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Graduate Viewbook 2008-2009 - The New School

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collaBoration studio<br />

collaboration studios are courses that team students with industry<br />

partners to undertake real-world projects. Many are crossdisciplinary<br />

and dedicated to applied design research areas at<br />

the new school. past partners include curious pictures, the open<br />

society studio, scholastic, human rights watch, franklin furnace,<br />

the new Museum, unicef, the port authority of new york and new<br />

Jersey, and the american symphony orchestra league. Media<br />

range from mobile wireless applications, games, digital film, animation,<br />

websites, cd dVds and kiosks to experimental installations.<br />

described below are examples of recent collaboration studios.<br />

scholastic learning lab is sponsored by the lab for informal<br />

learning, a research and ideation group at scholastic. students<br />

create a design brief and conceptual prototype for one of two<br />

concepts aimed at children between 6 and 12 years old: the energy<br />

game and Monster Quest. the energy game is a multiplayer, webdelivered,<br />

turn-based strategy game that exposes elementary<br />

and middle school students to energy policy politics and science.<br />

Monster Quest is a user-generated content website for children<br />

focused on avatar creation and social networks.<br />

internet famous is dedicated to spreading work on the internet,<br />

getting hits, and attracting web media attention. custom tracking<br />

software, currently in development at the eyebeam openlab, is<br />

released in beta form to students. sites like digg, del.icio.us, alexa,<br />

youtube, and technorati are mined for data to deliver a single<br />

bulk index of internet fame. students study successful contagious<br />

media projects to increase their chances of making work spread<br />

contagiously. grades are awarded algorithmically on the basis of<br />

web popularity.<br />

Jazz and animation gives students the opportunity to work with<br />

illustrators, communication designers, and musicians to create both<br />

live and recorded animation to accompany the music of contributing<br />

jazz composers and performers. students work with a variety of<br />

analog and digital technologies, ranging from Max Msp and Jitter<br />

to drawn cel animation and lighting and staging effects.<br />

supernormal futures students work with graduate architecture students<br />

to envision future scenarios that challenge our sense of what<br />

“normal” will be. extrapolating from existing technologies, students<br />

model and prototype critical responses to the present by designing<br />

scenarios of and objects from the future.<br />

44 DESIGN AND TECHNOLOGY<br />

newschool.edu/parsons<br />

More electiVes<br />

Physical Computing connects the<br />

physical and the digital, investigating<br />

physicality and interface with respect<br />

to the computer and exploring related<br />

analog and digital technology.<br />

Geek Graffiti Graffiti, street-art, guerrilla<br />

marketing, and other technologybased<br />

urban projects are explored in<br />

collaboration with the Wooster<br />

Collective, an arts group in <strong>New</strong> York.<br />

Narrative and Dynamic Systems looks<br />

closely at the mechanics of storytelling<br />

within interactive fictions, exploring<br />

connections between technology and<br />

narrative experience.<br />

Game Design is an introduction to<br />

games as formal, social, and cultural<br />

systems, emphasizing rapid prototyping<br />

and play-testing of game concepts<br />

and introducing game analysis and<br />

production.<br />

Mike Edwards<br />

Student<br />

design and technology

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