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dig<strong>it</strong>alarti #2<br />

April-May-June 2010 - 6 € / 8 $ US<br />

The International Dig<strong>it</strong>al Art Magazine<br />

Artists-Festivals-Innovation and more<br />

www.dig<strong>it</strong>alarti.<strong>com</strong><br />

#2<br />

EDUARDO KAC<br />

biological art<br />

DECODE<br />

FEEDFORWARD<br />

GREGORY CHATONSKY<br />

INVESTMENT FUND<br />

MEDIARCHITECTURE<br />

[THE USER]<br />

BODY>DATA>SPACE<br />

JACQUES PERCONTE<br />

DIGITAL ART & CONSERVATION<br />

OLGA KISSELEVA


LIVE A/V: THE SPECIAL ISSUE PUBLISHED BY MCD,<br />

DEDICATED TO AUDIOVISUAL PARFORMANCES.<br />

LIVE CINEMA, NEW TRENDS IN VJING AND VISUAL ARTS, DIVERSITY OF ARTISTIC<br />

PRACTICES MIXING SOUNDS AND IMAGES IN REAL TIME, FESTIVALS…<br />

COVER VISUAL : ALVA NOTO . XERROX BY CARSTEN NICOLAI<br />

140 pages<br />

bilingual<br />

english/french<br />

10 €<br />

Available on www.dig<strong>it</strong>almcd.<strong>com</strong>, Print and dig<strong>it</strong>al <strong>for</strong>mat (pdf)<br />

W<strong>it</strong>h 52 Portra<strong>it</strong>s of Artists from the A/V Scene:<br />

Abstract Birds, Addictive TV, AntiVJ, Cécile Babiole, Matthew Biederman, Frank Bretschneider, Byetone,<br />

Cellule d'Intervention Metamkine, chdh, Defasten, Demolecurisation, Evelina Domn<strong>it</strong>ch & Dim<strong>it</strong>ry Gefland,<br />

Louis Du<strong>for</strong>t, D-Fuse, Exyst, Gangpol & M<strong>it</strong>, HC Gilje, Kurt Hentschläger, Ryoji Ikeda, inc<strong>it</strong>e/, JoDi,<br />

Yuki Kawamura, Herman Kolgen, Ryoichi Kurokawa, LAb[au], Ulf Langheinrich, lsd room, Mikomikona,<br />

Joachim Montessuis, Mylicon/EN, Carsten Nicolai, Otolab, Julien Ottavi aka The Noiser, Jean Piché,<br />

PurForm, Quayola, Tasman Richardson, RKO, RYbN, Chris Salter, SATI, Antoine Schm<strong>it</strong>t, Synchronator,<br />

Telcosystems, TeZ, The Light Surgeons / Christopher Thomas Allen, Trans<strong>for</strong>ma, TvEstroy, UVA Un<strong>it</strong>ed<br />

Visual Artists, Edwin Van Der Heide, XLR project, Yro


APRIL/MAY/JUNE 2010<br />

CONTENTS<br />

03 EDITO<br />

Dig<strong>it</strong>al art and innovation<br />

04 COMMUNITY NEWS<br />

News from Dig<strong>it</strong>alarti.<strong>com</strong><br />

06 GRÉGORY CHATONSKY<br />

Artist in the flow<br />

08 INVESTMENT FUND<br />

Dig<strong>it</strong>al Art Promotion<br />

10 KEY QUESTIONS<br />

Dig<strong>it</strong>al art and conservation:<br />

the role of the art market<br />

12 DECODE<br />

Decoding the dig<strong>it</strong>al<br />

14 FEEDFORWARD<br />

Centre <strong>for</strong> Art and Industrial Creation<br />

in Gijon<br />

16 EDUARDO KAC<br />

Biological art<br />

20 MEDIARCHITECTURE<br />

Innovation w<strong>it</strong>h Muuuz.<strong>com</strong><br />

22 [THE USER]<br />

Arch<strong>it</strong>ecture, music and diversion<br />

24 BODY>DATA>SPACE<br />

Robots and avatars: our colleagues<br />

and playmates of the future<br />

26 JACQUES PERCONTE<br />

The dig<strong>it</strong>al image, and the sublime<br />

28 OLGA KISSELEVA<br />

WJ-SPOTS#1 in Paris<br />

30-33 AGENDA<br />

Exhib<strong>it</strong>ions and festivals<br />

#2<br />

EDITORIAL<br />

EDUARDO KAC, Cypher<br />

© photo R.R.<br />

DIGITAL ART AND INNOVATION<br />

Spring is the beginning of the dig<strong>it</strong>al arts festival season. A lot of events<br />

worldwide will focus on dig<strong>it</strong>al art, beginning w<strong>it</strong>h Elektra, in Montreal,<br />

where Dig<strong>it</strong>alarti will already be celebrating <strong>it</strong>s one-year anniversary.<br />

Dig<strong>it</strong>alarti has be<strong>com</strong>e a major international media dedicated to dig<strong>it</strong>al<br />

art, and many innovations are on the way:<br />

> A new version of the s<strong>it</strong>e: after almost a year in beta, the s<strong>it</strong>e will officially<br />

launch as version 1.0 in April. Easier to use and to browse, <strong>it</strong> will contain<br />

many new features, including groups like the Live A/V (Live Audio/Video)<br />

<strong>com</strong>mun<strong>it</strong>y.<br />

> iPhone and Android apps: Dig<strong>it</strong>alarti is also bringing dig<strong>it</strong>al art content<br />

and experience to mobile tools in April. Test our new Dig<strong>it</strong>alarti apps –<br />

they’re <strong>free</strong>. Just search dig<strong>it</strong>alarti on your app store. Soon our Android<br />

and Blackberry apps will be available as well.<br />

> New online multimedia magazine: The Dig<strong>it</strong>alarti Mag available in print<br />

and pdf is <strong>now</strong> a full-blown multimedia experience including video.<br />

< http://www.dig<strong>it</strong>alartimag.<strong>com</strong> > In this issue, you’ll discover artists such as<br />

Gregory Chatonsky, Olga Kisseleva, The User, Jacques Perconte,<br />

collectives like Body Data Space, reports of major exhib<strong>it</strong>ions in Spain<br />

and England, and a new feature about arch<strong>it</strong>ecture and design w<strong>it</strong>h our<br />

partner Muuuz.<strong>com</strong>.<br />

Rendez-vous in France, from June 12th to 19th , at Les Bains Numériques,<br />

in Enghien-les-Bains, where Dig<strong>it</strong>alarti is inv<strong>it</strong>ed to present the first<br />

acquis<strong>it</strong>ions of the Dig<strong>it</strong>al Art Promotion investment fund, including Keyword<br />

by Reynald Drouhin, Still Living by Antoine Schm<strong>it</strong>t, I just don’t<br />

k<strong>now</strong> what to do w<strong>it</strong>h myself by Grégory Chatonsky, and Blue/Move36 by<br />

Eduardo Kac, our artist of the month.<br />

We hope you enjoy this second issue. We look <strong>for</strong>ward to your help and<br />

feedback in enhancing our up<strong>com</strong>ing magazines. Please send us your<br />

<strong>com</strong>ments, questions and suggestions at: < info@dig<strong>it</strong>alarti.<strong>com</strong> > or post them<br />

directly on the s<strong>it</strong>e at: < www.dig<strong>it</strong>alarti.<strong>com</strong>/blog/dig<strong>it</strong>alarti_mag ><br />

ANNE-CÉCILE WORMS<br />

dig<strong>it</strong>alarti #2 - 03


DIGITALARTI COMMUNITY NEWS<br />

NEWS FROM DIGITALARTI.COM<br />

here you'll find a selection of articles published by the members of dig<strong>it</strong>alarti.<strong>com</strong>,<br />

the international dig<strong>it</strong>al arts <strong>com</strong>mun<strong>it</strong>y. Read more online.<br />

Focus<br />

FESTIVAL ELEKTRA<br />

Alain Thibault, founder and<br />

director of Elektra, is answering a few<br />

questions about Elektra festival in<br />

Montreal. Beginning of may 2010, <strong>it</strong> will<br />

be the 11 th ed<strong>it</strong>ion of the festival.<br />

< www.dig<strong>it</strong>alarti.<strong>com</strong>/m2_1 ><br />

04 - dig<strong>it</strong>alarti #2<br />

Could you tell us how this Elektra festival<br />

was conceived and what is the concept of<br />

the programmation?<br />

Elektra is a festival produced by ACREQ,<br />

Association pour la création et la<br />

recherche électroacoustique du Québec,<br />

founded in 1978. I became the artistic<br />

director in 1993.<br />

As a <strong>com</strong>poser of electronic music I was<br />

always interested in collaborating w<strong>it</strong>h<br />

visual artists. So, slowly ACREQ took the<br />

"multi-media" turn.<br />

After having presented Granular Synthesis<br />

Boreales, Jean Piché, 2009<br />

Motion Control Modell 5 in 1997 and a<br />

weekend of experimental video-music (in<br />

Usine C) + Pan Sonic, etc. I decided that<br />

we should create a festival called Elektra<br />

to aquire better visibil<strong>it</strong>y in the media and<br />

w<strong>it</strong>h the public.<br />

And <strong>it</strong> worked.<br />

So, experimental electronic music remains<br />

the main axis in the choice of pieces <strong>for</strong><br />

the program, but also anything visuals<br />

(<strong>com</strong>puter animation, robotics, etc.)<br />

So we have an important Per<strong>for</strong>mances<br />

section in the program.<br />

We added the installations <strong>com</strong>ponent:<br />

interactive, audio, etc.<br />

+ lectures, conferences<br />

+ the International Marketplace <strong>for</strong> Dig<strong>it</strong>al<br />

Arts<br />

We don't have a theme <strong>for</strong> the festival.<br />

We are interesting in showing what's new.<br />

We are very interested to show immersive<br />

works.<br />

The public has to feel the experience.<br />

What is your best memory?<br />

The first time I attend Feed by Kurt Hentschläger,<br />

my reaction was: ok, this is what<br />

happens when you die. The good thing is,<br />

I k<strong>now</strong> that I will still be alive at the end.<br />

And the worst?<br />

When one of my friends had to go to the<br />

hosp<strong>it</strong>al during Feed. I was really worried<br />

about him.<br />

What is the specific<strong>it</strong>y of the up<strong>com</strong>ing<br />

2010 ed<strong>it</strong>ion?<br />

Moving to the idea of Visualisation of<br />

music and sound. In fact <strong>it</strong> will be an<br />

important <strong>com</strong>ponent <strong>for</strong> the 2011<br />

ed<strong>it</strong>ion.<br />

How do you see the future of the festival?<br />

We are presently working on creating an<br />

International Biennale of Dig<strong>it</strong>al Arts in<br />

Montreal, during May. A real Biennale<br />

focusing exclusively on dig<strong>it</strong>al arts, w<strong>it</strong>h a<br />

very big installation <strong>com</strong>ponent.<br />

PHOTO © CONCEPTION LEVY & CAMIL SCORTEANU


PHOTOS © PETER DIMAKOS, ISABELLE DUBÉ, CONCEPTION LEVY & CAMIL SCORTEANU, R.R.<br />

Faust, Pur<strong>for</strong>m - Usine C<br />

Fluux terminal, Skoltz_Kolgen - Usine C, 2006<br />

News +<br />

Chelsea ArtMuseum<br />

The Chelsea ArtMuseum, Home of the Miotte Foundation present Jenny Marketou: Lighter<br />

Than Fiction. Jenny Marketou’s video installation poses the question, juxtaposing dreamlike<br />

perspectives w<strong>it</strong>h disturbing real<strong>it</strong>ies. Marketou investigates the precarious balance between<br />

real<strong>it</strong>y and fiction capturing the view from above where the lightness of utopian sensations and<br />

imagery are contrasted by dystopian real<strong>it</strong>ies. < www.dig<strong>it</strong>alarti.<strong>com</strong>/m2_2 ><br />

Future everything<br />

Art in the age of pervasive data is a call <strong>for</strong> papers and artworks <strong>for</strong> a new issue of the Leonardo<br />

Electronic Almanac ed<strong>it</strong>ed by FutureEverything. This issue of LEA investigate cross disciplinary<br />

thinking on art in the age of pervasive data. LEA is solic<strong>it</strong>ing texts and artwork by artists,<br />

researchers, and scholars involved in the exploration of themes including: the networked c<strong>it</strong>y,<br />

data visualisation, open data, hyperlocal data and the interpretation of proxim<strong>it</strong>y, <strong>com</strong>mun<strong>it</strong>y<br />

use and generation of data, all novel means of navigating the data terrain.<br />

The Leonardo Electronic Almanac (LEA) will produce an online and print on demand paper<br />

and gallery issue ed<strong>it</strong>ed by FutureEverthing, as well as host curated images and videos online.<br />

Deadline: Abstracts due 1 June 2010<br />

< www.dig<strong>it</strong>alarti.<strong>com</strong>/m2_3 ><br />

Artistic Textual and Per<strong>for</strong>mative Paths in New Media Correlations:<br />

Evelin Sterm<strong>it</strong>z' interview w<strong>it</strong>h net artist Annie Abrahams, whose "works are structured on both<br />

dig<strong>it</strong>ized hyper and on s<strong>it</strong>e real<strong>it</strong>ies. She constructs <strong>for</strong>ms of collective wr<strong>it</strong>ings on the net and<br />

reconstructs them into offline perceptions, which leads to creations of net-operas and other web<br />

based interventions."<br />

Fylkingen's journal Hz started as a non-virtual journal after <strong>it</strong>s predecessor Fylkingen Bulletin from<br />

the 60s. Since 2000, Hz has moved to the Internet and has be<strong>com</strong>e an Internet journal, one of the<br />

few in Sweden. Since the second issue in 2003 <strong>it</strong> has also includes Net Gallery, where international<br />

Internet art works are presented.<br />

< www.dig<strong>it</strong>alarti.<strong>com</strong>/m2_4 ><br />

01SJ 2010 Biennial<br />

Mark your calendars <strong>for</strong> the 2010 01SJ Biennial,<br />

September 16-19, 2010 whose theme is Build Your Own World.<br />

This idea encapsulates the Build Your Own World theme where the future is not about what’s<br />

next; <strong>it</strong>’s about what we can build to ensure that what’s next matters. The 2010 01SJ Biennial is<br />

predicated on the notion that as artists, designers, engineers, arch<strong>it</strong>ects, marketers, corporations<br />

and c<strong>it</strong>izens we have the tools to (re)build the world, conceptually and actually, virtually and<br />

physically, more poorly and better, aesthetically and pragmatically, in both large and small ways.<br />

Schwelle II, Chris Salter & Michael<br />

Schumacher, 2007<br />

Maxima, Keiichiro Shibuya & Exonemo<br />

Atak - Usine C, 2008<br />

Under the theme "Build Your Own World", the 3 rd 01SJ Biennial will present a broad range of<br />

exemplary work, which not only imagines the future (world) but builds <strong>it</strong>.<br />

The 3 rd 01SJ Biennial will take place September 16-19, 2010, throughout San Jose (USA).<br />

It is about how powerful ideas and innovative individuals from around the world can make<br />

a difference and <strong>com</strong>e together to build a unique, c<strong>it</strong>y-wide plat<strong>for</strong>m <strong>for</strong> creative solutions<br />

and public engagement. It is about the inspiration needed to build a world we want to live in<br />

and are able to live w<strong>it</strong>h.<br />

< www.dig<strong>it</strong>alarti.<strong>com</strong>/m2_5 ><br />

Le Laboratoire<br />

Animist, v<strong>it</strong>alist and machinist, the arch<strong>it</strong>ecture of "humeurs" rearticulates the need to confront the<br />

unk<strong>now</strong>n in a contradictory manner by means of <strong>com</strong>putational and mathematical assessments.<br />

The arch<strong>it</strong>ecture of "humeurs" is also a tool that will give rise to "Mult<strong>it</strong>udes" and their palp<strong>it</strong>ation<br />

and heterogene<strong>it</strong>y, the premises of a relational organization protocol.<br />

This research is being carried out w<strong>it</strong>h François Jouve, the mathematician in charge of working<br />

out dynamic structural strategies; Marc Fornes w<strong>it</strong>h Winston Hampel and Natanael Elfassy in<br />

charge of <strong>com</strong>putational development; the arch<strong>it</strong>ect and robotics designer Stephan Henrich; and<br />

Gaetan Robillard and Frédéric Mauclere <strong>for</strong> the physiological data collection station, following<br />

a scenario by Berdaguer and Péjus. It also uses Marc Kendall’s process of data collection using<br />

"microneedles".<br />

Le Laboratoire and Caroline Naphegyi (artistic director), have been following this research <strong>for</strong> two<br />

years and give the unique possibil<strong>it</strong>y of watching <strong>it</strong> exhib<strong>it</strong>ed at <strong>it</strong>s current stage of development.<br />

An arch<strong>it</strong>ecture of humors from January 22 nd to April 26 th at Le Laboratoire (Paris)<br />

< www.dig<strong>it</strong>alarti.<strong>com</strong>/m2_6 ><br />

Transcultures<br />

Transcultures is the Centre <strong>for</strong> electronic cultures, dig<strong>it</strong>al & sound art based in Mons<br />

(Belgium) which has in<strong>it</strong>iated lots of events, exhib<strong>it</strong>ions, publications, debates, artist residencies<br />

and festivals (C<strong>it</strong>y Sonics, a sound art festival every Summer since 2003 www.c<strong>it</strong>ysonics.be<br />

and Les Transnumériques, nomadic festival <strong>for</strong> electronic cultures and dig<strong>it</strong>al arts every<br />

2 years since 2005 in Mons, Brussels, Liège, Paris, Lille..) and connected to several European<br />

and international projects such as RAN (dig<strong>it</strong>al arts network), E-FEST (in<strong>it</strong>iated by Echos<br />

elektrik <strong>for</strong> the dig<strong>it</strong>al arts in Tunis), TRANSAT Contamine (artistic exchanges w<strong>it</strong>h SAT,<br />

Montreal), Pépinières d'artistes européens, Park in progress (w<strong>it</strong>h Pépinières d'artistes<br />

européens, Saint-Cloud and other parners), ADAPT (in<strong>it</strong>iated by CIANT, Prague)... about<br />

promoting and developping new <strong>for</strong>ms of interdisciplinary creation and creative indisciplines<br />

which are always in motion!! Artistic Textual and Per<strong>for</strong>mative Paths in New Media<br />

Correlations: An Interview w<strong>it</strong>h Annie Abrahams<br />

< www.dig<strong>it</strong>alarti.<strong>com</strong>/m2_7 ><br />

dig<strong>it</strong>alarti #2 - 05


DIGITALARTI FOCUS ARTIST<br />

GRÉGORY CHATONSKY<br />

ARTIST IN THE FLOW<br />

Born in Paris, Grégory Chatonsky holds a master’s degree in philosophy from the Sorbonne and a multimedia<br />

advanced degree from the Ecole Nationale Superieure des Beaux-Arts in Paris. He has worked on numerous<br />

solo and group projects in France, Canada, the Un<strong>it</strong>ed States, Italy, Australia, Germany, Finland and Spain .<br />

His works have been acquired by public collectors such as the Maison Europeenne de la Photographie.<br />

Your background?<br />

Art was a part of my universe from very<br />

early on. There are often children who s<strong>it</strong><br />

in the back of the classroom and draw, only<br />

half listening to what the teacher is saying.<br />

When my parents understood that I was<br />

one of them, they pushed me further in<br />

that direction: they bought me art catalogues<br />

<strong>for</strong> Christmas (I dove into Spies’<br />

Max Ernst), took me to the Louvre every<br />

week (transfixed by the crouching scribe)<br />

and enrolled me in art classes. At 15 or 16<br />

I felt I’d reached the end of an era, that I’d<br />

run through the classic images. So I left off<br />

wanting to paint. It was a naïve and romantic<br />

good bye, of course, but, although I was<br />

hardly a geek, <strong>it</strong> led me to <strong>com</strong>puters early<br />

on. At first, my attraction to <strong>com</strong>puters was<br />

artistic; since they were new, I would<br />

doubtless rediscover that "first time", that<br />

innocence, that childhood. I was a believer.<br />

I studied philosophy, because, as an artist,<br />

I wanted to be prepared to take on the<br />

enemy. And, as <strong>it</strong> so often happens, I fell<br />

Capture logo<br />

hopelessly in love w<strong>it</strong>h the enemy. It was an<br />

intellectually rich, intense time, where the<br />

world opened up, where culture became<br />

<strong>com</strong>pletely possible, and where each<br />

reference connected w<strong>it</strong>h another reference,<br />

to create a meaningful universe. I became<br />

interested in virtual real<strong>it</strong>y, in phenomenology,<br />

in Derrida and Lyotard, Heidegger<br />

and Stiegler. They have ac<strong>com</strong>panied my<br />

travels to this day. Then, in 1993, I worked<br />

on the Pompidou Center review Traverses,<br />

w<strong>it</strong>h Norbert Hillaire. That's where, in 1994,<br />

I discovered the internet, and, together<br />

w<strong>it</strong>h a few friends, I founded Incident.<br />

Then I designed the CD-Rom "Memories<br />

of the deportation", which won the Mobius<br />

prize in 1998. Then the exhib<strong>it</strong>s just kept<br />

<strong>com</strong>ing.<br />

How your work is changing today?<br />

I'm k<strong>now</strong>n as an intellectual artist, but<br />

I confess that I have some difficulty<br />

conceptualizing my work. I progress<br />

rather heuristically, step by step, experiment<br />

by experiment. There’s the idea, there’s the<br />

shape, and there’s what’s between them.<br />

If I were entirely sincere w<strong>it</strong>h you, I’d say<br />

that I’m wa<strong>it</strong>ing to see my work, that I’ve<br />

been wa<strong>it</strong>ing to see <strong>it</strong> <strong>for</strong> years, in fact.<br />

I haven’t yet begun. But since I’m not being<br />

sincere, I’ll tell you that I’ve been working<br />

<strong>for</strong> a long time on flows, whether technological,<br />

aesthetic, organic or pol<strong>it</strong>ical.<br />

These are unbroken <strong>for</strong>ms that exceed our<br />

perception. I’ve always wanted to create<br />

work that went beyond our abil<strong>it</strong>y to perceive<br />

<strong>it</strong> <strong>com</strong>pletely. Something is flowing.<br />

What's struck me these past few years, is<br />

the inextricable nature of dig<strong>it</strong>al and<br />

analog technology. I’m producing photographs,<br />

engravings, sculptures, books,<br />

even a <strong>com</strong>puter. It isn’t one medium<br />

versus the others. It’s lost <strong>it</strong>s uniqueness,<br />

except in low tech 8b<strong>it</strong> caricatures.<br />

It's everywhere. That’s why I’d have a hard<br />

time seeing myself as a dig<strong>it</strong>al artist.<br />

It's an idea that I've never liked. I work<br />

w<strong>it</strong>h the tools of my time.<br />

The work presented at the Ex<strong>it</strong> Festival<br />

in Paris?<br />

Charles Carcopino chose two installations<br />

about dance. Dance w<strong>it</strong>h U.S. (2008)<br />

receives NASDAQ stock valuations in real<br />

time, and injects them into a Shall we Dance<br />

sequence, where Fred Astaire is dancing<br />

w<strong>it</strong>h a steam engine. The more prices fluctuate,<br />

the faster Astaire dances. He’s reacting<br />

to the crisis. What I’m interested in there<br />

is the idea that the crisis isn’t a real phenomenon,<br />

but a representation, a l<strong>it</strong>tle like<br />

the plague during the middle ages.<br />

You declare that there’s a tremendous danger<br />

that’s going to submerge society, in order<br />

to leg<strong>it</strong>imize power. Indeed, <strong>it</strong>'s no accident<br />

that, following the 1929 crash, the original<br />

version of last year’s crash, musical <strong>com</strong>edies<br />

reinvented themselves as a genre in their<br />

own right. Unemployed Americans filled<br />

theaters where they could see bodies so<br />

different from their own, bodies which<br />

seem to defy the laws of grav<strong>it</strong>y. In Dance<br />

w<strong>it</strong>h me (2007) I used 157 YouTube videos<br />

of young girls dancing to the same RnB<br />

song. They copy and resemble each other,<br />

like a choreographed r<strong>it</strong>ual spreading<br />

PHOTOS © GREGORY CHATONSKY / R.R.


Dance w<strong>it</strong>h me<br />

(2007)<br />

Dance w<strong>it</strong>h U.S.<br />

(2008)<br />

Hisland,<br />

GrÈgory<br />

Chatonsky,<br />

2008<br />

across the network. If you have an MP3<br />

player, you can hook <strong>it</strong> up and the girls<br />

dance to the rhythm of our music. They’re<br />

young, a l<strong>it</strong>tle too young, and their dancing<br />

is sensual and lewd, but because they<br />

recorded and posted themselves on YouTube,<br />

one might wonder about the nature of our<br />

own voyeurism. What is this young teenage<br />

desire to be<strong>com</strong>e an image? And what<br />

be<strong>com</strong>es of the image, when <strong>it</strong> produces<br />

and diffuses <strong>it</strong>self (no more producers)?<br />

Isn't dancing really that strange relationship<br />

between the human being and an evolving<br />

image?<br />

What are your up<strong>com</strong>ing projects?<br />

I can’t talk to you about all of my projects.<br />

I’m a productive artist, perhaps too<br />

productive. Unlike certain artists of my<br />

generation, my work is still intu<strong>it</strong>ive, and<br />

so <strong>it</strong>'s difficult <strong>for</strong> me to anticipate what<br />

I'm going to do in the days and months<br />

to <strong>com</strong>e. There's one project, which is<br />

actually a prototype, because we premiered<br />

<strong>it</strong> on 27 February at the Contemporary<br />

Art Museum in Montreal, which is typical<br />

of my current method: Capture, which<br />

I’m creating w<strong>it</strong>h Olivier Alary. Capture is<br />

a prolific rock band which is always<br />

creating new pieces, by looking <strong>for</strong> lyrics<br />

on the internet and <strong>com</strong>posing generative<br />

music <strong>for</strong> <strong>it</strong>. The concerts last 8 hours or<br />

more, and are an opportun<strong>it</strong>y to create<br />

new pictures or sculptures, related to the<br />

context. Capture has an extremely active<br />

internet social life, w<strong>it</strong>h new Facebook<br />

Capture,<br />

Nu<strong>it</strong> Blanche<br />

2010<br />

MACM<br />

Capture,<br />

Generative<br />

c<strong>it</strong>y game<br />

and Tw<strong>it</strong>ter messages every minute.<br />

A large number of tasks are automated,<br />

meaning that even the band members<br />

can't listen to everything. While the music<br />

industry is constantly announcing <strong>it</strong>s own<br />

death, Capture has turned the problem<br />

upside down. By being extremely productive,<br />

Capture has exceeded the very possibil<strong>it</strong>y<br />

of being listened to. The idea of<br />

Capture is to create a util<strong>it</strong>arian celebr<strong>it</strong>ymaking<br />

machine. There’s also Circulation,<br />

which was ordered by Susanne Jaschko,<br />

which trans<strong>for</strong>ms traffic flows into discourse<br />

on love.<br />

JULIE MIGUIRDITCHIAN<br />

+ INFO:<br />

< http://gregory.incident.net ><br />

dig<strong>it</strong>alarti #2 - 07


DIGITALARTI INVESTMENT FUND<br />

08 - dig<strong>it</strong>alarti #2<br />

THE DIGITAL ARTS<br />

INVESTMENT<br />

FUND In order to take part in the growth and organization<br />

of the contemporary art market, Dig<strong>it</strong>al Art Promotion<br />

is launching the first dig<strong>it</strong>al arts investment fund<br />

in the world. The <strong>com</strong>pany is run by Dig<strong>it</strong>al Art<br />

International. The idea is to acquire works of dig<strong>it</strong>al art<br />

internationally, and to organize the promotion of the<br />

artists and their pieces. The <strong>com</strong>pany holds on to most<br />

of the pieces <strong>for</strong> a long period of time, operating as<br />

a mutual fund over a period of 5 to 8 years.<br />

Why invest ?<br />

There are many reasons to invest, from<br />

helping to set up a major collection in an<br />

artistically innovative field, to the perspective<br />

of high financial yields.<br />

The pleasure of collecting, and be<strong>com</strong>ing<br />

an artistic and cultural patron<br />

By contributing to the international cultural<br />

prestige and development of dig<strong>it</strong>al art,<br />

discovering and supporting high qual<strong>it</strong>y<br />

and talented artists.<br />

Discover the world of tomorrow<br />

These imaginative artists are at the <strong>for</strong>efront<br />

of innovation, using new models<br />

and objects, probing their relationship<br />

w<strong>it</strong>h the internet, users and interactiv<strong>it</strong>y.<br />

Every day, especially in the dig<strong>it</strong>al<br />

domain, our relationship to our personal<br />

and professional environment is being<br />

radically changed. Taking part in Dig<strong>it</strong>al<br />

Art Promotion offers a window on these<br />

innovations.<br />

Return on investment<br />

The fund’s goal is to provide high rates of<br />

return. W<strong>it</strong>h entry beginning at €1000, risk<br />

is low. Furthermore, your investment is<br />

secured by the art work, the means of<br />

production, a diversified portfolio, and the<br />

qual<strong>it</strong>y of the selection <strong>com</strong>m<strong>it</strong>tee.<br />

The art’s promotion strategy will lead to increased<br />

value <strong>for</strong> the artist. Finally, fund managers<br />

have a stake in the fund's success, and a large<br />

percentage of their retribution is based on<br />

value added to works of art that get sold.<br />

Keyword, Reynald Drouhin<br />

The art market<br />

A solution to the crisis : generally speaking,<br />

art is a safe medium and long term investment<br />

vehicle. The art market, worldwide,<br />

is equivalent to $ 45 billion per year (according<br />

to les Echos, 2009). Contemporary art<br />

makes up 16% of that market.<br />

Tax <strong>free</strong> inher<strong>it</strong>ance<br />

A 75% rebate on the French asset tax<br />

(TEPA law), and a 25% tax rebate make<br />

these investments easier to make.<br />

Art work isn't considered as an asset by<br />

inher<strong>it</strong>ance law, and is automatically<br />

included in the 5% value of real estate.<br />

Many investors have already entered the<br />

dig<strong>it</strong>al art investment fund<br />

The "Dig<strong>it</strong>al Art Promotion" investment<br />

fund founded in April 2009 has attracted<br />

numerous subscriptions since March 1 st<br />

2010, thanks to which the fund has<br />

acquired <strong>it</strong>s nine first works of art; seven<br />

of these works are pictured in this article.<br />

The fund is currently open <strong>for</strong> subscriptions<br />

from investors of every stripe.<br />

A high qual<strong>it</strong>y acquis<strong>it</strong>ion policy led by an<br />

international selection <strong>com</strong>m<strong>it</strong>tee<br />

> Nils Aziosmanoff, president of Art 3000 -<br />

Le Cube, Le Cube, Issy-les-Moulineaux,<br />

France<br />

> Dooeun Choi, artistic director, NABI art<br />

center, Seoul, South Korea<br />

> Kathleen Forde, curator of EMPAC, Troy,<br />

New York State, USA<br />

> Philippe Franck, founder and director of<br />

Transcultures, Mons, Belgique<br />

> Dominique Roland, director of arts<br />

center, Enghien-les-Bains, France<br />

> Jean-Luc Soret, artistic director of the<br />

Maison Européenne de la Photographie,<br />

Paris<br />

> Alain Thibault, founder and director of<br />

the Elektra Festival, Montreal, Quebec<br />

PHOTOS: © R.R.


Blue - Move 36,<br />

Eduardo Kac<br />

Surnatures 2, Miguel Chevalier,<br />

software creation: Music2eye<br />

This <strong>com</strong>m<strong>it</strong>tee searches <strong>for</strong> and retains<br />

high potential artists: who are recognized<br />

on the international scene, whose works<br />

are present in public and private collections,<br />

whose technical mastery has been<br />

ack<strong>now</strong>ledged, who have created their<br />

own artistic universe, both original and<br />

unique, who have a remarkable abil<strong>it</strong>y to<br />

produce works<br />

The selected piece of work will meet two<br />

cr<strong>it</strong>eria: <strong>it</strong> should show significant signs of<br />

being a piece of contemporary art work,<br />

I just don’t k<strong>now</strong> what to do w<strong>it</strong>h myself,<br />

Grégory Chatonsky<br />

and should reflect current developments<br />

and stakes in the dig<strong>it</strong>al world today<br />

A thorough promotion of the artists and<br />

their works<br />

The investment rules include a major provision<br />

reserved <strong>for</strong> the artist's promotion,<br />

indispensable <strong>for</strong> the artist’s success.<br />

Promotion of the collection<br />

Dig<strong>it</strong>al Art International, in charge of promoting<br />

the pieces acquired by the fund, will<br />

dislocation II,<br />

clavier,<br />

GrÉgory Chatonsky<br />

Still Living, Antoine Schm<strong>it</strong>t<br />

work as a network to study, develop, and<br />

promote the collection. The <strong>com</strong>pany will<br />

choose the solutions that are most likely to<br />

diffuse the collection (exhib<strong>it</strong>ing the collection<br />

in arts centers, contemporary art<br />

conventions, in international festivals, etc.)<br />

and will organize the conservation of the<br />

physical objects and dig<strong>it</strong>al data that make<br />

up the <strong>com</strong>plementary and artistic her<strong>it</strong>age.<br />

+ INFO:<br />

< http://www.dig<strong>it</strong>alartpromotion.<strong>com</strong> ><br />

IPC 2,<br />

Reynald Drouhin<br />

dig<strong>it</strong>alarti #2 - 09


DIGITAL ART KEY QUESTIONS<br />

DIGITAL ART<br />

AND CONSERVATION<br />

THE ROLE OF THE ART MARKET<br />

C.E.B. Reas,<br />

TI, 2004<br />

(custom software,<br />

<strong>com</strong>puter, projector,<br />

wooden discs,<br />

variable dimensions,<br />

ed<strong>it</strong>ion of 5)<br />

10 - dig<strong>it</strong>alarti #2<br />

Rematerialization<br />

The dig<strong>it</strong>al art market has modeled <strong>it</strong>self<br />

on the trad<strong>it</strong>ional visual arts market,<br />

w<strong>it</strong>h the tensions that are specific to<br />

these artistic practices; these tensions<br />

are related to questions about the piece's<br />

uniqueness, <strong>it</strong>s original<strong>it</strong>y, authentic<strong>it</strong>y,<br />

and <strong>it</strong>s relationship to <strong>it</strong>s time. Artists<br />

and galleries have experimented w<strong>it</strong>h<br />

different sales models; and, though<br />

there has been some change in recent<br />

years, no art market <strong>for</strong> this type of<br />

work has yet to have <strong>com</strong>e about.<br />

What role does the art market play in the conservation<br />

of dig<strong>it</strong>al art? In order <strong>for</strong> a piece to be conserved,<br />

<strong>it</strong> has to be associated w<strong>it</strong>h a value. Furthermore, where<br />

there is market value, there must be aesthetic value,<br />

which, in turn, creates market value. The value of a piece<br />

of art is determined by the interaction of several<br />

protagonists: the art dealer, the museum curator, the art<br />

historian, and the art cr<strong>it</strong>ic. The value that is given to<br />

a piece leads to <strong>it</strong>s conservation, and vice versa.<br />

The market is one of the places where art is exchanged,<br />

even in cases where access to that art is <strong>free</strong> (as is<br />

the case w<strong>it</strong>h net art).<br />

While <strong>it</strong>’s early yet to speak of a real<br />

dig<strong>it</strong>al art market, there has been<br />

some movement in that direction over<br />

the past few years. A good example of<br />

this is the Holy Fire, Art of the Dig<strong>it</strong>al<br />

Age exhib<strong>it</strong>, which took place at the<br />

iMAL (Interactive Media Art Laboratory,<br />

dedicated to dig<strong>it</strong>al culture and<br />

technology) from the 18 to the 30 of<br />

April 2008, in Brussels, as part of the<br />

"Off" program of the contemporary<br />

arts fair, ArtBrussels. The exhib<strong>it</strong>'s<br />

theme was the monstration of "collectable"<br />

dig<strong>it</strong>al art to be found on the<br />

art market, e<strong>it</strong>her in galleries or in<br />

private collections.<br />

In organizing this exhib<strong>it</strong>, Yves Bernard<br />

and Domenico Quaranta sought to<br />

expose dig<strong>it</strong>al art beyond the "ghetto"<br />

of <strong>it</strong>s usual circu<strong>it</strong>s (festivals, specialized<br />

spaces and web s<strong>it</strong>es), and <strong>com</strong>e<br />

directly into contact w<strong>it</strong>h a contemporary<br />

arts event. This exhib<strong>it</strong> gave rise to a<br />

dispute among certain artists and cr<strong>it</strong>ics,<br />

opposed to the rematerialization of<br />

software or pieces designed to be shown<br />

on line. The exhib<strong>it</strong> was almost entirely<br />

made up of autonomous objects made<br />

to be hung up on walls, that react to a<br />

vis<strong>it</strong>or’s presence, impressions, per<strong>for</strong>mance<br />

images, and non-interactive,<br />

non-participative video installations;<br />

and yet, most of the exhib<strong>it</strong>'s 27 artists<br />

or collectives were specialized in interactive<br />

art, and usually net art.<br />

PHOTOS © COURTESY BITFORMS GALLERY NYC


Golan Levin &<br />

Zachary Lieberman,<br />

Reface (Portra<strong>it</strong><br />

Sequencer), 2006<br />

(LCD screen,<br />

custom software,<br />

<strong>com</strong>puter, camera,<br />

plexiglass<br />

enclosure, ed<strong>it</strong>ion<br />

of 6)<br />

In the exhib<strong>it</strong> catalogue, exhib<strong>it</strong> curator<br />

and cr<strong>it</strong>ic Domenico Quaranta explains<br />

the importance of the market in the<br />

life cycle of art work, beyond simply<br />

financing the ongoing production of<br />

artists: When the market is functioning<br />

correctly, <strong>it</strong> plays a decisive role as buffer<br />

between the experimental <strong>free</strong>dom of the<br />

artist and the historicization of their<br />

work. On the one hand, you have <strong>com</strong>plete<br />

<strong>free</strong>dom, and on the other, a series<br />

of physical, economic and cultural<br />

pre-requis<strong>it</strong>es in order <strong>for</strong> a piece of work<br />

to last over time. The result of this collision<br />

is what we call the "work of art" (1) .<br />

The exhib<strong>it</strong> brought together work<br />

from galleries specialized in dig<strong>it</strong>al art,<br />

such as B<strong>it</strong><strong>for</strong>ms and Postmasters in<br />

New York, DAM in Berlin, or Numeris<br />

Causa (whose Parisian gallery closed<br />

in 2009).<br />

Rarefaction<br />

What do collectors buy? According to<br />

Steven Sacks, the <strong>for</strong>mer web entrepreneur<br />

and start-up creator who founded<br />

the B<strong>it</strong><strong>for</strong>ms gallery in New York (w<strong>it</strong>h<br />

a branch in Seoul), buyers, including<br />

private collectors and <strong>com</strong>panies, still<br />

prefer material objects to software (2) .<br />

In 2005, he started the Software ART<br />

space project, which sold works of<br />

CD-ROM screen art on line <strong>for</strong> $125<br />

(a lim<strong>it</strong>ed series of 5000 CD-ROMs).<br />

The experiment didn’t last. Even pure<br />

software or online pieces are often sold<br />

as objects, such as a <strong>com</strong>puter containing<br />

the software (or access to a server),<br />

or a screen dedicated to the piece, like<br />

the frame of a painting. The price,<br />

obviously, isn’t the same as that of files<br />

on a server, but money doesn’t seem<br />

to be a factor.<br />

The legal defin<strong>it</strong>ion of a work of art is<br />

based on the concept of scarc<strong>it</strong>y.<br />

The artistic photograph and video art,<br />

both of which are precursors to dig<strong>it</strong>al<br />

art, both followed the model of the<br />

visual arts market, rather than that of<br />

the print market. The parallel is particularly<br />

illustrative <strong>for</strong> video art. Video<br />

art got started in the beginning of the<br />

1960s, as the Portapak brought video<br />

cameras w<strong>it</strong>hin the reach of the consumer.<br />

At the time, artists believed in giving<br />

shape to a utopia, based on the idea<br />

that images could be created spontaneously,<br />

<strong>for</strong> immediate distribution,<br />

and w<strong>it</strong>h a small budget, outside the<br />

framework of mass media.<br />

The idea of lim<strong>it</strong>ed distribution was<br />

<strong>for</strong>eign to this approach. The rarefaction<br />

of video art began later, simultaneous<br />

to <strong>it</strong>s <strong>com</strong>mercialization in the<br />

1980s, which took two <strong>for</strong>ms: putting<br />

a cap on the number of copies produced,<br />

and the emergence of the video<br />

installation, which <strong>com</strong>bined video<br />

tape and scenography, coupled w<strong>it</strong>h<br />

the presence of other objects, or the<br />

participation of the audience.<br />

The number of copies was lim<strong>it</strong>ed<br />

arb<strong>it</strong>rarily, rather than in function<br />

technological imperatives.<br />

This strategy applied to both private<br />

and inst<strong>it</strong>utional collectors. The market<br />

<strong>for</strong> video installations, however, was<br />

the museum, because of constraints<br />

connected to the showing, storage and<br />

conservation of the works of art.<br />

Reproduction<br />

The in<strong>it</strong>ial phases of net art and software<br />

art, <strong>for</strong> example, were rather similar to<br />

those of video art. They share the<br />

immediate and spontaneous nature of<br />

the creative process, and the possibil<strong>it</strong>y<br />

of being created and distributed at<br />

lower cost. These are, however, dig<strong>it</strong>al<br />

works, as opposed to video production,<br />

which uses primarily analogue technology,<br />

w<strong>it</strong>h a resulting loss of reproductive<br />

qual<strong>it</strong>y. Generally speaking, <strong>for</strong> the<br />

video rush market, the richer the<br />

sound and image are (w<strong>it</strong>h higher<br />

qual<strong>it</strong>y materials, such as Beta), the<br />

fewer copies produced, and the higher<br />

the price.<br />

Conversely, prices drop when the<br />

copies are made on material that gives<br />

a lower qual<strong>it</strong>y rendering (like VHS<br />

video cassettes). Concerning dig<strong>it</strong>allybased<br />

pieces, there’s no difference in<br />

qual<strong>it</strong>y between the original and the<br />

copy, and the difference in value is<br />

purely conventional. As <strong>for</strong> internet<br />

pieces, scarc<strong>it</strong>y applies ne<strong>it</strong>her to the<br />

production side, nor to the distribution<br />

side of the equation. Maintaining<br />

certain pieces in a s<strong>it</strong>uation where their<br />

eventual obsolescence is expected,<br />

even programmed, is a way of adding a<br />

dose of scarc<strong>it</strong>y; the technical fragil<strong>it</strong>y<br />

of dig<strong>it</strong>al arts brings them closer to the<br />

unique object which is central to the<br />

market. De facto, those pieces that<br />

"survive", will have a certain value.<br />

Beyond the gallery, the strategies used<br />

by the artist to sell their work is considerably<br />

different from those used by<br />

the dealer; these strategies bring them<br />

closer to the culture and printing<br />

industries than to the unique piece of<br />

art sold in galleries. W<strong>it</strong>h certain types<br />

of dig<strong>it</strong>al art, <strong>for</strong> example, the artist<br />

can charge <strong>for</strong> <strong>download</strong>ing a piece,<br />

while putting on line a <strong>free</strong> version of<br />

the same piece (as w<strong>it</strong>h the Entropy8Zuper’s<br />

Godlove Museum project),<br />

or else he can charge a subscription fee<br />

in exchange <strong>for</strong> access to a reserved<br />

portion of the internet s<strong>it</strong>e, as w<strong>it</strong>h<br />

Mark Napier's Wa<strong>it</strong>ing Room.<br />

Some artists have chosen to produce<br />

"tie-in products", like Nicolas Frespech<br />

and his books on demand. Other artists<br />

have created their own sales galleries<br />

to market their pieces, <strong>for</strong> example the<br />

Electroboutique launched by artists<br />

Alexei Shulgin and Aristarkh Chernyshev.<br />

They designed a series of colorful, pop,<br />

consummately consumable, provocative<br />

pieces, "Media Art 2.0". Casting an<br />

ironic eye on the market, they take part<br />

in <strong>it</strong> <strong>com</strong>pletely.<br />

(1) Yves Bernard & Domenico Quaranta (under<br />

the <strong>com</strong>mission of), Holy Fire, art of the Dig<strong>it</strong>al Age<br />

(iMAL, Brussels / Belgium, 2008).<br />

(2) www.digicult.<strong>it</strong>/digimag/article.asp?id=480<br />

+ INFO:<br />

< www.b<strong>it</strong><strong>for</strong>ms.<strong>com</strong> ><br />

< www.electroboutique.<strong>com</strong> ><br />

< www.imal.org/HolyFire/fr/ ><br />

< www.numeriscausa.<strong>com</strong> ><br />

< www.postmastersart.<strong>com</strong> ><br />

< http://softwareartspace.<strong>com</strong>/ ><br />

ANNE LAFORET<br />

dig<strong>it</strong>alarti #2 - 11


DIGITAL ART EXHIBITION<br />

DECODING<br />

THE DIGITAL<br />

London’s Victoria & Albert Museum, whose<br />

collection covers 3000 years of decorative<br />

art and design, wel<strong>com</strong>es the "Decode"<br />

exhib<strong>it</strong>, which, w<strong>it</strong>h <strong>it</strong>s 34 pieces, offers<br />

an overview of dig<strong>it</strong>al creation from 2003<br />

until today. Viewings, installations and<br />

sculptures are displayed on the museum's<br />

façade, set up in the garden basin, spread on<br />

the ground or hung up on darkened walls.<br />

Decode:<br />

Dig<strong>it</strong>al Design<br />

Sensations<br />

Victoria & Albert Museum<br />

until 11 April 2010<br />

12 - dig<strong>it</strong>alarti #2<br />

The museum goer watches and physically<br />

experiences the event, which was organized<br />

in collaboration w<strong>it</strong>h onedotzero.<br />

Onedotzero is an organization that was<br />

created in 1996 by Matt Janson, an English<br />

movie maker, w<strong>it</strong>h the goal of promoting<br />

the art of the moving image, via the<br />

organization's festival of the same name.<br />

Cutting-edge, experimental and fun, this<br />

exhib<strong>it</strong> is a must-see.<br />

The walk through "Decode", which can be<br />

experienced as a trip through the possibil<strong>it</strong>ies<br />

of the dig<strong>it</strong>al, is structured around<br />

three themes: the Code taken as an IT language<br />

made up of visual and sound data,<br />

internet, and interactiv<strong>it</strong>y.<br />

Daniel Brown’s On Growth and Form wel<strong>com</strong>es<br />

the spectator. Similarly to C.E.B.<br />

Reas’ Ti water lilies, these virtual flowers,<br />

inspired by objects from the museum’s<br />

permanent collection, change <strong>free</strong>ly.<br />

John Maeda, the star, whose Nature series<br />

was exposed at the Fondation Cartier in<br />

2004, has also taken up the challenge of<br />

creating software that generates shapes<br />

inspired by nature. These generative pieces<br />

–automatically self-generating—allow<br />

their creator to dive into the virtual world,<br />

and experiment w<strong>it</strong>h the absence of spatial<br />

and temporal lim<strong>it</strong>s. The world ceases to<br />

be linear, as <strong>it</strong> is in Western art, where<br />

linear perspective, symbolizing the<br />

concept of a beginning and an end, was<br />

created; instead, the world be<strong>com</strong>es circular<br />

and undetermined. Meanwhile, other<br />

artists prefer to remove themselves from<br />

the aesthetics of the real world, in order to<br />

create a virtual world made up of geometric<br />

shapes, inspired by codes and technological<br />

equipment. For Ryoji Ikeda, k<strong>now</strong>n <strong>for</strong> his<br />

electronic visual and sound per<strong>for</strong>mances,<br />

abstraction is the rule. Data.scan, w<strong>it</strong>h <strong>it</strong>s<br />

series of lines, represents the immense<br />

quant<strong>it</strong>y of data surrounding us. The entire<br />

thing, shut up inside a box, as if in a vain<br />

attempt to control the infin<strong>it</strong>e.<br />

Because they’re the fru<strong>it</strong> of <strong>com</strong>plex<br />

algor<strong>it</strong>hms and occasionally expensive<br />

technological materials, dig<strong>it</strong>al pieces<br />

require the conjunction of several types of<br />

<strong>com</strong>petencies. Artists work w<strong>it</strong>h IT<br />

specialists, and designers create studios<br />

like Universal Everything, w<strong>it</strong>h Matt<br />

Pyke, or the Japanese multimedia design<br />

studio Wowlab. Film maker James Frost’s<br />

House of Card is a typical example.<br />

This video, which has won several prizes,<br />

shows the face of Radiohead singer Tom<br />

York, in 3D. No camera was used to film<br />

this clip, but cutting edge technology<br />

requiring technicians specialized in 3D<br />

imaging. Aaron Koblin later directed the<br />

interactive version of the video.<br />

While the internet is a warehouse <strong>for</strong><br />

certain intangible pieces, like Lia’s Arcs 21,<br />

which is <strong>free</strong>ly <strong>download</strong>able onto an<br />

iphone, <strong>it</strong> is also the place where certain<br />

artists find their raw materials. They recuperate<br />

visual or textual data left by web<br />

surfers, and use them to create dig<strong>it</strong>al<br />

landscapes that convey thoughts on our<br />

society. Jonathan Harris and Sep Kamvar's<br />

We feel fine, Sascha Pohflepp and Karsten<br />

Schmidt's Social Collider, and Mark Hansen<br />

and Ben Rubin's Listening Post re-use<br />

phrases left by bloggers. The subsequent<br />

moving images, and the impressive installation<br />

of dozens of screens where the<br />

words are read, as they appear, by a<br />

synthesizer, give spectators a peek at the<br />

mood of the planet's inhab<strong>it</strong>ants. By recuperating<br />

personal data from the net, these<br />

pieces play on our voyeuristic tendencies.<br />

They also reveal the ambivalence of internet's<br />

controlled <strong>free</strong>dom.<br />

In the third part of the exhib<strong>it</strong>, artists use<br />

the spectator’s body to activate their<br />

pieces. Mehmet Akten’s Body Paint trans<strong>for</strong>ms<br />

the viewer into an action painter.


PHOTOS/IMAGES © DAAN ROOSEGAARDE / XURBIA XENDLESS LTD / JOHN BERENS, BITFORMS GALLERY NYC / R.R.<br />

On Growth and Form series,<br />

Daniel Brown, 2009<br />

Weave Mirror,<br />

Daniel Rozin, Collection of<br />

Jonathon Carroll, 2007<br />

Radiohead: House of Cards,<br />

Technical Director: Aaron Koblin<br />

Director: James Frost<br />

Production Company: Zoo Films,<br />

Los Angeles, 2008<br />

Like the wind, they can sway the branches<br />

of Simon Hejden's Tree, or control the drops<br />

of rain and aquatic waves in Wowlab's Light<br />

Rain. Technology leads back to nature,<br />

and creates connections between man and<br />

his environment. Daan Roosegaarde’s<br />

Dune, a <strong>for</strong>est of illuminated stalks, a<br />

permanent version of which can be seen on<br />

the banks of the Maas river in Rotterdam,<br />

responds to the movement and sounds of<br />

the vis<strong>it</strong>ors that walk through <strong>it</strong>.<br />

Dandelion, a more elaborate and less poetic<br />

version of Michel Bret and Edmond<br />

Couchot's 1990 Pissenl<strong>it</strong>, recalls the<br />

Body Paint at Tyneside Cinema,<br />

Mehmet Akten,<br />

2009<br />

starry-eyed moments of childhood.<br />

Then the spectator loses control of his<br />

body, which continues to interact w<strong>it</strong>h the<br />

art. Rather than being observed, Golan<br />

Levin’s mechanical eye, Opto-Isolator,<br />

observes the spectator. rAndom International<br />

and Chris O’Shea’s Audience, which<br />

is made of dozens of mirrors spread out<br />

on the ground, spies on vis<strong>it</strong>ors’ gestures.<br />

The same artists used biometric facial<br />

recogn<strong>it</strong>ion technology to create Study <strong>for</strong><br />

a Mirror, technology which is already<br />

being used by certain casinos in France.<br />

The piece captures your image, then<br />

Opto-Isolator,<br />

Golan Levin w<strong>it</strong>h<br />

Greg Balthus,<br />

2007<br />

Videogrid,<br />

Ross Phillips, 2008<br />

Dune,<br />

Daan Roosegaarde,<br />

2006-2009<br />

transcribes <strong>it</strong> directly into an ephemeral<br />

dig<strong>it</strong>al painting. Finally, at the circu<strong>it</strong>’s<br />

end, in the garden, is Jason Bruge’s installation,<br />

Mirror Mirror. Dozens of dig<strong>it</strong>al<br />

signs are spread out on the surface of the<br />

water, and light up as vis<strong>it</strong>ors walk by,<br />

reflecting their images back across the<br />

aquatic surface. And then the time <strong>com</strong>es<br />

to s<strong>it</strong> by the pool, and remember experiences<br />

past.<br />

AUDE DE BOURBON PARME<br />

+ INFO:<br />

< http://www.vam.ac.uk/micros<strong>it</strong>es/decode/ ><br />

dig<strong>it</strong>alarti #2 - 13


DIGITAL ART EXHIBITION<br />

FEEDFORWARD<br />

"According to Benjamin Weil, the principal curator of Laboral, the Feed<strong>for</strong>ward<br />

exhib<strong>it</strong>ion is just a "sequel" to Feedback, the inaugural exhib<strong>it</strong>ion of the Centre<br />

<strong>for</strong> Art and Industrial Creation in Gijon, Spain. Its organisation was entrusted<br />

to Christiane Paul, one of the curators of the Wh<strong>it</strong>ney Museum in New York,<br />

and to Steve Dietz, the artistic director of the Zero1 biennale of San José,<br />

Cali<strong>for</strong>nia. The exhib<strong>it</strong>ion’s subt<strong>it</strong>le, "The Angel of History" is a reference to<br />

an essay by Walter Benjamin."<br />

The aesthetics of simulation<br />

Everything in the Russian collective<br />

AES+F’s, Last Riot is just simulation.<br />

Mountains and rocks in the distance as<br />

well as in the <strong>for</strong>eground are idealised as<br />

in the paintings of the Italian artist Andrea<br />

Mantegna. The rocket fuselages, the<br />

planes and missiles are smooth like the<br />

surfaces of 3D models be<strong>for</strong>e they receive<br />

their textures. The actors are young and<br />

beautiful like they are in fashion photography.<br />

No emotion will appear on their<br />

faces even though they incessantly play<br />

and replay scenes of execution w<strong>it</strong>h<br />

knives and swords in their hands.<br />

There is ne<strong>it</strong>her sweat, nor blood in this<br />

ideal world where rocket missiles and<br />

imminent crashes of planes in distress<br />

give away the end. Such a display, of<br />

advertising style beauty placed in a<br />

museum setting is a l<strong>it</strong>tle disturbing even<br />

if in this particular case <strong>it</strong>’s "make-believe"<br />

as children say when playing war, unlike<br />

those who make war <strong>for</strong> real. As <strong>for</strong><br />

weapons of mass destruction, they too<br />

have their presentation leaflets.<br />

The art of in<strong>for</strong>ming<br />

Tantalum Memorial - Residue is part of a<br />

series of installations conceived by the<br />

artists Graham Harwood, Richard Wright<br />

and Matsuko Yokokoji that is structured<br />

around antiquated automatic telephone<br />

sw<strong>it</strong>ches. The one that is presented at<br />

Laboral is imposing <strong>for</strong> <strong>it</strong>s size and the<br />

appearance of <strong>it</strong>s old-fashioned electronic<br />

<strong>com</strong>ponents, which give <strong>it</strong> a very mysterious<br />

look. As <strong>for</strong> <strong>it</strong>s t<strong>it</strong>le, <strong>it</strong> refers to the<br />

ore k<strong>now</strong>n as Coltan that contains two<br />

minerals, called respectively Colomb<strong>it</strong>e<br />

14 - dig<strong>it</strong>alarti #2<br />

and Tantal<strong>it</strong>e. These same minerals are used<br />

in making cell phones and video game<br />

consoles. But 80% of the world’s Coltan<br />

reserves, which have recently be<strong>com</strong>e<br />

precious, are found in the Democratic<br />

Republic of Congo, where conflicts that<br />

are referred to as the Coltan Wars have<br />

been raging <strong>for</strong> the past few years;<br />

conflicts that have already claimed nearly<br />

four million lives in the face of the international<br />

media’s <strong>com</strong>plete indifference.<br />

The Gijon Centre <strong>for</strong> Art, following the<br />

festivals of Zero1 in San José, Transmediale<br />

in Berlin and Ars Electronica in Linz, is<br />

creating an echo of the massacres in which<br />

we are participating, w<strong>it</strong>hout even k<strong>now</strong>ing<br />

<strong>it</strong>, in our unbridled use of cell phones.<br />

Auto surveillance<br />

Hasan Elahi was arrested by FBI agents in<br />

2002 at the Detro<strong>it</strong> airport and only after a<br />

lengthy series of lie detector tests did they<br />

learn that the artist was absolutely beyond<br />

reproach. He then decided to in<strong>for</strong>m the<br />

agent who had given him his telephone<br />

number where he was going be<strong>for</strong>e each<br />

of his trips. Hasan Elahi is highly solic<strong>it</strong>ed<br />

around the world, notably to touch on the<br />

s<strong>it</strong>e "trackingtransience.net" that he<br />

created in 2004 to avoid a repeat of such<br />

unpleasantness. This webs<strong>it</strong>e makes <strong>it</strong><br />

possible to k<strong>now</strong>, in real time, where he is<br />

via Google Earth. The l<strong>it</strong>tle arrow tells us<br />

where he is located at any given moment,<br />

while his travels are documented by<br />

numerous photos ac<strong>com</strong>panied by textual<br />

in<strong>for</strong>mation. We k<strong>now</strong>, <strong>for</strong> example, what<br />

he ate aboard a Boeing 777 on Continental<br />

Airlines going from the Tokyo Nar<strong>it</strong>a<br />

airport to Newark and learn that he spent<br />

2 dollars and 87 cents in a Starbucks<br />

Coffee in New York on April 15 th 2008.<br />

This art oriented auto surveillance makes<br />

us think about the dig<strong>it</strong>al traces that we<br />

leave behind each one of our steps. It’s a<br />

very short jump <strong>for</strong> them to be processed<br />

in a crosschecking bureau like the one in<br />

the 1985 film Brazil by Terry Gillian where<br />

an arrest is also made, by mistake…<br />

Revealing the distance<br />

Trevor Paglen is a research artist in cultural<br />

geography who recently published a book<br />

ent<strong>it</strong>led Blank Spots on the Map. He is<br />

interested in the zones that are kept secret<br />

on American soil, such as the mil<strong>it</strong>ary<br />

base located in the celebrated Area 51 that<br />

has inspired so many authors and screen<br />

wr<strong>it</strong>ers. He practices what he calls, Lim<strong>it</strong><br />

Telephotography by using material that is<br />

used by astronomers. It is w<strong>it</strong>h cameras<br />

equipped w<strong>it</strong>h telephoto lenses w<strong>it</strong>h focal<br />

lengths that can reach up to 7,000 mm<br />

that Trevor Paglen photographs what is<br />

happening from afar. Qu<strong>it</strong>e a few of his<br />

images are there<strong>for</strong>e blurred w<strong>it</strong>h rather<br />

faded colours like the landscapes in the<br />

backgrounds of paintings. The contours of<br />

the hangars that we can make out in one<br />

of the photos taken from a distance of 18<br />

miles, about 29 kilometres, are indistinct,<br />

like they are in some of Gerhard Richter’s<br />

paintings. Trevor Paglen’s images reveal<br />

the thick layer of ether that separates the<br />

lens from the subject <strong>it</strong>self. They represent<br />

nothing other than the distance induced<br />

by what is kept secret.<br />

Immersive journalism<br />

It is <strong>now</strong> possible to vis<strong>it</strong> the prisoner<br />

camp of Guantanamo virtually, be<strong>for</strong>e<br />

Barack Obama, who promised to close <strong>it</strong><br />

in 2008, shuts <strong>it</strong> down defin<strong>it</strong>ively.<br />

The project is called Gone G<strong>it</strong>mo and was<br />

conceived by Nonny de la Pena and Peggy<br />

Weil. One can thus wander about <strong>free</strong>ly in<br />

Second Life, w<strong>it</strong>hin the Delta and X-Ray<br />

camps reconst<strong>it</strong>uted in 3D. You can even<br />

put on an orange prison outf<strong>it</strong> when an<br />

agent is available to get more into the role<br />

and follow a pre-scripted scenario where<br />

torture, happily, is excluded. This is what<br />

the two artists call "immersive journalism".<br />

But are we ready to incarnate a<br />

prisoner in this context in the manner we<br />

do in projecting ourselves into a fictive<br />

character, not to mention the issues tied<br />

to international rights or simply to human<br />

rights this prison raises, k<strong>now</strong>ing that<br />

video game players are more inclined to<br />

choose the role of a terrorist rather than a<br />

counter terrorist?<br />

Personal diaries<br />

PHOTOS © SARAH RUST SAMPEDRO, R.R.


Christopher<br />

Baker,<br />

"Hello World",<br />

2008.<br />

Nonny de la Pena<br />

& Peggy Weil,<br />

"Gone G<strong>it</strong>mo",<br />

2007.<br />

Hasan Elahi,<br />

"Tracking Transience",<br />

2009.<br />

Diaries in which one would wr<strong>it</strong>e "Dear<br />

Diary" at the top of the page and whose<br />

contents one would protect w<strong>it</strong>h the help<br />

of l<strong>it</strong>tle locks are fading out. As <strong>for</strong> videoblogs<br />

that openly address the entire world<br />

by beginning w<strong>it</strong>h "Hello World", they are<br />

on the rise. It is <strong>for</strong> this reason that<br />

Christopher Baker has brought together a<br />

few thousand in order to broadcast them<br />

simultaneously w<strong>it</strong>hin a video installation<br />

called "Hello World". Though these<br />

sequences are relatively uninteresting<br />

individually, their multiplication gives<br />

birth to a strange audiovisual cacophony.<br />

The repet<strong>it</strong>ion of an object, whatever <strong>it</strong> is,<br />

generally removes <strong>it</strong> from <strong>it</strong>s tedious<br />

banal<strong>it</strong>y. But the American artist is implementing<br />

a reversal through this accumulation<br />

because those who think they are<br />

addressing the entire world from the<br />

intimacy of their bedrooms <strong>now</strong> find<br />

themselves immersed in a crowd of people<br />

while a single spectator can be s<strong>it</strong>uated in<br />

the place of the camera.<br />

Arrogance or provocation<br />

Ali Momeni, who was born in Isfahan in<br />

Iran and currently teaches at the Univers<strong>it</strong>y<br />

of Minnesota, considers his installation<br />

Smoke and Hot Air to be a "response to the<br />

relentless threats against Iran by a myriad<br />

of more <strong>for</strong>tunate countries in recent<br />

years". Momeni got together w<strong>it</strong>h Robin<br />

Mandel to conceive a strange machine that<br />

Harwood, Wright & Yokokoji,<br />

"Tantalum Memorial - Residue",<br />

2008.<br />

makes real smoke rings whenever <strong>it</strong> finds<br />

phrases that include "Attack Iran" on<br />

Google News. These same phrases are then<br />

automatically converted to Text-To-Speech<br />

w<strong>it</strong>h a software application while the<br />

material part of the machine translates them<br />

into smoke rings. The room where the<br />

work is exposed is filled w<strong>it</strong>h thick smoke<br />

while the noise of the machine’s wooden<br />

valves struggle to cover the synthetic voice<br />

that is spouting threats. But what kind of<br />

arrogance does this machine symbolise?<br />

That of presidents of Western countries<br />

who are failing to govern the world or that<br />

of another president whose favour<strong>it</strong>e arm<br />

is nothing more than provocation?<br />

The Angel of History<br />

Lastly, Labour Camp Study Room D, by the<br />

artist Piotr Szyhalski, brings together four<br />

metallic panels equipped w<strong>it</strong>h vu-metres,<br />

sw<strong>it</strong>ches and other tuning buttons and<br />

headsets. Spectators can manipulate these<br />

interfaces w<strong>it</strong>h their old fashioned beauty<br />

to listen to sound archives that range from<br />

WW2 to the war in Iraq. Control here<br />

though is only an illusion because <strong>it</strong> soon<br />

be<strong>com</strong>es apparent that <strong>it</strong> is the machine<br />

that "decides". But the piece is indeed<br />

about history as is this exhib<strong>it</strong>ion where<br />

the catalogue begins w<strong>it</strong>h a few lines<br />

taken from Walter Benjamin’s "On the<br />

Concept of History": "A Klee painting<br />

named ‘Angelus Novus’ shows an angel<br />

looking as though he is about to move<br />

away from something he is fixedly<br />

contemplating. His eyes are staring, his<br />

mouth is open, his wings are spread.<br />

This is how one pictures the angel of<br />

history. His face is turned toward the past.<br />

Where we perceive a chain of events, he<br />

sees one single catastrophe which keeps<br />

piling wreckage and hurls <strong>it</strong> in front of his<br />

feet. The angel would like to stay, awaken<br />

the dead, and make whole what has been<br />

smashed. But a storm is blowing in from<br />

Paradise; <strong>it</strong> has got caught in his wings<br />

w<strong>it</strong>h such a violence that the angel can no<br />

longer close them. The storm irresistibly<br />

propels him into the future to which his<br />

back is turned, while the pile of debris<br />

be<strong>for</strong>e him grows skyward. This storm is<br />

what we call progress."<br />

WRITTEN BY DOMINIQUE MOULON<br />

FOR IMAGES MAGAZINE AND TRANSLATED BY<br />

GEOFFREY FINCH FOR DIGITALARTI.COM.<br />

AES+F,<br />

"Last Riot",<br />

2007.<br />

Ali Momeni & Robin Mandel,<br />

"Smoke and hot air", 2007 / 2008.<br />

+ INFO:<br />

Laboral < www.laboralcentrodearte.org ><br />

AES+F < www.aes-group.org ><br />

Tantalum Memorial < http://mediashed.org/TantalumMemorial ><br />

Tracking Transience < http://trackingtransience.net ><br />

Trevor Paglen < www.paglen.<strong>com</strong> ><br />

Gone G<strong>it</strong>mo < http://goneg<strong>it</strong>mo.blogspot.<strong>com</strong> ><br />

Christopher Baker < http://christopherbaker.net ><br />

Ali Momeni < http://alimomeni.net ><br />

Labor Camp < http://laborcamp.mcad.edu ><br />

dig<strong>it</strong>alarti #2 - 15


ARTIST OF THE MONTH EDUARDO KAC<br />

BIOLOGICAL<br />

ART<br />

GFP K-9<br />

Everything really started in 1998,<br />

when Eduardo Kac wrote an article<br />

proclaiming the <strong>com</strong>ing of "Transgenic<br />

Art". Published in the Leonardo<br />

Electronic Almanac, the article<br />

acquired the status of a manifesto.<br />

The artist suggests that transgenic art<br />

is a new art <strong>for</strong>m based on the use of<br />

genetic engineering techniques to<br />

transfer synthetic genes to an organism<br />

or to transfer natural genetic material<br />

from one species into another, to create<br />

unique living beings. The letters "G",<br />

"F" and "P" in the t<strong>it</strong>le of the GFP K-<br />

9 project described in the article,<br />

refer to the fluorescent green protein<br />

exuded by the Aequorea Victoria<br />

jellyfish that inhab<strong>it</strong>s the north-west<br />

Pacific, while K-9 refers to the<br />

homophonic canine. In fact, Eduardo<br />

Kac’s project was to create a fluorescent<br />

dog in a laboratory. This<br />

"unique living being" was, in fact,<br />

16 - dig<strong>it</strong>alarti #2<br />

not to be; instead, he produced a<br />

fluorescent green doe rabb<strong>it</strong>, which<br />

would be<strong>com</strong>e the second installment<br />

of his Creation Trilogy.<br />

Genesis<br />

The first installment of his Creation<br />

Trilogy is none other than Genesis,<br />

based on an "artist’s" gene, obtained<br />

by translating the first verse of Genesis<br />

into Morse code, and converting that<br />

code into DNA base pairs. In his art<br />

and his poetry alike, Eduardo Kac<br />

explores linguistic matches and<br />

conversions; here, Morse code wasn't<br />

chosen randomly, because, at the<br />

beginning of the 19 th century, <strong>it</strong> was<br />

the precursor to all the remote<br />

<strong>com</strong>munication that would follow.<br />

Because the artist’s synthetic gene<br />

contains a GFP sequence, <strong>it</strong> renders<br />

bacteria into which <strong>it</strong> is transferred<br />

florescent, just like his rabb<strong>it</strong>. As <strong>for</strong><br />

those bacteria, they find their home<br />

Eduardo Kac is an artist whose practices are<br />

constantly shifting and re<strong>com</strong>bining.<br />

He has designed robotic and interactive pieces,<br />

as well as remote presence works, be<strong>for</strong>e<br />

moving on to the body, as early as 1998, and<br />

defining what he would later call Transgenic Art.<br />

But he is also the author of research publications<br />

and various <strong>for</strong>ms of poetry, using holographs,<br />

dig<strong>it</strong>al technology, and the biosciences.<br />

TO READ:<br />

Eduardo Kac<br />

& Av<strong>it</strong>al Ronell,<br />

Life Extreme: guide<br />

illustré des nouvelles<br />

<strong>for</strong>mes de vie<br />

(Disvoir Ed<strong>it</strong>ions<br />

Éd<strong>it</strong>ions).<br />

Infos: www.disvoir.<strong>com</strong><br />

in a petri dish in the middle of the<br />

piece. During the exhib<strong>it</strong>, however,<br />

surfers can activate, from afar, the<br />

ultra-violet rays that would accelerate<br />

the mutation of the bacteria that<br />

carry the holy message: Let them rule<br />

the fish in the sea, the birds in the sky,<br />

the domestic animals. And thus the<br />

audience participates, or chooses not<br />

to participate, in the trans<strong>for</strong>mation<br />

of a sentence that leg<strong>it</strong>imizes the<br />

domination of man over all the other<br />

creatures of the earth. Beyond <strong>it</strong>s<br />

fundamental <strong>com</strong>plex<strong>it</strong>y and <strong>it</strong>s physical<br />

appearance, the Genesis’ symbolism<br />

makes <strong>it</strong> relatively ambiguous.<br />

Indeed, the artist uses biotechnology<br />

that makes <strong>it</strong> possible <strong>for</strong> us to act<br />

upon vegetable and animal life<br />

<strong>for</strong>ms; by doing so, he authorizes,<br />

w<strong>it</strong>hout actually encouraging us, to<br />

trans<strong>for</strong>m the sentences that leg<strong>it</strong>imize<br />

our mastery of these life <strong>for</strong>ms, but<br />

the final responsibil<strong>it</strong>y is entirely


PHOTOS © D.R.<br />

Genesis,<br />

1999<br />

ours. Eduardo Kac reminds us that<br />

the only way to change "the word of<br />

God", and resist the ideology of<br />

human domination, is by<br />

activating the genetic<br />

mutation of bacteria.<br />

If we don’t do anything,<br />

though, the text which<br />

proclaims that domination<br />

remains intact.<br />

GFP Bunny<br />

Exactly on April 29<br />

2000, Eduardo Kac finally<br />

holds in his arms the doe<br />

rabb<strong>it</strong> that he, his wife and his<br />

daughter had named Alba. Indeed, a<br />

part of the GFP Bunny project<br />

is the social integration of<br />

the animal w<strong>it</strong>hin the family<br />

un<strong>it</strong>. Alba is exactly like<br />

any other albino rabb<strong>it</strong>,<br />

except that she is colored<br />

by her florescent green<br />

proteins when she is placed<br />

under a blue light. Because of<br />

this difference, however, she’ll be<br />

<strong>for</strong>bidden to leave the research laboratory<br />

where she was produced.<br />

So the artist be<strong>com</strong>es an activist <strong>for</strong><br />

his rabb<strong>it</strong>'s liberation, even putting<br />

up posters around Paris, like in a<br />

pol<strong>it</strong>ical election, or qu<strong>it</strong>e simply<br />

when one has lost one's pet. And <strong>it</strong>’s<br />

the world’s surfers who then picked<br />

up the green bunny relay, granting<br />

her extremely long life as she multiplied<br />

across the web, like a virus that<br />

had escaped the control of <strong>it</strong>s creator.<br />

In fact, from the beginning, that,<br />

too had been <strong>for</strong>eseen by the artist:<br />

to make the media debate caused by<br />

Alba's appearance a part of the GFP<br />

Bunny project. Once more, w<strong>it</strong>hout<br />

the slightest value judgment, Eduardo<br />

Kac has used his art to spark an<br />

ethical debate on life in the biotechnological<br />

era.<br />

The Eighth Day<br />

I remember asking Eduardo about<br />

one of his pieces, as we were walking<br />

in Paris one day. When I made a<br />

mistake about the t<strong>it</strong>le, asking him<br />

about his "Seventh Day", he answered<br />

w<strong>it</strong>h humor and humil<strong>it</strong>y: No,<br />

actually, the seventh day isn't mine!<br />

Indeed, the 2001 piece that concluded<br />

his Creation Trilogy is called<br />

The Eighth Day. It shows an entire<br />

ecosystem where plants, amoeba,<br />

fish and mice live together.<br />

The only thing these protozoa,<br />

plants and animals have in <strong>com</strong>mon,<br />

is the fact that they have been<br />

designed, in various different laboratories,<br />

using the same florescent<br />

gene used in Genesis and GFP Bunny.<br />

Thus, beneath the piece’s blue lighting.<br />

the real difference would be to not be<br />

bio-luminescent. The GFP amoeba<br />

have a special role, in the s<strong>it</strong>uation<br />

that has been created by the artist:<br />

by subdividing, they "control" the<br />

movements of the robot they live in.<br />

The consequence is the creation of<br />

multiple points of view <strong>for</strong> remote<br />

vis<strong>it</strong>ors, via their web interface.<br />

Already, w<strong>it</strong>h a 1986 piece, Eduardo Kac<br />

had in<strong>it</strong>iated telepresence art, which<br />

would be<strong>com</strong>e his major field of experimentation<br />

during the 90s. >>><br />

GFP Bunny, 2000


Eduardo Kac,<br />

in the lab<br />

TO READ:<br />

Eduardo Kac,<br />

Histoire Naturelle<br />

de l’Énigme et<br />

autres travaux<br />

(Ed<strong>it</strong>ions Al Dante).<br />

Infos: www.al-dante.org<br />

18 - dig<strong>it</strong>alarti #2<br />

transgenic art<br />

is a new art <strong>for</strong>m based on<br />

the use of genetic<br />

engineering techniques<br />

Move 36<br />

The t<strong>it</strong>le of the piece that came after<br />

the Creation Trilogy, in 2002-2004,<br />

Move 36m, brings to mind the 1997<br />

chess match between Garry Kasparov<br />

and the <strong>com</strong>puter Deep Blue.<br />

Indeed, <strong>it</strong>’s precisely at the 36th >>><br />

move<br />

that Kasparov would be particularly<br />

taken aback by the <strong>com</strong>puter’s strange<br />

"decision", be<strong>for</strong>e losing the match<br />

a few seconds later. There<strong>for</strong>e, at the<br />

center of the piece, is a chess board<br />

whose wh<strong>it</strong>e squares are made of<br />

silicon sand, the material used to<br />

manufacture <strong>com</strong>puter parts, and<br />

whose black squares are made up of<br />

nutrient-rich soil. A special plant is<br />

located precisely at the place where<br />

the game had turned, special because<br />

of certain associations thought up,<br />

once more, by the artist. Eduardo<br />

had converted Descartes' sentence,<br />

Cog<strong>it</strong>o ergo sum (I think there<strong>for</strong>e I<br />

am) into ASCII, the language used in<br />

machine/human interface, be<strong>for</strong>e<br />

converting <strong>it</strong> into the genetic letters<br />

A, C, G and T. This "Cartesian" gene,<br />

finally, was associated w<strong>it</strong>h the gene<br />

that causes the twisting of the plant<br />

which incarnates this historical turning<br />

point. The turning point of a<br />

possible victory of the "artificial"<br />

intelligence of machines over the<br />

human mind would inev<strong>it</strong>ably lead<br />

to the re-examination of the Cartesian<br />

thinking that had helped to<br />

define "being", especially in a period<br />

where the barrier separating animals<br />

and the human species is growing<br />

ever thinner.<br />

Specimen of Secrecy about Marvelous<br />

Discoveries<br />

Next <strong>com</strong>es the period, between 2004<br />

and 2006, during which Eduardo Kac<br />

"ign<strong>it</strong>es" (rather than "lauches") the<br />

pieces that make up Specimen of<br />

Secrecy about Marvelous Discoveries,<br />

also k<strong>now</strong>n as biotopes. He starts up<br />

his inventions by integrating the<br />

microorganism-rich biocenosis into<br />

his biotope, primarily made up of<br />

earth and water. And then the artist<br />

uses the amount of light the ecosystem<br />

receives to control <strong>it</strong>s metabolism.<br />

He points out that each biotope,<br />

and there<strong>for</strong>e each indivual piece in<br />

the series, is ontologically ambiguous,<br />

somewhere between a plant and a<br />

"living image", because, on the one<br />

hand, <strong>it</strong> is necessary to take care of the<br />

piece (water <strong>it</strong>, give <strong>it</strong> light), while, on<br />

the other hand, the "image" is in a state<br />

of constant mutation; differently<br />

colored regions <strong>com</strong>e together and<br />

mingle be<strong>for</strong>e be<strong>com</strong>ing acquiring new<br />

shapes and colors. Consequently, the<br />

public never sees exactly the same<br />

exhib<strong>it</strong> twice, because life goes<br />

inexorably on. And when a collector<br />

purchases one of his pieces, the<br />

collector <strong>com</strong>m<strong>it</strong>s to <strong>it</strong>s upkeep in<br />

much the same way that one keep's<br />

one's garden. The biotope, adds the<br />

artist, shows "<strong>it</strong>s owner" <strong>it</strong>s level of<br />

happiness, in other wo’ds, <strong>it</strong>s active<br />

metabolism, through the evolution of<br />

<strong>it</strong>s changes colors and shapes.


PHOTOS © NEIL OLSZEWSKI + D.R.<br />

Move 36,<br />

2002-2004<br />

The Eighth Day,<br />

2001<br />

Natural History of the Enigma<br />

It was vis<strong>it</strong>ors to the Weisman Art<br />

Museum of Minneapolis who,<br />

recently, were the first to discover<br />

the 2003-2008 transgenic piece,<br />

Natural History of the Enigma, about<br />

Edunia, a unique flower which the<br />

artist described as a "plantimal".<br />

The flower is a transgenic petunia<br />

w<strong>it</strong>h a gene from the artist’s own<br />

blood in <strong>it</strong>s veins. All flowers are<br />

beautiful, and this one stands alone<br />

in the red that seems to "flow" in<br />

<strong>it</strong>s veins. I recall the artist remarking<br />

to me, once, that transgenesis often<br />

appears monstrous, whereas genome<br />

research has shown that certain<br />

human gene sequences <strong>com</strong>e from<br />

virus or bacteria. He concluded by<br />

saying: Actually, that means that<br />

humans are transgenic. The monster<br />

is us. Isn’t <strong>it</strong>, in fact, the artist’s job<br />

TO READ:<br />

Eduardo Kac,<br />

Hodibis Potax -<br />

œuvres poétiques<br />

(Ed<strong>it</strong>ions Action<br />

Poétique / Kibla)<br />

+ INFO:<br />

< www.ekac.org ><br />

to expand our perception of the<br />

world, and to encourage us to<br />

perpetually reevaluate <strong>it</strong>?<br />

Cypher<br />

Finally, qu<strong>it</strong>e recently, the École de<br />

l’ADN (DNA School), Espace Mendès<br />

France and the Rurart art center, not<br />

far from Po<strong>it</strong>iers, teamed up to help<br />

Eduardo Kac w<strong>it</strong>h the production,<br />

followed by the exhib<strong>it</strong>ion, of the<br />

transgenic Cypher K<strong>it</strong>. The piece<br />

looks like a mini laboratory, including<br />

synthetic DNA, petri dishes, loops,<br />

pipettes and test tubes. But <strong>it</strong> also<br />

contains a poem wr<strong>it</strong>ten by the<br />

artist, ent<strong>it</strong>led "Cypher", awa<strong>it</strong>ing<br />

activation by the k<strong>it</strong>’s user, following<br />

a very strict protocol. Thus the<br />

mysterious poem <strong>com</strong>es to life, expressing<br />

<strong>it</strong>self via a bacteria that has been<br />

genetically altered to be<strong>com</strong>e red.<br />

ARTIST OF THE MONTH EDUARDO KAC<br />

Natural History<br />

of the Enigma,<br />

2003-2008<br />

The poem <strong>it</strong>self is more visible than<br />

legible, belonging, as a result, to the<br />

transdisciplinary category which the<br />

artist calls biopoetry. As <strong>for</strong> the<br />

piece's meaning, there is a clear<br />

reference to Andrew Niccol's movie,<br />

Wel<strong>com</strong>e to Gattaca, about a future<br />

based on genetic discrimination.<br />

The name "Gattaca" is also made up<br />

of the letters A, C, G and T, which<br />

represent the bases of DNA, Adenine,<br />

Guanine, Cytosine and Thymine.<br />

The poem suggests that a "Tagged Cat"<br />

will launch <strong>it</strong>self against "Gattaca".<br />

But what is the meaning of this cat<br />

which is about to attack Gattaca,<br />

considering that Eduardo’s last name<br />

is pronounced "Katz", if not the<br />

artist’s refusal to accept the idea of<br />

perfection in the domain of the<br />

living?<br />

DOMINIQUE MOULON<br />

dig<strong>it</strong>alarti #2 - 19


INNOVATION ARCHITECTURE<br />

MEDIARCHITECTURE<br />

20 - dig<strong>it</strong>alarti #2<br />

Dig<strong>it</strong>alarti, in partnership w<strong>it</strong>h Muuuz.<strong>com</strong>, is presenting<br />

a new feature about innovation. This first article is about<br />

media art and arch<strong>it</strong>ecture, w<strong>it</strong>h some examples of Muuuz<br />

news and 2 famous artists selectd by Dig<strong>it</strong>alarti:<br />

the duo Electronic Shadow and the collective Lab-au.<br />

+ INFO:<br />

< http://muuuz.<strong>com</strong> ><br />

"Caught between orthogonal volumes,<br />

acid colors and pixelated facades,<br />

contemporary arch<strong>it</strong>ecture has been<br />

gaining inspiration, <strong>for</strong> years <strong>now</strong>, from<br />

the aesthetics and codes of the dig<strong>it</strong>al<br />

world. Beyond the simple reference or<br />

diversion, the image and arch<strong>it</strong>ecture<br />

have hybridized. Constructs are used to<br />

transm<strong>it</strong> contextualized in<strong>for</strong>mation,<br />

events, and media. Beyond Times Squarelike<br />

animated screens skillfully placed<br />

on or hung from buildings, arch<strong>it</strong>ecture<br />

<strong>it</strong>self is be<strong>com</strong>ing a screen <strong>for</strong> video<br />

projections. In<strong>for</strong>mation sculpts and<br />

highlights volumes and materials.<br />

It lays <strong>it</strong>self over the arch<strong>it</strong>ecture.<br />

They re<strong>com</strong>pose and <strong>com</strong>plete each<br />

other, occasionally mixing together.<br />

The immaterial acquires mass, the second<br />

dimension takes on volume, and<br />

thickness. Beyond projections, the<br />

arch<strong>it</strong>ectural elements sometimes<br />

be<strong>com</strong>e the message, parts of the façade<br />

<strong>com</strong>e to life, be<strong>com</strong>e pixels. The immobile<br />

moves and vibrates. The building<br />

keeps on building. Collectively, arch<strong>it</strong>ects,<br />

engineers, researchers, mathematicians,<br />

artists and programmers are<br />

changing the <strong>for</strong>ms of the façade.<br />

At the crossroads of disciplines and<br />

science, prototypes innovate and stun,<br />

shake up our beliefs and standards.<br />

Matter is changing in real time, in function<br />

of the moment, the context, the<br />

need or desire. Today the facade is being<br />

smoothed away, the codes are blown<br />

apart, arch<strong>it</strong>ecture is shedding <strong>it</strong>s skin.<br />

In our living spaces and our c<strong>it</strong>ies, the<br />

landscape is being trans<strong>for</strong>med. And the<br />

possibil<strong>it</strong>ies are pos<strong>it</strong>ively multiplying."<br />

Eric Foulon, creator and ed<strong>it</strong>or in chief of Muuuz.<strong>com</strong><br />

Hyposurface<br />

"In recent years, arch<strong>it</strong>ects and scientists<br />

have been developing prototypes of dynamic<br />

facades which can change shape in response<br />

to their context. Explored some years ago<br />

by Mark Goulthorpe Decoi the concept of<br />

moving the facade is still valid. Fru<strong>it</strong> of the<br />

<strong>com</strong>bined ef<strong>for</strong>ts of arch<strong>it</strong>ects, engineers,<br />

mathematicians and programmers, the<br />

changing facades loom on the horizon,<br />

<strong>com</strong>posed of moving parts that can be<br />

reconfigured depending on the occasion.<br />

The front plate moves in 3 dimensions and<br />

in real time, according to the most diverse<br />

settings such as the influx or movement of<br />

users. A new <strong>for</strong>m of arch<strong>it</strong>ectural expression<br />

emerges".<br />

When the wind shapes the arch<strong>it</strong>ecture<br />

"For an office building located in Utrecht,<br />

the Dutch arch<strong>it</strong>ecture firm Cepezed and<br />

artist Ned Kahn designed a facade that<br />

turns in the wind. The facade consists of a<br />

stainless steel mesh of 300 m² which is set<br />

in small transparent plastic discs.<br />

When the wind rises, <strong>it</strong> rustles the disks,<br />

and the second skin vibrates, capturing the<br />

sunlight and reflecting the sky so fickle.<br />

As the pixels, the bright spots emerge as<br />

patterns on a front-screen constantly<br />

reconst<strong>it</strong>uted".<br />

Flare, dynamic façade system<br />

"Recently unveiled to the public during<br />

the exhib<strong>it</strong>ion NEXT - Art and Technology<br />

in Arhus in Denmark, Flare is a new system<br />

to create animated walls and facades.<br />

Presented by Berlin's Wh<strong>it</strong>evoid, Flare is<br />

<strong>com</strong>posed of modules consisting of metallic<br />

prisms mounted on small pneumatic<br />

cylinders. Computer controlled, the<br />

ensemble can accurately transcribe any<br />

type of script or animation. Their skin<br />

usually vibrates static and animated, light<br />

waves traveled or movements deep.<br />

Dynamic arch<strong>it</strong>ecture is de<strong>com</strong>posed and<br />

re<strong>com</strong>posed in the eyes of the user.<br />

Metal prisms capture natural light, reflections<br />

adorn themselves, their multi-faceted<br />

trans<strong>it</strong>ion from darkness to darkness, as<br />

pixels turn on and off."<br />

Concrete led façade by Dominik Kommerell<br />

and Angela Renz<br />

"Developed by German researchers, this<br />

prototype concrete façade incorporates LEDs.<br />

And the surface be<strong>com</strong>es arch<strong>it</strong>ectural<br />

media. Dominik Kommerell and Angela<br />

Renz, researchers at the Univers<strong>it</strong>y of<br />

Applied Sciences at Stuttgart, devised the<br />

concept of a concrete façade w<strong>it</strong>h a LEDintegrated<br />

lighting system. The animated<br />

inert surface diffuses light and message.<br />

The <strong>com</strong>pleted work could have an impact<br />

on the world of arch<strong>it</strong>ecture, as designers and<br />

builders alike could implement them into the<br />

exterior of buildings in the future. We can<br />

only imagine what a modern day Frank<br />

Lloyd Wright would do w<strong>it</strong>h these resources<br />

during a textile block system renaissance".<br />

Published w<strong>it</strong>h Eric Foulon, Muuuz.<strong>com</strong><br />

About Eric Foulon, creator and ed<strong>it</strong>or in chief of Muuuz.<strong>com</strong>.<br />

After getting his degree in arch<strong>it</strong>ecture from the Ecole d’Arch<strong>it</strong>ecture de Paris La Villette, Eric<br />

Foulon founded Muuuz.<strong>com</strong>, in July 2008. In add<strong>it</strong>ion to his arch<strong>it</strong>ecture and design business,<br />

he also wr<strong>it</strong>es <strong>for</strong> the D’Arch<strong>it</strong>ectures magazine and the publications of the Mon<strong>it</strong>eur Group,<br />

as well as the review Le Vis<strong>it</strong>eur, and various exhib<strong>it</strong> catalogues. He has also worked as a vis<strong>it</strong>ing<br />

professor at the Ecole de Design Nantes Atlantique, and co-founded, then managed the Archi-<br />

Services <strong>com</strong>munications <strong>com</strong>pany until June 2009. Today, Eric Foulon works as a consultant in<br />

arch<strong>it</strong>ecture, design, web s<strong>it</strong>e and web <strong>com</strong>munications, w<strong>it</strong>h private clients and <strong>com</strong>panies.


PHOTOS© LIGHT IMAGES BY ELECTRONIC SHADOW, HTTP://WWW.FLARE-FACADE.COM/, PROF MARK BURRY AT SIAL-RMIT-MELBOURNE, LAB[AU] / R.R.<br />

When the<br />

wind shapes<br />

the arch<strong>it</strong>ecture<br />

by Cepezed<br />

and Ned<br />

Kahn<br />

Flare<br />

by WHITEvoid<br />

interactive art<br />

& design<br />

Designers<br />

Christopher<br />

Bauder and<br />

Christian Perst<br />

Touch..Interactive<br />

urban installation.<br />

Lab-au.2009.<br />

Dexia Tower.Brussel<br />

The Dig<strong>it</strong>alarti selection <strong>for</strong> the<br />

concept of dynamic arch<strong>it</strong>ecture:<br />

FRAC (regional contemporary art) CENTER<br />

& Electronic Shadow / The light image<br />

In 2012, a brand new building will be inaugurated<br />

to wel<strong>com</strong>e the Orleans Frac, and<br />

<strong>it</strong>s unique arch<strong>it</strong>ectural and arts collection.<br />

After a contest between multi-disciplinary<br />

artist/arch<strong>it</strong>ect teams, the Jakob/MacFarlane<br />

(arch<strong>it</strong>ecture) and Electronic Shadow (art)<br />

team suggested a project in which the<br />

image would be totally integrated into<br />

the arch<strong>it</strong>ecture. The artistic project is<br />

happening on the surface of the building.<br />

A webbing of diodes of varying intens<strong>it</strong>y,<br />

<strong>com</strong>pletely integrated into the building’s<br />

metallic skin, lights up the building, and<br />

<strong>it</strong>s image. The edges of the building are l<strong>it</strong><br />

up, following <strong>it</strong>s arch<strong>it</strong>ectural design from<br />

point to line, from volume to light, and<br />

then the light melts into the image that<br />

emerges from <strong>it</strong>s frame, to be<strong>com</strong>e arch<strong>it</strong>ecture<br />

<strong>it</strong>self. This is no led screen used to<br />

produce a large image, but an illuminated<br />

webbing that is part of the building’s very<br />

texture, dressing <strong>it</strong> in a series of skins,<br />

in function of <strong>it</strong>s dynamically changing<br />

program. The images are generated in real<br />

time; the system is connected to the internet<br />

and to the Frac network, feeding off<br />

various current events to alter the facade<br />

according to flows, the temperature, weather<br />

cond<strong>it</strong>ions, various real time statistics, and<br />

in<strong>for</strong>mation related to goings on in the<br />

building. The building's shifting skin will<br />

also be clothed in animations that have<br />

been specifically designed <strong>for</strong> the building's<br />

volume, which play both on <strong>it</strong>s arch<strong>it</strong>ecture<br />

and the major themes of the collections.<br />

The building will be clothed in this light<br />

image, as if to join <strong>for</strong>ces w<strong>it</strong>h an arch<strong>it</strong>ecture<br />

that is simultaneously investigating <strong>it</strong>s<br />

own volume and the concept of dematerialization,<br />

in a XXI st century where in<strong>for</strong>mation<br />

has be<strong>com</strong>e matter.<br />

Lab-au & la Tour Dexia<br />

The recent, enlightening projects of the<br />

Dexia Tower in Brussels, shows LAb[au]’s<br />

approach towards ‘mediatecture' as being a<br />

spatial and temporal programming of light<br />

which can create an interactive relationship<br />

between the user, the building and the c<strong>it</strong>y;<br />

the result is a <strong>com</strong>plete trans<strong>for</strong>mation in<br />

the design of media façades as generic<br />

content displays, towards new vectors to<br />

think arch<strong>it</strong>ecture, art and public space.<br />

In the project "Touch", design aesthetics<br />

are directly deduced <strong>for</strong>m abstract art<br />

such as Mondriaans ‘elementarism’ and<br />

Kandinsky’s ‘point and line to plane’; the<br />

Hyposurface<br />

by Mark Goulthorpe,<br />

dECOi Arch<strong>it</strong>ects<br />

Simulation <strong>for</strong> the<br />

project of the FRAC<br />

Centre Orléans,<br />

France<br />

Jakob+MacFarlane<br />

Arch<strong>it</strong>ects<br />

Arch<strong>it</strong>ectural and<br />

artistic intervention<br />

by Electronic<br />

Shadow<br />

scyscraper's arch<strong>it</strong>ecture is where points =<br />

pixels = windows, lines and diagonals =<br />

levels and edges of the building and surfaces<br />

= facades, thus focusing on the relational<br />

qual<strong>it</strong>ies expressed by an elementary<br />

language, and explo<strong>it</strong>ing interactiv<strong>it</strong>y not<br />

as being a control system but rather as a<br />

catalyst <strong>for</strong> these relational / representational<br />

parameters. For the permanent enlightening,<br />

the project ‘Who’s afraid of Red, Green<br />

and Blue’ draws on references to the<br />

philosophy of Barnett Newman, researching<br />

a symbolic value in abstract art by using<br />

colour and time.<br />

The major challenge of LAb[au] w<strong>it</strong>hin<br />

this context is the establishment of a<br />

philosophy proper to the artistic discourse,<br />

the building and the urban context.<br />

A series of projects have been conceived,<br />

among which specific interactive installations,<br />

a permanent artistic enlightening,<br />

and a series of live audiovisual events,<br />

where the aim of these enlightening projects<br />

is based on participation and identification,<br />

the creation of a new urban sign. Thus,<br />

the setup of entire <strong>com</strong>munication chains<br />

allows an exchange between the individual<br />

and the public space, explo<strong>it</strong>ing IC<br />

technologies, <strong>it</strong>s processes and logic, to<br />

create a new and contemporary language<br />

of urban artefacts.<br />

dig<strong>it</strong>alarti #2 - 21


INNOVATION [THE USER]<br />

ARCHITECTURE, MUSIC<br />

AND DIVERSION<br />

Introduced at Berlin's February Transmediale, Coïncidence Engines, by the Quebecois<br />

[The User], w<strong>it</strong>h <strong>it</strong>s 1240 radio alarm clocks — beyond <strong>it</strong>s obvious homage to Ligeti’s<br />

metronomes — provides an interesting perspective on working in a duo. W<strong>it</strong>h the diversion of<br />

their materials, via the prism of new technologies and the new social relations they create,<br />

and the poetic overlapping of structure, space and sound, the aesthetic and exploratory<br />

universe of [The User] has discovered an ideal configuration <strong>for</strong> new growth. Which beggars<br />

a few explanations from Emmnuel Madan, the duo’s "musician".<br />

22 - dig<strong>it</strong>alarti #2<br />

[The User] is above all the encounter of an<br />

arch<strong>it</strong>ect and a <strong>com</strong>poser. What attracted<br />

you about working together to explore the<br />

acoustic potential of space and technology?<br />

I met Thomas (McIntosh) in 1996, and<br />

we started working together shortly<br />

thereafter. The desire to work together<br />

was connected to solid matter, which we<br />

both wanted to explore at the time.<br />

On the one hand, there was the project<br />

about Montreal's grain elevator, a building<br />

which Thomas was already interested in,<br />

since he had already <strong>com</strong>pleted his arch<strong>it</strong>ectural<br />

thesis on <strong>it</strong>; and, on the other,<br />

the dot matrix printer orchestra, which is<br />

an idea that I’d been developing <strong>for</strong> some<br />

time already. These two projects became,<br />

respectively, Silophone, and The Symphony<br />

<strong>for</strong> Dot Matrix Printers, our two first<br />

productions as a collective. These two<br />

projects were already ingrained w<strong>it</strong>h the<br />

concerns that would remain ours until<br />

today; those concerns are the relationship<br />

between humans and their technological<br />

environment, the acoustic potential of<br />

space, and there<strong>for</strong>e the conjunction of<br />

arch<strong>it</strong>ecture and music.<br />

Indeed, "Symphony <strong>for</strong> Dot Matrix Printers",<br />

revis<strong>it</strong>ed in a new quartet version, was a<br />

considerably curious re-appropriation of<br />

office technology. How did you design this<br />

diversion of a util<strong>it</strong>arian object?<br />

We decided to work w<strong>it</strong>h dot matrix printers<br />

because they were extremely available at the<br />

time; everybody was getting rid of them<br />

because the ink jet and laser models were<br />

be<strong>com</strong>ing more af<strong>for</strong>dable. We were trying<br />

to probe our relationship w<strong>it</strong>h the util<strong>it</strong>arian<br />

object, but beyond that purely conceptual<br />

aspect of the project, the Symphony <strong>for</strong> Dot<br />

Matrix Printers wouldn’t have worked w<strong>it</strong>hout<br />

the surprisingly rich musical potential of these<br />

instruments. Once <strong>it</strong>’s been tamed, the dot<br />

matrix printer is capable of producing an<br />

array of sounds that a <strong>com</strong>poser can really<br />

sink his teeth into.<br />

I totally agree that our approach was<br />

based on diversion. I would add, however,<br />

that in order to divert an object "correctly",<br />

you first have to understand the<br />

normal uses and operation of that object.<br />

The first texts we printed were simple<br />

ones, in the <strong>for</strong>m of a paragraph. We soon<br />

realized that, regardless of the linguistic or<br />

semantic content of a paragraph, the sound<br />

produced by <strong>it</strong>s printing would be the same.<br />

By luck, we discovered that printing an<br />

entire line made up of a single character—<br />

no matter which one—led to a stable harmonic<br />

result…. By varying the number of<br />

characters or the spaces between them, we<br />

were capable of controlling the meter,<br />

the rhythm of the sound. All of these<br />

principles appear obvious when you<br />

mention them, but we only managed to<br />

discover them after experimenting w<strong>it</strong>h<br />

them. This process of learning about the<br />

object, and learning about <strong>it</strong>s concrete<br />

physical properties, is what makes <strong>it</strong><br />

possible to divert <strong>it</strong> successfully.<br />

You would soon turn your work towards new<br />

technologies, cell phones and the internet,<br />

which were just emerging, at the time.<br />

"Siliphone" was a sound "streaming" project,<br />

which took place in a highly symbolic<br />

place, in Montreal...<br />

It was a logistically <strong>com</strong>plicated, time<br />

consuming, and expensive project, and yet,<br />

conceptually speaking, <strong>it</strong> was incredibly<br />

simple. Which is why, in fact, Siliphone,<br />

was so successful. The most important and<br />

decisive decision we were to make was to<br />

make sure we didn’t approach the project<br />

as "auteurs". We decided not to show the<br />

audience a sound or video recording on<br />

Silo 5 as a finished product; instead, we<br />

decided to break down the barrier between<br />

the creator and the audience. As a result,<br />

what we brought to Silophone was more<br />

like the container than the content—the<br />

major idea being that the development of<br />

PHOTO © [THE USER]


Coincidence<br />

Engine Two<br />

approximate<br />

demarcator of<br />

constellations<br />

in other<br />

the content shouldn't be in our control,<br />

and the goal being to see what could be<br />

sponteously generated by social, musical<br />

and sound phenomena. Silophone should<br />

be seen as a collaboration between the two<br />

of us, who designed and built the instrument,<br />

and the public, which was inv<strong>it</strong>ed to<br />

play <strong>it</strong>. That perspective, which is fundamental,<br />

is a reflection of our pol<strong>it</strong>ical<br />

views, and of our desire to make sure the<br />

public will continue to have access to the<br />

building in the more distant future.<br />

By deliberately setting up a public sound<br />

space w<strong>it</strong>h no rules, no restrictions, we<br />

were k<strong>now</strong>ingly taking a few risks: lackluster<br />

content, cacophony, or simply silence.<br />

But the most gratifying part of this experience,<br />

was hearing the first shreds of music emerging<br />

from the noise.<br />

"Siliphone" is still ongoing today,<br />

isn’t <strong>it</strong>?<br />

Yes, <strong>it</strong> is. This year will be <strong>it</strong>s tenth year.<br />

The project was only supposed to last one<br />

year, at first (<strong>it</strong> was part of the millennium<br />

celebrations). However, after that first<br />

year, <strong>it</strong> became obvious that we had to let<br />

<strong>it</strong> go on. One of Silophone’s defining<br />

characteristics is <strong>it</strong>s ephemeral qual<strong>it</strong>y.<br />

Although <strong>it</strong>’s an arch<strong>it</strong>ectural project,<br />

there’s no arch<strong>it</strong>ectonic impact on the<br />

building, just a sonic, there<strong>for</strong>e intangible,<br />

trans<strong>for</strong>mation. The electronic equipment<br />

we installed in the building won’t have a<br />

lasting impact on <strong>it</strong>. If we were to remove<br />

them, nobody would notice <strong>it</strong> at all…<br />

Your latest creation, "Coincidence Engines",<br />

where you replace 100 metronomes w<strong>it</strong>h<br />

1240 alarm clocks, are a homage to the<br />

<strong>com</strong>poser Ligeti? In a way, there's the same<br />

aesthetic diversion of the object…<br />

György Ligeti’s Poème Symphonique <strong>for</strong><br />

100 Metronomes (1962) was already an<br />

important influence <strong>for</strong> [The User]<br />

when we were working on the Symphony<br />

<strong>for</strong> Dot Matrix Printers. We really<br />

appreciate the humorous approach<br />

used by the Fluxus movement, bordering<br />

on the hoax, but always w<strong>it</strong>h a<br />

hidden, more serious message, as<br />

opposed to the contemporary art scene,<br />

which often seems to lack a sense of<br />

humor.<br />

When Ligeti died, in 2006, we returned<br />

to an idea we’d had be<strong>for</strong>e, which was<br />

to pay homage to the <strong>com</strong>poser.<br />

Our long established theme, of exploring<br />

our technological environment and<br />

society’s relationship w<strong>it</strong>h <strong>it</strong>, we paid<br />

some attention to how we measure<br />

time. In add<strong>it</strong>ion to the using the diversion<br />

tactics we spoke about earlier,<br />

there's another important aesthetic<br />

factor, which is the concrete. In Ligeti's<br />

metronome per<strong>for</strong>mance, like w<strong>it</strong>h our<br />

dot matrix printers, the physical, almost<br />

sculptural presence of the objects themselves<br />

is just as important as the sound<br />

which they create.<br />

Even if, theoretically, <strong>it</strong> were possible to<br />

simulate a 100 metronome concert by<br />

electronically multiplying the recording<br />

of a single metronome, the result would<br />

be considerably less interesting.<br />

The same goes <strong>for</strong> the Symphony <strong>for</strong> Dot<br />

Matrix Printers, and even more so <strong>for</strong><br />

Coincidence Engine One: Universal People’s<br />

Republic Time. It was impossible to<br />

<strong>for</strong>esee the result—be <strong>it</strong> arch<strong>it</strong>ecturally,<br />

sculpturally, or acoustically—of putting<br />

around 1200 clocks in a closed space,<br />

until <strong>it</strong> had really been done. Meaning<br />

that this is a piece that can't be reduced<br />

to <strong>it</strong>s strict technical or conceptual<br />

description; you have to experience <strong>it</strong><br />

concretely in order to truly understand<br />

<strong>it</strong> <strong>com</strong>pletely.<br />

"Coincidence Engines" is actually a series of<br />

pieces. As such, <strong>it</strong> illustrates the continu<strong>it</strong>y<br />

of your work over time, which has led to the<br />

evolution of your creations, as we saw w<strong>it</strong>h<br />

"Symphony <strong>for</strong> Dot Matrix Printers".<br />

Exactly so. Symphony and Coincidence<br />

Engines are both a series, families of<br />

pieces. In my view, using such an approach<br />

gives you the possibil<strong>it</strong>y of exploring a<br />

given theme from different angles, and<br />

consequently w<strong>it</strong>h greater depth. Even if<br />

each of the pieces that make up the<br />

Coincidence Engines series should be strong<br />

enough to be shown alone, showing them<br />

together provides the viewer an overview<br />

of the global evolution of the series.<br />

So at the heart of Coincidence Engine Two are<br />

the same clocks used in Coincidence Engine<br />

One; however, as a result of a major electronic<br />

alteration, we could make these clocks<br />

accurate to the thousandth of a second.<br />

Consequently, there’s an oppos<strong>it</strong>ion between<br />

the non-deterministic approach in Coincidence<br />

Engine One, where we didn’t use any tools to<br />

synchronize the 1200 clocks – which led to<br />

increasing discrepancy between the different<br />

un<strong>it</strong>s, and an accumulation of chaos<br />

throughout the group – and the determinism<br />

in Coincidence Engine Two, where the movements<br />

of each clock are minutely synchronized<br />

by a centralized mon<strong>it</strong>oring system.<br />

In fact, we’re currently working on Coincidence<br />

Engine Three, which will synthesize<br />

the contrasting approaches of the first two<br />

installments of the series; instead of using<br />

electronic clocks, we'll return to using<br />

mechanical metronomes like those used<br />

in Ligeti's Poème Symphonique.<br />

LAURENT CATALA<br />

+ INFO:<br />

< www.theuser.org ><br />

< www.coincidence-engines.net><br />

dig<strong>it</strong>alarti #2 - 23


RESEARCH BODY>DATA>SPACE<br />

ROBOTS<br />

AND AVATARS<br />

OUR COLLEAGUES AND PLAYMATES OF THE FUTURE<br />

Robots and Avatars was launched in November 2009 w<strong>it</strong>h a Forum at NESTA (National Endowment<br />

<strong>for</strong> Science, Technology and the Arts), attended by an international group of 80 experts, professionals<br />

and young people in London. The programme continues throughout 2010-2011 w<strong>it</strong>h educational events,<br />

an exhib<strong>it</strong>ion, a webs<strong>it</strong>e, vodcasts w<strong>it</strong>h key experts, further <strong>for</strong>ums and a book/DVD.<br />

Images from<br />

DARE WE DO IT<br />

REALTIME?<br />

a per<strong>for</strong>mance piece<br />

created across<br />

2008 and premiered<br />

in 2009<br />

24 - dig<strong>it</strong>alarti #2<br />

We are moving into an era where technology<br />

is greatly expanding the possibil<strong>it</strong>ies<br />

of representation, w<strong>it</strong>h the physical body<br />

<strong>com</strong>plemented by a range of virtual ident<strong>it</strong>ies<br />

<strong>for</strong> both work and play.<br />

How do we establish relationships based on<br />

trust between virtual representations? What<br />

issues will we encounter when working w<strong>it</strong>h<br />

avatars and tele-presence? What social<br />

relationships will be <strong>for</strong>med between avatars?<br />

How do we deal w<strong>it</strong>h these <strong>com</strong>plex interlocking<br />

ident<strong>it</strong>ies? And what do these avatars and<br />

robots teach us about ourselves?<br />

These are some of the questions the<br />

Robots and Avatars programme explores.<br />

Our aim is not to find defin<strong>it</strong>ive answers<br />

but to sketch out ideas of futures where<br />

the boundaries between the real, the<br />

virtual and the robotic are increasingly<br />

blurred.<br />

Robots and Avatars provides a unique<br />

plat<strong>for</strong>m <strong>for</strong> inter-sector and inter-generational<br />

investigation of our ident<strong>it</strong>ies in the<br />

21 st century. The programme brings together<br />

an international group of people from<br />

the education sector, creative industries,<br />

new media, robotics, virtual worlds and<br />

gaming, work/behavioural psychologists,<br />

artists and key thinkers about tomorrow's<br />

workplace. Together we are exploring key<br />

questions and issues around future <strong>for</strong>ms<br />

of representation. The programme is<br />

exploring the ident<strong>it</strong>y evolutions of<br />

today’s younger generations and takes<br />

new creation techniques of self-representation,<br />

evolving in the <strong>for</strong>m of robots and<br />

avatars, to examine the effect of these<br />

ideas on artistic outputs and working<br />

modes. Robots and Avatars envisions the<br />

skill-sets, apt<strong>it</strong>udes, resources and methodologies<br />

that will be required by today‘s<br />

young people who will be at work from<br />

2020 onwards, taking into account that<br />

many of the jobs they will do have not yet<br />

been invented. It also explores potential<br />

up and <strong>com</strong>ing recreational pursu<strong>it</strong>s,<br />

social activ<strong>it</strong>ies and our relationship to<br />

others online in virtual worlds.<br />

In February 2010 Robots and Avatars held<br />

the Collaborative Futures Panel at the<br />

Kinetica Art Fair in London where<br />

Ghislaine Boddington, Creative Director<br />

of body>data>space, outlined some of the<br />

programme’s key points: "We’re looking<br />

at avatars, cyborgs, telematic and robotic<br />

cultures, all of which are representations<br />

of ourselves in some way, as we move<br />

<strong>for</strong>ward into a world of multi-ident<strong>it</strong>y and<br />

infin<strong>it</strong>e affin<strong>it</strong>ies."<br />

body>data>space, who conceived and<br />

co-produce Robots and Avatars w<strong>it</strong>h NESTA,<br />

is a London based design collective<br />

PHOTOS © JEAN PAUL BERTOIN, R.R.


FLUID SPACES, a<br />

co-operation between<br />

body>data>space<br />

and Kings College<br />

Visualisation Lab<br />

engaged in creating fascinating connections<br />

between per<strong>for</strong>mance, arch<strong>it</strong>ecture, new<br />

media and virtual worlds. Using our<br />

own collaboration methodologies and<br />

networked creation processes, the group<br />

visions the future of the human body and<br />

<strong>it</strong>s real-time relationship to evolving<br />

global, social and technological shifts.<br />

This focus on the weave of the live body<br />

in dig<strong>it</strong>al interaction reflects on all of our<br />

own experiences in today’s world – our<br />

bodies are extending and developing, our<br />

senses are enhanced, our social and work<br />

lives are changing through the use of dig<strong>it</strong>al<br />

tools and social media. At the base of<br />

this is the imperative issue of how we, our<br />

bodies and minds, affect and influence the<br />

various real<strong>it</strong>ies surrounding us.<br />

body>data>space prior<strong>it</strong>ise projects w<strong>it</strong>h<br />

cultural exchange and k<strong>now</strong>ledge transfer,<br />

to look in depth at relationship and multiident<strong>it</strong>y<br />

issues. A deeper recogn<strong>it</strong>ion of<br />

ident<strong>it</strong>y through gesture culture is in<br />

development through the extensive work<br />

and play we do in cyberspace. For us the<br />

future integrates tele-presence, and this is<br />

why we continue to research and develop<br />

our telematics and real-time connectiv<strong>it</strong>y<br />

work. What were once esoteric concepts<br />

are <strong>now</strong> more or less <strong>com</strong>monplace thanks<br />

to tools such as Skype, and Ghislaine<br />

has suggested that, as a result of <strong>com</strong>municating<br />

in this we are making "a shift<br />

away from the "I"-based thinking we were<br />

brought up w<strong>it</strong>h to a multi-ident<strong>it</strong>y<br />

"we’ based world, which has profound<br />

consequences <strong>for</strong> the future".<br />

body>data>space,<br />

working w<strong>it</strong>h young<br />

people w<strong>it</strong>h telematics<br />

in workshops<br />

Orla Ray, our per<strong>for</strong>mance avatar and a key<br />

member of the Robots and Avatars project,<br />

created by Ivor Diosi<br />

body >data>space creates unique events,<br />

installations, <strong>for</strong>ums, educational in<strong>it</strong>iatives,<br />

arch<strong>it</strong>ectural builds, research<br />

projects, workshops, online activ<strong>it</strong>ies and<br />

interaction techniques to <strong>com</strong>ment on<br />

the trans<strong>for</strong>mations around us through<br />

themed based education, art and entertainment<br />

programmes. Focusing on a mix<br />

of <strong>com</strong>mercial and socially relevant public<br />

projects, the group engages in skills<br />

exchange and k<strong>now</strong>ledge transfer between<br />

culture, creative industries and the dig<strong>it</strong>al<br />

sector. We often involve the public in<br />

the creative side of the work, creating<br />

equal authorship through the participation<br />

of others.<br />

Robots and Avatars is supported by a<br />

number of Project Champions including<br />

robotics and artificial intelligence expert<br />

Prof. Noel Sharkey from the Univers<strong>it</strong>y of<br />

Sheffield, who suggested at the Kinetica<br />

Art Fair Panel that people stereotypically<br />

tend to think that "robots will kill us, heal<br />

us or have sex w<strong>it</strong>h us". As a way of refuting<br />

this notion he coined the phrase<br />

"Robatars", c<strong>it</strong>ing the example of physical<br />

mil<strong>it</strong>ary drones operating in war-zones,<br />

yet controlled by operators in the Nevada<br />

desert, saying that "virtual real<strong>it</strong>y is<br />

<strong>com</strong>ing into play in a new way, which you<br />

could call "Real Virtual<strong>it</strong>y" – you’re looking<br />

at VR in a cocoon, where you can smell,<br />

touch and so on." During 2010/11 the<br />

project champions and many others will<br />

be contributing content to the Robots and<br />

Avatars blog, as well as appearing a<br />

various panels and a Forum.<br />

Onwards we go - 3G/4G, GPS, locative<br />

medias, mobile technologies, wireless<br />

interactiv<strong>it</strong>y, holograms, 3D projection<br />

systems and expanding virtual worlds all<br />

hint at the next <strong>for</strong>ms of representation<br />

of oneself and others. Multi-ident<strong>it</strong>y<br />

is part of today’s world, and a mix of<br />

vis-à-vis engagement and tele-presence<br />

is an ongoing part of the world of work<br />

and play. Collective collaborations<br />

onwards will involve teams mixing live<br />

presence, tele-presence, avatars in<br />

virtual worlds and robots, all<br />

co-creating together.<br />

So what happens when your avatar makes<br />

<strong>it</strong>s own avatar, when your robot has a<br />

relationship w<strong>it</strong>h your avatar? Those are<br />

the next questions………………….<br />

We will continue to bring together inspired<br />

people and organisations to further<br />

explore Robots and Avatars and questions<br />

surrounding new representational <strong>for</strong>ms<br />

in virtual and physical space and we<br />

would very much wel<strong>com</strong>e new collaborations<br />

and inputs into this fascinating<br />

and fertile discussion. If you think you<br />

would like to get involved w<strong>it</strong>h Robots<br />

and Avatars please do get in touch by<br />

emailing hello@robotsandavatars.net or<br />

going to www.robotsandavatars.net.<br />

GHISLAINE BODDINGTON, ALEX EISENBERG,<br />

LEANNE HAMMACOTT<br />

BODY>DATA>SPACE WITH NESTA<br />

dig<strong>it</strong>alarti #2 - 25


ARTIST JACQUES PERCONTE<br />

JACQUES PERCONTE,<br />

French artist Jacques Perconte in<strong>it</strong>iated in<br />

2003 a series of dig<strong>it</strong>al "films" that explore<br />

the landscape, and above all <strong>it</strong>s image;<br />

the series will <strong>it</strong>s sixth offspring this year,<br />

"Impressions de", a reference and reverence to<br />

the Impressionists, <strong>for</strong> his aesthetic has always<br />

been—incidentally—<strong>com</strong>pared by cr<strong>it</strong>ics to<br />

their own. How could <strong>it</strong> not be?<br />

uaonen (2003)<br />

26 - dig<strong>it</strong>alarti #2<br />

Indeed, through a meticulous and craftsmanlike<br />

work of multiple <strong>com</strong>pressions,<br />

collages and superimpos<strong>it</strong>ions, Jacques<br />

Perconte tells the story of the structural<br />

and vibrating pixelation that gives a new<br />

<strong>for</strong>mal expression to every single change<br />

of light and wind, which, among others,<br />

gently animate his video landscapes.<br />

As the Impressionists once used short and<br />

broken brush strokes of unmixed colors<br />

to translate in plastic terms the light and<br />

heat that shaped in time that one landscape,<br />

Jacques Perconte uses the very imperfections<br />

or aberrations—one might say in an era<br />

that praises <strong>for</strong> higher and higher defin<strong>it</strong>ion—of<br />

his images that he subjected to a<br />

THE DIGITAL<br />

IMAGE, AND THE<br />

SUBLIME<br />

tremendous loss of data. "A bug isn’t a<br />

mistake <strong>for</strong> the program, <strong>it</strong> shouldn’t be<br />

one <strong>for</strong> me", he says.<br />

At the source of every film of the series is a<br />

<strong>for</strong>tunate promenade, <strong>for</strong> the artist travels<br />

often w<strong>it</strong>h a camera at hand, like the<br />

Impressionists w<strong>it</strong>h their paint tubes and<br />

easels. For Impressions de (2010), Jacques<br />

Perconte is currently collecting images in<br />

Normandy, while going on a pilgrimage<br />

that follows the late nineteenth century<br />

painters’ trail. All the other films —<br />

uaonen (2003), uishet (2007), Pauillac-<br />

Margaux (2008), Le passage (2009), and<br />

Après le feu (2010)—were shot while in<br />

trans<strong>it</strong>, from the window of a train, a car,<br />

or even while sailing. Whatever special<br />

and romantic connection Jacques Perconte<br />

may have w<strong>it</strong>h the nature unfolding be<strong>for</strong>e<br />

his eyes at the moment of recording, the<br />

dig<strong>it</strong>al narrative behind the moving<br />

landscape unveils <strong>it</strong>self back in his studio,<br />

day after day, <strong>com</strong>pression after <strong>com</strong>pression,<br />

aberration after aberration, layer after<br />

layer, until the artist’s instinct and sensibil<strong>it</strong>y<br />

tell him <strong>it</strong>’s there. What’s there?<br />

"The scenarios of my films are dictated by the<br />

geography of the landscapes, as well as the<br />

story that unfolds during their perception.<br />

In a way, they are promenades. The narration<br />

settles in the trans<strong>for</strong>mations the image suffers.<br />

First and a priori naturalist, <strong>it</strong> emphasizes the<br />

landscape, <strong>it</strong>s plastic<strong>it</strong>y, and then <strong>it</strong> be<strong>com</strong>es<br />

less objective, maybe more impressionist.<br />

Light draws, color magnifies, matter<br />

prevails, and finally the landscape slowly<br />

be<strong>com</strong>es abstract. Familiar at first, <strong>it</strong><br />

be<strong>com</strong>es an expressive and mental space."<br />

(Jacques Perconte)<br />

Thus, in each of his films the narrative is<br />

the story of a whimsical and progressive<br />

shift from the in<strong>it</strong>ial impression of the<br />

landscape the artist once contemplated<br />

through his viewfinder to <strong>it</strong>s dig<strong>it</strong>al<br />

expression on the <strong>com</strong>puter screen<br />

through bursts of colorful and swarming<br />

pixels; from the flat surface and appearance<br />

of a video image to the organic and plastic<br />

richness that is hidden behind the thin<br />

veil of high-defin<strong>it</strong>ion; from Naturalism to<br />

Impressionism, and even to some extent<br />

Fauvism if we shall pursue this game of<br />

incidental <strong>com</strong>parisons; from the original<br />

perception and recording to the infin<strong>it</strong>ely<br />

imaginary the picture may there<strong>for</strong>e<br />

convey through the spectators’ eyes.<br />

"We no longer see the image of the landscape,<br />

we see the landscape of the image",<br />

the artist says.<br />

The progressive abstraction of the image<br />

w<strong>it</strong>hin <strong>it</strong>self after the systematic exposure<br />

of <strong>it</strong>s original and natural referent, a real<br />

landscape that gave birth to each film of<br />

the series, is in fact what allows the very<br />

image to be a mental space: slowly loosing<br />

<strong>it</strong>s grip on real<strong>it</strong>y, the motion picture<br />

be<strong>com</strong>es a landscape of <strong>it</strong>s own and <strong>it</strong>s<br />

narrative, even though <strong>it</strong> imposes <strong>it</strong>self<br />

© JACQUES PERCONTE / R.R.


Après le feu<br />

(2010)<br />

magnificently, is ne<strong>it</strong>her dictatorial nor<br />

conceptual, nor even overly technical<br />

(contrary to <strong>it</strong>s long and drawn-out production).<br />

It is only natural <strong>for</strong> the viewer<br />

to extend Jacques Perconte’s films w<strong>it</strong>h<br />

his/her own memory and imagination,<br />

since they don’t pretend to do anything<br />

but cradle our sensibil<strong>it</strong>y, maybe our sense<br />

of Beauty. To some extent, the experience<br />

is close to listening to music. Flânerie may<br />

be the only watchword.<br />

W<strong>it</strong>h Après le feu (2010), which originated<br />

during a trip in Corsica ‘after a wildfire’,<br />

Jacques Perconte has opened a new symbolic<br />

dimension to his landscapes.<br />

As we saw earlier, the artist works and<br />

experiments in <strong>com</strong>munion w<strong>it</strong>h the<br />

hazardous results that the programs of<br />

data <strong>com</strong>pression he uses may render.<br />

For his last film, while carefully collecting<br />

and <strong>com</strong>bining during the process waves<br />

of bugs or aberrations in his images, he<br />

managed to create the illusion of a depth<br />

in his scenery that simply didn’t exist in the<br />

original Corsican landscape. On screen, to<br />

a valley seemingly following the course of<br />

the train, from the back of which the artist<br />

stood to record images, progressively<br />

succeeds a tremendous, vertiginous,<br />

pixilated, and vivid gap under the tracks.<br />

In other words, while slowly turning <strong>it</strong>s<br />

focus from the outward to the inward,<br />

from the perceived landscape to <strong>it</strong>s dig<strong>it</strong>al<br />

expression, the image l<strong>it</strong>erally and radically<br />

rewrote <strong>it</strong>s natural topography to tell an<br />

entirely new story. Yet and to top <strong>it</strong> all,<br />

from the beginning to the end, the film<br />

never <strong>com</strong>pletely ceases to depict nature<br />

<strong>for</strong> all the alienating pixels remain<br />

connected to what was once the shimmering<br />

light h<strong>it</strong>ting the leaves of a tree.<br />

Nonsense?<br />

The magic tricks of Jacques Perconte<br />

caused the image of Après le feu not only<br />

to go <strong>free</strong>, dethroning Mother Nature <strong>for</strong><br />

the Grotesque, but also to go mad! During<br />

the process, <strong>it</strong> has gained a soul and <strong>it</strong> is<br />

willing to reinterpret drastically our<br />

perceptions against our senses—the empirical<br />

experience of the outside—while<br />

throwing us in <strong>it</strong>s infin<strong>it</strong>e and inexhaustible<br />

variable body. It takes us on a fantastic<br />

ride to inspire in us an overwhelming<br />

sense of the Sublime. If Jacques Perconte’s<br />

series of sceneries may be close to the<br />

aesthetic of the Impressionists, incidentally<br />

his landscapes could not be more<br />

Romantic, <strong>for</strong> their Beauty always remains<br />

"connected to the <strong>for</strong>m of the object",<br />

which is actually represented by a<br />

"boundlessness" (Immanuel Kant, Cr<strong>it</strong>ique<br />

of Judgment, 1790). Jacques Perconte<br />

somehow managed to reconcile the Beauty<br />

w<strong>it</strong>h the Sublime in his dig<strong>it</strong>al flâneries<br />

against the current ideal and understanding<br />

of high-defined perfection. Far again from<br />

being received as cold, conceptual and<br />

overly technical, his dig<strong>it</strong>al abstractions<br />

vibrate, feel and provoke us.<br />

BY VIOLAINE BOUTET DE MONVEL<br />

+ INFO:<br />

< http://jacquesperconte.<strong>com</strong> ><br />

uishet<br />

(2007)<br />

Le passage<br />

(2009)<br />

dig<strong>it</strong>alarti #2 - 27


ARTIST OLGA KISSELEVA<br />

WJ-SPOTS PRESENT<br />

OLGA KISSELEVA<br />

WJ-SPOTS is a project that was<br />

conceived of and designed by media curator<br />

Anne Roquigny, in which artists, cr<strong>it</strong>ics,<br />

thinkers, inventors, researchers, curators,<br />

organizers and producers of cultural events<br />

are inv<strong>it</strong>ed to look back on 15 years of Internet<br />

history. Olga Kisseleva was inv<strong>it</strong>ed to answer<br />

5 questions about her artistic practice.<br />

Olga Kisseleva<br />

artist and researcher<br />

28 - dig<strong>it</strong>alarti #2<br />

/ Seismic and quantum art pioneer,<br />

dig<strong>it</strong>al artist <strong>for</strong> the past 15 years, Olga<br />

Kisseleva heads the Art et Innovation<br />

(Art and Innovation) program of the<br />

Art et Science de l’Art (Art and Science)<br />

Master’s Degree Program at Paris 1<br />

Pantheon Sorbonne Univers<strong>it</strong>y.<br />

// Unlike video, whose place in<br />

contemporary art today is well recognized,<br />

some clarifications are in<br />

order be<strong>for</strong>e looking at network art.<br />

There are still qu<strong>it</strong>e a lot of expressions<br />

that are used to talk about on<br />

line creation: art works on line,<br />

web-specific art, web art, network art,<br />

net art, net.art, Internet art, cyberart,<br />

etc…<br />

Historically speaking, they don’t refer<br />

to the same things. The terms "net<br />

art" or "net.art" are more often used<br />

to describe artistic practices on the<br />

Internet. "Web art" seems rather lim<strong>it</strong>ed<br />

because <strong>it</strong> only includes work that<br />

takes the <strong>for</strong>m of Internet s<strong>it</strong>es. As <strong>for</strong><br />

"network art", <strong>it</strong> speaks to many different<br />

artistic practices, both analog<br />

and dig<strong>it</strong>al. And cyberart englobes all<br />

art work created or present in cyberspace,<br />

in other words generated w<strong>it</strong>h<br />

or generated through the <strong>com</strong>puter.<br />

The term "net.art" actually refers to a<br />

very specific current of online art, <strong>it</strong>s<br />

activist bent, or <strong>it</strong>s "heroic period",<br />

as per the online exhib<strong>it</strong> of the same<br />

name, organized by Olia Lialina,<br />

journalist and net-hacktivist. Since the<br />

early 1990’s, along w<strong>it</strong>h Jodi, Vuk<br />

Cosic, Alexei Shulgin, Heath Bunting,<br />

Natalie Bookchin and other online art<br />

pioneers, we’ve been working to<br />

invent the language and rules of this<br />

art, which is inextricably linked to the<br />

development of Internet <strong>it</strong>self.<br />

The meaning of Net.art has since<br />

expanded beyond that referred to in<br />

the works of the members of our<br />

group. Even though a few online<br />

projects had already been created,<br />

there was no <strong>com</strong>mon terminology<br />

being used to talk about art created<br />

w<strong>it</strong>h the Internet when Net.art appeared.<br />

Art created w<strong>it</strong>h Internet was simply<br />

called "media art" or "dig<strong>it</strong>al art",<br />

expressions that don’t take into<br />

account issues related to networks.<br />

/// W<strong>it</strong>h net.art, art work is created<br />

w<strong>it</strong>hin the physical space of the network,<br />

but in fact <strong>it</strong>’s the network <strong>it</strong>self<br />

that is trans<strong>for</strong>med into a piece of art.<br />

For the artist, virtual space is a space<br />

of expressive <strong>free</strong>dom where all the<br />

trad<strong>it</strong>ional configurations of content<br />

can be brought into play. Internet<br />

brings to life new social, technical<br />

and artistic practices: an art that does<br />

w<strong>it</strong>hout mediation between the artist<br />

and the surfer, an art which is based<br />

on in<strong>for</strong>mation, and not the object.<br />

By rigorously establishing how this<br />

in<strong>for</strong>mation "<strong>for</strong>mat" is be<strong>com</strong>ing an<br />

art "<strong>for</strong>m", artists are making the<br />

virtual space their own.<br />

Because <strong>it</strong> is made up mainly of<br />

images and texts, the Net is grounded<br />

on one of the most ancient <strong>for</strong>ms of<br />

<strong>com</strong>munication; yet, net.art is a product<br />

of the world of useful objects,<br />

and, unlike artist’s books, <strong>it</strong> has led to<br />

a technological turning point <strong>for</strong> art.<br />

Artists have been using the potential<br />

of the network (decentralized in<strong>for</strong>mation,<br />

rhizomic rather than hierarchical<br />

processes, etc.) to experiment<br />

w<strong>it</strong>h a variety of technological, as well<br />

as social, codes.<br />

This Internet-specific art <strong>for</strong>m<br />

includes art work created <strong>for</strong>, on, or<br />

w<strong>it</strong>h Internet… and not just any piece<br />

of work you can find, whatever <strong>it</strong>s<br />

<strong>for</strong>m, on the net. Net.art pieces can be<br />

seen at any given time by any <strong>com</strong>puter<br />

connected to the net. They can be<br />

affected by the viewer, integrate<br />

hyperlinks, and can include texts,<br />

animated or non-animated images,<br />

sound, data bases, etc. They can also<br />

be connected to installations or<br />

systems in physical places.<br />

PHOTOS © R.R.


Today, artists are interested in the<br />

applications of locative media, as well<br />

as questions of energy, electromagnetic<br />

fields and the consequences of timespace<br />

curvature. Independently<br />

of any direct collaboration w<strong>it</strong>h<br />

scientists, avant-garde artists of every<br />

era have been confronted w<strong>it</strong>h the<br />

progress of science and technology, as<br />

well as that of the languages that are<br />

inev<strong>it</strong>ably created by their use.<br />

Nowadays, those same kinds of artists<br />

continue to search <strong>for</strong> artistic opportun<strong>it</strong>ies<br />

inherent to scientific discovery,<br />

and potential <strong>com</strong>binations and<br />

hybridization between art and science.<br />

The sciences have an active influence<br />

on art, but the sciences are also<br />

decrypted, explored, diverted and<br />

influenced by artists.<br />

Certain innovative theories, like<br />

quantum-grav<strong>it</strong>ational theory, string<br />

theory and <strong>it</strong>s ramifications signal a<br />

new way of viewing and describing<br />

the world… Just like physicists, some<br />

artists try to interpret the<br />

infin<strong>it</strong>ely big, while others base their<br />

art work on the infin<strong>it</strong>ely small.<br />

The epistemological approach and<br />

the artistic means used by artists to<br />

achieve these goals will differ radically.<br />

INTERVIEW REALIZED BY ANNE ROQUIGNY,<br />

DURING WJ-SPOTS#1 IN PARIS.<br />

ABSTRACT FROM THE SPECIAL ISSUE<br />

PUBLISHED BY MCD IN SEPTEMBER 2009:<br />

WJ-SPOTS#1, 15 YEARS OF ARTISTIC<br />

CREATION ON THE NET,<br />

AVAILABLE ON: WWW.DIGITALMCD.COM<br />

screen shots from<br />

Olga Kisseleva webs<strong>it</strong>e<br />

/////<br />

< http://www.kisseleva.org/project/projecthay.htm ><br />

< http://www.kisseleva.org/project/projectconnect.htm ><br />

< http://www.panoplie.org/old/silence2/olga/frameolga.htm ><br />

< http://www.kisseleva.org/project/projectconquistadores.html ><br />

< http://kisseleva.<strong>free</strong>.fr/project/images/conquistadores/video_russia3.swf ><br />

< http://www.kisseleva.org/project/projectinvisible.html ><br />

< http://www.kisseleva.org/project/projetutor.html ><br />

< http://www.kisseleva.org/project/projectf<strong>it</strong>ness.html ><br />

< http://www.kisseleva.org/project/projectbike2.htm ><br />

< http://www.kisseleva.org/project/projectland.htm ><br />

< http://www.rhizome.org/ ><br />

< http://tw<strong>it</strong>ter.<strong>com</strong>/ ><br />

< http://www.facebook.<strong>com</strong>/ ><br />

< http://www.google.<strong>com</strong> ><br />

< http://www.e-flux.<strong>com</strong>/ ><br />

< http://www.e-art<strong>now</strong>.org/ ><br />

dig<strong>it</strong>alarti #2 - 29


EVENTS COMING SOON<br />

(AGENDA)<br />

30 - dig<strong>it</strong>alarti #2<br />

april 2010<br />

FESTIVAL ELECTRON<br />

Genève, Sw<strong>it</strong>zerland<br />

April 1 st to April 4 th<br />

<br />

VISUAL SYSTEM EXHIBITION<br />

Bethune, France<br />

April 2 nd to July 11 th<br />

<br />

GREGORY CHATONSKY EXHIBITION<br />

Toulouse, France<br />

April 7 th to April 30 th, Centre Culturel Bellegarde<br />

April 6 th to April 9 th, and April 26 th to April 30 th, La Fabrique<br />

April 8 th to April 24 th, Lieu Commun<br />

<br />

FESTIVAL EMPREINTES NUMERIQUES<br />

Toulouse, France<br />

April 7 th to April 10 th<br />

<br />

HIPERFICIES<br />

Elias Crespin’s Solo exhib<strong>it</strong>ion. Ars longa. Paris.<br />

April 7 th to May 8 th<br />

<br />

FESTIVAL NEMO<br />

Paris, France<br />

April 8 th to April 17 th<br />

<br />

PRINTEMPS PERFUME<br />

Group Exhib<strong>it</strong>ion realized w<strong>it</strong>h the Seoul art center Nabi. Art center.<br />

Enghien les Bains, France<br />

April 9 th to June 30 th<br />

<br />

ART OUTSIDERS FESTIVAL<br />

Servulo Esmeraldo’s Solo exhib<strong>it</strong>ion<br />

April 14 th to June 13 th<br />

<br />

STÖRUNG FEST 5.0<br />

Barcelona, Spain<br />

April 21 st to April 24 th<br />

<br />

"PROCESS IS PARADIGM" IN LABORAL EXHIBITION,<br />

Gijon, Spain<br />

april 23 rd to sept 27 th<br />

<br />

may 2010<br />

FESTIVAL ELEKTRA<br />

Montreal, Quebec, Canada<br />

May 5 th to May 9 th<br />

<br />

FESTIVAL MAPPING<br />

Genève, Sw<strong>it</strong>zerland<br />

May 6 th to May 16 th<br />

<br />

NUITS SONORES<br />

Lyon, France<br />

May 12 th to May 16 th<br />

<br />

>>>


may 2010 >>><br />

FESTIVAL DISSONANZE<br />

ROMA, ITALY<br />

May 21 st to May 23 th<br />

<br />

MOIRÉ<br />

Carsten Nicolai’s Solo exhib<strong>it</strong>ion<br />

The pace gallery, new york, usa<br />

May 21 st to May 25 th<br />

<br />

EDUARDO KAC SOLO EXHIBITION<br />

DAM Gallery, Berlin, Germany<br />

May 28 th to July 17 th<br />

<br />

june 2010<br />

FESTIVAL MUV<br />

Firenze, Italy<br />

June 1 st to June 6 th<br />

<br />

FESTIVAL SECONDE NATURE<br />

Aix-en-Provence, France<br />

June 2 nd to June 12 th<br />

<br />

FESTIVAL MUTEK<br />

Montreal, Quebec, Canada<br />

June 2 nd to June 6 th<br />

<br />

PANORAMA 12<br />

June 5 th to July 25 th<br />

Tourcoing, France<br />

<br />

FESTIVAL AGORA (IRCAM)<br />

Paris, France<br />

June 7 th to June 19 th<br />

<br />

FESTIVAL BAINS NUMÉRIQUES #5<br />

Enghien-les-Bains, France<br />

June 12 th to June 19 th<br />

<br />

FESTIVAL SONAR<br />

Barcelona, Spain<br />

June 17 th to June 19 th<br />

<br />

FESTIVAL OFFF<br />

June 24 th to June 26 th<br />

Paris, France<br />

<br />

FESTIVAL CITY SONICS<br />

Mons, Belgium<br />

date to be announced<br />

<br />

EVENTS COMING SOON<br />

(AGENDA)<br />

dig<strong>it</strong>alarti #2 - 33


WHO’S<br />

Dig<strong>it</strong>alarti Mag<br />

Dig<strong>it</strong>alarti is published by<br />

Dig<strong>it</strong>al Art International.<br />

CHIEF EDITORS :<br />

Anne-Cécile Worms,<br />

< acw@dig<strong>it</strong>alarti.<strong>com</strong> ><br />

Malo Girod de l’Ain,<br />

< malo@dig<strong>it</strong>alarti.<strong>com</strong> ><br />

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< julie@dig<strong>it</strong>alarti.<strong>com</strong> ><br />

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< dominique.moulon@gmail.<strong>com</strong> ><br />

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< http://www.sakasama.net ><br />

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< www.dig<strong>it</strong>alarti.<strong>com</strong>/fr/blog/adbp ><br />

SPECIAL THANKS TO OUR PARTNERS:<br />

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< www.muuuz.<strong>com</strong> ><br />

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< http://wwwbodydataspace.net ><br />

Violaine Boutet de Monvel<br />

<br />

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<br />

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Cover : © EDUARDO KAC, Cypher / R.R.<br />

34 - dig<strong>it</strong>alarti #2<br />

dig<strong>it</strong>alarti.<strong>com</strong><br />

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