,<br />

there is also, for example, a revised Render engine, a further optimised user interface,<br />

simplification in the setting of the video output and much more besides.<br />

Completely revised Render Engine:<br />

• smaller memory consumption<br />

• clearly smaller CCU load with same performance<br />

• improved representation quality of the maps (sharper)<br />

• clearly more stable even with older graphics maps<br />

“Location search” window:<br />

• completely revised surface<br />

• faster search algorithm, now 10 times faster<br />

• pre-filtration by country, region and number of inhabitants<br />

• search now also possible directly, without input of the location, via<br />

country > region > Local list<br />

• direct input of the GPS coordinates is now also possible<br />

• place name modification possible<br />

User surface:<br />

• revised user interface<br />

• within texts (with input fields) the mouse can be used to directly click on the<br />

required letters<br />

• with draw bars you can now click above/underneath the bars, to scroll sideways.<br />

Page 10


New Features<br />

User surface:<br />

• revised user interface<br />

• within texts (with input fields) the mouse can be used to directly click on the<br />

required letters<br />

• with draw bar can be clicked now also upper/underneath bars, around by page<br />

to sheets.<br />

Video output:<br />

• the desired video output format is now only queried with the creation of the<br />

video<br />

• video width/height can now be changed independent of the selected video output<br />

format.<br />

• all video templates (HD formats indicated) are now always indicated independent<br />

of video output format<br />

• with storing of the video only video output formats which are possible with the<br />

video width/height are indicated.<br />

• Video output has now been accelerated by factor 2<br />

• video output format is now also possible in QuickTime (different codecs<br />

selectable)<br />

• now Windows Media Video, video output format (wmv) is also possible<br />

Route courses:<br />

• arrival time can be turned off so that an even trip is possible over several stopping<br />

points.<br />

• revised course computation meaning, amongst other things, the forming of loops<br />

is prevented.<br />

• now representation of the route course as Loxodrome or Orthodrome is possible<br />

• multi colour route courses which overlap are now drawn correctly one above<br />

the other.<br />

Page 11


New Features<br />

A<strong>da</strong>pting maps:<br />

• simplified map a<strong>da</strong>ption - by pressing the left or right mouse button the map or<br />

the reference picture can be simply shifted and a<strong>da</strong>pted<br />

• improved orientation possibilities through additional display of boun<strong>da</strong>ry lines<br />

and city points<br />

• maps can now be provided with an alpha transition at the edge of map in order<br />

to avoid hard edges with the transition from basic map to own map<br />

• Dialogue window a<strong>da</strong>pts to the size of the main window so that the space is<br />

optimally used, by pressing the Strg key, the map can be proportionally enlarged<br />

or downsized.<br />

• Different GPS format are now automatically recognised for the input of<br />

coordinates<br />

New tools:<br />

• The route process can now be inverted so that, for example, the route can be<br />

driven in the opposite direction.<br />

• Copy or shifting of a route to another route space<br />

Font/text representation:<br />

• clearly improved representation quality of the indicated texts<br />

Page 12


The following functions are only included in the “HD Professional”<br />

version:<br />

Page 13<br />

Extended range of functions from<br />

<strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> 6 HD Professional<br />

• Add from up to 3 of your own maps to the respective basis map.<br />

• GPS <strong>da</strong>tabase with approx. 238,000 positions of cities, capitals and villages.<br />

• Import from GPS tracking routes (formats such as CRS, G7T, GPX, KML, TCX,<br />

OVL and others).<br />

• Evaluation of GPS <strong>da</strong>ta from pictures, with which pictures can be automatically<br />

placed at the location where the picture was taken.<br />

• Support of high definition video HDV, high definition television HDTV and<br />

resolutions of up to 3840 x 2880.<br />

• Start of the route with exact time <strong>da</strong>ta.<br />

• Simulate up to 10 independent routes at the same time (rallies).<br />

• Different speeds can be set for the selected objects from stop to stop.<br />

• Extended dual monitor support.<br />

• Improved preview perspective, among other things setting MarkIn/Out points.<br />

• Supports ShuttlePro and compatible input devices.


Chapter 1<br />

Installation of <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong><br />

This chapter focuses on the installation of <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> 6 and<br />

<strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> 6 HDPro software<br />

Page 14


In your <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> software package are the instructions, a registration card with<br />

serial number, and a CD (Not included in the download version). Before you start working<br />

with <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong>, the software must be installed.<br />

Note for PC Configuration:<br />

Your PC should have at least an 2-GHz-processor, 2GB RAM system memory, and a<br />

3D-capable graphics card. Also use one of the following operating systems: Windows<br />

XP (32/64Bit), Windows Vista (32/64Bit) oder Windows 7 (32/64Bit).<br />

Your desktop resolution should be at least: 1024x768 Pixel, 24/32Bit colour depth.<br />

If you have an installation DVD insert it in your DVD drive, otherwise start the download<br />

file.<br />

Page 15<br />

Installation<br />

After the automatic installation of the DVD<br />

has started or the download file is opened<br />

and started, a window appears with the<br />

language selection.<br />

Select your language preference here, by<br />

moving the mouse arrow to one of the flags<br />

and click on the left mouse button<br />

.<br />

The <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> - Installshield Wizard<br />

starts automatically.<br />

Now click Next.


Installation<br />

You will now see information in the<br />

assistant on which software should be<br />

installed.<br />

Click on Next again.<br />

The license agreement now appears. In<br />

order to use <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> 4, you must<br />

confirm by clicking I accept the License<br />

Agreement.<br />

If you do not accept the license agreement,<br />

the installation is halted.<br />

Click on Next again<br />

A dialog now appears requesting you to<br />

enter the User, the Organization and the<br />

Serial Number.<br />

You can find the “serial number” in the<br />

DVD box. Alternatively you can receive<br />

your “serial number” by e-mail.<br />

Page 16


Note:<br />

Take care to enter the serial number exactly as it appears. Otherwise <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong><br />

will not be enabled. If you release the fields for the serial number, „<strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong>“ is<br />

automatically installed as a demo version.<br />

You can also determine whether only you want to use the software, or whether others<br />

should also be authorized to use the software.<br />

Click on Next again.<br />

Page 17<br />

Installation<br />

In the following dialog, you can set the<br />

target directory for installation.<br />

Hier werden alle notwendigen Informationen<br />

für <strong>da</strong>s Programm gespeichert.<br />

Here you can Use the Default Path or<br />

click on Browse to select your own path.<br />

Then, click on Next.<br />

In the following dialogue you can determine<br />

the target directory for the <strong>da</strong>ta. All<br />

the information (3D objects, etc.) needed<br />

for the program is stored here.<br />

Here you can Use the Default Path or<br />

click on Browse to select your own path.<br />

Then, click on Next.


Installation<br />

A dialog is now displayed that summarizes<br />

all the selected settings.<br />

Using the Back button, you can go back<br />

and change any of the settings.<br />

Now click on Install.<br />

The installation begins.<br />

Depending on the DVD drive the installation<br />

can take up from 30 to 90 minutes.<br />

Page 18


Page 19<br />

Installation<br />

In order to be able to open the instruction<br />

manual on your PC, you should install<br />

Acrobat Reader. If you already have it on<br />

your PC, you can skip this part.<br />

After installation is complete, click on the<br />

Finish button.<br />

Finally, the system components that are<br />

needed for <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> are installed.


Registration<br />

You should register your <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong>. This has some advantages: If you lose your<br />

serial number, we can find out what it is and inform you free of charge through your<br />

registration. Furthermore you can take advantage of some attractive offers, which are<br />

exclusively available for our registered customers. Likewise if you send any questions<br />

to our support team, you need to have already registered.<br />

Page 20


Page 21<br />

Chapter 2<br />

User interface


Introduction<br />

In this chapter, the focus is on the basic functions and the user interface of <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong><br />

4 software, a creative tool for editing an interesting travel video.<br />

You can use it to recreate your vacation route - that is, you can fly or drive through your<br />

trip,step by step, using extensive mapping materi-als and various 3D objects (such as<br />

airplanes, vehicles, or ships).<br />

You can set stops (such as a layover stop on a trip), and later insert your actual video<br />

footage from a video editor.<br />

The video project created in <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> 4 is then exported as a DV.avi. When creating<br />

the DV.avi file, you can insert separations that corr-spond to stop points in the video.<br />

Several scenes are then stored in the created file, which can beedited further individually<br />

in your video cutting system.<br />

Page 22


Page 23<br />

Start the program<br />

After successfully installing the software you can start <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> by<br />

clicking on the icon displayed on the Desktop.<br />

The user interface of <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> appears.


User interface<br />

Editor area<br />

In the following you can arrange the course of your travel route, position objects and texts.<br />

1 2 3 4 5 6 7 8 9<br />

10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25<br />

26 27 28 29 30 31 32 33<br />

Page 24


Page 25<br />

User interface<br />

Editor area<br />

1. Create your route and place the objects in editor.<br />

2. In the camera mode you can set the points of view and zoom for the later video.<br />

3. Specify a starting point for the route.<br />

4. Select any location from the GPS <strong>da</strong>ta base.<br />

5. Shift the current waypoint on the basis of the GPS <strong>da</strong>ta base.<br />

6. Determine a starting or a further waypoint from the GPS <strong>da</strong>ta base.<br />

7. Import a GPS tracking route.<br />

8. Selection of the route to be processed using several routes.<br />

9. Delete an individual route.<br />

10. Indicate broken line.<br />

11. Indicate head objects.<br />

12. Indicate stop objects.<br />

13. Indicate text objects.<br />

14. Set chronological sequence of the route.<br />

15. Convert a stopping point in a support point.<br />

16. Convert a support point into a stopping point.<br />

17. Alignment with angular process.<br />

18. Alignment with rounded off process.<br />

19. Undo: Cancel last change.<br />

20. Change to starting point.<br />

21. Change to previous camera point.<br />

22. Change to previous support/stopping point.<br />

23. Change to next support/stopping point.<br />

24. Change to next camera point.<br />

25. Change to end point.<br />

26. Align map northwards.<br />

27. Set size of the control point on the map.<br />

28. Set next way point with angular alignment.<br />

29. Set next way point with round alignment.<br />

30. Set next way point as support point.<br />

31. Set next way point as stopping point.<br />

32. Set from end points On/Off.<br />

33. Setting of the camera zoom.


User interface<br />

Camera area<br />

In the camera area you can change the perspective and zoom so that it is identically<br />

displayed in the video later on.<br />

Depending on the setting you can also still determine whether the camera is to be automatically<br />

centrally positioned towards the respective waypoint or whether you would<br />

like to adjust it manually.<br />

Note:<br />

You carry out all the camera settings in the camera mode. Using the keyboard shortcuts<br />

“Pos 1” (select starting point), “end” (select end point), “picture up” (select previous<br />

point) and “picture down” (select next point) you can switch between the individual<br />

points. Begin with the starting point and select the desired camera zoom shot as well<br />

as the perspective. Then you set your next stop and choose your desired settings again.<br />

You use this method to define all the stops as well as finally for the appropriate end point.<br />

In the camera mode you will always see the clipping, which is to be seen later on in the<br />

video 1:1 at this point in time.<br />

Page 26


On the lower bar you will find all the functions needed to load/secure a project, to save<br />

the video or end the program. Moreover one you can navigate from here to the project<br />

and main settings of the program.<br />

1 2 3 4 5 6 7 8 9 10 11 12 13 14<br />

1. Create a new project.<br />

2. Open an existing project.<br />

3. Save the current project.<br />

4. Save the current project with a file selection window.<br />

5. Save the current map as a picture.<br />

6. Save the project as a video.<br />

7. Display a preview of the project.<br />

8. Navigate to the project settings.<br />

9. Select, create and delete maps.<br />

10. Reset all values.<br />

11. Navigate to the main settings of the program.<br />

12. Open the help file.<br />

13. Navigate to the program information.<br />

14. End the program.<br />

Page 27<br />

User interface<br />

Lower bar


Chapter 3<br />

Basic functions<br />

Page 28


Left mouse button:<br />

The left mouse button can perform various actions.<br />

1. On the route line<br />

Here you can select waypoints, shift and set new waypoints.<br />

2. On the globe<br />

If point on the globe with the mouse, you can freely turn the globe.<br />

3. With free objects<br />

If you selected free objects in the menu, you can select and move them accordingly.<br />

Right mouse button:<br />

Various actions are possible likewise with the right mouse button:<br />

1. On the route line<br />

If you follow the route line and click with the right mouse button on the waypoints already<br />

set, you delete them.<br />

2. On the globe<br />

Here you can set the perspective and the tilt angle.<br />

3. Different button-actions:<br />

If you made a change e.g. with a pop-up or a wheel button and did not confirm them yet,<br />

you can stop the change by using the right mouse button and resume the previous value.<br />

Middle mouse wheel:<br />

With the middle mouse wheel (between the left and right mouse button) you can set the<br />

camera zoom.<br />

Page 29<br />

Basic function<br />

Mouse configuration


<strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> is operated using the mouse, unless you are entering text. Aside from<br />

this there are also keyboard commands. These facilitate the operation for the advanced<br />

user, as there are some actions that can be performed more quickly.<br />

In „<strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong>“ there are the following keyboard commands:<br />

Ctrl - C: (Copy Key)<br />

Using Ctrl - C the most important <strong>da</strong>ta of a stop are copied into the cache.<br />

Ctrl - D: (Copy Camera)<br />

Using this keyboard shortcut the position and setting of the camera are copied into the<br />

cache.<br />

Ctrl - V: (Paste)<br />

Here the cache (of Ctrl C or Ctrl D) is copied into the stop.<br />

Ctrl - Z: (Undo)<br />

The Undo function (reset).<br />

Basic function<br />

Keyboard shortcuts<br />

Ctrl - I:<br />

You can hereby insert a base/stop on the map, the mouse position is important here. The<br />

<strong>da</strong>ta from Ctrl C are used.<br />

Picture up:<br />

With this shortcut key you activate the previous base/stop.<br />

Picture down:<br />

With this shortcut key you activate the next base/stop.<br />

Shift- Picture up:<br />

With this shortcut key you activate the previous base/stop, which contains a camera point.<br />

Shift- Picture down:<br />

With this shortcut key you activate the next base/stop, which contains a camera point.<br />

Page 30


Pos 1:<br />

Activate the starting point.<br />

End:<br />

Activate the end point.<br />

Ins (-ert key): (set the base)<br />

A base is hereby set on the map; the position of the mouse is to be noted.<br />

Del: (Delete Key)<br />

Using Del you delete the base/stop.<br />

Esc: (Cancel)<br />

Using Esc you can cancel an action. If you move, for example, a free object with the<br />

mouse, but you did not release the mouse button, then the object is still in “limbo” and<br />

you can press the ESC key to cancel the procedure and the object goes back to its starting<br />

position. You can do the same thing, if you click on the right mouse button, while the<br />

left is continuously held down.<br />

1-9 and 0:<br />

With these keys you can select the respective route 1 to route 10.<br />

Q:<br />

Specify the representation of the route line.<br />

W:<br />

Display head object: on/off<br />

E:<br />

Display retaining object: on/off<br />

R:<br />

Display text object: on/off<br />

Page 31<br />

Basic function<br />

Keyboard shortcuts


I: (only in the preview)<br />

Set the MarkIn position<br />

O: (only in the preview)<br />

Set the MarkOut position<br />

P: (only in the preview)<br />

Start/stop preview<br />

Ctrl-P: (only in the preview)<br />

Start/stop preview of the marked area (MarkIn/MarkOut)<br />

+: (only in the preview)<br />

fast forward-wind (10 Frames)<br />

-: (only in the preview)<br />

fast rewind (10 Frames)<br />

Right arrow: (only in the preview)<br />

Single frame advance (1 Frame)<br />

Left arrow: (only in the preview)<br />

Single frame return (1 Frame)<br />

Basic function<br />

Keyboard shortcuts (Preview)<br />

Page 32


Page 33<br />

Chapter 4<br />

Main menu<br />

Route


You can perform all the settings for the route, objects and texts in the main menu.<br />

Route:<br />

Here you can make the adjustments for the route, head object, retaining object and texts<br />

on the respective stop.<br />

1 2 3 4 5<br />

1. Menu: Base/Stop<br />

2. Menu: Settings of the head object<br />

3. Menu: Object on the stop<br />

4. Menu: Text on the stop<br />

5. Menu: camera focusing<br />

Object:<br />

To carry out adjustment for the free Objects/Texts, select the “Object” tab.<br />

1 2<br />

1. Menu: Setting free objects<br />

2. Menu: Setting free texts<br />

Main menu<br />

Route, Object, Global and Tools Tabs<br />

Page 34


Global:<br />

Here you can make global adjustments such as light, shadows and particles.<br />

1 2 3 4 5<br />

1. Menu: Settings for the route line<br />

2. Menu Size setting for attributes<br />

4. Menu: Settings for light, shadows and particles<br />

5. Camera settings<br />

Tools:<br />

Here you will find the functions with which to invert or copy a route. This could be very<br />

useful if the route was, for example, set wrongly or you would like to drive off a similar<br />

route at the same time with another head object.<br />

1 2<br />

Main menu<br />

Route, Object, Global and Tools Tabs<br />

1. Tool, to invert the route course<br />

2. Tool, to copy or shift a route<br />

Page 35


Page 36<br />

Route main menu<br />

Base/Stop over points<br />

The Route Register makes it possible<br />

for you to make adjustments to the stop<br />

and base points. In order to carry out any<br />

adjustments in this menu click on the<br />

„convert base to stop“ button.<br />

Now the Settings Menu appears at the<br />

stop.<br />

Time and <strong>da</strong>te at the stopping point:<br />

The time and <strong>da</strong>te can be only made if<br />

the time calculation was set on “absolute”<br />

or “relative” times in the project<br />

settings<br />

Use arrical time:<br />

Indicate here whether you would like<br />

to indicate an arrival time at the current<br />

stopping point. With this you can make<br />

different speeds from stopping point to<br />

stopping point or select an even speed<br />

over several stopping points.<br />

Time of arrival:<br />

Here you specify the arrival time, when<br />

the head object (e.g. airplane) reaches<br />

the stop.<br />

Stopping time:<br />

Here you specify the time for how long<br />

a head object stays at a stop until the<br />

journey continues to a further stop. If the<br />

stopping time lasts longer than 2 pictures, <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> can make a cut in the middle<br />

of the stopping time. This makes it easier later on when merging further video clips in a<br />

video editing program whilst it is stopped.


Page 37<br />

Route main menu<br />

Base/Stop over points<br />

Sun position:<br />

To use this dynamically the light must<br />

previously be set at a dynamic variant<br />

in the global settings. Otherwise you<br />

receive the message as indicated in the<br />

left picture.<br />

After you have selected dynamic light<br />

the time and <strong>da</strong>te switch in the menu<br />

is indicated. Now you can provide the<br />

current stopping point with the required<br />

sun position. The different sun positions<br />

make a smooth progress over the route.<br />

With this function you can simulate<br />

different times of <strong>da</strong>y at run-time and<br />

produce dynamic and very beautiful<br />

travel routes.


Page 38<br />

Route main menu<br />

Base/Stop over points<br />

Advanced line settings:<br />

Layout of the line:<br />

This can be selected as follows:<br />

Colour:<br />

When selecting a local or global line<br />

layout you can make colour adjustments.<br />

To do this click on the select colour<br />

button. In the colour selection dialogue<br />

you can set your chosen colours for the<br />

course of the line.<br />

When you click on Ok the colour setting<br />

is adopted (e.g. the colour yellow).<br />

Style:<br />

Next select the style of the line.<br />

Length:<br />

If you have selected a broken line, you<br />

can furthermore specify the length of<br />

the <strong>da</strong>shes.<br />

Note:<br />

Please note that when you have selected the option No change and Off in the settings for<br />

the layout of the line, it is not possible to make any adjustments to the colour and style.


Route main menu<br />

Settings for the head object<br />

The Route register, adjustments to the<br />

stop and base points, the settings menu<br />

for the head object.<br />

Object selection for the head object:<br />

Head object (moving object):<br />

When you click on the button No<br />

change, further options appear. In the No<br />

change mode, it is not possible to make<br />

any adjustments.<br />

The options 3D Object or Image Object<br />

allows you to select a new head object.<br />

When you press Change setting you<br />

can change the currently selected object<br />

(but an object must have already been<br />

selected). Switch off object removes the<br />

object from the route.<br />

Select:<br />

After you have selected the option 3D<br />

Object or Image Object the Select object<br />

button will appear.<br />

Now click on the Select object, button<br />

and a dialogue appears Object selection<br />

or file selection window depending on<br />

the respective selection of the head<br />

object.<br />

It is recommended that your turn on the<br />

auto direction option, so that the head<br />

object moves in the direction of the<br />

course of the route.<br />

Size:<br />

Here you can specify the setting of the object size (from 1 % to 1000 %). Please also note<br />

the global settings for the object size of 3D objects, pictures and text.<br />

Page 39


Route main menu<br />

Settings for the head object<br />

Position setting<br />

Angle, distance and height:<br />

With these automatic controllers you can<br />

specify the exact position of the object<br />

at the selected stop.<br />

Angle:<br />

Here you indicate, in a clockwise direction,<br />

in which direction the object is to<br />

distance from the stop. In doing so 0° stands for the direction of north, 90° is east, 180°<br />

is south and 270° is west.<br />

Distance:<br />

The greater the distance the further away the object moves from the stop.<br />

Height:<br />

Here you can specify the relative height of the object on the map. This is particularly<br />

interesting, if you would like, for example, to have an airplane fly along the ground.<br />

View setting<br />

Camera direction:<br />

Select On if you liked to have the objects<br />

always turned towards the camera. This<br />

is very useful in order to for example<br />

always turn a picture at the optimal angle<br />

to the camera.<br />

Angle X, Angle Y and Angle Z:<br />

With these automatic controllers you can move the object in X/Y/Z direction.<br />

Page 40


Route main menu<br />

Settings for the head object<br />

Fading out time:<br />

Here you specify how long it will take to fade out the object.<br />

Blending time setting<br />

Fading in effect:<br />

Click on the Fading in effect, in order to<br />

call up and choose from a selection fade<br />

in / out effects.<br />

Select, for example, Soft fade.<br />

Fading in effect:<br />

Here you specify how long it will take<br />

to fade in the object.<br />

Fading out effect:<br />

Click on the Fading out effect button<br />

in order to call up and choose from a<br />

selection fade in / out effects. Select, for<br />

example, Soft fade.<br />

Journey setting<br />

Accelerations:<br />

In order to define acceleration, you<br />

click on the Off button. Now select the<br />

On option.<br />

Acceleration distance:<br />

You can now define acceleration with the<br />

assistance of the automatic controller.<br />

Brake:<br />

To define a deceleration of the head object before a stop, click to critical point on the Off<br />

button. Now select the On option.<br />

Braking distance:<br />

You can now define the braking of a head object with the assistance of the automatic<br />

controller.<br />

Page 41


Route main menu<br />

Settings for the stop over object<br />

The Route register, adjustments to the<br />

stop and base points, the Object at the<br />

stop menu.<br />

Object selection for stop:<br />

Object:<br />

When you have selected the Off option,<br />

you cannot make adjustments in this<br />

menu.<br />

For each individual stop in your travel<br />

route you can integrate another object.<br />

To do this select the 3D Object or picture<br />

object option. This activates further<br />

setting possibilities.<br />

Press on Select object, in order to open<br />

the object selection (with 3D Object) or<br />

the file selection (with Image object).<br />

Select the object, which you would like<br />

to place at the stop.<br />

Object size setting:<br />

Size:<br />

Here you specify the setting of the object<br />

size (up to 1000%). Please consider also<br />

the global settings of the object size for<br />

3D objects, pictures and texts.<br />

Page 42


Page 43<br />

Route main menu<br />

Settings for the stop over object<br />

Position setting<br />

Angle, distance and height:<br />

With these automatic controllers you can<br />

specify the exact position of the object<br />

at the selected stop.<br />

Angle:<br />

Here you indicate, in a clockwise direction,<br />

in which direction the object is to<br />

distance from the stop. In doing so 0° stands for the direction of north, 90° is east, 180°<br />

is south and 270° is west.<br />

Distance:<br />

The greater the distance the further away the object moves from the stop.<br />

Height:<br />

Here you can specify the relative height of the object on the map. This is particularly<br />

interesting, if you would like, for example, to have an airplane fly along the ground.<br />

View setting<br />

Camera direction:<br />

Select On if you liked to have the objects<br />

always turned towards the camera. This<br />

is very useful in order to for example<br />

always turn a picture at the optimal angle<br />

to the camera.<br />

Angle X, Angle Y and Angle Z:<br />

With these automatic controllers you can move the object in X/Y/Z direction.


Route main menu<br />

Settings for the stop over object<br />

Fading out time:<br />

Here you specify how long it will take to fade out the object.<br />

Blending time setting<br />

Fading in effect:<br />

Click on the Fading in effect, in order to<br />

call up and choose from a selection fade<br />

in / out effects.<br />

Select, for example, Soft fade.<br />

Fading in effect:<br />

Here you specify how long it will take<br />

to fade in the object.<br />

Fading out effect:<br />

Click on the Fading out effect button<br />

in order to call up and choose from a<br />

selection fade in / out effects. Select, for<br />

example, Soft fade.<br />

Stopping time:<br />

Here you can set a stopping time of the object at a stop/base. With the stopping time you<br />

can specify on the one hand for how long the object should be visible at the stop. On the<br />

other hand you can determine additional stopping time.<br />

Page 44


you reject it.<br />

Page 45<br />

Route main menu<br />

Settings of the text object<br />

The Route register, adjustments to the<br />

stop and base points, the Object at the<br />

stop menu.<br />

Every stop can be labelled with a text<br />

element, in order to label stations, for<br />

example, that still have no name within<br />

the points used so far.<br />

Text <strong>da</strong>ta for the stop:<br />

Display text:<br />

Here you can select whether you would<br />

like to insert a text element at the stop.<br />

If you would like to insert a text, select<br />

the On option.<br />

Activate text entry:<br />

Open a new window in which you can<br />

work on the text. By pressing Ok you<br />

can confirm the entry and with Cancel<br />

Please also note the keyboard shortcuts on the next page for the entry of text!<br />

Font:<br />

Select the character font to be used to display the text. You carry out the respective<br />

configuration of the font in the global settings. Here you can freely select the font, size,<br />

colour, etc..


Downward arrow:<br />

To arrive at the text line one row below.<br />

Upward arrow:<br />

To arrive at the text line one row above.<br />

Esc:<br />

To cancel the entry.<br />

Return:<br />

To end text entry.<br />

Control - C (Ctrl - C):<br />

To copy the text of a line into a file.<br />

Route main menu<br />

Settings of the text object<br />

Control - V (Ctrl - V):<br />

To copy the text from the file into a text line<br />

Keyboard shortcuts for the entry:<br />

Pos 1:<br />

To arrive at the beginning of the text line.<br />

End:<br />

To arrive at the end of the text line.<br />

Remove:<br />

To delete the characters on the right.<br />

Delete:<br />

To delete the characters on the left.<br />

With the last two key combinations you can very easily copy texts from other programs<br />

and insert them in <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong>. Thereby you can also insert and represent Asian<br />

characters, by selecting a character font that also contains these characters!<br />

Page 46


Page 47<br />

Route main menu<br />

Settings of the text object<br />

Alignment:<br />

Here you can specify the alignment of<br />

the text (useful only if you have several<br />

lines of text)<br />

Left:<br />

The text is aligned to the left.<br />

Centre:<br />

The text is aligned to the centre.<br />

Right:<br />

The text is aligned to the right.<br />

Position setting<br />

Angle, distance and height:<br />

With these automatic controllers you can<br />

specify the exact position of the object<br />

at the selected stop.<br />

Angle:<br />

Here you indicate, in a clockwise direction,<br />

in which direction the object is to distance from the stop. In doing so 0° stands for<br />

the direction of north, 90° is east, 180° is south and 270° is west.<br />

Distance:<br />

The greater the distance the further away the object moves from the stop.<br />

Height:<br />

Here you can specify the relative height of the object on the map. This is very useful, for<br />

example if you would like to place text over a retaining object (picture or 3D object).


Route main menu<br />

Settings of the text object<br />

View setting<br />

Camera direction:<br />

Select On if you liked to have the objects<br />

always turned towards the camera. This<br />

is very useful in order to for example<br />

always turn a picture at the optimal angle<br />

to the camera.<br />

Angle X, Angle Y and Angle Z:<br />

With these automatic controllers you can move the object in X/Y/Z direction.<br />

Fading out time:<br />

Here you specify how long it will take to fade out the object.<br />

Blending time setting<br />

Fading in effect:<br />

Click on the Fading in effect, in order to<br />

call up and choose from a selection fade<br />

in / out effects.<br />

Select, for example, Soft fade.<br />

Fading in effect:<br />

Here you specify how long it will take<br />

to fade in the object.<br />

Fading out effect:<br />

Click on the Fading out effect button<br />

in order to call up and choose from a<br />

selection fade in / out effects. Select, for<br />

example, Soft fade.<br />

Stopping time:<br />

Here you can set a stopping time of the object at a stop/base. With the stopping time you<br />

can specify on the one hand for how long the object should be visible at the stop. On the<br />

other hand you can determine additional stopping time.<br />

Page 48


Hauptmenü Route<br />

Camera settings<br />

Camera position Information<br />

No camera position is indicated in the<br />

editor mode. Change to camera mode<br />

by simply pressing the “Activate camera<br />

mode” button for this.<br />

The view will change and you will see<br />

further setting possibilities with which<br />

to a<strong>da</strong>pt the camera according to your<br />

requirements<br />

.<br />

Camera position at the way point<br />

Camera control:<br />

There are three possibilities if “manual”<br />

is set in the <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> global<br />

settings.<br />

Off: No camera position is made at this<br />

way point.<br />

Manual: You can manually carry out<br />

camera zoom, - angles, - inclination and<br />

the camera position.<br />

Centred: The camera position is centred<br />

automatically on the way point by <strong>Vasco</strong><br />

<strong>da</strong> <strong>Gama</strong>. Camera zoom, - angles and -<br />

inclination can be made manually.<br />

Page 49


Page 50<br />

Chapter 5<br />

Main menu<br />

Object


1 2<br />

Main menu for objects<br />

Settings for free objects<br />

The Objects register, positioning of free<br />

objects and text, the menu Settings for<br />

free objects.<br />

In this menu you can select objects,<br />

which you can freely position (align) in<br />

the respectively used map in the work<br />

monitor.<br />

Note:<br />

In the Objects register you can select<br />

the base and stop points, which however<br />

cannot be moved.<br />

Object selection:<br />

Type of object:<br />

Here you enter whether you would like<br />

to use a 3D object or an Image object.<br />

Press on Add new object, in order to<br />

open the object selection (with 3D<br />

object) or the file selection (with Image<br />

object). Select the object you would like<br />

to place on the map.<br />

After you have selected the object, the Change (1) and Delete (2) buttons are active.<br />

By using Change (1) you can a<strong>da</strong>pt the current object or replace it with another object.<br />

If you would like to remove the object from the globe, press on the Delete (2) button.<br />

A<strong>da</strong>pt the names of some objects individually, in order to make it quick and easy to find<br />

them again for when you use them another time.<br />

Page 51


Now you can indicate the positioning<br />

of the objects.<br />

„Dynamic positioning“ means that the<br />

objects ‚walk along together‘ on the globe and the same on the route. In contrast to this<br />

there are static objects, which are fixed in the selected position and remain fixed, even if<br />

the globe is moved. So, for example, pictures can be placed at the top right hand corner<br />

in a static position and they will remain in the same position during the whole process.<br />

Caution:<br />

Static objects (3D objects, pictures or texts) can only be worked on in the camera mode,<br />

since an indication of the position is only possible here! When working in the editor<br />

mode all static objects are faded out so that they are invisible.<br />

If you would like to work on the static objects switch to the camera mode. However<br />

dynamic objects are also displayed in the editor mode so that they can be modified.<br />

Positioning:<br />

Dynamic:<br />

The selected object is set in a dynamic positioning. The dynamic objects walk along<br />

with the map.<br />

Static:<br />

The selected object is set in a static positioning. The static objects stop in the video at<br />

the selected fixed position and do not walk with the map. This is suitable particularly for<br />

sub-titles and stationary pictures (for example in the top right hand corner).<br />

Page 52<br />

Main menu for objects<br />

Settings for free objects<br />

Linking to the stop<br />

Here you can set, display or delete a link<br />

to the free object.<br />

Setting object size<br />

Size:<br />

With this automatic controller you can<br />

specify the display size of the free object.<br />

After the change by the automatic<br />

controller, the size of the free object has<br />

changed as follows.


Main menu for objects<br />

Settings for free objects<br />

Position setting (dynamic)<br />

For dynamic objects the respective position<br />

is indicated on the basis of longitude,<br />

latitude and height. Thus you can<br />

place the object at any place on the map.<br />

Longitude:<br />

The longitude determines the position from west to east, whereby 180° 00’ 00” W represents<br />

the westernmost point and 180° 00’ 00” E the easternmost point on the map.<br />

Latitude:<br />

The latitude determines the position from north to south, whereby 90° 00’ 00” N represents<br />

the northernmost point and 90° 00’ 00” S the southernmost point on the map.<br />

Height:<br />

Here you can specify the relative height of the object on the map. So you can, for example,<br />

position a hot-air balloon at a certain height.<br />

Position setting (static)<br />

For static objects the position is indicated<br />

relative to the width and height of<br />

the video.<br />

Horizontal:<br />

Here you can specify the horizontal (x axis) position of the object over the map.<br />

Vertical:<br />

Here you can specify the vertical (y axis) position of the object over the map.<br />

Page 53


Angle X, Angle Y and Angle Z:<br />

for example, Soft fade.<br />

Main menu for objects<br />

Settings for free objects<br />

Fading out time:<br />

Here you specify how long it will take to fade out the object.<br />

View setting<br />

Camera direction:<br />

Select On if you liked to have the objects<br />

always turned towards the camera. This<br />

is very useful in order to for example<br />

always turn a picture at the optimal angle<br />

to the camera.<br />

With these automatic controllers you<br />

can move the object in X/Y/Z direction.<br />

Blending time setting<br />

Fading in effect:<br />

Click on the Fading in effect, in order to<br />

call up and choose from a selection fade<br />

in / out effects.<br />

Select, for example, Soft fade.<br />

Fading in effect:<br />

Here you specify how long it will take<br />

to fade in the object.<br />

Fading out effect:<br />

Click on the Fading out effect button<br />

in order to call up and choose from a<br />

selection fade in / out effects. Select,<br />

Stopping time:<br />

Here you can set a stopping time of the object at a stop/base. With the stopping time you<br />

can specify on the one hand for how long the object should be visible at the stop. On the<br />

other hand you can determine additional stopping time.<br />

Page 54


Main menu for objects<br />

Settings for free text<br />

Register of objects, positioning of free<br />

object and text menu, the Settings for<br />

free text menu.<br />

In this menu you can insert texts, which<br />

you can freely position in the work monitor<br />

on the respectively used globe section<br />

- independently of a base or a stop.<br />

Text object selection<br />

1 2 3<br />

1. You can insert a new text object in the<br />

current position.<br />

2. Click on this if you would like to add<br />

a text object from the GPS <strong>da</strong>tabase in<br />

a certain position.<br />

3. Remove the current text object from<br />

the map.<br />

Activate text entry:<br />

Open a new window in which you can work on the text. By pressing Ok you can confirm<br />

the entry and with Cancel you reject it.<br />

Please also note the keyboard shortcuts on the next page for the entry of text!<br />

Page 55


Downward arrow:<br />

To arrive at the text line one row below.<br />

Upward arrow:<br />

To arrive at the text line one row above.<br />

Esc:<br />

To cancel the entry.<br />

Return:<br />

To end text entry.<br />

Control - C (Ctrl - C):<br />

To copy the text of a line into a file.<br />

Page 56<br />

Main menu for objects<br />

Settings for free text<br />

Control - V (Ctrl - V):<br />

To copy the text from the file into a text line<br />

Keyboard shortcuts for the entry:<br />

Pos 1:<br />

To arrive at the beginning of the text line.<br />

End:<br />

To arrive at the end of the text line.<br />

Remove:<br />

To delete the characters on the right.<br />

Delete:<br />

To delete the characters on the left.<br />

With the last two key combinations you can very easily copy texts from other programs<br />

and insert them in <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong>. Thereby you can also insert and represent Asian<br />

characters, by selecting a character font that also contains these characters!


Now you can indicate the positioning<br />

of the objects.<br />

„Dynamic positioning“ means that the<br />

objects ‚walk along together‘ on the globe and the same on the route. In contrast to this<br />

there are static objects, which are fixed in the selected position and remain fixed, even if<br />

the globe is moved. So, for example, pictures can be placed at the top right hand corner<br />

in a static position and they will remain in the same position during the whole process.<br />

Caution:<br />

Static objects (3D objects, pictures or texts) can only be worked on in the camera mode,<br />

since an indication of the position is only possible here! When working in the editor<br />

mode all static objects are faded out so that they are invisible.<br />

If you would like to work on the static objects switch to the camera mode. However<br />

dynamic objects are also displayed in the editor mode so that they can be modified.<br />

Positioning:<br />

Dynamic:<br />

The selected object is set in a dynamic positioning. The dynamic objects walk along<br />

with the map.<br />

Static:<br />

The selected object is set in a static positioning. The static objects stop in the video at<br />

the selected fixed position and do not walk with the map. This is suitable particularly for<br />

sub-titles and stationary pictures (for example in the top right hand corner).<br />

Font:<br />

Select the character font to be used to display the text. You carry out the respective<br />

configuration of the font in the global settings. Here you can freely select the font, size,<br />

colour, etc..<br />

Alignment:<br />

Here you can specify the alignment of the text (useful only if you have several lines of text)<br />

Left:<br />

The text is aligned to the left.<br />

Centre:<br />

The text is aligned to the centre.<br />

Right:<br />

The text is aligned to the right.<br />

Main menu for objects<br />

Settings for free text<br />

Page 57


Page 58<br />

Main menu for objects<br />

Settings for free text<br />

Linking to the stop<br />

Here you can set, display or delete a link<br />

to the free object.<br />

Position setting (dynamic)<br />

For dynamic objects the respective position<br />

is indicated on the basis of longitude,<br />

latitude and height. Thus you can<br />

place the object at any place on the map.<br />

Longitude:<br />

The longitude determines the position from west to east, whereby 180° 00’ 00” W represents<br />

the westernmost point and 180° 00’ 00” E the easternmost point on the map.<br />

Latitude:<br />

The latitude determines the position from north to south, whereby 90° 00’ 00” N represents<br />

the northernmost point and 90° 00’ 00” S the southernmost point on the map.<br />

Height:<br />

Here you can specify the relative height of the object on the map. So you can, for example,<br />

position a hot-air balloon at a certain height.<br />

Position setting (static)<br />

For static objects the position is indicated<br />

relative to the width and height of<br />

the video.<br />

Horizontal:<br />

Here you can specify the horizontal (x axis) position of the object over the map.<br />

Vertical:<br />

Here you can specify the vertical (y axis) position of the object over the map.


Main menu for objects<br />

Settings for free text<br />

View setting<br />

Camera direction:<br />

Select On if you liked to have the objects<br />

always turned towards the camera. This<br />

is very useful in order to for example<br />

always turn a picture at the optimal angle<br />

to the camera.<br />

Angle X, Angle Y and Angle Z:<br />

With these automatic controllers you can move the object in X/Y/Z direction.<br />

Fading out time:<br />

Here you specify how long it will take to fade out the object.<br />

Blending time setting<br />

Fading in effect:<br />

Click on the Fading in effect, in order to<br />

call up and choose from a selection fade<br />

in / out effects.<br />

Select, for example, Soft fade.<br />

Fading in effect:<br />

Here you specify how long it will take<br />

to fade in the object.<br />

Fading out effect:<br />

Click on the Fading out effect button<br />

in order to call up and choose from a<br />

selection fade in / out effects. Select, for<br />

example, Soft fade.<br />

Stopping time:<br />

Here you can set a stopping time of the object at a stop/base. With the stopping time you<br />

can specify on the one hand for how long the object should be visible at the stop. On the<br />

other hand you can determine additional stopping time.<br />

Page 59


Page 60<br />

Chapter 6<br />

Main menu<br />

Global


Main menu Global<br />

Route line<br />

The global register, settings of the head<br />

object and global objects, the Settings<br />

for the route line menu.<br />

In the global register you can enter unique<br />

settings for all points of your travel<br />

route. The settings are then globally<br />

adopted.<br />

It is different in the route register: Here<br />

you always refer to the settings of the<br />

respectively activated point of your<br />

travel route.<br />

Settings for the course of the line<br />

Course:<br />

Here switch the Display line function On<br />

and/or Off. This line indicates the course<br />

of the travel route. Select for example,<br />

an airplane as a head object, it leaves a<br />

line behind it as it travels from A to B<br />

Colour:<br />

By using the colour button you determine the colour of the course line. A yellow line<br />

is stan<strong>da</strong>rd.<br />

Style:<br />

Click on the style button. You can choose from different forms for the arrangement of<br />

the course line.<br />

Length:<br />

If you are working with a broken line, then you can indicate the respective length of<br />

the lines here. Depending on, from which distance you are viewing the earth, it may be<br />

necessary to change the length of the lines so that these can also be clearly recognised<br />

from far away.<br />

Width:<br />

Using the automatic controller specify the width of the line.<br />

Page 61


emains the same.<br />

Page 62<br />

Static width:<br />

Here you can indicate whether the line<br />

width is the same as the camera zoom<br />

shot or if should increase or decrease.<br />

Alternatively you can adjust it so that<br />

the line is not affected by the zoom and<br />

Fade out:<br />

Here you can select 3 conditions: Off, On (still) and On (consecutive). When you select<br />

the Off setting, the line course remains faded in for the entire course of the journey.<br />

In contrast to this, with the other settings the line course is only displayed immediately<br />

after the head object. You can see the difference at a stop with stopping time: With still<br />

the line remains as it is, with consecutive the line is faded out further on.<br />

Fade out duration:<br />

This function is active, if On (still) and On (consecutive) were selected before fading out.<br />

With this setting you specify, how long the line course lasts for, before it is faded out.<br />

the course of the route.<br />

Main menu Global<br />

Route line<br />

Settings to mark the line<br />

Distance:<br />

. If you switched this option to On, the<br />

complete route is shown as a line. Provided<br />

that the line course is also turned on,<br />

the distance is displayed over it during<br />

Colour:<br />

By using the Select colour button you determine the colour of the distance.


Main menu Global<br />

Size setting for objects<br />

Global register, settings for the head object<br />

and global objects, the Size settings<br />

for objects menu.<br />

Apart from the possibility of individually<br />

modifying the size for each object<br />

(head object, stop, free object) you can<br />

set the size for all respective 3D objects,<br />

image objects and text objects. This<br />

can be very useful if you would like to<br />

illustrate a route close to the ground or<br />

from a great height.<br />

3D objects:<br />

Here you can modify all 3D objects, which are present on the map.<br />

Image objects:<br />

Here you can set the global size of all Image objects.<br />

Text objects:<br />

Here you can modify the global size of the Text objects.<br />

Page 63


in the work monitor.<br />

Page 64<br />

Main menu Global<br />

Text Attributes<br />

Global register, settings for the stop and<br />

base points, the Text attributes menu<br />

In this menu you can enter the settings<br />

related to the inserted text in the selected<br />

map in the work monitor.<br />

Settings for the font<br />

Font:<br />

Click on the Font 1 button, you will then<br />

see Font 1 – 5 displayed.<br />

Note:<br />

It is imperative that you note the link into<br />

register for route / text <strong>da</strong>ta for the stop.<br />

If you select Font 1 in the font menu,<br />

then you must likewise select Font 1 in<br />

the register global / text attributes / font.<br />

Only when the font sizes agree, you will<br />

determine a change of the inserted text<br />

Upload:<br />

With this function you can upload font settings that you have previously saved. Thus<br />

you can use settings saved for other projects and you do not have to select these again<br />

every time.<br />

Save:<br />

With this function you can save font settings that you would like to use more frequently.


Main menu Global<br />

Text Attributes<br />

Settings for the style of text<br />

Font:<br />

If you click on the Select font, a dialogue<br />

appears so you change the font. Here you<br />

can select a suitable font.<br />

Font size:<br />

Set desired font size here. The changes<br />

are immediately visible on the world<br />

globe.<br />

Font colour:<br />

By clicking on the Select colour button<br />

you define the colour of the text on your<br />

globe.<br />

Settings for the framework<br />

Framework:<br />

Here you can specify whether there is<br />

to be a frame around the existing text.<br />

Framework colour:<br />

By clicking on the Select colour button<br />

you define the colour of the text framework<br />

in the following colour selection<br />

dialogue.<br />

Page 65


Australia.<br />

Page 66<br />

Main menu Global<br />

Light, shadows and particles<br />

Global register, settings for the stop and<br />

base points, the Light, shadows and<br />

particles of the objects menu.<br />

In this menu you can enter the global<br />

settings for light, shadows and particles<br />

related to all objects used in your travel<br />

route<br />

Settings for the light<br />

Light:<br />

The following settings can be made: Off,<br />

On (local time) and On (GMT time).<br />

Off: Select this option, if you do not want<br />

any lighting on the objects.<br />

Static (local time): The sun position is<br />

always a<strong>da</strong>pted to the respective location<br />

on earth. This setting is particularly suitable<br />

if you wish to create a route around<br />

the globe and always represent a certain<br />

time of <strong>da</strong>y which is valid at all points.<br />

Static (GMT time): The sun position is<br />

always calculated based on the Greenwich<br />

position (GMT = Greenwich Mean<br />

time). So you can set the mid<strong>da</strong>y sun<br />

in Europe and simultaneously night in<br />

Dynamically (local time): As is the case with “static (local time)”, the sun position is<br />

a<strong>da</strong>pted to the respective place. The sun position (time and <strong>da</strong>te) will be indicated for the<br />

respective stopping point and can thus be changed dynamically with the route.<br />

Dynamically (GMT time): Here the sun position is likewise indicated via the stopping<br />

point and calculated dynamically based on the Greenwich position.


Page 67<br />

Main menu Global<br />

Light, shadows and particles<br />

Time:<br />

Set the desired time here. The position of<br />

the sun will change accordingly thereby.<br />

The changes are displayed immediately.<br />

Month:<br />

Here you can modify the season. Thus the <strong>da</strong>ys become shorter in the winter and longer<br />

in the summer. The position of the sun a<strong>da</strong>pts accordingly.<br />

Light colour:<br />

By clicking on the Select colour button<br />

you define the colour of the light, which<br />

radiates on the objects already integrated<br />

on your globe.<br />

Surrounding light:<br />

Here you can select the colour of the surrounding light. The surrounding light is radiated<br />

on the side turned away from the sun.<br />

on every dynamic object.<br />

Shadows for dynamic objects<br />

Shadows:<br />

The use of the shadow option can be<br />

switched on and off. When the shadow<br />

option is switched on it casts a shadow<br />

Intensity:<br />

With the intensity you can indicate how <strong>da</strong>rk the shadow is to be displayed.


Main menu Global<br />

Light, shadows and particles<br />

Shadow for static objects<br />

Distance:<br />

Set the distance of the shadow to the respective static object.<br />

Angle:<br />

You can determine the direction of the shade.<br />

Shadows:<br />

The use of the shadow option can be<br />

switched on and off. When the shadow<br />

option is switched it generates a shadow<br />

for each static object.<br />

Intensity:<br />

With the intensity you can indicate how <strong>da</strong>rk the shadow is to be displayed.<br />

Use of setting particles<br />

Particle:<br />

This concerns the main switch for the<br />

particles: By using Off with all objects the particles are switched off. By using On only<br />

particles with the objects are turned on, which also switched on particles with the local<br />

settings.<br />

Page 68


Page 69<br />

Main menu Global<br />

Camera settings<br />

Global register, global settings for the<br />

route, the Camera settings menu.<br />

<strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> 6 follows the course of<br />

a travel route with a virtual camera. Set<br />

how it is to be controlled here.<br />

Camera gui<strong>da</strong>nce:<br />

<strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> 6 offers you three options<br />

for camera gui<strong>da</strong>nce: automatic,<br />

manual and static. It is recommended<br />

that you select the automatic camera<br />

gui<strong>da</strong>nce in your first <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> projects. In this mode <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> 6 adjusts<br />

the camera in such a way that it follows the route. You can set the camera zoom and the<br />

perspective for each point of your route.<br />

With “manual” you can specify whether a camera position is to be set at each waypoint.<br />

Moreover you can freely select and place the camera position as you wish.<br />

In the third variant there is only one camera position, which is valid for the entire distance.<br />

Rigid camera positions are also easily possible.<br />

Camera point:<br />

In this option you can select whether only stops or all points are to be used as bases for<br />

the camera gui<strong>da</strong>nce.<br />

If only stops (this also includes the starting and finishing points) are used as bases, it is<br />

not possible to edit the camera at route bases. The corresponding control elements are<br />

then <strong>da</strong>rkened.


this effect is particularly important.<br />

Page 70<br />

Main menu Global<br />

Camera settings<br />

<strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> 6 now offers you the<br />

possibility of displaying the picture,<br />

and naturally also the later video, as<br />

stereoscopic 3D and thereby simulating<br />

a spatial effect. If you work with many<br />

3D models (car, trees, houses etc.), then<br />

3D mode:<br />

In order to see a stereoscopic 3D picture already in editor or in preview, select the “Anaglyph<br />

(red/cyan) mode. Appropriate “red/green” or “red/cyan” eyeglasses are required<br />

in order to see the stereoscopic effect. The “only left eye” and/or “only right eye” mode<br />

are only a control, in order to regard the respective picture for the right or left eye. No<br />

stereoscopic effect is obtained. With “out” you can reset the normal mode.<br />

Eye distance:<br />

Here you can change the value of the viewing distance, whereby the distance between<br />

the left and right eye is meant. The default value is 60mm.


Page 71<br />

Chapter 7<br />

Main menu<br />

Tools


Page 72<br />

Inverting route<br />

With this tool you can very simply invert<br />

your route. This can, for example,<br />

be very useful if you have already set a<br />

route and only now notice that you have<br />

exchanged the start and end point. In this<br />

case you can simply invert the route and<br />

the route immediately runs in the desired<br />

direction. Another area of application would be if wish to drive a route in both directions,<br />

then can you simply the copy the route and convert with this tool. This enables you to<br />

drive the route first in one direction and then back again in the other direction<br />

.<br />

Main menu Tools<br />

Tools<br />

Copying/shifting routes<br />

Copying or shifting of a route can be<br />

very useful in different cases. The one<br />

possibility would be, as already mentioned<br />

with “inverting route”, if you want<br />

to drive a route in both directions and<br />

do not want to register the route twice.<br />

A further possibility would be to use<br />

the camera position independent of<br />

the route. So you can simply apply an<br />

already entered route on “route 2” and<br />

thereby apply “route 1” independent<br />

of the camera position. In practice you<br />

will undoubtedly find further application<br />

possibilities.<br />

Mode:<br />

Here you select whether the function should “copy” or “shift” the route.<br />

Source:<br />

Indicate here which route you would like to copy or shift.<br />

Destination:<br />

Indicate here in which route the <strong>da</strong>ta are to be copied/shifted.<br />

Start copy/ shifting:<br />

Here the selected function is implemented.


Chapter 8<br />

Further<br />

Dialogue windows<br />

Page 73


Page 74<br />

Further Dialogue windows<br />

Main settings<br />

Main Program Settings:<br />

Move to the program’s project toolbar. Start the Settings Dialog with the To<br />

the Main Settings button.<br />

A Dual Monitor Mode button has been<br />

added to the main settings. Here you<br />

can switch to Dual Monitor operation.<br />

An extra preview window opens on<br />

the right side (in the second monitor.)<br />

This mode is not only used for dual<br />

monitor operation, however, but is also<br />

interesting for a PC monitor with resolution<br />

>=2048x768.<br />

Activate the secure area for the video.<br />

Display the button area and the secure<br />

area is shown in camera mode and in<br />

the preview.<br />

The non-secure area is <strong>da</strong>rkened. If the<br />

button is on „OFF“, the video secure area<br />

is not displayed. Here you should note that the video-secure area is not used when saving<br />

the video. You can therefore continuously work with the video secure area without later<br />

affecting the video. With the size area adjuster, you can set the secure area in the video<br />

from 5%-25%. The greater the selected value, the greater the <strong>da</strong>rk edge around the video<br />

which is considered a video non-secure area.<br />

With GPS format you can change the output format for the representation of the GPS<br />

coordinates according to your wishes. You can select between “degrees, minute, seconds“,<br />

“degrees, decimal minutes” and “decimal degrees”. At locations where you can enter<br />

GPS coordinates, all three variants are always recognised automatically and converted,<br />

independent of this setting.


Further Dialogue windows<br />

Main settings<br />

GPU mode:<br />

With <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> 6 we now offer<br />

you an optimised GPU acceleration,<br />

with which the representation is clearly<br />

accelerated and GPU load simultaneously decreases. These optimisations are, however,<br />

unfortunately not compatible with all graphic map types, meaning errors in the representation<br />

can occur here. If this should be case, then you set this value on “compatible”<br />

“and start the programme again.<br />

to be changed, you can adjust it manually.<br />

Select language:<br />

<strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> comes in German, English<br />

and French. The selected language<br />

is read out automatically by <strong>Vasco</strong> <strong>da</strong><br />

<strong>Gama</strong> in the Windows system.<br />

If the automatically selected language is<br />

Use Mini Help:<br />

Additional help texts are displayed in the lower bar for symbol button, which assist in<br />

helping the user understand. If you would not like to use this additional feature, switch<br />

the mini help to Off.<br />

Ok:<br />

With Ok you confirm the selected settings and exit the dialogue window.<br />

Cancel:<br />

All selected settings are rejected; the dialogue window is closed.<br />

Page 75


Further Dialogue windows<br />

Project settings<br />

Project Settings:<br />

Start the Project Settings Dialog with the To the Project<br />

Settings button.<br />

Here you can enter the project-related<br />

settings, such as for example the selection<br />

of the video template (PAL, NTSC,<br />

HDV and HDTV-Format) as well as the<br />

video settings (the video format 720 x<br />

576, images/sec amongst other things).<br />

Furthermore you can enter the settings<br />

for the type of picture (lower half of the<br />

image first) and the aspect ratio (4:3 or<br />

16:9).<br />

Note: (only HD Professional)<br />

In order to be able to use the video templates<br />

for HDV/HDTV, you must first<br />

change the video output format to “AVI<br />

(Direct show)” in the main settings!<br />

With the type of picture it is to be noted<br />

that this must be correspondingly<br />

adjusted according to the video output<br />

format used. If you would like to work<br />

with Interlace videos, set the type of<br />

picture for the format of DV-RAW, AVI<br />

DV Type 1 and AVI DV Type 2 on the<br />

„lower half of the image first“; for Video for Windows and AVI (Direct¬Show) on the<br />

„upper half of the image first“.<br />

As the video is nearly always only displayed as a full screen (progressive) with modern<br />

PC monitors, projectors, and LCD and plasma television sets, it is recommended to place<br />

the type of picture on full screen (Progressive Scan). Simply try all 3 variants out and<br />

use the variant that is best for you. Note: (only HD Professional). In order to be able to<br />

use the video templates for HDV/HDTV, you must first change the video output format<br />

to “AVI (Direct show)” in the main settings!<br />

Pixel ratio:Fun<strong>da</strong>mentally you should always work with the video templates, as all the<br />

necessary settings (up to the type of picture, see more above) are correctly preset here.<br />

If on a certain occasion you need different settings, it is to be noted here that the pixel<br />

relationship is not identical to aspect ratio! For example, the pixel relationship is square<br />

with HDTV 1920x1080 (1:1), but the aspect ratio is 16: 9<br />

Page 76


With the selection of the line calculation<br />

you indicate the method with which <strong>Vasco</strong><br />

<strong>da</strong> <strong>Gama</strong> should calculate the line on<br />

the globe. Here we differentiate between<br />

Loxodrome and Orthodrome. With the Orthodrome calculation the shortest path between<br />

two points on a globe is calculated. The Loxodrome calculation resembles a spiral route<br />

line over large distances.<br />

The Automatic separation with stops<br />

option should be turned on, so that for<br />

each course between 2 stops, a video clip<br />

can be generated. This has the advantage<br />

later when you further process the video you do not have to make any more cuts. The<br />

entire video is created in a number of video clip frames whereby each clip would be a<br />

section of the journey (from stop to stop). The automatic separation takes place, however,<br />

only if a stopping time has been given<br />

Page 77<br />

Further Dialogue windows<br />

Project settings<br />

Within the field for the time calculation<br />

of the entire route you now have 3<br />

options:<br />

1. Total route corresponds to the time<br />

calculated for an entire route. Here you<br />

can very easily set the length and thus<br />

also the speed of the entire route.<br />

2. With relative times and 3. absolute<br />

times corresponding times can be set in addition at the stops (to do this use the automatic<br />

controller for the arrival time in the Route register > Settings for the base/stop).<br />

With relative times a time is set from stop to stop. With absolute times the exact time is<br />

specified from the start of the route. Here all stopping time and fading in and out of the<br />

objects are also added in automatically. The minimum running time from stop to stop<br />

amounts to 1 sec. Previous sections are shortened or extended with absolute times, which<br />

automatically changes the time of all stops behind it, e.g.:


Further Dialogue windows<br />

Project settings<br />

Absolute time Relative time<br />

Starting point: 0 seconds 0 seconds<br />

Stop 1: 5 seconds 5 seconds<br />

Stop 2: 10 seconds 5 seconds<br />

Stop 3: 15 seconds 5 seconds<br />

Stop 4: 20 seconds 5 seconds<br />

If you change stop 2 to 12 sec., the table changes as follows:<br />

Absolute time Relative time<br />

Starting point: 0 seconds 0 seconds<br />

Stop 1: 5 seconds 5 seconds<br />

Stop 2: 12 seconds 7 seconds<br />

Stop 3: 17 seconds 5 seconds<br />

Stop 4: 22 seconds 5 seconds<br />

The times always correspond to the arrival time, i.e.: Object fade out and stopping time<br />

at the respective stop are not considered here.<br />

A further example with 2 sec. stopping time at stop 2:<br />

stopping time Absolute time Relative time<br />

Starting point: 0 seconds 0 seconds<br />

Stop 1: 5 seconds 5 seconds<br />

Stop 2: 2 seconds 10 seconds 5 seconds<br />

Stop 3: 17 seconds 5 seconds<br />

Stop 4: 22 seconds 5 seconds<br />

If you change stop 2 to 12 sec., the table changes as follows:<br />

stopping time Absolute time Relative time<br />

Starting point: 0 seconds 0 seconds<br />

Stop 1: 5 seconds 5 seconds<br />

Stop 2: 2 seconds 12 seconds 7 seconds<br />

Stop 3: 19 seconds 5 seconds<br />

Stop 4: 24 seconds 5 seconds<br />

Page 78


Page 79<br />

Further Dialogue windows<br />

Map selection<br />

Map selection:<br />

Here you can select the desired basis map, give it with boun<strong>da</strong>ries<br />

and add your own maps.<br />

Select basis map:<br />

In the basic package from <strong>Vasco</strong> <strong>da</strong><br />

<strong>Gama</strong> 6 there are two basis maps of<br />

the earth (ClassicEarth and ClassicSat),<br />

which are based on the classic maps by<br />

<strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> 4. However it rejects the<br />

use of individual map parts, as an image<br />

of the whole world is present.<br />

Settings for the boun<strong>da</strong>ries<br />

Boun<strong>da</strong>ries:<br />

Here you can decide whether you would<br />

like to represent the borders in between<br />

countries or not. Select On if these are<br />

to be displayed.<br />

Colour:<br />

You can likewise select the colour of the<br />

borders. The change becomes immediately<br />

visible in the small preview<br />

City names:<br />

Set a checkmark here if you would like to indicate a prefabricated template for city names<br />

on your globe. This template already covers approx. 30,000 city names.<br />

Note: The character font or - form cannot be changed and no individual city names can<br />

be removed.<br />

Colour selection:<br />

Here you can set the writing colour of the city names.


Page 80<br />

Select your own maps<br />

Add a new map:<br />

If you would like to add your own map,<br />

which is to be later placed on the basis<br />

map click on the Add new map button.<br />

Now a further dialogue window opens up<br />

where you can make further adjustments. For this see also “Select own map”.<br />

Select map 1 to map 3:<br />

Here you can select your own map. Depending on the version of <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> 6, you<br />

can use up to 3 of your own maps at the same time, in order to supplement the basis map.<br />

If you now select one of your a<strong>da</strong>pted<br />

maps with the “map 1 selection”, then<br />

you can make further settings for this<br />

map by pressing the button to the right<br />

of the map selection.<br />

Visibility settings<br />

Here you can now indicate within which<br />

zoom range of the camera your map is<br />

to be indicated.<br />

Visibility:<br />

Select “Always visible” if your map is<br />

always to be indicated independent of<br />

the camera zoom. With “Fading in” the<br />

map only becomes visible with the zoom in on the map. In contrast to this, with “Fading<br />

out” the map becomes invisible with the zoom in.<br />

With camera zoom values over or under the start and final height, your map is completely<br />

visible or invisible depending on the selected visibility.<br />

With ok you confirm your input.<br />

Further Dialogue windows<br />

Map selection


Further Dialogue windows<br />

Map selection<br />

Delete the map <strong>da</strong>ta from the hard<br />

drive:<br />

Here you can delete your own maps,<br />

which you do not need any longer. In<br />

doing so the map from <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong><br />

is discharged and the hard drive memory<br />

(cache) is free again. The original map is not affected and remains as it was.<br />

Note:<br />

If you want to delete a map that you used in the meantime in a project, these project <strong>da</strong>ta<br />

are deleted! In this case you should recreate the deleted map.<br />

Delete map:<br />

Select the map you would like to discharge from <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> and remove from the<br />

hard drive.<br />

Discharge map <strong>da</strong>ta and delete cache<br />

After you have selected the map you would like to remove, click on the map <strong>da</strong>ta to<br />

deliver and cache Discharge map <strong>da</strong>ta and delete cache.<br />

Now a warning appears, whereby you are requested to reconfirm that you want to delete<br />

the map <strong>da</strong>ta.<br />

Press on Yes in order to irrevocably<br />

delete the maps.<br />

Page 81


Page 82<br />

Further Dialogue windows<br />

Select own maps<br />

Select own maps:<br />

There are 3 input fields, with which<br />

you can insert your own maps in <strong>Vasco</strong><br />

<strong>da</strong> <strong>Gama</strong>.<br />

In the first field you can enter a directory<br />

and file name. To the right of this field<br />

there is the to the File selection window<br />

button. With one click you open the<br />

stan<strong>da</strong>rd Windows file selection window.<br />

Here you can now select your map. This should be present in a common graphics format<br />

(PNG, JPG, TIF, GeoTiff, BMP, etc.).<br />

Note:<br />

<strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> supports different graphics formats with additional coordinates for the<br />

geo-referencing of the display window, like for example, GeoTiff or XML files. Hereby<br />

<strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> can automatically assign the maps and insert them on the basis map.<br />

Select the directory for the cache:<br />

The map is converted into a rea<strong>da</strong>ble format for <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong>; the <strong>da</strong>ta is stored in a<br />

so-called cache. Select a directory on your hard drive with sufficient memory. Depending<br />

on your map, the volume of <strong>da</strong>ta can quickly amount to several 100 MByte. If you work<br />

with a lot of your own maps, save them in a directory with several free Gbyte of memory.<br />

You can enter the cache separately in addition, for each map, in order to distribute the<br />

<strong>da</strong>ta over several hard drives.<br />

Enter the map name for the selection list:<br />

Finally you enter the map name, which is to appear later in the selection list of <strong>Vasco</strong> <strong>da</strong><br />

<strong>Gama</strong>. Without specific user settings, <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> automatically uses the file names<br />

as the map name. They can amend this however as desired. It is advisable to select a<br />

name, which describes the contents of the map and so making it easier to find it later on<br />

.


Further Dialogue windows<br />

A<strong>da</strong>pt the map<br />

A<strong>da</strong>pting own map<br />

In this dialogue window you can a<strong>da</strong>pt your map so that this is later indicated in the<br />

correct place on the globe.<br />

Settings with the left mouse button:<br />

You can a<strong>da</strong>pt the area of your map by clicking on the corner or peripheral points with<br />

the left mouse button and pulling these in the required direction with the pressed mouse<br />

button. If you click on the corner points and simultaneously keep the “STRG” key pressed<br />

down on your keyboard, the proportions of the map are maintained. In order to move<br />

the whole area, simply click with the left mouse button within the area and pull the map<br />

to the desired place.<br />

Settings with the right mouse button:<br />

With the right mouse button you can shift the reference map (the background map) and,<br />

with higher map zoom, shift the reference map to the required position.<br />

Page 83


Page 84<br />

Further Dialogue windows<br />

A<strong>da</strong>pt the map<br />

Transparency:<br />

Set the transparency of your map here, you can see your map through the reference map<br />

and a<strong>da</strong>pt your own map better. This value is only used for a<strong>da</strong>pting the map and has no<br />

influence on the later appearance on the globe.<br />

City names:<br />

As a guideline, when a<strong>da</strong>pting the map you can additionally indicate the city names so<br />

that you can adjust your map accordingly on the basis of the city points. Set a checkmark<br />

to indicate the city names.<br />

Boun<strong>da</strong>ries:<br />

Likewise, the borders serve as an orientation guideline and are indicated with the setting<br />

of a checkmark.<br />

Map zoom:<br />

With the buttons “- “and “+ “you can set the map level and thereby the zoom factor of<br />

the reference map. Thereby you can a<strong>da</strong>pt your map even more exactly to the reference<br />

map and increase the correspondence.<br />

Alpha edge:<br />

If you have not already allocated your map with a Malprogram a soft focus transition area,<br />

then you can carry this out at a later <strong>da</strong>te using this function. The map will no longer be<br />

indicated on the globe with a hard edge but will insert itself with a soft transition in the<br />

basic map. Set the checkmark to use this function.<br />

Alpha area:<br />

Select here the area meaning the thickness of the alpha edge, which is to be set around<br />

your map. Please ensure that your map has sufficient reserves all around, otherwise<br />

important information could be lost in the alpha area.


Page 85<br />

Further Dialogue windows<br />

A<strong>da</strong>pt the map<br />

You can also register the coordinates of your map in the<br />

fields by hand. The fields are laid out so that they reflect<br />

the appropriate edge of your map in each case.<br />

With the left and right entry field you can enter the longitude degree and in the upper and<br />

lower input field the degree of latitude.<br />

Note:<br />

Please consider the input format, so that <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> can read your <strong>da</strong>ta correctly.<br />

Three variants are available for the input of the coordinates.<br />

Degree, minutes, seconds<br />

Latitude: 30° 26‘ 20“ N (N = north) or S (S = south)<br />

or N 30° 26‘ 20“ or S 30° 26‘ 20“<br />

Longitude: 100° 13‘ 50“ W (W = west) or O (O = East, here the<br />

English E = East is possible)<br />

or W 100° 13‘ 50“ or O 100° 13‘ 50“<br />

Degree, decimal minutes<br />

Latitude: N 30° 26.54326 or S 30° 26.54326<br />

or 30° 26.54326 or -30° 26.54326<br />

Longitude: W 100° 13.5564 or O 100° 13.5564<br />

or -100° 13.5564 or 100° 13.5564<br />

Decimal degree<br />

Latitude: N 30.7554326° or S 30.7554326°<br />

or 30.7554326° or -30.7554326°<br />

Longitude: W 100.853532° or O 100.853532°<br />

or -100.853532° or 100.853532°<br />

Note:<br />

The abbreviations “N “, “S “, “W “ and “O” (or the English variant “E” for east) can be<br />

indicated at the beginning or at the end of the coordinates.


Further Dialogue windows<br />

Location search<br />

Ort suchen:<br />

Sie können die GPS-Datenbank an diversen Stellen im Programm aufrufen, um nach bestimmten<br />

Orten zu suchen. Hierzu geben Sie oben links in <strong>da</strong>s Eingabefeld den gesuchten<br />

Ort ein und drücken Sie <strong>da</strong>nn die „Eingabe“-Taste auf Ihrer Tastertur, um die Suche zu<br />

starten. Natürlich werden Sie hierbei von verschiedenen Suchfiltern unterstützt, so <strong>da</strong>ss<br />

Sie die Suche besser einschränken können und so die gewünschte Stadt schneller finden.<br />

Sollte Sie die Schreibweise des Ortes nicht wissen, können Sie z.B. über die Land und<br />

Region einschränken und so die Anzahl der gefundenen Orte minimieren. Oder Sie nutzen<br />

diese Möglichkeit, um nur die Orte einer bestimmten Region anzuzeigen, indem Sie z.B.<br />

für <strong>da</strong>s Land „Deutschland“ wählen und als Region „Bayern“. Nun werden Ihnen nur<br />

die Orte in der Region „Bayern“ angezeigt und Sie können selber entscheiden, welchen<br />

Ort Sie wünschen.<br />

Page 86


Further Dialogue windows<br />

Location search<br />

Population:<br />

A further possibility with which to limit the<br />

number of places is by permitting only locations<br />

which have over a minimum number<br />

of inhabitants. Thereby you can completely<br />

exclude small locations with a low number of<br />

inhabitants.<br />

Degree of longitude, degree of latitude and place name<br />

Here you see the exact coordinates of the location searched for. You can additionally enter<br />

coordinates and a<strong>da</strong>pt the position to your requirements. In combination with the input<br />

field for the place name, you can also set your own places at certain positions on the globe.<br />

Note:<br />

As soon as you click a place from the search list, the input fields “degree of longitude,<br />

degree of latitude and place name” are overwritten with the <strong>da</strong>ta from the GPS <strong>da</strong>ta base!<br />

If you only want to change the place name but maintain the coordinates of a place from<br />

the search list, then first select the place from the search list and thereafter change the<br />

desired input fields!<br />

Create text at the stop<br />

This button appears if you called up the GPS <strong>da</strong>tabase, in order to create a further waypoint.<br />

Place a tick here in order to simultaneously enter the name of the location as text<br />

at the stop.<br />

In the end confirm your entries with Ok so that they are adopted. Select Cancel in order<br />

to reject all entries.<br />

Page 87


Page 88<br />

Further Dialogue windows<br />

Import a GPS-Tracking route<br />

Create a route from a GPS-Track:<br />

To import a GPS Tracking route you press on the symbol<br />

displayed above the editor. Now the file selection window<br />

opens, in which you can select your GPS Tracking route. <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> supports the<br />

most common formats used by different manufacturers, including formats such as GPX,<br />

KML, G7T, CRS, OVL, TCX, TK, TRK and TXT.<br />

Note: Since other manufacturers constantly developing their own formats, it may be that<br />

<strong>Vasco</strong> <strong>da</strong> Gamma does not recognise or cannot read the <strong>da</strong>ta format properly. If this is the<br />

case simply contact our support team and send us an example file. We will then up<strong>da</strong>te<br />

the changed format in <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> if possible.<br />

Optimise waypoints:<br />

In other cases it may be that the number<br />

of waypoints is too great in a GPS<br />

Tracking route and is of no use to you.<br />

<strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> offers the possibility of<br />

optimising this route and of reducing the<br />

number of waypoints.<br />

At first you see the number of found<br />

waypoints in the dialogue window in the GPS Tracking route<br />

Optimise:<br />

Select the number of desired waypoints on which the route is to be optimised. Values<br />

between 100-250 waypoints are completely sufficient in most cases. <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong><br />

supports a maximum of up to 2,500 waypoints for each route.<br />

Number of stops:<br />

You have the option of also indicating a stop at each superfluous waypoint. This function<br />

could be very useful, in order to set camera points at the stops at the same time, so that<br />

this follows the route instead.


type (category).<br />

Further Dialogue windows<br />

3D Object selection<br />

Product:<br />

If you have installed further object<br />

packages, you can select these with the<br />

button shown here. If you use the object<br />

selection of <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong>, in the basic<br />

package stan<strong>da</strong>rdised objects appear.<br />

Type:<br />

If necessary, each product is divided<br />

still further into sub-categories to make<br />

it easier to find certain objects.<br />

Now you can select one of the objects by<br />

simply clicking on the left mouse button<br />

on the desired object: The selection is<br />

highlighted with a red border. To the<br />

right is the pull down bar (scroll bar)<br />

with which you can navigate, if necessary,<br />

by the objects of the respective<br />

Appearance:<br />

You can use this option if the selected object has various visual appearances or if the<br />

colour can be a<strong>da</strong>pted.<br />

Use particle effects:<br />

You can use this option with different objects that contain particles. You can decide<br />

whether individual objects are to use particles or not.<br />

In the end you confirm your inputs with Ok so that they are adopted. Select Cancel in<br />

order to reject all inputs.<br />

Page 89


1 2 3 4<br />

In the real time preview you can examine your past work and watch it as a video.<br />

In the HD Professional version of <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong>, aside from the real time preview you<br />

still have further possibilities in order to specifically control the display.<br />

1. The actual time is shown here.<br />

2. On the one hand the time is represented visually here; on the other hand you can drive<br />

off by clicking on the left mouse button in this area in order to be able to comfortably<br />

wind backwards and forwards.<br />

3. Here you will see some of the following stan<strong>da</strong>rd buttons: (a) to the start or end of the<br />

route, (b) fast forward wind or rewind, (c) frame advance and return, (d) play button to<br />

playback the video.<br />

4. With this button you can set the MarkIn and MarkOut position and playback this<br />

fixed area.<br />

Page 90<br />

Further Dialogue windows<br />

Real time preview


output formats provided:<br />

Further Dialogue windows<br />

Video output settings<br />

Before you produce a video the following<br />

window is indicated where you can make<br />

further settings. Asides from the desired<br />

video output format, you can also select<br />

the settings for a possible DeInterlacing<br />

of the video. A further function offers<br />

you the possibility of creating videos in<br />

the so-called “Stereo 3D” format. This<br />

stereoscopically simulates spatial depth<br />

which you can then see using special 3D<br />

eyeglasses.<br />

Video output format:<br />

<strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> now offers you 8 different<br />

output formats so that you can use<br />

the video produced on all common video<br />

editing systems. Here is a list of the video<br />

DV-RAW: Data processing format (only for PAL/NTSC), is, for<br />

example, used with iMove with, Final Cut and QuickTime)<br />

AVI DV-Typ 1: Data processing format (only for PAL/NTSC) in an AVI<br />

file, the Audio trace is stored in an extra file. As<br />

<strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> does not support audio no extra file is provided.<br />

AVI DV-Typ 2: Data processing format (only for PAL/NTSC) in an AVI<br />

file, the Audio trace is embedded in the Data processing-<br />

Stream. As <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> does not support audio no<br />

extra file is provided.<br />

AVI(Video für Windows):Out<strong>da</strong>ted video format which produces an AVI file.<br />

Only video files smaller than 2 GByte can be produced<br />

here. This format should only be used in exceptional cases if,<br />

for example other formats do not function. The AVI format<br />

(DirectShow) should be preferred here!<br />

Page 91


Further Dialogue windows<br />

Video output settings<br />

Quicktime: With this format you can select different codecs from the<br />

QuickTime format and create videos which offer High<br />

quality but clearly require less fixed disk storage. This<br />

format is particularly suitable for users who want to further<br />

process their videos on Apple computers (e.g. FinalCut Pro).<br />

Note: In order to use this video output format, you must<br />

install the QuickTime Components on your Windows<br />

system. These are provided free of charge by Apple on the<br />

Internet:<br />

http://www.apple.com/de/quicktime/download/<br />

Windows Media Video: This format provided by Microsoft likewise offers high<br />

quality with the requirement of small fixed disks.<br />

Frames: In rare cases it is necessary to produce the video as a<br />

sequence of frames to be imported on another system<br />

which cannot work with modern formats.<br />

Further options:<br />

Here further options are indicated for the<br />

respectively selected video output formats<br />

where you can, for example, adjust the<br />

codec and set the desired quality.<br />

DeInterlace:<br />

Here before saving a video you can decide<br />

whether a DeInterlace filter is to be applied<br />

to the video. A DeInterlace filter works on<br />

certain areas in the video, which are prone<br />

to flickering, are treated accordingly,<br />

thereby minimising the flickering. A special a<strong>da</strong>ptive DeInterlace filter is used that only<br />

works on areas that exceed a certain threshold value.<br />

Page 92


Further Dialogue windows<br />

Video output settings<br />

The advantage is that the image definition remains and the flickering is greatly reduced.<br />

DeInterlace:<br />

Off: The DeInterlace filter is not used for the video to be saved. On: The DeInterlace<br />

filter is used.<br />

Threshold value:<br />

The threshold value indicates from which value the DeInterlace filters is to intervene.<br />

Effect:<br />

If a certain threshold value is reached or exceeded, the video is treated within this range.<br />

The effect now indicates to what extent the video is to be treated within this range.<br />

The greater the value, the more intense the treatment and thus settling any possible<br />

flickering. This value should not be set too high however, since the image definition can<br />

consequently suffer.<br />

particularly important.<br />

Stereo 3D settings:<br />

<strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> 6 now offers the possibility<br />

of outputting the picture, and naturally<br />

also the later video, as stereoscopic 3D<br />

and of thereby simulating a spatial effect.<br />

If you work with many 3D models (car,<br />

trees, houses etc.), the effect becomes<br />

Stereo3D mode:<br />

Off: If you did not want to use any Stereo3D effect then switch<br />

the button to “out”.<br />

Anaglyph (red / cyan): With the classical format you can produce a video file which<br />

can be played with any video-player. In order to see the<br />

spatial effect special “Red/green” or “red/cyanogen“<br />

eyeglasses are required.<br />

Page 93


Further Dialogue windows<br />

Video output settings<br />

Side by Side: With this format half of the dissolution of the left and/or<br />

(half-width) right picture is used. This procedure is actually used by<br />

many television stations as the receiver does not require<br />

any additional hardware for the conversion of the pictures<br />

and the provided video can be treated like a normal video.<br />

For this format you need a 3D indicator with appropriate<br />

3D eyeglasses.<br />

Side by Side: With this format the selected output width is doubled, so<br />

(full width) that a video is produced from a 1920x1080 picture which<br />

corresponds to a 3840x1080 pixel, which is then<br />

represented on the left and right side of the respective video<br />

picture for the appropriate eye. For further processing<br />

video editing software is required which can handle this<br />

format.<br />

Left eye only: Hereby you produce a video file which only produces one<br />

point of view of the eye. This video behaves like any other<br />

video. A Stereo3D video be only be produced in<br />

connection with the video of the right eye. Video editing<br />

software which contains this function is required for this.<br />

Right eye only: Like “Only left eye”, only here a file for the right eye is<br />

produced.<br />

Eye distance:<br />

Hereby you can change the viewing distance value, whereby the distance between the<br />

left and right eye is intended. The default value is 60mm.<br />

The video is then created after clicking the Ok button.<br />

Page 94


Page 95<br />

Further Dialogue windows<br />

Information, warning and error messages<br />

Whilst working with <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> you<br />

will probably see a sign at one time or<br />

another that informs you of an information,<br />

warning or error message.<br />

The signs are divided into 3 categories:<br />

Information:<br />

Information is always symbolised by a<br />

green warning triangle. Here you will<br />

receive useful information about the<br />

program.<br />

Warning:<br />

Warnings are symbolised by a yellow<br />

warning triangle. You will receive<br />

warnings if you are trying for example<br />

to overwrite an old project <strong>da</strong>ta with<br />

new project in the program (not on the<br />

hard drive!) or if a certain file, which is<br />

needed for a project is no longer present.<br />

Error message:<br />

Error messages are symbolised by a red<br />

warning triangle. If you receive instructions<br />

with a red warning triangle, then<br />

there is a serious error whereby the program must be terminated in most cases immediately.<br />

Do not display warnings:<br />

With some instructions you have the option of no longer displaying them by putting a<br />

tick next to the message.


Chapter 9<br />

Creating a<br />

Travel route<br />

Page 96


When you start working with <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> the first clip you’ll see is of Europe. In<br />

order to set a starting point, <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> gives you two options: Either you use Create<br />

GPS <strong>da</strong>tabase button.<br />

Page 97<br />

Create a route<br />

the starting point of a new route button, in doing so<br />

a starting point is set in the current position. Or you<br />

use the Create a waypoint from the GPS <strong>da</strong>tabase<br />

button, and then you can look for a specific place in<br />

the GPS <strong>da</strong>tabase. Thus the starting point is immediately<br />

set in the correct position. We start with the<br />

latter and click on the Create a waypoint from the


Create a route<br />

The Location search dialogue window now opens. Enter the location you are looking for,<br />

in our case we are now looking for the city of Bremen. After you confirmed the input with<br />

Enter, all entries containing the name Bremen, are displayed. The city we are looking for<br />

is already correctly selected so that no further inputs must be made here.<br />

Since we would like to use the location name as Text at the stop at the same time also<br />

we place a tick on the Create text at the stop button.<br />

The specified input is now adopted with the Ok button.<br />

Page 98


The Starting point is set now on the map. As you can see the name of the city, Bremen<br />

is likewise entered in the map.<br />

Moreover there are additional functions available in the main menu, e.g. set or change<br />

objects or text in the waypoint (starting point, stop or end point).<br />

Note:<br />

It is currently not possible to see a preview as at least a starting point and an end point<br />

must be set.<br />

Now we can set a further waypoint with the Create a waypoint from the GPS <strong>da</strong>tabase<br />

button<br />

Page 99<br />

Create a route


Create a route<br />

We have selected the city of Munich as the second waypoint. Enter Munich in the upper<br />

search field and confirm your input by pressing the enter key (Enter key on your keyboard).<br />

You can now see the search results in the lower field. The city we are looking<br />

for is not correctly selected yet. You can find it manually by clicking either directly on<br />

the desired location with the mouse or to the right of the search results to the pull down<br />

menu (scroll bar) or use the arrow buttons.<br />

We want to display the name of the city again this time as text at the stop so we place a<br />

tick for the Create text at the stop.<br />

In the end we confirm our input again with the Ok button.<br />

Page 100


Now we already successfully created the first travel route. Now, if you like, you can<br />

adjust the camera zoom using the mouse wheel (which is in between the left and right<br />

mouse button), to implement more exact inputs or changes in your journey, for example.<br />

Note:<br />

The camera zoom in the editor mode is used exclusively to better view certain areas and<br />

to make settings easier. Camera settings for the future video are carried out exclusively<br />

in camera mode (click up on the left on the Camera tab).<br />

Now you can already see an initial preview of the travel route. To do this click on the<br />

Show a preview of the project button.<br />

Page 101<br />

Create a route


Create a route<br />

Our journey is to continue still. Now we select a further location and this time the journey<br />

takes us to Las Palmas. Open the Location search dialogue window again and enter the<br />

name: Las Palmas. This time a whole series of search results are shown.<br />

Now select the location Las Palmas in Spain and then press the ok button.<br />

We would like the names of the location to show up automatically here also as text at<br />

the stop, therefore we leave the ticks highlighted.<br />

Page 102


The travel route is now finished. Start the preview in order to simulate the route process.<br />

Now we would like different vehicles to drive along the route. First select the starting<br />

point again by pressing either the Change the starting point button or the Pos 1 key on<br />

your keyboard. The starting point should be shown now green.<br />

Note:<br />

First always activate the desired waypoint so that it is shown in green. Only then can you<br />

make any changes and further adjustments to this waypoint!<br />

Page 103<br />

Create a route


Position a head object<br />

In order to have a vehicle driving along<br />

the route you must select a head object.<br />

In addition you click on the Route tab and<br />

afterwards the Menu button: Settings for<br />

the head object.<br />

Afterwards you place the Head object<br />

button to No change on 3D object.<br />

Now you can click on the Select object<br />

button, then the selection window for 3D<br />

objects opens where you can select the<br />

desired vehicle.<br />

Page 104


For the first section of the travel route we have selected a jeep as the vehicle. You can<br />

find this in the object selection under Product <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong>, Type car.<br />

Confirm the selection with the enter key (Enter) on your keyboard.<br />

Note:<br />

For further information on the object selection window please refer to the chapter Further<br />

dialogue windows - > 3D Object selection.<br />

Page 105<br />

Position a head object


Position a head object<br />

Start the preview now in order to check the results to <strong>da</strong>te.<br />

Note:<br />

The head object can hardly be seen on the current map in the editor, but it is recommended<br />

that you do not change the size of the object now in the editor mode since this does not<br />

correspond to the future video and/or the preview. You can best measure the size of the<br />

object in the camera mode - more about this later on.<br />

In order to be able to recognize the object better, simply zoom into the map by turning<br />

the mouse wheel.<br />

Page 106


Next we position the head object in such a<br />

way that it starts to fade in at the starting<br />

point and only appears after the journey.<br />

<strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> gives you two options: On<br />

the one hand you can let the object appear<br />

through a Soft fade in, on the other hand<br />

illustrate it by Scaling (enlargement of<br />

the object from completely small to the<br />

full size). For our example we have used<br />

Scaling. First click on the Fade time tab and then on the Fading in effect button and select<br />

Scaling. The fading in time shows how long the fading in effect will last. We leave this<br />

value on 1 second.<br />

Now you can view the result in preview.<br />

Page 107<br />

Position a head object


Change the head object<br />

Now we select the second waypoint. In this case<br />

it concerns a stop. Click either with the left mouse<br />

button on the desired waypoint, so that it becomes<br />

active (green) or click on the Change to the next base /stop button, if the starting point<br />

is still selected.<br />

We would like to have another head object drive along the route now. Select the menu<br />

from the Route tab for the Head objects and adjust the Head object button again from<br />

No change to 3D object. Finally you select the desired object in the Object selection.<br />

We choose the airplane. Now we can go to the preview again to check our work.<br />

We are still not happy with the change of vehicles yet; we would like a fading in and out<br />

of the objects. We want to do this in the next step.<br />

Page 108


First we click the Fade time tab, afterwards we set the Fading in effect and Fading out<br />

effect to Scaling. Of course, depending on your wishes, you can also use the Soft fade in.<br />

Naturally you can use also different settings for the Fading in effect and Fading out effect.<br />

We leave the Fading in time and Fading out time at 1 second.<br />

With the preview we can check our current changes.<br />

Page 109<br />

Change the head object


to save the project.<br />

Setting the stopping time<br />

We would also like to specify a further<br />

stopping time of 2 seconds. To do this click<br />

on the Route tab and then on the Menu<br />

button: Base/stop. Now you can set the<br />

stopping time to 2 seconds.<br />

Now we have almost already finished the<br />

basic structure for our travel route. In the<br />

next step we accentuate and refine the<br />

route in order to decorate the route arrangement<br />

visually.<br />

At this point in time you should save the project. To do<br />

this click on the Save the current project with file selection<br />

button. Afterwards enter the project name in the file<br />

selection window and select the path where you would like<br />

Page 110


Page 111<br />

Route speed<br />

First we set the speed of the route. Until now this has been<br />

played back much too quickly. Click on the To project<br />

settings button.<br />

You can set the route time in the section entitled Time calculation of the entire route.<br />

The longer the route time the more slowly we drive along the route.<br />

For our travel route we have set a travel<br />

time of 30 seconds. Now confirm the<br />

changes with the Ok button<br />

In the preview you will see that the route<br />

now travels much more slowly. You can change or a<strong>da</strong>pt the travel time at any time you<br />

want.


Positioning free objects<br />

Now we would like to place a few more objects of interest<br />

on the globe. On the one hand to give to our viewer a helpful<br />

guideline and on the other hand to clearly optimize the visual<br />

effects. First click on the Place a position from the GPS <strong>da</strong>tabase button. Now open the<br />

dialogue window for Location search, which is well known to you by now. First we are<br />

looking for the location, Paris. Select the<br />

city of Paris and confirm with Ok. The<br />

world now automatically turns to the<br />

selected location.<br />

Now we go to the free objects, to do this<br />

click on the Objects tab and then on the<br />

Add new object button. In the Object<br />

selection we select the Eiffel Tower.<br />

Page 112


The Eiffel Tower is now positioned in Paris just as it should be. We now repeat this procedure<br />

with further capital cities such as Berlin, Madrid and London. First we always<br />

look for the location, in order to determine the position on the map. From this we then<br />

select the appropriate object in the Object selection.<br />

Note:<br />

To get a different perspective, you can simply click on the globe with the right mouse<br />

button and move then the mouse. That is how to change the tilt angle and the perspective<br />

as you wish.<br />

Page 113<br />

Positioning free objects


Positioning free objects<br />

Now your travel route should look somewhat as in the picture above.<br />

In order to optimize the travel route further, you can click for example directly on the route<br />

line with the left mouse button and create more stops or bases. Move the new waypoint<br />

(bases/stops) by clicking on it with the left mouse button and keeping it pressed down.<br />

Note:<br />

Zoom in on the globe section in order to place waypoints more accurately.<br />

Page 114


Finally we adjust the camera for the future video. To do this you first go into camera<br />

mode by clicking above right on the Camera tab. In order to make sure that we are at<br />

the starting point, press the Change to the starting<br />

point button.<br />

Now you can specify the settings for the camera<br />

zoom, perspective and angle of tilt for the Starting point. You can set the camera zoom<br />

with the mouse wheel (located between the left and right mouse button). You specify<br />

the perspective and angle of tilt by clicking with the right mouse button on the map and<br />

keeping it pressed down. You move the mouse horizontal or vertically.<br />

If you are content with the settings go on to the<br />

next point for the camera by clicking on the To the<br />

next camera point button. Here you can make any<br />

changes you wish to the settings for this waypoint.<br />

Repeat these steps until you have dealt with all the<br />

camera points. Your travel route is now finished.<br />

Page 115<br />

Camera settings


Chapter 10<br />

3D-Object<br />

Gallery<br />

Page 116


Page 117<br />

3D-Objekt Gallery<br />

2D-Objects


3D-Objekt Gallery<br />

Cars<br />

Page 118


Page 119<br />

3D-Objekt Gallery<br />

Busses and Vans


3D-Objekt Gallery<br />

Aircrafts<br />

Page 120


Page 121<br />

3D-Objekt Gallery<br />

Watercrafts


3D-Objekt Gallery<br />

Trains / Peoples and Animals<br />

Page 122


Page 123<br />

3D-Objekt Gallery<br />

Buildings


3D-Objekt Gallery<br />

Miscellaneous<br />

Page 124


Page 125<br />

3D-Objekt Gallery<br />

Trees and palms


3D-Objekt Gallery<br />

Flags<br />

Page 126


Page 127<br />

3D-Objekt Gallery<br />

Objects of interest


3D-Objekt Gallery<br />

Objects of interest<br />

Page 128


Page 129<br />

3D-Objekt Gallery<br />

Sport / other vehicles


Chapter 11<br />

Important<br />

Information<br />

Page 130


This chapter deals mainly with graphics card settings. Quality improvements in the<br />

objects integrated in your travel route can be obtained. The higher the AntiAlias-Faktor,<br />

the better the object will appear while calculating.<br />

A problem with this is that, if you are using, for example, a graphics card with 64 MB, the<br />

4x anti-aliasing factor is maybe just barely usable, depending on the desktop resolution<br />

and the <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> window. Test your graphics card settings to see which settings<br />

are possible, and which are not. Start with a small anti-aliasing factor, then increase the<br />

factor step by step..<br />

If <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> does not display the calculation correctly, or long processing times result<br />

(several seconds for a picture,) then the graphics card does not have enough memory!<br />

Most graphics cards that have 32 MB (Please note that the <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> 6 requires a<br />

128 MB graphics card memory as a minimum!) or less do not even allow anti-aliasing.<br />

In conclusion, the more memory the graphics card has on board, the higher the anti-alias<br />

factor can be set and still get better results with <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong>.<br />

The AntiAlias settings are changed in the settings for the graphics card. If, for instance,<br />

you use a GeForce chip-based graphics<br />

card (Nvidia), the do the following to<br />

change Anti-aliasing Settings::<br />

Page 131<br />

Quality Settings<br />

1. Click with the right mouse on the<br />

Desktop.<br />

2. Select NVIDIA System control in the<br />

pull-down menu.<br />

3. A dialogue window opens with detailed<br />

setting options for the graphics<br />

card. Click on the menu option 3D<br />

Settings - > A<strong>da</strong>pt image settings with preview.<br />

4. Now an automatic controller appears, among other things, so you can adjust the quality.<br />

Select the optimum quality.


Quality Settings<br />

For ATI and Matrox graphics cards, the anti-alias factor settings are also made in the<br />

Monitor and Video Card Properties dialog.<br />

A small sample calculation may help:<br />

The Desktop has 1600x1200 Pixel at 32Bit. Without Anti-Alias, therefore , 1600*1200*4<br />

pixels would be needed to grab one buffer, without textures of 3D objects. This makes<br />

7.680.000 Pixel (ca. 7.4 MB). At 4x AntiAlias, this becomes 122.880.000 Pixel (ca. 117.2<br />

MB), since the width and height are multiplied by 4.<br />

Note:<br />

It is recommended that you upgrade to a PCIExpress graphics card, since they are particularly<br />

well-suited for video editing. The reason is that the bottleneck AGP Bus is no<br />

longer a choke point. PCI Express is significantly faster and <strong>da</strong>ta can therefore be read<br />

from the graphics card much more quickly.<br />

Depending on the model, up to 2-10 times as fast!!<br />

Page 132


System requirements:<br />

• Intel® Pentium® IV 1200 MHz or higher<br />

• Microsoft® Windows® XP, Vista and Windows 7<br />

• 2 GByte RAM or higher<br />

• 3 GByte hard drive for the program installation<br />

• 3D graphics card with the following minimum requirements:<br />

• 256 MB RAM or more<br />

• Supports OpenGL 2.1 or higher<br />

• Supports ShaderModel 3.0 or higher<br />

• Supports 8 Texture mapping units or higher<br />

• Laptop graphics card or Onboard-cards with these minimum requirements can work,<br />

but they are not officially supported!<br />

Troubleshooting:<br />

If <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> has a problem when starting, or while working on a problem, this is<br />

reported to you in an error message.<br />

Most error messages will never see the light of <strong>da</strong>y. These error messages refer to tight<br />

system resources, such as working memory. If your Windows system is configured properly,<br />

then it will send <strong>da</strong>ta to the hard drive (virtual memory) when needed. This type<br />

of error therefore only occurs with a full hard drive. It is generally recommended that<br />

you ensure that enough free memory is in place on the C:\Partition (5 GB are enough).<br />

<strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> requires a powerful graphics card. If the program does not start for you,<br />

or gives an error message immediately after start, please contact our support.<br />

If you create videos in the Video for Windows format, your video may not be correctly<br />

created. In this format, extreme compression algorithms are used, which sometimes don’t<br />

work with all programs. In such cases, try the DV format type 2 or 1..<br />

Page 133<br />

System requirements and<br />

Troubleshooting


More help with problems with <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> 4, and information on current software<br />

up<strong>da</strong>tes, can be found on our website, or sent by mail:<br />

Internet Page: www.motionstudios.de<br />

Email: support@motionstudios.de<br />

Support<br />

Please note that you must be a registered user of <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> Software to take advantage<br />

of our support. In order that we can process your email request quickly, please<br />

send the following information:<br />

• <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> software version number: This is found in the information window,<br />

which you can call up by pressing a button on the toolbar.<br />

• Your serial number:<br />

This number is on the registration card, and on the back cover of the booklet. It is displayed<br />

in the information window as well.<br />

• Your address:<br />

Please also send us your address, so that we can compare it with your registration <strong>da</strong>ta.<br />

Page 134


Page 135<br />

Glossary<br />

16:9<br />

Widescreen format, also used in theatres. There are also lots of TV sets with widescreen<br />

format.<br />

4:3<br />

Screen format of most TV sets. The image is only slightly wider than it is high.<br />

AVI<br />

The stan<strong>da</strong>rd file format for videos on Windows systems. The AVI format describes the<br />

construction of the file, and can accept different video formats Thus AVI is also called<br />

a container format.<br />

DV<br />

Digital video, stan<strong>da</strong>rd for digital notation of videos with a camcorder.<br />

Colour space<br />

Different colour spaces are defined in the industry. In our case the colour space is determined<br />

by three values. The colouring that is relevant here goes through the colours<br />

from 0° to 360° as the rainbow does along with the brightness and the colour saturation.<br />

Colour saturation<br />

With colour saturation you determine whether a colour (e.g. red) is only easily discernible<br />

or if it appears brightly coloured. With 0% colour saturation there is no hue to the colour<br />

and you see all in grey.<br />

HD, HDV, HDTV<br />

It deals with the new high-resolution video formats, which attain a resolution of up to<br />

1920 x 1080.<br />

NTSC<br />

Video stan<strong>da</strong>rd used primarily in the USA, but also in countries like Japan, e.g. 720x480<br />

pixels at a refresh rate of 60 Hz.<br />

PAL<br />

This video stan<strong>da</strong>rd is used mostly in European countries, e.g. 720x 576 pixels at a<br />

refresh rate of 50 Hz.


Glossary<br />

RAW-DV<br />

This is not a ‘real’ file format. A file with video <strong>da</strong>ta as RAW-DV contains only blank video<br />

<strong>da</strong>ta, without a file header in which additional <strong>da</strong>ta, such as video resolution, is noted.<br />

RGB<br />

Additive colour model consisting of the components Red, Green, and Blue. If all three<br />

sections are null, the colour black results. With all three at the highest brightness, the<br />

result is white. Thus the designation ‘additive’ – white is made by adding colour components<br />

together.<br />

Video for Windows<br />

Stan<strong>da</strong>rd video format for Microsoft Windows Systems. Files in this format typically<br />

have the extender ‘.avi’. Video <strong>da</strong>ta can be stored in such a file using different processes.<br />

Widescreen (2,35:1)<br />

Wide screen, also known as Cinemascope and Panavision. This format is somewhat wider<br />

than the 16:9 widescreen format of modern TV sets.<br />

Zoom<br />

Enlarge (more details) or reduce (better overview) part of an image.<br />

Page 136


How can I make an object run along the route?<br />

Actually it is very easy. There is a difference between stop objects and head objects. Stop<br />

objects only stand at stop points and therefore do not move. If you use a header object,<br />

it moves along the line. You can place a stop object at every stop point. For example, if<br />

you would like to fly an airplane along the line, do the following:<br />

1. Select the starting point (Important because header objects start with the selected<br />

break point!).<br />

2. Select the map tab „Route“ at the top right.<br />

3. Select the menu „Header objects“ (That is the button next to the stop objects, i.e. the<br />

3rd blue button.<br />

4. Now set the „Header object“ from „Keep Settings“ to „3D object“.<br />

5. Select object.<br />

Finished. It should work now.<br />

Is there a version of <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> or comparable software for Mac, for Final Cut<br />

Pro? Can you give me a tip?<br />

No. The only way to use <strong>Vasco</strong> <strong>da</strong> <strong>Gama</strong> for Mac or for Final Cut is to install <strong>Vasco</strong> <strong>da</strong><br />

<strong>Gama</strong> onto a Windows PC and to transfer the videos you have created onto a Mac and<br />

edit them there with FinalCut.<br />

The PDF help file will not start via the „help button“ on the main menu<br />

It is possible that the program „Adobe Acrobat Reader“ is not correctly installed or the file<br />

extension „.pdf“ was not assigned correctly so that the help file is not being recognised<br />

correctly and therefore cannot be displayed.<br />

You should therefore re-install the Adobe Acrobat reader. This should solve the problem.<br />

http://get.adobe.com/de/reader/<br />

Can you import your own objects (and from which programs)?<br />

Only images/graphics can be imported as objects, i.e. only 2D objects. The most common<br />

graphics formats are supported here, e.g. BMP, PNG, JPEG, TGA, TIFF etc..<br />

16:9 Format for Canopus Edius and Let’s Edit:<br />

Select “AVI (DirectShow)” for the output format and 1024 x 576 for the project size,<br />

pixel ratio “square (1,000)”. When saving the video select the Canopus DV Codec. When<br />

loading up the video in Canopus it now appears in the 16:9 format.<br />

Page 137<br />

FAQ


FAQ<br />

What do you do to be able to see the dual monitor mode on 2 monitors.<br />

The dual monitor mode only works if one or both monitors has/have a resolution of<br />

2048x768. If not, the program switches automatically back to SingleMonitor. You can<br />

carry out this setting in the main settings of VdG.<br />

Unfortunately I am not able to integrate my projects into „Let‘s Edit 2“. My attempts<br />

were all via the provided formats: AVI 1; AVI 2; WIn etc. Let`s Edit then displays :<br />

„This AVI format is not supported“. Even changing to the „detection settings“ was<br />

not successful.<br />

The following applies for Let`s Edit 2 and Edius 3 (both by Canopus): Select „AVI<br />

(DirectShow)“ as a video output format and then select the Canopus DV or HDV Codec<br />

when saving the video.<br />

Page 138


Symbole<br />

3D Object 42,51,104<br />

3D-Object Gallery 116<br />

3D Object selection 89<br />

3D Objects 63<br />

A<br />

Absolute time 77<br />

Accelerations 41<br />

Acceleration distance 41<br />

Activate text entry 45,55<br />

A<strong>da</strong>pt the map 83<br />

Add a new map 80<br />

Alignment 47,57<br />

AntiAlias 131<br />

Aspect ratio 76<br />

B<br />

Basic functions 22,28<br />

Basis map 79,82<br />

Boun<strong>da</strong>ries 79<br />

Brake 41<br />

Braking distance 41<br />

C<br />

Camera 26<br />

Camera area 26<br />

Camera direction 40,48,54,59<br />

Camera gui<strong>da</strong>nce 69<br />

Camera mode 26,52,57<br />

Camera points 69,115<br />

Camera position 30, 69<br />

Camera setttings 26, 69<br />

Camera zoom 29,69,101,115<br />

Characters 56<br />

Color 38,61,62,79<br />

Page 139<br />

Index


Color depth 15<br />

Color settings 38<br />

Coordinates 85<br />

Country 10<br />

Create route 97<br />

Creating a Travel route 96<br />

D<br />

DeInterlace 92<br />

Desktop 23<br />

Desktop resolution 15,131<br />

Dialogue windows 73<br />

Dynamic Objects 52, 53<br />

Dynamic Texts 57<br />

E<br />

Editor area 24<br />

Editor mode 52,57,101<br />

End point 26,69,99<br />

F<br />

Fade out 62<br />

Fade time 41,44,48,54,59,107<br />

Fading in effect 41,44,48,54,59,107<br />

Fading in time 41,44,48,54,59,107<br />

Fading out effect 41,44,48,54,59<br />

Fading out time 41,44,48,54,59<br />

FAQ 137<br />

Font 45,57,64,65<br />

Font color 65<br />

Font settings 64<br />

Font size 64,65<br />

Foreword 6<br />

Full screen 76<br />

Free objects 51<br />

Index<br />

Page 140


G<br />

G7T 13,88<br />

Geo-referencing 82,83<br />

Global 34,35,60<br />

Globe 29<br />

Glossary 135<br />

GMT 66<br />

GPS <strong>da</strong>tabase 13,25,55,86,97,99,112<br />

GPS Tracking 13,88<br />

GPX 13,88<br />

Graphic cards 131<br />

Greenwich Mean Time 66<br />

H<br />

HD Professional 13<br />

HDTV 76<br />

Head object 34,36,39,61,63,106<br />

Height 53,58<br />

Horizontal 53,58<br />

I<br />

Image object 42,51,63<br />

Information 2,130<br />

Installation 14,15<br />

Internetpage 2,134<br />

Introduction 22<br />

K<br />

Keyboard shortcuts 30,45,55<br />

KML 13,88<br />

Page 141<br />

Index


L<br />

Language selection 15<br />

Latitude 53,58<br />

Length 61<br />

Liability Disclaimer 2<br />

License Agreement 16<br />

Light 66<br />

Linking to the stop 58<br />

Location search 86,98,112<br />

Longitude 53,58,85<br />

Lower bar 27<br />

M<br />

Main settings 27,74,76<br />

Main menu 33<br />

Map selection 79<br />

MarkIn 32,90<br />

MarkOut 32,90<br />

Memory 82<br />

Mouse button 31,114<br />

Mouse configuration 29<br />

Mouse wheel 29,114<br />

N<br />

New Functions 8,9,10,11,12<br />

O<br />

Object selection 42,51<br />

Objects 29,34,35,50<br />

Objects size 42<br />

Operating systems 15<br />

Optimise 88<br />

Index<br />

Page 142


P<br />

Particle 66,68<br />

Perspective 29,69,113,115<br />

Pixel ratio 76<br />

Place object 51<br />

Position 58<br />

Program start 23<br />

Program information 27<br />

Program exit 27<br />

Progressive Scan 76<br />

Projects settings 27,76,111<br />

Preview 27,32,90,99,103<br />

Q<br />

Quality settings 131<br />

R<br />

Registration 20<br />

Relative time 77<br />

Route 34,35<br />

Route line 29,31,61<br />

Route time 111<br />

Page 143<br />

Index


S<br />

Index<br />

Save video 27<br />

Select own maps 82<br />

Serial number 15,16,17,134<br />

Settings for free text 55,56,57,58<br />

Shadow 66,67<br />

Size settings 35,63<br />

Software package 15<br />

Static objects 52,53<br />

Static texts 57<br />

Static width 62<br />

Starting point 26,69,97,99,103,107<br />

Stop over object 31,34,42<br />

Stop over points 34,36,42,52,63,69,87,88,98,99<br />

Stop time 36,44,48,54,59<br />

Style 61<br />

Sun position 67<br />

Support 134<br />

Surrounding light 67<br />

System requirements 133<br />

T<br />

Table of contents 3<br />

Tabs 34,35<br />

Text Attributes 35<br />

Text <strong>da</strong>ta for the stop 45<br />

Text objects 63<br />

Time calculation 77,111<br />

Time of arrival 36<br />

Tilt angle 29,113,115<br />

Travel route 114<br />

Troubleshooting 133<br />

Type of picture 76<br />

Page 144


U<br />

Use Mini Help 75<br />

User interface 21,23,24,26,27<br />

V<br />

Vehicles 103<br />

Versions number 134<br />

Vertical 53,58<br />

Video output format 76<br />

Video template 76<br />

W<br />

Waypoint 26,29,87,88,97,99,114<br />

Width 61<br />

Page 145<br />

Index


Page 146

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