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Cursiv 8.indd - Institut for Uddannelse og Pædagogik (DPU ...

Cursiv 8.indd - Institut for Uddannelse og Pædagogik (DPU ...

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122<br />

Thomas Duus Henriksen & Thorkild Hanghøj<br />

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Maurer, R. (2010). Beyond the wall of resistance. Why 70% of all changes STILL fail<br />

and what you can do about it. Austin, Texas: Bard Publishing.<br />

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theory (pp. 3-33). London: Jossey-Bass.<br />

Slot, M.F. (2010). Læremidler i dansk. Ph.d.-afh andling. Odense: Syddansk Universitet.<br />

Van Eck, R. (2009). A Guide to Integrating COTS Games into Your Classroom.<br />

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English summary<br />

Games are gradually becoming accepted as a means <strong>for</strong> teaching at Danish universities.<br />

Despite this development, litt le is known about how to use games in<br />

university teaching, which emphasises the need <strong>for</strong> developing a didactic frame<br />

<strong>for</strong> such use. To contribute to the development of a game didactics, two cases are<br />

presented to describe possible approaches to both a) teaching with games while<br />

using the game as a method, and b) teaching about games as a means <strong>for</strong> learning.<br />

The key issue of this article, then, is to provide didactic means <strong>for</strong> combining both<br />

content and method while teaching with games.

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