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why did you become a film director?<br />

i always wanted to become a musician, then an actor. i quickly realised<br />

that i couldn’t do either. i didn’t have enough talent to become an<br />

actor, and since the quality of the music was so-so i turned towards<br />

the profession of directing (laughs). My father was a producer, and i<br />

spent a lot of time on set, where i became fascinated by the medium<br />

of cinema. i started early: i was 14 years old when i directed my first<br />

commercial commission, before shooting adverts…<br />

Before directing films for children…<br />

i needed the money (laughs)! it was an even more old-fashioned<br />

reason than that: after making several videos for producers of<br />

children’s programmes, they suggested that i direct a film. i said<br />

yes. but it was a great opportunity, particularly since that audience<br />

is very open. For example, children have already taken on board<br />

rapid editing. it seems that they liked my experiments in this area:<br />

K3 and the Magic Medallion was one of the ten most seen films in<br />

belgium in 2004. even so, i still believe that this was a coincidence<br />

(laughs).<br />

is it the desire to be a musician that gave this very musical<br />

rhythm to Old Belgium, particularly in its editing?<br />

that’s exactly what i wanted to do. i don’t want to point the finger<br />

at anyone, but i think that even if we have excellent directors in<br />

belgium, the directing is often very ‘old-fashioned’. it’s time that we<br />

got into the same habit as the current generation of american or<br />

british filmmakers, who have gradually learned to use the narrative<br />

conventions introduced by music videos. that remains complicated<br />

because there are few belgian producers who want to put money<br />

into films with this sort of visual language. in the medium term i<br />

would like it if we could make films that speak as much with their<br />

editing as with their dialogue. it’s not that i expect to excel in this<br />

area. i just want to find the best formal means of telling the stories<br />

that interest me. or simply to say to my backers: no problem, i’m<br />

going to communicate the message that you want to get across in a<br />

modern way. at first the producers of K3 and the Magic Medallion<br />

were really inflexible. they had a very precise idea of what this film<br />

should look like in order, in their eyes, to fit in a specific pigeonhole.<br />

i gradually tried to get them out of that rut, at the same time staying<br />

in the position that had been given to me. i’ve never had the<br />

temperament of a director who immediately wants to impose his<br />

ideas. that will come little by little.<br />

Old Belgium is a television series. today everybody agrees<br />

that television, and series in particular, is a more adventurous<br />

testing ground for form and narrative than the mainstream<br />

cinema. do you share this point of view?<br />

For a director, a tv series has more advantages than cinema: a<br />

bigger audience, more time to develop a story. with a film, you have<br />

at best two hours to do that. how could you not prefer the least<br />

mini-series of six one-hour episodes? and then i have to confess<br />

that i want my work to be seen by the largest possible group of<br />

people. in the cinema, you have to be a director of genius or have<br />

a very good scenario to have a success. For the moment, i’m only<br />

telling simple stories. the story of Old Belgium is the simplest…<br />

to which you nevertheless give a density through editing and<br />

wide-format images.<br />

it’s true. i’m a cameraman and i was anxious to shoot in the widest<br />

format possible, but with maximum of people in the picture. the feelings<br />

expressed in Old Belgium are universal, but very ordinary, very everyday. i<br />

wanted to give them a poetic dimension and force the viewer to seek out<br />

the characters on the screen, so that they bond with them, so that they are<br />

intrigued. in the same way, i use lots of symbols in the series. For example,<br />

when a man goes out the weather is terrible, when it is a woman, the<br />

weather is fine. sometimes it is a bit forced, i know, but i want to be sure<br />

that the viewers pick up the emotions that i want to convey.<br />

Are you the originator of Old Belgium, or was it commissioned,<br />

like the two K3 films?<br />

it’s a rather odd story. i was working on another tv series with stany<br />

crets and peter van den begin, the two lead actors of Old Belgium. they<br />

were in the process of writing the script for another producer, and stijn<br />

coninx was meant to direct it, but he left the project to go and direct Sister<br />

Smile. so stany and peter mentioned my name. i took over their scenario<br />

and brought my own ideas into it.<br />

in the end, you are credited as director, scriptwriter, cameraman<br />

and editor. would you call yourself a control freak?<br />

absolutely, but i don’t know why i need to have this control over things.<br />

that seems pretentious, i know, and authoritarian, but i don’t like having<br />

to justify myself in front of the crew. i’m the sort of person who tells a<br />

cameraman: go home, i’ll do it, come back when it’s finished. the<br />

same with a scriptwriter or an editor. i hope that the result is sufficient<br />

to demonstrate where i’m coming from. evidently, that caused a bit of<br />

conflict on the shoot. you don’t have much time and even less money.<br />

even so, the pace was 75 shots a day – 150 when we had two cameras.<br />

that was really very hard on the actors, but in the end it all went well, in<br />

part because i knew where i wanted to go.<br />

Old Belgium is firmly rooted in one decade, the 1970s, of which<br />

you can only have a child’s memories…<br />

…i was born in 1972, so i was a child at the time when the events in<br />

Old Belgium take place. that decade is a strange period. i retain the<br />

23<br />

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