Starling handbook Preview
Starling handbook Preview - Gamua, Starling Framework, Actionscript 3, AS3, Adobe AIR
Starling handbook Preview - Gamua, Starling Framework, Actionscript 3, AS3, Adobe AIR
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Flappy <strong>Starling</strong><br />
In this chapter, we are going to jump (flap?) right into the development of an actual game. Along<br />
the way, you will get a peek at <strong>Starling</strong>’s basic concepts. If you don’t understand all the steps right<br />
away, don’t worry: we will look at the details later. For now, I just want you to get a feeling for the<br />
framework, and to enjoy the sense of achievement that comes with finishing a game.<br />
The Blueprint<br />
Flappy Bird is a phenomenon. Developed over the course of just a few days by Vietnamese artist<br />
and programmer Dong Nguyen, it was released in 2013, sharing the fate of countless other games of<br />
its kind: nobody noticed it.<br />
That changed in early 2014, however. For reasons that remain a mystery, it suddenly skyrocketed<br />
the charts! At that time, the game was so successful that it earned about USD 50,000 per day from its<br />
in-app advertisements. The dream of every game developer come true, right?<br />
At the height of this success, though, Dong pulled the game from the app stores. He said that he had<br />
a bad conscience about getting people addicted to his game. It only added to the hype, of course,<br />
and since then, countless clones of the game have appeared on the stores.<br />
Well, it’s time we made our own!<br />
Setup and Gameplay<br />
In all honesty: I admire this game. It demonstrates that it’s often the most simple ideas that provide<br />
the most fun. Yes, it might be argued that it’s not the most original game. Without question, though,<br />
it is definitely challenging and addictive!<br />
If you haven’t played it before, here’s what Flappy Bird is about.<br />
• A bird is flying through a side-scrolling landscape that could have been taken right out of Super<br />
Mario Bros.<br />
• Each time you touch the screen, the bird flaps up a little bit, fighting against the constant pull of<br />
gravity.<br />
• The player’s job is to make it evade the obstacles that appear every few meters: green pipes that<br />
leave only a narrow gap for the bird to pass through.<br />
• You score a point for every pair of pipes that the bird is passing; when you fail, you restart from<br />
the very beginning.<br />
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