Graduate Viewbook 2008-2009 - The New School
Graduate Viewbook 2008-2009 - The New School
Graduate Viewbook 2008-2009 - The New School
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collaBoration studio<br />
collaboration studios are courses that team students with industry<br />
partners to undertake real-world projects. Many are crossdisciplinary<br />
and dedicated to applied design research areas at<br />
the new school. past partners include curious pictures, the open<br />
society studio, scholastic, human rights watch, franklin furnace,<br />
the new Museum, unicef, the port authority of new york and new<br />
Jersey, and the american symphony orchestra league. Media<br />
range from mobile wireless applications, games, digital film, animation,<br />
websites, cd dVds and kiosks to experimental installations.<br />
described below are examples of recent collaboration studios.<br />
scholastic learning lab is sponsored by the lab for informal<br />
learning, a research and ideation group at scholastic. students<br />
create a design brief and conceptual prototype for one of two<br />
concepts aimed at children between 6 and 12 years old: the energy<br />
game and Monster Quest. the energy game is a multiplayer, webdelivered,<br />
turn-based strategy game that exposes elementary<br />
and middle school students to energy policy politics and science.<br />
Monster Quest is a user-generated content website for children<br />
focused on avatar creation and social networks.<br />
internet famous is dedicated to spreading work on the internet,<br />
getting hits, and attracting web media attention. custom tracking<br />
software, currently in development at the eyebeam openlab, is<br />
released in beta form to students. sites like digg, del.icio.us, alexa,<br />
youtube, and technorati are mined for data to deliver a single<br />
bulk index of internet fame. students study successful contagious<br />
media projects to increase their chances of making work spread<br />
contagiously. grades are awarded algorithmically on the basis of<br />
web popularity.<br />
Jazz and animation gives students the opportunity to work with<br />
illustrators, communication designers, and musicians to create both<br />
live and recorded animation to accompany the music of contributing<br />
jazz composers and performers. students work with a variety of<br />
analog and digital technologies, ranging from Max Msp and Jitter<br />
to drawn cel animation and lighting and staging effects.<br />
supernormal futures students work with graduate architecture students<br />
to envision future scenarios that challenge our sense of what<br />
“normal” will be. extrapolating from existing technologies, students<br />
model and prototype critical responses to the present by designing<br />
scenarios of and objects from the future.<br />
44 DESIGN AND TECHNOLOGY<br />
newschool.edu/parsons<br />
More electiVes<br />
Physical Computing connects the<br />
physical and the digital, investigating<br />
physicality and interface with respect<br />
to the computer and exploring related<br />
analog and digital technology.<br />
Geek Graffiti Graffiti, street-art, guerrilla<br />
marketing, and other technologybased<br />
urban projects are explored in<br />
collaboration with the Wooster<br />
Collective, an arts group in <strong>New</strong> York.<br />
Narrative and Dynamic Systems looks<br />
closely at the mechanics of storytelling<br />
within interactive fictions, exploring<br />
connections between technology and<br />
narrative experience.<br />
Game Design is an introduction to<br />
games as formal, social, and cultural<br />
systems, emphasizing rapid prototyping<br />
and play-testing of game concepts<br />
and introducing game analysis and<br />
production.<br />
Mike Edwards<br />
Student<br />
design and technology