Frandor's Keep Preview - Kenzer & Company
Frandor's Keep Preview - Kenzer & Company
Frandor's Keep Preview - Kenzer & Company
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22<br />
FROM GREYTAR’S JOURNAL: “Quarrytown — A Den of Thieves”<br />
“<br />
Follow the muddy trail beyond the Palisade to the northeast and you’ll find yourself at<br />
one of the <strong>Keep</strong>’s more interesting oddities — a rock quarry turned community.<br />
Referred to as “Quarrytown” by most, it is here those banished from the <strong>Keep</strong> (as well<br />
as those simply down on their luck) often choose to congregate.<br />
I believe it was the orcs who first attacked the mountainside here with pick and axe, long before<br />
the Baparans harvested the great blocks of granite for use to build the original <strong>Keep</strong>. In fact, my<br />
research leads me to believe that evidence of their slave camps and the poor suffering souls who labored<br />
on the orkin burial mound, now buried beneath the Upper Bailey, can still be found to this day on Brandon’s Field. And<br />
not all of their names have been lost to history.<br />
While taking my midday meal there one day, relaxing in the warm sunshine, I came across some dwarvish runes<br />
seemingly scratched on a rock face centuries ago. My Dwarven is a bit rusty, but I translated the words as “Tandra of<br />
the Gurdan Clan made these marks. Though my back is broken, my spirit is not. For I know my brother Iron Beards<br />
come to free me.”<br />
I like to think Tandra’s brothers did, in fact, free him — but my knowledge of the region’s history persuades me<br />
otherwise. Tandra is most likely buried in one of the countless mass graves that litter the area (these being constantly<br />
discovered by farmers on the Shelf as they turn the soil). Perhaps, if he was lucky, other slaves of his kind had the<br />
opportunity to cremate him and spread his ashes among the broken rocks. Regardless, I don’t think it ended well for him.<br />
Of course, as I say, that was before even the building of the original <strong>Keep</strong>. Then, after the Baparans returned and<br />
the reconstruction of the <strong>Keep</strong> was complete, the quarry was only worked occasionally as the need arose. The granite is<br />
suitable for defense works, but too far from Vew and too heavy to export, and so the quarry sat idle for months at a time.<br />
I believe the first settlers to scramble up the rocks and occupy the quarry were merely attempting to escape the<br />
nightly predation of scavenger animals (and worse) that prowl the trash heaps outside the <strong>Keep</strong>. Those who found their<br />
way here later did so in search of safe refuge from the <strong>Keep</strong>’s garrison, whose soldiers frequently turn the dogs loose<br />
whenever things get too unruly, or when they wish to deal out mass punishment.<br />
Naturally, the wretches soon realized that the quarry could serve them as more than a temporary hiding place - it<br />
could be a home. Now, tents and piecemeal hovels stand among the various tiers of the quarry, providing permanent<br />
refuge to those who dwell here.<br />
A network of ramps and rickety ladders enables individuals to traverse from one tier to the next — an adventure in<br />
itself. At the first sign of such trouble, an alarm is shouted, the ladders are pulled up, and the residents of Quarrytown<br />
hole up, waiting for the moment of danger to pass. Yes, the quarry provides quite a decent sanctuary for those denied<br />
the security of the <strong>Keep</strong>’s walls.”