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Den simulerede historie

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Jonas Herløv Wæver <strong>Den</strong> <strong>simulerede</strong> <strong>historie</strong><br />

Film- og Medievidenskab G1/C 31-05-2007<br />

Media Entertainment: The Psychology of its Appeal. Ed. Zillman og Vorderer.<br />

New Jersey: Lawrence Erlbaum Associates, 2000.<br />

Grodal, Torben: Stories for Eye, Ear, and Muscles<br />

The Video Game Theory Reader. Ed. Wolf og Perron.<br />

New York: Routledge, 2003b.<br />

Frasca, Gonzalo: Simulation versus Narrative<br />

The Video Game Theory Reader. Ed. Wolf og Perron.<br />

New York: Routledge, 2003.<br />

Juul, Jesper: A Clash between Game and Narrative<br />

Paper presented at the Digital Arts and Culture conference.<br />

Bergen, Norway, November 1998.<br />

www.jesperjuul.net/text/clash_between_game_and_narrative.html (hentet 13-05-2007).<br />

McMahan, Alison: Immersion, Engagement, and Presence<br />

The Video Game Theory Reader. Ed. Wolf og Perron.<br />

New York: Routledge, 2003.<br />

Sandvik, Kjetil: In and Out of Character<br />

Århus: Center for Digital Æstetik-forskning, 2006.<br />

Smith, Harvey: The Future of Game Design<br />

Lecture presented at the Multimedia International Market.<br />

Montreal, Canada, Oktober 2001.<br />

www.igda.org/articles/hsmith_future.php (hentet 13-05-2007).<br />

Smith, Jonas Heide: Rammer for en handling<br />

Spillets verden. Ed. Walther og Jessen.<br />

København: Danmarks Pædagogiske Universitets Forlag, 2005.<br />

Aarseth, Espen J.: Nonlinearity and Literary Theory<br />

Hyper/Text/Theory. Ed. George Landow.<br />

Baltimore: Johns Hopkins University Press, 1994.<br />

Aarseth, Espen J.: Quest Games as Post-Narrative Discourse<br />

Narrative Across Media. Ed. Marie-Laure Ryan.<br />

Nebraska: University of Nebraska Press, 2004.<br />

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