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dig<strong>it</strong>alarti #2<br />
April-May-June 2010 - 6 € / 8 $ US<br />
The International Dig<strong>it</strong>al Art Magazine<br />
Artists-Festivals-Innovation and more<br />
www.dig<strong>it</strong>alarti.<strong>com</strong><br />
#2<br />
EDUARDO KAC<br />
biological art<br />
DECODE<br />
FEEDFORWARD<br />
GREGORY CHATONSKY<br />
INVESTMENT FUND<br />
MEDIARCHITECTURE<br />
[THE USER]<br />
BODY>DATA>SPACE<br />
JACQUES PERCONTE<br />
DIGITAL ART & CONSERVATION<br />
OLGA KISSELEVA
LIVE A/V: THE SPECIAL ISSUE PUBLISHED BY MCD,<br />
DEDICATED TO AUDIOVISUAL PARFORMANCES.<br />
LIVE CINEMA, NEW TRENDS IN VJING AND VISUAL ARTS, DIVERSITY OF ARTISTIC<br />
PRACTICES MIXING SOUNDS AND IMAGES IN REAL TIME, FESTIVALS…<br />
COVER VISUAL : ALVA NOTO . XERROX BY CARSTEN NICOLAI<br />
140 pages<br />
bilingual<br />
english/french<br />
10 €<br />
Available on www.dig<strong>it</strong>almcd.<strong>com</strong>, Print and dig<strong>it</strong>al <strong>for</strong>mat (pdf)<br />
W<strong>it</strong>h 52 Portra<strong>it</strong>s of Artists from the A/V Scene:<br />
Abstract Birds, Addictive TV, AntiVJ, Cécile Babiole, Matthew Biederman, Frank Bretschneider, Byetone,<br />
Cellule d'Intervention Metamkine, chdh, Defasten, Demolecurisation, Evelina Domn<strong>it</strong>ch & Dim<strong>it</strong>ry Gefland,<br />
Louis Du<strong>for</strong>t, D-Fuse, Exyst, Gangpol & M<strong>it</strong>, HC Gilje, Kurt Hentschläger, Ryoji Ikeda, inc<strong>it</strong>e/, JoDi,<br />
Yuki Kawamura, Herman Kolgen, Ryoichi Kurokawa, LAb[au], Ulf Langheinrich, lsd room, Mikomikona,<br />
Joachim Montessuis, Mylicon/EN, Carsten Nicolai, Otolab, Julien Ottavi aka The Noiser, Jean Piché,<br />
PurForm, Quayola, Tasman Richardson, RKO, RYbN, Chris Salter, SATI, Antoine Schm<strong>it</strong>t, Synchronator,<br />
Telcosystems, TeZ, The Light Surgeons / Christopher Thomas Allen, Trans<strong>for</strong>ma, TvEstroy, UVA Un<strong>it</strong>ed<br />
Visual Artists, Edwin Van Der Heide, XLR project, Yro
APRIL/MAY/JUNE 2010<br />
CONTENTS<br />
03 EDITO<br />
Dig<strong>it</strong>al art and innovation<br />
04 COMMUNITY NEWS<br />
News from Dig<strong>it</strong>alarti.<strong>com</strong><br />
06 GRÉGORY CHATONSKY<br />
Artist in the flow<br />
08 INVESTMENT FUND<br />
Dig<strong>it</strong>al Art Promotion<br />
10 KEY QUESTIONS<br />
Dig<strong>it</strong>al art and conservation:<br />
the role of the art market<br />
12 DECODE<br />
Decoding the dig<strong>it</strong>al<br />
14 FEEDFORWARD<br />
Centre <strong>for</strong> Art and Industrial Creation<br />
in Gijon<br />
16 EDUARDO KAC<br />
Biological art<br />
20 MEDIARCHITECTURE<br />
Innovation w<strong>it</strong>h Muuuz.<strong>com</strong><br />
22 [THE USER]<br />
Arch<strong>it</strong>ecture, music and diversion<br />
24 BODY>DATA>SPACE<br />
Robots and avatars: our colleagues<br />
and playmates of the future<br />
26 JACQUES PERCONTE<br />
The dig<strong>it</strong>al image, and the sublime<br />
28 OLGA KISSELEVA<br />
WJ-SPOTS#1 in Paris<br />
30-33 AGENDA<br />
Exhib<strong>it</strong>ions and festivals<br />
#2<br />
EDITORIAL<br />
EDUARDO KAC, Cypher<br />
© photo R.R.<br />
DIGITAL ART AND INNOVATION<br />
Spring is the beginning of the dig<strong>it</strong>al arts festival season. A lot of events<br />
worldwide will focus on dig<strong>it</strong>al art, beginning w<strong>it</strong>h Elektra, in Montreal,<br />
where Dig<strong>it</strong>alarti will already be celebrating <strong>it</strong>s one-year anniversary.<br />
Dig<strong>it</strong>alarti has be<strong>com</strong>e a major international media dedicated to dig<strong>it</strong>al<br />
art, and many innovations are on the way:<br />
> A new version of the s<strong>it</strong>e: after almost a year in beta, the s<strong>it</strong>e will officially<br />
launch as version 1.0 in April. Easier to use and to browse, <strong>it</strong> will contain<br />
many new features, including groups like the Live A/V (Live Audio/Video)<br />
<strong>com</strong>mun<strong>it</strong>y.<br />
> iPhone and Android apps: Dig<strong>it</strong>alarti is also bringing dig<strong>it</strong>al art content<br />
and experience to mobile tools in April. Test our new Dig<strong>it</strong>alarti apps –<br />
they’re <strong>free</strong>. Just search dig<strong>it</strong>alarti on your app store. Soon our Android<br />
and Blackberry apps will be available as well.<br />
> New online multimedia magazine: The Dig<strong>it</strong>alarti Mag available in print<br />
and pdf is <strong>now</strong> a full-blown multimedia experience including video.<br />
< http://www.dig<strong>it</strong>alartimag.<strong>com</strong> > In this issue, you’ll discover artists such as<br />
Gregory Chatonsky, Olga Kisseleva, The User, Jacques Perconte,<br />
collectives like Body Data Space, reports of major exhib<strong>it</strong>ions in Spain<br />
and England, and a new feature about arch<strong>it</strong>ecture and design w<strong>it</strong>h our<br />
partner Muuuz.<strong>com</strong>.<br />
Rendez-vous in France, from June 12th to 19th , at Les Bains Numériques,<br />
in Enghien-les-Bains, where Dig<strong>it</strong>alarti is inv<strong>it</strong>ed to present the first<br />
acquis<strong>it</strong>ions of the Dig<strong>it</strong>al Art Promotion investment fund, including Keyword<br />
by Reynald Drouhin, Still Living by Antoine Schm<strong>it</strong>t, I just don’t<br />
k<strong>now</strong> what to do w<strong>it</strong>h myself by Grégory Chatonsky, and Blue/Move36 by<br />
Eduardo Kac, our artist of the month.<br />
We hope you enjoy this second issue. We look <strong>for</strong>ward to your help and<br />
feedback in enhancing our up<strong>com</strong>ing magazines. Please send us your<br />
<strong>com</strong>ments, questions and suggestions at: < info@dig<strong>it</strong>alarti.<strong>com</strong> > or post them<br />
directly on the s<strong>it</strong>e at: < www.dig<strong>it</strong>alarti.<strong>com</strong>/blog/dig<strong>it</strong>alarti_mag ><br />
ANNE-CÉCILE WORMS<br />
dig<strong>it</strong>alarti #2 - 03
DIGITALARTI COMMUNITY NEWS<br />
NEWS FROM DIGITALARTI.COM<br />
here you'll find a selection of articles published by the members of dig<strong>it</strong>alarti.<strong>com</strong>,<br />
the international dig<strong>it</strong>al arts <strong>com</strong>mun<strong>it</strong>y. Read more online.<br />
Focus<br />
FESTIVAL ELEKTRA<br />
Alain Thibault, founder and<br />
director of Elektra, is answering a few<br />
questions about Elektra festival in<br />
Montreal. Beginning of may 2010, <strong>it</strong> will<br />
be the 11 th ed<strong>it</strong>ion of the festival.<br />
< www.dig<strong>it</strong>alarti.<strong>com</strong>/m2_1 ><br />
04 - dig<strong>it</strong>alarti #2<br />
Could you tell us how this Elektra festival<br />
was conceived and what is the concept of<br />
the programmation?<br />
Elektra is a festival produced by ACREQ,<br />
Association pour la création et la<br />
recherche électroacoustique du Québec,<br />
founded in 1978. I became the artistic<br />
director in 1993.<br />
As a <strong>com</strong>poser of electronic music I was<br />
always interested in collaborating w<strong>it</strong>h<br />
visual artists. So, slowly ACREQ took the<br />
"multi-media" turn.<br />
After having presented Granular Synthesis<br />
Boreales, Jean Piché, 2009<br />
Motion Control Modell 5 in 1997 and a<br />
weekend of experimental video-music (in<br />
Usine C) + Pan Sonic, etc. I decided that<br />
we should create a festival called Elektra<br />
to aquire better visibil<strong>it</strong>y in the media and<br />
w<strong>it</strong>h the public.<br />
And <strong>it</strong> worked.<br />
So, experimental electronic music remains<br />
the main axis in the choice of pieces <strong>for</strong><br />
the program, but also anything visuals<br />
(<strong>com</strong>puter animation, robotics, etc.)<br />
So we have an important Per<strong>for</strong>mances<br />
section in the program.<br />
We added the installations <strong>com</strong>ponent:<br />
interactive, audio, etc.<br />
+ lectures, conferences<br />
+ the International Marketplace <strong>for</strong> Dig<strong>it</strong>al<br />
Arts<br />
We don't have a theme <strong>for</strong> the festival.<br />
We are interesting in showing what's new.<br />
We are very interested to show immersive<br />
works.<br />
The public has to feel the experience.<br />
What is your best memory?<br />
The first time I attend Feed by Kurt Hentschläger,<br />
my reaction was: ok, this is what<br />
happens when you die. The good thing is,<br />
I k<strong>now</strong> that I will still be alive at the end.<br />
And the worst?<br />
When one of my friends had to go to the<br />
hosp<strong>it</strong>al during Feed. I was really worried<br />
about him.<br />
What is the specific<strong>it</strong>y of the up<strong>com</strong>ing<br />
2010 ed<strong>it</strong>ion?<br />
Moving to the idea of Visualisation of<br />
music and sound. In fact <strong>it</strong> will be an<br />
important <strong>com</strong>ponent <strong>for</strong> the 2011<br />
ed<strong>it</strong>ion.<br />
How do you see the future of the festival?<br />
We are presently working on creating an<br />
International Biennale of Dig<strong>it</strong>al Arts in<br />
Montreal, during May. A real Biennale<br />
focusing exclusively on dig<strong>it</strong>al arts, w<strong>it</strong>h a<br />
very big installation <strong>com</strong>ponent.<br />
PHOTO © CONCEPTION LEVY & CAMIL SCORTEANU
PHOTOS © PETER DIMAKOS, ISABELLE DUBÉ, CONCEPTION LEVY & CAMIL SCORTEANU, R.R.<br />
Faust, Pur<strong>for</strong>m - Usine C<br />
Fluux terminal, Skoltz_Kolgen - Usine C, 2006<br />
News +<br />
Chelsea ArtMuseum<br />
The Chelsea ArtMuseum, Home of the Miotte Foundation present Jenny Marketou: Lighter<br />
Than Fiction. Jenny Marketou’s video installation poses the question, juxtaposing dreamlike<br />
perspectives w<strong>it</strong>h disturbing real<strong>it</strong>ies. Marketou investigates the precarious balance between<br />
real<strong>it</strong>y and fiction capturing the view from above where the lightness of utopian sensations and<br />
imagery are contrasted by dystopian real<strong>it</strong>ies. < www.dig<strong>it</strong>alarti.<strong>com</strong>/m2_2 ><br />
Future everything<br />
Art in the age of pervasive data is a call <strong>for</strong> papers and artworks <strong>for</strong> a new issue of the Leonardo<br />
Electronic Almanac ed<strong>it</strong>ed by FutureEverything. This issue of LEA investigate cross disciplinary<br />
thinking on art in the age of pervasive data. LEA is solic<strong>it</strong>ing texts and artwork by artists,<br />
researchers, and scholars involved in the exploration of themes including: the networked c<strong>it</strong>y,<br />
data visualisation, open data, hyperlocal data and the interpretation of proxim<strong>it</strong>y, <strong>com</strong>mun<strong>it</strong>y<br />
use and generation of data, all novel means of navigating the data terrain.<br />
The Leonardo Electronic Almanac (LEA) will produce an online and print on demand paper<br />
and gallery issue ed<strong>it</strong>ed by FutureEverthing, as well as host curated images and videos online.<br />
Deadline: Abstracts due 1 June 2010<br />
< www.dig<strong>it</strong>alarti.<strong>com</strong>/m2_3 ><br />
Artistic Textual and Per<strong>for</strong>mative Paths in New Media Correlations:<br />
Evelin Sterm<strong>it</strong>z' interview w<strong>it</strong>h net artist Annie Abrahams, whose "works are structured on both<br />
dig<strong>it</strong>ized hyper and on s<strong>it</strong>e real<strong>it</strong>ies. She constructs <strong>for</strong>ms of collective wr<strong>it</strong>ings on the net and<br />
reconstructs them into offline perceptions, which leads to creations of net-operas and other web<br />
based interventions."<br />
Fylkingen's journal Hz started as a non-virtual journal after <strong>it</strong>s predecessor Fylkingen Bulletin from<br />
the 60s. Since 2000, Hz has moved to the Internet and has be<strong>com</strong>e an Internet journal, one of the<br />
few in Sweden. Since the second issue in 2003 <strong>it</strong> has also includes Net Gallery, where international<br />
Internet art works are presented.<br />
< www.dig<strong>it</strong>alarti.<strong>com</strong>/m2_4 ><br />
01SJ 2010 Biennial<br />
Mark your calendars <strong>for</strong> the 2010 01SJ Biennial,<br />
September 16-19, 2010 whose theme is Build Your Own World.<br />
This idea encapsulates the Build Your Own World theme where the future is not about what’s<br />
next; <strong>it</strong>’s about what we can build to ensure that what’s next matters. The 2010 01SJ Biennial is<br />
predicated on the notion that as artists, designers, engineers, arch<strong>it</strong>ects, marketers, corporations<br />
and c<strong>it</strong>izens we have the tools to (re)build the world, conceptually and actually, virtually and<br />
physically, more poorly and better, aesthetically and pragmatically, in both large and small ways.<br />
Schwelle II, Chris Salter & Michael<br />
Schumacher, 2007<br />
Maxima, Keiichiro Shibuya & Exonemo<br />
Atak - Usine C, 2008<br />
Under the theme "Build Your Own World", the 3 rd 01SJ Biennial will present a broad range of<br />
exemplary work, which not only imagines the future (world) but builds <strong>it</strong>.<br />
The 3 rd 01SJ Biennial will take place September 16-19, 2010, throughout San Jose (USA).<br />
It is about how powerful ideas and innovative individuals from around the world can make<br />
a difference and <strong>com</strong>e together to build a unique, c<strong>it</strong>y-wide plat<strong>for</strong>m <strong>for</strong> creative solutions<br />
and public engagement. It is about the inspiration needed to build a world we want to live in<br />
and are able to live w<strong>it</strong>h.<br />
< www.dig<strong>it</strong>alarti.<strong>com</strong>/m2_5 ><br />
Le Laboratoire<br />
Animist, v<strong>it</strong>alist and machinist, the arch<strong>it</strong>ecture of "humeurs" rearticulates the need to confront the<br />
unk<strong>now</strong>n in a contradictory manner by means of <strong>com</strong>putational and mathematical assessments.<br />
The arch<strong>it</strong>ecture of "humeurs" is also a tool that will give rise to "Mult<strong>it</strong>udes" and their palp<strong>it</strong>ation<br />
and heterogene<strong>it</strong>y, the premises of a relational organization protocol.<br />
This research is being carried out w<strong>it</strong>h François Jouve, the mathematician in charge of working<br />
out dynamic structural strategies; Marc Fornes w<strong>it</strong>h Winston Hampel and Natanael Elfassy in<br />
charge of <strong>com</strong>putational development; the arch<strong>it</strong>ect and robotics designer Stephan Henrich; and<br />
Gaetan Robillard and Frédéric Mauclere <strong>for</strong> the physiological data collection station, following<br />
a scenario by Berdaguer and Péjus. It also uses Marc Kendall’s process of data collection using<br />
"microneedles".<br />
Le Laboratoire and Caroline Naphegyi (artistic director), have been following this research <strong>for</strong> two<br />
years and give the unique possibil<strong>it</strong>y of watching <strong>it</strong> exhib<strong>it</strong>ed at <strong>it</strong>s current stage of development.<br />
An arch<strong>it</strong>ecture of humors from January 22 nd to April 26 th at Le Laboratoire (Paris)<br />
< www.dig<strong>it</strong>alarti.<strong>com</strong>/m2_6 ><br />
Transcultures<br />
Transcultures is the Centre <strong>for</strong> electronic cultures, dig<strong>it</strong>al & sound art based in Mons<br />
(Belgium) which has in<strong>it</strong>iated lots of events, exhib<strong>it</strong>ions, publications, debates, artist residencies<br />
and festivals (C<strong>it</strong>y Sonics, a sound art festival every Summer since 2003 www.c<strong>it</strong>ysonics.be<br />
and Les Transnumériques, nomadic festival <strong>for</strong> electronic cultures and dig<strong>it</strong>al arts every<br />
2 years since 2005 in Mons, Brussels, Liège, Paris, Lille..) and connected to several European<br />
and international projects such as RAN (dig<strong>it</strong>al arts network), E-FEST (in<strong>it</strong>iated by Echos<br />
elektrik <strong>for</strong> the dig<strong>it</strong>al arts in Tunis), TRANSAT Contamine (artistic exchanges w<strong>it</strong>h SAT,<br />
Montreal), Pépinières d'artistes européens, Park in progress (w<strong>it</strong>h Pépinières d'artistes<br />
européens, Saint-Cloud and other parners), ADAPT (in<strong>it</strong>iated by CIANT, Prague)... about<br />
promoting and developping new <strong>for</strong>ms of interdisciplinary creation and creative indisciplines<br />
which are always in motion!! Artistic Textual and Per<strong>for</strong>mative Paths in New Media<br />
Correlations: An Interview w<strong>it</strong>h Annie Abrahams<br />
< www.dig<strong>it</strong>alarti.<strong>com</strong>/m2_7 ><br />
dig<strong>it</strong>alarti #2 - 05
DIGITALARTI FOCUS ARTIST<br />
GRÉGORY CHATONSKY<br />
ARTIST IN THE FLOW<br />
Born in Paris, Grégory Chatonsky holds a master’s degree in philosophy from the Sorbonne and a multimedia<br />
advanced degree from the Ecole Nationale Superieure des Beaux-Arts in Paris. He has worked on numerous<br />
solo and group projects in France, Canada, the Un<strong>it</strong>ed States, Italy, Australia, Germany, Finland and Spain .<br />
His works have been acquired by public collectors such as the Maison Europeenne de la Photographie.<br />
Your background?<br />
Art was a part of my universe from very<br />
early on. There are often children who s<strong>it</strong><br />
in the back of the classroom and draw, only<br />
half listening to what the teacher is saying.<br />
When my parents understood that I was<br />
one of them, they pushed me further in<br />
that direction: they bought me art catalogues<br />
<strong>for</strong> Christmas (I dove into Spies’<br />
Max Ernst), took me to the Louvre every<br />
week (transfixed by the crouching scribe)<br />
and enrolled me in art classes. At 15 or 16<br />
I felt I’d reached the end of an era, that I’d<br />
run through the classic images. So I left off<br />
wanting to paint. It was a naïve and romantic<br />
good bye, of course, but, although I was<br />
hardly a geek, <strong>it</strong> led me to <strong>com</strong>puters early<br />
on. At first, my attraction to <strong>com</strong>puters was<br />
artistic; since they were new, I would<br />
doubtless rediscover that "first time", that<br />
innocence, that childhood. I was a believer.<br />
I studied philosophy, because, as an artist,<br />
I wanted to be prepared to take on the<br />
enemy. And, as <strong>it</strong> so often happens, I fell<br />
Capture logo<br />
hopelessly in love w<strong>it</strong>h the enemy. It was an<br />
intellectually rich, intense time, where the<br />
world opened up, where culture became<br />
<strong>com</strong>pletely possible, and where each<br />
reference connected w<strong>it</strong>h another reference,<br />
to create a meaningful universe. I became<br />
interested in virtual real<strong>it</strong>y, in phenomenology,<br />
in Derrida and Lyotard, Heidegger<br />
and Stiegler. They have ac<strong>com</strong>panied my<br />
travels to this day. Then, in 1993, I worked<br />
on the Pompidou Center review Traverses,<br />
w<strong>it</strong>h Norbert Hillaire. That's where, in 1994,<br />
I discovered the internet, and, together<br />
w<strong>it</strong>h a few friends, I founded Incident.<br />
Then I designed the CD-Rom "Memories<br />
of the deportation", which won the Mobius<br />
prize in 1998. Then the exhib<strong>it</strong>s just kept<br />
<strong>com</strong>ing.<br />
How your work is changing today?<br />
I'm k<strong>now</strong>n as an intellectual artist, but<br />
I confess that I have some difficulty<br />
conceptualizing my work. I progress<br />
rather heuristically, step by step, experiment<br />
by experiment. There’s the idea, there’s the<br />
shape, and there’s what’s between them.<br />
If I were entirely sincere w<strong>it</strong>h you, I’d say<br />
that I’m wa<strong>it</strong>ing to see my work, that I’ve<br />
been wa<strong>it</strong>ing to see <strong>it</strong> <strong>for</strong> years, in fact.<br />
I haven’t yet begun. But since I’m not being<br />
sincere, I’ll tell you that I’ve been working<br />
<strong>for</strong> a long time on flows, whether technological,<br />
aesthetic, organic or pol<strong>it</strong>ical.<br />
These are unbroken <strong>for</strong>ms that exceed our<br />
perception. I’ve always wanted to create<br />
work that went beyond our abil<strong>it</strong>y to perceive<br />
<strong>it</strong> <strong>com</strong>pletely. Something is flowing.<br />
What's struck me these past few years, is<br />
the inextricable nature of dig<strong>it</strong>al and<br />
analog technology. I’m producing photographs,<br />
engravings, sculptures, books,<br />
even a <strong>com</strong>puter. It isn’t one medium<br />
versus the others. It’s lost <strong>it</strong>s uniqueness,<br />
except in low tech 8b<strong>it</strong> caricatures.<br />
It's everywhere. That’s why I’d have a hard<br />
time seeing myself as a dig<strong>it</strong>al artist.<br />
It's an idea that I've never liked. I work<br />
w<strong>it</strong>h the tools of my time.<br />
The work presented at the Ex<strong>it</strong> Festival<br />
in Paris?<br />
Charles Carcopino chose two installations<br />
about dance. Dance w<strong>it</strong>h U.S. (2008)<br />
receives NASDAQ stock valuations in real<br />
time, and injects them into a Shall we Dance<br />
sequence, where Fred Astaire is dancing<br />
w<strong>it</strong>h a steam engine. The more prices fluctuate,<br />
the faster Astaire dances. He’s reacting<br />
to the crisis. What I’m interested in there<br />
is the idea that the crisis isn’t a real phenomenon,<br />
but a representation, a l<strong>it</strong>tle like<br />
the plague during the middle ages.<br />
You declare that there’s a tremendous danger<br />
that’s going to submerge society, in order<br />
to leg<strong>it</strong>imize power. Indeed, <strong>it</strong>'s no accident<br />
that, following the 1929 crash, the original<br />
version of last year’s crash, musical <strong>com</strong>edies<br />
reinvented themselves as a genre in their<br />
own right. Unemployed Americans filled<br />
theaters where they could see bodies so<br />
different from their own, bodies which<br />
seem to defy the laws of grav<strong>it</strong>y. In Dance<br />
w<strong>it</strong>h me (2007) I used 157 YouTube videos<br />
of young girls dancing to the same RnB<br />
song. They copy and resemble each other,<br />
like a choreographed r<strong>it</strong>ual spreading<br />
PHOTOS © GREGORY CHATONSKY / R.R.
Dance w<strong>it</strong>h me<br />
(2007)<br />
Dance w<strong>it</strong>h U.S.<br />
(2008)<br />
Hisland,<br />
GrÈgory<br />
Chatonsky,<br />
2008<br />
across the network. If you have an MP3<br />
player, you can hook <strong>it</strong> up and the girls<br />
dance to the rhythm of our music. They’re<br />
young, a l<strong>it</strong>tle too young, and their dancing<br />
is sensual and lewd, but because they<br />
recorded and posted themselves on YouTube,<br />
one might wonder about the nature of our<br />
own voyeurism. What is this young teenage<br />
desire to be<strong>com</strong>e an image? And what<br />
be<strong>com</strong>es of the image, when <strong>it</strong> produces<br />
and diffuses <strong>it</strong>self (no more producers)?<br />
Isn't dancing really that strange relationship<br />
between the human being and an evolving<br />
image?<br />
What are your up<strong>com</strong>ing projects?<br />
I can’t talk to you about all of my projects.<br />
I’m a productive artist, perhaps too<br />
productive. Unlike certain artists of my<br />
generation, my work is still intu<strong>it</strong>ive, and<br />
so <strong>it</strong>'s difficult <strong>for</strong> me to anticipate what<br />
I'm going to do in the days and months<br />
to <strong>com</strong>e. There's one project, which is<br />
actually a prototype, because we premiered<br />
<strong>it</strong> on 27 February at the Contemporary<br />
Art Museum in Montreal, which is typical<br />
of my current method: Capture, which<br />
I’m creating w<strong>it</strong>h Olivier Alary. Capture is<br />
a prolific rock band which is always<br />
creating new pieces, by looking <strong>for</strong> lyrics<br />
on the internet and <strong>com</strong>posing generative<br />
music <strong>for</strong> <strong>it</strong>. The concerts last 8 hours or<br />
more, and are an opportun<strong>it</strong>y to create<br />
new pictures or sculptures, related to the<br />
context. Capture has an extremely active<br />
internet social life, w<strong>it</strong>h new Facebook<br />
Capture,<br />
Nu<strong>it</strong> Blanche<br />
2010<br />
MACM<br />
Capture,<br />
Generative<br />
c<strong>it</strong>y game<br />
and Tw<strong>it</strong>ter messages every minute.<br />
A large number of tasks are automated,<br />
meaning that even the band members<br />
can't listen to everything. While the music<br />
industry is constantly announcing <strong>it</strong>s own<br />
death, Capture has turned the problem<br />
upside down. By being extremely productive,<br />
Capture has exceeded the very possibil<strong>it</strong>y<br />
of being listened to. The idea of<br />
Capture is to create a util<strong>it</strong>arian celebr<strong>it</strong>ymaking<br />
machine. There’s also Circulation,<br />
which was ordered by Susanne Jaschko,<br />
which trans<strong>for</strong>ms traffic flows into discourse<br />
on love.<br />
JULIE MIGUIRDITCHIAN<br />
+ INFO:<br />
< http://gregory.incident.net ><br />
dig<strong>it</strong>alarti #2 - 07
DIGITALARTI INVESTMENT FUND<br />
08 - dig<strong>it</strong>alarti #2<br />
THE DIGITAL ARTS<br />
INVESTMENT<br />
FUND In order to take part in the growth and organization<br />
of the contemporary art market, Dig<strong>it</strong>al Art Promotion<br />
is launching the first dig<strong>it</strong>al arts investment fund<br />
in the world. The <strong>com</strong>pany is run by Dig<strong>it</strong>al Art<br />
International. The idea is to acquire works of dig<strong>it</strong>al art<br />
internationally, and to organize the promotion of the<br />
artists and their pieces. The <strong>com</strong>pany holds on to most<br />
of the pieces <strong>for</strong> a long period of time, operating as<br />
a mutual fund over a period of 5 to 8 years.<br />
Why invest ?<br />
There are many reasons to invest, from<br />
helping to set up a major collection in an<br />
artistically innovative field, to the perspective<br />
of high financial yields.<br />
The pleasure of collecting, and be<strong>com</strong>ing<br />
an artistic and cultural patron<br />
By contributing to the international cultural<br />
prestige and development of dig<strong>it</strong>al art,<br />
discovering and supporting high qual<strong>it</strong>y<br />
and talented artists.<br />
Discover the world of tomorrow<br />
These imaginative artists are at the <strong>for</strong>efront<br />
of innovation, using new models<br />
and objects, probing their relationship<br />
w<strong>it</strong>h the internet, users and interactiv<strong>it</strong>y.<br />
Every day, especially in the dig<strong>it</strong>al<br />
domain, our relationship to our personal<br />
and professional environment is being<br />
radically changed. Taking part in Dig<strong>it</strong>al<br />
Art Promotion offers a window on these<br />
innovations.<br />
Return on investment<br />
The fund’s goal is to provide high rates of<br />
return. W<strong>it</strong>h entry beginning at €1000, risk<br />
is low. Furthermore, your investment is<br />
secured by the art work, the means of<br />
production, a diversified portfolio, and the<br />
qual<strong>it</strong>y of the selection <strong>com</strong>m<strong>it</strong>tee.<br />
The art’s promotion strategy will lead to increased<br />
value <strong>for</strong> the artist. Finally, fund managers<br />
have a stake in the fund's success, and a large<br />
percentage of their retribution is based on<br />
value added to works of art that get sold.<br />
Keyword, Reynald Drouhin<br />
The art market<br />
A solution to the crisis : generally speaking,<br />
art is a safe medium and long term investment<br />
vehicle. The art market, worldwide,<br />
is equivalent to $ 45 billion per year (according<br />
to les Echos, 2009). Contemporary art<br />
makes up 16% of that market.<br />
Tax <strong>free</strong> inher<strong>it</strong>ance<br />
A 75% rebate on the French asset tax<br />
(TEPA law), and a 25% tax rebate make<br />
these investments easier to make.<br />
Art work isn't considered as an asset by<br />
inher<strong>it</strong>ance law, and is automatically<br />
included in the 5% value of real estate.<br />
Many investors have already entered the<br />
dig<strong>it</strong>al art investment fund<br />
The "Dig<strong>it</strong>al Art Promotion" investment<br />
fund founded in April 2009 has attracted<br />
numerous subscriptions since March 1 st<br />
2010, thanks to which the fund has<br />
acquired <strong>it</strong>s nine first works of art; seven<br />
of these works are pictured in this article.<br />
The fund is currently open <strong>for</strong> subscriptions<br />
from investors of every stripe.<br />
A high qual<strong>it</strong>y acquis<strong>it</strong>ion policy led by an<br />
international selection <strong>com</strong>m<strong>it</strong>tee<br />
> Nils Aziosmanoff, president of Art 3000 -<br />
Le Cube, Le Cube, Issy-les-Moulineaux,<br />
France<br />
> Dooeun Choi, artistic director, NABI art<br />
center, Seoul, South Korea<br />
> Kathleen Forde, curator of EMPAC, Troy,<br />
New York State, USA<br />
> Philippe Franck, founder and director of<br />
Transcultures, Mons, Belgique<br />
> Dominique Roland, director of arts<br />
center, Enghien-les-Bains, France<br />
> Jean-Luc Soret, artistic director of the<br />
Maison Européenne de la Photographie,<br />
Paris<br />
> Alain Thibault, founder and director of<br />
the Elektra Festival, Montreal, Quebec<br />
PHOTOS: © R.R.
Blue - Move 36,<br />
Eduardo Kac<br />
Surnatures 2, Miguel Chevalier,<br />
software creation: Music2eye<br />
This <strong>com</strong>m<strong>it</strong>tee searches <strong>for</strong> and retains<br />
high potential artists: who are recognized<br />
on the international scene, whose works<br />
are present in public and private collections,<br />
whose technical mastery has been<br />
ack<strong>now</strong>ledged, who have created their<br />
own artistic universe, both original and<br />
unique, who have a remarkable abil<strong>it</strong>y to<br />
produce works<br />
The selected piece of work will meet two<br />
cr<strong>it</strong>eria: <strong>it</strong> should show significant signs of<br />
being a piece of contemporary art work,<br />
I just don’t k<strong>now</strong> what to do w<strong>it</strong>h myself,<br />
Grégory Chatonsky<br />
and should reflect current developments<br />
and stakes in the dig<strong>it</strong>al world today<br />
A thorough promotion of the artists and<br />
their works<br />
The investment rules include a major provision<br />
reserved <strong>for</strong> the artist's promotion,<br />
indispensable <strong>for</strong> the artist’s success.<br />
Promotion of the collection<br />
Dig<strong>it</strong>al Art International, in charge of promoting<br />
the pieces acquired by the fund, will<br />
dislocation II,<br />
clavier,<br />
GrÉgory Chatonsky<br />
Still Living, Antoine Schm<strong>it</strong>t<br />
work as a network to study, develop, and<br />
promote the collection. The <strong>com</strong>pany will<br />
choose the solutions that are most likely to<br />
diffuse the collection (exhib<strong>it</strong>ing the collection<br />
in arts centers, contemporary art<br />
conventions, in international festivals, etc.)<br />
and will organize the conservation of the<br />
physical objects and dig<strong>it</strong>al data that make<br />
up the <strong>com</strong>plementary and artistic her<strong>it</strong>age.<br />
+ INFO:<br />
< http://www.dig<strong>it</strong>alartpromotion.<strong>com</strong> ><br />
IPC 2,<br />
Reynald Drouhin<br />
dig<strong>it</strong>alarti #2 - 09
DIGITAL ART KEY QUESTIONS<br />
DIGITAL ART<br />
AND CONSERVATION<br />
THE ROLE OF THE ART MARKET<br />
C.E.B. Reas,<br />
TI, 2004<br />
(custom software,<br />
<strong>com</strong>puter, projector,<br />
wooden discs,<br />
variable dimensions,<br />
ed<strong>it</strong>ion of 5)<br />
10 - dig<strong>it</strong>alarti #2<br />
Rematerialization<br />
The dig<strong>it</strong>al art market has modeled <strong>it</strong>self<br />
on the trad<strong>it</strong>ional visual arts market,<br />
w<strong>it</strong>h the tensions that are specific to<br />
these artistic practices; these tensions<br />
are related to questions about the piece's<br />
uniqueness, <strong>it</strong>s original<strong>it</strong>y, authentic<strong>it</strong>y,<br />
and <strong>it</strong>s relationship to <strong>it</strong>s time. Artists<br />
and galleries have experimented w<strong>it</strong>h<br />
different sales models; and, though<br />
there has been some change in recent<br />
years, no art market <strong>for</strong> this type of<br />
work has yet to have <strong>com</strong>e about.<br />
What role does the art market play in the conservation<br />
of dig<strong>it</strong>al art? In order <strong>for</strong> a piece to be conserved,<br />
<strong>it</strong> has to be associated w<strong>it</strong>h a value. Furthermore, where<br />
there is market value, there must be aesthetic value,<br />
which, in turn, creates market value. The value of a piece<br />
of art is determined by the interaction of several<br />
protagonists: the art dealer, the museum curator, the art<br />
historian, and the art cr<strong>it</strong>ic. The value that is given to<br />
a piece leads to <strong>it</strong>s conservation, and vice versa.<br />
The market is one of the places where art is exchanged,<br />
even in cases where access to that art is <strong>free</strong> (as is<br />
the case w<strong>it</strong>h net art).<br />
While <strong>it</strong>’s early yet to speak of a real<br />
dig<strong>it</strong>al art market, there has been<br />
some movement in that direction over<br />
the past few years. A good example of<br />
this is the Holy Fire, Art of the Dig<strong>it</strong>al<br />
Age exhib<strong>it</strong>, which took place at the<br />
iMAL (Interactive Media Art Laboratory,<br />
dedicated to dig<strong>it</strong>al culture and<br />
technology) from the 18 to the 30 of<br />
April 2008, in Brussels, as part of the<br />
"Off" program of the contemporary<br />
arts fair, ArtBrussels. The exhib<strong>it</strong>'s<br />
theme was the monstration of "collectable"<br />
dig<strong>it</strong>al art to be found on the<br />
art market, e<strong>it</strong>her in galleries or in<br />
private collections.<br />
In organizing this exhib<strong>it</strong>, Yves Bernard<br />
and Domenico Quaranta sought to<br />
expose dig<strong>it</strong>al art beyond the "ghetto"<br />
of <strong>it</strong>s usual circu<strong>it</strong>s (festivals, specialized<br />
spaces and web s<strong>it</strong>es), and <strong>com</strong>e<br />
directly into contact w<strong>it</strong>h a contemporary<br />
arts event. This exhib<strong>it</strong> gave rise to a<br />
dispute among certain artists and cr<strong>it</strong>ics,<br />
opposed to the rematerialization of<br />
software or pieces designed to be shown<br />
on line. The exhib<strong>it</strong> was almost entirely<br />
made up of autonomous objects made<br />
to be hung up on walls, that react to a<br />
vis<strong>it</strong>or’s presence, impressions, per<strong>for</strong>mance<br />
images, and non-interactive,<br />
non-participative video installations;<br />
and yet, most of the exhib<strong>it</strong>'s 27 artists<br />
or collectives were specialized in interactive<br />
art, and usually net art.<br />
PHOTOS © COURTESY BITFORMS GALLERY NYC
Golan Levin &<br />
Zachary Lieberman,<br />
Reface (Portra<strong>it</strong><br />
Sequencer), 2006<br />
(LCD screen,<br />
custom software,<br />
<strong>com</strong>puter, camera,<br />
plexiglass<br />
enclosure, ed<strong>it</strong>ion<br />
of 6)<br />
In the exhib<strong>it</strong> catalogue, exhib<strong>it</strong> curator<br />
and cr<strong>it</strong>ic Domenico Quaranta explains<br />
the importance of the market in the<br />
life cycle of art work, beyond simply<br />
financing the ongoing production of<br />
artists: When the market is functioning<br />
correctly, <strong>it</strong> plays a decisive role as buffer<br />
between the experimental <strong>free</strong>dom of the<br />
artist and the historicization of their<br />
work. On the one hand, you have <strong>com</strong>plete<br />
<strong>free</strong>dom, and on the other, a series<br />
of physical, economic and cultural<br />
pre-requis<strong>it</strong>es in order <strong>for</strong> a piece of work<br />
to last over time. The result of this collision<br />
is what we call the "work of art" (1) .<br />
The exhib<strong>it</strong> brought together work<br />
from galleries specialized in dig<strong>it</strong>al art,<br />
such as B<strong>it</strong><strong>for</strong>ms and Postmasters in<br />
New York, DAM in Berlin, or Numeris<br />
Causa (whose Parisian gallery closed<br />
in 2009).<br />
Rarefaction<br />
What do collectors buy? According to<br />
Steven Sacks, the <strong>for</strong>mer web entrepreneur<br />
and start-up creator who founded<br />
the B<strong>it</strong><strong>for</strong>ms gallery in New York (w<strong>it</strong>h<br />
a branch in Seoul), buyers, including<br />
private collectors and <strong>com</strong>panies, still<br />
prefer material objects to software (2) .<br />
In 2005, he started the Software ART<br />
space project, which sold works of<br />
CD-ROM screen art on line <strong>for</strong> $125<br />
(a lim<strong>it</strong>ed series of 5000 CD-ROMs).<br />
The experiment didn’t last. Even pure<br />
software or online pieces are often sold<br />
as objects, such as a <strong>com</strong>puter containing<br />
the software (or access to a server),<br />
or a screen dedicated to the piece, like<br />
the frame of a painting. The price,<br />
obviously, isn’t the same as that of files<br />
on a server, but money doesn’t seem<br />
to be a factor.<br />
The legal defin<strong>it</strong>ion of a work of art is<br />
based on the concept of scarc<strong>it</strong>y.<br />
The artistic photograph and video art,<br />
both of which are precursors to dig<strong>it</strong>al<br />
art, both followed the model of the<br />
visual arts market, rather than that of<br />
the print market. The parallel is particularly<br />
illustrative <strong>for</strong> video art. Video<br />
art got started in the beginning of the<br />
1960s, as the Portapak brought video<br />
cameras w<strong>it</strong>hin the reach of the consumer.<br />
At the time, artists believed in giving<br />
shape to a utopia, based on the idea<br />
that images could be created spontaneously,<br />
<strong>for</strong> immediate distribution,<br />
and w<strong>it</strong>h a small budget, outside the<br />
framework of mass media.<br />
The idea of lim<strong>it</strong>ed distribution was<br />
<strong>for</strong>eign to this approach. The rarefaction<br />
of video art began later, simultaneous<br />
to <strong>it</strong>s <strong>com</strong>mercialization in the<br />
1980s, which took two <strong>for</strong>ms: putting<br />
a cap on the number of copies produced,<br />
and the emergence of the video<br />
installation, which <strong>com</strong>bined video<br />
tape and scenography, coupled w<strong>it</strong>h<br />
the presence of other objects, or the<br />
participation of the audience.<br />
The number of copies was lim<strong>it</strong>ed<br />
arb<strong>it</strong>rarily, rather than in function<br />
technological imperatives.<br />
This strategy applied to both private<br />
and inst<strong>it</strong>utional collectors. The market<br />
<strong>for</strong> video installations, however, was<br />
the museum, because of constraints<br />
connected to the showing, storage and<br />
conservation of the works of art.<br />
Reproduction<br />
The in<strong>it</strong>ial phases of net art and software<br />
art, <strong>for</strong> example, were rather similar to<br />
those of video art. They share the<br />
immediate and spontaneous nature of<br />
the creative process, and the possibil<strong>it</strong>y<br />
of being created and distributed at<br />
lower cost. These are, however, dig<strong>it</strong>al<br />
works, as opposed to video production,<br />
which uses primarily analogue technology,<br />
w<strong>it</strong>h a resulting loss of reproductive<br />
qual<strong>it</strong>y. Generally speaking, <strong>for</strong> the<br />
video rush market, the richer the<br />
sound and image are (w<strong>it</strong>h higher<br />
qual<strong>it</strong>y materials, such as Beta), the<br />
fewer copies produced, and the higher<br />
the price.<br />
Conversely, prices drop when the<br />
copies are made on material that gives<br />
a lower qual<strong>it</strong>y rendering (like VHS<br />
video cassettes). Concerning dig<strong>it</strong>allybased<br />
pieces, there’s no difference in<br />
qual<strong>it</strong>y between the original and the<br />
copy, and the difference in value is<br />
purely conventional. As <strong>for</strong> internet<br />
pieces, scarc<strong>it</strong>y applies ne<strong>it</strong>her to the<br />
production side, nor to the distribution<br />
side of the equation. Maintaining<br />
certain pieces in a s<strong>it</strong>uation where their<br />
eventual obsolescence is expected,<br />
even programmed, is a way of adding a<br />
dose of scarc<strong>it</strong>y; the technical fragil<strong>it</strong>y<br />
of dig<strong>it</strong>al arts brings them closer to the<br />
unique object which is central to the<br />
market. De facto, those pieces that<br />
"survive", will have a certain value.<br />
Beyond the gallery, the strategies used<br />
by the artist to sell their work is considerably<br />
different from those used by<br />
the dealer; these strategies bring them<br />
closer to the culture and printing<br />
industries than to the unique piece of<br />
art sold in galleries. W<strong>it</strong>h certain types<br />
of dig<strong>it</strong>al art, <strong>for</strong> example, the artist<br />
can charge <strong>for</strong> <strong>download</strong>ing a piece,<br />
while putting on line a <strong>free</strong> version of<br />
the same piece (as w<strong>it</strong>h the Entropy8Zuper’s<br />
Godlove Museum project),<br />
or else he can charge a subscription fee<br />
in exchange <strong>for</strong> access to a reserved<br />
portion of the internet s<strong>it</strong>e, as w<strong>it</strong>h<br />
Mark Napier's Wa<strong>it</strong>ing Room.<br />
Some artists have chosen to produce<br />
"tie-in products", like Nicolas Frespech<br />
and his books on demand. Other artists<br />
have created their own sales galleries<br />
to market their pieces, <strong>for</strong> example the<br />
Electroboutique launched by artists<br />
Alexei Shulgin and Aristarkh Chernyshev.<br />
They designed a series of colorful, pop,<br />
consummately consumable, provocative<br />
pieces, "Media Art 2.0". Casting an<br />
ironic eye on the market, they take part<br />
in <strong>it</strong> <strong>com</strong>pletely.<br />
(1) Yves Bernard & Domenico Quaranta (under<br />
the <strong>com</strong>mission of), Holy Fire, art of the Dig<strong>it</strong>al Age<br />
(iMAL, Brussels / Belgium, 2008).<br />
(2) www.digicult.<strong>it</strong>/digimag/article.asp?id=480<br />
+ INFO:<br />
< www.b<strong>it</strong><strong>for</strong>ms.<strong>com</strong> ><br />
< www.electroboutique.<strong>com</strong> ><br />
< www.imal.org/HolyFire/fr/ ><br />
< www.numeriscausa.<strong>com</strong> ><br />
< www.postmastersart.<strong>com</strong> ><br />
< http://softwareartspace.<strong>com</strong>/ ><br />
ANNE LAFORET<br />
dig<strong>it</strong>alarti #2 - 11
DIGITAL ART EXHIBITION<br />
DECODING<br />
THE DIGITAL<br />
London’s Victoria & Albert Museum, whose<br />
collection covers 3000 years of decorative<br />
art and design, wel<strong>com</strong>es the "Decode"<br />
exhib<strong>it</strong>, which, w<strong>it</strong>h <strong>it</strong>s 34 pieces, offers<br />
an overview of dig<strong>it</strong>al creation from 2003<br />
until today. Viewings, installations and<br />
sculptures are displayed on the museum's<br />
façade, set up in the garden basin, spread on<br />
the ground or hung up on darkened walls.<br />
Decode:<br />
Dig<strong>it</strong>al Design<br />
Sensations<br />
Victoria & Albert Museum<br />
until 11 April 2010<br />
12 - dig<strong>it</strong>alarti #2<br />
The museum goer watches and physically<br />
experiences the event, which was organized<br />
in collaboration w<strong>it</strong>h onedotzero.<br />
Onedotzero is an organization that was<br />
created in 1996 by Matt Janson, an English<br />
movie maker, w<strong>it</strong>h the goal of promoting<br />
the art of the moving image, via the<br />
organization's festival of the same name.<br />
Cutting-edge, experimental and fun, this<br />
exhib<strong>it</strong> is a must-see.<br />
The walk through "Decode", which can be<br />
experienced as a trip through the possibil<strong>it</strong>ies<br />
of the dig<strong>it</strong>al, is structured around<br />
three themes: the Code taken as an IT language<br />
made up of visual and sound data,<br />
internet, and interactiv<strong>it</strong>y.<br />
Daniel Brown’s On Growth and Form wel<strong>com</strong>es<br />
the spectator. Similarly to C.E.B.<br />
Reas’ Ti water lilies, these virtual flowers,<br />
inspired by objects from the museum’s<br />
permanent collection, change <strong>free</strong>ly.<br />
John Maeda, the star, whose Nature series<br />
was exposed at the Fondation Cartier in<br />
2004, has also taken up the challenge of<br />
creating software that generates shapes<br />
inspired by nature. These generative pieces<br />
–automatically self-generating—allow<br />
their creator to dive into the virtual world,<br />
and experiment w<strong>it</strong>h the absence of spatial<br />
and temporal lim<strong>it</strong>s. The world ceases to<br />
be linear, as <strong>it</strong> is in Western art, where<br />
linear perspective, symbolizing the<br />
concept of a beginning and an end, was<br />
created; instead, the world be<strong>com</strong>es circular<br />
and undetermined. Meanwhile, other<br />
artists prefer to remove themselves from<br />
the aesthetics of the real world, in order to<br />
create a virtual world made up of geometric<br />
shapes, inspired by codes and technological<br />
equipment. For Ryoji Ikeda, k<strong>now</strong>n <strong>for</strong> his<br />
electronic visual and sound per<strong>for</strong>mances,<br />
abstraction is the rule. Data.scan, w<strong>it</strong>h <strong>it</strong>s<br />
series of lines, represents the immense<br />
quant<strong>it</strong>y of data surrounding us. The entire<br />
thing, shut up inside a box, as if in a vain<br />
attempt to control the infin<strong>it</strong>e.<br />
Because they’re the fru<strong>it</strong> of <strong>com</strong>plex<br />
algor<strong>it</strong>hms and occasionally expensive<br />
technological materials, dig<strong>it</strong>al pieces<br />
require the conjunction of several types of<br />
<strong>com</strong>petencies. Artists work w<strong>it</strong>h IT<br />
specialists, and designers create studios<br />
like Universal Everything, w<strong>it</strong>h Matt<br />
Pyke, or the Japanese multimedia design<br />
studio Wowlab. Film maker James Frost’s<br />
House of Card is a typical example.<br />
This video, which has won several prizes,<br />
shows the face of Radiohead singer Tom<br />
York, in 3D. No camera was used to film<br />
this clip, but cutting edge technology<br />
requiring technicians specialized in 3D<br />
imaging. Aaron Koblin later directed the<br />
interactive version of the video.<br />
While the internet is a warehouse <strong>for</strong><br />
certain intangible pieces, like Lia’s Arcs 21,<br />
which is <strong>free</strong>ly <strong>download</strong>able onto an<br />
iphone, <strong>it</strong> is also the place where certain<br />
artists find their raw materials. They recuperate<br />
visual or textual data left by web<br />
surfers, and use them to create dig<strong>it</strong>al<br />
landscapes that convey thoughts on our<br />
society. Jonathan Harris and Sep Kamvar's<br />
We feel fine, Sascha Pohflepp and Karsten<br />
Schmidt's Social Collider, and Mark Hansen<br />
and Ben Rubin's Listening Post re-use<br />
phrases left by bloggers. The subsequent<br />
moving images, and the impressive installation<br />
of dozens of screens where the<br />
words are read, as they appear, by a<br />
synthesizer, give spectators a peek at the<br />
mood of the planet's inhab<strong>it</strong>ants. By recuperating<br />
personal data from the net, these<br />
pieces play on our voyeuristic tendencies.<br />
They also reveal the ambivalence of internet's<br />
controlled <strong>free</strong>dom.<br />
In the third part of the exhib<strong>it</strong>, artists use<br />
the spectator’s body to activate their<br />
pieces. Mehmet Akten’s Body Paint trans<strong>for</strong>ms<br />
the viewer into an action painter.
PHOTOS/IMAGES © DAAN ROOSEGAARDE / XURBIA XENDLESS LTD / JOHN BERENS, BITFORMS GALLERY NYC / R.R.<br />
On Growth and Form series,<br />
Daniel Brown, 2009<br />
Weave Mirror,<br />
Daniel Rozin, Collection of<br />
Jonathon Carroll, 2007<br />
Radiohead: House of Cards,<br />
Technical Director: Aaron Koblin<br />
Director: James Frost<br />
Production Company: Zoo Films,<br />
Los Angeles, 2008<br />
Like the wind, they can sway the branches<br />
of Simon Hejden's Tree, or control the drops<br />
of rain and aquatic waves in Wowlab's Light<br />
Rain. Technology leads back to nature,<br />
and creates connections between man and<br />
his environment. Daan Roosegaarde’s<br />
Dune, a <strong>for</strong>est of illuminated stalks, a<br />
permanent version of which can be seen on<br />
the banks of the Maas river in Rotterdam,<br />
responds to the movement and sounds of<br />
the vis<strong>it</strong>ors that walk through <strong>it</strong>.<br />
Dandelion, a more elaborate and less poetic<br />
version of Michel Bret and Edmond<br />
Couchot's 1990 Pissenl<strong>it</strong>, recalls the<br />
Body Paint at Tyneside Cinema,<br />
Mehmet Akten,<br />
2009<br />
starry-eyed moments of childhood.<br />
Then the spectator loses control of his<br />
body, which continues to interact w<strong>it</strong>h the<br />
art. Rather than being observed, Golan<br />
Levin’s mechanical eye, Opto-Isolator,<br />
observes the spectator. rAndom International<br />
and Chris O’Shea’s Audience, which<br />
is made of dozens of mirrors spread out<br />
on the ground, spies on vis<strong>it</strong>ors’ gestures.<br />
The same artists used biometric facial<br />
recogn<strong>it</strong>ion technology to create Study <strong>for</strong><br />
a Mirror, technology which is already<br />
being used by certain casinos in France.<br />
The piece captures your image, then<br />
Opto-Isolator,<br />
Golan Levin w<strong>it</strong>h<br />
Greg Balthus,<br />
2007<br />
Videogrid,<br />
Ross Phillips, 2008<br />
Dune,<br />
Daan Roosegaarde,<br />
2006-2009<br />
transcribes <strong>it</strong> directly into an ephemeral<br />
dig<strong>it</strong>al painting. Finally, at the circu<strong>it</strong>’s<br />
end, in the garden, is Jason Bruge’s installation,<br />
Mirror Mirror. Dozens of dig<strong>it</strong>al<br />
signs are spread out on the surface of the<br />
water, and light up as vis<strong>it</strong>ors walk by,<br />
reflecting their images back across the<br />
aquatic surface. And then the time <strong>com</strong>es<br />
to s<strong>it</strong> by the pool, and remember experiences<br />
past.<br />
AUDE DE BOURBON PARME<br />
+ INFO:<br />
< http://www.vam.ac.uk/micros<strong>it</strong>es/decode/ ><br />
dig<strong>it</strong>alarti #2 - 13
DIGITAL ART EXHIBITION<br />
FEEDFORWARD<br />
"According to Benjamin Weil, the principal curator of Laboral, the Feed<strong>for</strong>ward<br />
exhib<strong>it</strong>ion is just a "sequel" to Feedback, the inaugural exhib<strong>it</strong>ion of the Centre<br />
<strong>for</strong> Art and Industrial Creation in Gijon, Spain. Its organisation was entrusted<br />
to Christiane Paul, one of the curators of the Wh<strong>it</strong>ney Museum in New York,<br />
and to Steve Dietz, the artistic director of the Zero1 biennale of San José,<br />
Cali<strong>for</strong>nia. The exhib<strong>it</strong>ion’s subt<strong>it</strong>le, "The Angel of History" is a reference to<br />
an essay by Walter Benjamin."<br />
The aesthetics of simulation<br />
Everything in the Russian collective<br />
AES+F’s, Last Riot is just simulation.<br />
Mountains and rocks in the distance as<br />
well as in the <strong>for</strong>eground are idealised as<br />
in the paintings of the Italian artist Andrea<br />
Mantegna. The rocket fuselages, the<br />
planes and missiles are smooth like the<br />
surfaces of 3D models be<strong>for</strong>e they receive<br />
their textures. The actors are young and<br />
beautiful like they are in fashion photography.<br />
No emotion will appear on their<br />
faces even though they incessantly play<br />
and replay scenes of execution w<strong>it</strong>h<br />
knives and swords in their hands.<br />
There is ne<strong>it</strong>her sweat, nor blood in this<br />
ideal world where rocket missiles and<br />
imminent crashes of planes in distress<br />
give away the end. Such a display, of<br />
advertising style beauty placed in a<br />
museum setting is a l<strong>it</strong>tle disturbing even<br />
if in this particular case <strong>it</strong>’s "make-believe"<br />
as children say when playing war, unlike<br />
those who make war <strong>for</strong> real. As <strong>for</strong><br />
weapons of mass destruction, they too<br />
have their presentation leaflets.<br />
The art of in<strong>for</strong>ming<br />
Tantalum Memorial - Residue is part of a<br />
series of installations conceived by the<br />
artists Graham Harwood, Richard Wright<br />
and Matsuko Yokokoji that is structured<br />
around antiquated automatic telephone<br />
sw<strong>it</strong>ches. The one that is presented at<br />
Laboral is imposing <strong>for</strong> <strong>it</strong>s size and the<br />
appearance of <strong>it</strong>s old-fashioned electronic<br />
<strong>com</strong>ponents, which give <strong>it</strong> a very mysterious<br />
look. As <strong>for</strong> <strong>it</strong>s t<strong>it</strong>le, <strong>it</strong> refers to the<br />
ore k<strong>now</strong>n as Coltan that contains two<br />
minerals, called respectively Colomb<strong>it</strong>e<br />
14 - dig<strong>it</strong>alarti #2<br />
and Tantal<strong>it</strong>e. These same minerals are used<br />
in making cell phones and video game<br />
consoles. But 80% of the world’s Coltan<br />
reserves, which have recently be<strong>com</strong>e<br />
precious, are found in the Democratic<br />
Republic of Congo, where conflicts that<br />
are referred to as the Coltan Wars have<br />
been raging <strong>for</strong> the past few years;<br />
conflicts that have already claimed nearly<br />
four million lives in the face of the international<br />
media’s <strong>com</strong>plete indifference.<br />
The Gijon Centre <strong>for</strong> Art, following the<br />
festivals of Zero1 in San José, Transmediale<br />
in Berlin and Ars Electronica in Linz, is<br />
creating an echo of the massacres in which<br />
we are participating, w<strong>it</strong>hout even k<strong>now</strong>ing<br />
<strong>it</strong>, in our unbridled use of cell phones.<br />
Auto surveillance<br />
Hasan Elahi was arrested by FBI agents in<br />
2002 at the Detro<strong>it</strong> airport and only after a<br />
lengthy series of lie detector tests did they<br />
learn that the artist was absolutely beyond<br />
reproach. He then decided to in<strong>for</strong>m the<br />
agent who had given him his telephone<br />
number where he was going be<strong>for</strong>e each<br />
of his trips. Hasan Elahi is highly solic<strong>it</strong>ed<br />
around the world, notably to touch on the<br />
s<strong>it</strong>e "trackingtransience.net" that he<br />
created in 2004 to avoid a repeat of such<br />
unpleasantness. This webs<strong>it</strong>e makes <strong>it</strong><br />
possible to k<strong>now</strong>, in real time, where he is<br />
via Google Earth. The l<strong>it</strong>tle arrow tells us<br />
where he is located at any given moment,<br />
while his travels are documented by<br />
numerous photos ac<strong>com</strong>panied by textual<br />
in<strong>for</strong>mation. We k<strong>now</strong>, <strong>for</strong> example, what<br />
he ate aboard a Boeing 777 on Continental<br />
Airlines going from the Tokyo Nar<strong>it</strong>a<br />
airport to Newark and learn that he spent<br />
2 dollars and 87 cents in a Starbucks<br />
Coffee in New York on April 15 th 2008.<br />
This art oriented auto surveillance makes<br />
us think about the dig<strong>it</strong>al traces that we<br />
leave behind each one of our steps. It’s a<br />
very short jump <strong>for</strong> them to be processed<br />
in a crosschecking bureau like the one in<br />
the 1985 film Brazil by Terry Gillian where<br />
an arrest is also made, by mistake…<br />
Revealing the distance<br />
Trevor Paglen is a research artist in cultural<br />
geography who recently published a book<br />
ent<strong>it</strong>led Blank Spots on the Map. He is<br />
interested in the zones that are kept secret<br />
on American soil, such as the mil<strong>it</strong>ary<br />
base located in the celebrated Area 51 that<br />
has inspired so many authors and screen<br />
wr<strong>it</strong>ers. He practices what he calls, Lim<strong>it</strong><br />
Telephotography by using material that is<br />
used by astronomers. It is w<strong>it</strong>h cameras<br />
equipped w<strong>it</strong>h telephoto lenses w<strong>it</strong>h focal<br />
lengths that can reach up to 7,000 mm<br />
that Trevor Paglen photographs what is<br />
happening from afar. Qu<strong>it</strong>e a few of his<br />
images are there<strong>for</strong>e blurred w<strong>it</strong>h rather<br />
faded colours like the landscapes in the<br />
backgrounds of paintings. The contours of<br />
the hangars that we can make out in one<br />
of the photos taken from a distance of 18<br />
miles, about 29 kilometres, are indistinct,<br />
like they are in some of Gerhard Richter’s<br />
paintings. Trevor Paglen’s images reveal<br />
the thick layer of ether that separates the<br />
lens from the subject <strong>it</strong>self. They represent<br />
nothing other than the distance induced<br />
by what is kept secret.<br />
Immersive journalism<br />
It is <strong>now</strong> possible to vis<strong>it</strong> the prisoner<br />
camp of Guantanamo virtually, be<strong>for</strong>e<br />
Barack Obama, who promised to close <strong>it</strong><br />
in 2008, shuts <strong>it</strong> down defin<strong>it</strong>ively.<br />
The project is called Gone G<strong>it</strong>mo and was<br />
conceived by Nonny de la Pena and Peggy<br />
Weil. One can thus wander about <strong>free</strong>ly in<br />
Second Life, w<strong>it</strong>hin the Delta and X-Ray<br />
camps reconst<strong>it</strong>uted in 3D. You can even<br />
put on an orange prison outf<strong>it</strong> when an<br />
agent is available to get more into the role<br />
and follow a pre-scripted scenario where<br />
torture, happily, is excluded. This is what<br />
the two artists call "immersive journalism".<br />
But are we ready to incarnate a<br />
prisoner in this context in the manner we<br />
do in projecting ourselves into a fictive<br />
character, not to mention the issues tied<br />
to international rights or simply to human<br />
rights this prison raises, k<strong>now</strong>ing that<br />
video game players are more inclined to<br />
choose the role of a terrorist rather than a<br />
counter terrorist?<br />
Personal diaries<br />
PHOTOS © SARAH RUST SAMPEDRO, R.R.
Christopher<br />
Baker,<br />
"Hello World",<br />
2008.<br />
Nonny de la Pena<br />
& Peggy Weil,<br />
"Gone G<strong>it</strong>mo",<br />
2007.<br />
Hasan Elahi,<br />
"Tracking Transience",<br />
2009.<br />
Diaries in which one would wr<strong>it</strong>e "Dear<br />
Diary" at the top of the page and whose<br />
contents one would protect w<strong>it</strong>h the help<br />
of l<strong>it</strong>tle locks are fading out. As <strong>for</strong> videoblogs<br />
that openly address the entire world<br />
by beginning w<strong>it</strong>h "Hello World", they are<br />
on the rise. It is <strong>for</strong> this reason that<br />
Christopher Baker has brought together a<br />
few thousand in order to broadcast them<br />
simultaneously w<strong>it</strong>hin a video installation<br />
called "Hello World". Though these<br />
sequences are relatively uninteresting<br />
individually, their multiplication gives<br />
birth to a strange audiovisual cacophony.<br />
The repet<strong>it</strong>ion of an object, whatever <strong>it</strong> is,<br />
generally removes <strong>it</strong> from <strong>it</strong>s tedious<br />
banal<strong>it</strong>y. But the American artist is implementing<br />
a reversal through this accumulation<br />
because those who think they are<br />
addressing the entire world from the<br />
intimacy of their bedrooms <strong>now</strong> find<br />
themselves immersed in a crowd of people<br />
while a single spectator can be s<strong>it</strong>uated in<br />
the place of the camera.<br />
Arrogance or provocation<br />
Ali Momeni, who was born in Isfahan in<br />
Iran and currently teaches at the Univers<strong>it</strong>y<br />
of Minnesota, considers his installation<br />
Smoke and Hot Air to be a "response to the<br />
relentless threats against Iran by a myriad<br />
of more <strong>for</strong>tunate countries in recent<br />
years". Momeni got together w<strong>it</strong>h Robin<br />
Mandel to conceive a strange machine that<br />
Harwood, Wright & Yokokoji,<br />
"Tantalum Memorial - Residue",<br />
2008.<br />
makes real smoke rings whenever <strong>it</strong> finds<br />
phrases that include "Attack Iran" on<br />
Google News. These same phrases are then<br />
automatically converted to Text-To-Speech<br />
w<strong>it</strong>h a software application while the<br />
material part of the machine translates them<br />
into smoke rings. The room where the<br />
work is exposed is filled w<strong>it</strong>h thick smoke<br />
while the noise of the machine’s wooden<br />
valves struggle to cover the synthetic voice<br />
that is spouting threats. But what kind of<br />
arrogance does this machine symbolise?<br />
That of presidents of Western countries<br />
who are failing to govern the world or that<br />
of another president whose favour<strong>it</strong>e arm<br />
is nothing more than provocation?<br />
The Angel of History<br />
Lastly, Labour Camp Study Room D, by the<br />
artist Piotr Szyhalski, brings together four<br />
metallic panels equipped w<strong>it</strong>h vu-metres,<br />
sw<strong>it</strong>ches and other tuning buttons and<br />
headsets. Spectators can manipulate these<br />
interfaces w<strong>it</strong>h their old fashioned beauty<br />
to listen to sound archives that range from<br />
WW2 to the war in Iraq. Control here<br />
though is only an illusion because <strong>it</strong> soon<br />
be<strong>com</strong>es apparent that <strong>it</strong> is the machine<br />
that "decides". But the piece is indeed<br />
about history as is this exhib<strong>it</strong>ion where<br />
the catalogue begins w<strong>it</strong>h a few lines<br />
taken from Walter Benjamin’s "On the<br />
Concept of History": "A Klee painting<br />
named ‘Angelus Novus’ shows an angel<br />
looking as though he is about to move<br />
away from something he is fixedly<br />
contemplating. His eyes are staring, his<br />
mouth is open, his wings are spread.<br />
This is how one pictures the angel of<br />
history. His face is turned toward the past.<br />
Where we perceive a chain of events, he<br />
sees one single catastrophe which keeps<br />
piling wreckage and hurls <strong>it</strong> in front of his<br />
feet. The angel would like to stay, awaken<br />
the dead, and make whole what has been<br />
smashed. But a storm is blowing in from<br />
Paradise; <strong>it</strong> has got caught in his wings<br />
w<strong>it</strong>h such a violence that the angel can no<br />
longer close them. The storm irresistibly<br />
propels him into the future to which his<br />
back is turned, while the pile of debris<br />
be<strong>for</strong>e him grows skyward. This storm is<br />
what we call progress."<br />
WRITTEN BY DOMINIQUE MOULON<br />
FOR IMAGES MAGAZINE AND TRANSLATED BY<br />
GEOFFREY FINCH FOR DIGITALARTI.COM.<br />
AES+F,<br />
"Last Riot",<br />
2007.<br />
Ali Momeni & Robin Mandel,<br />
"Smoke and hot air", 2007 / 2008.<br />
+ INFO:<br />
Laboral < www.laboralcentrodearte.org ><br />
AES+F < www.aes-group.org ><br />
Tantalum Memorial < http://mediashed.org/TantalumMemorial ><br />
Tracking Transience < http://trackingtransience.net ><br />
Trevor Paglen < www.paglen.<strong>com</strong> ><br />
Gone G<strong>it</strong>mo < http://goneg<strong>it</strong>mo.blogspot.<strong>com</strong> ><br />
Christopher Baker < http://christopherbaker.net ><br />
Ali Momeni < http://alimomeni.net ><br />
Labor Camp < http://laborcamp.mcad.edu ><br />
dig<strong>it</strong>alarti #2 - 15
ARTIST OF THE MONTH EDUARDO KAC<br />
BIOLOGICAL<br />
ART<br />
GFP K-9<br />
Everything really started in 1998,<br />
when Eduardo Kac wrote an article<br />
proclaiming the <strong>com</strong>ing of "Transgenic<br />
Art". Published in the Leonardo<br />
Electronic Almanac, the article<br />
acquired the status of a manifesto.<br />
The artist suggests that transgenic art<br />
is a new art <strong>for</strong>m based on the use of<br />
genetic engineering techniques to<br />
transfer synthetic genes to an organism<br />
or to transfer natural genetic material<br />
from one species into another, to create<br />
unique living beings. The letters "G",<br />
"F" and "P" in the t<strong>it</strong>le of the GFP K-<br />
9 project described in the article,<br />
refer to the fluorescent green protein<br />
exuded by the Aequorea Victoria<br />
jellyfish that inhab<strong>it</strong>s the north-west<br />
Pacific, while K-9 refers to the<br />
homophonic canine. In fact, Eduardo<br />
Kac’s project was to create a fluorescent<br />
dog in a laboratory. This<br />
"unique living being" was, in fact,<br />
16 - dig<strong>it</strong>alarti #2<br />
not to be; instead, he produced a<br />
fluorescent green doe rabb<strong>it</strong>, which<br />
would be<strong>com</strong>e the second installment<br />
of his Creation Trilogy.<br />
Genesis<br />
The first installment of his Creation<br />
Trilogy is none other than Genesis,<br />
based on an "artist’s" gene, obtained<br />
by translating the first verse of Genesis<br />
into Morse code, and converting that<br />
code into DNA base pairs. In his art<br />
and his poetry alike, Eduardo Kac<br />
explores linguistic matches and<br />
conversions; here, Morse code wasn't<br />
chosen randomly, because, at the<br />
beginning of the 19 th century, <strong>it</strong> was<br />
the precursor to all the remote<br />
<strong>com</strong>munication that would follow.<br />
Because the artist’s synthetic gene<br />
contains a GFP sequence, <strong>it</strong> renders<br />
bacteria into which <strong>it</strong> is transferred<br />
florescent, just like his rabb<strong>it</strong>. As <strong>for</strong><br />
those bacteria, they find their home<br />
Eduardo Kac is an artist whose practices are<br />
constantly shifting and re<strong>com</strong>bining.<br />
He has designed robotic and interactive pieces,<br />
as well as remote presence works, be<strong>for</strong>e<br />
moving on to the body, as early as 1998, and<br />
defining what he would later call Transgenic Art.<br />
But he is also the author of research publications<br />
and various <strong>for</strong>ms of poetry, using holographs,<br />
dig<strong>it</strong>al technology, and the biosciences.<br />
TO READ:<br />
Eduardo Kac<br />
& Av<strong>it</strong>al Ronell,<br />
Life Extreme: guide<br />
illustré des nouvelles<br />
<strong>for</strong>mes de vie<br />
(Disvoir Ed<strong>it</strong>ions<br />
Éd<strong>it</strong>ions).<br />
Infos: www.disvoir.<strong>com</strong><br />
in a petri dish in the middle of the<br />
piece. During the exhib<strong>it</strong>, however,<br />
surfers can activate, from afar, the<br />
ultra-violet rays that would accelerate<br />
the mutation of the bacteria that<br />
carry the holy message: Let them rule<br />
the fish in the sea, the birds in the sky,<br />
the domestic animals. And thus the<br />
audience participates, or chooses not<br />
to participate, in the trans<strong>for</strong>mation<br />
of a sentence that leg<strong>it</strong>imizes the<br />
domination of man over all the other<br />
creatures of the earth. Beyond <strong>it</strong>s<br />
fundamental <strong>com</strong>plex<strong>it</strong>y and <strong>it</strong>s physical<br />
appearance, the Genesis’ symbolism<br />
makes <strong>it</strong> relatively ambiguous.<br />
Indeed, the artist uses biotechnology<br />
that makes <strong>it</strong> possible <strong>for</strong> us to act<br />
upon vegetable and animal life<br />
<strong>for</strong>ms; by doing so, he authorizes,<br />
w<strong>it</strong>hout actually encouraging us, to<br />
trans<strong>for</strong>m the sentences that leg<strong>it</strong>imize<br />
our mastery of these life <strong>for</strong>ms, but<br />
the final responsibil<strong>it</strong>y is entirely
PHOTOS © D.R.<br />
Genesis,<br />
1999<br />
ours. Eduardo Kac reminds us that<br />
the only way to change "the word of<br />
God", and resist the ideology of<br />
human domination, is by<br />
activating the genetic<br />
mutation of bacteria.<br />
If we don’t do anything,<br />
though, the text which<br />
proclaims that domination<br />
remains intact.<br />
GFP Bunny<br />
Exactly on April 29<br />
2000, Eduardo Kac finally<br />
holds in his arms the doe<br />
rabb<strong>it</strong> that he, his wife and his<br />
daughter had named Alba. Indeed, a<br />
part of the GFP Bunny project<br />
is the social integration of<br />
the animal w<strong>it</strong>hin the family<br />
un<strong>it</strong>. Alba is exactly like<br />
any other albino rabb<strong>it</strong>,<br />
except that she is colored<br />
by her florescent green<br />
proteins when she is placed<br />
under a blue light. Because of<br />
this difference, however, she’ll be<br />
<strong>for</strong>bidden to leave the research laboratory<br />
where she was produced.<br />
So the artist be<strong>com</strong>es an activist <strong>for</strong><br />
his rabb<strong>it</strong>'s liberation, even putting<br />
up posters around Paris, like in a<br />
pol<strong>it</strong>ical election, or qu<strong>it</strong>e simply<br />
when one has lost one's pet. And <strong>it</strong>’s<br />
the world’s surfers who then picked<br />
up the green bunny relay, granting<br />
her extremely long life as she multiplied<br />
across the web, like a virus that<br />
had escaped the control of <strong>it</strong>s creator.<br />
In fact, from the beginning, that,<br />
too had been <strong>for</strong>eseen by the artist:<br />
to make the media debate caused by<br />
Alba's appearance a part of the GFP<br />
Bunny project. Once more, w<strong>it</strong>hout<br />
the slightest value judgment, Eduardo<br />
Kac has used his art to spark an<br />
ethical debate on life in the biotechnological<br />
era.<br />
The Eighth Day<br />
I remember asking Eduardo about<br />
one of his pieces, as we were walking<br />
in Paris one day. When I made a<br />
mistake about the t<strong>it</strong>le, asking him<br />
about his "Seventh Day", he answered<br />
w<strong>it</strong>h humor and humil<strong>it</strong>y: No,<br />
actually, the seventh day isn't mine!<br />
Indeed, the 2001 piece that concluded<br />
his Creation Trilogy is called<br />
The Eighth Day. It shows an entire<br />
ecosystem where plants, amoeba,<br />
fish and mice live together.<br />
The only thing these protozoa,<br />
plants and animals have in <strong>com</strong>mon,<br />
is the fact that they have been<br />
designed, in various different laboratories,<br />
using the same florescent<br />
gene used in Genesis and GFP Bunny.<br />
Thus, beneath the piece’s blue lighting.<br />
the real difference would be to not be<br />
bio-luminescent. The GFP amoeba<br />
have a special role, in the s<strong>it</strong>uation<br />
that has been created by the artist:<br />
by subdividing, they "control" the<br />
movements of the robot they live in.<br />
The consequence is the creation of<br />
multiple points of view <strong>for</strong> remote<br />
vis<strong>it</strong>ors, via their web interface.<br />
Already, w<strong>it</strong>h a 1986 piece, Eduardo Kac<br />
had in<strong>it</strong>iated telepresence art, which<br />
would be<strong>com</strong>e his major field of experimentation<br />
during the 90s. >>><br />
GFP Bunny, 2000
Eduardo Kac,<br />
in the lab<br />
TO READ:<br />
Eduardo Kac,<br />
Histoire Naturelle<br />
de l’Énigme et<br />
autres travaux<br />
(Ed<strong>it</strong>ions Al Dante).<br />
Infos: www.al-dante.org<br />
18 - dig<strong>it</strong>alarti #2<br />
transgenic art<br />
is a new art <strong>for</strong>m based on<br />
the use of genetic<br />
engineering techniques<br />
Move 36<br />
The t<strong>it</strong>le of the piece that came after<br />
the Creation Trilogy, in 2002-2004,<br />
Move 36m, brings to mind the 1997<br />
chess match between Garry Kasparov<br />
and the <strong>com</strong>puter Deep Blue.<br />
Indeed, <strong>it</strong>’s precisely at the 36th >>><br />
move<br />
that Kasparov would be particularly<br />
taken aback by the <strong>com</strong>puter’s strange<br />
"decision", be<strong>for</strong>e losing the match<br />
a few seconds later. There<strong>for</strong>e, at the<br />
center of the piece, is a chess board<br />
whose wh<strong>it</strong>e squares are made of<br />
silicon sand, the material used to<br />
manufacture <strong>com</strong>puter parts, and<br />
whose black squares are made up of<br />
nutrient-rich soil. A special plant is<br />
located precisely at the place where<br />
the game had turned, special because<br />
of certain associations thought up,<br />
once more, by the artist. Eduardo<br />
had converted Descartes' sentence,<br />
Cog<strong>it</strong>o ergo sum (I think there<strong>for</strong>e I<br />
am) into ASCII, the language used in<br />
machine/human interface, be<strong>for</strong>e<br />
converting <strong>it</strong> into the genetic letters<br />
A, C, G and T. This "Cartesian" gene,<br />
finally, was associated w<strong>it</strong>h the gene<br />
that causes the twisting of the plant<br />
which incarnates this historical turning<br />
point. The turning point of a<br />
possible victory of the "artificial"<br />
intelligence of machines over the<br />
human mind would inev<strong>it</strong>ably lead<br />
to the re-examination of the Cartesian<br />
thinking that had helped to<br />
define "being", especially in a period<br />
where the barrier separating animals<br />
and the human species is growing<br />
ever thinner.<br />
Specimen of Secrecy about Marvelous<br />
Discoveries<br />
Next <strong>com</strong>es the period, between 2004<br />
and 2006, during which Eduardo Kac<br />
"ign<strong>it</strong>es" (rather than "lauches") the<br />
pieces that make up Specimen of<br />
Secrecy about Marvelous Discoveries,<br />
also k<strong>now</strong>n as biotopes. He starts up<br />
his inventions by integrating the<br />
microorganism-rich biocenosis into<br />
his biotope, primarily made up of<br />
earth and water. And then the artist<br />
uses the amount of light the ecosystem<br />
receives to control <strong>it</strong>s metabolism.<br />
He points out that each biotope,<br />
and there<strong>for</strong>e each indivual piece in<br />
the series, is ontologically ambiguous,<br />
somewhere between a plant and a<br />
"living image", because, on the one<br />
hand, <strong>it</strong> is necessary to take care of the<br />
piece (water <strong>it</strong>, give <strong>it</strong> light), while, on<br />
the other hand, the "image" is in a state<br />
of constant mutation; differently<br />
colored regions <strong>com</strong>e together and<br />
mingle be<strong>for</strong>e be<strong>com</strong>ing acquiring new<br />
shapes and colors. Consequently, the<br />
public never sees exactly the same<br />
exhib<strong>it</strong> twice, because life goes<br />
inexorably on. And when a collector<br />
purchases one of his pieces, the<br />
collector <strong>com</strong>m<strong>it</strong>s to <strong>it</strong>s upkeep in<br />
much the same way that one keep's<br />
one's garden. The biotope, adds the<br />
artist, shows "<strong>it</strong>s owner" <strong>it</strong>s level of<br />
happiness, in other wo’ds, <strong>it</strong>s active<br />
metabolism, through the evolution of<br />
<strong>it</strong>s changes colors and shapes.
PHOTOS © NEIL OLSZEWSKI + D.R.<br />
Move 36,<br />
2002-2004<br />
The Eighth Day,<br />
2001<br />
Natural History of the Enigma<br />
It was vis<strong>it</strong>ors to the Weisman Art<br />
Museum of Minneapolis who,<br />
recently, were the first to discover<br />
the 2003-2008 transgenic piece,<br />
Natural History of the Enigma, about<br />
Edunia, a unique flower which the<br />
artist described as a "plantimal".<br />
The flower is a transgenic petunia<br />
w<strong>it</strong>h a gene from the artist’s own<br />
blood in <strong>it</strong>s veins. All flowers are<br />
beautiful, and this one stands alone<br />
in the red that seems to "flow" in<br />
<strong>it</strong>s veins. I recall the artist remarking<br />
to me, once, that transgenesis often<br />
appears monstrous, whereas genome<br />
research has shown that certain<br />
human gene sequences <strong>com</strong>e from<br />
virus or bacteria. He concluded by<br />
saying: Actually, that means that<br />
humans are transgenic. The monster<br />
is us. Isn’t <strong>it</strong>, in fact, the artist’s job<br />
TO READ:<br />
Eduardo Kac,<br />
Hodibis Potax -<br />
œuvres poétiques<br />
(Ed<strong>it</strong>ions Action<br />
Poétique / Kibla)<br />
+ INFO:<br />
< www.ekac.org ><br />
to expand our perception of the<br />
world, and to encourage us to<br />
perpetually reevaluate <strong>it</strong>?<br />
Cypher<br />
Finally, qu<strong>it</strong>e recently, the École de<br />
l’ADN (DNA School), Espace Mendès<br />
France and the Rurart art center, not<br />
far from Po<strong>it</strong>iers, teamed up to help<br />
Eduardo Kac w<strong>it</strong>h the production,<br />
followed by the exhib<strong>it</strong>ion, of the<br />
transgenic Cypher K<strong>it</strong>. The piece<br />
looks like a mini laboratory, including<br />
synthetic DNA, petri dishes, loops,<br />
pipettes and test tubes. But <strong>it</strong> also<br />
contains a poem wr<strong>it</strong>ten by the<br />
artist, ent<strong>it</strong>led "Cypher", awa<strong>it</strong>ing<br />
activation by the k<strong>it</strong>’s user, following<br />
a very strict protocol. Thus the<br />
mysterious poem <strong>com</strong>es to life, expressing<br />
<strong>it</strong>self via a bacteria that has been<br />
genetically altered to be<strong>com</strong>e red.<br />
ARTIST OF THE MONTH EDUARDO KAC<br />
Natural History<br />
of the Enigma,<br />
2003-2008<br />
The poem <strong>it</strong>self is more visible than<br />
legible, belonging, as a result, to the<br />
transdisciplinary category which the<br />
artist calls biopoetry. As <strong>for</strong> the<br />
piece's meaning, there is a clear<br />
reference to Andrew Niccol's movie,<br />
Wel<strong>com</strong>e to Gattaca, about a future<br />
based on genetic discrimination.<br />
The name "Gattaca" is also made up<br />
of the letters A, C, G and T, which<br />
represent the bases of DNA, Adenine,<br />
Guanine, Cytosine and Thymine.<br />
The poem suggests that a "Tagged Cat"<br />
will launch <strong>it</strong>self against "Gattaca".<br />
But what is the meaning of this cat<br />
which is about to attack Gattaca,<br />
considering that Eduardo’s last name<br />
is pronounced "Katz", if not the<br />
artist’s refusal to accept the idea of<br />
perfection in the domain of the<br />
living?<br />
DOMINIQUE MOULON<br />
dig<strong>it</strong>alarti #2 - 19
INNOVATION ARCHITECTURE<br />
MEDIARCHITECTURE<br />
20 - dig<strong>it</strong>alarti #2<br />
Dig<strong>it</strong>alarti, in partnership w<strong>it</strong>h Muuuz.<strong>com</strong>, is presenting<br />
a new feature about innovation. This first article is about<br />
media art and arch<strong>it</strong>ecture, w<strong>it</strong>h some examples of Muuuz<br />
news and 2 famous artists selectd by Dig<strong>it</strong>alarti:<br />
the duo Electronic Shadow and the collective Lab-au.<br />
+ INFO:<br />
< http://muuuz.<strong>com</strong> ><br />
"Caught between orthogonal volumes,<br />
acid colors and pixelated facades,<br />
contemporary arch<strong>it</strong>ecture has been<br />
gaining inspiration, <strong>for</strong> years <strong>now</strong>, from<br />
the aesthetics and codes of the dig<strong>it</strong>al<br />
world. Beyond the simple reference or<br />
diversion, the image and arch<strong>it</strong>ecture<br />
have hybridized. Constructs are used to<br />
transm<strong>it</strong> contextualized in<strong>for</strong>mation,<br />
events, and media. Beyond Times Squarelike<br />
animated screens skillfully placed<br />
on or hung from buildings, arch<strong>it</strong>ecture<br />
<strong>it</strong>self is be<strong>com</strong>ing a screen <strong>for</strong> video<br />
projections. In<strong>for</strong>mation sculpts and<br />
highlights volumes and materials.<br />
It lays <strong>it</strong>self over the arch<strong>it</strong>ecture.<br />
They re<strong>com</strong>pose and <strong>com</strong>plete each<br />
other, occasionally mixing together.<br />
The immaterial acquires mass, the second<br />
dimension takes on volume, and<br />
thickness. Beyond projections, the<br />
arch<strong>it</strong>ectural elements sometimes<br />
be<strong>com</strong>e the message, parts of the façade<br />
<strong>com</strong>e to life, be<strong>com</strong>e pixels. The immobile<br />
moves and vibrates. The building<br />
keeps on building. Collectively, arch<strong>it</strong>ects,<br />
engineers, researchers, mathematicians,<br />
artists and programmers are<br />
changing the <strong>for</strong>ms of the façade.<br />
At the crossroads of disciplines and<br />
science, prototypes innovate and stun,<br />
shake up our beliefs and standards.<br />
Matter is changing in real time, in function<br />
of the moment, the context, the<br />
need or desire. Today the facade is being<br />
smoothed away, the codes are blown<br />
apart, arch<strong>it</strong>ecture is shedding <strong>it</strong>s skin.<br />
In our living spaces and our c<strong>it</strong>ies, the<br />
landscape is being trans<strong>for</strong>med. And the<br />
possibil<strong>it</strong>ies are pos<strong>it</strong>ively multiplying."<br />
Eric Foulon, creator and ed<strong>it</strong>or in chief of Muuuz.<strong>com</strong><br />
Hyposurface<br />
"In recent years, arch<strong>it</strong>ects and scientists<br />
have been developing prototypes of dynamic<br />
facades which can change shape in response<br />
to their context. Explored some years ago<br />
by Mark Goulthorpe Decoi the concept of<br />
moving the facade is still valid. Fru<strong>it</strong> of the<br />
<strong>com</strong>bined ef<strong>for</strong>ts of arch<strong>it</strong>ects, engineers,<br />
mathematicians and programmers, the<br />
changing facades loom on the horizon,<br />
<strong>com</strong>posed of moving parts that can be<br />
reconfigured depending on the occasion.<br />
The front plate moves in 3 dimensions and<br />
in real time, according to the most diverse<br />
settings such as the influx or movement of<br />
users. A new <strong>for</strong>m of arch<strong>it</strong>ectural expression<br />
emerges".<br />
When the wind shapes the arch<strong>it</strong>ecture<br />
"For an office building located in Utrecht,<br />
the Dutch arch<strong>it</strong>ecture firm Cepezed and<br />
artist Ned Kahn designed a facade that<br />
turns in the wind. The facade consists of a<br />
stainless steel mesh of 300 m² which is set<br />
in small transparent plastic discs.<br />
When the wind rises, <strong>it</strong> rustles the disks,<br />
and the second skin vibrates, capturing the<br />
sunlight and reflecting the sky so fickle.<br />
As the pixels, the bright spots emerge as<br />
patterns on a front-screen constantly<br />
reconst<strong>it</strong>uted".<br />
Flare, dynamic façade system<br />
"Recently unveiled to the public during<br />
the exhib<strong>it</strong>ion NEXT - Art and Technology<br />
in Arhus in Denmark, Flare is a new system<br />
to create animated walls and facades.<br />
Presented by Berlin's Wh<strong>it</strong>evoid, Flare is<br />
<strong>com</strong>posed of modules consisting of metallic<br />
prisms mounted on small pneumatic<br />
cylinders. Computer controlled, the<br />
ensemble can accurately transcribe any<br />
type of script or animation. Their skin<br />
usually vibrates static and animated, light<br />
waves traveled or movements deep.<br />
Dynamic arch<strong>it</strong>ecture is de<strong>com</strong>posed and<br />
re<strong>com</strong>posed in the eyes of the user.<br />
Metal prisms capture natural light, reflections<br />
adorn themselves, their multi-faceted<br />
trans<strong>it</strong>ion from darkness to darkness, as<br />
pixels turn on and off."<br />
Concrete led façade by Dominik Kommerell<br />
and Angela Renz<br />
"Developed by German researchers, this<br />
prototype concrete façade incorporates LEDs.<br />
And the surface be<strong>com</strong>es arch<strong>it</strong>ectural<br />
media. Dominik Kommerell and Angela<br />
Renz, researchers at the Univers<strong>it</strong>y of<br />
Applied Sciences at Stuttgart, devised the<br />
concept of a concrete façade w<strong>it</strong>h a LEDintegrated<br />
lighting system. The animated<br />
inert surface diffuses light and message.<br />
The <strong>com</strong>pleted work could have an impact<br />
on the world of arch<strong>it</strong>ecture, as designers and<br />
builders alike could implement them into the<br />
exterior of buildings in the future. We can<br />
only imagine what a modern day Frank<br />
Lloyd Wright would do w<strong>it</strong>h these resources<br />
during a textile block system renaissance".<br />
Published w<strong>it</strong>h Eric Foulon, Muuuz.<strong>com</strong><br />
About Eric Foulon, creator and ed<strong>it</strong>or in chief of Muuuz.<strong>com</strong>.<br />
After getting his degree in arch<strong>it</strong>ecture from the Ecole d’Arch<strong>it</strong>ecture de Paris La Villette, Eric<br />
Foulon founded Muuuz.<strong>com</strong>, in July 2008. In add<strong>it</strong>ion to his arch<strong>it</strong>ecture and design business,<br />
he also wr<strong>it</strong>es <strong>for</strong> the D’Arch<strong>it</strong>ectures magazine and the publications of the Mon<strong>it</strong>eur Group,<br />
as well as the review Le Vis<strong>it</strong>eur, and various exhib<strong>it</strong> catalogues. He has also worked as a vis<strong>it</strong>ing<br />
professor at the Ecole de Design Nantes Atlantique, and co-founded, then managed the Archi-<br />
Services <strong>com</strong>munications <strong>com</strong>pany until June 2009. Today, Eric Foulon works as a consultant in<br />
arch<strong>it</strong>ecture, design, web s<strong>it</strong>e and web <strong>com</strong>munications, w<strong>it</strong>h private clients and <strong>com</strong>panies.
PHOTOS© LIGHT IMAGES BY ELECTRONIC SHADOW, HTTP://WWW.FLARE-FACADE.COM/, PROF MARK BURRY AT SIAL-RMIT-MELBOURNE, LAB[AU] / R.R.<br />
When the<br />
wind shapes<br />
the arch<strong>it</strong>ecture<br />
by Cepezed<br />
and Ned<br />
Kahn<br />
Flare<br />
by WHITEvoid<br />
interactive art<br />
& design<br />
Designers<br />
Christopher<br />
Bauder and<br />
Christian Perst<br />
Touch..Interactive<br />
urban installation.<br />
Lab-au.2009.<br />
Dexia Tower.Brussel<br />
The Dig<strong>it</strong>alarti selection <strong>for</strong> the<br />
concept of dynamic arch<strong>it</strong>ecture:<br />
FRAC (regional contemporary art) CENTER<br />
& Electronic Shadow / The light image<br />
In 2012, a brand new building will be inaugurated<br />
to wel<strong>com</strong>e the Orleans Frac, and<br />
<strong>it</strong>s unique arch<strong>it</strong>ectural and arts collection.<br />
After a contest between multi-disciplinary<br />
artist/arch<strong>it</strong>ect teams, the Jakob/MacFarlane<br />
(arch<strong>it</strong>ecture) and Electronic Shadow (art)<br />
team suggested a project in which the<br />
image would be totally integrated into<br />
the arch<strong>it</strong>ecture. The artistic project is<br />
happening on the surface of the building.<br />
A webbing of diodes of varying intens<strong>it</strong>y,<br />
<strong>com</strong>pletely integrated into the building’s<br />
metallic skin, lights up the building, and<br />
<strong>it</strong>s image. The edges of the building are l<strong>it</strong><br />
up, following <strong>it</strong>s arch<strong>it</strong>ectural design from<br />
point to line, from volume to light, and<br />
then the light melts into the image that<br />
emerges from <strong>it</strong>s frame, to be<strong>com</strong>e arch<strong>it</strong>ecture<br />
<strong>it</strong>self. This is no led screen used to<br />
produce a large image, but an illuminated<br />
webbing that is part of the building’s very<br />
texture, dressing <strong>it</strong> in a series of skins,<br />
in function of <strong>it</strong>s dynamically changing<br />
program. The images are generated in real<br />
time; the system is connected to the internet<br />
and to the Frac network, feeding off<br />
various current events to alter the facade<br />
according to flows, the temperature, weather<br />
cond<strong>it</strong>ions, various real time statistics, and<br />
in<strong>for</strong>mation related to goings on in the<br />
building. The building's shifting skin will<br />
also be clothed in animations that have<br />
been specifically designed <strong>for</strong> the building's<br />
volume, which play both on <strong>it</strong>s arch<strong>it</strong>ecture<br />
and the major themes of the collections.<br />
The building will be clothed in this light<br />
image, as if to join <strong>for</strong>ces w<strong>it</strong>h an arch<strong>it</strong>ecture<br />
that is simultaneously investigating <strong>it</strong>s<br />
own volume and the concept of dematerialization,<br />
in a XXI st century where in<strong>for</strong>mation<br />
has be<strong>com</strong>e matter.<br />
Lab-au & la Tour Dexia<br />
The recent, enlightening projects of the<br />
Dexia Tower in Brussels, shows LAb[au]’s<br />
approach towards ‘mediatecture' as being a<br />
spatial and temporal programming of light<br />
which can create an interactive relationship<br />
between the user, the building and the c<strong>it</strong>y;<br />
the result is a <strong>com</strong>plete trans<strong>for</strong>mation in<br />
the design of media façades as generic<br />
content displays, towards new vectors to<br />
think arch<strong>it</strong>ecture, art and public space.<br />
In the project "Touch", design aesthetics<br />
are directly deduced <strong>for</strong>m abstract art<br />
such as Mondriaans ‘elementarism’ and<br />
Kandinsky’s ‘point and line to plane’; the<br />
Hyposurface<br />
by Mark Goulthorpe,<br />
dECOi Arch<strong>it</strong>ects<br />
Simulation <strong>for</strong> the<br />
project of the FRAC<br />
Centre Orléans,<br />
France<br />
Jakob+MacFarlane<br />
Arch<strong>it</strong>ects<br />
Arch<strong>it</strong>ectural and<br />
artistic intervention<br />
by Electronic<br />
Shadow<br />
scyscraper's arch<strong>it</strong>ecture is where points =<br />
pixels = windows, lines and diagonals =<br />
levels and edges of the building and surfaces<br />
= facades, thus focusing on the relational<br />
qual<strong>it</strong>ies expressed by an elementary<br />
language, and explo<strong>it</strong>ing interactiv<strong>it</strong>y not<br />
as being a control system but rather as a<br />
catalyst <strong>for</strong> these relational / representational<br />
parameters. For the permanent enlightening,<br />
the project ‘Who’s afraid of Red, Green<br />
and Blue’ draws on references to the<br />
philosophy of Barnett Newman, researching<br />
a symbolic value in abstract art by using<br />
colour and time.<br />
The major challenge of LAb[au] w<strong>it</strong>hin<br />
this context is the establishment of a<br />
philosophy proper to the artistic discourse,<br />
the building and the urban context.<br />
A series of projects have been conceived,<br />
among which specific interactive installations,<br />
a permanent artistic enlightening,<br />
and a series of live audiovisual events,<br />
where the aim of these enlightening projects<br />
is based on participation and identification,<br />
the creation of a new urban sign. Thus,<br />
the setup of entire <strong>com</strong>munication chains<br />
allows an exchange between the individual<br />
and the public space, explo<strong>it</strong>ing IC<br />
technologies, <strong>it</strong>s processes and logic, to<br />
create a new and contemporary language<br />
of urban artefacts.<br />
dig<strong>it</strong>alarti #2 - 21
INNOVATION [THE USER]<br />
ARCHITECTURE, MUSIC<br />
AND DIVERSION<br />
Introduced at Berlin's February Transmediale, Coïncidence Engines, by the Quebecois<br />
[The User], w<strong>it</strong>h <strong>it</strong>s 1240 radio alarm clocks — beyond <strong>it</strong>s obvious homage to Ligeti’s<br />
metronomes — provides an interesting perspective on working in a duo. W<strong>it</strong>h the diversion of<br />
their materials, via the prism of new technologies and the new social relations they create,<br />
and the poetic overlapping of structure, space and sound, the aesthetic and exploratory<br />
universe of [The User] has discovered an ideal configuration <strong>for</strong> new growth. Which beggars<br />
a few explanations from Emmnuel Madan, the duo’s "musician".<br />
22 - dig<strong>it</strong>alarti #2<br />
[The User] is above all the encounter of an<br />
arch<strong>it</strong>ect and a <strong>com</strong>poser. What attracted<br />
you about working together to explore the<br />
acoustic potential of space and technology?<br />
I met Thomas (McIntosh) in 1996, and<br />
we started working together shortly<br />
thereafter. The desire to work together<br />
was connected to solid matter, which we<br />
both wanted to explore at the time.<br />
On the one hand, there was the project<br />
about Montreal's grain elevator, a building<br />
which Thomas was already interested in,<br />
since he had already <strong>com</strong>pleted his arch<strong>it</strong>ectural<br />
thesis on <strong>it</strong>; and, on the other,<br />
the dot matrix printer orchestra, which is<br />
an idea that I’d been developing <strong>for</strong> some<br />
time already. These two projects became,<br />
respectively, Silophone, and The Symphony<br />
<strong>for</strong> Dot Matrix Printers, our two first<br />
productions as a collective. These two<br />
projects were already ingrained w<strong>it</strong>h the<br />
concerns that would remain ours until<br />
today; those concerns are the relationship<br />
between humans and their technological<br />
environment, the acoustic potential of<br />
space, and there<strong>for</strong>e the conjunction of<br />
arch<strong>it</strong>ecture and music.<br />
Indeed, "Symphony <strong>for</strong> Dot Matrix Printers",<br />
revis<strong>it</strong>ed in a new quartet version, was a<br />
considerably curious re-appropriation of<br />
office technology. How did you design this<br />
diversion of a util<strong>it</strong>arian object?<br />
We decided to work w<strong>it</strong>h dot matrix printers<br />
because they were extremely available at the<br />
time; everybody was getting rid of them<br />
because the ink jet and laser models were<br />
be<strong>com</strong>ing more af<strong>for</strong>dable. We were trying<br />
to probe our relationship w<strong>it</strong>h the util<strong>it</strong>arian<br />
object, but beyond that purely conceptual<br />
aspect of the project, the Symphony <strong>for</strong> Dot<br />
Matrix Printers wouldn’t have worked w<strong>it</strong>hout<br />
the surprisingly rich musical potential of these<br />
instruments. Once <strong>it</strong>’s been tamed, the dot<br />
matrix printer is capable of producing an<br />
array of sounds that a <strong>com</strong>poser can really<br />
sink his teeth into.<br />
I totally agree that our approach was<br />
based on diversion. I would add, however,<br />
that in order to divert an object "correctly",<br />
you first have to understand the<br />
normal uses and operation of that object.<br />
The first texts we printed were simple<br />
ones, in the <strong>for</strong>m of a paragraph. We soon<br />
realized that, regardless of the linguistic or<br />
semantic content of a paragraph, the sound<br />
produced by <strong>it</strong>s printing would be the same.<br />
By luck, we discovered that printing an<br />
entire line made up of a single character—<br />
no matter which one—led to a stable harmonic<br />
result…. By varying the number of<br />
characters or the spaces between them, we<br />
were capable of controlling the meter,<br />
the rhythm of the sound. All of these<br />
principles appear obvious when you<br />
mention them, but we only managed to<br />
discover them after experimenting w<strong>it</strong>h<br />
them. This process of learning about the<br />
object, and learning about <strong>it</strong>s concrete<br />
physical properties, is what makes <strong>it</strong><br />
possible to divert <strong>it</strong> successfully.<br />
You would soon turn your work towards new<br />
technologies, cell phones and the internet,<br />
which were just emerging, at the time.<br />
"Siliphone" was a sound "streaming" project,<br />
which took place in a highly symbolic<br />
place, in Montreal...<br />
It was a logistically <strong>com</strong>plicated, time<br />
consuming, and expensive project, and yet,<br />
conceptually speaking, <strong>it</strong> was incredibly<br />
simple. Which is why, in fact, Siliphone,<br />
was so successful. The most important and<br />
decisive decision we were to make was to<br />
make sure we didn’t approach the project<br />
as "auteurs". We decided not to show the<br />
audience a sound or video recording on<br />
Silo 5 as a finished product; instead, we<br />
decided to break down the barrier between<br />
the creator and the audience. As a result,<br />
what we brought to Silophone was more<br />
like the container than the content—the<br />
major idea being that the development of<br />
PHOTO © [THE USER]
Coincidence<br />
Engine Two<br />
approximate<br />
demarcator of<br />
constellations<br />
in other<br />
the content shouldn't be in our control,<br />
and the goal being to see what could be<br />
sponteously generated by social, musical<br />
and sound phenomena. Silophone should<br />
be seen as a collaboration between the two<br />
of us, who designed and built the instrument,<br />
and the public, which was inv<strong>it</strong>ed to<br />
play <strong>it</strong>. That perspective, which is fundamental,<br />
is a reflection of our pol<strong>it</strong>ical<br />
views, and of our desire to make sure the<br />
public will continue to have access to the<br />
building in the more distant future.<br />
By deliberately setting up a public sound<br />
space w<strong>it</strong>h no rules, no restrictions, we<br />
were k<strong>now</strong>ingly taking a few risks: lackluster<br />
content, cacophony, or simply silence.<br />
But the most gratifying part of this experience,<br />
was hearing the first shreds of music emerging<br />
from the noise.<br />
"Siliphone" is still ongoing today,<br />
isn’t <strong>it</strong>?<br />
Yes, <strong>it</strong> is. This year will be <strong>it</strong>s tenth year.<br />
The project was only supposed to last one<br />
year, at first (<strong>it</strong> was part of the millennium<br />
celebrations). However, after that first<br />
year, <strong>it</strong> became obvious that we had to let<br />
<strong>it</strong> go on. One of Silophone’s defining<br />
characteristics is <strong>it</strong>s ephemeral qual<strong>it</strong>y.<br />
Although <strong>it</strong>’s an arch<strong>it</strong>ectural project,<br />
there’s no arch<strong>it</strong>ectonic impact on the<br />
building, just a sonic, there<strong>for</strong>e intangible,<br />
trans<strong>for</strong>mation. The electronic equipment<br />
we installed in the building won’t have a<br />
lasting impact on <strong>it</strong>. If we were to remove<br />
them, nobody would notice <strong>it</strong> at all…<br />
Your latest creation, "Coincidence Engines",<br />
where you replace 100 metronomes w<strong>it</strong>h<br />
1240 alarm clocks, are a homage to the<br />
<strong>com</strong>poser Ligeti? In a way, there's the same<br />
aesthetic diversion of the object…<br />
György Ligeti’s Poème Symphonique <strong>for</strong><br />
100 Metronomes (1962) was already an<br />
important influence <strong>for</strong> [The User]<br />
when we were working on the Symphony<br />
<strong>for</strong> Dot Matrix Printers. We really<br />
appreciate the humorous approach<br />
used by the Fluxus movement, bordering<br />
on the hoax, but always w<strong>it</strong>h a<br />
hidden, more serious message, as<br />
opposed to the contemporary art scene,<br />
which often seems to lack a sense of<br />
humor.<br />
When Ligeti died, in 2006, we returned<br />
to an idea we’d had be<strong>for</strong>e, which was<br />
to pay homage to the <strong>com</strong>poser.<br />
Our long established theme, of exploring<br />
our technological environment and<br />
society’s relationship w<strong>it</strong>h <strong>it</strong>, we paid<br />
some attention to how we measure<br />
time. In add<strong>it</strong>ion to the using the diversion<br />
tactics we spoke about earlier,<br />
there's another important aesthetic<br />
factor, which is the concrete. In Ligeti's<br />
metronome per<strong>for</strong>mance, like w<strong>it</strong>h our<br />
dot matrix printers, the physical, almost<br />
sculptural presence of the objects themselves<br />
is just as important as the sound<br />
which they create.<br />
Even if, theoretically, <strong>it</strong> were possible to<br />
simulate a 100 metronome concert by<br />
electronically multiplying the recording<br />
of a single metronome, the result would<br />
be considerably less interesting.<br />
The same goes <strong>for</strong> the Symphony <strong>for</strong> Dot<br />
Matrix Printers, and even more so <strong>for</strong><br />
Coincidence Engine One: Universal People’s<br />
Republic Time. It was impossible to<br />
<strong>for</strong>esee the result—be <strong>it</strong> arch<strong>it</strong>ecturally,<br />
sculpturally, or acoustically—of putting<br />
around 1200 clocks in a closed space,<br />
until <strong>it</strong> had really been done. Meaning<br />
that this is a piece that can't be reduced<br />
to <strong>it</strong>s strict technical or conceptual<br />
description; you have to experience <strong>it</strong><br />
concretely in order to truly understand<br />
<strong>it</strong> <strong>com</strong>pletely.<br />
"Coincidence Engines" is actually a series of<br />
pieces. As such, <strong>it</strong> illustrates the continu<strong>it</strong>y<br />
of your work over time, which has led to the<br />
evolution of your creations, as we saw w<strong>it</strong>h<br />
"Symphony <strong>for</strong> Dot Matrix Printers".<br />
Exactly so. Symphony and Coincidence<br />
Engines are both a series, families of<br />
pieces. In my view, using such an approach<br />
gives you the possibil<strong>it</strong>y of exploring a<br />
given theme from different angles, and<br />
consequently w<strong>it</strong>h greater depth. Even if<br />
each of the pieces that make up the<br />
Coincidence Engines series should be strong<br />
enough to be shown alone, showing them<br />
together provides the viewer an overview<br />
of the global evolution of the series.<br />
So at the heart of Coincidence Engine Two are<br />
the same clocks used in Coincidence Engine<br />
One; however, as a result of a major electronic<br />
alteration, we could make these clocks<br />
accurate to the thousandth of a second.<br />
Consequently, there’s an oppos<strong>it</strong>ion between<br />
the non-deterministic approach in Coincidence<br />
Engine One, where we didn’t use any tools to<br />
synchronize the 1200 clocks – which led to<br />
increasing discrepancy between the different<br />
un<strong>it</strong>s, and an accumulation of chaos<br />
throughout the group – and the determinism<br />
in Coincidence Engine Two, where the movements<br />
of each clock are minutely synchronized<br />
by a centralized mon<strong>it</strong>oring system.<br />
In fact, we’re currently working on Coincidence<br />
Engine Three, which will synthesize<br />
the contrasting approaches of the first two<br />
installments of the series; instead of using<br />
electronic clocks, we'll return to using<br />
mechanical metronomes like those used<br />
in Ligeti's Poème Symphonique.<br />
LAURENT CATALA<br />
+ INFO:<br />
< www.theuser.org ><br />
< www.coincidence-engines.net><br />
dig<strong>it</strong>alarti #2 - 23
RESEARCH BODY>DATA>SPACE<br />
ROBOTS<br />
AND AVATARS<br />
OUR COLLEAGUES AND PLAYMATES OF THE FUTURE<br />
Robots and Avatars was launched in November 2009 w<strong>it</strong>h a Forum at NESTA (National Endowment<br />
<strong>for</strong> Science, Technology and the Arts), attended by an international group of 80 experts, professionals<br />
and young people in London. The programme continues throughout 2010-2011 w<strong>it</strong>h educational events,<br />
an exhib<strong>it</strong>ion, a webs<strong>it</strong>e, vodcasts w<strong>it</strong>h key experts, further <strong>for</strong>ums and a book/DVD.<br />
Images from<br />
DARE WE DO IT<br />
REALTIME?<br />
a per<strong>for</strong>mance piece<br />
created across<br />
2008 and premiered<br />
in 2009<br />
24 - dig<strong>it</strong>alarti #2<br />
We are moving into an era where technology<br />
is greatly expanding the possibil<strong>it</strong>ies<br />
of representation, w<strong>it</strong>h the physical body<br />
<strong>com</strong>plemented by a range of virtual ident<strong>it</strong>ies<br />
<strong>for</strong> both work and play.<br />
How do we establish relationships based on<br />
trust between virtual representations? What<br />
issues will we encounter when working w<strong>it</strong>h<br />
avatars and tele-presence? What social<br />
relationships will be <strong>for</strong>med between avatars?<br />
How do we deal w<strong>it</strong>h these <strong>com</strong>plex interlocking<br />
ident<strong>it</strong>ies? And what do these avatars and<br />
robots teach us about ourselves?<br />
These are some of the questions the<br />
Robots and Avatars programme explores.<br />
Our aim is not to find defin<strong>it</strong>ive answers<br />
but to sketch out ideas of futures where<br />
the boundaries between the real, the<br />
virtual and the robotic are increasingly<br />
blurred.<br />
Robots and Avatars provides a unique<br />
plat<strong>for</strong>m <strong>for</strong> inter-sector and inter-generational<br />
investigation of our ident<strong>it</strong>ies in the<br />
21 st century. The programme brings together<br />
an international group of people from<br />
the education sector, creative industries,<br />
new media, robotics, virtual worlds and<br />
gaming, work/behavioural psychologists,<br />
artists and key thinkers about tomorrow's<br />
workplace. Together we are exploring key<br />
questions and issues around future <strong>for</strong>ms<br />
of representation. The programme is<br />
exploring the ident<strong>it</strong>y evolutions of<br />
today’s younger generations and takes<br />
new creation techniques of self-representation,<br />
evolving in the <strong>for</strong>m of robots and<br />
avatars, to examine the effect of these<br />
ideas on artistic outputs and working<br />
modes. Robots and Avatars envisions the<br />
skill-sets, apt<strong>it</strong>udes, resources and methodologies<br />
that will be required by today‘s<br />
young people who will be at work from<br />
2020 onwards, taking into account that<br />
many of the jobs they will do have not yet<br />
been invented. It also explores potential<br />
up and <strong>com</strong>ing recreational pursu<strong>it</strong>s,<br />
social activ<strong>it</strong>ies and our relationship to<br />
others online in virtual worlds.<br />
In February 2010 Robots and Avatars held<br />
the Collaborative Futures Panel at the<br />
Kinetica Art Fair in London where<br />
Ghislaine Boddington, Creative Director<br />
of body>data>space, outlined some of the<br />
programme’s key points: "We’re looking<br />
at avatars, cyborgs, telematic and robotic<br />
cultures, all of which are representations<br />
of ourselves in some way, as we move<br />
<strong>for</strong>ward into a world of multi-ident<strong>it</strong>y and<br />
infin<strong>it</strong>e affin<strong>it</strong>ies."<br />
body>data>space, who conceived and<br />
co-produce Robots and Avatars w<strong>it</strong>h NESTA,<br />
is a London based design collective<br />
PHOTOS © JEAN PAUL BERTOIN, R.R.
FLUID SPACES, a<br />
co-operation between<br />
body>data>space<br />
and Kings College<br />
Visualisation Lab<br />
engaged in creating fascinating connections<br />
between per<strong>for</strong>mance, arch<strong>it</strong>ecture, new<br />
media and virtual worlds. Using our<br />
own collaboration methodologies and<br />
networked creation processes, the group<br />
visions the future of the human body and<br />
<strong>it</strong>s real-time relationship to evolving<br />
global, social and technological shifts.<br />
This focus on the weave of the live body<br />
in dig<strong>it</strong>al interaction reflects on all of our<br />
own experiences in today’s world – our<br />
bodies are extending and developing, our<br />
senses are enhanced, our social and work<br />
lives are changing through the use of dig<strong>it</strong>al<br />
tools and social media. At the base of<br />
this is the imperative issue of how we, our<br />
bodies and minds, affect and influence the<br />
various real<strong>it</strong>ies surrounding us.<br />
body>data>space prior<strong>it</strong>ise projects w<strong>it</strong>h<br />
cultural exchange and k<strong>now</strong>ledge transfer,<br />
to look in depth at relationship and multiident<strong>it</strong>y<br />
issues. A deeper recogn<strong>it</strong>ion of<br />
ident<strong>it</strong>y through gesture culture is in<br />
development through the extensive work<br />
and play we do in cyberspace. For us the<br />
future integrates tele-presence, and this is<br />
why we continue to research and develop<br />
our telematics and real-time connectiv<strong>it</strong>y<br />
work. What were once esoteric concepts<br />
are <strong>now</strong> more or less <strong>com</strong>monplace thanks<br />
to tools such as Skype, and Ghislaine<br />
has suggested that, as a result of <strong>com</strong>municating<br />
in this we are making "a shift<br />
away from the "I"-based thinking we were<br />
brought up w<strong>it</strong>h to a multi-ident<strong>it</strong>y<br />
"we’ based world, which has profound<br />
consequences <strong>for</strong> the future".<br />
body>data>space,<br />
working w<strong>it</strong>h young<br />
people w<strong>it</strong>h telematics<br />
in workshops<br />
Orla Ray, our per<strong>for</strong>mance avatar and a key<br />
member of the Robots and Avatars project,<br />
created by Ivor Diosi<br />
body >data>space creates unique events,<br />
installations, <strong>for</strong>ums, educational in<strong>it</strong>iatives,<br />
arch<strong>it</strong>ectural builds, research<br />
projects, workshops, online activ<strong>it</strong>ies and<br />
interaction techniques to <strong>com</strong>ment on<br />
the trans<strong>for</strong>mations around us through<br />
themed based education, art and entertainment<br />
programmes. Focusing on a mix<br />
of <strong>com</strong>mercial and socially relevant public<br />
projects, the group engages in skills<br />
exchange and k<strong>now</strong>ledge transfer between<br />
culture, creative industries and the dig<strong>it</strong>al<br />
sector. We often involve the public in<br />
the creative side of the work, creating<br />
equal authorship through the participation<br />
of others.<br />
Robots and Avatars is supported by a<br />
number of Project Champions including<br />
robotics and artificial intelligence expert<br />
Prof. Noel Sharkey from the Univers<strong>it</strong>y of<br />
Sheffield, who suggested at the Kinetica<br />
Art Fair Panel that people stereotypically<br />
tend to think that "robots will kill us, heal<br />
us or have sex w<strong>it</strong>h us". As a way of refuting<br />
this notion he coined the phrase<br />
"Robatars", c<strong>it</strong>ing the example of physical<br />
mil<strong>it</strong>ary drones operating in war-zones,<br />
yet controlled by operators in the Nevada<br />
desert, saying that "virtual real<strong>it</strong>y is<br />
<strong>com</strong>ing into play in a new way, which you<br />
could call "Real Virtual<strong>it</strong>y" – you’re looking<br />
at VR in a cocoon, where you can smell,<br />
touch and so on." During 2010/11 the<br />
project champions and many others will<br />
be contributing content to the Robots and<br />
Avatars blog, as well as appearing a<br />
various panels and a Forum.<br />
Onwards we go - 3G/4G, GPS, locative<br />
medias, mobile technologies, wireless<br />
interactiv<strong>it</strong>y, holograms, 3D projection<br />
systems and expanding virtual worlds all<br />
hint at the next <strong>for</strong>ms of representation<br />
of oneself and others. Multi-ident<strong>it</strong>y<br />
is part of today’s world, and a mix of<br />
vis-à-vis engagement and tele-presence<br />
is an ongoing part of the world of work<br />
and play. Collective collaborations<br />
onwards will involve teams mixing live<br />
presence, tele-presence, avatars in<br />
virtual worlds and robots, all<br />
co-creating together.<br />
So what happens when your avatar makes<br />
<strong>it</strong>s own avatar, when your robot has a<br />
relationship w<strong>it</strong>h your avatar? Those are<br />
the next questions………………….<br />
We will continue to bring together inspired<br />
people and organisations to further<br />
explore Robots and Avatars and questions<br />
surrounding new representational <strong>for</strong>ms<br />
in virtual and physical space and we<br />
would very much wel<strong>com</strong>e new collaborations<br />
and inputs into this fascinating<br />
and fertile discussion. If you think you<br />
would like to get involved w<strong>it</strong>h Robots<br />
and Avatars please do get in touch by<br />
emailing hello@robotsandavatars.net or<br />
going to www.robotsandavatars.net.<br />
GHISLAINE BODDINGTON, ALEX EISENBERG,<br />
LEANNE HAMMACOTT<br />
BODY>DATA>SPACE WITH NESTA<br />
dig<strong>it</strong>alarti #2 - 25
ARTIST JACQUES PERCONTE<br />
JACQUES PERCONTE,<br />
French artist Jacques Perconte in<strong>it</strong>iated in<br />
2003 a series of dig<strong>it</strong>al "films" that explore<br />
the landscape, and above all <strong>it</strong>s image;<br />
the series will <strong>it</strong>s sixth offspring this year,<br />
"Impressions de", a reference and reverence to<br />
the Impressionists, <strong>for</strong> his aesthetic has always<br />
been—incidentally—<strong>com</strong>pared by cr<strong>it</strong>ics to<br />
their own. How could <strong>it</strong> not be?<br />
uaonen (2003)<br />
26 - dig<strong>it</strong>alarti #2<br />
Indeed, through a meticulous and craftsmanlike<br />
work of multiple <strong>com</strong>pressions,<br />
collages and superimpos<strong>it</strong>ions, Jacques<br />
Perconte tells the story of the structural<br />
and vibrating pixelation that gives a new<br />
<strong>for</strong>mal expression to every single change<br />
of light and wind, which, among others,<br />
gently animate his video landscapes.<br />
As the Impressionists once used short and<br />
broken brush strokes of unmixed colors<br />
to translate in plastic terms the light and<br />
heat that shaped in time that one landscape,<br />
Jacques Perconte uses the very imperfections<br />
or aberrations—one might say in an era<br />
that praises <strong>for</strong> higher and higher defin<strong>it</strong>ion—of<br />
his images that he subjected to a<br />
THE DIGITAL<br />
IMAGE, AND THE<br />
SUBLIME<br />
tremendous loss of data. "A bug isn’t a<br />
mistake <strong>for</strong> the program, <strong>it</strong> shouldn’t be<br />
one <strong>for</strong> me", he says.<br />
At the source of every film of the series is a<br />
<strong>for</strong>tunate promenade, <strong>for</strong> the artist travels<br />
often w<strong>it</strong>h a camera at hand, like the<br />
Impressionists w<strong>it</strong>h their paint tubes and<br />
easels. For Impressions de (2010), Jacques<br />
Perconte is currently collecting images in<br />
Normandy, while going on a pilgrimage<br />
that follows the late nineteenth century<br />
painters’ trail. All the other films —<br />
uaonen (2003), uishet (2007), Pauillac-<br />
Margaux (2008), Le passage (2009), and<br />
Après le feu (2010)—were shot while in<br />
trans<strong>it</strong>, from the window of a train, a car,<br />
or even while sailing. Whatever special<br />
and romantic connection Jacques Perconte<br />
may have w<strong>it</strong>h the nature unfolding be<strong>for</strong>e<br />
his eyes at the moment of recording, the<br />
dig<strong>it</strong>al narrative behind the moving<br />
landscape unveils <strong>it</strong>self back in his studio,<br />
day after day, <strong>com</strong>pression after <strong>com</strong>pression,<br />
aberration after aberration, layer after<br />
layer, until the artist’s instinct and sensibil<strong>it</strong>y<br />
tell him <strong>it</strong>’s there. What’s there?<br />
"The scenarios of my films are dictated by the<br />
geography of the landscapes, as well as the<br />
story that unfolds during their perception.<br />
In a way, they are promenades. The narration<br />
settles in the trans<strong>for</strong>mations the image suffers.<br />
First and a priori naturalist, <strong>it</strong> emphasizes the<br />
landscape, <strong>it</strong>s plastic<strong>it</strong>y, and then <strong>it</strong> be<strong>com</strong>es<br />
less objective, maybe more impressionist.<br />
Light draws, color magnifies, matter<br />
prevails, and finally the landscape slowly<br />
be<strong>com</strong>es abstract. Familiar at first, <strong>it</strong><br />
be<strong>com</strong>es an expressive and mental space."<br />
(Jacques Perconte)<br />
Thus, in each of his films the narrative is<br />
the story of a whimsical and progressive<br />
shift from the in<strong>it</strong>ial impression of the<br />
landscape the artist once contemplated<br />
through his viewfinder to <strong>it</strong>s dig<strong>it</strong>al<br />
expression on the <strong>com</strong>puter screen<br />
through bursts of colorful and swarming<br />
pixels; from the flat surface and appearance<br />
of a video image to the organic and plastic<br />
richness that is hidden behind the thin<br />
veil of high-defin<strong>it</strong>ion; from Naturalism to<br />
Impressionism, and even to some extent<br />
Fauvism if we shall pursue this game of<br />
incidental <strong>com</strong>parisons; from the original<br />
perception and recording to the infin<strong>it</strong>ely<br />
imaginary the picture may there<strong>for</strong>e<br />
convey through the spectators’ eyes.<br />
"We no longer see the image of the landscape,<br />
we see the landscape of the image",<br />
the artist says.<br />
The progressive abstraction of the image<br />
w<strong>it</strong>hin <strong>it</strong>self after the systematic exposure<br />
of <strong>it</strong>s original and natural referent, a real<br />
landscape that gave birth to each film of<br />
the series, is in fact what allows the very<br />
image to be a mental space: slowly loosing<br />
<strong>it</strong>s grip on real<strong>it</strong>y, the motion picture<br />
be<strong>com</strong>es a landscape of <strong>it</strong>s own and <strong>it</strong>s<br />
narrative, even though <strong>it</strong> imposes <strong>it</strong>self<br />
© JACQUES PERCONTE / R.R.
Après le feu<br />
(2010)<br />
magnificently, is ne<strong>it</strong>her dictatorial nor<br />
conceptual, nor even overly technical<br />
(contrary to <strong>it</strong>s long and drawn-out production).<br />
It is only natural <strong>for</strong> the viewer<br />
to extend Jacques Perconte’s films w<strong>it</strong>h<br />
his/her own memory and imagination,<br />
since they don’t pretend to do anything<br />
but cradle our sensibil<strong>it</strong>y, maybe our sense<br />
of Beauty. To some extent, the experience<br />
is close to listening to music. Flânerie may<br />
be the only watchword.<br />
W<strong>it</strong>h Après le feu (2010), which originated<br />
during a trip in Corsica ‘after a wildfire’,<br />
Jacques Perconte has opened a new symbolic<br />
dimension to his landscapes.<br />
As we saw earlier, the artist works and<br />
experiments in <strong>com</strong>munion w<strong>it</strong>h the<br />
hazardous results that the programs of<br />
data <strong>com</strong>pression he uses may render.<br />
For his last film, while carefully collecting<br />
and <strong>com</strong>bining during the process waves<br />
of bugs or aberrations in his images, he<br />
managed to create the illusion of a depth<br />
in his scenery that simply didn’t exist in the<br />
original Corsican landscape. On screen, to<br />
a valley seemingly following the course of<br />
the train, from the back of which the artist<br />
stood to record images, progressively<br />
succeeds a tremendous, vertiginous,<br />
pixilated, and vivid gap under the tracks.<br />
In other words, while slowly turning <strong>it</strong>s<br />
focus from the outward to the inward,<br />
from the perceived landscape to <strong>it</strong>s dig<strong>it</strong>al<br />
expression, the image l<strong>it</strong>erally and radically<br />
rewrote <strong>it</strong>s natural topography to tell an<br />
entirely new story. Yet and to top <strong>it</strong> all,<br />
from the beginning to the end, the film<br />
never <strong>com</strong>pletely ceases to depict nature<br />
<strong>for</strong> all the alienating pixels remain<br />
connected to what was once the shimmering<br />
light h<strong>it</strong>ting the leaves of a tree.<br />
Nonsense?<br />
The magic tricks of Jacques Perconte<br />
caused the image of Après le feu not only<br />
to go <strong>free</strong>, dethroning Mother Nature <strong>for</strong><br />
the Grotesque, but also to go mad! During<br />
the process, <strong>it</strong> has gained a soul and <strong>it</strong> is<br />
willing to reinterpret drastically our<br />
perceptions against our senses—the empirical<br />
experience of the outside—while<br />
throwing us in <strong>it</strong>s infin<strong>it</strong>e and inexhaustible<br />
variable body. It takes us on a fantastic<br />
ride to inspire in us an overwhelming<br />
sense of the Sublime. If Jacques Perconte’s<br />
series of sceneries may be close to the<br />
aesthetic of the Impressionists, incidentally<br />
his landscapes could not be more<br />
Romantic, <strong>for</strong> their Beauty always remains<br />
"connected to the <strong>for</strong>m of the object",<br />
which is actually represented by a<br />
"boundlessness" (Immanuel Kant, Cr<strong>it</strong>ique<br />
of Judgment, 1790). Jacques Perconte<br />
somehow managed to reconcile the Beauty<br />
w<strong>it</strong>h the Sublime in his dig<strong>it</strong>al flâneries<br />
against the current ideal and understanding<br />
of high-defined perfection. Far again from<br />
being received as cold, conceptual and<br />
overly technical, his dig<strong>it</strong>al abstractions<br />
vibrate, feel and provoke us.<br />
BY VIOLAINE BOUTET DE MONVEL<br />
+ INFO:<br />
< http://jacquesperconte.<strong>com</strong> ><br />
uishet<br />
(2007)<br />
Le passage<br />
(2009)<br />
dig<strong>it</strong>alarti #2 - 27
ARTIST OLGA KISSELEVA<br />
WJ-SPOTS PRESENT<br />
OLGA KISSELEVA<br />
WJ-SPOTS is a project that was<br />
conceived of and designed by media curator<br />
Anne Roquigny, in which artists, cr<strong>it</strong>ics,<br />
thinkers, inventors, researchers, curators,<br />
organizers and producers of cultural events<br />
are inv<strong>it</strong>ed to look back on 15 years of Internet<br />
history. Olga Kisseleva was inv<strong>it</strong>ed to answer<br />
5 questions about her artistic practice.<br />
Olga Kisseleva<br />
artist and researcher<br />
28 - dig<strong>it</strong>alarti #2<br />
/ Seismic and quantum art pioneer,<br />
dig<strong>it</strong>al artist <strong>for</strong> the past 15 years, Olga<br />
Kisseleva heads the Art et Innovation<br />
(Art and Innovation) program of the<br />
Art et Science de l’Art (Art and Science)<br />
Master’s Degree Program at Paris 1<br />
Pantheon Sorbonne Univers<strong>it</strong>y.<br />
// Unlike video, whose place in<br />
contemporary art today is well recognized,<br />
some clarifications are in<br />
order be<strong>for</strong>e looking at network art.<br />
There are still qu<strong>it</strong>e a lot of expressions<br />
that are used to talk about on<br />
line creation: art works on line,<br />
web-specific art, web art, network art,<br />
net art, net.art, Internet art, cyberart,<br />
etc…<br />
Historically speaking, they don’t refer<br />
to the same things. The terms "net<br />
art" or "net.art" are more often used<br />
to describe artistic practices on the<br />
Internet. "Web art" seems rather lim<strong>it</strong>ed<br />
because <strong>it</strong> only includes work that<br />
takes the <strong>for</strong>m of Internet s<strong>it</strong>es. As <strong>for</strong><br />
"network art", <strong>it</strong> speaks to many different<br />
artistic practices, both analog<br />
and dig<strong>it</strong>al. And cyberart englobes all<br />
art work created or present in cyberspace,<br />
in other words generated w<strong>it</strong>h<br />
or generated through the <strong>com</strong>puter.<br />
The term "net.art" actually refers to a<br />
very specific current of online art, <strong>it</strong>s<br />
activist bent, or <strong>it</strong>s "heroic period",<br />
as per the online exhib<strong>it</strong> of the same<br />
name, organized by Olia Lialina,<br />
journalist and net-hacktivist. Since the<br />
early 1990’s, along w<strong>it</strong>h Jodi, Vuk<br />
Cosic, Alexei Shulgin, Heath Bunting,<br />
Natalie Bookchin and other online art<br />
pioneers, we’ve been working to<br />
invent the language and rules of this<br />
art, which is inextricably linked to the<br />
development of Internet <strong>it</strong>self.<br />
The meaning of Net.art has since<br />
expanded beyond that referred to in<br />
the works of the members of our<br />
group. Even though a few online<br />
projects had already been created,<br />
there was no <strong>com</strong>mon terminology<br />
being used to talk about art created<br />
w<strong>it</strong>h the Internet when Net.art appeared.<br />
Art created w<strong>it</strong>h Internet was simply<br />
called "media art" or "dig<strong>it</strong>al art",<br />
expressions that don’t take into<br />
account issues related to networks.<br />
/// W<strong>it</strong>h net.art, art work is created<br />
w<strong>it</strong>hin the physical space of the network,<br />
but in fact <strong>it</strong>’s the network <strong>it</strong>self<br />
that is trans<strong>for</strong>med into a piece of art.<br />
For the artist, virtual space is a space<br />
of expressive <strong>free</strong>dom where all the<br />
trad<strong>it</strong>ional configurations of content<br />
can be brought into play. Internet<br />
brings to life new social, technical<br />
and artistic practices: an art that does<br />
w<strong>it</strong>hout mediation between the artist<br />
and the surfer, an art which is based<br />
on in<strong>for</strong>mation, and not the object.<br />
By rigorously establishing how this<br />
in<strong>for</strong>mation "<strong>for</strong>mat" is be<strong>com</strong>ing an<br />
art "<strong>for</strong>m", artists are making the<br />
virtual space their own.<br />
Because <strong>it</strong> is made up mainly of<br />
images and texts, the Net is grounded<br />
on one of the most ancient <strong>for</strong>ms of<br />
<strong>com</strong>munication; yet, net.art is a product<br />
of the world of useful objects,<br />
and, unlike artist’s books, <strong>it</strong> has led to<br />
a technological turning point <strong>for</strong> art.<br />
Artists have been using the potential<br />
of the network (decentralized in<strong>for</strong>mation,<br />
rhizomic rather than hierarchical<br />
processes, etc.) to experiment<br />
w<strong>it</strong>h a variety of technological, as well<br />
as social, codes.<br />
This Internet-specific art <strong>for</strong>m<br />
includes art work created <strong>for</strong>, on, or<br />
w<strong>it</strong>h Internet… and not just any piece<br />
of work you can find, whatever <strong>it</strong>s<br />
<strong>for</strong>m, on the net. Net.art pieces can be<br />
seen at any given time by any <strong>com</strong>puter<br />
connected to the net. They can be<br />
affected by the viewer, integrate<br />
hyperlinks, and can include texts,<br />
animated or non-animated images,<br />
sound, data bases, etc. They can also<br />
be connected to installations or<br />
systems in physical places.<br />
PHOTOS © R.R.
Today, artists are interested in the<br />
applications of locative media, as well<br />
as questions of energy, electromagnetic<br />
fields and the consequences of timespace<br />
curvature. Independently<br />
of any direct collaboration w<strong>it</strong>h<br />
scientists, avant-garde artists of every<br />
era have been confronted w<strong>it</strong>h the<br />
progress of science and technology, as<br />
well as that of the languages that are<br />
inev<strong>it</strong>ably created by their use.<br />
Nowadays, those same kinds of artists<br />
continue to search <strong>for</strong> artistic opportun<strong>it</strong>ies<br />
inherent to scientific discovery,<br />
and potential <strong>com</strong>binations and<br />
hybridization between art and science.<br />
The sciences have an active influence<br />
on art, but the sciences are also<br />
decrypted, explored, diverted and<br />
influenced by artists.<br />
Certain innovative theories, like<br />
quantum-grav<strong>it</strong>ational theory, string<br />
theory and <strong>it</strong>s ramifications signal a<br />
new way of viewing and describing<br />
the world… Just like physicists, some<br />
artists try to interpret the<br />
infin<strong>it</strong>ely big, while others base their<br />
art work on the infin<strong>it</strong>ely small.<br />
The epistemological approach and<br />
the artistic means used by artists to<br />
achieve these goals will differ radically.<br />
INTERVIEW REALIZED BY ANNE ROQUIGNY,<br />
DURING WJ-SPOTS#1 IN PARIS.<br />
ABSTRACT FROM THE SPECIAL ISSUE<br />
PUBLISHED BY MCD IN SEPTEMBER 2009:<br />
WJ-SPOTS#1, 15 YEARS OF ARTISTIC<br />
CREATION ON THE NET,<br />
AVAILABLE ON: WWW.DIGITALMCD.COM<br />
screen shots from<br />
Olga Kisseleva webs<strong>it</strong>e<br />
/////<br />
< http://www.kisseleva.org/project/projecthay.htm ><br />
< http://www.kisseleva.org/project/projectconnect.htm ><br />
< http://www.panoplie.org/old/silence2/olga/frameolga.htm ><br />
< http://www.kisseleva.org/project/projectconquistadores.html ><br />
< http://kisseleva.<strong>free</strong>.fr/project/images/conquistadores/video_russia3.swf ><br />
< http://www.kisseleva.org/project/projectinvisible.html ><br />
< http://www.kisseleva.org/project/projetutor.html ><br />
< http://www.kisseleva.org/project/projectf<strong>it</strong>ness.html ><br />
< http://www.kisseleva.org/project/projectbike2.htm ><br />
< http://www.kisseleva.org/project/projectland.htm ><br />
< http://www.rhizome.org/ ><br />
< http://tw<strong>it</strong>ter.<strong>com</strong>/ ><br />
< http://www.facebook.<strong>com</strong>/ ><br />
< http://www.google.<strong>com</strong> ><br />
< http://www.e-flux.<strong>com</strong>/ ><br />
< http://www.e-art<strong>now</strong>.org/ ><br />
dig<strong>it</strong>alarti #2 - 29
EVENTS COMING SOON<br />
(AGENDA)<br />
30 - dig<strong>it</strong>alarti #2<br />
april 2010<br />
FESTIVAL ELECTRON<br />
Genève, Sw<strong>it</strong>zerland<br />
April 1 st to April 4 th<br />
<br />
VISUAL SYSTEM EXHIBITION<br />
Bethune, France<br />
April 2 nd to July 11 th<br />
<br />
GREGORY CHATONSKY EXHIBITION<br />
Toulouse, France<br />
April 7 th to April 30 th, Centre Culturel Bellegarde<br />
April 6 th to April 9 th, and April 26 th to April 30 th, La Fabrique<br />
April 8 th to April 24 th, Lieu Commun<br />
<br />
FESTIVAL EMPREINTES NUMERIQUES<br />
Toulouse, France<br />
April 7 th to April 10 th<br />
<br />
HIPERFICIES<br />
Elias Crespin’s Solo exhib<strong>it</strong>ion. Ars longa. Paris.<br />
April 7 th to May 8 th<br />
<br />
FESTIVAL NEMO<br />
Paris, France<br />
April 8 th to April 17 th<br />
<br />
PRINTEMPS PERFUME<br />
Group Exhib<strong>it</strong>ion realized w<strong>it</strong>h the Seoul art center Nabi. Art center.<br />
Enghien les Bains, France<br />
April 9 th to June 30 th<br />
<br />
ART OUTSIDERS FESTIVAL<br />
Servulo Esmeraldo’s Solo exhib<strong>it</strong>ion<br />
April 14 th to June 13 th<br />
<br />
STÖRUNG FEST 5.0<br />
Barcelona, Spain<br />
April 21 st to April 24 th<br />
<br />
"PROCESS IS PARADIGM" IN LABORAL EXHIBITION,<br />
Gijon, Spain<br />
april 23 rd to sept 27 th<br />
<br />
may 2010<br />
FESTIVAL ELEKTRA<br />
Montreal, Quebec, Canada<br />
May 5 th to May 9 th<br />
<br />
FESTIVAL MAPPING<br />
Genève, Sw<strong>it</strong>zerland<br />
May 6 th to May 16 th<br />
<br />
NUITS SONORES<br />
Lyon, France<br />
May 12 th to May 16 th<br />
<br />
>>>
may 2010 >>><br />
FESTIVAL DISSONANZE<br />
ROMA, ITALY<br />
May 21 st to May 23 th<br />
<br />
MOIRÉ<br />
Carsten Nicolai’s Solo exhib<strong>it</strong>ion<br />
The pace gallery, new york, usa<br />
May 21 st to May 25 th<br />
<br />
EDUARDO KAC SOLO EXHIBITION<br />
DAM Gallery, Berlin, Germany<br />
May 28 th to July 17 th<br />
<br />
june 2010<br />
FESTIVAL MUV<br />
Firenze, Italy<br />
June 1 st to June 6 th<br />
<br />
FESTIVAL SECONDE NATURE<br />
Aix-en-Provence, France<br />
June 2 nd to June 12 th<br />
<br />
FESTIVAL MUTEK<br />
Montreal, Quebec, Canada<br />
June 2 nd to June 6 th<br />
<br />
PANORAMA 12<br />
June 5 th to July 25 th<br />
Tourcoing, France<br />
<br />
FESTIVAL AGORA (IRCAM)<br />
Paris, France<br />
June 7 th to June 19 th<br />
<br />
FESTIVAL BAINS NUMÉRIQUES #5<br />
Enghien-les-Bains, France<br />
June 12 th to June 19 th<br />
<br />
FESTIVAL SONAR<br />
Barcelona, Spain<br />
June 17 th to June 19 th<br />
<br />
FESTIVAL OFFF<br />
June 24 th to June 26 th<br />
Paris, France<br />
<br />
FESTIVAL CITY SONICS<br />
Mons, Belgium<br />
date to be announced<br />
<br />
EVENTS COMING SOON<br />
(AGENDA)<br />
dig<strong>it</strong>alarti #2 - 33
WHO’S<br />
Dig<strong>it</strong>alarti Mag<br />
Dig<strong>it</strong>alarti is published by<br />
Dig<strong>it</strong>al Art International.<br />
CHIEF EDITORS :<br />
Anne-Cécile Worms,<br />
< acw@dig<strong>it</strong>alarti.<strong>com</strong> ><br />
Malo Girod de l’Ain,<br />
< malo@dig<strong>it</strong>alarti.<strong>com</strong> ><br />
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< julie@dig<strong>it</strong>alarti.<strong>com</strong> ><br />
WRITERS:<br />
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< dominique.moulon@gmail.<strong>com</strong> ><br />
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< lcatala@dig<strong>it</strong>almcd.<strong>com</strong> ><br />
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< http://www.sakasama.net ><br />
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SPECIAL THANKS TO OUR PARTNERS:<br />
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< http://wwwbodydataspace.net ><br />
Violaine Boutet de Monvel<br />
<br />
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<br />
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34 - dig<strong>it</strong>alarti #2<br />
dig<strong>it</strong>alarti.<strong>com</strong><br />
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